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- [organizations] ; a list of organization sections
- agroprom
- militaries
- scientists
- [agroprom]
- name = "Agroprom Research Institute" ; organization public name
- discoveries = discovery_magnet,discovery_magnetic_field,discovery_electro_magnetic_force ; discoveries can be discovered
- join_probability = 1.0 ; a probability to join zone investigations
- left_probability = 0.1 ; a probability to left zone investigations
- trader_rank = 1 ; rank of the trader to deal with
- [militaries]
- name = "KGB : Special Purpose Forces" ; organization public name
- discoveries = discovery_magnetic_field,discovery_electro_magnetic_force,discovery_magnetic_battery ; discoveries can be discovered
- join_probability = 1.0 ; a probability to join zone investigations
- left_probability = 0.1 ; a probability to left zone investigations
- trader_rank = 1 ; rank of the trader to deal with
- [scientists]
- name = "NASA: Scientific Laboratory" ; organization public name
- discoveries = discovery_magnet,discovery_electro_magnetic_force,discovery_magnetic_battery ; discoveries can be discovered
- join_probability = 1.0 ; a probability to join zone investigations
- left_probability = 0.1 ; a probability to left zone investigations
- trader_rank = 1 ; rank of the trader to deal with
- [Japan_Lab]
- name = "Japan Research Laboratories" ; organization public name
- discoveries = discovery_magnet,discovery_magnetic_field,discovery_electro_magnetic_force ; discoveries can be discovered
- join_probability = 0.2 ; a probability to join zone investigations
- left_probability = 0.2 ; a probability to left zone investigations
- trader_rank = 1 ; rank of the trader to deal with
- [USA_Lab]
- name = "USA Research Laboratories" ; organization public name
- discoveries = discovery_magnet,discovery_magnetic_field,discovery_electro_magnetic_force ; discoveries can be discovered
- join_probability = 0.2 ; a probability to join zone investigations
- left_probability = 0.2 ; a probability to left zone investigations
- trader_rank = 1 ; rank of the trader to deal with
- [Uzbekistan_Lab]
- name = "Uzbekistan Research Laboratories" ; organization public name
- discoveries = discovery_magnet,discovery_magnetic_field,discovery_electro_magnetic_force ; discoveries can be discovered
- join_probability = 0.2 ; a probability to join zone investigations
- left_probability = 0.2 ; a probability to left zone investigations
- trader_rank = 1 ; rank of the trader to deal with
- [Soviet_Lab]
- name = "USSR Research Laboratories" ; organization public name
- discoveries = discovery_magnet,discovery_magnetic_field,discovery_electro_magnetic_force ; discoveries can be discovered
- join_probability = 0.4 ; a probability to join zone investigations
- left_probability = 0.1 ; a probability to left zone investigations
- trader_rank = 1 ; rank of the trader to deal with
- [discovery_magnet]
- name = "Surrealistics effect of magnet" ; discovery public name
- success_probability = 0.4 ; a probability to make a discovery
- destroy_probability = 0.1 ; a probability to make an excident during investigations
- result_probability = 0.5 ; discovery getting result probability
- unfreeze_probability = 0.1 ; discovery freeze probability after destruction
- demand_on_success = af_medusa,3,15,50,350 ; artefacts per week (section, count, price)
- artefacts = af_medusa,10,510 ; artefacts to make a discovery
- discovery_dependence = ; if this discoveries are invented, then this
- sections = m_detector ; sections of the objects being invented after this discovery
- already_invented = 0 ; bool, if discovery has been already invented
- [discovery_magnetic_field]
- name = "Magnetic force field" ; discovery public name
- success_probability = 0.3 ; a probability to make a discovery
- destroy_probability = 0.3 ; a probability to make an excident during investigations
- result_probability = 0.4 ; discovery getting result probability
- unfreeze_probability = 0.2 ; discovery freeze probability after destruction
- demand_on_success = af_medusa,3,20,70,450 ; artefacts per week (section, count, price)
- artefacts = af_medusa,30,630 ; artefacts to make a discovery
- discovery_dependence = ;discovery_magnet ; if this discoveries are invented, then this
- sections = wpn_fn2000 ; sections of the objects being invented after this discovery
- already_invented = 0 ; bool, if discovery has been already invented
- [discovery_electro_magnetic_force]
- name = "Electro magnetic force" ; discovery public name
- success_probability = 0.2 ; a probability to make a discovery
- destroy_probability = 0.3 ; a probability to make an excident during investigations
- result_probability = 0.7 ; discovery getting result probability
- unfreeze_probability = 0.2 ; discovery freeze probability after destruction
- demand_on_success = af_medusa,4,8,50,150 ; artefacts per week (section, count_min, count_max, price_min, price_max)
- artefacts = af_medusa,10,1000 ; artefacts to make a discovery (section, count, price)
- discovery_dependence = ;discovery_magnetic_field ; if this discoveries are invented, then this
- sections = ; sections of the objects being invented after this discovery
- already_invented = 0 ; bool, if discovery has been already invented
- [discovery_magnetic_battery]
- name = "Magnetic battery" ; discovery public name
- success_probability = 0.3 ; a probability to make a discovery
- destroy_probability = 0.2 ; a probability to make an excident during investigations
- result_probability = 0.7 ; discovery getting result probability
- unfreeze_probability = 0.2 ; discovery freeze probability after destruction
- demand_on_success = af_medusa,4,8,50,150 ; artefacts per week (section, count_min, count_max, price_min, price_max)
- artefacts = af_medusa,5,1200 ; artefacts to make a discovery (section, count, price)
- discovery_dependence = discovery_magnetic_field ; if this discoveries are invented, then this
- sections = wpn_rpg_7 ; sections of the objects being invented after this discovery
- already_invented = 0 ; bool, if discovery has been already invented
- [discovery_vintorez]
- name = "Weapon Vintorez with strong magnetic effects"; discovery public name
- success_probability = 0.3 ; a probability to make a discovery
- destroy_probability = 0.3 ; a probability to make an excident during investigations
- result_probability = 0.6 ; discovery getting result probability
- unfreeze_probability = 0.2 ; discovery freeze probability after destruction
- demand_on_success = af_medusa,4,8,50,150 ; artefacts per week (section, count_min, count_max, price_min, price_max)
- artefacts = af_medusa,7,800 ; artefacts to make a discovery (section, count, price)
- discovery_dependence = discovery_magnet ; if this discoveries are invented, then this
- sections = m_detector ; sections of the objects being invented after this discovery
- already_invented = 0 ; bool, if discovery has been already invented
- [alife]
- schedule_min = 3000 ; milliseconds
- schedule_max = 3000 ; milliseconds
- process_time = 290000 ; microseconds
- update_monster_factor = 0.1
- time_factor = 10
- normal_time_factor = 10
- max_combat_iteration_count = 5
- switch_distance = 1000 ; meters
- switch_factor = 0.1
- start_time = 05:30:00
- start_date = 01.05.2012
- autosave_interval = 01:05:00
- delay_autosave_interval = 00:00:30
- objects_per_update = 10 ; edit
- start_game_callback = _G.start_game_callback
- [online_offline_group]
- class = ON_OFF_G ; Class identifier
- script_binding =
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