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- 2017-12-15 01:09:04.922> Log Started
- 2017-12-15 01:09:04.922> Timezone (local - UTC): 1h
- 2017-12-15 01:09:04.922> App Version: 0.6.1.3E13BF
- 2017-12-15 01:09:04.922> Steam build: Always true
- 2017-12-15 01:09:04.922> Is official: True [NO][IS][NAMP]
- 2017-12-15 01:09:04.922> Environment.ProcessorCount: 4
- 2017-12-15 01:09:04.922> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
- 2017-12-15 01:09:04.922> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe"
- 2017-12-15 01:09:04.922> Environment.Version: 4.6.1 or later (394271)
- 2017-12-15 01:09:04.922> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
- 2017-12-15 01:09:04.922> Default Culture: sv-SE
- 2017-12-15 01:09:04.922> Default UI Culture: sv-SE
- 2017-12-15 01:09:04.922> IsAdmin: False
- 2017-12-15 01:09:04.937|Main thread> MyConfig.Load() - START
- 2017-12-15 01:09:04.937|Main thread> Path: C:\Users\Daemn\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2017-12-15 01:09:04.969|Main thread> RotationHints: False
- 2017-12-15 01:09:04.969|Main thread> GraphicsRenderer:
- 2017-12-15 01:09:04.969|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2017-12-15 01:09:04.969|Main thread> Language: 0
- 2017-12-15 01:09:04.969|Main thread> ControlsJoystickName: Disabled
- 2017-12-15 01:09:04.969|Main thread> GameVersion: 0.6.1.4068287
- 2017-12-15 01:09:04.969|Main thread> FirstTimeRun: False
- 2017-12-15 01:09:04.969|Main thread> GameVolume: 1
- 2017-12-15 01:09:04.969|Main thread> MusicVolume: 0.5018988
- 2017-12-15 01:09:04.969|Main thread> VoiceChatVolume: 1
- 2017-12-15 01:09:04.969|Main thread> HudWarnings: True
- 2017-12-15 01:09:04.969|Main thread> VoiceChat: True
- 2017-12-15 01:09:04.969|Main thread> EnableMuteWhenNotInFocus: True
- 2017-12-15 01:09:04.969|Main thread> EnableDynamicMusic: True
- 2017-12-15 01:09:04.969|Main thread> VideoAdapter: 0
- 2017-12-15 01:09:04.969|Main thread> ScreenWidth: 1600
- 2017-12-15 01:09:04.969|Main thread> ScreenHeight: 900
- 2017-12-15 01:09:04.969|Main thread> RefreshRate: 59954
- 2017-12-15 01:09:04.969|Main thread> WindowMode: 1
- 2017-12-15 01:09:04.969|Main thread> VerticalSync: False
- 2017-12-15 01:09:04.969|Main thread> FieldOfView: 70
- 2017-12-15 01:09:04.969|Main thread> VegetationViewDistance: 0
- 2017-12-15 01:09:04.969|Main thread> GrassDensity: 0.3
- 2017-12-15 01:09:04.969|Main thread> GrassDistance: 45
- 2017-12-15 01:09:04.969|Main thread> ShadowMapResolution: 3
- 2017-12-15 01:09:04.969|Main thread> AmbientOcclusion: 0
- 2017-12-15 01:09:04.969|Main thread> TerrainLodQuality: 0
- 2017-12-15 01:09:04.969|Main thread> ShadingQuality: 0
- 2017-12-15 01:09:04.969|Main thread> ModelQuality: 0
- 2017-12-15 01:09:04.969|Main thread> LowMemSwitchToLow: 0
- 2017-12-15 01:09:04.969|Main thread> AntialiasingMode: 0
- 2017-12-15 01:09:04.969|Main thread> TextureQuality: 0
- 2017-12-15 01:09:04.969|Main thread> AnisotropicFiltering: 0
- 2017-12-15 01:09:04.969|Main thread> MyConfig.Load() - END
- 2017-12-15 01:09:05.032|Main thread> Initializing SteamService
- 2017-12-15 01:09:05.032|Main thread> [SAPI] Initializing as client
- 2017-12-15 01:09:05.426|Main thread> AdapterInfo = {
- 2017-12-15 01:09:05.426|Main thread> Name = NVIDIA GeForce GTX 460 + DISPLAY4
- 2017-12-15 01:09:05.426|Main thread> Description = dev id: 3618, mem: 1027014656, shared mem: 3221106688, Luid: 147429123, rev: 161, subsys id: 888935512, vendor id: 4318
- 2017-12-15 01:09:05.426|Main thread> Driver version = 23.21.13.8859
- 2017-12-15 01:09:05.426|Main thread> Driver date = 20171205000000.000000-000
- 2017-12-15 01:09:05.426|Main thread> DriverUpdateNecessary = False
- 2017-12-15 01:09:05.426|Main thread> Adapter id = 0
- 2017-12-15 01:09:05.426|Main thread> Supported = True
- 2017-12-15 01:09:05.426|Main thread> RAM = 1027014656
- 2017-12-15 01:09:05.426|Main thread> Priority = 2
- 2017-12-15 01:09:05.426|Main thread> Multithreaded rendering supported = True
- 2017-12-15 01:09:05.426|Main thread> Output is attached = True
- 2017-12-15 01:09:05.426|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2017-12-15 01:09:05.426|Main thread> Display modes = {
- 2017-12-15 01:09:05.426|Main thread> DXGIOutput id = 0
- 2017-12-15 01:09:05.426|Main thread> 640x480@60Hz
- 2017-12-15 01:09:05.426|Main thread> 640x480@75Hz
- 2017-12-15 01:09:05.426|Main thread> 640x480@72Hz
- 2017-12-15 01:09:05.426|Main thread> 720x480@75Hz
- 2017-12-15 01:09:05.426|Main thread> 720x480@75Hz
- 2017-12-15 01:09:05.426|Main thread> 720x480@60.317Hz
- 2017-12-15 01:09:05.426|Main thread> 720x480@60.317Hz
- 2017-12-15 01:09:05.426|Main thread> 720x480@72.188Hz
- 2017-12-15 01:09:05.426|Main thread> 720x480@72.188Hz
- 2017-12-15 01:09:05.426|Main thread> 720x576@75Hz
- 2017-12-15 01:09:05.426|Main thread> 720x576@75Hz
- 2017-12-15 01:09:05.426|Main thread> 720x576@60.317Hz
- 2017-12-15 01:09:05.426|Main thread> 720x576@60.317Hz
- 2017-12-15 01:09:05.426|Main thread> 720x576@72.188Hz
- 2017-12-15 01:09:05.426|Main thread> 720x576@72.188Hz
- 2017-12-15 01:09:05.426|Main thread> 800x600@75Hz
- 2017-12-15 01:09:05.426|Main thread> 800x600@60.317Hz
- 2017-12-15 01:09:05.426|Main thread> 800x600@72.188Hz
- 2017-12-15 01:09:05.426|Main thread> 1024x768@60.004Hz
- 2017-12-15 01:09:05.426|Main thread> 1024x768@70.069Hz
- 2017-12-15 01:09:05.426|Main thread> 1024x768@75.029Hz
- 2017-12-15 01:09:05.426|Main thread> 1152x864@75.025Hz
- 2017-12-15 01:09:05.426|Main thread> 1152x864@75.025Hz
- 2017-12-15 01:09:05.426|Main thread> 1280x720@60.015Hz
- 2017-12-15 01:09:05.426|Main thread> 1280x720@60.015Hz
- 2017-12-15 01:09:05.426|Main thread> 1280x768@60.015Hz
- 2017-12-15 01:09:05.426|Main thread> 1280x768@60.015Hz
- 2017-12-15 01:09:05.426|Main thread> 1280x800@75.025Hz
- 2017-12-15 01:09:05.426|Main thread> 1280x800@75.025Hz
- 2017-12-15 01:09:05.426|Main thread> 1280x960@75.025Hz
- 2017-12-15 01:09:05.426|Main thread> 1280x960@75.025Hz
- 2017-12-15 01:09:05.426|Main thread> 1280x1024@75.025Hz
- 2017-12-15 01:09:05.426|Main thread> 1360x768@60.015Hz
- 2017-12-15 01:09:05.426|Main thread> 1366x768@59.954Hz
- 2017-12-15 01:09:05.426|Main thread> 1366x768@59.954Hz
- 2017-12-15 01:09:05.426|Main thread> 1600x900@59.954Hz
- 2017-12-15 01:09:05.426|Main thread> 1600x900@59.954Hz
- 2017-12-15 01:09:05.426|Main thread> 1600x1024@59.954Hz
- 2017-12-15 01:09:05.426|Main thread> 1600x1024@59.954Hz
- 2017-12-15 01:09:05.426|Main thread> 1680x1050@59.954Hz
- 2017-12-15 01:09:05.426|Main thread> 1920x1080@60Hz
- 2017-12-15 01:09:05.426|Main thread> }
- 2017-12-15 01:09:05.426|Main thread> }
- 2017-12-15 01:09:05.506|Main thread> Steam.IsActive: True
- 2017-12-15 01:09:05.506|Main thread> Steam.IsOnline: True
- 2017-12-15 01:09:05.506|Main thread> Steam.OwnsGame: True
- 2017-12-15 01:09:05.506|Main thread> Steam.UserId: 76561198016862801
- 2017-12-15 01:09:05.506|Main thread> Steam.UserName: Daemn
- 2017-12-15 01:09:05.506|Main thread> Steam.Branch:
- 2017-12-15 01:09:05.506|Main thread> Build date: 2017-12-12 02:41
- 2017-12-15 01:09:05.506|Main thread> Build version: 0.1.6555.26455
- 2017-12-15 01:09:05.554|Main thread> MySandboxGame.Constructor() - START
- 2017-12-15 01:09:06.274|Main thread> Game dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
- 2017-12-15 01:09:06.274|Main thread> Content dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content
- 2017-12-15 01:09:06.274|Main thread> Found processor count: 4
- 2017-12-15 01:09:06.274|Main thread> Using processor count: 4
- 2017-12-15 01:09:10.845|Main thread> Info: Type metadata loaded in 4.4630315s.
- 2017-12-15 01:09:10.846|Main thread> Preallocate - START
- 2017-12-15 01:09:10.846|Main thread> MyEntities - START
- 2017-12-15 01:09:10.846|Main thread> MyEntities - END
- 2017-12-15 01:09:10.846|Main thread> MyObjectBuilder_Base - START
- 2017-12-15 01:09:10.846|Main thread> MyObjectBuilder_Base - END
- 2017-12-15 01:09:10.846|Main thread> MyTransparentGeometry - START
- 2017-12-15 01:09:10.877|Main thread> MyTransparentGeometry - END
- 2017-12-15 01:09:10.877|Main thread> MyCubeGridDeformationTables - START
- 2017-12-15 01:09:10.893|Main thread> MyCubeGridDeformationTables - END
- 2017-12-15 01:09:10.893|Main thread> MyMath - START
- 2017-12-15 01:09:10.893|Main thread> MyMath - END
- 2017-12-15 01:09:10.893|Main thread> MySimpleObjectDraw - START
- 2017-12-15 01:09:10.893|Main thread> MySimpleObjectDraw - END
- 2017-12-15 01:09:10.893|Main thread> Preallocate - END
- 2017-12-15 01:09:10.924|Main thread> MySandboxGame.Constructor() - END
- 2017-12-15 01:09:11.111|Main thread> Performing start-up memory test...
- 2017-12-15 01:09:11.111|Main thread> Physical memory is 8,540,078,080 bytes.
- 2017-12-15 01:09:11.111|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2017-12-15 01:09:11.111|Main thread> System meets minimum memory requirements.
- 2017-12-15 01:09:11.128|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2017-12-15 01:09:11.128|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6555.26455, Culture=neutral, PublicKeyToken=null
- 2017-12-15 01:09:11.128|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6555.26455, Culture=neutral, PublicKeyToken=null
- 2017-12-15 01:09:11.128|Main thread> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2017-12-15 01:09:11.128|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2017-12-15 01:09:11.128|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2017-12-15 01:09:11.128|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2017-12-15 01:09:11.143|Main thread> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd.
- 2017-12-15 01:09:11.143|Main thread> Win32_ComputerSystem.Model: B250M-DS3H
- 2017-12-15 01:09:11.143|Main thread> Virtualized: False
- 2017-12-15 01:09:11.143|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
- 2017-12-15 01:09:11.143|Main thread> ComputerInfo.TotalPhysicalMemory: 8,540,078,080 bytes
- 2017-12-15 01:09:11.143|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
- 2017-12-15 01:09:11.143|Main thread> ComputerInfo.AvailablePhysicalMemory: 5,785,952,256 bytes
- 2017-12-15 01:09:11.143|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,147,411,456 bytes
- 2017-12-15 01:09:11.143|Main thread> Drive C: | Capacity: 1,000,097,181,696 bytes | Free space: 663,873,626,112 bytes
- 2017-12-15 01:09:11.143|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2017-12-15 01:09:11.143|Main thread> MySandboxGame.Initialize() - START
- 2017-12-15 01:09:11.362|Main thread> Havok: Physics.Init
- 2017-12-15 01:09:11.362|Main thread> Havok: Version: Release(0), 1800, [S]
- 2017-12-15 01:09:11.377|Main thread> HkGameName: MedievalEngineers Release
- 2017-12-15 01:09:11.393|Main thread> MySandboxGame.LoadData() - START
- 2017-12-15 01:09:11.408|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2017-12-15 01:09:11.408|Parallel Highest_1> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2017-12-15 01:09:13.317|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2017-12-15 01:09:15.327|Parallel Highest_1> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2017-12-15 01:09:15.389|Main thread> Loading scenarios
- 2017-12-15 01:09:15.405|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2017-12-15 01:09:15.405|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2017-12-15 01:09:15.405|Main thread> MyAudio.LoadData - START
- 2017-12-15 01:09:15.498|Main thread> MyAudio.CreateX3DAudio - Device: Högtalare (Realtek High Definition Audio) - Channel #: 2
- 2017-12-15 01:09:15.553|Main thread> MyAudio.LoadData - END
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudUse'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'None'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2017-12-15 01:09:15.564|Main thread> MyGuiManager()
- 2017-12-15 01:09:15.628|Main thread> MyScreenManager()
- 2017-12-15 01:09:15.726|Main thread> MyGuiManager.LoadContent() - START
- 2017-12-15 01:09:15.770|Main thread> MyGuiManager.LoadContent() - START
- 2017-12-15 01:09:15.772|Main thread> MyGuiManager.LoadContent() - END
- 2017-12-15 01:09:15.772|Main thread> MyGuiManager.LoadContent() - END
- 2017-12-15 01:09:15.878|Main thread> MySandboxGame.LoadData() - END
- 2017-12-15 01:09:16.933|Main thread> Analytics helper process start reported
- 2017-12-15 01:09:16.935|Main thread> MySandboxGame.Initialize() - END
- 2017-12-15 01:09:16.939|Main thread> Timer Frequency: 2929833
- 2017-12-15 01:09:16.939|Main thread> Ticks per frame: 49035
- 2017-12-15 01:09:16.983|Parallel Highest_0> Loading available saves - START
- 2017-12-15 01:09:16.986|Parallel Highest_0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Daemn\AppData\Roaming\MedievalEngineers\Saves\76561198016862801'
- 2017-12-15 01:09:16.996|Parallel Highest_0> Loading available saves - END
- 2017-12-15 01:09:17.035|Parallel Highest_0> Loading available saves - START
- 2017-12-15 01:09:17.049|Parallel Highest_0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Daemn\AppData\Roaming\MedievalEngineers\Saves\76561198016862801'
- 2017-12-15 01:09:17.050|Parallel Highest_0> Loading available saves - END
- 2017-12-15 01:09:19.902|Main thread>
- 2017-12-15 01:09:19.902|Main thread> LoadSession() - Start
- 2017-12-15 01:09:19.902|Main thread> C:\Users\Daemn\AppData\Roaming\MedievalEngineers\Saves\76561198016862801\Daemn´s World
- 2017-12-15 01:09:19.958|Main thread> LoadSession() - End
- 2017-12-15 01:09:20.222|Main thread> Loading session: C:\Users\Daemn\AppData\Roaming\MedievalEngineers\Saves\76561198016862801\Daemn´s World
- 2017-12-15 01:09:20.332|Main thread> Process information Session Start:
- 2017-12-15 01:09:20.333|Main thread> Managed Memory: 309,761,144 B
- 2017-12-15 01:09:20.335|Main thread> Private Memory: 1,117,351,936 B
- 2017-12-15 01:09:20.335|Main thread> Nr of Threads: 42
- 2017-12-15 01:09:20.335|Main thread> Simulation Speed: 0.01
- 2017-12-15 01:09:20.335|Main thread> Current:
- 2017-12-15 01:09:20.336|Main thread> Paged Memory: 1,117,351,936 B
- 2017-12-15 01:09:20.337|Main thread> Working Set: 732,606,464 B
- 2017-12-15 01:09:20.337|Main thread> Virtual Memory: 1,941,090,304 B
- 2017-12-15 01:09:20.337|Main thread> Peak:
- 2017-12-15 01:09:20.338|Main thread> Paged Memory: 1,146,036,224 B
- 2017-12-15 01:09:20.338|Main thread> Working Set: 765,886,464 B
- 2017-12-15 01:09:20.338|Main thread> Virtual Memory: 2,006,462,464 B
- 2017-12-15 01:09:20.342|Main thread> MyModManager.LoadData() - START
- 2017-12-15 01:09:20.354|Main thread> MyModManager.LoadData() - END
- 2017-12-15 01:09:20.667|Main thread> Finished loading stage Initializing session, elapsed time: 0.326 seconds
- 2017-12-15 01:09:20.929|Main thread> MyDefinitionManager.LoadData() - START
- 2017-12-15 01:09:20.937|Main thread> List of used mods (0) - START
- 2017-12-15 01:09:20.938|Main thread> List of used mods - END
- 2017-12-15 01:09:22.137|Main thread> Warning: Cannot find sound cue named
- 2017-12-15 01:09:22.137|Main thread> Warning: Cannot find sound cue named
- 2017-12-15 01:09:22.137|Main thread> Warning: Cannot find sound cue named
- 2017-12-15 01:09:22.137|Main thread> Warning: Cannot find sound cue named
- 2017-12-15 01:09:22.137|Main thread> Warning: Cannot find sound cue named
- 2017-12-15 01:09:22.137|Main thread> Warning: Cannot find sound cue named
- 2017-12-15 01:09:22.139|Main thread> Warning: Cannot find sound cue named
- 2017-12-15 01:09:22.441|Main thread> MyAudio.UnloadData - START
- 2017-12-15 01:09:22.454|Main thread> MyAudio.UnloadData - END
- 2017-12-15 01:09:22.454|Main thread> MyAudio.LoadData - START
- 2017-12-15 01:09:22.505|Main thread> MyAudio.CreateX3DAudio - Device: Högtalare (Realtek High Definition Audio) - Channel #: 2
- 2017-12-15 01:09:22.619|Main thread> MyAudio.LoadData - END
- 2017-12-15 01:09:22.619|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2017-12-15 01:09:22.644|Main thread> Loading scenarios
- 2017-12-15 01:09:22.646|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2017-12-15 01:09:22.646|Main thread> MyDefinitionManager.LoadData() - END
- 2017-12-15 01:09:22.649|Main thread> Finished loading stage Loading definitions, elapsed time: 1.723 seconds
- 2017-12-15 01:09:22.650|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2017-12-15 01:09:22.805|Main thread> MyTransparentGeometry.LoadData - START
- 2017-12-15 01:09:22.824|External Debugging Listener> External debugger: listening...
- 2017-12-15 01:09:23.669|Main thread> MyLights.LoadData() - START
- 2017-12-15 01:09:23.671|Main thread> MyLights.LoadData() - END
- 2017-12-15 01:09:23.765|Main thread> Finished loading stage Loading session components, elapsed time: 1.116 seconds
- 2017-12-15 01:09:23.765|Main thread> Finished loading stage Loading data, elapsed time: 3.098 seconds
- 2017-12-15 01:09:23.786|Main thread> Finished loading stage Loading character data, elapsed time: 0.017 seconds
- 2017-12-15 01:09:23.849|Main thread> Loading voxel storage from file 'C:\Users\Daemn\AppData\Roaming\MedievalEngineers\Saves\76561198016862801\Daemn´s World\EarthSecond-1251102759r5000.vx2'
- 2017-12-15 01:09:25.545|Parallel Normal_1> C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2017-12-15 01:09:25.917|Main thread> Finished loading stage Loading 4 objects, elapsed time: 0.413 seconds
- 2017-12-15 01:09:26.865|Main thread> Checkpoint.CameraAttach success: entity id118260493416105506, camera subtype DefaultFirstPerson
- 2017-12-15 01:09:26.866|Main thread> Finished loading stage Loading final details, elapsed time: 0.949 seconds
- 2017-12-15 01:09:26.867|Main thread> MySession.Static.LogSettings - START
- 2017-12-15 01:09:26.868|Main thread> Name = Daemn´s World
- 2017-12-15 01:09:26.868|Main thread> Description =
- 2017-12-15 01:09:26.868|Main thread> InGameTime = 07/01/1081 07:00:00
- 2017-12-15 01:09:26.868|Main thread> Password =
- 2017-12-15 01:09:26.868|Main thread> CurrentPath = C:\Users\Daemn\AppData\Roaming\MedievalEngineers\Saves\76561198016862801\Daemn´s World
- 2017-12-15 01:09:26.868|Main thread> WorkshopId =
- 2017-12-15 01:09:26.868|Main thread> CameraController = 1A4254ACD078622:Camera 1st - DefaultFirstPerson
- 2017-12-15 01:09:26.868|Main thread> ThumbPath = C:\Users\Daemn\AppData\Roaming\MedievalEngineers\Saves\76561198016862801\Daemn´s World\thumb.jpg
- 2017-12-15 01:09:26.869|Main thread> Settings:
- 2017-12-15 01:09:26.870|Main thread> Auto-Save Time (Minutes) = 5
- 2017-12-15 01:09:26.870|Main thread> Cut, Copy and Paste = True
- 2017-12-15 01:09:26.870|Main thread> Days per season = 4
- 2017-12-15 01:09:26.870|Main thread> Game Mode = Survival
- 2017-12-15 01:09:26.870|Main thread> Inventory size multiplier = 10
- 2017-12-15 01:09:26.870|Main thread> Maximum Backup Saves = 5
- 2017-12-15 01:09:26.870|Main thread> Maximum Floating Objects = 64
- 2017-12-15 01:09:26.870|Main thread> Maximum Fracture Pieces = 50
- 2017-12-15 01:09:26.870|Main thread> Maximum Players = 4
- 2017-12-15 01:09:26.870|Main thread> Maximum Solar Altitude = 0.4101524
- 2017-12-15 01:09:26.870|Main thread> Online Mode = PRIVATE
- 2017-12-15 01:09:26.870|Main thread> Show player names on HUD = True
- 2017-12-15 01:09:26.870|Main thread> Spectator = False
- 2017-12-15 01:09:26.870|Main thread> Structural Integrity = True
- 2017-12-15 01:09:26.870|Main thread> Sun rotation interval = 120
- 2017-12-15 01:09:26.870|Main thread> View distance = 2600
- 2017-12-15 01:09:26.870|Main thread> MySession.Static.LogSettings - END
- 2017-12-15 01:09:26.871|Main thread> Finished loading stage Loading planet, elapsed time: 3.106 seconds
- 2017-12-15 01:09:26.873|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2017-12-15 01:09:26.873|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2017-12-15 01:09:26.873|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2017-12-15 01:09:26.873|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2017-12-15 01:09:26.874|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
- 2017-12-15 01:09:26.874|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2017-12-15 01:09:26.874|Main thread> Setting update order on MyVoxelOperationsSessionComponent to AfterSimulation
- 2017-12-15 01:09:26.874|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2017-12-15 01:09:26.874|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
- 2017-12-15 01:09:26.874|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2017-12-15 01:09:26.875|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2017-12-15 01:09:26.875|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2017-12-15 01:09:26.875|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2017-12-15 01:09:26.875|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2017-12-15 01:09:27.425|Main thread> Setting update order on MyPlanets to NoUpdate
- 2017-12-15 01:09:27.425|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2017-12-15 01:09:27.425|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2017-12-15 01:09:27.425|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2017-12-15 01:09:27.425|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2017-12-15 01:09:27.425|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2017-12-15 01:09:27.425|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2017-12-15 01:09:27.426|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
- 2017-12-15 01:09:27.426|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2017-12-15 01:09:27.426|Main thread> Setting update order on MySoundSystem to Simulation
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MyChatSystem to AfterSimulation
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MyHud to BeforeSimulation
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MyProjectiles to BeforeSimulation
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MyLights to NoUpdate
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MyPhysics to Simulation
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2017-12-15 01:09:27.428|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2017-12-15 01:09:27.429|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2017-12-15 01:09:27.429|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2017-12-15 01:09:27.429|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
- 2017-12-15 01:09:27.429|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2017-12-15 01:09:27.431|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2017-12-15 01:09:27.431|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2017-12-15 01:09:27.432|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2017-12-15 01:09:27.432|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2017-12-15 01:09:27.432|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2017-12-15 01:09:27.432|Main thread> Setting update order on MyFactionManager to NoUpdate
- 2017-12-15 01:09:27.434|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2017-12-15 01:09:27.435|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2017-12-15 01:09:27.435|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2017-12-15 01:09:27.437|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2017-12-15 01:09:27.437|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2017-12-15 01:09:27.437|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2017-12-15 01:09:27.437|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2017-12-15 01:09:27.437|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2017-12-15 01:09:27.437|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2017-12-15 01:09:27.438|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2017-12-15 01:09:27.438|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2017-12-15 01:09:27.441|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2017-12-15 01:09:27.441|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2017-12-15 01:09:27.441|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2017-12-15 01:09:27.441|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2017-12-15 01:09:27.441|Main thread> Finished loading stage Starting Components, elapsed time: 0.569 seconds
- 2017-12-15 01:09:27.446|Main thread>
- 2017-12-15 01:09:27.446|Main thread> Session loaded
- 2017-12-15 01:09:27.446|Main thread> Finished loading stage Finished loading, elapsed time: 7.107 seconds
- 2017-12-15 01:09:27.496|Main thread> Process information Periodic Check:
- 2017-12-15 01:09:27.497|Main thread> Managed Memory: 1,148,897,432 B
- 2017-12-15 01:09:27.498|Main thread> Private Memory: 1,897,938,944 B
- 2017-12-15 01:09:27.498|Main thread> Nr of Threads: 45
- 2017-12-15 01:09:27.498|Main thread> Simulation Speed: 0.01
- 2017-12-15 01:09:27.498|Main thread> Current:
- 2017-12-15 01:09:27.499|Main thread> Paged Memory: 1,897,938,944 B
- 2017-12-15 01:09:27.499|Main thread> Working Set: 1,531,338,752 B
- 2017-12-15 01:09:27.499|Main thread> Virtual Memory: 2,710,904,832 B
- 2017-12-15 01:09:27.499|Main thread> Peak:
- 2017-12-15 01:09:27.500|Main thread> Paged Memory: 2,192,920,576 B
- 2017-12-15 01:09:27.500|Main thread> Working Set: 1,825,148,928 B
- 2017-12-15 01:09:27.500|Main thread> Virtual Memory: 3,115,364,352 B
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