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Stalker SoC alife stutter fix

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Nov 19th, 2021
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  1. [organizations] ; a list of organization sections
  2. agroprom
  3. militaries
  4. scientists
  5.  
  6. [agroprom]
  7. name = "Agroprom Research Institute" ; organization public name
  8. discoveries = discovery_magnet,discovery_magnetic_field,discovery_electro_magnetic_force ; discoveries can be discovered
  9. join_probability = 1.0 ; a probability to join zone investigations
  10. left_probability = 0.1 ; a probability to left zone investigations
  11. trader_rank = 1 ; rank of the trader to deal with
  12.  
  13. [militaries]
  14. name = "KGB : Special Purpose Forces" ; organization public name
  15. discoveries = discovery_magnetic_field,discovery_electro_magnetic_force,discovery_magnetic_battery ; discoveries can be discovered
  16. join_probability = 1.0 ; a probability to join zone investigations
  17. left_probability = 0.1 ; a probability to left zone investigations
  18. trader_rank = 1 ; rank of the trader to deal with
  19.  
  20. [scientists]
  21. name = "NASA: Scientific Laboratory" ; organization public name
  22. discoveries = discovery_magnet,discovery_electro_magnetic_force,discovery_magnetic_battery ; discoveries can be discovered
  23. join_probability = 1.0 ; a probability to join zone investigations
  24. left_probability = 0.1 ; a probability to left zone investigations
  25. trader_rank = 1 ; rank of the trader to deal with
  26.  
  27. [Japan_Lab]
  28. name = "Japan Research Laboratories" ; organization public name
  29. discoveries = discovery_magnet,discovery_magnetic_field,discovery_electro_magnetic_force ; discoveries can be discovered
  30. join_probability = 0.2 ; a probability to join zone investigations
  31. left_probability = 0.2 ; a probability to left zone investigations
  32. trader_rank = 1 ; rank of the trader to deal with
  33.  
  34. [USA_Lab]
  35. name = "USA Research Laboratories" ; organization public name
  36. discoveries = discovery_magnet,discovery_magnetic_field,discovery_electro_magnetic_force ; discoveries can be discovered
  37. join_probability = 0.2 ; a probability to join zone investigations
  38. left_probability = 0.2 ; a probability to left zone investigations
  39. trader_rank = 1 ; rank of the trader to deal with
  40.  
  41. [Uzbekistan_Lab]
  42. name = "Uzbekistan Research Laboratories" ; organization public name
  43. discoveries = discovery_magnet,discovery_magnetic_field,discovery_electro_magnetic_force ; discoveries can be discovered
  44. join_probability = 0.2 ; a probability to join zone investigations
  45. left_probability = 0.2 ; a probability to left zone investigations
  46. trader_rank = 1 ; rank of the trader to deal with
  47.  
  48. [Soviet_Lab]
  49. name = "USSR Research Laboratories" ; organization public name
  50. discoveries = discovery_magnet,discovery_magnetic_field,discovery_electro_magnetic_force ; discoveries can be discovered
  51. join_probability = 0.4 ; a probability to join zone investigations
  52. left_probability = 0.1 ; a probability to left zone investigations
  53. trader_rank = 1 ; rank of the trader to deal with
  54.  
  55. [discovery_magnet]
  56. name = "Surrealistics effect of magnet" ; discovery public name
  57. success_probability = 0.4 ; a probability to make a discovery
  58. destroy_probability = 0.1 ; a probability to make an excident during investigations
  59. result_probability = 0.5 ; discovery getting result probability
  60. unfreeze_probability = 0.1 ; discovery freeze probability after destruction
  61. demand_on_success = af_medusa,3,15,50,350 ; artefacts per week (section, count, price)
  62. artefacts = af_medusa,10,510 ; artefacts to make a discovery
  63. discovery_dependence = ; if this discoveries are invented, then this
  64. sections = m_detector ; sections of the objects being invented after this discovery
  65. already_invented = 0 ; bool, if discovery has been already invented
  66.  
  67. [discovery_magnetic_field]
  68. name = "Magnetic force field" ; discovery public name
  69. success_probability = 0.3 ; a probability to make a discovery
  70. destroy_probability = 0.3 ; a probability to make an excident during investigations
  71. result_probability = 0.4 ; discovery getting result probability
  72. unfreeze_probability = 0.2 ; discovery freeze probability after destruction
  73. demand_on_success = af_medusa,3,20,70,450 ; artefacts per week (section, count, price)
  74. artefacts = af_medusa,30,630 ; artefacts to make a discovery
  75. discovery_dependence = ;discovery_magnet ; if this discoveries are invented, then this
  76. sections = wpn_fn2000 ; sections of the objects being invented after this discovery
  77. already_invented = 0 ; bool, if discovery has been already invented
  78.  
  79. [discovery_electro_magnetic_force]
  80. name = "Electro magnetic force" ; discovery public name
  81. success_probability = 0.2 ; a probability to make a discovery
  82. destroy_probability = 0.3 ; a probability to make an excident during investigations
  83. result_probability = 0.7 ; discovery getting result probability
  84. unfreeze_probability = 0.2 ; discovery freeze probability after destruction
  85. demand_on_success = af_medusa,4,8,50,150 ; artefacts per week (section, count_min, count_max, price_min, price_max)
  86. artefacts = af_medusa,10,1000 ; artefacts to make a discovery (section, count, price)
  87. discovery_dependence = ;discovery_magnetic_field ; if this discoveries are invented, then this
  88. sections = ; sections of the objects being invented after this discovery
  89. already_invented = 0 ; bool, if discovery has been already invented
  90.  
  91. [discovery_magnetic_battery]
  92. name = "Magnetic battery" ; discovery public name
  93. success_probability = 0.3 ; a probability to make a discovery
  94. destroy_probability = 0.2 ; a probability to make an excident during investigations
  95. result_probability = 0.7 ; discovery getting result probability
  96. unfreeze_probability = 0.2 ; discovery freeze probability after destruction
  97. demand_on_success = af_medusa,4,8,50,150 ; artefacts per week (section, count_min, count_max, price_min, price_max)
  98. artefacts = af_medusa,5,1200 ; artefacts to make a discovery (section, count, price)
  99. discovery_dependence = discovery_magnetic_field ; if this discoveries are invented, then this
  100. sections = wpn_rpg_7 ; sections of the objects being invented after this discovery
  101. already_invented = 0 ; bool, if discovery has been already invented
  102.  
  103. [discovery_vintorez]
  104. name = "Weapon Vintorez with strong magnetic effects"; discovery public name
  105. success_probability = 0.3 ; a probability to make a discovery
  106. destroy_probability = 0.3 ; a probability to make an excident during investigations
  107. result_probability = 0.6 ; discovery getting result probability
  108. unfreeze_probability = 0.2 ; discovery freeze probability after destruction
  109. demand_on_success = af_medusa,4,8,50,150 ; artefacts per week (section, count_min, count_max, price_min, price_max)
  110. artefacts = af_medusa,7,800 ; artefacts to make a discovery (section, count, price)
  111. discovery_dependence = discovery_magnet ; if this discoveries are invented, then this
  112. sections = m_detector ; sections of the objects being invented after this discovery
  113. already_invented = 0 ; bool, if discovery has been already invented
  114.  
  115. [alife]
  116. schedule_min = 3000 ; milliseconds
  117. schedule_max = 3000 ; milliseconds
  118. process_time = 290000 ; microseconds
  119. update_monster_factor = 0.1
  120. time_factor = 10
  121. normal_time_factor = 10
  122. max_combat_iteration_count = 5
  123. switch_distance = 1000 ; meters
  124. switch_factor = 0.1
  125. start_time = 05:30:00
  126. start_date = 01.05.2012
  127. autosave_interval = 01:05:00
  128. delay_autosave_interval = 00:00:30
  129. objects_per_update = 10 ; edit
  130. start_game_callback = _G.start_game_callback
  131.  
  132. [online_offline_group]
  133. class = ON_OFF_G ; Class identifier
  134. script_binding =
  135.  
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