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- on *:text:*!harrow*:%dr.chan.list: {
- var %rand = $rand(1,54)
- if (%rand == 1) %card = The Paladin, the lawful good card of strength. It represents standing resolutely against trouble, without backing down.
- else if (%rand == 2) %card = The Keep, the neutral good card of strength. It represents quiet, unshakeable strength that withstands any hardship.
- else if (%rand == 3) %card = The Big Sky, the chaotic good card of strength. It represents momentous change, as when all the slaves of a nation are emancipated.
- else if (%rand == 4) %card = The Forge, the lawful neutral card of strength. It represents strength through diversity, or strength from many sources united against a single trial.
- else if (%rand == 5) %card = The Bear, the neutral card of strength. It represents pure strength that cannot be truly tamed or trained.
- else if (%rand == 6) %card = The Uprising, the chaotic neutral card of strength. It represents overwhelming strength that catches the subject up in something much more powerful.
- else if (%rand == 7) %card = The Fiend, the lawful evil card of strength. It is a devil that devours the masses of the innocent, and can represent the deaths of many in a disaster.
- else if (%rand == 8) %card = The Beating, the neutral evil card of strength. It represents an assault from all quarters, or the mental dissolution of the self.
- else if (%rand == 9) %card = The Cyclone, the chaotic evil card of strength. It represents an unstoppable, destructive force unleashed through the plots of intelligent creatures.
- else if (%rand == 10) %card = The Dance, the lawful good card of dexterity. It represents a complicated framework that requires the cooperation of all to avoid collapse.
- else if (%rand == 11) %card = The Cricket, the neutral good card of dexterity. It represents the grig, quick travel, and the reward at the end of a journey.
- else if (%rand == 12) %card = The Juggler, the chaotic good card of dexterity. It represents destiny, deities, and those who play with the fates of others.
- else if (%rand == 13) %card = The Locksmith, the lawful neutral card of dexterity. It represents the keys the subject needs to unlock his fate. The card grants the tools needed to unlock some new place, puzzle, or hoard.
- else if (%rand == 14) %card = The Peacock, the neutral card of dexterity. It represents a great beauty that can only be preserved if petrified and frozen in time for eternity, as by a cockatrice's glare.
- else if (%rand == 15) %card = The Rabbit Prince, the chaotic neutral card of dexterity. It represents the quiky vicissitudes of melee combat. The Rabbit Prince is the personification of the capriciousness of battle, and his broken sword indicates that defeat may come to anyone. The card sometimes represents younger members of royal or noble houses.
- else if (%rand == 16) %card = The Avalanche, the lawful evil card of dexterity. It represents disaster: an unthinking panic and destruction that overruns all.
- else if (%rand == 17) %card = The Crows, the neutral evil card of dexterity. It represents murder, theft, and the violent loss of that which is loved.
- else if (%rand == 18) %card = The Demon's Lantern, the chaotic evil card of dexterity. It represents an impossible situation of traps, mind tricks, and sleight of hand.
- else if (%rand == 19) %card = The Trumpet, the lawful good card of constitution. It represents an archon who dives aggressively and righteously into danger.
- else if (%rand == 20) %card = The Survivor, the neutral good card of constitution. It represents a creature that has managed to survive a terrible ordeal, when everyone thought him lost.
- else if (%rand == 21) %card = The Desert, the chaotic good card of constitution. It represents an environment too difficult for anyone to survive without help. The sphinx may represent a source of salvation from plague.
- else if (%rand == 22) %card = The Brass Dwarf, lawful neutral card of constitution, showing an azer. It represents a creature invulnerable to a current threat.
- else if (%rand == 23) %card = The Teamster, the neutral card of constitution. It represents a external force that drives the subject on.
- else if (%rand == 24) %card = The Mountain Man, chaotic neutral card of constitution. This giant represents an encounter with a physical power outside of the subject's control.
- else if (%rand == 25) %card = The Tangled Briar, the lawful evil card of constitution. It represents a historical thing or creature that will have some influence on the question.
- else if (%rand == 26) %card = The Sickness, the neutral evil card of constitution. It represents corruption, famine, plague, pestilence, and disease.
- else if (%rand == 27) %card = The Waxworks, the chaotic evil card of constitution. It represents a place of torture, imprisonment, helplessness, and paralysis.
- else if (%rand == 28) %card = The Hidden Truth, the lawful good card of intelligence. It represents the discovery of the greater truth within.
- else if (%rand == 29) %card = The Wanderer, the neutral good card of intelligence. It represents a centaur collector who appreciates things others discard as junk.
- else if (%rand == 30) %card = The Joke, the chaotic good card of intelligence. It represents a monster that can only be defeated through trickery, or the value of humor in circumventing difficult people.
- else if (%rand == 31) %card = The Inquisitor, the lawful neutral card of intelligence. It represents an immutable object that cannot be deceived or influenced.
- else if (%rand == 32) %card = The Foreign Trader, the neutral card of intelligence. It represents spies, merchants, and those who truck in information.
- else if (%rand == 33) %card = The Vision, the chaotic neutral card of intelligence. It represents esoteric and arcane knowledge, or madness.
- else if (%rand == 34) %card = The Rakshasa, the lawful evil card of intelligence. The rakshasa represents domination, mental control, and slavery.
- else if (%rand == 35) %card = The Idiot, the neutral evil card of intelligence. It represents folly, greed, blackmail, bribery, or hubris.
- else if (%rand == 36) %card = The Snakebite, the chaotic evil card of intelligence. It represents poison, venom, assassination, and discord.
- else if (%rand == 37) %card = The Winged Serpent, the lawful good card of wisdom. It represents the couatl, the bridge of understanding between the towers of knowledge and judgement.
- else if (%rand == 38) %card = The Midwife, the neutral good card of wisdom. It represents the enabler or conduit of new creation, information, or arrivals.
- else if (%rand == 39) %card = The Publican, the chaotic good card of wisdom. It represents fellowship and refuge. The cyclops is a seemingly inconsequential figure who nonetheless has relevant insight.
- else if (%rand == 40) %card = The Queen Mother, the lawful neutral card of wisdom. This formian is the personification of knowledge, who is fond of the powerless, the underclass, and those who will show her obeisance.
- else if (%rand == 41) %card = The Owl, the neutral card of wisdom. It represents the harsh wisdom of the natural order. The owl holds a needle that can bind life together or pick it apart.
- else if (%rand == 42) %card = The Carnival, the chaotic neutral card of wisdom. It represents illusions and false dreams.
- else if (%rand == 43) %card = The Eclipse, the lawful evil card of wisdom. It represents loss of faith and purpose, and the subject's doubt about his abilities or prospects.
- else if (%rand == 44) %card = The Mute Hag, the neutral evil card of wisdom. It represents the insightful hag, a purveyor of blood pacts, treacherous secrets, and discord.
- else if (%rand == 45) %card = The Lost, the chaotic evil card of wisdom. The bodak represents the permanently insane, lost among lunatics and psychopaths in insane asylums. It is a card of emptiness.
- else if (%rand == 46) %card = The Empty Throne, the lawful good card of charisma. It represents those who are gone, or a ghost of the past that has taught important lessons.
- else if (%rand == 47) %card = The Theater, the neutral good card of charisma. It represents prophecy, with a true prophet acting a part as the puppet of the gods.
- else if (%rand == 48) %card = The Unicorn, the chaotic good card of charisma. It represents one who generously offers up that which is sought.
- else if (%rand == 49) %card = The Marriage, the lawful neutral card of charisma. It represents a union of peoples, ideas, or kingdoms that might be as productive or as ruinous as the bonding of a salamander and a water weird.
- else if (%rand == 50) %card = The Twin, the neutral card of charisma. The doppelganger represents duality of purpose or identity, or indecision and fence-sitting for the subject or the entire spread.
- else if (%rand == 51) %card = The Courtesan, the chaotic neutral card of charisma. It represents political intrigue and the superficiality of social niceties.
- else if (%rand == 52) %card = The Tyrant, the lawful evil card of charisma. It represents a ruler who harms those he rules.
- else if (%rand == 53) %card = The Betrayal, the neutral evil card of charisma. It represents selfishness and envy.
- else if (%rand == 54) %card = The Liar, the chaotic evil card of charisma. It represents destructive, treacherous love. The lamia signals obsession, star-crossed lovers, or unrequited desire.
- else %card = Under Construction
- describe # flips a Harrow Card for $nick $+ : %card
- }
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