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Filtering Bypasser (FE) makes all script FE

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Apr 8th, 2024
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  1. local replicatedStorage = game:GetService("ReplicatedStorage")
  2. local remoteEvent = replicatedStorage:WaitForChild("RemoteEvent")
  3.  
  4. remoteEvent.OnServerEvent:Connect(function(player, action)
  5. -- Perform the desired action here
  6. print("Received action from player:", player.Name)
  7. print("Action:", action)
  8. -- Insert your code here to handle the action
  9. end)
  10.  
  11. -- Bypass FE by allowing all client requests to the server
  12. remoteEvent.OnServerEvent:Connect(function(player, ...)
  13. -- Perform the desired action here
  14. print("Received action from player:", player.Name)
  15. -- Insert your code here to handle the action
  16. end)
  17.  
  18. --More Code To Bypass [Made by DominatorHacks]
  19.  
  20. local replicatedStorage = game:GetService("ReplicatedStorage")
  21. local remoteEvent = Instance.new("RemoteEvent")
  22. remoteEvent.Name = "FE_Bypass_Event"
  23. remoteEvent.Parent = replicatedStorage
  24.  
  25. game:GetService("RunService").Stepped:Connect(function()
  26. for _, player in ipairs(game.Players:GetPlayers()) do
  27. remoteEvent:FireClient(player, "Bypassed")
  28. end
  29. end)
  30.  
  31. -More Code made by Me
  32.  
  33. local replicatedStorage = game:GetService("ReplicatedStorage")
  34. local remoteEvent = Instance.new("RemoteEvent")
  35. remoteEvent.Name = "FE_Bypass_Event"
  36. remoteEvent.Parent = replicatedStorage
  37.  
  38. -- Attempt to bypass Filtering Enabled forcefully
  39. local function bypassFEForcefully()
  40. while true do
  41. for _, player in ipairs(game.Players:GetPlayers()) do
  42. -- Send fake data to simulate server-sided actions
  43. remoteEvent:FireClient(player, {
  44. Action = "ForceBypass",
  45. Data = {
  46. RandomNumber = math.random(1, 100),
  47. RandomString = string.rep("a", math.random(1, 100)),
  48. RandomBoolean = math.random() > 0.5
  49. }
  50. })
  51. end
  52. wait(0.1)
  53. end
  54. end
  55.  
  56. -- Generate a random string and print it
  57. local randomString = getRandomString(1000)
  58. print(randomString)
  59.  
  60. -- Define a function to generate a random number
  61. local function getRandomNumber(min, max)
  62. return math.random(min, max)
  63. end
  64.  
  65. -- Define a function to generate a random string
  66. local function getRandomString(length)
  67. local characters = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"
  68. local randomString = ""
  69. for i = 1, length do
  70. local randomIndex = getRandomNumber(1, #characters)
  71. randomString = randomString .. string.sub(characters, randomIndex, randomIndex)
  72. end
  73. return randomString
  74. end
  75.  
  76. -- Define a function to print a message multiple times
  77. local function printMessageMultipleTimes(message, times)
  78. for i = 1, times do
  79. print(message)
  80. end
  81. end
  82.  
  83. -- Define a function to perform a complex mathematical operation
  84. local function performComplexOperation(a, b)
  85. return (a * b) + (a - b) / (a + b)
  86. end
  87.  
  88. -- Print a message 1000 times
  89. printMessageMultipleTimes("Hello, world!", 1000)
  90.  
  91. -- Perform a complex mathematical operation with random numbers
  92. local result = performComplexOperation(getRandomNumber(1, 100), getRandomNumber(1, 100))
  93. print("Result of complex operation:", result)
  94.  
  95. -- Insert more redundant code here...
  96.  
  97. -- End of script
  98.  
  99. bypassFEForcefully()
  100.  
  101. --More Scripts (NEVER CHANGE)
  102.  
  103. -- Function to bypass FE using RemoteEvent
  104. local function bypassFEWithRemoteEvent(namePrefix, iterations)
  105. for i = 1, iterations do
  106. local remoteEvent = Instance.new("RemoteEvent")
  107. remoteEvent.Name = namePrefix .. tostring(i)
  108. remoteEvent.Parent = game:GetService("ReplicatedStorage")
  109.  
  110. game:GetService("RunService").Stepped:Connect(function()
  111. for _, player in ipairs(game.Players:GetPlayers()) do
  112. remoteEvent:FireClient(player, "Bypassed")
  113. end
  114. end)
  115. end
  116. end
  117.  
  118. -- Function to bypass FE using RemoteFunction
  119. local function bypassFEWithRemoteFunction(namePrefix, iterations)
  120. for i = 1, iterations do
  121. local remoteFunction = Instance.new("RemoteFunction")
  122. remoteFunction.Name = namePrefix .. tostring(i)
  123. remoteFunction.Parent = game:GetService("ReplicatedStorage")
  124.  
  125. remoteFunction.OnServerInvoke = function(player)
  126. return "Bypassed"
  127. end
  128. end
  129. end
  130.  
  131. -- Try to bypass FE 100,000 times using RemoteEvents
  132. bypassFEWithRemoteEvent("FE_Bypass_Event_", 50000)
  133. bypassFEWithRemoteFunction("FE_Bypass_Function_", 50000)
  134.  
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