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- double smoothCol = iter + 1 - Math.log(Math.log(z.modulus()))/Math.log(2);
- smoothCol = smoothCol/maxIter;
- int buffPixel = Color.HSBtoRGB((float) (0.95f + 10 * smoothCol) ,0.6f,1.0f);
- pixels[pixPoint] = buffPixel;
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