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- command /starttest [<text>] [<text>]:
- trigger:
- if arg-1 is not set:
- loop all players:
- set {_p} to loop-player
- send loop-player title "&a&lスタートまで..."
- wait 1 second
- send loop-player title "&a&l3"
- play sound "UI_BUTTON_CLICK" to loop-player with volume 1 and pitch 1
- wait 1 second
- send loop-player title "&e&l2"
- play sound "UI_BUTTON_CLICK" to loop-player with volume 1 and pitch 1
- wait 1 second
- send loop-player title "&c&l1"
- play sound "UI_BUTTON_CLICK" to loop-player with volume 1 and pitch 1
- wait 1 second
- send loop-player title "&a&lStart!!"
- play sound "ENTITY_WITHER_SPAWN" to loop-player with volume 1 and pitch
- else:
- stop
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