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Mar 15th, 2018
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  1.  
  2. ///////////////////////////////////////////////////////////////////////////////
  3. // Exile Settings - Do not change these!
  4. ///////////////////////////////////////////////////////////////////////////////
  5. forceRotorLibSimulation = 2;
  6. skipLobby = 1;
  7. joinUnassigned = 1;
  8. respawn = "BASE";
  9. respawnDelay = 120;
  10. respawnDialog = 0;
  11. respawnOnStart = 0;
  12. respawnButton = 1;
  13. respawnTemplates[] = {"Exile"};
  14. corpseManagerMode = 0;
  15. corpseLimit = 20;
  16. corpseRemovalMinTime = 1800;
  17. corpseRemovalMaxTime = 3600;
  18. wreckManagerMode = 0;
  19. wreckLimit = 2;
  20. wreckRemovalMinTime = 60;
  21. wreckRemovalMaxTime = 360;
  22. scriptedPlayer = 1;
  23. disabledAI = 1;
  24. enableItemsDropping = 0;
  25. briefing = 0;
  26. debriefing = 0;
  27. allowFunctionsLog = 1;
  28. enableDebugConsole = 0;
  29. allowFunctionsRecompile = 0;
  30. showSquadRadar = 0;
  31. showUAVFeed = 0;
  32. reviveDelay = 6;
  33. reviveForceRespawnDelay = 3;
  34. reviveBleedOutDelay = 120;
  35.  
  36. showHUD[] =
  37. {
  38. true, // Scripted HUD (same as showHUD command)
  39. true, // Vehicle + soldier info
  40. true, // Vehicle radar
  41. true, // Vehicle compass
  42. true, // Tank direction indicator
  43. false, // Commanding menu
  44. false, // Group Bar
  45. true, // HUD Weapon Cursors
  46. true // Vehicle Panel (Required for GPS)
  47. };
  48.  
  49. #include "CfgRemoteExec.hpp"
  50. #include "infiSTAR_defines.hpp"
  51. #include "infiSTAR_AdminMenu.hpp"
  52. #include "infiSTAR_chat.hpp"
  53. #include "infiSTAR_KeyBinds.hpp"
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