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  1. # Configuration file
  2.  
  3. autochisel {
  4.     # If true, the auto chisel will not function at all without power.
  5.     B:autoChiselNeedsPower=false
  6.  
  7.     # If false, the auto chisel will always run at full speed, and will not accept FE.
  8.     B:autoChiselTakesPower=true
  9. }
  10.  
  11.  
  12. block {
  13.     S:getRoadLineTool=pickaxe
  14.     I:roadLineToolLevel=0
  15.     B:useRoadLineTool=false
  16. }
  17.  
  18.  
  19. chisel {
  20.     B:allowChiselCrossColors=true
  21.  
  22.     # Should the chisel be damageable and take damage when it chisels something.
  23.     B:allowChiselDamage=true
  24.  
  25.     # The extra attack damage points (in half hearts) that the diamond chisel inflicts when it is used to attack an entity.
  26.     I:diamondChiselAttackDamage=3
  27.  
  28.     # The max damage of the diamond chisel. [range: 1 ~ 32767, default: 5056]
  29.     I:diamondChiselMaxDamage=5000
  30.  
  31.     # The extra attack damage points (in half hearts) that the iChisel inflicts when it is used to attack an entity.
  32.     I:hitechChiselAttackDamage=3
  33.  
  34.     # The max damage of the iChisel. [range: 1 ~ 32767, default: 10048]
  35.     I:hitechChiselMaxDamage=10000
  36.  
  37.     # The extra attack damage points (in half hearts) that the iron chisel inflicts when it is used to attack an entity.
  38.     I:ironChiselAttackDamage=2
  39.  
  40.     # If this is true, the iron chisel can left click chisel blocks. If false, it cannot.
  41.     B:ironChiselCanLeftClick=true
  42.  
  43.     # If this is true, the iron chisel can change its chisel mode just as the diamond chisel can.
  44.     B:ironChiselHasModes=false
  45.  
  46.     # The max damage of the standard iron chisel. [range: 1 ~ 32767, default: 512]
  47.     I:ironChiselMaxDamage=500
  48. }
  49.  
  50.  
  51. client {
  52.     B:imTooGoodForBlockDescriptions=false
  53.  
  54.     # Use old pillar textures
  55.     B:pillarOldGraphics=false
  56.  
  57.     # Make variations of blocks have the same name, and use the description in tooltip to distinguish them.
  58.     B:tooltipsUseBlockDescriptions=true
  59. }
  60.  
  61.  
  62. features {
  63.     B:aluminum=true
  64.     B:andesite=true
  65.     B:antiblock=true
  66.     B:autochisel=true
  67.     B:basalt=true
  68.     B:bloodMagic=true
  69.     B:bookshelf=true
  70.     B:bricks=true
  71.     B:bronze=true
  72.     B:brownstone=true
  73.     B:carpet=true
  74.     B:charcoal=true
  75.     B:chisel=true
  76.     B:cloud=true
  77.     B:coal=true
  78.     B:coalCoke=true
  79.     B:cobalt=true
  80.     B:cobblestone=true
  81.     B:cobblestonemossy=true
  82.     B:concrete=true
  83.     B:copper=true
  84.     B:diamond=true
  85.     B:diorite=true
  86.     B:dirt=true
  87.     B:electrum=true
  88.     B:emerald=true
  89.     B:endPurpur=true
  90.     B:endstone=true
  91.     B:factory=true
  92.     B:futura=true
  93.     B:glass=true
  94.     B:glassdyed=true
  95.     B:glowstone=true
  96.     B:gold=true
  97.     B:granite=true
  98.     B:hardenedClay=true
  99.     B:ice=true
  100.     B:invar=true
  101.     B:iron=true
  102.     B:ironpane=true
  103.     B:laboratory=true
  104.     B:lapis=true
  105.     B:lavastone=true
  106.     B:lead=true
  107.     B:limestone=true
  108.     B:marble=true
  109.     B:marblepillar=true
  110.     B:netherbrick=true
  111.     B:netherrack=true
  112.     B:nickel=true
  113.     B:obsidian=true
  114.     B:paper=true
  115.     B:planks=true
  116.     B:platinum=true
  117.     B:prismarine=true
  118.     B:quartz=true
  119.     B:redstone=true
  120.     B:sandstone=true
  121.     B:sandstoneRed=true
  122.     B:sandstoneScribbles=true
  123.     B:silver=true
  124.     B:steel=true
  125.     B:stonebrick=true
  126.     B:technical=true
  127.     B:temple=true
  128.     B:tin=true
  129.     B:tyrian=true
  130.     B:uranium=true
  131.     B:valentines=true
  132.     B:voidstone=true
  133.     B:waterstone=true
  134.     B:wool=true
  135. }
  136.  
  137.  
  138. general {
  139.     # If true, you can chisel stone brick to mossy stone brick.
  140.     B:allowBrickToMossyInChisel=true
  141.     I:amountYouGetFromFactoryBlockCrafting=32
  142.  
  143.     # Use alternative crafting recipe for the chisel
  144.     B:chiselAlternateRecipe=false
  145.  
  146.     # If this is true, you can chisel from the chisel leaves back to vanilla ones. If it is false, you cannot.
  147.     B:chiselBackToVanillaLeaves=false
  148.  
  149.     # Allow stone to be chiseled to/from stone bricks.
  150.     B:chiselStoneToStoneBricks=true
  151.  
  152.     # The factor that concrete_white increases your velocity. Default is 1.35, set to 1 for no change.
  153.     D:concreteVelocityMult=1.35
  154.     B:doesCloudRenderLikeGhost=true
  155. }
  156.  
  157.  
  158. hexcolors {
  159.     S:hexblack=#f0f0f0
  160.     S:hexblue=#decf2a
  161.     S:hexbrown=#6689d3
  162.     S:hexcyan=#d88198
  163.     S:hexgray=#ababab
  164.     S:hexgreen=#c354cd
  165.     S:hexlight_blue=#51301a
  166.     S:hexlime=#7b2fbe
  167.     S:hexmagenta=#3b511a
  168.     S:hexorange=#b3312c
  169.     S:hexpink=#287697
  170.     S:hexpurple=#41cd34
  171.     S:hexred=#eb8844
  172.     S:hexsilver=#434343
  173.     S:hexwhite=#1e1b1b
  174.     S:hexyellow=#253192
  175. }
  176.  
  177.  
  178. worldgen {
  179.     # Amount of limestone to generate in the world; use 0 for none [range: 0 ~ 30, default: 18]
  180.     I:limestoneAmount=0
  181.  
  182.     # Amount of marble to generate in the world; use 0 for none [range: 0 ~ 30, default: 20]
  183.     I:marbleAmount=0
  184.  
  185.     basalt {
  186.         # Thickness of the basalt at the bottom of lava lakes. 0 for none. [range: 0 ~ 5, default: 3]
  187.         I:bottomThickness=0
  188.  
  189.         # Thickness of the basalt around the sides of lava lakes. 0 for none. [range: 0 ~ 5, default: 1]
  190.         I:sideThickness=0
  191.  
  192.         # True to generate basalt only around lava lakes. False to do standard vein generation. [default: true]
  193.         B:specialGen=false
  194.  
  195.         # Amount of basalt to generate in the world if not using special generation. Has no effect if basaltSpecialGen is true. Use 0 for none [range: 0 ~ 30, default: 15]
  196.         I:veinAmount=0
  197.     }
  198.  
  199. }
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