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Sep 29th, 2017
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  1. [BOB]
  2. EpilepsyFilter=0
  3.  
  4. [window]
  5. DepthBits =24
  6. StencilBits=8
  7. DrawIfNotFocused=0
  8. SaveAspect=0
  9. Render=D3D10_0
  10. width=1680
  11. height=1050
  12. ColourBits=32
  13. FullScreen=1
  14. ChangeScreenRes=1
  15. posLeft=0
  16. posTop=0
  17. Frequency=60
  18.  
  19. [NET]
  20. speed=100000
  21. localPort=27015
  22. serverName=My Server
  23. serverDescription=IL-2 Sturmovik: Cliffs of Dover
  24. serverInfo1=
  25. serverInfo2=
  26. serverInfo3=
  27. serverInfo4=
  28. VAC=1
  29. maxPlayers=16
  30. socksEnable=0
  31. socksHost=
  32. socksPort=1080
  33. socksUser=
  34. socksPwd=
  35.  
  36. [Console]
  37. IP=20001
  38. UseStartLog=1
  39. WRAP=1
  40. PAUSE=1
  41. HISTORY=1024
  42. HISTORYCMD=1024
  43. PAGE=20
  44. LOG=0
  45. LOGTIME=0
  46. LOAD=console.cmd
  47. SAVE=console.cmd
  48. LOGFILE=log.txt
  49. LOGKEEP=0
  50.  
  51. [rts]
  52. tickLen=30
  53. ;ProcessAffinityMask=3
  54. maxTimerTicksInRealTick=20
  55. ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
  56. mouseUse=2
  57. ; 0 - not use, 1 - use if hardware exist
  58. joyUse=1
  59. ; 0 - not use, 1 - use if hardware exist
  60. trackIRUse=1
  61. DisableIME=0
  62. culture=en-GB
  63.  
  64. [rts_mouse]
  65. SensitivityX=1.0
  66. SensitivityY=1.0
  67. SensitivityZ=1.0
  68. Invert=0
  69. SwapButtons = 0
  70.  
  71. [rts_joystick]
  72. FF=1
  73.  
  74. [core]
  75. RandSeed = 0
  76. TexQual=3
  77. TexFlags.PolygonStipple=0
  78. Shadows=0
  79. SpecularLight=2
  80. DiffuseLight=2
  81. DynamicalLights=1
  82. MeshDetail=1
  83. LandShading=0
  84. LandDetails=0
  85. Sky=3
  86. Forest=-1
  87. VisibilityDistance=3
  88. LandGeom=2
  89. DrawCollisions=1
  90. Water=-1
  91. Effects=1
  92. EffFlags.Light=1
  93. EffFlags.SpriteRender=0
  94. Grass=-1
  95. CordEffect=1
  96. UseFog=0
  97. UseLandCube=1
  98. UseLandConnectedObject=1
  99. LinearObjectManager=1
  100. Roads=1
  101. Sun=1
  102. Clouds=1
  103. EffFlags.LightSpritesProj=1
  104. ShadowMapSize=5
  105. TexFlags.AsyncLoad=1
  106. TexFlags.ShowTexture=0
  107. SimpleMesh.SWTransform=0
  108. SimpleMesh.QuadTreeClip=1
  109. SimpleMesh.InstancingHW=1
  110. EffFlags.LightContextSprites=1
  111. CloudsFlags.Detailed=1
  112. TexFlags.CreateHDR=1
  113. Decals=0
  114. EffFlags.SWLight=0
  115. TexFlags.CockpitOnePass=0
  116. MegaTexture=0
  117. TexFlags.Reflection=0
  118. RenderTargetQual=3
  119. MSAA=2
  120. MeshStatics=0
  121. MeshStaticsDetail=0
  122. SimpleMesh.QTNoCompose=0
  123. MeshFirstLod=0
  124. MeshShowLod=0
  125. SpawnHumans=0
  126. TexFlags.FastTransparency=1
  127. TexFlags.SSAO=0
  128. TexFlags.VSync=0
  129.  
  130. [sound]
  131. SoundUse=1
  132. DebugSound=0
  133. SoundEngine=1
  134. Speakers=1
  135. Placement=0
  136. SoundFlags.reversestereo=0
  137. RadioFlags.Enabled=1
  138. RadioEngine=2
  139. MusicVolume=1
  140. ObjectVolume=7
  141. MusState.takeoff=1
  142. MusState.inflight=1
  143. MusState.crash=1
  144. MusFlags.play=1
  145. MasterVolume=10
  146. Attenuation=7
  147. SoundMode=0
  148. SamplingRate=0
  149. NumChannels=2
  150. SoundExt.occlusions=1
  151. SoundFlags.hardware=1
  152. SoundFlags.streams=1
  153. SoundFlags.duplex=1
  154. SoundExt.acoustics=1
  155. SoundExt.volumefx=1
  156. SoundFlags.voicemgr=1
  157. SoundFlags.static=1
  158. VoiceVolume=8
  159. Channels=1
  160. SoundFlags.bugscorrect=0
  161. SoundExt.extrender=0
  162. SoundSetupId=8
  163. ActivationLevel=0.02
  164. Preemphasis=0.8
  165. RadioLatency=0.5
  166. AGC=1
  167. PTTMode=1
  168. RadioFlags.PTTMode=0
  169. RadioFlags.PlayClicks=1
  170. ActLevel=9
  171. MicLevel=10
  172. SoundFlags.UseRadioChatter=0
  173. SoundFlags.AutoActivation=0
  174. SoundFlags.forceEAX1=0
  175. speakers=1
  176. vgMaster=7
  177. vgVoice=7
  178. vgMusic=7
  179.  
  180. [game]
  181. mapPadX=0.05
  182. mapPadY=0.1
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