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- fixmarker=createMarker(2130.0617675781, -2184.8286132813, 12.554370880127,"cylinder",2,30,144,255,170)---javítómarker
- bugmarker=createMarker(2175.328125, -2159.1411132813, 12.546875,"cylinder",2,255,51,51,170)---bugmarker
- thePlayer=source
- function fixelement (thePlayer)--ki indítja a fucntiont
- --if getElementData(thePlayer, "char:dutyfaction") == 11 then
- if getElementData(thePlayer,"kerek") == true and getElementData(thePlayer,"rossz") == true then
- setElementData(thePlayer,"rossz",false)
- triggerClientEvent(thePlayer,"fixmarker",thePlayer)
- elseif getElementData(thePlayer,"kerek") == false then
- outputChatBox("#ffffff[#1E90FFLezlike #ffffff- #FF9933Szerelő#ffffff] Nincs a kezdebne alkatrész.",thePlayer,255,0,0,true)
- elseif getElementData(thePlayer,"rossz") == false then
- outputChatBox("#ffffff[#1E90FFLezlike #ffffff- #FF9933Szerelő#ffffff] Az alkatrész már meg van javítva.",thePlayer,255,0,0,true)
- end
- --end
- end
- addEventHandler ( "onMarkerHit", fixmarker, fixelement )
- function fixplayerbug (thePlayer)---nem fog bugolni
- --if getElementData(thePlayer, "char:dutyfaction") == 11 then
- setElementData(thePlayer,"kerek",false)
- setElementData(thePlayer,"rossz",false)
- triggerClientEvent(thePlayer,"bugmarker",thePlayer)
- --end
- end
- addEventHandler ( "onMarkerHit", bugmarker, fixplayerbug )
- function elementdatak (thePlayer,door,panel,carmodel) --- ki az akinek kell
- if getElementData(thePlayer,"kerek") == false then
- clonauto = createVehicle(carmodel,0 ,0 ,5000)
- triggerClientEvent(thePlayer,"javitas",thePlayer,thePlayer,clonauto)
- px,py,pz=getElementPosition(thePlayer)
- triggerClientEvent(getRootElement(),"fixsound",getRootElement(),px,py,pz)
- setElementData(thePlayer,"kerek",true)
- setElementData(thePlayer,"rossz",true)
- elseif getElementData(thePlayer,"kerek") == true and getElementData(thePlayer,"rossz") == false then
- triggerClientEvent(thePlayer,"javitasfel",thePlayer,door,panel)
- setElementData(thePlayer,"kerek",false)
- px,py,pz=getElementPosition(thePlayer)
- triggerClientEvent(getRootElement(),"fixsound",getRootElement(),px,py,pz)
- end
- end
- addEvent("elementdatak", true)
- addEventHandler("elementdatak", getRootElement(), elementdatak)
- function playerhands (thePlayer,car,kx,ky,kz,krx,kry,krz)---mindenki lássa a kézben az autót
- setPedAnimation(thePlayer, "CARRY", "crry_prtial", 0, true, false, true, true)
- attachElements(car, thePlayer,kx,ky,kz,krx,kry,krz)
- setElementCollisionsEnabled(car,false)
- r, g, b = getVehicleColor(car)
- car=car
- setTimer(function ()
- setVehicleColor(car,r,g,b)
- end,500,1)
- end
- addEvent("kezbenvisz", true)
- addEventHandler("kezbenvisz", getRootElement(), playerhands)
- function playerdelcar (thePlayer,delcar)---kézben lévő autót törli
- detachElements(delcar,thePlayer)
- destroyElement(delcar)
- end
- addEvent("kezbentorol", true)
- addEventHandler("kezbentorol", getRootElement(), playerdelcar)
- function playerAnimationToServer (localPlayer, animName, animtoName)--mindenki lássa az animot
- setPedAnimation(localPlayer, animName, animtoName, -1, true, false, false, false)
- setTimer ( function()
- setPedAnimation(localPlayer,false)
- end, 10000, 1 )
- end
- addEvent("playerAnimationToServer", true)
- addEventHandler("playerAnimationToServer", getRootElement(), playerAnimationToServer)
- function removeComponentFromVehicle (player, element,commandName,allapot)---mindenki lássa a componentet
- triggerClientEvent(getRootElement(), "player->removeComponentFromVehicleG", getRootElement(), element, commandName,allapot)
- end
- addEvent("player->removeComponentFromVehicle", true)
- addEventHandler("player->removeComponentFromVehicle", getRootElement(), removeComponentFromVehicle)
- function fixplayercar (thePlayer,newcar,k1,k2,k3,k4,doornew,panelnew)---kézben lévő autót törli
- if k1 or k2 or k3 or k4 then
- setVehicleWheelStates (newcar,k1,k2,k3,k4)
- end
- if doornew then
- setVehicleDoorState(newcar,doornew,0)
- end
- if panelnew then
- setVehiclePanelState(newcar,panelnew,0)
- end
- end
- addEvent("fixplayercar", true)
- addEventHandler("fixplayercar", getRootElement(), fixplayercar)
- function fixlampmotor (thePlayer,VehicleS,lampmotor)
- if lampmotor == true then
- setVehicleLightState(VehicleS,0,0)
- setVehicleLightState(VehicleS,1,0)
- setVehicleLightState(VehicleS,2,0)
- setVehicleLightState(VehicleS,3,0)
- elseif lampmotor == false then
- setElementHealth(VehicleS,1000)
- end
- end
- addEvent("fixlampmotor", true)
- addEventHandler("fixlampmotor", getRootElement(), fixlampmotor)
- function animhang (thePlayer)
- px,py,pz=getElementPosition(thePlayer)
- triggerClientEvent(getRootElement(),"fixsound",getRootElement(),px,py,pz)
- end
- addEvent("animhang", true)
- addEventHandler("animhang", getRootElement(), animhang)
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