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- Project Hospital 1.2.21034 - Patch 30
- Changes
- - Finalized support for features coming in the Department of Infectious Diseases DLC
- - Added specific state description in technologist's card for taking samples from a patient or giving back results
- - Reduced the rate of how quickly dirt accumulates in the hospital, it's now also a tweakable
- Fixes
- - Fixed some role buttons in employee card not working in a couple cases after switching specializations, for example surgery to anesthesiology
- - Fixed popup with no treatment showing problem with main treatment of the diagnosis even if the problem is with a treatment of a critical side symptom
- - Fixed a few cases of wrong bed reservation not correctly showing patient portraits above their beds
- - Fixed unnecessary transport between trauma beds in collapse script
- - Fixed internal medicine with missing outpatient staff not causing its icon on main panel to blink
- - Fixed a few cases of lying patients clipping through stretchers or CT/MRI
- - Fixed ambulances overshooting parking entrance at highest game speed and very low frame rates
- - Fixed black screen shown instead of main menu after accidentally setting UI scale to less than the minimum value
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- Project Hospital 1.2.20669 - Patch 29
- Changes
- - Rolled back Unity version for Mac and Linux back to 2018.2.7f1 to hopefully fix a regression with text rendered in bold for certain languages, Windows version needs to stay on 2018.2.17f1 because of Citrix, but we'll also try to put a build with the previous version on a new branch (bold-text-fix).
- - Implemented mod compatibility system
- - Implemented re-roll of available doctors to ensure getting some interns for hire after getting the 'great interns' reward
- - Implemented sending patients to hospitalization from waiting rooms
- - Implemented prioritized selection of technologists in the same room if a patient has just finished an examination at radiology
- - Blocked building foundations over parking road, allowed only certain surface types, fixed visualization not colored red
- - Added ingame 10 min delay to lab procedures before they can be selected by technologists so equipment cabinets with samples can't get reserved by technologists between multiple samplings of one patient
- - Increased maximum manual UI scale for 4k resolution by ~25%
- - Allowed diagnosed patients to choose a new doctor when waiting (not always returning to the doctor who diagnosed them)
- - Disabled counting of planned only rooms in department workload statistics and daily workload statistics
- - Implemented opening of matching departments surgery table for ICU patients
- Fixes
- - [Hospital Services] Fixed waiting time still counting when buying medicine
- - Fixed technologist easily stolen by another patient if their patient has more examinations scheduled that the can perform
- - Fixed doors not placeable if a wall is right next to a locked area, for example next to the road
- - Fixed receptionists performing triage only showing 'reserved' as status in their card
- - Fixed patient waiting on a tile and department is switched, he does not find a chair on the next department
- - Fixed patients from failed events sometimes deleted over midnight prematurely
- - Fixed sliders needed to be clicked too far right to get the maximum value
- - Fixed possible triggering of both needs scripts and getting called on the same frame
- - Fixed distances between two points on the same floor but in disconnected areas not correctly counted in pathfinding
- - Fixed doctors that are going to interview lying patients going to a random spot in the room unnecessarily
- - Fixed wrong sound for deleting doors (and undo not allowed)
- - Fixed ambulance parking allowed on above the ground floors
- - Fixed switching main building categories not cancelling prefab move action
- - Fixed patients that are both waiting for transport to a procedure and a collapse causing reservation text to flicker in their doctors card
- - Fixed patients at trauma centers too eager to get covered
- - Fixed characters walking through tables when there's no path clear of objects by setting higher path cost to blocking center objects than blocking wall-attached wall objects like eye test
- - Fixed validation icon in management not showing for internal medicine
- - Fixed patients with critcal symptoms not switched to other department when treatments cant be prescribed at their current one
- - Fixed missing wc door in Challenge 2 level
- - Fixed patients not transferred to their beds when returning for procedure back to their room, fixed patient not getting covered after some procedures
- - Fixed patients threatening to leave even when already at the pharmacy
- - Fixed wrong distance reported when selecting closest objects and the distances have already been pre-calculated
- - Fixed an event being unlocked after previous resave (challenge 3)
- - Disabled other actions for patients waiting to deliver a sample or get lab results and have no exm or trt planned
- - Implemented automatic switch to next state for lab procedures that never got delivered to labs
- - Hotfixed hidden but contracted insurance companies
- - Disabled send home button for characters already on their way out
- - Fixed interview after lunch teleporting doctors because of accessing use component with other object still reserved
- - Fixed switching janitor's workspaces interrupting them during needs and free time without actually cancelling the script
- - Fixed surgery table always showing surgery for the diagnosis even if the patient is waiting for another surgery of a symptom
- - Hotfixed objects reserved by employees at home (also for janitors, was already in place for other professions)
- - Fixed undo not correctly working for all prefab rooms
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- Project Hospital 1.2.20333 - Patch 28
- Fixes
- - Migrated Unity to 2018.2.21 to work around the Citrix issues (2018.4 tested previously caused other issues)
- - Fixed a hidden error when resetting a player-assigned doctor
- - Fixed patients with critical symptoms at the clinic sometimes not correctly treated
- - Fixed controlled patients stuck at radiologists when player plans treatments there
- - Fixed player-assigned doctors reset for patients with no examinations planned in waiting rooms
- - Fixed patients sometimes going for lab results and starting a radiology examination at the same time
- - Fixed prefab save panel showing sorting buttons and sorting by date by default instead of by name
- - Hotfixed characters sitting on deleted chairs, possibly side effect of the duplicated ghostly objects in departments related to the undo system
- - Enabled lab specialists working on samples in their room even if the patient doesn't match their roles anymore, like after being released from observation
- - Fixed selecting prefab rooms and categories not cancelling current action like area move
- Included in hotfix from 05.06.2020 (1.2.20271)
- - Hotfixed new doors in build too early, implemented automatic replacement
- - Fixed send home popup showing when releasing treated hospitalized patient
- - Fixed code blue causing patients to be never considered treated
- - Fixed objects remain in department after deleting via undo
- - Fixed code blue causing patients to be not allows to be sent home
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- Project Hospital 1.2.20147 - Patch 27
- Changes
- - Implemented clinic and hospitalized roles for lab procedures (these previously only worked for radiologists/technologists in specialized units)
- - Implemented doctors assigned by the player not automatically switched when balancing doctor's workload at the clinic
- - Added confirmation window for sending patients home, not for dead patients
- - Changed treatment for chronic fatigue syndrome to TRT_DOCTOR'S_RECOMMENDATIONS, changed also in proper sequence
- - Switched default sorting of saved games to latest first following a survey we did on social media
- - Added edge scrolling as an option, added tweakables for fine-tuning
- - Updated internal medicine departments in sandbox and campaign levels (operating theatres replaced by special procedures units)
- - Lowered the number of required doctors at internal medicine from 3 to 1
- - [MOD SUPPORT] implemented moddable 'difficulty settings' tweakables for payments, collapse timers and 'always showing all diagnoses'
- - [MOD SUPPORT] resized door texture to have twice as many slots
- Fixes
- - Fixed pharmacists incorrectly called pharmacologists :)
- - Fixed neurology not available to be selected for technologists
- - Fixing characters preferring indoor paths even when coming from the outside
- - Fixed satisfaction modifiers like exposed to weather not reset for night shift staff
- - Fixed room access rights not always correctly applied when selecting objects
- - Fixed unplugged delete prefab button
- - Fixed extending of rooms not allowed for rooms with overall limit like service office
- - Fixed unnecessary undo snapshot created every frame when placing prefabs causing extra allocations causing stuttering
- - Fixed ambulance parking showing red area when dragging foundations on floors above it
- - Fixed drawing a room over a part of another room stealing all objects for the active department
- - Fixed new colored floor lines not connecting to existing ones after load
- - Fixed cost in one of the parts of angiography machine causing double refund
- - Fixed only one visitors lounge used at each department
- - Fixed dead patients still getting negative satisfaction modifiers when sent away
- - Fixed dead patients shown forever in untreated patients table
- - Fixed characters stuck/not going to common room when their room is destroyed
- - Fixed level up message about janitors mentioning first specialization while it's not added (there's no skill to be selected without hospital services dlc)
- - Fixed popup about no workspace not correctly popping up since undo was introduced
- - Fixed supervisor not updating when switching character department, updated janitor chief selection
- - Fixed rounding errors causing 1% skill lower level shown for characters after training
- - Fixed three locked tiles left behind after moving parking
- - Fixed one wrong animation set in the sequence for MIEP
- - Fixed workshop scenarios disappearing after loading a game, returning to main menu and reopening new game dialog
- - Fixed only one special procedures unit at internal medicine used, the first one was always selected regardless of whether it was free
- - Fixed free technologists at radiology not selected for a patient if technologists at their department exist but are busy or only at another shift
- - Fixed janitors getting their workspace reset when leaving a closed department
- - Fixed tables ending out of bounds and displaying incorrect data when switching for example to a different department after scrolling down
- - Fixed patients that still have critical symptoms considered treated if the diagnosis has been treated
- - Fixed planned surgeries at ICU blocking night shift staff at a department that can't perform surgeries over night
- - Fixed waiting rooms with more invalidity flags allowed to be selected as closest valid room to a unit, for example when both inaccessible and not on foundations
- - Fixed overflowing text in some languages in popups
- - Fixed an error when deleting giftshop with visitors still coming in
- - Fixed office chairs allowed to be used as sofas
- - Fixed positioning of a couple of decorative objects when placed on another objects
- - Hotfixed beds left reserved by dead patients (seen once)
- - Fixed bacteremia in campylobacteriosis - added exm and trt
- - Fixed wrong lab test assigned to Campylobacteriosis
- - Added general surgery spec & room tag for trt_bronchodilators
- - Removed home treatment from asbestosis diagnosis
- - Fixed wrong tag preventing trauma center from giving leg casts
- - Removed treatment for hemoptysis (was nsaids), also removed nsaids from respective sequences
- - Allowed urgent blood analysis at radiology cardio unit
- - Fixed symptom stiffness in the neck - added neurology spec to prescribe list - it will be prescribed at neurology and executed at orthopaedy
- - Set pulmonary hypertension due blood clots to require hospitalization
- - Fixed a few typos in English texts
- - Updated minimum number of nurses in nurses station description
- - Updated character state description for dead patients (removed Dead, dead)
- - Changed tutorial texts for character card to mention 8 last selected characters instead of 6
- - Fixed size in waiting room prefab description
- - Updated description for pleural effusion symptom
- - Fixed non-localized level label in hiring card
- - Disabled replacing special characters by underscores in naming panels in character card
- Included in hotfix from 13.05.2020
- - Fixed bulding a new floor after an undo-able action breaking rooms
- - Fixed cleaning carts sometimes stuck not reserved but not deletable
- - [Hospital Services] Fixed a couple of cases of characters or chairs stuck after training
- - [Hospital Services] Fixed pharmacy or gift shop getting stuck after a few ingame days
- - [Hospital Services] Fixed gift shop stuck if there isn't enough shelves
- - [Hospital Services] Fixed only one gift shop vendor serving customers
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