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- include('organizer-lib')
- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- indi_timer = ''
- indi_duration = 180
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('None', 'Normal')
- state.CastingMode:options('Normal', 'Resistant')
- state.IdleMode:options('Normal', 'PDT')
- state.MagicBurst = M(false, 'Magic Burst')
- gear.default.weaponskill_waist = "Fotia Belt"
- -- Additional local binds
- send_command('bind !` gs c toggle MagicBurst') -- Alt ` turns magic burst set on and off
- send_command('bind f9 input /equip main "Lehbrailg +2"; input /equip sub "Niobid Strap"; gs disable main; gs disable sub;') -- F9 Locks your staff and grip slots so you wont lose TP
- send_command('bind !f9 gs enable main; gs enable sub;') -- Alt F9 enables staff and grip , so other weapons/grip can swap
- send_command('bind f10 gs c set DefenseMode Physical') -- F10 turns PDT gear on, after spells/JAs you will return to PDT set automatically
- send_command('bind f11 gs c set DefenseMode Magical') -- F11 turns MDT gear on, same as above for PDT
- send_command('bind ^f11 gs c cycle CastingMode') -- Control F11 changes your casting mode between normal and resistant (magic accuracy)
- send_command('bind f12 gs c update user') -- F12 forces an update (gear changes and other file options), also displays some current info
- send_command('bind ^f12 gs c cycle IdleMode') -- Control F12 changes idle mode between idle and idle PDT, you shouldn't need to use this
- send_command('bind !f12 gs c reset DefenseMode') -- Alt F12 clears your PDT or MDT and turns you to normal idle sets
- send_command('bind ^- gs c toggle selectnpctargets')
- send_command('bind ^= gs c cycle pctargetmode')
- select_default_macro_book()
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Precast sets
- --------------------------------------
- organizer_items = {
- echos="Echo Drops",
- remedy="Remedy",
- orb="Macrocosmic Orb",
- Crepe="Pear Crepe",
- }
- -- Precast sets to enhance JAs
- sets.precast.JA.Bolster = {body="Bagua Tunic"}
- sets.precast.JA['Life cycle'] = {body="Geomancy Tunic +1"}
- sets.precast.JA['Life cycle'] = {body="Geomancy Tunic +1"}
- -- Fast cast sets for spells
- sets.precast.FC = {ammo="Impatiens",
- head="Nahtirah Hat",ear1="Etiolation Earring",ear2="Loquacious Earring",neck="Orunmila's Torque",
- body="Vanir Cotehardie",ring1="Prolix Ring",ring2="Weatherspoon Ring",
- back="Swith Cape +1",waist="Witful Belt",legs="Psycloth Lappas",feet="Regal Pumps +1"}
- sets.precast.FC.Cure = set_combine(sets.precast.FC, {main="Tamaxchi",sub="Genbu's Shield",back="Pahtli Cape"})
- sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC,{ear1="Barkarole Earring",neck="Stoicheion Medal"})
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {
- head="Nahtirah Hat",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Vanir Cotehardie",hands="Yaoyotl Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
- back="Refraction Cape",waist=gear.ElementalBelt,legs="Merlinic Shalwar",feet="Hagondes Sabots"}
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- sets.precast.WS['Flash Nova'] = {ammo="Ghastly Tathlum +1",
- head="Helios Band",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Crematio Earring",
- body="Hagondes Coat +1",hands="Yaoyotl Gloves",ring1="Acumen Ring",ring2="Strendu Ring",
- back="Toro Cape",legs="Merlinic Shalwar",feet="Hagondes Sabots"}
- sets.precast.WS['Starlight'] = {ear2="Moonshade Earring"}
- sets.precast.WS['Moonlight'] = {ear2="Moonshade Earring"}
- --------------------------------------
- -- Midcast sets
- --------------------------------------
- -- Base fast recast for spells
- sets.midcast.FastRecast = {ammo="Impatiens",
- head="Nahtirah Hat",neck="Orunmila's Torque",ear2="Loquacious Earring",
- body="Vanir Cotehardie",hands="Telchine Gloves",ring1="Prolix Ring",ring2="Weatherspoon Ring",
- back="Swith Cape +1",waist="Witful Belt",legs="Psycloth Lappas",feet="Regal Pumps +1"}
- sets.midcast.Geomancy = {main="Solstice",sub="Genbu's Shield",Head="Azimuth Hood +1",range="Dunna", body="Bagua Tunic",hands="Geo. Mitaines +1",back="Lifestream Cape",feet="Medium's Sabots"}
- sets.midcast.Geomancy.Indi = {main="Solstice",sub="Genbu's Shield",head="Azimuth Hood +1",range="Dunna",body="Bagua Tunic",legs="Bagua Pants",back="Lifestream Cape",hands="Geo. Mitaines +1",feet="Medium's Sabots"}
- sets.midcast['Elemental Magic'] = {main="Solstice",sub="Genbu's Shield",ammo="Ghastly Tathlum +1",
- head="Merlinic Hood",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Barkarole Earring",
- body="Merlinic Jubbah",hands="Amalric Gages",ring1="Shiva Ring",ring2="Shiva Ring +1",
- back="Toro Cape",waist="Yamabuki-no-Obi",legs="Merlinic Shalwar",feet="Helios Boots"}
- sets.midcast['Elemental Magic'].Resistant = {main="Lehbrailg +2",sub="Mephitis Grip",ammo="Ghastly Tathlum +1",
- head="Helios Band",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Barkarole Earring",
- body="Merlinic Jubbah",hands="Hagondes Cuffs +1",ring1="Shiva Ring",ring2="Shiva Ring +1",
- back="Toro Cape",waist="Eschan Stone",legs="Merlinic Shalwar",feet="Helios Boots"}
- sets.midcast['Enfeebling Magic'] = {main="Lehbrailg +2",sub="Mephitis Grip",ammo="Ghastly Tathlum +1",
- head="Befouled Crown",neck="Imbodla Necklace",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Vanya Robe",hands="Hagondes Cuffs +1",ring1="Sangoma Ring",ring2="Weather. Ring",
- back="Refraction Cape",waist="Eschan Stone",legs="Psycloth Lappas",feet="Uk'uxkaj Boots"}
- sets.midcast.Stun = {main="Apamajas II",sub="Mephitis Grip",ammo="Oreiad's Tathlum",
- head="Nahtirah Hat",neck="Weike Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Vanir Cotehardie",hands="Hagondes Cuffs +1",ring1="Strendu Ring",ring2="Sangoma Ring",
- back="Swith Cape +1",waist="Goading Belt",legs="Psycloth Lappas",feet="Artsieq Boots"}
- sets.midcast.Stun.Resistant = set_combine(sets.midcast.Stun, {main="Lehbrailg +2"})
- sets.midcast.Cure = {main="Tamaxchi",sub="Genbu's Shield",
- body="Heka's Kalasiris",hands="Bokwus Gloves",ring1="Ephedra Ring",ring2="Sirona's Ring",
- back="Swith Cape +1",legs="Assiduity Pants +1",feet="Medium's Sabots"}
- sets.midcast.Curaga = sets.midcast.Cure
- sets.midcast.Protectra = {ring1="Sheltered Ring"}
- sets.midcast.Shellra = {ring1="Sheltered Ring"}
- --------------------------------------
- -- Idle/resting/defense/etc sets
- --------------------------------------
- -- Resting sets
- sets.resting = {main="Bolelabunga",sub="Genbu's Shield",head=empty,neck="Bathy Choker",
- body="Respite Cloak",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
- waist="Fucho-no-obi",legs="Assiduity Pants +1",feet="Serpentes Sabots"}
- -- Idle sets
- sets.idle = {main="Bolelabunga",sub="Genbu's Shield",range="Dunna",
- neck="Bathy Choker",ear1="Bloodgem Earring",ear2="Loquacious Earring",
- head='Befouled Crown',body="Witching Robe",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
- back="Lifestream Cape",waist="Fucho-no-obi",legs="Assiduity Pants +1",feet="Serpentes Sabots"}
- sets.idle.PDT = {main="Bolelabunga",sub="Genbu's Shield",range="Dunna",
- neck="Loricate Torque +1",ear1="Bloodgem Earring",ear2="Loquacious Earring",
- head='Befouled Crown',body="Witching Robe",hands="Helios Gloves",ring1="Dark Ring",ring2="Dark Ring",
- back="Repulse Mantle",waist="Goading Belt",legs="Helios Spats",feet="Helios Boots"}
- -- .Pet sets are for when Luopan is present.
- sets.idle.Pet = {main="Bolelabunga",sub="Genbu's Shield",range="Dunna",
- neck="Loricate Torque +1",ear1="Bloodgem Earring",ear2="Loquacious Earring",
- head='Befouled Crown',body="Witching Robe",hands="Geo. Mitaines +1",ring1="Sheltered Ring",ring2="Paguroidea Ring",
- back="Lifestream Cape",waist="Isa Belt",legs="Assiduity Pants +1",feet="Serpentes Sabots"}
- sets.idle.PDT.Pet = {main="Bolelabunga",sub="Genbu's Shield",range="Dunna",
- neck="Loricate Torque +1",ear1="Bloodgem Earring",ear2="Loquacious Earring",
- head='Befouled Crown',body="Witching Robe",hands="Geo. Mitaines +1",ring1="Dark Ring",ring2="Paguroidea Ring",
- back="Repulse Mantle",waist="Isa Belt",legs="Assiduity Pants +1",feet="Serpentes Sabots"}
- -- .Indi sets are for when an Indi-spell is active.
- sets.idle.Indi = set_combine(sets.idle, {legs="Bagua Pants"})
- sets.idle.Pet.Indi = set_combine(sets.idle.Pet, {legs="Bagua Pants"})
- sets.idle.PDT.Indi = set_combine(sets.idle.PDT, {legs="Bagua Pants"})
- sets.idle.PDT.Pet.Indi = set_combine(sets.idle.PDT.Pet, {legs="Bagua Pants"})
- sets.idle.Town = {main="Bolelabunga",sub="Genbu's Shield",range="Dunna",
- neck="Orunmila's Torque",ear1="Friomisi Earring",ear2="Crematio Earring",
- head='Befouled Crown',body="Witching Robe",hands="Helios Gloves",ring1="Fenrir Ring +1",ring2="Shiva Ring +1",
- back="Lifestream Cape",waist="Goading Belt",legs="Assiduity Pants +1",feet="Herald's Gaiters"}
- sets.idle.Weak = {main="Bolelabunga",sub="Genbu's Shield",range="Dunna",
- neck="Bathy Choker",ear1="Bloodgem Earring",ear2="Loquacious Earring",
- head='Befouled Crown',body="Witching Robe",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
- back="Repulse Mantle",waist="Goading Belt",legs="Assiduity Pants +1",feet="Serpentes Sabots"}
- -- Defense sets
- sets.defense.PDT = {range="Dunna",
- head="Helios Band",neck="Bathy Choker",ear1="Bloodgem Earring",ear2="Loquacious Earring",
- body="Hagondes Coat +1",hands="Yaoyotl Gloves",ring1="Dark Ring",ring2="Dark Ring",
- back="Repulse Mantle",waist="Goading Belt",legs="Merlinic Shalwar",feet="Hagondes Sabots"}
- sets.defense.MDT = {range="Dunna",
- head="Helios Band",neck="Loricate Torque +1",ear1="Bloodgem Earring",ear2="Loquacious Earring",
- body="Helios Jacket",hands="Yaoyotl Gloves",ring1="Dark Ring",ring2="Dark Ring",
- back="Repulse Mantle",waist="Goading Belt",legs="Helios Spats",feet="Helios Boots"}
- sets.Kiting = {feet="Herald's Gaiters"}
- sets.latent_refresh = {waist="Fucho-no-obi"}
- sets.magic_burst = {main="Lehbrailg +2",sub="Niobid Strap",
- head="Helios Band",neck="Mizukage-no-Kubikazari",
- body="Witching Robe",hands="Amalric Gages",
- ring1="Locus Ring",ring2="Mujin Band",
- feet="Helios Boots",back="Seshaw Cape"}
- --------------------------------------
- -- Engaged sets
- --------------------------------------
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {ammo="Hasty Pinon +1",
- head="Nahtirah Hat",neck="Iqabi Necklace",ear1="Zennaroi Earring",ear2="Steelflash Earring",
- body="Onca Suit",hands=empty,ring1="Mars's Ring",ring2="Patricius Ring",
- back="Repulse Mantle",waist="Eschan Stone",legs=empty,feet=empty}
- --------------------------------------
- -- Custom buff sets
- --------------------------------------
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- function job_aftercast(spell, action, spellMap, eventArgs)
- if not spell.interrupted then
- if spell.english:startswith('Indi') then
- if not classes.CustomIdleGroups:contains('Indi') then
- classes.CustomIdleGroups:append('Indi')
- end
- send_command('@timers d "'..indi_timer..'"')
- indi_timer = spell.english
- send_command('@timers c "'..indi_timer..'" '..indi_duration..' down spells/00136.png')
- elseif spell.english == 'Sleep' or spell.english == 'Sleepga' then
- send_command('@timers c "'..spell.english..' ['..spell.target.name..']" 60 down spells/00220.png')
- elseif spell.english == 'Sleep II' or spell.english == 'Sleepga II' then
- send_command('@timers c "'..spell.english..' ['..spell.target.name..']" 90 down spells/00220.png')
- end
- elseif not player.indi then
- classes.CustomIdleGroups:clear()
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- if player.indi and not classes.CustomIdleGroups:contains('Indi')then
- classes.CustomIdleGroups:append('Indi')
- handle_equipping_gear(player.status)
- elseif classes.CustomIdleGroups:contains('Indi') and not player.indi then
- classes.CustomIdleGroups:clear()
- handle_equipping_gear(player.status)
- end
- end
- function job_state_change(stateField, newValue, oldValue)
- if stateField == 'Offense Mode' then
- if newValue == 'Normal' then
- disable('main','sub','range')
- else
- enable('main','sub','range')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- function job_get_spell_map(spell, default_spell_map)
- if spell.action_type == 'Magic' then
- if spell.skill == 'Enfeebling Magic' then
- if spell.type == 'WhiteMagic' then
- return 'MndEnfeebles'
- else
- return 'IntEnfeebles'
- end
- elseif spell.skill == 'Geomancy' then
- if spell.english:startswith('Indi') then
- return 'Indi'
- end
- end
- end
- end
- function customize_idle_set(idleSet)
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- return idleSet
- end
- -- Called by the 'update' self-command.
- function job_update(cmdParams, eventArgs)
- classes.CustomIdleGroups:clear()
- if player.indi then
- classes.CustomIdleGroups:append('Indi')
- end
- end
- -- Function to display the current relevant user state when doing an update.
- function display_current_job_state(eventArgs)
- display_current_caster_state()
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- set_macro_page(1, 18)
- end
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