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- BOOL CInstanceBase::IsGameMaster()
- {
- #ifdef ENABLE_GM_AFFECTS
- if (m_kAffectFlagContainer.IsSet(AFFECT_YMIR_LOW_WIZARD))
- return true;
- if (m_kAffectFlagContainer.IsSet(AFFECT_YMIR_GOD))
- return true;
- if (m_kAffectFlagContainer.IsSet(AFFECT_YMIR_HIGH_WIZARD))
- return true;
- if (m_kAffectFlagContainer.IsSet(AFFECT_YMIR_IMPLEMENTOR))
- return true;
- return false;
- #else
- if (m_kAffectFlagContainer.IsSet(AFFECT_YMIR))
- return true;
- return false;
- #endif
- }
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