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- [07:16:07] Outdated graphic pack or unknown version in 'D:/Programs/cemu_1.22.0/graphicPacks/BreathOfTheWild_LwzxNullCheck\rules.txt'
- [07:16:07] ------- Init Cemu 1.22.0k -------
- [07:16:07] Init Wii U memory space (base: 0x1e543cd0000)
- [07:16:07] mlc01 path: D:\Programs\cemu_1.22.0\mlc01\
- [07:16:07] Cemuhook version: 0.5.7.3
- [07:16:07] CPU: Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
- [07:16:07] RAM: 15830MB
- [07:16:07] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
- [07:16:50] Loading U-King.rpx
- [07:16:50] ------- Init Vulkan graphics backend -------
- [07:16:50] Using GPU: GeForce GTX 1070
- [07:16:50] Driver version (as stored in device info): 724CC000
- [07:16:50] Vulkan device memory info:
- [07:16:50] Heap 0 - Size 8088MB Flags 0x00000001
- [07:16:50] Heap 1 - Size 7915MB Flags 0x00000000
- [07:16:50] Heap 2 - Size 246MB Flags 0x00000001
- [07:16:50] Memory 0 - HeapIndex 1 Flags 0x00000000
- [07:16:50] Memory 1 - HeapIndex 1 Flags 0x00000000
- [07:16:50] Memory 2 - HeapIndex 1 Flags 0x00000000
- [07:16:50] Memory 3 - HeapIndex 1 Flags 0x00000000
- [07:16:50] Memory 4 - HeapIndex 1 Flags 0x00000000
- [07:16:50] Memory 5 - HeapIndex 1 Flags 0x00000000
- [07:16:50] Memory 6 - HeapIndex 1 Flags 0x00000000
- [07:16:50] Memory 7 - HeapIndex 0 Flags 0x00000001
- [07:16:50] Memory 8 - HeapIndex 1 Flags 0x00000006
- [07:16:50] Memory 9 - HeapIndex 1 Flags 0x0000000e
- [07:16:50] Memory 10 - HeapIndex 2 Flags 0x00000007
- [07:16:50] VK_FORMAT_R4G4B4A4_UNORM_PACK16 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND
- [07:16:50] VK_FORMAT_R4G4_UNORM_PACK8 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND
- [07:16:50] VK_FORMAT_R5G5B5A1_UNORM_PACK16 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND
- [07:16:51] Loaded RPL module u-king (checksum 0x6267BFD0)
- [07:16:51] Thread quantum set to 100000
- [07:16:51] ------- Loaded title -------
- [07:16:51] TitleId: 00050000-101c9500
- [07:16:51] TitleVersion: v208
- [07:16:51] Update path: <mlc01>\usr\title\0005000e\101c9500\
- [07:16:51] AOC path: <mlc01>\usr\title\0005000c\101c9500\
- [07:16:51] Save path: <mlc01>\usr\save\00050000\101C9500\user\
- [07:16:51] Shader cache file: shaderCache\transferable\00050000101c9500.bin
- [07:16:51] gameprofile path: gameProfiles\00050000101c9500.ini
- [07:16:51] RPX hash (updated): fb7911ad
- [07:16:51] RPX hash (base): dcac9927
- [07:16:52] Loaded module 'u-king' with checksum 0x6267bfd0
- [07:16:52] RPL link time: 187ms
- [07:16:52] HLE scan time: 110ms
- [07:16:52] ------- Active settings -------
- [07:16:52] CPU-Mode: Multi-core recompiler (gameprofile)
- [07:16:52] Load shared libraries: true (gameprofile)
- [07:16:52] Use precompiled shaders: auto (gameprofile)
- [07:16:52] Full sync at GX2DrawDone: true
- [07:16:52] Async compile: true
- [07:16:52] Console region: Auto
- [07:16:52] Console language: English
- [07:16:52] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [07:16:52] ------- Activate graphic packs -------
- [07:16:52] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/No Depth of Field
- [07:16:52] Applying patch group 'BotwFPSV208' (Codecave: 01800000-01800124)
- [07:16:52] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required) [Presets: 32 Frames Averaged]
- [07:16:52] Applying patch group 'BotwFenceV208' (Codecave: 01800200-01800250)
- [07:16:52] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Fence Method (Required) [Presets: Performance Fence]
- [07:16:52] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required) [Presets: 30FPS (ideal for 240/120/60Hz displays)]
- [07:16:52] Set vsync frequency to 30 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required))
- [07:16:52] Applying patch group 'BotwFPSV208'
- [07:16:52] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/NPC Stutter Fix (CPU Occlusion Query)
- [07:16:52] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/Grass Swaying (Vulkan)
- [07:16:52] Applying patch group 'BotwAspectsV208'
- [07:16:52] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Resolution [Presets: 1920x1080 (16:9)]
- [07:16:52] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution [Presets: High (200%)]
- [07:16:52] ------- Init Audio backend -------
- [07:16:52] DirectSound: available
- [07:16:52] XAudio 2.8: available
- [07:16:52] ------- Run title -------
- [07:16:54] Shader cache loaded with 2119 shaders. Commited mem 230MB. Took 1679ms
- [07:16:54] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
- [07:16:54] Custom timer mode: none
- [07:16:54] Applying patch group BotwFPSV208 from pack 'Dynamic Gamespeed' v3 to module u-king (checksum 0x6267BFD0)
- [07:16:54] Applying patch group BotwFenceV208 from pack 'Fence Method' v3 to module u-king (checksum 0x6267BFD0)
- [07:16:54] Applying patch group BotwFPSV208 from pack 'CPU Occlusion Query' v3 to module u-king (checksum 0x6267BFD0)
- [07:16:54] Applying patch group BotwAspectsV208 from pack 'Resolution' v3 to module u-king (checksum 0x6267BFD0)
- [07:16:54] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
- [07:16:54] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
- [07:16:54] IOSU_ACT: using account default in first slot
- [07:16:59] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [07:17:11] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [07:17:11] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [07:17:12] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [07:17:12] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [07:17:12] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [07:17:12] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [07:17:35] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [07:18:03] FS handleAsyncResult(): msg corrupted. Msg: 302f262c d0 00000000 d1 00000000 d2 00000000
- [07:18:03] MsgQueue debug info: array 302f2694 count 00000001 index 00000000
- [07:18:31] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [07:19:13] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [07:22:58] FS handleAsyncResult(): msg corrupted. Msg: 302dcfac d0 00000000 d1 00000000 d2 00000000
- [07:22:58] MsgQueue debug info: array 302dd014 count 00000001 index 00000000
- [07:26:12] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [07:34:47] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [07:35:31] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [07:40:19] FS handleAsyncResult(): msg corrupted. Msg: 302dcfac d0 00000000 d1 00000000 d2 00000000
- [07:40:19] MsgQueue debug info: array 302dd014 count 00000001 index 00000000
- [07:40:47] FS driver: Failed to add message to result queue. Retrying...
- [07:40:47] FS handleAsyncResult(): msg corrupted. Msg: 302f262c d0 00000000 d1 00000000 d2 00000000
- [07:40:47] MsgQueue debug info: array 302f2694 count 00000001 index 00000000
- [07:43:39] FS handleAsyncResult(): msg corrupted. Msg: 302f262c d0 00000000 d1 00000000 d2 00000000
- [07:43:39] MsgQueue debug info: array 302f2694 count 00000001 index 00000000
- [07:44:54] FS handleAsyncResult(): msg corrupted. Msg: 302f262c d0 00000000 d1 00000000 d2 00000000
- [07:44:54] MsgQueue debug info: array 302f2694 count 00000001 index 00000000
- [07:47:38] FS handleAsyncResult(): msg corrupted. Msg: 302f262c d0 00000000 d1 00000000 d2 00000000
- [07:47:38] MsgQueue debug info: array 302f2694 count 00000001 index 00000000
- [07:47:38] FS handleAsyncResult(): msg corrupted. Msg: 302f262c d0 00000000 d1 00000000 d2 00000000
- [07:47:38] MsgQueue debug info: array 302f2694 count 00000001 index 00000000
- [07:47:41] FS handleAsyncResult(): msg corrupted. Msg: 302f262c d0 00000000 d1 00000000 d2 00000000
- [07:47:41] MsgQueue debug info: array 302f2694 count 00000001 index 00000000
- [07:54:48] FS handleAsyncResult(): msg corrupted. Msg: 302dcfac d0 00000000 d1 00000000 d2 00000000
- [07:54:48] MsgQueue debug info: array 302dd014 count 00000001 index 00000000
- Crashlog for Cemu 1.22.0k
- Date: 05-12-2020 06:54:48
- -----------------------------------------
- Stack trace
- -----------------------------------------
- 0x00007ff6baef789f +0x0015789f Cemu.exe gameProfile_getCurrentCategoryName
- 0x00007ff6baef8be7 +0x00158be7 Cemu.exe gameProfile_getCurrentCategoryName
- 0x00007fff74698c36 +0x00078c36 ntdll.dll RtlIsGenericTableEmpty
- 0x00007fff7468a6d6 +0x0006a6d6 ntdll.dll RtlRaiseException
- 0x00007fff746c04be +0x000a04be ntdll.dll KiUserExceptionDispatcher
- 0x00007ff6bb013c82 +0x00273c82 Cemu.exe rpl_loadFromMem
- 0x00007ff6bb0148a6 +0x002748a6 Cemu.exe rpl_loadFromMem
- 0x00007ff6bb094ea4 +0x002f4ea4 Cemu.exe PPCRecompiler_init
- 0x000001e500b0e30f +0x00000000 NULL PPCRecompiler_init
- Exception 0xc0000005 at 0x7ff6bb013c82(+0x273c82) in module Cemu.exe
- cemu.exe at 0x7ff6bada0000
- RAX=0000000000000000 RBX=000001e573fac640 RCX=00007ff6bbecbe10 RDX=0000000000000000
- RSP=00000069a7eff940 RBP=0000000000000000 RDI=0000000000000000 RSI=0000000000000000
- R8 =000001e551cdd30c R9 =000001e543cd0000 R10=0000000000000000 R11=0000000000001000
- R12=0000000000000000 R13=000001e543cd0000 R14=0000000000000008 R15=000001e674180000
- -----------------------------------------
- Game info
- -----------------------------------------
- Game: Breath of the Wild [EU v208]
- TitleId: 50000101c9500
- RPXHash: dcac9927
- -----------------------------------------
- Active PPC instance
- -----------------------------------------
- IP 0x00e05bc4 LR 0x00e05ba4 Thread 0x0e004d30
- -----------------------------------------
- PPC threads
- -----------------------------------------
- 0e060760 Ent 00e00008 IP 00e00008 LR 00e00000 WAITING Aff 111 Pri 32 Name Alarm Thread
- 0e004d30 Ent 00e0000c IP 00e0000c LR 00e00000 RUNNING Aff 111 Pri 32 Name Callback Thread
- 0e0814fc Ent 00e05b8c IP 00e00058 LR 031faa14 READY Aff 010 Pri 80 Name Default Core 1
- 109f9178 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 010 Pri 84 Name Prepare Thread
- 12afc6c0 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(Any)
- 12b3cf98 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(Any)
- 15b47e30 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare
- 15b49b18 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 83 Name DecompThread
- 302ddbb8 Ent 030bbea8 IP 00e0394c LR 03092e74 SUSPENDED Aff 001 Pri 83 Name Resource Loading
- 302e87c8 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Control
- 302f3548 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Memory
- 302fe438 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name MovableMemory
- 36c65fc8 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name res::Compaction
- 1059e0c0 Ent 042180cc IP 00e04554 LR 04218258 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
- 0e036278 Ent 00e05bd0 IP 00e05bd0 LR 00e00000 SUSPENDED Aff 100 Pri 14 Name NULL
- 3e174200 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 82 Name aal::LowPrioWorkerThread
- 3e563d20 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 72 Name AsyncPatternRumbleThread
- 3f028e38 Ent 030bbea8 IP 00e0468c LR 038ded84 WAITING Aff 010 Pri 86 Name ProductReportBackGround Thread
- 3f258398 Ent 030bbea8 IP 00e0468c LR 03429ed8 WAITING Aff 010 Pri 83 Name NFP Thread
- 10e15530 Ent 03fa39f0 IP 00e046a8 LR 03f7b168 WAITING Aff 001 Pri 80 Name Physics:HavokWorkerEntity(Core2)
- 10e16d60 Ent 03fa39f0 IP 00e046a8 LR 03f7b168 WAITING Aff 100 Pri 80 Name Physics:HavokWorkerEntity(Core0)
- 1109fb30 Ent 03fa39f0 IP 00e046a8 LR 03f7b168 WAITING Aff 001 Pri 80 Name Physics:HavokWorkerSensor(Core2)
- 1109f320 Ent 03fa39f0 IP 00e046a8 LR 03f7b168 WAITING Aff 100 Pri 80 Name Physics:HavokWorkerSensor(Core0)
- 3f3680c8 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name NavMeshSystemThread
- 3f3e4678 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 010 Pri 84 Name
- 3f40f728 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name
- 3f43a7d8 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name
- 3f553500 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 82 Name SaveMgrThread
- 41a09150 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 81 Name WorkerSupport[0]
- 41a2a460 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 81 Name WorkerSupport[1]
- 4ba13a68 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name AutoPlacementMgr
- 41b394d8 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name ActorCreate
- 41b108c0 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name ActorCreate
- 41c08318 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 010 Pri 81 Name GameScen TaskMgr
- 43444c18 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name uiLowPrioThreadMgr
- 42602d08 Ent 030bbea8 IP 00e046a0 LR 030deb08 WAITING Aff 100 Pri 84 Name tera::ImageResourceMgr
- 4ba37830 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 85 Name RadarMgr
- 4a8682f0 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name PlacementMgr
- 4b61ecb8 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name act::ClusteredRenderer
- 41a2c000 Ent 030bbea8 IP 00e0468c LR 031ff784 WAITING Aff 001 Pri 79 Name Sleeper
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