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- private function starUpdate(e:Event):void
- {
- var now:uint = getTimer();
- var delta:uint = now - _last;
- for(var i:int = 0; i <_starfield.length; i++)
- {
- _starfield[i].y += speed * delta;
- //_starfield[i].scaleY = speed * .02;
- if(_starfield[i].y > 800 + _starfield[i].height/2)
- {
- _starfield[i].y = -60;
- _starfield[i].x = _rand.gen(0,480);
- }
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