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- ///////////////////////////////////////////////////////////////////////////////
- // Exile Settings - Do not change these!
- ///////////////////////////////////////////////////////////////////////////////
- forceRotorLibSimulation = 2;
- skipLobby = 1;
- joinUnassigned = 1;
- respawn = "BASE";
- respawnDelay = 120;
- respawnDialog = 0;
- respawnOnStart = 0;
- respawnButton = 1;
- respawnTemplates[] = {"Exile"};
- corpseManagerMode = 0;
- corpseLimit = 20;
- corpseRemovalMinTime = 1800;
- corpseRemovalMaxTime = 3600;
- wreckManagerMode = 0;
- wreckLimit = 2;
- wreckRemovalMinTime = 60;
- wreckRemovalMaxTime = 360;
- scriptedPlayer = 1;
- disabledAI = 1;
- enableItemsDropping = 0;
- briefing = 0;
- debriefing = 0;
- allowFunctionsLog = 1;
- enableDebugConsole = 0;
- allowFunctionsRecompile = 0;
- showSquadRadar = 0;
- showUAVFeed = 0;
- reviveDelay = 6;
- reviveForceRespawnDelay = 3;
- reviveBleedOutDelay = 120;
- showHUD[] =
- {
- true, // Scripted HUD (same as showHUD command)
- true, // Vehicle + soldier info
- true, // Vehicle radar
- true, // Vehicle compass
- true, // Tank direction indicator
- false, // Commanding menu
- false, // Group Bar
- true, // HUD Weapon Cursors
- true // Vehicle Panel (Required for GPS)
- };
- #include "CfgRemoteExec.hpp"
- #include "infiSTAR_defines.hpp"
- #include "infiSTAR_AdminMenu.hpp"
- #include "infiSTAR_chat.hpp"
- #include "infiSTAR_KeyBinds.hpp"
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