Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <SFML/Graphics.hpp>
- const int WIDTH = 10;
- const int HEIGHT = 20;
- int field[WIDTH][HEIGHT] = { 0 };
- int figures[7][4] =
- {
- 1,3,5,7, // I
- 2,4,5,7, // S
- 3,5,4,6, // Z
- 3,5,4,7, // T
- 2,3,5,7, // L
- 3,5,7,6, // J
- 2,3,4,5, // O
- };
- struct Point
- {
- int x, y;
- } a[4], b[4];
- int main()
- {
- sf::RenderWindow window(sf::VideoMode(320, 480), "name");
- sf::Texture texture;
- texture.loadFromFile("textures/tiles.png");
- sf::Sprite sprite(texture);
- sprite.setTextureRect(sf::IntRect(0, 0, 18, 18));
- int dx = 0;
- while(window.isOpen())
- {
- sf::Event event;
- while(window.pollEvent(event))
- {
- if(event.type == sf::Event::Closed)
- {
- window.close();
- }
- }
- if(event.type == sf::Event::KeyPressed)
- {
- if(event.key.code == sf::Keyboard::Left) dx = -1;
- else if(event.key.code == sf::Keyboard::Right) dx = 1;
- }
- for(int i = 0; i < 4; i++) a[i].x += dx;
- int n = 3;
- if(a[0].x == 0)
- {
- for(int i = 0; i < 4; i++)
- {
- a[i].x = figures[n][i] % 2;
- a[i].y = figures[n][i] / 2;
- }
- }
- dx = 0;
- window.clear(sf::Color::White);
- for(int i = 0; i < 4; i++)
- {
- sprite.setPosition(a[i].x * 18, a[i].y * 18);
- window.draw(sprite);
- }
- window.display();
- }
- return 0;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement