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MonoGame Pipeline Font Error

Jan 17th, 2015
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  1. Unhandled Exception:
  2. System.ArgumentOutOfRangeException: Argument is out of range.
  3. Parameter name: index
  4.   at System.Collections.Generic.List`1[T].get_Item (Int32 index) [0x00000] in <filename unknown>:0
  5.   at System.Collections.ObjectModel.Collection`1[T].get_Item (Int32 index) [0x00000] in <filename unknown>:0
  6.   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.Texture2DWriter.Write (Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentWriter output, Microsoft.Xna.Framework.Content.Pipeline.Graphics.Texture2DContent value) [0x00000] in <filename unknown>:0
  7.   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentTypeWriter`1[Microsoft.Xna.Framework.Content.Pipeline.Graphics.Texture2DContent].Write (Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentWriter output, System.Object value) [0x00000] in <filename unknown>:0
  8.   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentWriter.WriteObject[Texture2DContent] (Microsoft.Xna.Framework.Content.Pipeline.Graphics.Texture2DContent value) [0x00000] in <filename unknown>:0
  9.   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.SpriteFontContentWriter.Write (Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentWriter output, Microsoft.Xna.Framework.Content.Pipeline.Graphics.SpriteFontContent value) [0x00000] in <filename unknown>:0
  10.   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentTypeWriter`1[Microsoft.Xna.Framework.Content.Pipeline.Graphics.SpriteFontContent].Write (Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentWriter output, System.Object value) [0x00000] in <filename unknown>:0
  11.   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentWriter.WriteObject[Object] (System.Object value) [0x00000] in <filename unknown>:0
  12.   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentCompiler.Compile (System.IO.Stream stream, System.Object content, TargetPlatform targetPlatform, GraphicsProfile targetProfile, Boolean compressContent, System.String rootDirectory, System.String referenceRelocationPath) [0x00000] in <filename unknown>:0
  13.   at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.WriteXnb (System.Object content, MonoGame.Framework.Content.Pipeline.Builder.PipelineBuildEvent pipelineEvent) [0x00000] in <filename unknown>:0
  14.   at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.BuildContent (MonoGame.Framework.Content.Pipeline.Builder.PipelineBuildEvent pipelineEvent, MonoGame.Framework.Content.Pipeline.Builder.PipelineBuildEvent cachedEvent, System.String eventFilepath) [0x00000] in <filename unknown>:0
  15.   at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.BuildContent (System.String sourceFilepath, System.String outputFilepath, System.String importerName, System.String processorName, Microsoft.Xna.Framework.Content.Pipeline.OpaqueDataDictionary processorParameters) [0x00000] in <filename unknown>:0
  16.   at MGCB.BuildContent.Build (System.Int32& successCount, System.Int32& errorCount) [0x00000] in <filename unknown>:0
  17.   at MGCB.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
  18. [ERROR] FATAL UNHANDLED EXCEPTION: System.ArgumentOutOfRangeException: Argument is out of range.
  19. Parameter name: index
  20.   at System.Collections.Generic.List`1[T].get_Item (Int32 index) [0x00000] in <filename unknown>:0
  21.   at System.Collections.ObjectModel.Collection`1[T].get_Item (Int32 index) [0x00000] in <filename unknown>:0
  22.   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.Texture2DWriter.Write (Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentWriter output, Microsoft.Xna.Framework.Content.Pipeline.Graphics.Texture2DContent value) [0x00000] in <filename unknown>:0
  23.   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentTypeWriter`1[Microsoft.Xna.Framework.Content.Pipeline.Graphics.Texture2DContent].Write (Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentWriter output, System.Object value) [0x00000] in <filename unknown>:0
  24.   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentWriter.WriteObject[Texture2DContent] (Microsoft.Xna.Framework.Content.Pipeline.Graphics.Texture2DContent value) [0x00000] in <filename unknown>:0
  25.   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.SpriteFontContentWriter.Write (Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentWriter output, Microsoft.Xna.Framework.Content.Pipeline.Graphics.SpriteFontContent value) [0x00000] in <filename unknown>:0
  26.   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentTypeWriter`1[Microsoft.Xna.Framework.Content.Pipeline.Graphics.SpriteFontContent].Write (Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentWriter output, System.Object value) [0x00000] in <filename unknown>:0
  27.   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentWriter.WriteObject[Object] (System.Object value) [0x00000] in <filename unknown>:0
  28.   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentCompiler.Compile (System.IO.Stream stream, System.Object content, TargetPlatform targetPlatform, GraphicsProfile targetProfile, Boolean compressContent, System.String rootDirectory, System.String referenceRelocationPath) [0x00000] in <filename unknown>:0
  29.   at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.WriteXnb (System.Object content, MonoGame.Framework.Content.Pipeline.Builder.PipelineBuildEvent pipelineEvent) [0x00000] in <filename unknown>:0
  30.   at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.BuildContent (MonoGame.Framework.Content.Pipeline.Builder.PipelineBuildEvent pipelineEvent, MonoGame.Framework.Content.Pipeline.Builder.PipelineBuildEvent cachedEvent, System.String eventFilepath) [0x00000] in <filename unknown>:0
  31.   at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.BuildContent (System.String sourceFilepath, System.String outputFilepath, System.String importerName, System.String processorName, Microsoft.Xna.Framework.Content.Pipeline.OpaqueDataDictionary processorParameters) [0x00000] in <filename unknown>:0
  32.   at MGCB.BuildContent.Build (System.Int32& successCount, System.Int32& errorCount) [0x00000] in <filename unknown>:0
  33.   at MGCB.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
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