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Crash Log BOTW Cemu 1.22.0k 5

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Dec 7th, 2020
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  1. [07:16:07] Outdated graphic pack or unknown version in 'D:/Programs/cemu_1.22.0/graphicPacks/BreathOfTheWild_LwzxNullCheck\rules.txt'
  2. [07:16:07] ------- Init Cemu 1.22.0k -------
  3. [07:16:07] Init Wii U memory space (base: 0x1e543cd0000)
  4. [07:16:07] mlc01 path: D:\Programs\cemu_1.22.0\mlc01\
  5. [07:16:07] Cemuhook version: 0.5.7.3
  6. [07:16:07] CPU: Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
  7. [07:16:07] RAM: 15830MB
  8. [07:16:07] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
  9. [07:16:50] Loading U-King.rpx
  10. [07:16:50] ------- Init Vulkan graphics backend -------
  11. [07:16:50] Using GPU: GeForce GTX 1070
  12. [07:16:50] Driver version (as stored in device info): 724CC000
  13. [07:16:50] Vulkan device memory info:
  14. [07:16:50] Heap 0 - Size 8088MB Flags 0x00000001
  15. [07:16:50] Heap 1 - Size 7915MB Flags 0x00000000
  16. [07:16:50] Heap 2 - Size 246MB Flags 0x00000001
  17. [07:16:50] Memory 0 - HeapIndex 1 Flags 0x00000000
  18. [07:16:50] Memory 1 - HeapIndex 1 Flags 0x00000000
  19. [07:16:50] Memory 2 - HeapIndex 1 Flags 0x00000000
  20. [07:16:50] Memory 3 - HeapIndex 1 Flags 0x00000000
  21. [07:16:50] Memory 4 - HeapIndex 1 Flags 0x00000000
  22. [07:16:50] Memory 5 - HeapIndex 1 Flags 0x00000000
  23. [07:16:50] Memory 6 - HeapIndex 1 Flags 0x00000000
  24. [07:16:50] Memory 7 - HeapIndex 0 Flags 0x00000001
  25. [07:16:50] Memory 8 - HeapIndex 1 Flags 0x00000006
  26. [07:16:50] Memory 9 - HeapIndex 1 Flags 0x0000000e
  27. [07:16:50] Memory 10 - HeapIndex 2 Flags 0x00000007
  28. [07:16:50] VK_FORMAT_R4G4B4A4_UNORM_PACK16 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND
  29. [07:16:50] VK_FORMAT_R4G4_UNORM_PACK8 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND
  30. [07:16:50] VK_FORMAT_R5G5B5A1_UNORM_PACK16 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND
  31. [07:16:51] Loaded RPL module u-king (checksum 0x6267BFD0)
  32. [07:16:51] Thread quantum set to 100000
  33. [07:16:51] ------- Loaded title -------
  34. [07:16:51] TitleId: 00050000-101c9500
  35. [07:16:51] TitleVersion: v208
  36. [07:16:51] Update path: <mlc01>\usr\title\0005000e\101c9500\
  37. [07:16:51] AOC path: <mlc01>\usr\title\0005000c\101c9500\
  38. [07:16:51] Save path: <mlc01>\usr\save\00050000\101C9500\user\
  39. [07:16:51] Shader cache file: shaderCache\transferable\00050000101c9500.bin
  40. [07:16:51] gameprofile path: gameProfiles\00050000101c9500.ini
  41. [07:16:51] RPX hash (updated): fb7911ad
  42. [07:16:51] RPX hash (base): dcac9927
  43. [07:16:52] Loaded module 'u-king' with checksum 0x6267bfd0
  44. [07:16:52] RPL link time: 187ms
  45. [07:16:52] HLE scan time: 110ms
  46. [07:16:52] ------- Active settings -------
  47. [07:16:52] CPU-Mode: Multi-core recompiler (gameprofile)
  48. [07:16:52] Load shared libraries: true (gameprofile)
  49. [07:16:52] Use precompiled shaders: auto (gameprofile)
  50. [07:16:52] Full sync at GX2DrawDone: true
  51. [07:16:52] Async compile: true
  52. [07:16:52] Console region: Auto
  53. [07:16:52] Console language: English
  54. [07:16:52] Vulkan-Info: Allocated additional memory for textures from device-local memory
  55. [07:16:52] ------- Activate graphic packs -------
  56. [07:16:52] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/No Depth of Field
  57. [07:16:52] Applying patch group 'BotwFPSV208' (Codecave: 01800000-01800124)
  58. [07:16:52] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required) [Presets: 32 Frames Averaged]
  59. [07:16:52] Applying patch group 'BotwFenceV208' (Codecave: 01800200-01800250)
  60. [07:16:52] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Fence Method (Required) [Presets: Performance Fence]
  61. [07:16:52] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required) [Presets: 30FPS (ideal for 240/120/60Hz displays)]
  62. [07:16:52] Set vsync frequency to 30 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required))
  63. [07:16:52] Applying patch group 'BotwFPSV208'
  64. [07:16:52] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/NPC Stutter Fix (CPU Occlusion Query)
  65. [07:16:52] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/Grass Swaying (Vulkan)
  66. [07:16:52] Applying patch group 'BotwAspectsV208'
  67. [07:16:52] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Resolution [Presets: 1920x1080 (16:9)]
  68. [07:16:52] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution [Presets: High (200%)]
  69. [07:16:52] ------- Init Audio backend -------
  70. [07:16:52] DirectSound: available
  71. [07:16:52] XAudio 2.8: available
  72. [07:16:52] ------- Run title -------
  73. [07:16:54] Shader cache loaded with 2119 shaders. Commited mem 230MB. Took 1679ms
  74. [07:16:54] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
  75. [07:16:54] Custom timer mode: none
  76. [07:16:54] Applying patch group BotwFPSV208 from pack 'Dynamic Gamespeed' v3 to module u-king (checksum 0x6267BFD0)
  77. [07:16:54] Applying patch group BotwFenceV208 from pack 'Fence Method' v3 to module u-king (checksum 0x6267BFD0)
  78. [07:16:54] Applying patch group BotwFPSV208 from pack 'CPU Occlusion Query' v3 to module u-king (checksum 0x6267BFD0)
  79. [07:16:54] Applying patch group BotwAspectsV208 from pack 'Resolution' v3 to module u-king (checksum 0x6267BFD0)
  80. [07:16:54] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
  81. [07:16:54] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
  82. [07:16:54] IOSU_ACT: using account default in first slot
  83. [07:16:59] Vulkan-Info: Allocated additional memory for textures from device-local memory
  84. [07:17:11] Vulkan-Info: Allocated additional memory for textures from device-local memory
  85. [07:17:11] Vulkan-Info: Allocated additional memory for textures from device-local memory
  86. [07:17:12] Vulkan-Info: Allocated additional memory for textures from device-local memory
  87. [07:17:12] Vulkan-Info: Allocated additional memory for textures from device-local memory
  88. [07:17:12] Vulkan-Info: Allocated additional memory for textures from device-local memory
  89. [07:17:12] Vulkan-Info: Allocated additional memory for textures from device-local memory
  90. [07:17:35] Vulkan-Info: Allocated additional memory for textures from device-local memory
  91. [07:18:03] FS handleAsyncResult(): msg corrupted. Msg: 302f262c d0 00000000 d1 00000000 d2 00000000
  92. [07:18:03] MsgQueue debug info: array 302f2694 count 00000001 index 00000000
  93. [07:18:31] Vulkan-Info: Allocated additional memory for textures from device-local memory
  94. [07:19:13] Vulkan-Info: Allocated additional memory for textures from device-local memory
  95. [07:22:58] FS handleAsyncResult(): msg corrupted. Msg: 302dcfac d0 00000000 d1 00000000 d2 00000000
  96. [07:22:58] MsgQueue debug info: array 302dd014 count 00000001 index 00000000
  97. [07:26:12] Vulkan-Info: Allocated additional memory for textures from device-local memory
  98. [07:34:47] Vulkan-Info: Allocated additional memory for textures from device-local memory
  99. [07:35:31] Vulkan-Info: Allocated additional memory for textures from device-local memory
  100. [07:40:19] FS handleAsyncResult(): msg corrupted. Msg: 302dcfac d0 00000000 d1 00000000 d2 00000000
  101. [07:40:19] MsgQueue debug info: array 302dd014 count 00000001 index 00000000
  102. [07:40:47] FS driver: Failed to add message to result queue. Retrying...
  103. [07:40:47] FS handleAsyncResult(): msg corrupted. Msg: 302f262c d0 00000000 d1 00000000 d2 00000000
  104. [07:40:47] MsgQueue debug info: array 302f2694 count 00000001 index 00000000
  105. [07:43:39] FS handleAsyncResult(): msg corrupted. Msg: 302f262c d0 00000000 d1 00000000 d2 00000000
  106. [07:43:39] MsgQueue debug info: array 302f2694 count 00000001 index 00000000
  107. [07:44:54] FS handleAsyncResult(): msg corrupted. Msg: 302f262c d0 00000000 d1 00000000 d2 00000000
  108. [07:44:54] MsgQueue debug info: array 302f2694 count 00000001 index 00000000
  109. [07:47:38] FS handleAsyncResult(): msg corrupted. Msg: 302f262c d0 00000000 d1 00000000 d2 00000000
  110. [07:47:38] MsgQueue debug info: array 302f2694 count 00000001 index 00000000
  111. [07:47:38] FS handleAsyncResult(): msg corrupted. Msg: 302f262c d0 00000000 d1 00000000 d2 00000000
  112. [07:47:38] MsgQueue debug info: array 302f2694 count 00000001 index 00000000
  113. [07:47:41] FS handleAsyncResult(): msg corrupted. Msg: 302f262c d0 00000000 d1 00000000 d2 00000000
  114. [07:47:41] MsgQueue debug info: array 302f2694 count 00000001 index 00000000
  115. [07:54:48] FS handleAsyncResult(): msg corrupted. Msg: 302dcfac d0 00000000 d1 00000000 d2 00000000
  116. [07:54:48] MsgQueue debug info: array 302dd014 count 00000001 index 00000000
  117.  
  118. Crashlog for Cemu 1.22.0k
  119. Date: 05-12-2020 06:54:48
  120.  
  121. -----------------------------------------
  122. Stack trace
  123. -----------------------------------------
  124. 0x00007ff6baef789f +0x0015789f Cemu.exe gameProfile_getCurrentCategoryName
  125. 0x00007ff6baef8be7 +0x00158be7 Cemu.exe gameProfile_getCurrentCategoryName
  126. 0x00007fff74698c36 +0x00078c36 ntdll.dll RtlIsGenericTableEmpty
  127. 0x00007fff7468a6d6 +0x0006a6d6 ntdll.dll RtlRaiseException
  128. 0x00007fff746c04be +0x000a04be ntdll.dll KiUserExceptionDispatcher
  129. 0x00007ff6bb013c82 +0x00273c82 Cemu.exe rpl_loadFromMem
  130. 0x00007ff6bb0148a6 +0x002748a6 Cemu.exe rpl_loadFromMem
  131. 0x00007ff6bb094ea4 +0x002f4ea4 Cemu.exe PPCRecompiler_init
  132. 0x000001e500b0e30f +0x00000000 NULL PPCRecompiler_init
  133. Exception 0xc0000005 at 0x7ff6bb013c82(+0x273c82) in module Cemu.exe
  134. cemu.exe at 0x7ff6bada0000
  135.  
  136. RAX=0000000000000000 RBX=000001e573fac640 RCX=00007ff6bbecbe10 RDX=0000000000000000
  137. RSP=00000069a7eff940 RBP=0000000000000000 RDI=0000000000000000 RSI=0000000000000000
  138. R8 =000001e551cdd30c R9 =000001e543cd0000 R10=0000000000000000 R11=0000000000001000
  139. R12=0000000000000000 R13=000001e543cd0000 R14=0000000000000008 R15=000001e674180000
  140.  
  141. -----------------------------------------
  142. Game info
  143. -----------------------------------------
  144. Game: Breath of the Wild [EU v208]
  145. TitleId: 50000101c9500
  146. RPXHash: dcac9927
  147.  
  148. -----------------------------------------
  149. Active PPC instance
  150. -----------------------------------------
  151. IP 0x00e05bc4 LR 0x00e05ba4 Thread 0x0e004d30
  152.  
  153. -----------------------------------------
  154. PPC threads
  155. -----------------------------------------
  156. 0e060760 Ent 00e00008 IP 00e00008 LR 00e00000 WAITING Aff 111 Pri 32 Name Alarm Thread
  157. 0e004d30 Ent 00e0000c IP 00e0000c LR 00e00000 RUNNING Aff 111 Pri 32 Name Callback Thread
  158. 0e0814fc Ent 00e05b8c IP 00e00058 LR 031faa14 READY Aff 010 Pri 80 Name Default Core 1
  159. 109f9178 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 010 Pri 84 Name Prepare Thread
  160. 12afc6c0 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(Any)
  161. 12b3cf98 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(Any)
  162. 15b47e30 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare
  163. 15b49b18 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 83 Name DecompThread
  164. 302ddbb8 Ent 030bbea8 IP 00e0394c LR 03092e74 SUSPENDED Aff 001 Pri 83 Name Resource Loading
  165. 302e87c8 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Control
  166. 302f3548 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Memory
  167. 302fe438 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name MovableMemory
  168. 36c65fc8 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name res::Compaction
  169. 1059e0c0 Ent 042180cc IP 00e04554 LR 04218258 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
  170. 0e036278 Ent 00e05bd0 IP 00e05bd0 LR 00e00000 SUSPENDED Aff 100 Pri 14 Name NULL
  171. 3e174200 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 82 Name aal::LowPrioWorkerThread
  172. 3e563d20 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 72 Name AsyncPatternRumbleThread
  173. 3f028e38 Ent 030bbea8 IP 00e0468c LR 038ded84 WAITING Aff 010 Pri 86 Name ProductReportBackGround Thread
  174. 3f258398 Ent 030bbea8 IP 00e0468c LR 03429ed8 WAITING Aff 010 Pri 83 Name NFP Thread
  175. 10e15530 Ent 03fa39f0 IP 00e046a8 LR 03f7b168 WAITING Aff 001 Pri 80 Name Physics:HavokWorkerEntity(Core2)
  176. 10e16d60 Ent 03fa39f0 IP 00e046a8 LR 03f7b168 WAITING Aff 100 Pri 80 Name Physics:HavokWorkerEntity(Core0)
  177. 1109fb30 Ent 03fa39f0 IP 00e046a8 LR 03f7b168 WAITING Aff 001 Pri 80 Name Physics:HavokWorkerSensor(Core2)
  178. 1109f320 Ent 03fa39f0 IP 00e046a8 LR 03f7b168 WAITING Aff 100 Pri 80 Name Physics:HavokWorkerSensor(Core0)
  179. 3f3680c8 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name NavMeshSystemThread
  180. 3f3e4678 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 010 Pri 84 Name
  181. 3f40f728 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name
  182. 3f43a7d8 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name
  183. 3f553500 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 82 Name SaveMgrThread
  184. 41a09150 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 81 Name WorkerSupport[0]
  185. 41a2a460 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 81 Name WorkerSupport[1]
  186. 4ba13a68 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name AutoPlacementMgr
  187. 41b394d8 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name ActorCreate
  188. 41b108c0 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name ActorCreate
  189. 41c08318 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 010 Pri 81 Name GameScen TaskMgr
  190. 43444c18 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name uiLowPrioThreadMgr
  191. 42602d08 Ent 030bbea8 IP 00e046a0 LR 030deb08 WAITING Aff 100 Pri 84 Name tera::ImageResourceMgr
  192. 4ba37830 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 85 Name RadarMgr
  193. 4a8682f0 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name PlacementMgr
  194. 4b61ecb8 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name act::ClusteredRenderer
  195. 41a2c000 Ent 030bbea8 IP 00e0468c LR 031ff784 WAITING Aff 001 Pri 79 Name Sleeper
  196.  
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