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Nov 16th, 2017
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  1. <windows>
  2.  
  3. <window name="Logomods">
  4.  
  5. <texture name="Valmod" depth="0" size="305,45" texture="@https://i.imgur.com/Rkj4vwk.png" material="Materials/Transparent Colored" pos="-152,+507" />
  6. <label name="SMX" depth="0" size="53,35" text="" font_size="20" effect="outline" color="[white]" justify="center" pos="-220,-15" overflow="resizeheight" />
  7. <!-- Valmod Version -->
  8. <label name="SMXServerInfo1" depth="0" size="120,35" text="" font_size="20" effect="outline" color="[white]" justify="center" pos="-160,-15" overflow="resizeheight" />
  9.  
  10. </window>
  11.  
  12. <!-- LARGEUR --><!-- HAUTEUR -->
  13. <window name="MapTV" width="2300" height="930" pos="-925,520" depth="5" anchor="CenterTop" panel="Center" backgroundcolor="[black]">
  14. <texture texture="@https://i.imgur.com/BSZY0Ra.jpg" depth="90"/>
  15. </window>
  16.  
  17. <window name="RulesTV" width="2300" height="930" pos="-925,520" depth="5" anchor="CenterTop" panel="Center" backgroundcolor="[black]">
  18. <texture texture="@https://i.imgur.com/YeOGDFp.jpg" depth="90"/>
  19. </window>
  20.  
  21. <window name="PromoTV" width="2300" height="930" pos="-925,520" depth="5" anchor="CenterTop" panel="Center" backgroundcolor="[black]">
  22. <texture texture="@https://i.imgur.com/67wDWU1.jpg" depth="90"/>
  23. </window>
  24.  
  25. <window name="Nuk3townTV" width="2300" height="930" depth="5" anchor="CenterTop" panel="Center" backgroundcolor="[black]">
  26. <texture texture="@https://i.imgur.com/deJixcX.jpg" depth="90"/>
  27. </window>
  28.  
  29. <window name="DonateTV" width="2300" height="930" depth="5" anchor="CenterTop" panel="Center" backgroundcolor="[black]">
  30. <texture texture="@https://i.imgur.com/q7Jt6VY.jpg" depth="90"/>
  31. </window>
  32.  
  33.  
  34.  
  35. <window name="S420HUDLeftStatBars">
  36. <grid name="hud" pos="9,183" rows="3" cols="1" width="188" cell_width="188" cell_height="46" repeat_content="false" side="left" >
  37. <rect width="188" height="43" controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}">
  38. <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
  39. <sprite depth="2" pos="3,-3" name="background" height="37" width="182" color="64,64,64,100" type="sliced" />
  40. <sprite depth="4" name="Icon" sprite="ui_game_symbol_temperature" size="32,32" pos="8,-6" foregroundlayer="true"/>
  41. <label depth="6" name="TextContent" pos="0,-10" font_size="28" color="[white]" justify="center" pivot="topleft" text="{playercoretemp}" height="30" controller="PlayerStatsWindow" effect="outline" />
  42. </rect>
  43.  
  44. <rect width="188" height="43" controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}">
  45. <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
  46. <sprite depth="2" pos="3,-3" name="background" height="37" width="182" color="64,64,64,100" type="sliced" />
  47. <sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="182" fill="0" />
  48. <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true"/>
  49. <label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="30"/>
  50. </rect>
  51.  
  52. <rect width="188" height="43" controller="HUDStatBar" stat_type="Health" visible="{statvisible}">
  53. <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced" />
  54. <sprite depth="2" pos="3,-3" name="background" height="37" width="182" color="64,64,64,100" type="sliced" />
  55. <sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="182" fill="0" />
  56. <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true"/>
  57. <label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="30"/>
  58. </rect>
  59. </grid>
  60.  
  61. <grid name="hud" pos="9,45" rows="1" cols="2" width="188" cell_width="94" cell_height="46" repeat_content="false" side="left" >
  62. <rect width="93" height="43" controller="HUDStatBar" stat_type="Food" visible="{statvisible}">
  63. <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
  64. <sprite depth="2" pos="3,-3" name="background" height="37" width="90" color="64,64,64,100" type="sliced" />
  65. <sprite depth="3" pos="3,-3" color="0,128,0,150" type="filled" height="37" width="87" fill="{playerfoodfill}" controller="PlayerStatsWindow" />
  66. <sprite depth="4" name="Icon" sprite="ui_game_symbol_hunger" size="32,32" pos="4,-6" foregroundlayer="true"/>
  67. <label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrent}%" height="30"/>
  68. </rect>
  69.  
  70. <rect width="93" height="43" controller="HUDStatBar" stat_type="Water" visible="{statvisible}">
  71. <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced" />
  72. <sprite depth="2" pos="3,-3" name="background" height="37" width="90" color="64,64,64,100" type="sliced" />
  73. <sprite depth="3" pos="3,-3" color="64,164,223,150" type="filled" height="37" width="87" fill="{playerwaterfill}" controller="PlayerStatsWindow" />
  74. <sprite depth="4" name="Icon" sprite="ui_game_symbol_water" size="32,32" pos="4,-6" foregroundlayer="true"/>
  75. <label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrent}%" height="30"/>
  76. </rect>
  77. </grid>
  78. </window>
  79.  
  80. <window name="S420XpBar" width="683" height="12" pos="-323,103" controller="ToolbeltWindow" visible="{ToolbeltVisible}" >
  81.  
  82. <rect pos="-35,12" width="32" height="32" >
  83. <sprite depth="4" name="windowIcon" width="32" height="32" pos="0,0" sprite="ui_game_symbol_trophy" color="[white_half_alpha]" />
  84. <label depth="6" name="levelNumber" pos="2,-4" width="28" height="28" text="{playerlevel}" color="[white]" justify="center" controller="PlayerStatsWindow" effect="outline" />
  85. </rect>
  86.  
  87. <rect pos="-35,-65" width="32" height="32" >
  88. <sprite depth="4" name="windowIcon" width="32" height="32" pos="0,0" sprite="ui_game_symbol_death" color="[white_half_alpha]" />
  89. <label depth="6" name="deathNumber" pos="2,-4" width="28" height="28" text="{playerdeaths}" color="[white]" justify="center" controller="PlayerStatsWindow" effect="outline" />
  90. </rect>
  91.  
  92. <rect width="683" height="12" controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}">
  93. <sprite depth="1" name="border" color="0,0,0,100" height="12" type="sliced"/>
  94. <sprite depth="2" pos="2,-2" name="background" height="8" width="679" color="64,64,64,100" type="sliced" />
  95. <sprite depth="3" pos="2,-2" color="255,239,0,128" type="filled" height="8" width="679" fill="{playerlevelfill}" controller="PlayerStatsWindow" />
  96. </rect>
  97.  
  98. <rect pos="685,12" width="32" height="32" >
  99. <sprite depth="4" name="windowIcon" width="32" height="32" pos="0,0" sprite="ui_game_symbol_zombie" color="[white_half_alpha]" />
  100. <label depth="6" name="ZkillNumber" pos="2,-4" width="28" height="28" text="{playerzombiekills}" color="[white]" justify="center" controller="PlayerStatsWindow" effect="outline" />
  101. </rect>
  102.  
  103. <rect pos="685,-65" width="32" height="32" >
  104. <sprite depth="4" name="windowIcon" width="32" height="32" pos="0,0" sprite="ui_game_symbol_knife" color="[white_half_alpha]" />
  105. <label depth="6" name="PkillNumber" pos="2,-4" width="28" height="28" text="{playerpvpkills}" color="[white]" justify="center" controller="PlayerStatsWindow" effect="outline" />
  106. </rect>
  107. </window>
  108.  
  109. <window name="S420windowToolbelt" width="683" height="88" depth="5" anchor="CenterBottom" pos="-323, 91" backgroundcolor="[black]" controller="ToolbeltWindow" visible="{toolbeltvisible}" cursor_area="true">
  110.  
  111. <rect>
  112. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[transparent]" type="sliced" fillcenter="false" on_press="true" />
  113. <grid depth="1" name="inventory" rows="1" cols="8" pos="3,-3" cell_width="85" cell_height="85" controller="Toolbelt" repeat_content="true">
  114. <S420_item_stack name="0"/>
  115. </grid>
  116.  
  117. <grid depth="1" rows="1" cols="8" pos="6,-3" cell_width="85" cell_height="85" repeat_content="false">
  118. <label depth="50" width="12" height="22" text="1" font_size="22" effect="outline" color="[white]" justify="center" />
  119. <label depth="50" width="12" height="22" text="2" font_size="22" effect="outline" color="[white]" justify="center" />
  120. <label depth="50" width="12" height="22" text="3" font_size="22" effect="outline" color="[white]" justify="center" />
  121. <label depth="50" width="12" height="22" text="4" font_size="22" effect="outline" color="[white]" justify="center" />
  122. <label depth="50" width="12" height="22" text="5" font_size="22" effect="outline" color="[white]" justify="center" />
  123. <label depth="50" width="12" height="22" text="6" font_size="22" effect="outline" color="[white]" justify="center" />
  124. <label depth="50" width="12" height="22" text="7" font_size="22" effect="outline" color="[white]" justify="center" />
  125. <label depth="50" width="12" height="22" text="8" font_size="22" effect="outline" color="[white]" justify="center" />
  126. </grid>
  127. </rect>
  128. </window>
  129.  
  130. <window name="S420windowCompass" style="compass.window" controller="CompassWindow">
  131. <sprite style="compass.window.background.border"/>
  132. <sprite style="compass.window.background"/>
  133.  
  134. <sprite style="compass.window.compass.background"/>
  135.  
  136. <texture style="compass.window.compass.texture" name="compassTexture" rect_size="0.25,1" rect_offset=".8,0" >
  137.  
  138. </texture>
  139.  
  140. <sprite depth="5" name="Icon" sprite="ui_game_symbol_map_player_arrow" size="16,16" pos="208,-7" rotation="180" color="[black]" foregroundlayer="true"/>
  141. <sprite depth="6" name="Icon" sprite="ui_game_symbol_map_player_arrow" size="12,12" pos="206,-5" rotation="180" color="[white]" foregroundlayer="true"/>
  142.  
  143. <sprite depth="5" name="Icon" sprite="ui_game_symbol_map_player_arrow" size="16,16" pos="192,-37" color="[black]" foregroundlayer="true"/>
  144. <sprite depth="6" name="Icon" sprite="ui_game_symbol_map_player_arrow" size="12,12" pos="194,-39" color="[white]" foregroundlayer="true"/>
  145.  
  146. <!--rect width="338" height="40" pos="32,-44" >
  147. <sprite depth="0" name="border" color="0,0,0,100" height="43" type="sliced" />
  148. <sprite depth="1" pos="3,-3" name="background" height="37" width="332" color="64,64,64,100" type="sliced" />
  149. </rect-->
  150.  
  151. <label depth="2" name="TextContent" pos="118,-66" font_size="28" color="[white]" justify="center" pivot="center" text="{daytitle}: {day|always} {timetitle}: {time|always}" height="30" effect="outline" upper_case="true" />
  152.  
  153. <sprite depth="2" name="Icon" sprite="ui_game_symbol_temperature" size="22,22" pos="206,-55" color="[white]" />
  154. <label depth="2" name="TextContent" pos="254,-66" font_size="28" color="[white]" justify="center" pivot="center" text="{maptemperature}[-]" height="30" controller="MapStats" effect="outline"/>
  155.  
  156. <sprite depth="2" name="Icon" sprite="ui_game_symbol_climb" size="22,22" pos="286,-55" color="[white]" />
  157. <label depth="2" name="TextContent" pos="342,-66" font_size="28" color="[white]" globalopacitymod="1.8" justify="center" pivot="center" text="{mapelevation}[-] M" height="30" controller="MapStats" effect="outline" />
  158. </window>
  159.  
  160. <window name="S420windowQuestTracker" pos="-255, -88" width="300" height="100" anchor="RightTop" controller="QuestTrackerWindow" visible="{showquest}" depth="-20">
  161. <sprite pos="6,6" name="Background" sprite="ui_game_popup" height="43" width="240" />
  162. <label depth="3" text="{questtitle}" font_size="26" justify="right" upper_case="true" pos="-100, -5" height="28" effect="outline" />
  163. <sprite pos="210,0" name="windowIcon" style="icon32px" sprite="{questicon}" justify="right"/>
  164.  
  165. <sprite pos="6,-38" name="Background" sprite="ui_game_popup" height="{trackerheight}" width="240" />
  166. <grid name="objectiveList" rows="8" cols="1" pos="-60,-44" cell_width="300" cell_height="26" repeat_content="true" arrangement="vertical" controller="QuestTrackerObjectiveList"
  167. complete_icon="ui_game_symbol_check" incomplete_icon="ui_game_symbol_x" complete_color="[green]" incomplete_color="[red]" >
  168. <S420_quest_objective_tracker_entry />
  169. </grid>
  170. </window>
  171.  
  172. <window name="S420BuffPopoutList" >
  173. <rect name="hud" pos="102,209" side="left" controller="BuffPopoutList" pivot="BottomLeft" >
  174. <panel width="188" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" >
  175. <sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" height="43" width="188" pivot="center" flip="Horizontally" color="[transparent]" />
  176. <sprite depth="4" name="Icon" size="32,32" pos="-58,0" pivot="center" color="[transparent]"/>
  177. <label depth="6" name="TextContent" pos="0,0" font_size="28" color="[white]" justify="center" height="30" pivot="center"/>
  178. </panel>
  179. </rect>
  180. </window>
  181.  
  182. <window name="S420ActiveBuffsWindow" pos="6,230" Controller="ActiveBuffWindow" width="320" >
  183. <button name="pageDown" size="1,1" pos="9999,9999" />
  184. <label name="pageNumber" pos="9999,9999" width="1" height="1" />
  185. <button name="pageUp" size="1,1" pos="9999,9999" />
  186.  
  187. <rect name="buffs" controller="ActiveBuffList">
  188. <panel height="43" controller="ActiveBuffEntry" width="314" disableautobackground="true" >
  189. <sprite depth="0" name="background" color="[transparent]" />
  190. <sprite depth="2" name="Icon" sprite="{bufficon|once}" style="icon32px" pos="9,-5"/>
  191. <label depth="2" pos="49,-8" width="280" height="30" text="{buffname|once} [DECEA3]{buffdisplayinfo}[-]" font_size="28" pivot="topleft" effect="outline" />
  192. </panel>
  193.  
  194. <panel pos="0,45" height="43" controller="ActiveBuffEntry" width="314" disableautobackground="true" >
  195. <sprite depth="0" name="background" color="[transparent]" />
  196. <sprite depth="2" name="Icon" sprite="{bufficon|once}" style="icon32px" pos="9,-5"/>
  197. <label depth="2" pos="49,-8" width="280" height="30" text="{buffname|once} [DECEA3]{buffdisplayinfo}[-]" font_size="28" pivot="topleft" effect="outline" />
  198. </panel>
  199.  
  200. <panel pos="0,90" height="43" controller="ActiveBuffEntry" width="314" disableautobackground="true" >
  201. <sprite depth="0" name="background" color="[transparent]" />
  202. <sprite depth="2" name="Icon" sprite="{bufficon|once}" style="icon32px" pos="9,-5"/>
  203. <label depth="2" pos="49,-8" width="280" height="30" text="{buffname|once} [DECEA3]{buffdisplayinfo}[-]" font_size="28" pivot="topleft" effect="outline" />
  204. </panel>
  205.  
  206. <panel pos="0,135" height="43" controller="ActiveBuffEntry" width="314" disableautobackground="true" >
  207. <sprite depth="0" name="background" color="[transparent]" />
  208. <sprite depth="2" name="Icon" sprite="{bufficon|once}" style="icon32px" pos="9,-5"/>
  209. <label depth="2" pos="49,-8" width="280" height="30" text="{buffname|once} [DECEA3]{buffdisplayinfo}[-]" font_size="28" pivot="topleft" effect="outline" />
  210. </panel>
  211.  
  212. <panel pos="0,180" height="43" controller="ActiveBuffEntry" width="314" disableautobackground="true" >
  213. <sprite depth="0" name="background" color="[transparent]" />
  214. <sprite depth="2" name="Icon" sprite="{bufficon|once}" style="icon32px" pos="9,-5"/>
  215. <label depth="2" pos="49,-8" width="280" height="30" text="{buffname|once} [DECEA3]{buffdisplayinfo}[-]" font_size="28" pivot="topleft" effect="outline" />
  216. </panel>
  217.  
  218. <panel pos="0,225" height="43" controller="ActiveBuffEntry" width="314" disableautobackground="true" >
  219. <sprite depth="0" name="background" color="[transparent]" />
  220. <sprite depth="2" name="Icon" sprite="{bufficon|once}" style="icon32px" pos="9,-5"/>
  221. <label depth="2" pos="49,-8" width="280" height="30" text="{buffname|once} [DECEA3]{buffdisplayinfo}[-]" font_size="28" pivot="topleft" effect="outline" />
  222. </panel>
  223.  
  224. <panel pos="0,270" height="43" controller="ActiveBuffEntry" width="314" disableautobackground="true" >
  225. <sprite depth="0" name="background" color="[transparent]" />
  226. <sprite depth="2" name="Icon" sprite="{bufficon|once}" style="icon32px" pos="9,-5"/>
  227. <label depth="2" pos="49,-8" width="280" height="30" text="{buffname|once} [DECEA3]{buffdisplayinfo}[-]" font_size="28" pivot="topleft" effect="outline" />
  228. </panel>
  229.  
  230. <panel pos="0,315" height="43" controller="ActiveBuffEntry" width="314" disableautobackground="true" >
  231. <sprite depth="0" name="background" color="[transparent]" />
  232. <sprite depth="2" name="Icon" sprite="{bufficon|once}" style="icon32px" pos="9,-5"/>
  233. <label depth="2" pos="49,-8" width="280" height="30" text="{buffname|once} [DECEA3]{buffdisplayinfo}[-]" font_size="28" pivot="topleft" effect="outline" />
  234. </panel>
  235. </rect>
  236. </window>
  237. <!-- S420 End -->
  238. <window name="HUDLeftStatBars">
  239. <grid name="hud" pos="9,98" rows="2" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="left" >
  240. <rect width="168" height="43" controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}">
  241. <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
  242. <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
  243. <sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" fill="0" />
  244. <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true"/>
  245. <label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="30"/>
  246. </rect>
  247.  
  248. <rect width="168" height="43" controller="HUDStatBar" stat_type="Health" visible="{statvisible}">
  249. <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced" />
  250. <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
  251. <sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" fill="0" />
  252. <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true"/>
  253. <label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="30"/>
  254. </rect>
  255. </grid>
  256.  
  257. <rect name="hud" pos="93,124" side="left" controller="BuffPopoutList" pivot="BottomLeft" >
  258. <panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" >
  259. <sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" height="43" width="162" pivot="center" flip="Horizontally" color="[transparent]" />
  260. <sprite depth="4" name="Icon" size="36,32" pos="-58,0" pivot="center" color="[transparent]"/>
  261. <label depth="6" name="TextContent" pos="0,0" font_size="28" color="[white]" justify="center" height="30" pivot="center"/>
  262. </panel>
  263. </rect>
  264. </window>
  265.  
  266. <window name="HUDRightStatBars">
  267.  
  268. <rect name="hud" pos="-90,31" side="right" controller="CollectedItemList" pivot="BottomLeft">
  269. <panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" >
  270. <sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" height="43" width="162" pivot="center" />
  271. <sprite depth="4" name="Icon" atlas="ItemIconAtlas" size="36,32" pos="50,0" pivot="center" foregroundlayer="true"/>
  272. <label depth="6" name="TextContent" font_size="28" color="[white]" justify="center" height="30" pivot="center"/>
  273. <sprite depth="6" pos="0,16" width="32" height="32" name="Negative" sprite="ui_game_symbol_x" color="[red]" />
  274. </panel>
  275.  
  276. <!-- <rect width="168" height="43" controller="CollectedItem">
  277. <sprite depth="3" pos="3,0" name="Background" sprite="{itembackground}" height="43" width="162" color="{itembackgroundcolor}" />
  278. <sprite depth="4" name="Icon" atlas="ItemIconAtlas" sprite="{itemicon}" size="36,32" pos="130,-6" color="{itemiconcolor}" />
  279. <label depth="6" name="TextContent" pos="15,-10" font_size="28" color="[white]" justify="center" text="{itemcount}" height="30"/>
  280. </rect> -->
  281. </rect>
  282.  
  283. <grid name="hud" pos="-177,52" rows="2" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="right">
  284. <rect width="168" height="43" controller="HUDStatBar" stat_type="ActiveItem" visible="{statvisible}">
  285. <sprite depth="3" pos="3,0" name="BarContent" sprite="{statimage|once}" height="43" width="162" />
  286. <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon}" size="36,32" pos="130,-6" color="{staticoncolor}" foregroundlayer="true" />
  287. <label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{statcurrentwithmax}" height="30"/>
  288. </rect>
  289. </grid>
  290. <grid name="hud" pos="-177,147" rows="2" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="right">
  291. <rect width="168" height="43" controller="HUDStatBar" stat_type="VehicleBattery" visible="{statvisible}">
  292. <sprite depth="3" pos="3,0" name="BarContent" sprite="{statimage|once}" height="43" width="162" />
  293. <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="130,-6" foregroundlayer="true" />
  294. <label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{statcurrentwithmax}" height="30"/>
  295. </rect>
  296. <rect width="168" height="43" controller="HUDStatBar" stat_type="VehicleFuel" visible="{statvisible}">
  297. <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
  298. <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
  299. <sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" flip="Horizontally" />
  300. <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="130,-6" foregroundlayer="true" />
  301. <label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{statcurrentwithmax}" height="30"/>
  302. </rect>
  303. <rect width="168" height="43" controller="HUDStatBar" stat_type="VehicleHealth" visible="{statvisible}">
  304. <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
  305. <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
  306. <sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" flip="Horizontally" />
  307. <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="130,-6" foregroundlayer="true" />
  308. <label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{statcurrentwithmax}" height="30"/>
  309. </rect>
  310. </grid>
  311.  
  312. </window>
  313.  
  314. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  315. <window name="windowPagingHeader" controller="WindowSelector" style="paging.window" cursor_area="true">
  316. <!--#$-IGS END.-$#-->
  317. <sprite style="paging.window.background.border"/>
  318. <sprite style="paging.window.background"/>
  319. <sprite style="paging.window.name.background"/>
  320. <sprite style="paging.window.name.foreground"/>
  321. <label style="paging.window.name"/>
  322.  
  323. <!--#$-IGS BEGIN: Increasing collider scale to improve snap responsiveness -$#-->
  324. <button style="press, hover, paging.window.icon.crafting" collider_scale="1.5"/>
  325. <button style="press, hover, paging.window.icon.character" collider_scale="1.5"/>
  326. <button style="press, hover, paging.window.icon.map" collider_scale="1.5"/>
  327.  
  328. <button style="press, hover, paging.window.icon.skills" collider_scale="1.5"/>
  329. <button style="press, hover, paging.window.icon.quests" collider_scale="1.5"/>
  330. <button style="press, hover, paging.window.icon.journal" collider_scale="1.5"/>
  331. <button style="press, hover, paging.window.icon.players" collider_scale="1.5"/>
  332. <button style="press, hover, paging.window.icon.creative" collider_scale="1.5"/>
  333. <!--*#$-IGS END.-$#-->
  334.  
  335. <!--#$-IGS BEGIN: Adding bumper callouts for the paging header -$#-->
  336. <gamepad_icon depth="1" name="LB_Icon" size="35,35" pos="-8,-20" pivot="Right" sprite="Button_LB" />
  337. <gamepad_icon depth="1" name="RB_Icon" size="35,35" pos="608,-20" pivot="Left" sprite="Button_RB" />
  338. <!--*#$-IGS END.-$#-->
  339. </window>
  340.  
  341. <window name="windowNonPagingHeader" controller="WindowNonPagingHeader" style="nonpaging.window">
  342. <sprite style="paging.window.background.border"/>
  343. <sprite style="nonpaging.window.background"/>
  344. <sprite style="nonpaging.window.name.background"/>
  345. <sprite style="nonpaging.window.name.foreground"/>
  346. <label style="nonpaging.window.name"/>
  347. </window>
  348.  
  349. <window name="windowCompass" style="compass.window" controller="CompassWindow">
  350. <sprite style="compass.window.background.border"/>
  351. <sprite style="compass.window.background"/>
  352.  
  353. <sprite style="compass.window.compass.background">
  354.  
  355.  
  356. </sprite>
  357. <texture style="compass.window.compass.texture" name="compassTexture" rect_size="0.25,1" rect_offset=".8,0" >
  358.  
  359. </texture>
  360. <sprite pos="200,-60" sprite="" color="255,255,255,255" globalopacitymod="1.8">
  361. <label depth="2" width="300" height="30" text="{daytitle}: {day|always} {timetitle}: {time|always}" font_size="28" pivot="center" effect="outline" upper_case="true" justify="center"/>
  362. </sprite>
  363. </window>
  364.  
  365. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  366. <window name="windowCraftingList" width="397" height="688" controller="CraftingListInfo" panel="Left" cursor_area="true" >
  367. <!--#$-IGS END.-$#-->
  368.  
  369. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  370. <sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="Craft_Icon_Basics"/>
  371. <label style="header.name" text="basics" text_key="xuiBasics" />
  372.  
  373. <label pos="387, -6" depth="2" name="unlockedCount" width="64" height="32" text="0/65" font_size="32" color="[lightGrey]" justify="right" pivot="topright"/>
  374. <sprite pos="328, -5" depth="2" name="unlockedIcon" style="icon32px" sprite="ui_game_symbol_book" color="[lightGrey]" pivot="topright"/>
  375. </panel>
  376.  
  377. <panel name="content" width="100%" height="650" depth="1" pos="0,-43" on_scroll="true" disableautobackground="true">
  378.  
  379. <rect depth="2" name="categorySelector" width="390" height="44" pos="3,-6">
  380. <sprite name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="396" height="49" color="[black]" type="sliced" fillcenter="false" />
  381. <sprite color="[mediumGrey]" type="sliced" />
  382. <grid name="categories" pos="2,-7" rows="1" cols="9" width="390" height="43" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList">
  383. <category_icon />
  384. </grid>
  385. </rect>
  386.  
  387. <rect depth="3" name="searchControls" width="390" height="44" pos="3,-52">
  388. <sprite name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="396" height="49" color="[black]" type="sliced" fillcenter="false" />
  389. <sprite color="[darkGrey]" type="sliced" />
  390. <!--#$-IGS BEGIN: Increasing collider scale to improve snap responsiveness -$#-->
  391. <button depth="4" name="favorites" style="icon30px, press" pos="18,-22" sprite="server_favorite" pivot="center" sound="[paging_click]" tooltip="Favorites" tooltip_key="lblFavorites" collider_scale="1.5" />
  392. <!--*#$-IGS END.-$#-->
  393.  
  394. <!--#$-IGS BEGIN: Disabling an element for console builds. -$#-->
  395. <panel pos="104,0" width="200" disableautobackground="true">
  396. <!--*#$-IGS END.-$#-->
  397. <sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
  398. <recipe_search depth="5" name="searchInput"/>
  399. </panel>
  400.  
  401. <panel pos="286,0" width="104" height="43" disableautobackground="true">
  402. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
  403. <rect depth="4" pos="37,-7" >
  404. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  405. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  406. </rect>
  407. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
  408. </panel>
  409. </rect>
  410.  
  411. <grid name="recipes" rows="12" cols="1" pos="3,-98" width="390" height="552" cell_width="390" cell_height="46" controller="RecipeList" repeat_content="true" arrangement="vertical" >
  412. <recipe_entry name="0"/>
  413. </grid>
  414. </panel>
  415. </window>
  416.  
  417. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  418. <window name="windowCraftingQueue" width="397" height="78" panel="Left" cursor_area="true" >
  419. <!--#$-IGS END.-$#-->
  420. <rect depth="0" pos="96,0" width="303" controller="CraftingQueue">
  421. <!-- <sprite name="background" color="[black]" type="sliced" pos="0,-10" /> -->
  422. <grid name="queue" rows="1" cols="4" pos="3,-13" cell_width="75" cell_height="75" repeat_content="true">
  423. <recipe_stack name="0"/>
  424. </grid>
  425. </rect>
  426. </window>
  427.  
  428. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  429. <window name="windowLooting" width="378" height="378" controller="LootWindow" panel="Left" anchor_side="bottomright" visible="false" cursor_area="true" >
  430. <!--#$-IGS END.-$#-->
  431. <panel name="header" height="43" depth="0" disableautobackground="true">
  432. <sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>
  433. <button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_loot_sack" tooltip_key="lblSortContainer" sound="[paging_click]" />
  434. <label depth="2" name="lootName" pos="39,-6" width="172" height="32" text="LOOT" text_key="xuiLoot" font_size="32" />
  435.  
  436. <label depth="2" name="takeAllLabel" width="32" height="30" font_size="30" color="[mediumGrey]" justify="left" pos="260,-8"/>
  437.  
  438. <sprite depth="2" name="takeAllIcon" style="icon32px" sprite="ui_game_symbol_hand" color="[mediumGrey]" pos="220, -4"/>
  439. </panel>
  440. <sprite depth="0" name="gridBackground" color="255,255,255,1" type="sliced" pos="0, 0" globalopacity="true" on_press="true" />
  441. <rect name="content" pos="3,-49" >
  442. <grid depth="12" name="queue" rows="10" cols="9" cell_width="75" cell_height="75" repeat_content="true" controller="LootContainer">
  443. <item_stack name="0"/>
  444. </grid>
  445. </rect>
  446. </window>
  447.  
  448. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  449. <window name="windowCreative" width="604" height="730" panel="Left" anchor_side="bottomright" controller="CreativeWindow" normal_color="[iconColor]" cursor_area="true" >
  450. <!--#$-IGS END.-$#-->
  451. <panel name="header" height="43" depth="0" disableautobackground="true">
  452. <sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>
  453. <sprite depth="2" name="windowicon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_lightbulb"/>
  454. <label style="header.name" text="CREATIVE" text_key="xuiCreative" />
  455. <label depth="2" name="resultCount" width="100" height="32" text="" color="[lightGrey]" font_size="32"
  456. justify="right" anchor_side="right" pivot="right" anchor_run_once="false" anchor_offset="-10,0"/>
  457. </panel>
  458.  
  459. <sprite depth="1" name="background" color="[darkGrey]" type="sliced" pos="2,-49" width="599" height="49" />
  460.  
  461. <rect depth="2" name="searchControls" width="597" height="43" pos="3,-49">
  462. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="603" height="52" color="[black]" type="sliced" fillcenter="false" />
  463. <button depth="4" name="all" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_shopping_cart" pivot="center" tooltip="All" sound="[paging_click]" selected="true" />
  464. <button depth="4" name="items" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_backpack" pivot="center" tooltip="All Items" sound="[paging_click]" />
  465. <button depth="4" name="blocks" style="icon30px, press" pos="108,-22" sprite="ui_game_symbol_all_blocks" pivot="center" tooltip="All Blocks" tooltip_key="lblAllBlocks" sound="[paging_click]" />
  466.  
  467.  
  468. <button depth="4" name="simplepickup" style="icon30px, press, hover" pos="182,-22" sprite="ui_game_symbol_hand" defaultcolor="[disabledLabelColor]" pivot="center" tooltip="Simple Pickup" sound="[paging_click]" />
  469. <button depth="4" name="devblocks" style="icon30px, press, hover" pos="225,-22" sprite="ui_game_symbol_computer" defaultcolor="[disabledLabelColor]" pivot="center" tooltip="Dev Blocks" sound="[paging_click]" console_enabled="false" />
  470.  
  471.  
  472. <panel pos="305,0" width="200" disableautobackground="true">
  473. <sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
  474. <recipe_search depth="5" name="searchInput"/>
  475. </panel>
  476.  
  477. <panel pos="480,0" width="104" height="43" disableautobackground="true">
  478. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  479. <rect depth="4" name="background" pos="37,-7">
  480. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  481. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  482. </rect>
  483. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  484. </panel>
  485. </rect>
  486.  
  487.  
  488. <sprite depth="8" name="backgroundMain" pos="0,-97" width="603" height="675" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" />
  489. <grid name="queue" rows="9" cols="8" pos="3,-97" cell_width="75" cell_height="75" repeat_content="true" controller="CreativeStackGrid" >
  490. <creative_stack name="0"/>
  491. </grid>
  492. </window>
  493.  
  494. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  495. <window name="craftingInfoPanel" width="603" height="427" controller="CraftingInfoWindow" style="crafting.info.window" panel="Center" cursor_area="true" >
  496. <!--#$-IGS END.-$#-->
  497. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  498. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{itemgroupicon}"/>
  499. <label style="header.name" text="{itemname}" />
  500.  
  501. <rect pos="350,0" name="requiredToolOverlay">
  502. <sprite size="24,24" depth="2" name="requiredToolCheckmark" pos="0,-8" sprite="ui_game_symbol_check" color="[red]"/>
  503. <label depth="2" pos="35,-8" name="requiredToolText" width="200" height="32" text="Required" text_key="xuiRequired" font_size="32" upper_case="true" justify="left"/>
  504. </rect>
  505. </panel>
  506.  
  507. <rect name="contentCraftingInfo" height="381" depth="1" pos="0,-46">
  508. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="603" height="380" color="[black]" type="sliced" fillcenter="false" />
  509. <rect depth="1" pos="3,-3" name="preview" width="147" height="147">
  510. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="153" height="153" color="[black]" type="sliced" fillcenter="false" />
  511. <sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
  512. <sprite depth="2" name="itemPreview" width="120" height="83" atlas="ItemIconAtlas" sprite="{itemicon}" color="{itemicontint}" pos="13,-15" foregroundlayer="true"/>
  513. <sprite depth="3" name="clockIcon" size="24,24" sprite="ui_game_symbol_clock" pos="25, -116" type="sliced" color="[iconColor]" foregroundlayer="true" />
  514. <!-- <label depth="3" name="TimeLabel" style="icon30px" pos="53, -119" text="TIME" text_key="xuiTime" font_size="22" /> -->
  515. <label depth="3" name="craftingTime" width="100" height="32" pos="55, -115" text="{craftingtime}" font_size="26" color="[beige]"/>
  516. </rect>
  517.  
  518. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-150" width="153" height="230" color="[black]" type="sliced" fillcenter="false" />
  519. <grid name="itemActions" rows="4" cols="1" pos="4,-153" width="147" cell_width="147" cell_height="42" controller="ItemActionList">
  520. <rect depth="1" name="actions" width="147" height="225">
  521. <sprite color="[mediumGrey]" type="sliced" height="43" />
  522. <rect name="recipeCraftCountControl" width="120" height="210" pos="27,0" controller="RecipeCraftCount">
  523. <button depth="2" name="countDown" style="icon30px, press" pos="-5,-20" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  524. <count_control_input name="count_input" depth="2" pos="10,-5" />
  525. <button depth="2" name="countUp" style="icon30px, press" pos="59,-20" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  526. <button depth="2" name="countMax" style="icon30px, press" pos="91,-20" sprite="ui_game_symbol_arrow_max" pivot="center" sound="[paging_click]"/>
  527. </rect>
  528. </rect>
  529. <item_action_entry />
  530. <item_action_entry />
  531. <item_action_entry />
  532. <item_action_entry />
  533. <sprite depth="3" name="fillerBackground" height="15" color="[mediumGrey]" type="sliced"/>
  534. </grid>
  535. <rect depth="1" pos="153,-3" name="description" width="447" height="109">
  536. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="453" height="115" color="[black]" type="sliced" fillcenter="false" />
  537. <sprite color="[mediumGrey]" type="sliced" />
  538. <label depth="2" name="descriptionText" pos="6,-5" width="440" height="98" text="{itemdescription}" />
  539. </rect>
  540.  
  541. <rect depth="1" pos="153,-115" name="ingredients" width="447" height="264">
  542.  
  543. <grid rows="6" width="447" height="266" cell_height="44" cell_width="447" controller="IngredientList" arrangement="vertical">
  544. <ingredient_header/>
  545. <ingredient_row name="0"/>
  546. <ingredient_row name="1"/>
  547. <ingredient_row name="2"/>
  548. <ingredient_row name="3"/>
  549. <ingredient_row name="4"/>
  550. </grid>
  551. </rect>
  552.  
  553. </rect>
  554. </window>
  555.  
  556. <window name="emptyInfoPanel" width="603" height="427" panel="Center" controller="InfoWindow" cursor_area="true" >
  557.  
  558. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  559. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_search"/>
  560. <label style="header.name" text="INSPECT" text_key="xuiInspect" />
  561. </panel>
  562.  
  563. <rect name="contentCraftingInfo" height="381" depth="1" pos="0,-46" >
  564. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="381" color="[black]" type="sliced" fillcenter="false" />
  565. <texture depth="500" name="ToolBeltBackground" width="603" height="381" texture="@https://i.imgur.com/YHAd83H.jpg" material="Materials/Transparent Colored"/>
  566. </rect>
  567. </window>
  568.  
  569. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  570. <window name="itemInfoPanel" width="603" height="427" controller="ItemInfoWindow" panel="Center" cursor_area="true" >
  571. <!--#$-IGS END.-$#-->
  572. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  573. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{itemgroupicon}"/>
  574. <label depth="2" name="windowName" pos="39,-6" width="500" height="32" text="{itemname}" font_size="32" />
  575. <label depth="2" pos="350,-8" width="225" height="28" text="{pricelabel} {itemcost}{markup}" color="[lightGrey]" justify="right" />
  576. <sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="577,-10" color="[white]" foregroundlayer="true" />
  577. </panel>
  578.  
  579. <rect name="contentInfo" height="381" depth="1" pos="0,-46" >
  580. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="603" height="380" color="[black]" type="sliced" fillcenter="false" />
  581. <rect depth="1" pos="3,0" name="preview" width="147" height="150">
  582. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="153" height="153" color="[black]" type="sliced" fillcenter="false" />
  583. <sprite depth="1" color="[darkGrey]" pos="0,0" type="sliced" globalopacity="true" />
  584. <sprite depth="2" name="itemPreview" width="120" height="83" atlas="ItemIconAtlas" sprite="{itemicon}" color="{itemicontint}" pos="13,-30" foregroundlayer="true"/>
  585. <sprite depth="3" name="durabilityBackground" height="20" width="145" color="48,48,48,255" type="sliced" pos="1, -127" visible="{hasdurability}"/>
  586. <sprite depth="4" name="durabilityBar" height="20" width="145" color="{durabilitycolor}" type="filled" pos="1, -127" fill="{durabilityfill}" visible="{hasdurability}" />
  587. <label depth="7" name="durabilityValue" pos="0,-118" width="145" height="32" text="{durabilitytext}" font_size="30" justify="{durabilityjustify}" effect="outline" />
  588. </rect>
  589.  
  590. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-150" width="153" height="231" color="[black]" type="sliced" fillcenter="false" />
  591. <rect pos="3,-153" width="147" height="100%" visible="{shownormaloptions}" >
  592. <grid name="itemActions" rows="5" cols="1" pos="0,0" width="147" height="100%" cell_width="147" cell_height="42" controller="ItemActionList"
  593. repeat_content="true" visible="false">
  594. <item_action_entry />
  595. </grid>
  596. </rect>
  597.  
  598. <rect pos="3,-153" width="147" height="100%" visible="{showtraderoptions}" >
  599. <sprite color="[mediumGrey]" type="sliced" height="43" />
  600. <rect name="counterControl" width="120" height="42" pos="27,0" controller="Counter">
  601. <button depth="2" name="countDown" style="icon30px, press" pos="-5,-20" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  602. <count_control_input name="count_input" depth="2" pos="10,-5" />
  603. <button depth="2" name="countUp" style="icon30px, press" pos="59,-20" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  604. <button depth="2" name="countMax" style="icon30px, press" pos="91,-20" sprite="ui_game_symbol_arrow_max" pivot="center" sound="[paging_click]"/>
  605. </rect>
  606. <grid name="vendorItemActions" rows="4" cols="1" pos="0,-43" width="147" height="100%" cell_width="147" cell_height="42" controller="ItemActionList"
  607. repeat_content="true" visible="false">
  608. <item_action_entry />
  609. </grid>
  610. </rect>
  611.  
  612. <sprite depth="3" name="fillerBackground" pos="3,-363" height="15" width="147" color="[mediumGrey]" type="sliced"/>
  613.  
  614. <rect depth="1" pos="153,0" name="description" width="447" height="198">
  615. <sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
  616. <sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="453" height="201" color="[black]" type="sliced" fillcenter="false" />
  617. <label depth="3" name="statText" pos="6,-2" width="254" height="100%" text="{itemstats1}" />
  618. <label depth="3" name="statText2" pos="227,-2" width="220" height="100%" text="{itemstats2}" />
  619. </rect>
  620.  
  621. <rect depth="2" pos="153,-200" name="description" width="447" height="103">
  622. <sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
  623. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="453" height="108" color="[black]" type="sliced" fillcenter="false" />
  624. <label depth="3" name="descriptionText" pos="6,-5" text="{itemdescription}" width="440" />
  625. </rect>
  626.  
  627. <grid name="parts" rows="1" cols="6" pos="153,-306" cell_width="75" cell_height="75" repeat_content="true" controller="PartList">
  628. <item_stack name="0"/>
  629. </grid>
  630. </rect>
  631. </window>
  632.  
  633. <window name="popupMenu" depth="20" pos="200,-200" width="200" height="436" controller="PopupMenu">
  634. <rect name="content" depth="0" pos="0,0" borderthickness="3" visible="false">
  635. <sprite depth="0" name="sprBackgroundBorder" sprite="ui_game_header_fill" type="sliced" color="[black]" />
  636. <sprite depth="1" name="sprBackground" sprite="ui_game_header_fill" type="sliced" pos="3,-3" color="[darkGrey]"/>
  637. <grid name="list" rows="10" cols="1" pos="3,-3" width="200" cell_width="390" cell_height="43" repeat_content="true" arrangement="vertical" >
  638. <popup_menu_item name="0"/>
  639. </grid>
  640. </rect>
  641. </window>
  642.  
  643. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  644. <window name="windowBackpack" width="603" height="349" panel="Center" controller="BackpackWindow" cursor_area="true" >
  645. <!--#$-IGS END.-$#-->
  646. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  647. <button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_backpack" tooltip_key="lblSortInventory" sound="[paging_click]" />
  648. <label depth="3" name="windowName" pos="42,-6" width="250" height="32" text="INVENTORY" text_key="xuiInventory" font_size="32" />
  649.  
  650. <label depth="2" pos="472,-8" width="100" height="28" text="{currencyamount}" color="[mediumGrey]" justify="right" />
  651. <sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="577,-10" color="[white]" foregroundlayer="true" />
  652. </panel>
  653.  
  654. <panel name="content" width="100%" height="303" depth="0" pos="0,-46" disableautobackground="true">
  655. <!-- <sprite name="background" color="[black]" type="sliced" globalopacity="true"/> -->
  656. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="303" color="[black]" type="sliced" fillcenter="false" on_press="true" />
  657. <grid depth="1" name="inventory" rows="4" cols="8" pos="3,-3" cell_width="75" cell_height="75" controller="Backpack" repeat_content="true" >
  658. <item_stack name="0"/>
  659. </grid>
  660. <sprite depth="1" name="background" pos="0,0" color="[black]" type="sliced">
  661. <texture depth="500" name="InventoryBackground" width="597" height="297" pos="3,-3" texture="@https://i.imgur.com/EJ5o8sz.jpg" /> <!--Online Mac: @http://i.imgur.com/g6Mxf7m.png -->
  662. </sprite>
  663. </panel>
  664. </window>
  665.  
  666. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  667. <window name="windowToolsForge" width="228" height="121" panel="Right" cursor_area="true" >
  668. <!--#$-IGS END.-$#-->
  669. <panel style="header.panel">
  670. <sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
  671. <label style="header.name" text="TOOLS" text_key="xuiTools" />
  672. </panel>
  673.  
  674. <rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true" on_press="true">
  675.  
  676. <grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false"
  677. required_tools="anvil,forgeCrucible,toolAndDieSet" required_tools_only="true">
  678. <required_item_stack name="0"/>
  679. </grid>
  680.  
  681. <!-- <grid name="slot_preview" depth="1" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="SlotPreview">
  682. <rect>
  683. <sprite name="slot" depth="2" width="70" height="50" foregroundlayer="true" color="[white_quarter_alpha]" sprite="anvil" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center"/>
  684. </rect>
  685. <rect>
  686. <sprite name="slot" depth="2" width="70" height="50" foregroundlayer="true" color="[white_quarter_alpha]" sprite="forgeCrucible" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center"/>
  687. </rect>
  688. <rect>
  689. <sprite name="slot" depth="2" width="70" height="50" foregroundlayer="true" color="[white_quarter_alpha]" sprite="toolAndDieSet" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center"/>
  690. </rect>
  691. </grid> -->
  692. </rect>
  693.  
  694. </window>
  695.  
  696. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  697. <window name="windowToolsCampfire" width="228" height="121" panel="Right" cursor_area="true" >
  698. <!--#$-IGS END.-$#-->
  699. <panel style="header.panel">
  700. <sprite style="header.icon" sprite="ui_game_symbol_cookware"/>
  701. <label style="header.name" text="TOOLS" text_key="xuiTools" />
  702. </panel>
  703.  
  704. <rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true" on_press="true">
  705.  
  706. <grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false" required_tools="cookingPot,cookingGrill,beaker" required_tools_only="true">
  707. <required_item_stack name="0"/>
  708. </grid>
  709.  
  710. <!-- <grid name="slot_preview" depth="1" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="SlotPreview">
  711. <rect>
  712. <sprite name="slot" depth="2" width="70" height="50" color="[white_quarter_alpha]" sprite="cookingPot" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center" foregroundlayer="true" />
  713. </rect>
  714. <rect>
  715. <sprite name="slot" depth="2" width="70" height="50" color="[white_quarter_alpha]" sprite="cookingGrill" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center" foregroundlayer="true"/>
  716. </rect>
  717. <rect>
  718. <sprite name="slot" depth="2" width="70" height="50" color="[white_quarter_alpha]" sprite="beaker" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center" foregroundlayer="true"/>
  719. </rect>
  720. </grid> -->
  721. </rect>
  722. </window>
  723.  
  724. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  725. <window name="windowFuel" width="228" height="166" panel="Right" cursor_area="true">
  726. <!--#$-IGS END.-$#-->
  727. <panel style="header.panel">
  728. <sprite style="header.icon" sprite="ui_game_symbol_fire"/>
  729. <label style="header.name" text="FUEL" text_key="xuiFuel" />
  730. <label style="header.timer"/>
  731. </panel>
  732.  
  733. <rect name="content" depth="0" pos="0,-46" height="79" >
  734. <rect disablefallthrough="true" on_press="true">
  735. <grid rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationFuelGrid" repeat_content="true" allow_sort_order="false">
  736. <item_stack name="0"/>
  737. </grid>
  738. </rect>
  739. <grid name="slot_preview" depth="1" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="SlotPreview">
  740. <rect>
  741. <sprite name="slot" depth="2" width="70" height="50" sprite="wood" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center" foregroundlayer="true"/>
  742. </rect>
  743. <rect>
  744. <sprite name="slot" depth="2" width="70" height="50" sprite="wood" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center" foregroundlayer="true"/>
  745. </rect>
  746. <rect>
  747. <sprite name="slot" depth="2" width="70" height="50" sprite="wood" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center" foregroundlayer="true"/>
  748. </rect>
  749. </grid>
  750. </rect>
  751.  
  752. <panel name="buttonContent" depth="5" pos="0, -121" height="40" backgroundcolor="[black]" bordercolor="[black]">
  753. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  754. <rect depth="1" pos="3,-3" width="225" height="34">
  755. <button name="button" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" width="222" hoverscale="1.0" />
  756. <sprite depth="2" name="flameIcon" style="icon32px" pos="5,0" sprite="ui_game_symbol_fire" />
  757. <label depth="2" name="onoff" pos="0,-6" justify="center" text="TURN ON" text_key="xuiTurnOn" font_size="26" />
  758. </rect>
  759. </panel>
  760. </window>
  761.  
  762. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  763. <window name="windowInput" width="228" height="152" anchor="CenterTop" panel="Right" cursor_area="true">
  764. <!--#$-IGS END.-$#-->
  765. <panel style="header.panel">
  766. <sprite style="header.icon" sprite="ui_game_symbol_campfire"/>
  767. <label style="header.name" text="INPUT" text_key="xuiInput" />
  768. </panel>
  769.  
  770. <rect depth="0" pos="0,-46" on_press="true">
  771.  
  772. <grid rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationInputGrid" repeat_content="true">
  773. <item_stack name="0"/>
  774. </grid>
  775. </rect>
  776. </window>
  777.  
  778. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  779. <window name="windowForgeInput" width="228" height="229" panel="Right"
  780. controller="WorkstationMaterialInputWindow" materials_accepted="iron,brass,lead,glass,stone,clay" valid_materials_color="[green]" invalid_materials_color="[red]" cursor_area="true" >
  781. <panel style="header.panel">
  782. <sprite style="header.icon" sprite="ui_game_symbol_forge"/>
  783. <label style="header.name" text="INPUT" text_key="xuiSmelting" />
  784. </panel>
  785.  
  786. <sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="0,-46" height="228" color="[black]" type="sliced" fillcenter="false" on_press="true" />
  787. <rect name="content" depth="1" pos="0,-46" height="153">
  788.  
  789. <grid depth="7" rows="3" cols="1" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationMaterialInputGrid" repeat_content="true">
  790. <item_stack name="0"/>
  791. </grid>
  792.  
  793. </rect>
  794.  
  795. <rect name="content2" depth="0" pos="78, -49" width="147" height="223">
  796. <sprite depth="1" color="[mediumGrey]" type="sliced" on_press="true"/>
  797. <grid rows="6" cols="1" pos="3,-3" cell_width="147" cell_height="37" repeat_content="true">
  798. <forge_material name="0"/>
  799. </grid>
  800. </rect>
  801. </window>
  802.  
  803. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  804. <window name="windowOutput" width="228" height="198" anchor="CenterTop" panel="Right" cursor_area="true" >
  805. <!--#$-IGS END.-$#-->
  806. <panel style="header.panel">
  807. <sprite style="header.icon" sprite="ui_game_symbol_loot_sack"/>
  808. <label style="header.name" text="OUTPUT" text_key="xuiOutput" />
  809. </panel>
  810.  
  811.  
  812. <rect name="content" depth="0" pos="0,-46" height="150" disablefallthrough="true" on_press="true">
  813. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="150" color="[black]" type="sliced" fillcenter="false" on_press="true" />
  814. <grid name="inventory" rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationOutputGrid" repeat_content="true">
  815. <item_stack name="0"/>
  816. </grid>
  817. </rect>
  818. </window>
  819.  
  820.  
  821. <window name="windowCombine" width="228" height="224" panel="Right" cursor_area="true" >
  822. <panel style="header.panel">
  823. <sprite style="header.icon" sprite="ui_game_symbol_add"/>
  824. <label style="header.name" text="COMBINE" text_key="xuiCombine"/>
  825. </panel>
  826.  
  827.  
  828. <rect pos="0, -46" height="230" width="228" controller="CombineGrid">
  829. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="0,1" width="228" height="230" color="[black]" type="sliced" fillcenter="false" />
  830. <sprite name="background" color="[darkGrey]" pos="0,1" type="sliced"/>
  831.  
  832. <grid name="parts" rows="3" cols="1" pos="3,-2" cell_width="150" cell_height="76" repeat_content="true" >
  833. <required_item_stack />
  834. </grid>
  835.  
  836. <label depth="3" pos="90,-25" text="Item A" text_key="xuiCombineItemA" />
  837. <label depth="3" pos="90,-100" text="Item B" text_key="xuiCombineItemB"/>
  838. <label depth="3" pos="90,-175" text="Result" text_key="xuiResult"/>
  839.  
  840. </rect>
  841. </window>
  842.  
  843. <window name="dragAndDropItemStack" width="86" height="86" depth="300" controller="DragAndDropWindow">
  844. <grid panel_sort_order="5">
  845. <rect>
  846. <drag_item_stack />
  847. </rect>
  848. </grid>
  849. </window>
  850.  
  851. <window name="toolTip" width="100" height="25" depth="310" controller="ToolTip" above_soft_cursor="true" >
  852. <rect>
  853. <sprite depth="0" name="sprBackgroundBorder" sprite="ui_game_header_fill" type="sliced" color="[black]" />
  854. <sprite depth="1" name="sprBackground" sprite="ui_game_header_fill" type="sliced" pos="3,-3" color="[lightGrey]"/>
  855. <label depth="3" name="lblText" text="" pos="10,-6" font_size="25" overflow="resizefreely" />
  856. </rect>
  857. </window>
  858.  
  859. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  860. <window name="windowToolbelt" width="603" height="78" depth="5" anchor="CenterBottom" pos="-313, 87" backgroundcolor="[black]" controller="ToolbeltWindow" visible="{toolbeltvisible}" cursor_area="true">
  861. <!--#$-IGS END.-$#-->
  862.  
  863. <rect>
  864. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" />
  865. <grid depth="1" name="inventory" rows="1" cols="8" pos="3,-3" cell_width="75" cell_height="75" controller="Toolbelt" repeat_content="true">
  866. <item_stack name="0"/>
  867. </grid>
  868. </rect>
  869. </window>
  870.  
  871. <!--IMAGE PLAYER-->
  872. <window name="CharacterFrameWindow" width="327" height="704" panel="Left" controller="CharacterFrameWindow" defaultcolor="[white]" hoveredcolor="[selectedColor]" cursor_area="true" >
  873.  
  874.  
  875. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  876. <texture depth="0" name="ToolBeltBackground" width="249" height="699" pos="-0,-49" texture="@https://i.imgur.com/ELDpG0Z.jpg" />
  877. <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_character"/>
  878. <label depth="2" name="characterName" color="0,191,255" pos="42,-6" width="250" height="32" text="" font_size="32"/>
  879. <sprite depth="4" name="windowIcon" width="26" height="26" pos="180,-8" sprite="ui_game_symbol_trophy" color="197,194,122"/>
  880. <label depth="4" name="levelNumber" color="255,109,18" pos="220,-10" width="80" height="28" text=""/>
  881. </panel>
  882.  
  883. <!--#$-IGS BEGIN: Disabling snap for the character preview frame area. Moving the previewFrame down to make space for a new level header. -$#-->
  884. <panel name="previewFrame" depth="0" pos="0,-46" width="257" on_press="true" on_hover="true" disableautobackground="true" snap="false">
  885. <!--*#$-IGS END.-$#-->
  886. <rect>
  887. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="327" height="704" color="[black]" type="sliced" fillcenter="false" />
  888. <sprite depth="1" color="[darkGrey]" type="sliced" width="256" />
  889. <!-- <sprite depth="1" color="[lightGrey]" type="sliced" pos="3,-3" width="381" height="739" />
  890. <sprite depth="1" color="[darkGrey]" type="sliced" width="304" height="697" pos="6,-5"/> -->
  891. <texture depth="2" name="playerPreview" material="Materials/Transparent Colored" size="255,702" globalopacity="false"/>
  892.  
  893. <rect pos="3,-3">
  894. <sprite depth="3" pos="5,-5" sprite="ui_game_symbol_sledge" style="protection"/>
  895. <label depth="3" pos="38,-9" name="lblConcussive" style="protection"/>
  896.  
  897. <sprite depth="3" pos="5,-40" sprite="ui_game_symbol_knife" style="protection"/>
  898. <label depth="3" pos="38,-44" name="lblPuncture" style="protection"/>
  899.  
  900. <sprite depth="3" pos="5,-75" sprite="ui_game_symbol_fire" style="protection"/>
  901. <label depth="3" pos="38,-79" name="lblFireproof" style="protection"/>
  902.  
  903. <sprite depth="3" pos="5,-110" sprite="ui_game_symbol_radiation" style="protection"/>
  904. <label depth="3" pos="38,-114" name="lblRadiation" style="protection"/>
  905.  
  906. <sprite depth="3" pos="5,-145" sprite="ui_game_symbol_electric_power" style="protection"/>
  907. <label depth="3" pos="38,-149" name="lblElectrical" style="protection"/>
  908.  
  909. <sprite depth="3" pos="5,-180" sprite="ui_game_symbol_temperature" style="protection"/>
  910. <label depth="3" pos="38,-184" name="lblInsulation" style="protection"/>
  911.  
  912. <sprite depth="3" pos="5,-215" sprite="ui_game_symbol_wet" style="protection"/>
  913. <label depth="3" pos="38,-219" name="lblWaterproof" style="protection"/>
  914.  
  915. <!-- <sprite depth="3" pos="5,-215" sprite="ui_game_symbol_weight" style="protection"/>
  916. <label depth="3" pos="38,-219" name="lblWeight" style="protection"/> -->
  917. </rect>
  918.  
  919.  
  920. </rect>
  921. </panel>
  922.  
  923. <panel name="equipment" pos="256, -49" width="70" height="699" disableautobackground="true" >
  924. <grid name="inventory" rows="10" cols="1" cell_width="70" cell_height="70" controller="EquipmentStackGrid" repeat_content="true">
  925. <equipment_stack name="0"/>
  926. </grid>
  927. </panel>
  928.  
  929. </window>
  930.  
  931. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  932. <window name="PlayerStatsWindow" width="320" height="384" panel="Right" cursor_area="true" >
  933. <!--#$-IGS END.-$#-->
  934. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  935. <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_muscle"/>
  936. <label depth="2" name="characterName" pos="42,-6" width="230" height="32" color="255 140 0" text="PLAYER STATS" text_key="xuiPlayerStats" font_size="32"/>
  937. </panel>
  938.  
  939. <rect name="content" depth="0" pos="0,-46" height="343">
  940. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="320" height="342" color="[black]" type="sliced" fillcenter="false" />
  941. <sprite depth="1" color="[darkGrey]" type="sliced" />
  942. <rect depth="2" pos="6,-5">
  943. <grid name="stats" rows="10" cols="1" pos="3,-5" cell_width="360" cell_height="30" repeat_content="false" controller="PlayerStatsWindow">
  944. <panel height="30" width="320" disableautobackground="true">
  945. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_trophy"/>
  946.  
  947. <label depth="1" width="200" pos="30,0" font_size="26" text="{playerleveltitle}: [DECEA3]{playerlevel}[-]" />
  948.  
  949. <sprite depth="2" width="107" pos="190, -7" height="10" type="sliced" color="[black]" />
  950. <sprite depth="2" width="105" pos="191, -8" height="8" type="sliced" color="[mediumGrey]" />
  951. <sprite depth="2" width="105" pos="191, -8" height="8" type="filled" color="49,91,203" fill="{playerlevelfill}" />
  952. </panel>
  953. <panel height="30" width="320" disableautobackground="true">
  954. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_muscle"/>
  955. <label depth="1" width="200" pos="30,0" name="lblWellness" font_size="26" text="{playerwellnesstitle}: [DECEA3]{playerwellness}[-]" />
  956.  
  957. <sprite depth="2" width="107" pos="190, -7" height="10" type="sliced" color="[black]" />
  958. <sprite depth="2" width="105" pos="191, -8" height="8" type="sliced" color="[mediumGrey]" />
  959. <sprite depth="2" width="105" pos="191, -8" height="8" type="filled" color="175,52,54" fill="{playerwellnessfill}" />
  960. </panel>
  961. <panel height="30" width="320" disableautobackground="true">
  962. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_fork"/>
  963. <label depth="1" width="200" pos="30,0" name="lblFood" font_size="26" text="{playerfoodtitle}: [DECEA3]{playerfood}%[-]" />
  964.  
  965. <sprite depth="2" width="107" pos="190, -7" height="10" type="sliced" color="[black]" />
  966. <sprite depth="2" width="105" pos="191, -8" height="8" type="sliced" color="[mediumGrey]" />
  967. <sprite depth="2" width="105" pos="191, -8" height="8" type="filled" color="52,174,86" fill="{playerfoodfill}" />
  968. </panel>
  969. <panel height="30" width="320" disableautobackground="true">
  970. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_water"/>
  971. <label depth="1" width="200" pos="30,0" name="lblWater" font_size="26" text="{playerwatertitle}: [DECEA3]{playerwater}%[-]" />
  972.  
  973. <sprite depth="2" width="107" pos="190, -7" height="10" type="sliced" color="[black]" />
  974. <sprite depth="2" width="105" pos="191, -8" height="8" type="sliced" color="[mediumGrey]" />
  975. <sprite depth="2" width="105" pos="191, -8" height="8" type="filled" color="52,137,167" fill="{playerwaterfill}" />
  976. </panel>
  977. <panel height="30" width="320" disableautobackground="true">
  978. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_temperature"/>
  979. <label depth="1" width="200" pos="30,0" font_size="26" text="{playercoretemptitle}: [DECEA3]{playercoretemp}[-]" />
  980. </panel>
  981. <panel height="30" width="320" disableautobackground="true">
  982. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_zombie"/>
  983. <label depth="1" width="200" pos="30,0" font_size="26" text="{playerzombiekillstitle}: [DECEA3]{playerzombiekills|once}[-]" />
  984. </panel>
  985. <panel height="30" width="320" disableautobackground="true">
  986. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_knife"/>
  987. <label depth="1" width="200" pos="30,0" font_size="26" text="{playerpvpkillstitle}: [DECEA3]{playerpvpkills|once}[-]" />
  988. </panel>
  989. <panel height="30" width="320" disableautobackground="true">
  990. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_death"/>
  991. <label depth="1" width="200" pos="30,0" font_size="26" text="{playerdeathstitle}: [DECEA3]{playerdeaths|once}[-]" />
  992. </panel>
  993. <panel height="30" width="320" disableautobackground="true">
  994. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_run"/>
  995. <label depth="1" width="200" pos="30,0" font_size="26" text="{playertravelledtitle}: [DECEA3]{playertravelled|once}[-]" />
  996. </panel>
  997. <panel height="30" width="320" disableautobackground="true">
  998. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_hammer"/>
  999. <label depth="1" width="200" pos="30,0" font_size="26" text="{playeritemscraftedtitle}: [DECEA3]{playeritemscrafted}[-]" />
  1000. </panel>
  1001. <panel height="30" width="320" disableautobackground="true">
  1002. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_skull"/>
  1003. <label depth="1" width="290" pos="30,0" font_size="26" text="{playerlongestlifetitle}: [DECEA3]{playerlongestlife}[-]" />
  1004. </panel>
  1005. </grid>
  1006. </rect>
  1007. </rect>
  1008. </window>
  1009.  
  1010. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  1011. <window name="ActiveBuffsWindow" Controller="ActiveBuffWindow" width="320" height="325" panel="Right" cursor_area="true" >
  1012. <!--#$-IGS END.-$#-->
  1013. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1014. <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_medical"/>
  1015. <label depth="2" name="characterName" pos="42,-6" width="250" height="32" text="ACTIVE EFFECTS" text_key="xuiActiveEffects" font_size="32"/>
  1016. </panel>
  1017.  
  1018. <panel name="content" depth="0" pos="0,-40" disableautobackground="true">
  1019. <rect height="43">
  1020. <sprite depth="8" name="backgroundMain" pos="0,0" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1021. <sprite color="[mediumGrey]" type="sliced" />
  1022. <panel pos="215,0" height="43" disableautobackground="true">
  1023. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
  1024. <rect depth="4" pos="37,-7" >
  1025. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  1026. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  1027. </rect>
  1028. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
  1029. </panel>
  1030. </rect>
  1031. <grid name="buffs" rows="6" cols="1" pos="3,-43" cell_width="314" cell_height="45" repeat_content="true" controller="ActiveBuffList">
  1032. <active_buff_entry />
  1033. </grid>
  1034. </panel>
  1035. </window>
  1036.  
  1037. <window name="buffInfoPanel" width="603" height="427" controller="BuffInfoWindow" anchor="CenterTop" panel="Center">
  1038. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1039. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{bufficon|once}"/>
  1040. <label style="header.name" text="{buffname|once}" />
  1041. </panel>
  1042.  
  1043. <rect name="contentBuffInfo" height="381" depth="1" pos="0,-46">
  1044. <rect>
  1045. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="603" height="381" color="[black]" type="sliced" fillcenter="false" />
  1046. <sprite depth="1" name="background" color="[black]" type="sliced" visible="false" sprite="menu_empty3px" fillcenter="false" />
  1047. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="153" height="153" color="[black]" type="sliced" fillcenter="false" />
  1048. <sprite depth="1" pos="2,-3" name="preview" width="150" height="148" color="[darkGrey]" type="sliced"/>
  1049. <sprite depth="3" name="itemPreview" width="100" height="100" sprite="{bufficon|once}" pos="27,-27" foregroundlayer="true"/>
  1050.  
  1051. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-150" width="153" height="231" color="[black]" type="sliced" fillcenter="false" />
  1052. <grid name="itemActions" rows="4" cols="1" pos="3,-153" width="148" height="100%" cell_width="147" cell_height="42" controller="ItemActionList" repeat_content="true">
  1053. <item_action_entry />
  1054. </grid>
  1055.  
  1056. <sprite depth="3" name="fillerBackground" pos="3,-321" height="57" width="147" color="[mediumGrey]" type="sliced"/>
  1057.  
  1058. <rect depth="1" pos="153,-3" name="description" width="447" height="195">
  1059. <sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="453" height="201" color="[black]" type="sliced" fillcenter="false" />
  1060. <sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
  1061. <label depth="3" name="statText" pos="5,-6" width="443" text="{buffstats}"/>
  1062. </rect>
  1063.  
  1064. <rect depth="2" pos="153,-200" name="description" width="447" height="104">
  1065. <sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
  1066. <label depth="3" name="descriptionText" pos="6,-5" text="{buffdescription|once}" width="440"/>
  1067. </rect>
  1068.  
  1069. <grid rows="1" cols="6" pos="153,-306" cell_width="75" cell_height="75" repeat_content="true" controller="BuffItemList" >
  1070. <buff_item name="0"/>
  1071. </grid>
  1072.  
  1073. </rect>
  1074. </rect>
  1075. </window>
  1076.  
  1077.  
  1078. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  1079. <window name="mapArea" width="718" height="770" panel="Center" controller="MapArea" cursor_area="true" >
  1080. <!--#$-IGS END.-$#-->
  1081. <panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1082. <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_map"/>
  1083. <label style="header.name" text="MAP" text_key="xuiMap" />
  1084. </panel>
  1085.  
  1086. <panel name="content" depth="0" pos="0,-43" height="770" disableautobackground="true"> <!-- backgroundcolor="[mediumGrey]" bordercolor="[black]" borderthickness="3" -->
  1087. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="718" height="761" color="[black]" type="sliced" fillcenter="false" />
  1088. <rect depth="1" name="toolbar" width="712" height="43" pos="6,-6">
  1089. <sprite color="[lightGrey]" type="sliced" />
  1090. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,2" width="718" height="47" color="[black]" type="sliced" fillcenter="false" />
  1091. <button depth="1" name="playerIcon" style="icon32px, press, hover" pivot="center" pos="20,-21" sprite="ui_game_symbol_map_player_arrow" tooltip="Center on Player" tooltip_key="lblCenterOnPlayer" sound="[paging_click]" />
  1092. <label depth="1" name="playerPos" pos="50,-12" width="160" height="28" text="110 S 769 W" font_size="26"/>
  1093.  
  1094. <button depth="1" name="bedrollIcon" style="icon32px, press, hover" pivot="center" pos="216,-21" sprite="ui_game_symbol_map_bed" tooltip="Center on Sleeping Bag" tooltip_key="lblCenterOnSleepingBag" sound="[paging_click]" />
  1095. <label depth="1" name="bedrollPos" pos="246,-12" width="160" height="28" text="300 N 832 W" font_size="26"/>
  1096.  
  1097. <sprite depth="1" name="cursorIcon" style="icon32px, press, hover" pos="390,-5" sprite="ui_game_symbol_map_cursor" tooltip="Cursor Position" tooltip_key="lblCursorPosition" sound="[paging_click]"/>
  1098. <label depth="1" name="cursorPos" pos="434,-12" width="160" height="28" text="300 N 832 W" font_size="26"/>
  1099.  
  1100. <button depth="1" name="waypointIcon" style="icon32px, hover" pivot="center" on_press="true" pos="578,-21" sprite="ui_game_symbol_map_waypoint_remove" tooltip="Remove Quick Waypoint" tooltip_key="lblRemoveQuickWaypoint" />
  1101. <label depth="1" name="waypointDistance" pos="586,-12" width="122" height="28" text="0.2 KILOMETERS" font_size="26"/>
  1102. </rect>
  1103. <!--#$-IGS BEGIN: Disabling snap for the map area. -$#-->
  1104. <panel name="mapView" depth="1" width="712" height="712" pos="6,-49" disableautobackground="true" on_drag="true" style="press, scroll, hover" sound="[craft_click]" snap="false"> <!-- backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="0" -->
  1105. <!--*#$-IGS END.-$#-->
  1106. <texture depth="2" name="mapViewTexture" width="712" height="712" pos="0,0" material="Materials/MaskableMainmap"/>
  1107. <panel name="clippingPanel" depth="1" width="712" height="712" pos="0,0" disableautobackground="true" />
  1108.  
  1109. <rect name="content" depth="3" pos="0,-565" height="239" controller="MapStats">
  1110.  
  1111. <sprite depth="2" name="dayTimeIcon" width="24" height="24" pos="10,-16" sprite="ui_game_symbol_clock" color="[iconColor]" foregroundlayer="true"/>
  1112. <label depth="2" name="dayTimeLabel" pos="40,-18" width="172" height="28" upper_case="true" text="{mapdaytimetitle}: [DECEA3]{mapdaytime}[-]" font_size="26"/>
  1113.  
  1114. <sprite depth="2" name="tempIcon" width="24" height="24" pos="10,-48" sprite="ui_game_symbol_temperature" color="[iconColor]" foregroundlayer="true"/>
  1115. <label depth="2" name="tempLabel" pos="40,-50" width="172" height="28" text="{playercoretemptitle}: [DECEA3]{playercoretemp}[-]" font_size="26"/>
  1116.  
  1117. <sprite depth="2" name="windIcon" width="24" height="24" pos="10,-80" sprite="ui_game_symbol_wind" color="[iconColor]" foregroundlayer="true"/>
  1118. <label depth="2" name="windLabel" pos="40,-82" width="172" height="28" text="{mapwindtitle}: [DECEA3]{mapwind} MPH[-]" font_size="26"/>
  1119.  
  1120. <sprite depth="2" name="elevIcon" width="24" height="24" pos="10,-112" sprite="ui_game_symbol_climb" color="[iconColor]" foregroundlayer="true"/>
  1121. <label depth="2" name="elevLabel" pos="40,-114" width="172" height="28" text="{mapelevationtitle}: [DECEA3]{mapelevation} M[-]" font_size="26"/>
  1122.  
  1123. </rect>
  1124. </panel>
  1125. </panel>
  1126. </window>
  1127.  
  1128. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  1129. <window name="mapAreaSetWaypoint" depth="7" pos="200,-200" width="200" height="98" cursor_area="true" >
  1130. <!--#$-IGS END.-$#-->
  1131. <panel name="content" depth="0" pos="0,0" height="98" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
  1132. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1133. <grid name="list" rows="2" cols="1" pos="6,-6" width="188" height="92" cell_width="390" cell_height="43" repeat_content="false" arrangement="vertical" controller="MapPopupList" allow_sort_order="true" panel_sort_order="5" >
  1134. <rect depth="3" width="100%" height="43" style="press" on_hover="true" on_scroll="false" disabled_font_color="148,148,148,255" controller="MapPopupEntry" sound="[craft_click]">
  1135. <sprite name="background" color="[darkGrey]" />
  1136. <sprite depth="4" name="Icon" sprite="ui_game_symbol_map_waypoint_set" style="icon32px" pos="8,-3"/>
  1137. <label depth="4" name="Name" pos="112,-20" width="250" height="28" text="QUICK WAYPOINT" text_key="xuiQuickWaypoint" font_size="28" justify="center" pivot="center" />
  1138. </rect>
  1139. <rect depth="3" width="100%" height="43" style="press" on_hover="true" on_scroll="false" disabled_font_color="148,148,148,255" controller="MapPopupEntry" sound="[craft_click]">
  1140. <sprite name="background" color="[darkGrey]" />
  1141. <sprite depth="4" name="Icon" sprite="ui_game_symbol_pen" style="icon32px" pos="8,-3"/>
  1142. <label depth="4" name="Name" pos="112,-20" width="250" height="28" text="SAVE WAYPOINT" text_key="xuiSaveWaypoint" font_size="28" justify="center" pivot="center"/>
  1143. </rect>
  1144. </grid>
  1145. </panel>
  1146. </window>
  1147.  
  1148. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  1149. <window name="mapAreaChooseWaypoint" depth="7" pos="200,-200" width="52" height="436" cursor_area="true" >
  1150. <!--#$-IGS END.-$#-->
  1151. <panel name="content" depth="0" pos="0,0" height="436" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
  1152. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1153. <grid name="list" rows="10" cols="1" pos="3,-3" width="46" height="430" cell_width="390" cell_height="43" repeat_content="true" arrangement="vertical" controller="MapSubPopupList" allow_sort_order="true" panel_sort_order="2" >
  1154. <map_popup_sub_line name="0"/>
  1155. </grid>
  1156. </panel>
  1157. </window>
  1158.  
  1159. <window name="mapAreaEnterWaypointName" depth="7" pos="200,-200" width="160" height="50">
  1160. <panel name="content" depth="0" pos="0,0" height="46" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" controller="MapEnterWaypoint">
  1161. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1162. <panel pos="13,-8" depth="1" width="160" disableautobackground="true">
  1163. <waypoint_input depth="1" name="searchInput" />
  1164. </panel>
  1165. </panel>
  1166. </window>
  1167.  
  1168. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  1169. <window name="mapTracking" width="254" height="513" panel="Left" controller="MapWaypoint" cursor_area="true" >
  1170. <!--#$-IGS END.-$#-->
  1171. <panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1172. <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_map_waypoint_set"/>
  1173. <label style="header.name" text="WAYPOINTS" text_key="xuiWaypoints" />
  1174. </panel>
  1175.  
  1176. <rect name="content" depth="0" pos="0,-43" height="464">
  1177. <rect depth="1" name="toolbar" width="248" height="43" pos="6,-6">
  1178. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="254" height="49" color="[black]" type="sliced" fillcenter="false" />
  1179. <sprite color="[mediumGrey]" type="sliced" width="250" height="44" pos="-1,0" />
  1180. <button depth="1" name="trackBtn" style="icon32px, press, hover" pivot="center" pos="30,-21" sprite="ui_game_symbol_compass" tooltip="Track Waypoint" tooltip_key="lblTrackWaypoint" sound="[paging_click]" />
  1181. <button depth="1" name="showOnMapBtn" style="icon32px, press, hover" pivot="center" pos="88,-21" sprite="ui_game_symbol_map" tooltip="Show on Map" tooltip_key="lblShowOnMap" sound="[paging_click]" />
  1182. <button depth="1" name="waypointRemoveBtn" style="icon32px, hover" on_press="true" pivot="center" pos="158,-21" sprite="ui_game_symbol_map_waypoint_remove" tooltip="Remove Waypoint" tooltip_key="lblRemoveWaypoint" />
  1183. <button depth="1" name="inviteBtn" style="icon32px, press, hover" pivot="center" pos="216,-21" sprite="ui_game_symbol_players" tooltip="Share Waypoint" tooltip_key="lblShareWaypoint" sound="[paging_click]" />
  1184. </rect>
  1185.  
  1186. <rect depth="3" name="searchControls" width="248" height="43" pos="6,-52">
  1187. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="254" height="46" color="[black]" type="sliced" fillcenter="false" />
  1188. <sprite color="[darkGrey]" type="sliced" width="250" pos="-1,0" />
  1189. <!--#$-IGS BEGIN: Disabling an element for console builds. -$#-->
  1190. <sprite depth="4" name="searchIcon" style="icon30px" pos="20,-20" sprite="ui_game_symbol_search" pivot="center" console_enabled="false"/>
  1191. <!--*#$-IGS END.-$#-->
  1192.  
  1193. <!--#$-IGS BEGIN: Disabling an element for console builds. -$#-->
  1194. <panel pos="43,-6" depth="1" width="120" disableautobackground="true" console_enabled="false">
  1195. <!--*#$-IGS END.-$#-->
  1196. <waypoint_search depth="1" name="searchInput" />
  1197. </panel>
  1198.  
  1199. <panel pos="148,0" width="104" height="43" disableautobackground="true">
  1200. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
  1201. <rect depth="4" pos="37,-7">
  1202. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  1203. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  1204. </rect>
  1205. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
  1206. </panel>
  1207. </rect>
  1208.  
  1209. <grid name="waypointList" rows="8" cols="1" pos="6,-95" width="248" height="368" cell_width="390" cell_height="46" controller="MapWaypointList" repeat_content="true" arrangement="vertical" normal_color="[iconColor]" disabled_color="[iconColor]" >
  1210. <waypoint_entry name="0" />
  1211. </grid>
  1212. </rect>
  1213. </window>
  1214.  
  1215. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  1216. <window name="mapTrackingPopup" depth="10" pos="-390,388" width="200" height="98" cursor_area="true" >
  1217. <!--#$-IGS END.-$#-->
  1218. <panel name="content" depth="0" pos="0,0" height="98" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
  1219. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1220. <grid name="list" rows="2" cols="1" pos="6,-6" width="188" height="92" cell_width="390" cell_height="43" repeat_content="false" arrangement="vertical">
  1221. <rect width="100%" height="43" name="inviteFriends" depth="3" style="press, hover" on_scroll="false" disabled_font_color="148,148,148,255" controller="MapPopupEntry">
  1222. <sprite name="background" color="[darkGrey]" />
  1223. <sprite depth="4" name="Icon" sprite="ui_game_symbol_allies" style="icon32px" pos="8,-3"/>
  1224. <label depth="4" name="Name" pos="112,-22" width="250" height="28" text="ALLIES" text_key="xuiAllies" font_size="24" justify="center" pivot="center"/>
  1225. </rect>
  1226. <rect width="100%" height="43" name="inviteEveryone" depth="3" style="press, hover" on_scroll="false" disabled_font_color="148,148,148,255" controller="MapPopupEntry">
  1227. <sprite name="background" color="[darkGrey]" />
  1228. <sprite depth="4" name="Icon" sprite="ui_game_symbol_players" style="icon32px" pos="8,-3"/>
  1229. <label depth="4" name="Name" pos="112,-22" width="250" height="28" text="EVERYONE" text_key="xuiEveryone" font_size="24" justify="center" pivot="center"/>
  1230. </rect>
  1231. </grid>
  1232. </panel>
  1233. </window>
  1234.  
  1235. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  1236. <window name="mapInvites" width="254" height="282" panel="Left" cursor_area="true" >
  1237. <!--#$-IGS END.-$#-->
  1238. <panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1239.  
  1240. <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_map_waypoint_set"/>
  1241. <label style="header.name" text="SHARED WAYPOINTS" text_key="xuiSharedWaypoints" />
  1242. </panel>
  1243.  
  1244. <rect depth="1" name="toolbar" width="248" height="43" pos="6,-49">
  1245. <sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="254" height="49" color="[black]" type="sliced" fillcenter="false" />
  1246. <sprite color="[mediumGrey]" type="sliced" width="250" height="44" pos="-1,0" />
  1247. <button depth="1" name="waypointSetBtn" style="icon32px, press, hover" pivot="center" pos="46,-21" sprite="ui_game_symbol_map_waypoint_set" tooltip="Save Waypoint" tooltip_key="lblSaveWaypoint" sound="[paging_click]" />
  1248. <button depth="1" name="showOnMapBtn" style="icon32px, press, hover" pivot="center" pos="121,-21" sprite="ui_game_symbol_map" tooltip="Show on Map" tooltip_key="lblShowOnMap" sound="[paging_click]" />
  1249. <button depth="1" name="waypointRemoveBtn" style="icon32px, hover" on_press="true" pivot="center" pos="196,-21" sprite="ui_game_symbol_map_waypoint_remove" tooltip="Remove Waypoint" tooltip_key="lblRemoveWaypoint" />
  1250. </rect>
  1251.  
  1252. <rect name="content" depth="0" pos="0,-43" height="239">
  1253. <grid name="invitesList" rows="4" cols="1" pos="6,-52" width="248" height="206" cell_width="248" cell_height="46" controller="MapInvitesList" repeat_content="true" arrangement="vertical" normal_color="[iconColor]" disabled_color="[iconColor]">
  1254. <invites_entry name="0"/>
  1255. </grid>
  1256. </rect>
  1257. </window>
  1258.  
  1259. <!-- #$-IGS BEGIN: Adding a ps4/xb1 text field, moved the rect's and panel's positions to accomidate a longer label text-$#-->
  1260. <!--#$-IGS BEGIN: Console additions. -$#-->
  1261. <window name="players" width="1126" height="746" panel="Center" cursor_area="true" >
  1262. <!--#$-IGS END.-$#-->
  1263. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1264. <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_players"/>
  1265. <label style="header.name" text="PLAYERS" text_key="xuiPlayers" />
  1266. <label depth="1" name="numberOfPlayers" pos="1094,-12" width="60" height="28" text="1/1" font_size="22" color="[lightGrey]"/>
  1267. </panel>
  1268.  
  1269. <!-- Server Rules Panel Begin -->
  1270. <rect name="ServerRules" width="190" height="170" depth="1" pos="-190,0" >
  1271. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="190" height="170" color="[black]" type="sliced" fillcenter="false" />
  1272. <sprite color="[black]" type="sliced" />
  1273. <label pos="0,-10" depth="3" width="100%" height="29" justify="center" font_size="28" color="[red]"
  1274. text="Server Rules" />
  1275.  
  1276. <label pos="5,-40" depth="3" width="100%" height="21" justify="left" font_size="20"
  1277. text="Rule #1: No killing in Spawn" tooltip="otherwise you are banned" on_hover="true" />
  1278.  
  1279. <label pos="5,-65" depth="3" width="100%" height="21" justify="left" font_size="20"
  1280. text="Rule #2: No griefing" tooltip="otherwise you are banned" on_hover="true"/>
  1281.  
  1282. <label pos="5,-90" depth="3" width="100%" height="21" justify="left" font_size="20"
  1283. text="Rule #3: No Exploiting:" tooltip="otherwise you are banned" on_hover="true"/>
  1284.  
  1285. <label pos="5,-115" depth="3" width="100%" height="21" justify="left" font_size="20"
  1286. text="Rule #4: No Duping" tooltip="otherwise you are banned" on_hover="true"/>
  1287.  
  1288. <label pos="5,-140" depth="3" width="100%" height="21" justify="left" font_size="20"
  1289. text="Rule #5: No cheating" tooltip="otherwise you are banned" on_hover="true"/>
  1290.  
  1291. </rect>
  1292. <!-- Server Rules Panel End -->
  1293. <!-- Server Information Panel Begin -->
  1294. <rect name="ServerInfomation" width="190" height="580" depth="1" pos="-190,-170" >
  1295. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="190" height="580" color="[black]" type="sliced" fillcenter="false" />
  1296. <sprite color="[black]" type="sliced" />
  1297. <label pos="0,-10" depth="3" width="100%" height="600" justify="center" font_size="28" color="[red]"
  1298. text="Server Commands" />
  1299.  
  1300. <label pos="5,-40" depth="3" width="100%" height="600" justify="left" font_size="20"
  1301. text="/Rules" />
  1302. <label pos="-5,-40" depth="3" width="100%" height="600" justify="right" font_size="20"
  1303. text="/Spawn" />
  1304.  
  1305. <label pos="5,-65" depth="3" width="100%" height="600" justify="left" font_size="20"
  1306. text="/Commands" />
  1307. <label pos="-5,-65" depth="3" width="100%" height="600" justify="right" font_size="20"
  1308. text="/sethome" />
  1309.  
  1310. <label pos="5,-90" depth="3" width="100%" height="600" justify="left" font_size="20"
  1311. text="/info" />
  1312. <label pos="-5,-90" depth="3" width="100%" height="600" justify="right" font_size="20"
  1313. text="/home" />
  1314.  
  1315. <label pos="5,-115" depth="3" width="100%" height="600" justify="left" font_size="20"
  1316. text="/help" />
  1317. <label pos="-5,-115" depth="3" width="100%" height="600" justify="right" font_size="20"
  1318. text="/gimmie" />
  1319.  
  1320. <label pos="5,-140" depth="3" width="100%" height="600" justify="left" font_size="20"
  1321. text="/day7" />
  1322. <label pos="-5,-140" depth="3" width="100%" height="600" justify="right" font_size="20"
  1323. text="/Donation" />
  1324.  
  1325. <label pos="5,-165" depth="3" width="100%" height="600" justify="left" font_size="20"
  1326. text="/BloodMoon" />
  1327. <label pos="-5,-165" depth="3" width="100%" height="600" justify="right" font_size="20"
  1328. text="/Website" />
  1329.  
  1330. <label pos="5,-190" depth="3" width="100%" height="600" justify="left" font_size="20"
  1331. text="/quit" />
  1332. <label pos="-5,-190" depth="3" width="100%" height="600" justify="right" font_size="20"
  1333. text="#lostbike" />
  1334.  
  1335. <label pos="5,-215" depth="3" width="100%" height="600" justify="left" font_size="20"
  1336. text="" />
  1337. <label pos="-5,-215" depth="3" width="100%" height="600" justify="right" font_size="20"
  1338. text="" />
  1339.  
  1340. <label pos="5,-240" depth="3" width="100%" height="600" justify="left" font_size="20"
  1341. text=" " />
  1342. <label pos="-5,-240" depth="3" width="100%" height="600" justify="right" font_size="20"
  1343. text=" " />
  1344.  
  1345. <label pos="5,-265" depth="3" width="100%" height="600" justify="left" font_size="20"
  1346. text=" " />
  1347. <label pos="-5,-265" depth="3" width="100%" height="600" justify="right" font_size="20"
  1348. text=" " />
  1349.  
  1350. <label pos="0,-288" depth="3" width="100%" height="100%" justify="center" font_size="25" color="[red]"
  1351. text="Server Moderators" />
  1352.  
  1353. <label pos="-5,-315" depth="3" width="100%" height="100%" justify="center" font_size="20"
  1354. text="Owner GoDaDDy" />
  1355.  
  1356. <label pos="-5,-340" depth="3" width="100%" height="100%" justify="center" font_size="20"
  1357. text="" />
  1358.  
  1359. <label pos="-5,-365" depth="3" width="100%" height="100%" justify="center" font_size="20"
  1360. text="" />
  1361.  
  1362.  
  1363. <label pos="0,-511" depth="3" width="100%" height="100%" justify="center" font_size="25" color="[red]"
  1364. text="Server Information" />
  1365.  
  1366. <label pos="-5,-533" depth="3" width="100%" height="21" justify="center" font_size="20" color="255,229,31"
  1367. text="Nuk3Town.enjin.com" tooltip="" on_hover="true" />
  1368. <label pos="-5,-555" depth="3" width="100%" height="21" justify="center" font_size="20" color="255,229,31"
  1369. text="discord.gg/HnezFkn" tooltip="" on_hover="true" />
  1370. </rect>
  1371.  
  1372. <panel name="header" depth="0" pos="-3,-43" height="746" disableautobackground="true"> <!-- backgroundcolor="[lightGrey]" bordercolor="[black]" borderthickness="3" -->
  1373. <sprite color="[mediumGrey]" type="sliced" pos="6,-6" height="92" width="1122" />
  1374. <rect depth="1" name="steamId" width="154" height="86" pos="6,-6">
  1375. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="160" height="92" color="[black]" type="sliced" fillcenter="false" />
  1376.  
  1377. <sprite depth="1" name="icon" style="icon32px" pos="61,-6" sprite="ui_game_symbol_player" />
  1378. <label depth="1" name="text" pos="0,-50" height="28" color="255 140 0" text="PLAYER ID ONLINE" text_key="xuiSteamID" font_size="26" justify="center"/>
  1379. </rect>
  1380.  
  1381. <rect depth="1" name="zombieKills" width="70" height="86" pos="163,-6">
  1382. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="76" height="92" color="[black]" type="sliced" fillcenter="false" />
  1383.  
  1384. <sprite depth="1" name="icon" style="icon32px" pos="19,-6" sprite="ui_game_symbol_zombie" />
  1385. <label depth="1" name="text" pos="0,-38" height="56" text="ZOMBIE KILLS" text_key="xuiZombieKills" font_size="24" justify="center"/>
  1386. </rect>
  1387.  
  1388. <rect depth="1" name="playerKills" width="70" height="86" pos="236,-6">
  1389. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="76" height="92" color="[black]" type="sliced" fillcenter="false" />
  1390.  
  1391. <sprite depth="1" name="icon" style="icon32px" pos="19,-6" sprite="ui_game_symbol_knife" />
  1392. <label depth="1" name="text" pos="0,-38" height="56" text="PLAYER KILLS" text_key="xuiPlayerKills" font_size="24" justify="center"/>
  1393. </rect>
  1394.  
  1395. <rect depth="1" name="deaths" width="70" height="86" pos="309,-6">
  1396. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="76" height="92" color="[black]" type="sliced" fillcenter="false" />
  1397.  
  1398. <sprite depth="1" name="icon" style="icon32px" pos="19,-6" sprite="ui_game_symbol_death" />
  1399. <label depth="1" name="text" pos="0,-50" height="28" text="DEATHS" text_key="xuiDeaths" font_size="26" justify="center"/>
  1400. </rect>
  1401.  
  1402. <rect depth="1" name="level" width="80" height="86" pos="382,-6">
  1403. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
  1404.  
  1405. <sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_trophy" />
  1406. <label depth="1" name="text" pos="0,-50" height="28" text="LEVEL" text_key="xuiLevel" font_size="26" justify="center"/>
  1407. </rect>
  1408.  
  1409. <rect depth="1" name="score" width="80" height="86" pos="465,-6">
  1410. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
  1411.  
  1412. <sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_perk" />
  1413. <label depth="1" name="text" pos="0,-50" height="28" text="SCORE" text_key="xuiScore" font_size="26" justify="center"/>
  1414. </rect>
  1415.  
  1416. <rect depth="1" name="ping" width="60" height="86" pos="548,-6">
  1417. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="66" height="92" color="[black]" type="sliced" fillcenter="false" />
  1418.  
  1419. <sprite depth="1" name="icon" style="icon32px" pos="14,-6" sprite="ui_game_symbol_ping" />
  1420. <label depth="1" name="text" pos="0,-50" height="28" text="PING" text_key="xuiPing" font_size="26" justify="center"/>
  1421. </rect>
  1422.  
  1423. <rect depth="1" name="status" width="100" height="86" pos="611,-6">
  1424. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="106" height="92" color="[black]" type="sliced" fillcenter="false" />
  1425.  
  1426. <sprite depth="1" name="icon" style="icon32px" pos="34,-6" sprite="ui_game_symbol_invite" />
  1427. <label depth="1" name="text" pos="0,-50" height="28" text="STATUS" text_key="xuiStatus" font_size="26" justify="center"/>
  1428. </rect>
  1429.  
  1430. <rect depth="1" name="allies" width="80" height="86" pos="714,-6">
  1431. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
  1432.  
  1433. <sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_allies" />
  1434. <label depth="1" name="text" pos="0,-50" height="28" text="ALLIES" text_key="xuiAllies" font_size="26" justify="center"/>
  1435. </rect>
  1436.  
  1437. <rect depth="1" name="voice" width="80" height="86" pos="797,-6">
  1438. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
  1439.  
  1440. <sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_mic" />
  1441. <label depth="1" name="text" pos="0,-50" height="28" text="VOICE" text_key="xuiVoice" font_size="26" justify="center"/>
  1442. </rect>
  1443.  
  1444. <rect depth="1" name="map" width="80" height="86" pos="880,-6">
  1445. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
  1446.  
  1447. <sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_map" />
  1448. <label depth="1" name="text" pos="0,-50" height="28" text="MAP" text_key="xuiMap" font_size="26" justify="center"/>
  1449. </rect>
  1450.  
  1451. <rect depth="1" name="track" width="80" height="86" pos="963,-6">
  1452. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
  1453.  
  1454. <sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_compass" />
  1455. <label depth="1" name="text" pos="0,-50" height="28" text="TRACK" text_key="xuiTrack" font_size="26" justify="center"/>
  1456. </rect>
  1457.  
  1458. <rect depth="1" name="km" width="80" height="86" pos="1046,-6">
  1459. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
  1460.  
  1461. <sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_run" />
  1462. <label depth="1" name="text" pos="0,-50" height="28" text="KM" text_key="xuiKM" font_size="26" justify="center"/>
  1463. </rect>
  1464. </panel>
  1465.  
  1466. <grid name="playersList" rows="13" cols="1" pos="3,-138" width="1128" height="724" cell_width="1856" cell_height="46" repeat_content="true" arrangement="vertical" controller="PlayersList">
  1467. <players_entry name="0"/>
  1468. </grid>
  1469.  
  1470.  
  1471.  
  1472. <rect depth="3" width="1120" height="43" pos="3,-736">
  1473. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="1126" height="49" color="[black]" type="sliced" fillcenter="false" />
  1474. <sprite name="pagingControls" color="[mediumGrey]" type="sliced" />
  1475. <panel pos="1020,0" width="104" height="43" disableautobackground="true">
  1476. <button depth="4" name="pageDown" style="icon30px, press" pos="0,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  1477. <rect depth="4" pos="27,-7">
  1478. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  1479. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  1480. </rect>
  1481. <button depth="4" name="pageUp" style="icon30px, press" pos="82,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  1482. </panel>
  1483. </rect>
  1484. </window>
  1485. <!-- #$-IGS END-$# -->
  1486.  
  1487. <window name="windowVehicle" width="380" height="733" panel="Right" controller="VehicleFrameWindow" >
  1488. <panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1489. <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_minibike"/>
  1490. <label style="header.name" text="{VehicleNameQuality}" />
  1491. <sprite depth="2" width="112" pos="260, -17" height="10" type="sliced" color="[black]" />
  1492. <sprite depth="2" width="110" pos="261, -18" height="8" type="sliced" color="[mediumGrey]" />
  1493. <sprite depth="2" name="sprVehicleQuality" width="110" pos="261, -18" height="8" type="filled" color="{VehicleQualityColor}" />
  1494.  
  1495. </panel>
  1496.  
  1497. <panel name="content" depth="0" pos="0,-43" disableautobackground="true">
  1498. <sprite color="[darkGrey]" pos="3,-3" height="613" />
  1499. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="380" height="733" color="[black]" type="sliced" fillcenter="false" on_press="true" />
  1500. <rect depth="1" pos="3,-3" width="380" height="739">
  1501.  
  1502. <rect pos="3,-3" width="374" height="218">
  1503. <sprite color="[mediumGrey]" type="sliced" />
  1504. <texture depth="2" name="vehiclePreview" material="Materials/Transparent Colored" size="374,218" />
  1505. <label depth="3" pos="14,-20" font_size="26" text="{VehicleQualityTitle}: [DECEA3]{VehicleQuality}[-]" width="200" height="30"/>
  1506. <label depth="3" pos="14,-50" font_size="26" text="{VehicleDurabilityTitle}: [DECEA3]{VehicleDurability}[-]" width="200" height="30"/>
  1507. </rect>
  1508.  
  1509. <grid name="parts" rows="8" cols="1" pos="3,-223" cell_width="374" cell_height="60" repeat_content="true" controller="VehiclePartStackGrid">
  1510. <vehicle_part_slot />
  1511. </grid>
  1512.  
  1513. <rect name="btnRepair" depth="3" pos="0, -698" height="36">
  1514. <sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1515. <!-- <sprite depth="2" name="background" pos="1,-3" sprite="menu_empty" width="379" height="32" color="[darkGrey]" type="sliced"/> -->
  1516. <rect depth="3" name="background" pos="3,-5" width="183" height="28">
  1517. <button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
  1518. <sprite depth="2" name="windowIcon" width="24" height="24" pos="36,-2" sprite="ui_game_symbol_wrench" color="[black_half_alpha]"/>
  1519. <sprite depth="2" name="windowIcon" width="24" height="24" pos="34,-2" sprite="ui_game_symbol_wrench" color="[black_half_alpha]"/>
  1520.  
  1521. <sprite depth="2" name="windowIcon" width="24" height="24" pos="34,0" sprite="ui_game_symbol_wrench" color="[black_half_alpha]"/>
  1522. <sprite depth="2" name="windowIcon" width="24" height="24" pos="36,0" sprite="ui_game_symbol_wrench" color="[black_half_alpha]"/>
  1523.  
  1524. <sprite depth="2" name="windowIcon" width="24" height="24" pos="35,-1" sprite="ui_game_symbol_wrench"/>
  1525. <label depth="2" name="windowName" pos="0,-1" justify="center" text="REPAIR" text_key="xuiRepair" font_size="28" />
  1526. </rect>
  1527. </rect>
  1528. </rect>
  1529.  
  1530. </panel>
  1531. </window>
  1532.  
  1533. <window name="windowVehicleStats" width="380" height="280" panel="Right" controller="VehicleStats" >
  1534. <!--
  1535. <panel name="header" height="63" depth="1" backgroundspritename="ui_game_panel_header">
  1536. <sprite depth="2" name="windowIcon" style="icon32px" pos="5,5" sprite="ui_game_symbol_minibike"/>
  1537. <label style="header.name" text="{VehicleName} {VehicleStatsTitle}" />
  1538. </panel>
  1539. -->
  1540. <rect name="btnRefuel" depth="3" pos="194, -2" height="36" >
  1541. <!--<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" /> -->
  1542. <!--<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />-->
  1543. <rect depth="3" pos="3,-5" width="183" height="28">
  1544. <button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
  1545. <sprite depth="2" name="windowIcon" width="24" height="24" pos="36,-3" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
  1546. <sprite depth="2" name="windowIcon" width="24" height="24" pos="34,-3" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
  1547.  
  1548. <sprite depth="2" name="windowIcon" width="24" height="24" pos="34,-1" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
  1549. <sprite depth="2" name="windowIcon" width="24" height="24" pos="36,-1" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
  1550.  
  1551. <sprite depth="2" name="windowIcon" width="24" height="24" pos="35,-2" color="[iconColor]" sprite="ui_game_symbol_gas"/>
  1552. <label depth="2" name="windowName" pos="0,-1" justify="center" text="REFUEL" text_key="xuiRefuel" font_size="28" />
  1553. </rect>
  1554. </rect>
  1555. <rect name="content" depth="0" pos="3,580" height="100">
  1556. <!--<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />-->
  1557. <!--<sprite depth="1" color="[darkGrey]" type="sliced" width="228" height="100" pos="0,-3" />-->
  1558. <rect depth="2" pos="6,-5">
  1559. <grid name="stats" rows="5" cols="1" pos="3,-5" cell_width="223" cell_height="30" repeat_content="false" >
  1560. <panel height="20" width="375" disableautobackground="true">
  1561. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_gas"/>
  1562. <label depth="1" width="100" pos="30,-2" font_size="22" text="{FuelTitle}: [DECEA3]{Fuel}%[-]" />
  1563. <sprite depth="2" width="100" pos="105, -7" height="10" type="sliced" color="[black]" />
  1564. <sprite depth="2" width="98" pos="106, -8" height="8" type="sliced" color="[mediumGrey]" />
  1565. <sprite depth="2" name="sprFillPotential" width="98" pos="106, -9" height="6" type="filled" color="[beige]" fill="{PotentialFuelFill}" />
  1566. <sprite depth="2" name="sprFuelFill" width="98" pos="106, -8" height="8" type="filled" color="240,240,240" fill="{FuelFill}" />
  1567. </panel>
  1568. <panel height="20" width="375" disableautobackground="true">
  1569. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_defense"/>
  1570. <label depth="1" width="180" pos="30,-2" name="lblProtection" font_size="22" text="{ProtectionTitle}: [DECEA3]{Protection|once}%[-]" />
  1571. </panel>
  1572. <panel height="20" width="375" disableautobackground="true">
  1573. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_seats"/>
  1574. <label depth="1" width="180" pos="30,-2" name="lblPassengers" font_size="22" text="{PassengersTitle}: [DECEA3]{Passengers|once}[-]" />
  1575. </panel>
  1576. <panel height="20" width="375" disableautobackground="true">
  1577. <sprite depth="1" name="windowIcon" style="icon22px" pos="132,60" sprite="ui_game_symbol_speed"/>
  1578. <label depth="1" width="180" pos="160,60" name="lblSpeed" font_size="22" text="{SpeedTitle}: [DECEA3]{Speed}m/s ({SpeedText|once})[-]" />
  1579. </panel>
  1580. <panel height="20" width="375" disableautobackground="true">
  1581. <sprite depth="1" name="windowIcon" style="icon22px" pos="132,60" sprite="ui_game_symbol_noise"/>
  1582. <label depth="1" width="180" pos="160,60" name="lblNoise" font_size="22" text="{NoiseTitle}: [DECEA3]{Noise|once}[-]" />
  1583. </panel>
  1584.  
  1585. </grid>
  1586. </rect>
  1587.  
  1588. </rect>
  1589. </window>
  1590.  
  1591. <window name="windowVehicleStorage" width="529" height="262" depth="5" anchor="CenterTop" panel="Left" backgroundcolor="[black]">
  1592. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1593. <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_loot_sack"/>
  1594. <label style="header.name" text="MINIBIKE STORAGE" text_key="xuiMinibikeStorage" />
  1595. </panel>
  1596. <grid depth="2" name="inventory" rows="10" cols="7" pos="3,-49" cell_width="75" cell_height="75" repeat_content="true" controller="VehicleContainer">
  1597. <item_stack name="0"/>
  1598. </grid>
  1599.  
  1600. <panel name="emptyPanel" height="739" width="529" depth="4" pos="0,-46" backgroundcolor="[darkGrey]" bordercolor="[black]" visible="false">
  1601. <sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1602. <label pos="0,-180" depth="3" name="descriptionText" width="100%" height="80" text="ADD BASKET TO ACCESS STORAGE." text_key="xuiEmptyVehicleStorage" justify="center" font_size="28"/>
  1603. </panel>
  1604. </window>
  1605.  
  1606. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  1607. <window name="windowAssemble" width="380" height="745" panel="Left" controller="AssembleWindow" cursor_area="true" >
  1608. <!--#$-IGS END.-$#-->
  1609. <panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1610. <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
  1611. <label style="header.name" text="{itemname}" />
  1612.  
  1613. <sprite depth="2" width="112" pos="260, -17" height="10" type="sliced" color="[black]" />
  1614. <sprite depth="2" width="110" pos="261, -18" height="8" type="sliced" color="[mediumGrey]" />
  1615. <sprite depth="2" name="sprQuality" width="110" pos="261, -18" height="8" type="filled" color="{itemqualitycolor}" fill="{itemqualityfill}" />
  1616. </panel>
  1617.  
  1618. <panel name="content" depth="0" pos="0,-43" disableautobackground="true">
  1619. <rect depth="1" height="625">
  1620. <sprite color="[darkGrey]" pos="3,-3" height="613" />
  1621. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="380" height="613" color="[black]" type="sliced" fillcenter="false" />
  1622. <rect depth="1" pos="3,-3" width="380" height="619" on_press="true">
  1623.  
  1624.  
  1625.  
  1626. <!--<sprite depth="2" name="itemIcon" pos="200, -100" width="200" height="143" atlas="ItemIconAtlas" sprite="{itemicon}" pivot="center" foregroundlayer="true" />-->
  1627. <rect pos="3,-3" width="374" height="218">
  1628. <texture depth="1" name="itemPreview" material="Materials/Transparent Colored" size="374,218" globalopacity="true"/>
  1629. <sprite color="[mediumGrey]" type="sliced" />
  1630. <label depth="2" pos="8,-12" font_size="24" text="{itemqualitytitle}: [DECEA3]{itemquality}[-]" width="200" height="30" />
  1631. </rect>
  1632.  
  1633. <grid name="parts" rows="6" cols="1" pos="3,-223" cell_width="374" cell_height="60" repeat_content="true" controller="ItemPartStackGrid">
  1634. <item_part_slot />
  1635. </grid>
  1636.  
  1637. <rect depth="3" pos="0, -578" height="36">
  1638. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1639. <sprite depth="2" pos="1,-3" sprite="menu_empty" width="379" height="32" color="[darkGrey]" type="sliced"/>
  1640. <rect depth="3" pos="3,-5" width="375" height="28">
  1641. <button name="btnComplete" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
  1642. <sprite depth="2" name="windowIcon" width="24" height="24" pos="116,-3" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
  1643. <sprite depth="2" name="windowIcon" width="24" height="24" pos="114,-3" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
  1644.  
  1645. <sprite depth="2" name="windowIcon" width="24" height="24" pos="114,-1" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
  1646. <sprite depth="2" name="windowIcon" width="24" height="24" pos="116,-1" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
  1647.  
  1648. <sprite depth="2" name="windowIcon" width="24" height="24" pos="115,-2" sprite="ui_game_symbol_x" foregroundlayer="true" />
  1649. <label depth="2" name="windowName" justify="center" text="CLOSE" text_key="xuiClose" />
  1650. </rect>
  1651. </rect>
  1652. </rect>
  1653. </rect>
  1654. </panel>
  1655. </window>
  1656.  
  1657. <window name="windowRadial" anchor="CenterCenter">
  1658. <rect name="radialPanel" controller="Radial" repeat_content="true" count="20" pivot="center">
  1659. <radial_entry />
  1660. <radial_entry />
  1661. <radial_entry />
  1662. <radial_entry />
  1663. <radial_entry />
  1664. <radial_entry />
  1665. <radial_entry />
  1666. <radial_entry />
  1667. <radial_entry />
  1668. <radial_entry />
  1669. <radial_entry />
  1670. <label depth="10" name="selection" width="150" height="50" pivot="center" justify="center" text=" " font_size="26"/>
  1671. </rect>
  1672. </window>
  1673.  
  1674. <window name="windowTimer" anchor="CenterCenter">
  1675. <rect depth="15" height="58" width="58" style="hover" on_press="true" highlight_color="[lightGrey]" pivot="center" controller="Timer">
  1676. <sprite depth="1" name="border" sprite="ui_game_filled_circle" color="0,0,0,128" pivot="center"/>
  1677. <sprite depth="2" height="52" width="52" name="background" sprite="ui_game_filled_circle" color="128,128,128,192" pivot="center" type="filled" fill="0.75" filldirection="radial360"/>
  1678. <label depth="3" name="time" width="75" height="24" pivot="center" justify="center" text=" " font_size="22" />
  1679. </rect>
  1680. </window>
  1681.  
  1682. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  1683. <window name="windowSkillList" panel="Center" width="647" height="791" controller="SkillListWindow" cursor_area="true" >
  1684. <!--#$-IGS END.-$#-->
  1685. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1686. <sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="{categoryicon}"/>
  1687. <label style="header.name" text="{titlename}" />
  1688.  
  1689. <label pos="635, -9" depth="2" name="unlockedCount" width="84" height="28" text="{totalskills}" font_size="26" color="[lightGrey]" justify="right" pivot="topright"/>
  1690. </panel>
  1691.  
  1692. <panel name="content" pos="-3,-43" height="669" depth="1" disableautobackground="true"> <!-- backgroundcolor="[lightGrey]" bordercolor="[black]" borderthickness="3" -->
  1693.  
  1694. <rect name="categoryHeader" pos="6,-3" width="644" height="43">
  1695. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="647" height="46" color="[black]" type="sliced" fillcenter="false" />
  1696. <sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
  1697.  
  1698. <panel depth="1" pos="3,-3" width="410" height="37" disableautobackground="true">
  1699. <grid name="categories" pos="-3,-6" rows="1" cols="15" width="663" height="34" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList">
  1700. <category_icon />
  1701. </grid>
  1702. </panel>
  1703.  
  1704. <sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
  1705.  
  1706. </rect>
  1707.  
  1708. <rect name="searchHeader" pos="6,-46" width="644" height="43">
  1709. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="647" height="46" color="[black]" type="sliced" fillcenter="false" />
  1710. <sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
  1711.  
  1712.  
  1713. <sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
  1714. <!--#$-IGS BEGIN: Disabling an element for console builds. -$#-->
  1715. <panel depth="1" pos="394,0" width="200" disableautobackground="true" console_enabled="false">
  1716. <!--#$-IGS END. -$#-->
  1717.  
  1718. <sprite depth="1" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
  1719. <skill_search depth="2" name="searchInput"/>
  1720. </panel>
  1721.  
  1722.  
  1723. <panel depth="2" pos="540,0" width="104" height="43" disableautobackground="true" controller="Paging">
  1724. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  1725. <rect depth="4" pos="37,-7">
  1726. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  1727. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="{pagenumber}" font_size="26" justify="center"/>
  1728. </rect>
  1729. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  1730. </panel>
  1731. </rect>
  1732.  
  1733. <rect name="tableHeader" pos="5,-92" width="645" height="43">
  1734. <sprite depth="1" name="background" color="[lightGrey]" type="sliced"/>
  1735.  
  1736. <rect depth="1" width="336" height="40">
  1737. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-2,3" width="338" height="46" color="[black]" type="sliced" fillcenter="false" />
  1738.  
  1739. <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_skills"/>
  1740. <label depth="1" pos="40,-8" upper_case="true" text="Skill/Perk Name" text_key="xuiSkillPerkName" width="240"/>
  1741. </rect>
  1742.  
  1743. <rect depth="1" pos="336,0" width="100" height="40">
  1744. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="106" height="46" color="[black]" type="sliced" fillcenter="false" />
  1745.  
  1746. <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_percent"/>
  1747. <label depth="1" pos="40,-8" upper_case="true" text="Level" text_key="xuiLevel" width="70"/>
  1748. </rect>
  1749.  
  1750. <rect depth="1" pos="439,0" width="100" height="40" >
  1751. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="106" height="46" color="[black]" type="sliced" fillcenter="false" />
  1752.  
  1753. <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_perk"/>
  1754. <label depth="1" pos="40,-8" upper_case="true" text="Type" text_key="xuiType" width="70"/>
  1755. </rect>
  1756.  
  1757. <rect depth="1" pos="542,0" width="100" height="40">
  1758. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="106" height="46" color="[black]" type="sliced" fillcenter="false" />
  1759.  
  1760. <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_loot_sack"/>
  1761. <label depth="1" pos="40,-8" upper_case="true" text="Cost" text_key="xuiCost" width="55"/>
  1762. </rect>
  1763.  
  1764. <!-- <rect depth="1" pos="585,0" width="149" height="40">
  1765. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="154" height="46" color="[black]" type="sliced" fillcenter="false" />
  1766.  
  1767. <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_check"/>
  1768. <label depth="1" pos="42,-8" upper_case="true" text="Required" text_key="xuiRequired" width="100"/>
  1769. </rect> -->
  1770. </rect>
  1771.  
  1772. <grid name="skills" rows="13" cols="1" pos="6,-135" cell_width="645" cell_height="46" controller="SkillList" repeat_content="true" arrangement="vertical" >
  1773. <skill_entry name="0"/>
  1774. </grid>
  1775. </panel>
  1776. </window>
  1777.  
  1778. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  1779. <window name="windowSkillInfo" width="603" height="470" panel="Right" controller="SkillInfoWindow" cursor_area="true" >
  1780. <!--#$-IGS END.-$#-->
  1781. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1782. <sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_skills"/>
  1783. <label style="header.name" text="{groupname}" />
  1784.  
  1785. <label pos="594, -9" depth="2" width="300" height="28" text="{skillpointsavailable}" font_size="26" color="[lightGrey]" justify="right" pivot="topright"/>
  1786. </panel>
  1787. <rect name="content" pos="0,-46" height="424" depth="1">
  1788.  
  1789. <sprite depth="6" name="backgroundMain" sprite="menu_empty3px" width="151" height="149" color="[black]" type="sliced" fillcenter="false" />
  1790. <sprite depth="1" pos="2,-2" name="preview" width="148" height="148" color="[darkGrey]" type="sliced" />
  1791. <sprite depth="3" pos="77,-77" width="100" height="100" sprite="{groupicon}" pivot="center" foregroundlayer="true"/>
  1792.  
  1793. <panel depth="2" pos="3,-153" width="146" height="78" disableautobackground="true">
  1794. <sprite depth="1" pos="-3,8" width="151" height="91" name="background" color="[mediumGrey]" type="sliced"/>
  1795. <grid rows="2" cols="1" pos="0,5" width="144" cell_width="144" cell_height="43" controller="ItemActionList">
  1796. <skill_action_entry />
  1797. <!-- <skill_action_entry /> -->
  1798. </grid>
  1799. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,8" width="151" height="91" color="[black]" type="sliced" fillcenter="false" />
  1800. <sprite depth="3" pos="75,-59" width="150" height="43" color="[mediumGrey]" pivot="center" type="sliced" />
  1801. <label depth="8" pos="75,-59" width="150" height="43" text="{buycost}" pivot="center" justify="center" />
  1802. </panel>
  1803. <rect depth="1" pos="148,0" width="454" height="234" >
  1804. <sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
  1805. <sprite depth="6" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="455" height="236" color="[black]" type="sliced" fillcenter="false" />
  1806. <label depth="2" name="descriptionText" pos="6,-8" width="442" height="218" text="{groupdescription}"/>
  1807.  
  1808. <label depth="2" name="XpToNextLevel" pos="6,-205" width="200" height="30" text="XP TO NEXT LEVEL:" text_key="xuiXPToNextLevel" visible="{skillpercentshouldshow}"/>
  1809. <sprite depth="2" pos="159,-214" height="12" width="289" type="sliced" color="[black]" visible="{skillpercentshouldshow}" />
  1810. <sprite depth="3" pos="160,-215" height="10" width="287" color="[lightGrey]" foregroundlayer="true" visible="{skillpercentshouldshow}" type="sliced" />
  1811. <sprite depth="3" pos="160,-215" height="10" width="287" color="[red]" foregroundlayer="true" type="filled" fill="{skillpercentthislevel}" visible="{skillpercentshouldshow}" />
  1812. </rect>
  1813. <rect depth="1" pos="0,-234" width="600" height="197">
  1814. <sprite depth="1" name="background" color="[darkGrey]" type="sliced"/>
  1815. <sprite depth="3" pos="0,1" width="603" height="198" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1816. <rect name="tableHeader" pos="0,0" width="600" height="43">
  1817. <sprite depth="1" name="background" color="[lightGrey]" type="sliced"/>
  1818. <rect depth="1" width="303" height="40">
  1819. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="300" height="46" color="[black]" type="sliced" fillcenter="false" />
  1820. <label name="lblAttributes" depth="1" pos="50,-10" upper_case="true" text="ATTRIBUTES" text_key="xuiAttributes" width="300" height="34" />
  1821. <sprite depth="1" pos="10,-5" style="icon32px" sprite="ui_game_symbol_muscle" />
  1822. </rect>
  1823.  
  1824. <rect depth="1" pos="297,0" width="303" height="40">
  1825. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="306" height="46" color="[black]" type="sliced" fillcenter="false" />
  1826.  
  1827. <!--#$-IGS BEGIN: Shrunked the label size and moved the icon and label to prevent text overflowing . -$#-->
  1828. <sprite depth="1" pos="10,-5" style="icon32px" sprite="ui_game_symbol_check"/>
  1829. <label depth="1" pos="50,-10" upper_case="true" text="REQUIREMENTS" text_key="xuiNextLevelRequirements" height="34" width="300" />
  1830. <!--#$-IGS END.-$#-->
  1831. </rect>
  1832. </rect>
  1833. <grid rows="5" cols="1" pos="6,-46" width="300" cell_width="147" cell_height="28" controller="SkillAttributeList">
  1834. <skill_attribute/>
  1835. <skill_attribute />
  1836. <skill_attribute />
  1837. <skill_attribute />
  1838. <skill_attribute />
  1839. </grid>
  1840. <grid rows="4" cols="1" pos="300,-46" width="300" cell_width="147" cell_height="42" controller="SkillRequirementList">
  1841. <skill_requirement />
  1842. <skill_requirement />
  1843. <skill_requirement />
  1844. <skill_requirement />
  1845. </grid>
  1846. </rect>
  1847. <rect depth="3" width="600" height="43" pos="3,-432" controller="Paging">
  1848. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="603" height="49" color="[black]" type="sliced" fillcenter="false" />
  1849. <sprite name="pagingControls" width="597" color="[mediumGrey]" type="sliced" />
  1850.  
  1851. <label depth="5" name="currentSkillLevel" pos="6, -8" width="250" height="30" text="{currentSkillLevel} {skillLevel}/{maxSkillLevel}" font_size="30" justify="left"/>
  1852.  
  1853. <label depth="5" name="skillLevel" pos="275, -8" width="200" height="30" text="Selected Level:" text_key="xuiSkillSelectedLevel" font_size="30" justify="right" visible="{showPaging}"/>
  1854.  
  1855. <panel pos="500,0" width="104" height="43" disableautobackground="true" visible="{showPaging}">
  1856. <button depth="4" name="pageDown" style="icon30px, press" pos="0,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  1857. <rect depth="4" pos="27,-7">
  1858. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  1859. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  1860. </rect>
  1861. <button depth="4" name="pageUp" style="icon30px, press" pos="82,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  1862. </panel>
  1863. </rect>
  1864. </rect>
  1865. </window>
  1866.  
  1867. <window name="windowSkillStats" width="603" height="303" panel="Right">
  1868. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1869. <sprite pos="10,-5" depth="2" name="windowIcon" style="icon32px" sprite="Craft_Icon_Basics"/>
  1870. <label style="header.name" text="Skill Stats" text_key="xuiSkillStats" />
  1871. </panel>
  1872. <panel name="content" pos="0,-46" height="259" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
  1873. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="259" color="[black]" type="sliced" fillcenter="false" />
  1874. <label depth="2" pos="0,-100" height="50" text="COMING SOON PROFESSION, HOBBY AND MAIN STATS." text_key="xuiSkillStatComingSoon" justify="center" />
  1875. <!-- <panel name="stats" pos="0,0" height="259" width="250" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" visible="false">
  1876. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="250" height="259" color="[black]" type="sliced" fillcenter="false" />
  1877. </panel>
  1878.  
  1879. <panel name="primary" pos="247,0" height="131" width="356" depth="1" backgroundcolor="[mediumGrey]" bordercolor="[black]" borderthickness="3" visible="false">
  1880. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="356" height="131" color="[black]" type="sliced" fillcenter="false" />
  1881. </panel>
  1882.  
  1883. <panel name="secondary" pos="247,-128" height="131" width="356" depth="1" backgroundcolor="[mediumGrey]" bordercolor="[black]" borderthickness="3" visible="false">
  1884. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="356" height="131" color="[black]" type="sliced" fillcenter="false" />
  1885. </panel> -->
  1886. </panel>
  1887. </window>
  1888.  
  1889. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  1890. <window name="windowQuestList" width="450" height="513" panel="Left" controller="QuestListWindow" cursor_area="true">
  1891. <!--#$-IGS END.-$#-->
  1892. <panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1893. <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
  1894. <label style="header.name" text="QUESTS" text_key="xuiQuests" />
  1895. </panel>
  1896.  
  1897. <rect name="content" depth="0" pos="0,-43" height="464">
  1898.  
  1899. <rect depth="3" name="searchControls" width="450" height="43" pos="6,-6">
  1900. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="450" height="46" color="[black]" type="sliced" fillcenter="false" />
  1901.  
  1902. <button depth="1" name="trackBtn" style="icon32px, press, hover" pivot="center" pos="26,-21" sprite="ui_game_symbol_quest" tooltip="Toggle Active" tooltip_key="lblToggleActive" sound="[paging_click]" />
  1903. <button depth="1" name="showOnMapBtn" style="icon32px, press, hover" pivot="center" pos="69,-21" sprite="ui_game_symbol_map" tooltip="Show on Map" tooltip_key="lblShowOnMap" sound="[paging_click]" />
  1904. <button depth="1" name="questRemoveBtn" style="icon32px, press, hover" pivot="center" pos="112,-21" sprite="ui_game_symbol_quest_remove" tooltip="Remove Quest" tooltip_key="lblRemoveQuest" sound="[paging_click]" />
  1905.  
  1906. <sprite color="[darkGrey]" type="sliced" width="446" pos="-1,0" />
  1907. <!--#$-IGS BEGIN: Hiding search field on consoles. -$#-->
  1908. <sprite depth="4" name="searchIcon" style="icon30px" pos="210,-20" sprite="ui_game_symbol_search" pivot="center" console_enabled="false"/>
  1909. <!--*#$-IGS END.-$#-->
  1910.  
  1911. <!--#$-IGS BEGIN: Hiding search field on consoles. -$#-->
  1912. <panel pos="233,-6" depth="1" width="120" disableautobackground="true" console_enabled="false">
  1913. <quest_search depth="1" name="searchInput" />
  1914. </panel>
  1915. <!--*#$-IGS END.-$#-->
  1916.  
  1917. <panel pos="338,0" width="104" height="43" disableautobackground="true">
  1918. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  1919. <rect depth="4" pos="37,-7">
  1920. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  1921. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  1922. </rect>
  1923. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  1924. </panel>
  1925. </rect>
  1926.  
  1927. <grid name="questList" rows="15" cols="1" pos="6,-49" width="450" height="368" cell_width="390" cell_height="46" controller="QuestList" repeat_content="true" arrangement="vertical" normal_color="[iconColor]" disabled_color="[iconColor]" >
  1928. <quest_entry name="0" />
  1929. </grid>
  1930. </rect>
  1931. </window>
  1932.  
  1933. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  1934. <window name="windowQuestDescription" width="653" height="312" panel="Center" controller="QuestDescriptionWindow" cursor_area="true" >
  1935. <!--#$-IGS END.-$#-->
  1936. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1937. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
  1938. <label style="header.name" text="{questtitle}" width="500" />
  1939. </panel>
  1940. <rect name="content" pos="0,-46" height="266" depth="1">
  1941. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="653" height="266" color="[black]" type="sliced" fillcenter="false" />
  1942. <sprite color="[darkGrey]" type="sliced" />
  1943. <label depth="3" name="descriptionText" pos="8,-8" text="{questdescription}" width="630" height="205" font_size="28" overflow="resizeheight" />
  1944. <rect visible="{showempty}">
  1945. <label pos="0,-120" depth="3" name="descriptionText" width="100%" height="65" text="DESCRIPTION NOT AVAILABLE AT THIS TIME." text_key="xuiDescriptionNotAvailable" justify="center" font_size="28" />
  1946. </rect>
  1947. </rect>
  1948. </window>
  1949.  
  1950. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  1951. <window name="windowQuestObjectives" width="653" height="240" panel="Center" controller="QuestObjectivesWindow" cursor_area="true" >
  1952. <!--#$-IGS END.-$#-->
  1953. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1954. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
  1955. <label style="header.name" text="OBJECTIVES" text_key="xuiObjectives" />
  1956. <label depth="2" pos="545,-8" width="100" height="28" text="{questdifficulty}" color="[lightGrey]" justify="right" upper_case="true" />
  1957.  
  1958. </panel>
  1959. <rect name="content" pos="0,-46" height="194" depth="1">
  1960. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1961. <sprite color="[darkGrey]" type="sliced" />
  1962. <rect visible="{showquest}">
  1963. <grid name="objectiveList" rows="5" cols="2" pos="12,-10" width="300" height="184" cell_width="300" cell_height="30" repeat_content="true" arrangement="horizontal" controller="QuestObjectiveList">
  1964. <quest_objective_entry name="0" />
  1965. </grid>
  1966. <!-- <sprite depth="8" name="backgroundMain2" sprite="menu_empty3px" pos="0,-220" width="653" height="40" color="[black]" type="sliced" fillcenter="false" visible="{showqequirements}" /> -->
  1967. <label depth="3" pos="8, -165" text="{questrequirementstitle}: {questrequirements}" width="590" visible="{showrequirements}" height="30" />
  1968. </rect>
  1969. <rect visible="{showempty}">
  1970. <label pos="0,-70" depth="3" name="descriptionText" width="100%" height="65" text="OBJECTIVES NOT AVAILABLE AT THIS TIME." text_key="xuiObjectivesNotAvailable" justify="center" font_size="28" />
  1971. </rect>
  1972. </rect>
  1973. </window>
  1974.  
  1975.  
  1976.  
  1977. <!--#$-IGS BEGIN: Adding cursor area. -$#-->
  1978. <window name="windowQuestRewards" width="653" height="199" panel="Center" controller="QuestRewardsWindow" cursor_area="true" >
  1979. <!--#$-IGS END.-$#-->
  1980. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1981. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
  1982. <label style="header.name" text="REWARDS" text_key="xuiRewards" />
  1983. <label depth="2" pos="345,-8" width="300" height="28" text="{finishtime}" color="[lightGrey]" justify="right" upper_case="true" />
  1984. </panel>
  1985. <rect name="content" pos="0,-46" height="153" depth="1">
  1986. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1987. <sprite color="[darkGrey]" type="sliced" />
  1988. <rect visible="{showquest}">
  1989. <grid name="rewardList" rows="5" cols="1" pos="12,-10" width="600" height="368" cell_width="300" cell_height="30" repeat_content="true" arrangement="vertical" controller="QuestRewardList">
  1990. <quest_reward_entry name="0" />
  1991. </grid>
  1992. </rect>
  1993. <rect visible="{showempty}">
  1994. <label pos="0,-65" depth="3" name="descriptionText" width="100%" height="65" text="REWARDS NOT AVAILABLE AT THIS TIME." text_key="xuiRewardsNotAvailable" justify="center" font_size="28" />
  1995. </rect>
  1996. </rect>
  1997. </window>
  1998.  
  1999. <!--#$-IGS BEGIN: Adding cursor area. Expanding the quest offer window to accommodate other lanugagues longer descriptions-$#-->
  2000. <window name="windowTip" width="603" height="363" pos="-300, 150" controller="TipWindow" anchor="CenterCenter" pivot="center" depth="15" cursor_area="true">
  2001. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header" >
  2002. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
  2003. <label style="header.name" text="{tiptitle}" width="550" />
  2004. </panel>
  2005. <rect name="content" pos="0,-46" height="319" depth="1" pivot="center">
  2006. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" color="[black]" type="sliced" fillcenter="false" />
  2007. <sprite color="[darkGrey]" type="sliced" />
  2008. <label depth="3" name="descriptionText" pos="8,-8" text="{tiptext}" width="590" font_size="30" overflow="resizeheight" />
  2009.  
  2010. <rect name="btnContinue" depth="3" pos="0, -277" height="42" >
  2011. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  2012. <sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
  2013. <rect depth="3" pos="0,0" height="42">
  2014. <button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
  2015.  
  2016. <label depth="2" name="windowName" pos="0,-1" justify="center" text="CONTINUE" text_key="btnContinue" font_size="36" />
  2017. </rect>
  2018. </rect>
  2019. </rect>
  2020. </window>
  2021. <!--#$-IGS END.-$#-->
  2022.  
  2023. <window name="windowQuestTracker" pos="-255, -88" width="300" height="100" anchor="RightTop" controller="QuestTrackerWindow" visible="{showquest}" depth="-20">
  2024. <sprite pos="6,6" name="Background" sprite="ui_game_popup" height="43" width="240" />
  2025. <label depth="3" text="{questtitle}" font_size="26" justify="right" upper_case="true" pos="-100, -5" height="28" />
  2026. <sprite pos="210,0" name="windowIcon" style="icon32px" sprite="{questicon}" justify="right"/>
  2027.  
  2028. <sprite pos="6,-38" name="Background" sprite="ui_game_popup" height="{trackerheight}" width="240" />
  2029. <grid name="objectiveList" rows="8" cols="1" pos="-60,-44" cell_width="300" cell_height="26" repeat_content="true" arrangement="vertical" controller="QuestTrackerObjectiveList"
  2030. complete_icon="ui_game_symbol_check" incomplete_icon="ui_game_symbol_x" complete_color="[green]" incomplete_color="[red]" >
  2031. <quest_objective_tracker_entry />
  2032. </grid>
  2033. </window>
  2034.  
  2035. <!--#$-IGS BEGIN: Adding cursor area. Expanding the quest offer window to accommodate other lanugagues longer descriptions-$#-->
  2036. <window name="windowQuestOffer" width="603" height="413" pos="-300, 150" controller="QuestOfferWindow" anchor="CenterCenter" pivot="center" depth="15" cursor_area="true" >
  2037. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header" >
  2038. <sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="{questicon}"/>
  2039. <label style="header.name" text="{questname}" width="500" />
  2040. <label depth="2" pos="545,-10" width="100" height="28" text="{questdifficulty}" color="[mediumGrey]" justify="right" upper_case="true" />
  2041.  
  2042. <!-- <button pos="550,-5" depth="2" name="closeButton" style="icon32px" sprite="ui_game_symbol_x" defaultcolor="[red]" /> -->
  2043. </panel>
  2044. <panel name="content" pos="0,-46" height="329" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" pivot="center">
  2045. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="329" color="[black]" type="sliced" fillcenter="false" />
  2046. <label depth="3" name="descriptionText" pos="6,-5" text="{questoffer}" width="590" font_size="30" overflow="resizeheight" />
  2047.  
  2048. <!-- <button pos="200,-220" depth="2" name="acceptButton" style="icon32px" sprite="ui_game_symbol_check" defaultcolor="[green]"/>
  2049. <button pos="400,-220" depth="2" name="declineButton" style="icon32px" sprite="ui_game_symbol_x" defaultcolor="[red]"/> -->
  2050. </panel>
  2051.  
  2052. <rect name="btnAccept" depth="3" pos="0, -378" height="36" disableautobackground="true">
  2053. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" width="303" />
  2054. <sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
  2055. <rect depth="3" pos="0,-3" width="303" height="31">
  2056. <button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
  2057. <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
  2058. <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
  2059.  
  2060. <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
  2061. <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
  2062.  
  2063. <sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_check"/>
  2064. <label depth="2" name="windowName" pos="0,-2" justify="center" text="ACCEPT" text_key="xuiAccept" effect="outline" />
  2065. </rect>
  2066. </rect>
  2067. <rect name="btnDecline" depth="3" pos="300, -378" height="36" disableautobackground="true">
  2068. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" width="303" />
  2069. <sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
  2070. <rect depth="3" pos="0,-3" width="303" height="31">
  2071. <button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
  2072. <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
  2073. <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
  2074.  
  2075. <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
  2076. <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
  2077.  
  2078. <sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_x"/>
  2079. <label depth="2" name="windowName" pos="0,-2" justify="center" text="DECLINE" text_key="xuiDecline" effect="outline" />
  2080. </rect>
  2081. </rect>
  2082. </window>
  2083.  
  2084. <!--#$-IGS END.-$#-->
  2085. <window name="windowArchetypePreview" width="315" height="702" pos="360, 305" anchor="CenterCenter" controller="ArchetypePreviewWindow">
  2086. <texture depth="100" name="playerPreview" material="Materials/Transparent Colored" size="315,702" globalopacity="false"/>
  2087. </window>
  2088.  
  2089. <window name="windowArchetypePreview2" width="840" height="702" panel="Center">
  2090. <panel name="header" pos="0,0" height="43" width="840" depth="1" backgroundspritename="ui_game_panel_header" bordercolor="[black]" borderthickness="3">
  2091. <label style="header.name" text="PREVIEW" text_key="xuiPreview" />
  2092. </panel>
  2093. <panel pos="0,-46" size="840,702" depth="2" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" style="hover, press, scroll, drag" controller="ArchetypePreviewWindow">
  2094. <texture depth="100" name="playerPreview" material="Materials/Transparent Colored" size="840,702" globalopacity="false"/>
  2095. <button name="clothesToggle" depth="101" pos="6,-6" sprite="ui_game_symbol_shirt" style="icon32px,press,hover" tooltip="Toggle Clothes On/Off" tooltip_key="lblToggleClothes" />
  2096. <button name="reloadData" depth="101" pos="800,-6" sprite="server_refresh" style="icon32px,press,hover" tooltip="Reload Archetype XML Data" tooltip_key="lblReloadArchetypeXML" />
  2097. <!--<sprite name="resetCamera" depth="101" pos="41,-6" sprite="ui_game_symbol_shirt" style="icon32px,press"/>-->
  2098. </panel>
  2099.  
  2100. </window>
  2101.  
  2102. <window name="windowArchetypeList" width="315" height="526" pos="-332, 336" panel="Left" controller="ArchetypeList">
  2103. <panel name="header" pos="0,0" height="43" width="315" depth="1" backgroundspritename="ui_game_panel_header" bordercolor="[black]" borderthickness="3">
  2104. <label style="header.name" text="ARCHETYPES" text_key="xuiArchetypes" />
  2105. </panel>
  2106. <panel name="content" pos="0,-46" width="315" height="43" depth="1" backgroundcolor="32,32,32" bordercolor="[black]" borderthickness="3" controller="Paging">
  2107. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  2108. <rect depth="4" pos="37,-7" >
  2109. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  2110. <label depth="5" text="{pagenumber}" pos="0, -3" width="30" height="28" font_size="26" justify="center"/>
  2111. </rect>
  2112. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  2113. </panel>
  2114. <panel name="content" pos="0,-86" width="315" height="400" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
  2115. <grid name="archetypeList" rows="10" cols="1" pos="0,0" width="315" height="240" cell_width="315" cell_height="40" repeat_content="true" arrangement="vertical">
  2116. <archetype_entry/>
  2117. </grid>
  2118. </panel>
  2119. <panel name="buttonContent" depth="0" pos="0,-486" width="315" height="40" backgroundcolor="[black]" bordercolor="[black]">
  2120. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  2121. <rect depth="1" pos="3,-3" width="309" height="34">
  2122. <sprite depth="1" name="save_button" sprite="ui_game_select_row" color="100,100,100" type="sliced" on_press="true" on_hover="true" />
  2123. <label depth="2" pos="0,-6" justify="center" text="SAVE" text_key="xuiSave" font_size="26" />
  2124. </rect>
  2125. </panel>
  2126. </window>
  2127.  
  2128. <window name="windowClothingList" width="315" height="351" panel="Left" visible="false" controller="ArchetypeClothingList">
  2129. <panel name="header" pos="0,0" height="43" width="315" depth="1" backgroundspritename="ui_game_panel_header" borderthickness="3">
  2130. <label style="header.name" text="CLOTHING" text_key="xuiClothing" />
  2131. </panel>
  2132. <panel name="content" pos="0,-46" width="315" height="43" depth="1" backgroundcolor="32,32,32" bordercolor="[black]" borderthickness="3">
  2133. <grid name="slotList" rows="1" cols="8" pos="3,-13" width="315" height="43" cell_width="32" cell_height="43" arrangement="horizontal">
  2134. <label name="0" text="0" width="32" height="43" justify="center" style="press"/>
  2135. <label name="1" text="1" width="32" height="43" justify="center" style="press"/>
  2136. <label name="2" text="2" width="32" height="43" justify="center" style="press"/>
  2137. <label name="3" text="3" width="32" height="43" justify="center" style="press"/>
  2138. <label name="4" text="4" width="32" height="43" justify="center" style="press"/>
  2139. <label name="5" text="5" width="32" height="43" justify="center" style="press"/>
  2140. <label name="6" text="6" width="32" height="43" justify="center" style="press"/>
  2141. <label name="7" text="7" width="32" height="43" justify="center" style="press"/>
  2142. </grid>
  2143. </panel>
  2144. <panel name="content" pos="0,-86" width="315" height="43" depth="1" backgroundcolor="32,32,32" bordercolor="[black]" borderthickness="3">
  2145. <grid name="layerList" rows="1" cols="4" pos="3,-13" width="315" height="43" cell_width="32" cell_height="43" arrangement="horizontal">
  2146. <label name="0" text="0" width="32" height="43" justify="center" style="press"/>
  2147. <label name="1" text="1" width="32" height="43" justify="center" style="press"/>
  2148. <label name="2" text="2" width="32" height="43" justify="center" style="press"/>
  2149. <label name="3" text="3" width="32" height="43" justify="center" style="press"/>
  2150. </grid>
  2151. </panel>
  2152. <panel name="content" pos="0,-126" width="315" height="320" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
  2153. <grid name="archetypeList" rows="8" cols="1" pos="0,0" width="315" height="240" cell_width="315" cell_height="40" repeat_content="true" arrangement="vertical" controller="XUiC_ArchetypeDnaList">
  2154. <clothing_entry/>
  2155. </grid>
  2156. </panel>
  2157. </window>
  2158.  
  2159. <window name="windowSliders" width="400" height="708" panel="Right" controller="ArchetypeDnaList">
  2160. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  2161. <label style="header.name" text="DNA SLIDERS" text_key="xuiDnaSliders" />
  2162. </panel>
  2163. <panel name="content" pos="0,-46" width="400" height="43" depth="1" backgroundcolor="32,32,32" bordercolor="[black]" borderthickness="3" controller="Paging">
  2164. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  2165. <rect depth="4" pos="37,-7" >
  2166. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  2167. <label depth="5" text="{pagenumber}" pos="0, -3" width="30" height="28" font_size="26" justify="center"/>
  2168. </rect>
  2169. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  2170. </panel>
  2171. <panel name="content" pos="0,-86" height="622" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
  2172. <grid name="archetypeList" rows="17" cols="1" pos="10,-6" width="400" height="552" cell_width="400" cell_height="36" repeat_content="true" arrangement="vertical">
  2173. <slider/>
  2174. </grid>
  2175. </panel>
  2176. <panel name="buttonContent" depth="0" pos="0,-708" width="200" height="40" backgroundcolor="[black]" bordercolor="[black]">
  2177. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  2178. <rect depth="1" pos="3,-3" width="194" height="34">
  2179. <button depth="1" name="save_button" width="194" height="34" style="press" hoverscale="1" sprite="ui_game_select_row" sound="[start]" defaultcolor="[darkGrey]" hovercolor="[white]" selectedcolor="[lightGrey]" type="sliced" on_hover="true" />
  2180. <label depth="2" pos="0,-6" justify="center" text="SAVE" font_size="26" />
  2181. </rect>
  2182. </panel>
  2183. <panel name="buttonContent" depth="0" pos="200,-708" width="200" height="40" backgroundcolor="[black]" bordercolor="[black]">
  2184. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  2185. <rect depth="1" pos="3,-3" width="194" height="34">
  2186. <button depth="1" name="cancel_button" width="194" height="34" style="press" hoverscale="1" sprite="ui_game_select_row" sound="[back]" defaultcolor="64,0,0" hovercolor="[red]" type="sliced" on_hover="true" />
  2187. <label depth="2" pos="0,-6" justify="center" text="CANCEL" font_size="26" />
  2188. </rect>
  2189. </panel>
  2190. </window>
  2191.  
  2192. <window name="GamepadCallouts" width="500" height="65" pos="0,0" anchor="LeftTop" controller="XUiC_GamepadCalloutWindow" />
  2193.  
  2194.  
  2195. <window name="windowJournalList" width="450" height="513" panel="Left" controller="JournalEntryListWindow" cursor_area="true" >
  2196. <panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  2197. <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
  2198. <label style="header.name" text="JOURNAL" text_key="xuiJournal" />
  2199. </panel>
  2200.  
  2201. <rect name="content" depth="0" pos="0,-43" height="464">
  2202.  
  2203. <rect depth="3" name="searchControls" width="450" height="43" pos="6,-6">
  2204. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="450" height="46" color="[black]" type="sliced" fillcenter="false" />
  2205.  
  2206. <sprite color="[darkGrey]" type="sliced" width="446" pos="-1,0" />
  2207. <sprite depth="4" name="searchIcon" style="icon30px" pos="210,-20" sprite="ui_game_symbol_search" pivot="center"/>
  2208.  
  2209. <panel pos="233,-6" depth="1" width="120" disableautobackground="true">
  2210. <quest_search depth="1" name="searchInput" />
  2211. </panel>
  2212.  
  2213. <panel pos="338,0" width="104" height="43" disableautobackground="true">
  2214. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  2215. <rect depth="4" pos="37,-7">
  2216. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  2217. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  2218. </rect>
  2219. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  2220. </panel>
  2221. </rect>
  2222.  
  2223. <grid name="journalList" rows="15" cols="1" pos="6,-49" width="450" height="368" cell_width="390" cell_height="46" repeat_content="true" arrangement="vertical" normal_color="[iconColor]" disabled_color="[iconColor]" controller="JournalEntryList" >
  2224. <journal_entry name="0" />
  2225. </grid>
  2226. </rect>
  2227. </window>
  2228.  
  2229. <window name="windowJournalEntryDescription" width="653" height="412" panel="Center" controller="JournalEntryDescriptionWindow" cursor_area="true" >
  2230. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  2231. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
  2232. <label depth="2" pos="345,-8" width="300" height="28" text="{timestamp}" color="[lightGrey]" justify="right" upper_case="true" />
  2233. <label style="header.name" text="{entrytitle}" width="500" />
  2234. </panel>
  2235. <rect name="content" pos="0,-46" height="366" depth="1">
  2236. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="653" height="366" color="[black]" type="sliced" fillcenter="false" />
  2237. <sprite color="[darkGrey]" type="sliced" />
  2238. <label depth="3" name="descriptionText" pos="8,-8" text="{entrydescription}" width="630" height="350" font_size="28" />
  2239. <rect visible="{showempty}">
  2240. <label pos="0,-170" depth="3" name="descriptionText" width="100%" height="65" text="DESCRIPTION NOT AVAILABLE AT THIS TIME." text_key="xuiDescriptionNotAvailable" justify="center" font_size="28" />
  2241. </rect>
  2242. </rect>
  2243. </window>
  2244.  
  2245. <window name="windowTrader" width="645" height="688" panel="Left" controller="TraderWindow" cursor_area="true" >
  2246.  
  2247. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  2248. <sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_map_trader"/>
  2249. <label style="header.name" size="350,32"/>
  2250. <label depth="2" pos="340,-8" width="300" height="28" text="{restocklabel}: {timeleft}" color="[lightGrey]" justify="right" visible="{showrestock}" />
  2251.  
  2252. <label pos="600, -6" depth="2" name="availableMoney" width="64" height="32" text="{availablemoney}" font_size="32" color="[lightGrey]" justify="right" pivot="topright" visible="{isowner}"/>
  2253. <sprite pos="638, -5" depth="2" name="coinIcon" style="icon32px" sprite="ui_game_symbol_coin" color="[lightGrey]" pivot="topright" visible="{isowner}"/>
  2254. </panel>
  2255.  
  2256. <panel name="content" width="100%" height="650" depth="1" pos="0,-43" on_scroll="true" disableautobackground="true">
  2257.  
  2258. <rect depth="2" name="categorySelector" width="645" height="44" pos="3,-6">
  2259. <sprite name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="645" height="49" color="[black]" type="sliced" fillcenter="false" />
  2260. <sprite color="[mediumGrey]" type="sliced" width="639" />
  2261. <grid name="categories" pos="2,-7" rows="1" cols="15" width="390" height="43" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList">
  2262. <category_icon />
  2263. </grid>
  2264. </rect>
  2265.  
  2266. <rect depth="3" name="searchControls" width="645" height="44" pos="3,-52">
  2267. <sprite name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="645" height="49" color="[black]" type="sliced" fillcenter="false" />
  2268. <sprite color="[darkGrey]" type="sliced" width="639" />
  2269.  
  2270. <button depth="4" name="collect" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_coin" pivot="center" tooltip="COLLECT" tooltip_key="btnCollect" sound="[paging_click]" visible="{isownerorrentable}" />
  2271. <button depth="4" name="takeAll" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_hand" pivot="center" tooltip="TAKE ALL" tooltip_key="btnTakeAll" sound="[paging_click]" visible="{isownerorrentable}" />
  2272. <button depth="4" name="rent" style="icon30px, press" pos="108,-22" sprite="ui_game_symbol_vending" pivot="center" tooltip="RENT" tooltip_key="lblContextActionRent" sound="[paging_click]" visible="{isrentable|once}" />
  2273.  
  2274. <label depth="5" pos="135,-8" width="180" height="28" text="{renttimeleft}" visible="{isrenter}" />
  2275.  
  2276. <panel pos="334,0" width="200" disableautobackground="true">
  2277. <sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
  2278. <recipe_search depth="5" name="searchInput"/>
  2279. </panel>
  2280.  
  2281. <panel pos="516,0" width="104" height="43" disableautobackground="true">
  2282. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  2283. <rect depth="4" pos="37,-7" >
  2284. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  2285. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  2286. </rect>
  2287. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  2288. </panel>
  2289. </rect>
  2290.  
  2291. <rect name="tableHeader" pos="2,-98" width="642" height="43">
  2292. <sprite depth="1" name="background" color="[lightGrey]" type="sliced"/>
  2293.  
  2294. <rect depth="1" width="416" height="40">
  2295. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-2,3" width="421" height="46" color="[black]" type="sliced" fillcenter="false" />
  2296.  
  2297. <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_shopping_cart"/>
  2298. <label depth="1" pos="40,-5" upper_case="true" text_key="xuiProductName" width="240"/>
  2299. </rect>
  2300.  
  2301. <rect depth="1" pos="419,0" width="120" height="40" >
  2302. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="126" height="46" color="[black]" type="sliced" fillcenter="false" />
  2303.  
  2304. <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_diamond"/>
  2305. <label depth="1" pos="40,-5" upper_case="true" text_key="xuiQuality" width="70"/>
  2306. </rect>
  2307.  
  2308. <rect depth="1" pos="542,0" width="97" height="40">
  2309. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="104" height="46" color="[black]" type="sliced" fillcenter="false" />
  2310.  
  2311. <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_coin"/>
  2312. <label depth="1" pos="40,-5" upper_case="true" text_key="xuiCost" width="55"/>
  2313. </rect>
  2314.  
  2315. <!-- <rect depth="1" pos="585,0" width="149" height="40">
  2316. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="154" height="46" color="[black]" type="sliced" fillcenter="false" />
  2317.  
  2318. <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_check"/>
  2319. <label depth="1" pos="42,-8" upper_case="true" text="Required" text_key="xuiRequired" width="100"/>
  2320. </rect> -->
  2321. </rect>
  2322.  
  2323. <grid name="items" rows="13" cols="1" pos="3,-141" width="639" height="552" cell_width="390" cell_height="46" repeat_content="true" arrangement="vertical" controller="TraderItemList" >
  2324. <trader_item name="0"/>
  2325. </grid>
  2326. </panel>
  2327. </window>
  2328.  
  2329. <window name="windowColorPicker" width="250" height="611" panel="Left">
  2330. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  2331. <label style="header.name" text="Slots and Layers" />
  2332. </panel>
  2333.  
  2334. <panel name="content" depth="1" pos="0,-46">
  2335.  
  2336. <rect name="slotSelector" controller="SlotSelector" pos="0,-24">
  2337. <label depth="5" name="slotLabel" pos="6, 21" width="170" height="28" text="Slot:" font_size="28" justify="left"/>
  2338. <button depth="4" name="back" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  2339. <rect depth="4" pos="37,-7" >
  2340. <sprite name="background" style="icon30px" width="170" color="[black]" type="sliced" />
  2341. <label depth="5" name="currentValue" pos="0, -3" width="170" height="28" text="{val|always}" font_size="26" justify="center"/>
  2342. </rect>
  2343. <button depth="4" name="forward" style="icon30px, press" pos="224,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  2344. </rect>
  2345.  
  2346.  
  2347. <rect name="layerSelector" controller="LayerSelector" pos="0,-86">
  2348. <label depth="5" name="slotLabel" pos="6, 21" width="170" height="28" text="Layer:" font_size="28" justify="left"/>
  2349. <button depth="4" name="back" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  2350. <rect depth="4" pos="37,-7" >
  2351. <sprite name="background" style="icon30px" width="170" color="[black]" type="sliced" />
  2352. <label depth="5" name="currentValue" pos="0, -3" width="170" height="28" text="{val|always}" font_size="26" justify="center"/>
  2353. </rect>
  2354. <button depth="4" name="forward" style="icon30px, press" pos="224,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  2355. </rect>
  2356.  
  2357.  
  2358. <rect name="overlaySelector" controller="Selector" min="0" max="9" pos="0,-148">
  2359. <label depth="5" name="slotLabel" pos="6, 21" width="170" height="28" text="Overlay Index:" font_size="28" justify="left"/>
  2360. <button depth="4" name="back" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  2361. <rect depth="4" pos="37,-7" >
  2362. <sprite name="background" style="icon30px" width="170" color="[black]" type="sliced" />
  2363. <label depth="5" name="currentValue" pos="0, -3" width="170" height="28" text="{val|always}" font_size="26" justify="center"/>
  2364. </rect>
  2365. <button depth="4" name="forward" style="icon30px, press" pos="224,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  2366. </rect>
  2367.  
  2368. <rect pos="0,-240">
  2369. <label depth="5" pos="6, 0" width="170" height="28" text="Slot Name:" font_size="28" justify="left"/>
  2370. <label depth="5" name="slotName" pos="6, -32" width="240" height="28" font_size="28" justify="left"/>
  2371.  
  2372. <label depth="5" pos="6, -70" width="170" height="28" text="Overlay Name:" font_size="28" justify="left"/>
  2373. <label depth="5" name="overlayName" pos="6, -100" width="240" height="28" font_size="28" justify="left"/>
  2374. </rect>
  2375.  
  2376. <rect pos="0,-406">
  2377. <color_picker/>
  2378. </rect>
  2379. </panel>
  2380. </window>
  2381.  
  2382. <window name="windowSignEdit" pos="400, 83" width="306" height="166" panel="right" controller="SignWindow" >
  2383. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  2384. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
  2385. <label style="header.name" text="SIGN" text_key="xuiSign" width="100" />
  2386. </panel>
  2387. <rect name="content" pos="0,-46" height="117" depth="1">
  2388. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="306" height="117" color="[black]" type="sliced" fillcenter="false" />
  2389. <sprite color="[darkGrey]" type="sliced" />
  2390. <sign_text_area />
  2391. </rect>
  2392. <rect name="btnClose" depth="3" pos="0, -161" height="42" >
  2393. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  2394. <sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="152" height="32" color="[darkGrey]" type="sliced" />
  2395. <rect depth="3" pos="0,0" height="42">
  2396. <button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
  2397.  
  2398. <label depth="2" name="windowName" pos="0,-1" justify="center" text="CLOSE" text_key="xuiClose" font_size="36" />
  2399. </rect>
  2400. </rect>
  2401. </window>
  2402.  
  2403. <!--
  2404. <window name="windowRWGPreview" width="840" height="702" panel="Center">
  2405. <panel name="header" pos="0,0" height="43" width="840" depth="1" backgroundspritename="ui_game_panel_header" bordercolor="[black]" borderthickness="3">
  2406. <label style="header.name" text="PREVIEW" text_key="xuiPreview" />
  2407. </panel>
  2408. <panel pos="0,-46" size="840,702" depth="2" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" style="hover, press, scroll, drag" controller="WorldGenerationPreviewWindow">
  2409. <button name="reload" depth="101" pos="800,-6" sprite="server_refresh" style="icon32px,press,hover" tooltip="Reload Data" tooltip_key="lblReloadArchetypeXML" />
  2410. <texture depth="100" name="worldPreview" material="Materials/Transparent Colored" size="840,702" globalopacity="false"/>
  2411. <text_area/>
  2412.  
  2413. </panel>
  2414. </window>
  2415. -->
  2416.  
  2417. <window name="serviceInfoPanel" width="603" height="427" controller="ServiceInfoWindow" panel="Center" cursor_area="true" >
  2418. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  2419. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{servicegroupicon}"/>
  2420. <label depth="2" name="windowName" pos="39,-6" width="500" height="32" text="{servicename}" font_size="32" />
  2421. <label depth="2" pos="350,-8" width="225" height="28" text="{pricelabel} {servicecost}" color="[mediumGrey]" justify="right" />
  2422. <sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="577,-10" color="[white]" foregroundlayer="true" />
  2423. </panel>
  2424.  
  2425. <rect name="contentInfo" height="381" depth="1" pos="0,-46" >
  2426. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="603" height="380" color="[black]" type="sliced" fillcenter="false" />
  2427. <rect depth="1" pos="3,0" name="preview" width="147" height="150">
  2428. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="153" height="153" color="[black]" type="sliced" fillcenter="false" />
  2429. <sprite depth="1" color="[darkGrey]" pos="0,0" type="sliced" globalopacity="true" />
  2430. <sprite depth="2" name="servicePreview" width="83" height="83" atlas="UIAtlas" sprite="{serviceicon}" color="{serviceicontint}" pos="33,-30" foregroundlayer="true"/>
  2431. </rect>
  2432.  
  2433. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-150" width="153" height="231" color="[black]" type="sliced" fillcenter="false" />
  2434. <rect pos="3,-153" width="147" height="100%" >
  2435. <grid name="itemActions" rows="5" cols="1" pos="0,0" width="147" height="100%" cell_width="147" cell_height="42" controller="ItemActionList"
  2436. repeat_content="true" visible="false">
  2437. <item_action_entry />
  2438. </grid>
  2439. </rect>
  2440.  
  2441. <sprite depth="3" name="fillerBackground" pos="3,-363" height="15" width="147" color="[mediumGrey]" type="sliced"/>
  2442.  
  2443. <rect depth="1" pos="153,0" name="description" width="447" height="198">
  2444. <sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
  2445. <sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="453" height="201" color="[black]" type="sliced" fillcenter="false" />
  2446. <label depth="3" name="statText" pos="6,-2" width="254" height="100%" text="{servicestats}" />
  2447. </rect>
  2448.  
  2449. <rect depth="2" pos="153,-200" name="description" width="447" height="178">
  2450. <sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
  2451. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="453" height="183" color="[black]" type="sliced" fillcenter="false" />
  2452. <label depth="3" name="descriptionText" pos="6,-5" text="{servicedescription}" width="440" />
  2453. </rect>
  2454.  
  2455. </rect>
  2456. </window>
  2457.  
  2458. <window name="windowPowerSourceStats" width="228" height="312" panel="Left" controller="PowerSourceStats" >
  2459. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  2460. <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{powersourceicon}"/>
  2461. <label style="header.name" text="STATS" text_key="xuiStats" />
  2462. </panel>
  2463.  
  2464. <rect name="content" depth="0" pos="0,-46" height="234">
  2465. <sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  2466. <sprite depth="1" color="[darkGrey]" type="sliced" width="228" height="197" pos="0,-3" />
  2467. <rect depth="2" pos="6,-5">
  2468. <grid name="stats" rows="5" cols="1" pos="3,-5" cell_width="223" cell_height="30" repeat_content="false" >
  2469. <panel height="30" width="340" disableautobackground="true" visible="{showfuel}">
  2470. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_gas"/>
  2471. <label depth="1" width="180" pos="30,-2" name="lblSpeed" font_size="22" text="{fueltitle|once}: [DECEA3]{fuel}/{maxfuel}[-]" />
  2472.  
  2473. <sprite depth="2" width="70" pos="135, -7" height="10" type="sliced" color="[black]" visible="false"/>
  2474. <sprite depth="2" width="68" pos="136, -8" height="8" type="sliced" color="[mediumGrey]" visible="false"/>
  2475. <sprite depth="2" name="sprFillPotential" width="68" pos="136, -9" height="6" type="filled" color="[beige]" fill="{potentialfuelfill}" visible="false"/>
  2476. <sprite depth="2" name="sprFuelFill" width="68" pos="136, -8" height="8" type="filled" color="181,57,57" fill="{fuelfill}" visible="false" />
  2477. </panel>
  2478. <panel height="30" width="340" disableautobackground="true">
  2479. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_electric_max_power"/>
  2480. <label depth="1" width="180" pos="30,-2" name="lblNoise" font_size="22" text="{maxoutputtitle|once}: [DECEA3]{maxoutput}w[-]" />
  2481. </panel>
  2482. <panel height="30" width="340" disableautobackground="true">
  2483. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_electric_power"/>
  2484. <label depth="1" width="180" pos="30,-2" name="lblProtection" font_size="22" text="{powertitle|once}: [DECEA3]{power}w[-]" />
  2485.  
  2486. <sprite depth="2" width="70" pos="135, -7" height="10" type="sliced" color="[black]" />
  2487. <sprite depth="2" width="68" pos="136, -8" height="8" type="sliced" color="[mediumGrey]" />
  2488. <sprite depth="2" name="sprEnergyFill" width="68" pos="136, -8" height="8" type="filled" color="255,255,0" fill="{powerfill}" />
  2489. </panel>
  2490.  
  2491. <!--<panel height="30" width="340" disableautobackground="true">
  2492. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_seats"/>
  2493. <label depth="1" width="180" pos="30,-2" name="lblPassengers" font_size="22" text="{passengersTitle}: [DECEA3]{passengers|once}[-]" />
  2494. </panel> -->
  2495. </grid>
  2496. </rect>
  2497. <rect name="btnOn" depth="3" pos="0, -198" height="36" >
  2498. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  2499. <sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
  2500. <rect depth="3" pos="1,-3" width="224" height="31">
  2501. <button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
  2502. <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
  2503. <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
  2504.  
  2505. <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
  2506. <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
  2507.  
  2508. <sprite depth="2" name="sprOnOff" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_electric_switch"/>
  2509. <label depth="2" name="lblOnOff" pos="0,-4" justify="center" text="TURN ON" text_key="xuiTurnOn" font_size="24" />
  2510. </rect>
  2511. </rect>
  2512. <rect name="btnRefuel" depth="3" pos="0, -231" height="36" visible="{showfuel}">
  2513. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  2514. <sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
  2515. <rect depth="3" pos="1,-3" width="224" height="31">
  2516. <button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
  2517. <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
  2518. <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
  2519.  
  2520. <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
  2521. <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
  2522.  
  2523. <sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_gas"/>
  2524. <label depth="2" name="windowName" pos="0,-4" justify="center" text="REFUEL" text_key="xuiRefuel" font_size="24" />
  2525. </rect>
  2526. </rect>
  2527. </rect>
  2528. </window>
  2529.  
  2530. <window name="windowPowerTriggerOptions" width="228" height="312" panel="Left" controller="PowerTriggerOptions" cursor_area="true" >
  2531. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  2532. <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_electric_power"/>
  2533. <label style="header.name" text="OPTIONS" text_key="btnOptions" />
  2534. </panel>
  2535.  
  2536. <rect name="content" depth="0" pos="0,-46" height="244" pivot="center">
  2537. <sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  2538. <sprite depth="1" color="[darkGrey]" type="sliced" width="228" height="238" pos="0,-3" />
  2539.  
  2540. <grid name="stats" rows="5" cols="1" pos="3,0" cell_width="223" cell_height="60" repeat_content="false" >
  2541. <rect name="pnlTargeting">
  2542. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="228" height="52" color="[black]" type="sliced" fillcenter="false" />
  2543. <sprite depth="1" color="[mediumGrey]" type="sliced" width="225" height="49" pos="0,-3" />
  2544.  
  2545. <!-- <label justify="center" text="TARGETING" pos="3, -10" /> -->
  2546. <button depth="4" name="btnTargetSelf" style="icon30px, press, hover" pos="35,-25" sprite="ui_game_symbol_character" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetSelf" sound="[paging_click]" />
  2547.  
  2548. <button depth="4" name="btnTargetAllies" style="icon30px, press, hover" pos="85,-25" sprite="ui_game_symbol_allies" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetAllies" sound="[paging_click]" />
  2549.  
  2550. <button depth="4" name="btnTargetStrangers" style="icon30px, press, hover" pos="135,-25" sprite="ui_game_symbol_knife" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetStrangers" sound="[paging_click]" />
  2551.  
  2552. <button depth="4" name="btnTargetZombies" style="icon30px, press, hover" pos="185,-25" sprite="ui_game_symbol_zombie" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetZombies" sound="[paging_click]" />
  2553. </rect>
  2554. <option_selector name="optionSelector1" />
  2555. <option_selector name="optionSelector2" />
  2556.  
  2557. </grid>
  2558.  
  2559. <rect name="btnOn" depth="3" pos="0, -208" height="36" >
  2560. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  2561. <sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
  2562. <rect depth="3" pos="1,-3" width="224" height="31">
  2563. <button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
  2564. <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
  2565. <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
  2566.  
  2567. <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
  2568. <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
  2569.  
  2570. <sprite depth="2" name="sprOnOff" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_electric_switch"/>
  2571. <label depth="2" name="lblOnOff" pos="0,-4" justify="center" text="RESET" text_key="lblContextActionReset" font_size="24" />
  2572. </rect>
  2573. </rect>
  2574. </rect>
  2575.  
  2576. </window>
  2577.  
  2578. <window name="windowPowerSourceSlots" width="228" height="198" anchor="CenterTop" panel="Left" cursor_area="true">
  2579. <panel style="header.panel">
  2580. <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_electric_power"/>
  2581. <label style="header.name" text="SLOTS" text_key="xuiSlots" />
  2582. </panel>
  2583.  
  2584.  
  2585. <rect name="content" depth="0" pos="0,-46" height="153" disablefallthrough="true" on_press="true">
  2586. <sprite depth="2" name="background" sprite="menu_empty" color="[darkGrey]" type="sliced" />
  2587. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="153" color="[black]" type="sliced" fillcenter="false" on_press="true" />
  2588. <grid name="inventory" rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" repeat_content="true" controller="PowerSourceSlots">
  2589. <required_item_stack name="0"/>
  2590. </grid>
  2591. </rect>
  2592. </window>
  2593.  
  2594. <window name="windowPowerTrapSlots" width="228" height="158" anchor="CenterTop" panel="Left" cursor_area="true">
  2595. <panel style="header.panel">
  2596. <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_electric_power"/>
  2597. <label style="header.name" text="AMMO" text_key="xuiAmmo" />
  2598. </panel>
  2599.  
  2600.  
  2601. <rect name="content" depth="0" pos="0,-46" height="78" disablefallthrough="true" on_press="true">
  2602. <sprite depth="2" name="background" sprite="menu_empty" color="[darkGrey]" type="sliced" />
  2603. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="78" color="[black]" type="sliced" fillcenter="false" on_press="true" />
  2604. <grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" repeat_content="true" controller="PowerRangedAmmoSlots">
  2605. <required_item_stack name="0"/>
  2606. </grid>
  2607. </rect>
  2608.  
  2609. <rect name="btnOn" depth="3" pos="0, -122" height="36" >
  2610. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  2611. <sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
  2612. <rect depth="3" pos="1,-3" width="224" height="31">
  2613. <button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
  2614. <!-- <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_lock" color="[black_half_alpha]"/>
  2615. <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_lock" color="[black_half_alpha]"/>
  2616.  
  2617. <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_lock" color="[black_half_alpha]"/>
  2618. <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_lock" color="[black_half_alpha]"/> -->
  2619.  
  2620. <sprite depth="2" name="sprOnOff" width="24" height="24" pos="25,-2" color="[iconColor]" sprite="ui_game_symbol_lock"/>
  2621. <label depth="2" name="lblOnOff" pos="0,-4" justify="center" text="TURN ON" text_key="xuiTurnOn" font_size="24" />
  2622. </rect>
  2623. </rect>
  2624. </window>
  2625.  
  2626. <window name="windowPowerRangedTrapOptions" width="228" height="97" panel="Left" controller="PowerRangedTrapOptions" cursor_area="true" >
  2627. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  2628. <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_electric_power"/>
  2629. <label style="header.name" text="TARGETING" text_key="xuiTargeting" /> <!-- text_key="btnOptions" -->
  2630. </panel>
  2631.  
  2632. <rect name="content" depth="0" pos="0,-46" height="54" pivot="center">
  2633.  
  2634. <sprite depth="1" color="[darkGrey]" type="sliced" width="228" height="50" pos="0,-3" />
  2635.  
  2636. <grid name="stats" rows="1" cols="1" pos="3,0" cell_width="223" cell_height="60" repeat_content="false" >
  2637. <rect name="pnlTargeting">
  2638. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="228" height="52" color="[black]" type="sliced" fillcenter="false" />
  2639. <sprite depth="1" color="[mediumGrey]" type="sliced" width="225" height="49" pos="0,-3" />
  2640.  
  2641. <!-- <label justify="center" text="TARGETING" pos="3, -10" /> -->
  2642. <button depth="4" name="btnTargetSelf" style="icon30px, press, hover" pos="35,-25" sprite="ui_game_symbol_character" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetSelf" sound="[paging_click]" />
  2643.  
  2644. <button depth="4" name="btnTargetAllies" style="icon30px, press, hover" pos="85,-25" sprite="ui_game_symbol_allies" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetAllies" sound="[paging_click]" />
  2645.  
  2646. <button depth="4" name="btnTargetStrangers" style="icon30px, press, hover" pos="135,-25" sprite="ui_game_symbol_knife" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetStrangers" sound="[paging_click]" />
  2647.  
  2648. <button depth="4" name="btnTargetZombies" style="icon30px, press, hover" pos="185,-25" sprite="ui_game_symbol_zombie" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetZombies" sound="[paging_click]" />
  2649. </rect>
  2650. </grid>
  2651. </rect>
  2652.  
  2653. </window>
  2654.  
  2655. <window name="windowMaterials" width="529" height="730" panel="Left" normal_color="[iconColor]" cursor_area="true" controller="MaterialWindow">
  2656. <!--#$-IGS END.-$#-->
  2657. <rect pos="-100,-25">
  2658. <panel name="header" height="43" depth="0" disableautobackground="true">
  2659. <sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>
  2660. <sprite depth="2" name="windowicon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_paint_bucket"/>
  2661. <label style="header.name" text="MATERIALS" text_key="xuiMaterials" />
  2662. <label depth="2" name="resultCount" width="150" height="32" text="64/256 MATERIALS" color="[lightGrey]" font_size="32"
  2663. justify="right" anchor_side="right" pivot="right" anchor_run_once="false" anchor_offset="-10,0"/>
  2664. </panel>
  2665.  
  2666. <sprite depth="1" name="background" color="[darkGrey]" type="sliced" pos="2,-49" width="524" height="49" />
  2667.  
  2668. <rect depth="2" name="searchControls" width="522" height="43" pos="3,-49">
  2669. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="528" height="52" color="[black]" type="sliced" fillcenter="false" />
  2670. <button depth="4" name="paintbrush" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_paint_brush" pivot="center" tooltip_key="xuiPaintBrush" sound="[paging_click]" selected="true" />
  2671. <button depth="4" name="paintroller" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_paint_roller" pivot="center" tooltip_key="xuiPaintRoller" sound="[paging_click]" />
  2672.  
  2673. <panel pos="230,0" width="200" disableautobackground="true">
  2674. <sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
  2675. <recipe_search depth="5" name="searchInput"/>
  2676. </panel>
  2677.  
  2678. <panel pos="405,0" width="104" height="43" disableautobackground="true">
  2679. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  2680. <rect depth="4" name="background" pos="37,-7">
  2681. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  2682. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  2683. </rect>
  2684. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  2685. </panel>
  2686. </rect>
  2687.  
  2688.  
  2689. <sprite depth="8" name="backgroundMain" pos="0,-97" width="528" height="675" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" />
  2690. <grid name="queue" rows="9" cols="7" pos="3,-97" cell_width="75" cell_height="75" repeat_content="true" controller="MaterialStackGrid" >
  2691. <material_stack name="0"/>
  2692. </grid>
  2693. </rect>
  2694. </window>
  2695.  
  2696. <window name="windowMaterialInfo" controller="MaterialInfoWindow" width="350" height="275" panel="Center" normal_color="[iconColor]" cursor_area="true">
  2697. <!--#$-IGS END.-$#-->
  2698. <rect pos="-100,-25">
  2699. <panel name="header" height="43" depth="0" disableautobackground="true" >
  2700. <sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>
  2701. <sprite depth="2" name="windowicon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_paint_bucket"/>
  2702. <label style="header.name" text="{materialname}" /> <!-- text_key="xuiCreative" -->
  2703. </panel>
  2704.  
  2705. <sprite depth="1" name="background" color="[mediumGrey]" type="sliced" pos="2,-49" width="348" height="150" />
  2706.  
  2707. <sprite depth="8" name="backgroundMain" pos="100,-47" width="150" height="155" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  2708.  
  2709. <texture depth="9" name="textMaterial" pos="103, -50" width="144" height="149" material="Materials/Transparent Colored" size="144,149" globalopacity="false"/>
  2710.  
  2711. <sprite depth="8" name="backgroundMain" pos="0,-47" width="350" height="275" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  2712.  
  2713.  
  2714. <sprite depth="8" name="backgroundMain" pos="0,-199" width="350" height="123" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  2715. <sprite depth="1" name="background" color="[darkGrey]" type="sliced" pos="2,-199" width="348" height="123" />
  2716.  
  2717. <rect depth="10" height="40" width="340" pos="10,-205">
  2718. <sprite depth="1" name="windowIcon" style="icon30px" pos="2,-2" sprite="ui_game_symbol_paint_brush"/>
  2719. <label depth="1" width="275" pos="40,-2" font_size="26" text="{grouptitle}: [DECEA3]{group}[-] " />
  2720. </rect>
  2721.  
  2722. <rect depth="10" height="40" width="340" pos="10,-245">
  2723. <sprite depth="1" name="windowIcon" style="icon30px" pos="2,-2" sprite="ui_game_symbol_paint_bucket"/>
  2724. <label depth="1" width="275" pos="40,-2" font_size="26" text="{paintcosttitle}: [DECEA3]{paintcost} {paintunit}[-] " />
  2725. </rect>
  2726.  
  2727. <rect depth="10" height="40" width="340" pos="10,-285" visible="{hasperklock}" >
  2728. <sprite depth="1" name="windowIcon" style="icon30px" pos="2,-2" sprite="ui_game_symbol_perk"/>
  2729. <label depth="1" width="275" pos="40,-2" font_size="26" text="{requiredtitle}: [DECEA3]{perk} {perklevel}[-]" />
  2730. </rect>
  2731. </rect>
  2732. </window>
  2733.  
  2734. <!-- Currently made for 21 rows a 5 entity classes -> 105 classes. Commented out variants are for 24 rows -> 120 classes. Any sizing is ok, the code will adopt to the grid size -->
  2735. <!-- <window name="spawnMenu" anchor="CenterTop" pos="-500,-80" width="1000" height="900" controller="SpawnMenu"> -->
  2736. <window name="spawnMenu" anchor="CenterTop" pos="-500,-80" width="1000" height="800" controller="SpawnMenu">
  2737. <panel name="header" pos="0,0" height="43" depth="1" disableautobackground="true" >
  2738. <sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" height="43" color="[black]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.7" />
  2739. <label style="header.name" pos="6,-6" text_key="xuiSpawnEntities" />
  2740. </panel>
  2741. <!-- <panel name="content" pos="0,-46" height="850" depth="1" pivot="center" disableautobackground="true" >
  2742. <sprite depth="6" name="border" sprite="menu_empty3px" pos="0,0" height="850" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
  2743. <sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="846" width="995" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" /> -->
  2744. <panel name="content" pos="0,-46" height="750" depth="1" pivot="center" disableautobackground="true" >
  2745. <sprite depth="6" name="border" sprite="menu_empty3px" pos="0,0" height="750" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
  2746. <sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="746" width="995" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />
  2747.  
  2748. <togglebutton name="toggleLookAtYou" caption_key="xuiSpawnEntitiesLookAtYou" width="192" height="31" pos="7, -7" depth="3" />
  2749.  
  2750. <togglebutton name="toggleSpawn25" caption_key="xuiSpawnEntitiesSpawn25" width="192" height="31" pos="7, -42" depth="3" />
  2751.  
  2752. <togglebutton name="toggleFromDynamic" caption_key="xuiSpawnEntitiesDynamicSpawner" width="192" height="31" pos="404, -42" depth="3" />
  2753.  
  2754. <togglebutton name="toggleFromStatic" caption_key="xuiSpawnEntitiesStaticSpawner" width="192" height="31" pos="603, -42" depth="3" />
  2755.  
  2756. <togglebutton name="toggleFromBiome" caption_key="xuiSpawnEntitiesBiomeSpawner" width="192" height="31" pos="802, -42" depth="3" />
  2757.  
  2758. <!-- <grid name="entities" pos="2,-78" rows="24" cols="5" width="995" height="800" cell_width="199" cell_height="28" repeat_content="true"> -->
  2759. <grid name="entities" pos="2,-78" rows="21" cols="5" width="995" height="700" cell_width="199" cell_height="28" repeat_content="true">
  2760. <simplebutton name="btnSpawn" depth="3" pos="0, 0" width="200" height="28" caption="-SpawnName-" />
  2761. </grid>
  2762.  
  2763. <!-- <rect name="btnLevelStartPoint" depth="3" pos="104, -783" width="190" height="31" disableautobackground="true"> -->
  2764. <simplebutton name="btnLevelStartPoint" depth="3" pos="104, -683" width="190" height="32" caption_key="xuiSpawnEntitiesLevelStartPoint" />
  2765.  
  2766. <!-- <rect name="btnEntitySpawner" depth="3" pos="303, -783" width="190" height="31" disableautobackground="true"> -->
  2767. <simplebutton name="btnEntitySpawner" depth="3" pos="303, -683" width="190" height="32" caption_key="xuiSpawnEntitiesEntitySpawner" />
  2768.  
  2769. <!-- <rect name="btnSleeperVolume" depth="3" pos="502, -783" width="190" height="31" disableautobackground="true"> -->
  2770. <simplebutton name="btnSleeperVolume" depth="3" pos="502, -683" width="190" height="32" caption_key="xuiSpawnEntitiesSleeperVolume" />
  2771.  
  2772. <!-- <rect name="btnSleeperSpawner" depth="3" pos="701, -783" width="190" height="31" disableautobackground="true"> -->
  2773. <simplebutton name="btnSleeperSpawner" depth="3" pos="701, -683" width="190" height="32" caption_key="xuiSpawnEntitiesSleeperSpawner" />
  2774. </panel>
  2775. </window>
  2776.  
  2777. <window name="ingameMenu" anchor="LeftTop" pos="20,-20" width="250" height="200" controller="InGameMenuWindow" cursor_area="true">
  2778. <!--
  2779. <panel name="content" pos="0,0" height="200" depth="1" pivot="center" disableautobackground="true" >
  2780. <sprite depth="2" name="border" sprite="menu_empty3px" pos="0,0" height="200" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
  2781. <sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="196" width="246" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />
  2782. -->
  2783. <grid name="buttons" pos="0, -0" cols="1" width="250" cell_width="250" cell_height="56" arrangement="vertical" repeat_content="false" >
  2784. <simplebutton name="btnOptions" depth="3" width="250" height="46" caption_key="xuiMenuOptions" font_size="40" />
  2785. <simplebutton name="btnSave" depth="3" width="250" height="46" caption_key="xuiMenuSave" font_size="40" />
  2786. <simplebutton name="btnExit" depth="3" width="250" height="46" caption_key="xuiMenuExit" font_size="40" />
  2787. </grid>
  2788. <!-- </panel> -->
  2789. </window>
  2790.  
  2791. <window name="woPropsSleeperVolume" anchor="CenterTop" pos="-500,-80" width="1000" height="800" controller="WoPropsSleeperVolume">
  2792. <panel name="header" pos="0,0" height="43" depth="1" disableautobackground="true" >
  2793. <sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" height="43" color="[black]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.7" />
  2794. <label style="header.name" pos="6,-6" text_key="xuiSleeperVolume" />
  2795. </panel>
  2796. <panel name="content" pos="0,-46" height="750" depth="1" pivot="center" disableautobackground="true" >
  2797. <sprite depth="6" name="border" sprite="menu_empty3px" pos="0,0" height="750" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
  2798. <sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="746" width="995" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />
  2799.  
  2800. <table columns="1" padding="0,10" >
  2801. <grid name="stats" depth="3" cols="2" cell_width="200" cell_height="32" arrangement="horizontal" repeat_content="false" hide_inactive="false" >
  2802. <label text_key="xuiSleeperVolumeIndex" width="195" height="32" justify="right" pivot="left" />
  2803. <label name="labelIndex" text="Test" pivot="left" height="32" />
  2804. <label text_key="xuiSleeperVolumePosition" width="195" height="32" justify="right" pivot="left" />
  2805. <label name="labelPosition" text="Test" pivot="left" height="32" />
  2806. <label text_key="xuiSleeperVolumeSize" width="195" height="32" justify="right" pivot="left" />
  2807. <label name="labelSize" text="Test" pivot="left" height="32" />
  2808. <label text_key="xuiSleeperVolumeCount" width="195" height="32" justify="right" pivot="left" />
  2809. <label name="labelSleeperCount" text="Test" pivot="left" height="32" />
  2810. <label height="1" />
  2811. <togglebutton name="toggleLootVolume" caption_key="xuiSleeperVolumeLootVolume" left="10" />
  2812. </grid>
  2813.  
  2814. <rect>
  2815. <grid name="gamestagestatgrid" depth="3" cols="2" cell_width="200" cell_height="32" arrangement="horizontal" repeat_content="false" hide_inactive="false">
  2816. <label text_key="xuiSleeperVolumeStageAdjust" width="195" height="32" justify="right" pivot="left" />
  2817. <label name="labelGameStageAdjust" text="Test" pivot="left" height="32" />
  2818. </grid>
  2819. <simplebutton name="btnClearGameStageAdjust" width="200" height="32" caption_key="xuiClear" pos="990,16" pivot="right" />
  2820. <grid name="gamestageadjustsgrid" depth="3" cols="4" rows="2" pos="100,-20" cell_width="202" cell_height="34" arrangement="horizontal" repeat_content="true">
  2821. <simplebutton name="button" width="200" height="32" caption="x" />
  2822. </grid>
  2823. </rect>
  2824.  
  2825. <rect>
  2826. <grid name="spawnerstatgrid" depth="3" cols="2" cell_width="200" cell_height="32" arrangement="horizontal" repeat_content="false" hide_inactive="false">
  2827. <label text_key="xuiSleeperVolumeSpawner" width="195" height="32" justify="right" pivot="left" />
  2828. <label name="labelSpawner" text="Test" pivot="left" height="32" />
  2829. </grid>
  2830. <rect name="spawners" pos="100,-20" width="814" height="386" controller="SpawnersList">
  2831. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  2832.  
  2833. <rect depth="4" name="searchControls" height="44" pos="0,-0">
  2834. <sprite depth="8" name="backgroundMain" sprite="menu_empty" color="[black]" type="sliced" fillcenter="false" />
  2835.  
  2836. <sprite depth="4" name="searchIcon" style="icon30px" pos="5,-22" sprite="ui_game_symbol_search" pivot="Left"/>
  2837. <textfield name="searchInput" depth="5" pos="40,-22" width="160" height="30" pivot="Left" />
  2838.  
  2839. <panel pos="702,0" width="98" height="43" disableautobackground="true">
  2840. <button depth="4" name="pageDown" style="icon30px, press" pos="17,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
  2841. <rect depth="4" pos="34,-7" >
  2842. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  2843. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  2844. </rect>
  2845. <button depth="4" name="pageUp" style="icon30px, press" pos="81,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
  2846. </panel>
  2847. </rect>
  2848.  
  2849. <grid name="list" depth="2" rows="10" cols="3" pos="0,-44" height="340" cell_width="270" cell_height="34" repeat_content="true" arrangement="vertical" >
  2850. <spawners_entry width="274" height="34" />
  2851. </grid>
  2852. </rect>
  2853. </rect>
  2854.  
  2855. </table>
  2856. </panel>
  2857. </window>
  2858.  
  2859. <window name="editorPanelSelector" anchor="RightTop" pos="-320,-30" width="300" height="50" controller="EditorPanelSelector" cursor_area="true">
  2860. <sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" height="46" color="[black]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.7" />
  2861. <label name="lblWindowName" depth="2" pos="294,-23" width="200" text="{panelname}" pivot="Right" justify="right" />
  2862.  
  2863. <grid name="buttons" pos="5, -23" depth="3" rows="1" width="180" cell_width="36" cell_height="32" arrangement="horizontal" repeat_content="false" >
  2864. <!-- button name has to match window group name (case sensitive) -->
  2865. <button style="press, hover" name="ingameDebugMenu" tooltip_key="xuiIngameDebugMenu" sprite="ui_game_symbol_tool_smithing" sound="[paging_click]" width="32" height="32" hoverscale="1.25" pivot="left" collider_scale="1.5"/>
  2866. <button style="press, hover" name="levelTools" tooltip_key="xuiLevelTools" sprite="ui_game_symbol_resource" visible="{is_editmode}" sound="[paging_click]" width="32" height="32" hoverscale="1.25" pivot="left" collider_scale="1.5"/>
  2867. <button style="press, hover" name="prefabList" tooltip_key="xuiPrefabList" sprite="ui_game_symbol_map_town" visible="{is_editmode}" sound="[paging_click]" width="32" height="32" hoverscale="1.25" pivot="left" collider_scale="1.5"/>
  2868. </grid>
  2869. </window>
  2870.  
  2871. <window name="ingameDebugMenu" anchor="RightTop" pos="-320,-80" width="300" height="920" controller="InGameDebugMenu" cursor_area="true">
  2872. <panel name="content" depth="1" pivot="center" disableautobackground="true" >
  2873. <sprite depth="2" name="border" sprite="menu_empty3px" pos="0,0" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
  2874. <sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="916" width="296" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />
  2875.  
  2876. <simplebutton name="btnSuicide" depth="3" pos="5, -8" width="290" height="32" caption_key="xuiDebugMenuSuicide" />
  2877.  
  2878. <panel name="boxTeleport" pos="5, -46" width="290" height="115" depth="3" pivot="center" disableautobackground="true" >
  2879. <sprite depth="2" name="border" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
  2880. <sprite depth="1" name="backgroundMain" sprite="menu_empty3px" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.8" />
  2881.  
  2882. <label text_key="xuiDebugTeleportEW" depth="3" pos="7, -6" name="teleportLabelX" font_size="28" color="[white]" width="75" justify="right" />
  2883. <textfield name="teleportX" depth="3" pos="85,-6" width="198" height="30" character_limit="6" validation="integer" />
  2884.  
  2885. <label text_key="xuiDebugTeleportNS" depth="3" pos="7, -40" name="teleportLabelZ" font_size="28" color="[white]" width="75" justify="right" />
  2886. <textfield name="teleportZ" depth="3" pos="85,-40" width="198" height="30" character_limit="6" validation="integer" />
  2887.  
  2888. <simplebutton name="btnTeleport" depth="3" pos="7, -77" width="277" height="32" caption_key="xuiDebugMenuTeleport" />
  2889. </panel>
  2890.  
  2891. <simplebutton name="btnRecalcLight" depth="3" pos="5, -169" width="290" height="32" caption_key="xuiDebugMenuRecalcLight" />
  2892.  
  2893. <simplebutton name="btnRecalcStability" depth="3" pos="5, -205" width="290" height="32" caption_key="xuiDebugMenuRecalcStability" />
  2894.  
  2895. <simplebutton name="btnReloadChunks" depth="3" pos="5, -241" width="290" height="32" caption_key="xuiDebugMenuReloadChunks" />
  2896.  
  2897. <label text="Ticks: {gameTicks}" depth="3" pos="5, -274" name="gameTicksLabel" font_size="28" color="[white]" width="290" />
  2898.  
  2899. <debugslider name="sliderDayRect" depth="3" pos="5, -302" width="290" />
  2900. <debugslider name="sliderTimeRect" depth="3" pos="5, -366" width="290" />
  2901. <debugslider name="sliderSpeedRect" depth="3" pos="5, -434" width="290" />
  2902.  
  2903. <grid name="toggles" pos="5, -506" cols="1" width="290" cell_width="290" cell_height="34" arrangement="vertical" repeat_content="false" >
  2904. <togglebutton name="toggleFlyMode" caption_key="xuiDebugMenuFlyMode" width="290" height="32" depth="3" />
  2905. <togglebutton name="toggleGodMode" caption_key="xuiDebugMenuGodMode" width="290" height="32" depth="3" />
  2906. <togglebutton name="toggleNoCollisionMode" caption_key="xuiDebugMenuNoCollision" width="290" height="32" depth="3" />
  2907. <togglebutton name="toggleInvisibileMode" caption_key="xuiDebugMenuInvisible" width="290" height="32" depth="3" />
  2908. <togglebutton name="toggleSaving" caption_key="xuiDebugMenuSavingActive" width="290" height="32" depth="3" />
  2909. <togglebutton name="togglePhysics" caption_key="xuiDebugMenuPhysicsActive" width="290" height="32" depth="3" />
  2910. <togglebutton name="toggleTicking" caption_key="xuiDebugMenuTickingActive" width="290" height="32" depth="3" />
  2911. <togglebutton name="toggleDirectorNodes" caption_key="xuiDebugMenuDirectorNodes" width="290" height="32" depth="3" />
  2912. <togglebutton name="toggleDebugShaders" caption_key="xuiDebugMenuShowStability" width="290" height="32" depth="3" />
  2913. <togglebutton name="toggleDecorations" caption_key="xuiDebugMenuDecorations" width="290" height="32" depth="3" />
  2914. <togglebutton name="toggleEntityTasks" caption_key="xuiDebugMenuEntityTasks" width="290" height="32" depth="3" />
  2915. <togglebutton name="toggleLightPerformance" caption_key="xuiDebugMenuShowLightPerf" width="290" height="32" depth="3" />
  2916. <togglebutton name="toggleStabilityGlue" caption_key="xuiDebugMenuShowStabilityGlue" width="290" height="32" depth="3" />
  2917. </grid>
  2918.  
  2919. </panel>
  2920. </window>
  2921.  
  2922. <window name="levelTools" anchor="RightTop" pos="-320,-80" width="300" height="920" controller="LevelToolsWindow" cursor_area="true">
  2923. <panel name="content" depth="1" pivot="center" disableautobackground="true" >
  2924. <sprite depth="2" name="border" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
  2925. <sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="916" width="296" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />
  2926.  
  2927. <grid name="buttons" pos="5, -8" cols="1" rows="26" width="290" cell_width="240" cell_height="34" arrangement="vertical" repeat_content="true" hide_inactive="false" >
  2928. <rect>
  2929. <togglebutton name="toggle" caption="" width="290" height="32" depth="3" />
  2930. <simplebutton name="button" caption="" width="290" height="32" depth="3" />
  2931. </rect>
  2932. </grid>
  2933. </panel>
  2934. </window>
  2935.  
  2936. <window name="prefabList" anchor="RightTop" pos="-320,-80" width="300" height="920" controller="PrefabList" cursor_area="true">
  2937. <panel name="content" depth="1" pivot="center" disableautobackground="true" >
  2938. <sprite depth="3" name="border" sprite="menu_empty3px" pos="0,0" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
  2939. <sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="916" width="296" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />
  2940.  
  2941. <rect name="folders" pos="0,0" height="250" controller="PrefabFolderList">
  2942. <sprite depth="8" name="backgroundMain" sprite="menu_empty" color="[black]" type="sliced" fillcenter="false" />
  2943.  
  2944. <rect depth="4" name="searchControls" height="44" pos="0,-0">
  2945. <sprite depth="8" name="backgroundMain" sprite="menu_empty2px" color="[black]" type="sliced" fillcenter="false" />
  2946.  
  2947. <sprite depth="4" name="searchIcon" style="icon30px" pos="5,-22" sprite="ui_game_symbol_search" pivot="Left"/>
  2948. <textfield name="searchInput" depth="5" pos="40,-22" width="160" height="30" pivot="Left" />
  2949.  
  2950. <panel pos="202,0" width="98" height="43" disableautobackground="true">
  2951. <button depth="4" name="pageDown" style="icon30px, press" pos="17,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
  2952. <rect depth="4" pos="34,-7" >
  2953. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  2954. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  2955. </rect>
  2956. <button depth="4" name="pageUp" style="icon30px, press" pos="81,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
  2957. </panel>
  2958. </rect>
  2959.  
  2960. <grid name="list" depth="2" rows="8" cols="1" pos="0,-44" height="240" cell_width="300" cell_height="30" repeat_content="true" arrangement="vertical" >
  2961. <prefab_folder_entry width="300" height="30" />
  2962. </grid>
  2963. </rect>
  2964.  
  2965. <rect name="files" pos="0,-295" height="376" controller="PrefabFileList">
  2966. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  2967.  
  2968. <rect depth="4" name="searchControls" height="44" pos="0,-0">
  2969. <sprite depth="8" name="backgroundMain" sprite="menu_empty" color="[black]" type="sliced" fillcenter="false" />
  2970.  
  2971. <sprite depth="4" name="searchIcon" style="icon30px" pos="5,-22" sprite="ui_game_symbol_search" pivot="Left"/>
  2972. <textfield name="searchInput" depth="5" pos="40,-22" width="160" height="30" pivot="Left" />
  2973.  
  2974. <panel pos="202,0" width="98" height="43" disableautobackground="true">
  2975. <button depth="4" name="pageDown" style="icon30px, press" pos="17,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
  2976. <rect depth="4" pos="34,-7" >
  2977. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  2978. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  2979. </rect>
  2980. <button depth="4" name="pageUp" style="icon30px, press" pos="81,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
  2981. </panel>
  2982. </rect>
  2983.  
  2984. <grid name="list" depth="2" rows="18" cols="1" pos="0,-44" height="540" cell_width="300" cell_height="30" repeat_content="true" arrangement="vertical" >
  2985. <prefab_file_entry width="300" height="30" />
  2986. </grid>
  2987. </rect>
  2988.  
  2989. <!--
  2990. <panel name="previewFrame" depth="0" pos="0,-680" width="250" height="200" on_hover="true" disableautobackground="true" snap="false">
  2991. <sprite depth="8" name="backgroundMain" sprite="menu_empty" color="[black]" type="sliced" fillcenter="false" />
  2992. <texture depth="2" name="prefabPreview" material="Materials/Transparent Colored" globalopacity="false"/>
  2993. </panel>
  2994. -->
  2995.  
  2996. <grid name="buttons" pos="5, -885" cols="3" rows="1" width="290" cell_width="99" cell_height="40" arrangement="horizontal" repeat_content="false" >
  2997. <simplebutton name="btnLoad" depth="3" caption_key="xuiPrefabsLoad" width="93" height="30" font_size="30" />
  2998. <simplebutton name="btnLoadNext" depth="3" caption_key="xuiPrefabsLoadNext" width="93" height="30" font_size="30" />
  2999. <simplebutton name="btnSave" depth="3" caption_key="xuiPrefabsSave" width="93" height="30" font_size="30" />
  3000. </grid>
  3001. </panel>
  3002. <panel name="content" pos="-270,-46" width="250" height="220" depth="1" pivot="center" disableautobackground="true" >
  3003. <sprite depth="3" name="border" sprite="menu_empty3px" pos="0,0" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
  3004. <sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="216" width="246" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />
  3005.  
  3006. <panel name="boxGroundGrid" pos="5, -5" width="240" height="79" depth="3" pivot="center" disableautobackground="true" >
  3007. <sprite depth="2" name="border" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
  3008. <sprite depth="1" name="backgroundMain" sprite="menu_empty3px" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.8" />
  3009.  
  3010. <togglebutton name="toggleGroundGrid" caption_key="xuiShowGroundGrid" width="227" height="32" pos="7, -7" depth="3" />
  3011. <simplebutton name="btnMoveGroundGridUp" caption_key="xuiShowMoveGroundGridUp" depth="3" pos="7,-40" width="111" height="32" font_size="30" />
  3012. <simplebutton name="btnMoveGroundGridDown" caption_key="xuiShowMoveGroundGridDown" depth="3" pos="123,-40" width="111" height="32" font_size="30" />
  3013. </panel>
  3014.  
  3015. <panel name="boxReplacePaintIds" pos="5, -90" width="240" height="115" depth="3" pivot="center" disableautobackground="true" >
  3016. <sprite depth="2" name="border" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
  3017. <sprite depth="1" name="backgroundMain" sprite="menu_empty3px" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.8" />
  3018.  
  3019. <label text_key="xuiReplacePaintIdsOld" depth="3" pos="7, -6" name="oldIdLabel" font_size="28" color="[white]" width="75" justify="right" />
  3020. <textfield name="txtOldId" depth="3" pos="85,-6" width="148" height="30" character_limit="6" validation="integer" />
  3021.  
  3022. <label text_key="xuiReplacePaintIdsNew" depth="3" pos="7, -40" name="newIdLabel" font_size="28" color="[white]" width="75" justify="right" />
  3023. <textfield name="txtNewId" depth="3" pos="85,-40" width="148" height="30" character_limit="6" validation="integer" />
  3024.  
  3025. <simplebutton name="btnReplacePaintIds" depth="3" pos="7, -77" width="227" height="32" caption_key="xuiReplacePaintIdsButton" />
  3026. </panel>
  3027. </panel>
  3028. </window>
  3029.  
  3030. <window name="windowPowerCameraControl" pos="-600,450" width="1200" height="810" anchor="CenterCenter" controller="CameraWindow" visible="false">
  3031. <panel style="header.panel">
  3032. <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_map_cursor"/>
  3033. <label style="header.name" text="Camera Control" text_key="xuiCameraControl" />
  3034. </panel>
  3035. <panel depth="10005" pos="0,-46" name="cameraDrag" width="100%" height="100%" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" style="drag">
  3036. <texture depth="10006" pos="3,-3" name="camera" material="Materials/Transparent Colored" width="1194" height="804" globalopacity="false"/>
  3037. </panel>
  3038. </window>
  3039.  
  3040. <window name="windowPowerCameraControlPreview" width="228" height="128" panel="Left" controller="CameraWindow" cursor_area="true">
  3041. <panel style="header.panel">
  3042. <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_search"/>
  3043. <label style="header.name" text="Camera Preview" text_key="xuiCameraPreview" />
  3044. </panel>
  3045. <panel pos="0,-46" name="cameraClick" width="100%" height="100%" depth="2" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" style="press" sound_play_on_press="false">
  3046. <texture depth="105" pos="3,-3" name="camera" material="Materials/Transparent Colored" width="222" height="122" globalopacity="false"/>
  3047. </panel>
  3048. </window>
  3049.  
  3050. <window name="windowForgeOutput" pos="0,-48" width="228" height="152" anchor="CenterTop" panel="Right" cursor_area="true" >
  3051. <panel style="header.panel" pos="0,-40" height="43" depth="1" disableautobackground="false" >
  3052. <sprite style="header.icon" pos="4,-4" sprite="ui_game_symbol_loot_sack"/>
  3053. <label style="header.name" pos="42,-6" text="OUTPUT" text_key="xuiOutput" />
  3054. </panel>
  3055. <rect name="content" depth="0" pos="0,-88" height="150" disablefallthrough="true" on_press="true">
  3056. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="150" color="[black]" type="sliced" fillcenter="false" on_press="true" />
  3057. <grid name="inventory" rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationOutputGrid" repeat_content="true">
  3058. <item_stack name="0"/>
  3059. </grid>
  3060. </rect>
  3061. </window>
  3062.  
  3063. </windows>
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