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Aug 14th, 2020
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  1. Project Hospital 1.2.21034 - Patch 30
  2.  
  3. Changes
  4. - Finalized support for features coming in the Department of Infectious Diseases DLC
  5. - Added specific state description in technologist's card for taking samples from a patient or giving back results
  6. - Reduced the rate of how quickly dirt accumulates in the hospital, it's now also a tweakable
  7.  
  8. Fixes
  9. - Fixed some role buttons in employee card not working in a couple cases after switching specializations, for example surgery to anesthesiology
  10. - Fixed popup with no treatment showing problem with main treatment of the diagnosis even if the problem is with a treatment of a critical side symptom
  11. - Fixed a few cases of wrong bed reservation not correctly showing patient portraits above their beds
  12. - Fixed unnecessary transport between trauma beds in collapse script
  13. - Fixed internal medicine with missing outpatient staff not causing its icon on main panel to blink
  14. - Fixed a few cases of lying patients clipping through stretchers or CT/MRI
  15. - Fixed ambulances overshooting parking entrance at highest game speed and very low frame rates
  16. - Fixed black screen shown instead of main menu after accidentally setting UI scale to less than the minimum value
  17.  
  18. --------------------------------------------------------------------------------------------------------
  19.  
  20. Project Hospital 1.2.20669 - Patch 29
  21.  
  22. Changes
  23. - Rolled back Unity version for Mac and Linux back to 2018.2.7f1 to hopefully fix a regression with text rendered in bold for certain languages, Windows version needs to stay on 2018.2.17f1 because of Citrix, but we'll also try to put a build with the previous version on a new branch (bold-text-fix).
  24. - Implemented mod compatibility system
  25. - Implemented re-roll of available doctors to ensure getting some interns for hire after getting the 'great interns' reward
  26. - Implemented sending patients to hospitalization from waiting rooms
  27. - Implemented prioritized selection of technologists in the same room if a patient has just finished an examination at radiology
  28. - Blocked building foundations over parking road, allowed only certain surface types, fixed visualization not colored red
  29. - Added ingame 10 min delay to lab procedures before they can be selected by technologists so equipment cabinets with samples can't get reserved by technologists between multiple samplings of one patient
  30. - Increased maximum manual UI scale for 4k resolution by ~25%
  31. - Allowed diagnosed patients to choose a new doctor when waiting (not always returning to the doctor who diagnosed them)
  32. - Disabled counting of planned only rooms in department workload statistics and daily workload statistics
  33. - Implemented opening of matching departments surgery table for ICU patients
  34.  
  35. Fixes
  36. - [Hospital Services] Fixed waiting time still counting when buying medicine
  37. - Fixed technologist easily stolen by another patient if their patient has more examinations scheduled that the can perform
  38. - Fixed doors not placeable if a wall is right next to a locked area, for example next to the road
  39. - Fixed receptionists performing triage only showing 'reserved' as status in their card
  40. - Fixed patient waiting on a tile and department is switched, he does not find a chair on the next department
  41. - Fixed patients from failed events sometimes deleted over midnight prematurely
  42. - Fixed sliders needed to be clicked too far right to get the maximum value
  43. - Fixed possible triggering of both needs scripts and getting called on the same frame
  44. - Fixed distances between two points on the same floor but in disconnected areas not correctly counted in pathfinding
  45. - Fixed doctors that are going to interview lying patients going to a random spot in the room unnecessarily
  46. - Fixed wrong sound for deleting doors (and undo not allowed)
  47. - Fixed ambulance parking allowed on above the ground floors
  48. - Fixed switching main building categories not cancelling prefab move action
  49. - Fixed patients that are both waiting for transport to a procedure and a collapse causing reservation text to flicker in their doctors card
  50. - Fixed patients at trauma centers too eager to get covered
  51. - Fixed characters walking through tables when there's no path clear of objects by setting higher path cost to blocking center objects than blocking wall-attached wall objects like eye test
  52. - Fixed validation icon in management not showing for internal medicine
  53. - Fixed patients with critcal symptoms not switched to other department when treatments cant be prescribed at their current one
  54. - Fixed missing wc door in Challenge 2 level
  55. - Fixed patients not transferred to their beds when returning for procedure back to their room, fixed patient not getting covered after some procedures
  56. - Fixed patients threatening to leave even when already at the pharmacy
  57. - Fixed wrong distance reported when selecting closest objects and the distances have already been pre-calculated
  58. - Fixed an event being unlocked after previous resave (challenge 3)
  59. - Disabled other actions for patients waiting to deliver a sample or get lab results and have no exm or trt planned
  60. - Implemented automatic switch to next state for lab procedures that never got delivered to labs
  61. - Hotfixed hidden but contracted insurance companies
  62. - Disabled send home button for characters already on their way out
  63. - Fixed interview after lunch teleporting doctors because of accessing use component with other object still reserved
  64. - Fixed switching janitor's workspaces interrupting them during needs and free time without actually cancelling the script
  65. - Fixed surgery table always showing surgery for the diagnosis even if the patient is waiting for another surgery of a symptom
  66. - Hotfixed objects reserved by employees at home (also for janitors, was already in place for other professions)
  67. - Fixed undo not correctly working for all prefab rooms
  68.  
  69. --------------------------------------------------------------------------------------------------------
  70.  
  71. Project Hospital 1.2.20333 - Patch 28
  72.  
  73. Fixes
  74. - Migrated Unity to 2018.2.21 to work around the Citrix issues (2018.4 tested previously caused other issues)
  75. - Fixed a hidden error when resetting a player-assigned doctor
  76. - Fixed patients with critical symptoms at the clinic sometimes not correctly treated
  77. - Fixed controlled patients stuck at radiologists when player plans treatments there
  78. - Fixed player-assigned doctors reset for patients with no examinations planned in waiting rooms
  79. - Fixed patients sometimes going for lab results and starting a radiology examination at the same time
  80. - Fixed prefab save panel showing sorting buttons and sorting by date by default instead of by name
  81. - Hotfixed characters sitting on deleted chairs, possibly side effect of the duplicated ghostly objects in departments related to the undo system
  82. - Enabled lab specialists working on samples in their room even if the patient doesn't match their roles anymore, like after being released from observation
  83. - Fixed selecting prefab rooms and categories not cancelling current action like area move
  84.  
  85. Included in hotfix from 05.06.2020 (1.2.20271)
  86. - Hotfixed new doors in build too early, implemented automatic replacement
  87. - Fixed send home popup showing when releasing treated hospitalized patient
  88. - Fixed code blue causing patients to be never considered treated
  89. - Fixed objects remain in department after deleting via undo
  90. - Fixed code blue causing patients to be not allows to be sent home
  91.  
  92. --------------------------------------------------------------------------------------------------------
  93.  
  94. Project Hospital 1.2.20147 - Patch 27
  95.  
  96. Changes
  97. - Implemented clinic and hospitalized roles for lab procedures (these previously only worked for radiologists/technologists in specialized units)
  98. - Implemented doctors assigned by the player not automatically switched when balancing doctor's workload at the clinic
  99. - Added confirmation window for sending patients home, not for dead patients
  100. - Changed treatment for chronic fatigue syndrome to TRT_DOCTOR'S_RECOMMENDATIONS, changed also in proper sequence
  101. - Switched default sorting of saved games to latest first following a survey we did on social media
  102. - Added edge scrolling as an option, added tweakables for fine-tuning
  103. - Updated internal medicine departments in sandbox and campaign levels (operating theatres replaced by special procedures units)
  104. - Lowered the number of required doctors at internal medicine from 3 to 1
  105. - [MOD SUPPORT] implemented moddable 'difficulty settings' tweakables for payments, collapse timers and 'always showing all diagnoses'
  106. - [MOD SUPPORT] resized door texture to have twice as many slots
  107.  
  108. Fixes
  109. - Fixed pharmacists incorrectly called pharmacologists :)
  110. - Fixed neurology not available to be selected for technologists
  111. - Fixing characters preferring indoor paths even when coming from the outside
  112. - Fixed satisfaction modifiers like exposed to weather not reset for night shift staff
  113. - Fixed room access rights not always correctly applied when selecting objects
  114. - Fixed unplugged delete prefab button
  115. - Fixed extending of rooms not allowed for rooms with overall limit like service office
  116. - Fixed unnecessary undo snapshot created every frame when placing prefabs causing extra allocations causing stuttering
  117. - Fixed ambulance parking showing red area when dragging foundations on floors above it
  118. - Fixed drawing a room over a part of another room stealing all objects for the active department
  119. - Fixed new colored floor lines not connecting to existing ones after load
  120. - Fixed cost in one of the parts of angiography machine causing double refund
  121. - Fixed only one visitors lounge used at each department
  122.  
  123. - Fixed dead patients still getting negative satisfaction modifiers when sent away
  124. - Fixed dead patients shown forever in untreated patients table
  125. - Fixed characters stuck/not going to common room when their room is destroyed
  126. - Fixed level up message about janitors mentioning first specialization while it's not added (there's no skill to be selected without hospital services dlc)
  127. - Fixed popup about no workspace not correctly popping up since undo was introduced
  128. - Fixed supervisor not updating when switching character department, updated janitor chief selection
  129. - Fixed rounding errors causing 1% skill lower level shown for characters after training
  130. - Fixed three locked tiles left behind after moving parking
  131. - Fixed one wrong animation set in the sequence for MIEP
  132. - Fixed workshop scenarios disappearing after loading a game, returning to main menu and reopening new game dialog
  133. - Fixed only one special procedures unit at internal medicine used, the first one was always selected regardless of whether it was free
  134. - Fixed free technologists at radiology not selected for a patient if technologists at their department exist but are busy or only at another shift
  135. - Fixed janitors getting their workspace reset when leaving a closed department
  136. - Fixed tables ending out of bounds and displaying incorrect data when switching for example to a different department after scrolling down
  137. - Fixed patients that still have critical symptoms considered treated if the diagnosis has been treated
  138. - Fixed planned surgeries at ICU blocking night shift staff at a department that can't perform surgeries over night
  139. - Fixed waiting rooms with more invalidity flags allowed to be selected as closest valid room to a unit, for example when both inaccessible and not on foundations
  140. - Fixed overflowing text in some languages in popups
  141. - Fixed an error when deleting giftshop with visitors still coming in
  142. - Fixed office chairs allowed to be used as sofas
  143. - Fixed positioning of a couple of decorative objects when placed on another objects
  144. - Hotfixed beds left reserved by dead patients (seen once)
  145.  
  146. - Fixed bacteremia in campylobacteriosis - added exm and trt
  147. - Fixed wrong lab test assigned to Campylobacteriosis
  148. - Added general surgery spec & room tag for trt_bronchodilators
  149. - Removed home treatment from asbestosis diagnosis
  150. - Fixed wrong tag preventing trauma center from giving leg casts
  151. - Removed treatment for hemoptysis (was nsaids), also removed nsaids from respective sequences
  152. - Allowed urgent blood analysis at radiology cardio unit
  153. - Fixed symptom stiffness in the neck - added neurology spec to prescribe list - it will be prescribed at neurology and executed at orthopaedy
  154. - Set pulmonary hypertension due blood clots to require hospitalization
  155.  
  156. - Fixed a few typos in English texts
  157. - Updated minimum number of nurses in nurses station description
  158. - Updated character state description for dead patients (removed Dead, dead)
  159. - Changed tutorial texts for character card to mention 8 last selected characters instead of 6
  160. - Fixed size in waiting room prefab description
  161. - Updated description for pleural effusion symptom
  162. - Fixed non-localized level label in hiring card
  163. - Disabled replacing special characters by underscores in naming panels in character card
  164.  
  165. Included in hotfix from 13.05.2020
  166. - Fixed bulding a new floor after an undo-able action breaking rooms
  167. - Fixed cleaning carts sometimes stuck not reserved but not deletable
  168. - [Hospital Services] Fixed a couple of cases of characters or chairs stuck after training
  169. - [Hospital Services] Fixed pharmacy or gift shop getting stuck after a few ingame days
  170. - [Hospital Services] Fixed gift shop stuck if there isn't enough shelves
  171. - [Hospital Services] Fixed only one gift shop vendor serving customers
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