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- #SHI
- image shi hd: ###########This is a live composite for shi's HD sprites. HD sprites are used when zoomed in close to the character.
- LiveComposite(
- (1293, 1400),#######Put the size of the base layer here
- (0, 0), "images/Side/shi/[shic].png", #########This is the base layer. It looks for the file which is the same name as variable "shic" in the "ship" folder. Always put (0,0) here.
- (280, 0), "images/Side/shi/[shiblush].png", #########This is the blush layer. Indicate the x and y offset in the brackets. The offset is indicated in Mika's instructional sprite book as an example.
- (0,0), "images/Side/shi/[shishades].png",
- (280, 0), "images/Side/shi/Mouth/[shim].png", #####This is the mouth layer
- (280, 0), "images/Side/shi/Eyes/[shie].png", ######This is the eye layer
- (280, 0), "images/Side/shi/Eyebrows/[shib].png", ####This is the eyebrows layer
- (280, 0), "images/Side/shi/[shitears].png" #######This is the tears layer
- )
- xanchor 0.5 xpos wxpos ypos wypos yanchor 0.5 zoom (wzoom-0.4) subpixel True #####This is the default position and zoom settings for the hd sprites. Change the wxpos, wypos and wzoom to a new set of variables for the side character.
- image shi: ########Same as above, but now for shi's regular sprites. These are shown by default.
- LiveComposite(
- (776, 1400), #####Size of the base layer
- (0, 0), "images/Side/shi/[shic]_sd.png",
- (0,0), "images/Side/shi/[shishades]_sd.png",
- (168, 0), "images/Side/shi/[shiblush]_sd.png",
- (168, 0), "images/Side/shi/Mouth/[shim]_sd.png",
- (168, 0), "images/Side/shi/Eyes/[shie]_sd.png",
- (168, 0), "images/Side/shi/Eyebrows/[shib]_sd.png",
- (168, 0), "images/Side/shi/[shitears]_sd.png"
- )
- xanchor 0.5 xpos wxpos ypos wypos yanchor 0.5 zoom wzoom subpixel True
- image shi zo:
- LiveComposite(
- (474, 1385),
- (0, 0), "images/Side/shi/[shic]_zo.png",
- (0,0), "images/Side/shi/[shishades]_zo.png",
- (103, 0), "images/Side/shi/[shiblush]_zo.png",######To get the x and y offset, multiply the x and y offset for the hd live composite by 0.3664 and then round to the nearest px.
- (103, 0), "images/Side/shi/Mouth/[shim]_zo.png",
- (103, 0), "images/Side/shi/Eyes/[shie]_zo.png",
- (103, 0), "images/Side/shi/Eyebrows/[shib]_zo.png",
- (103, 0), "images/Side/shi/[shitears]_zo.png"
- )
- xanchor 0.5 xpos wxpos ypos wypos yanchor 0.5 zoom (wzoom+0.3) subpixel True
- image port shi:
- LiveComposite(
- (474, 1385),
- (0, 0), "images/Side/shi/[shic]_zo.png",
- (0,0), "images/Side/shi/[shishades]_zo.png",
- (103, 0), "images/Side/shi/[shiblush]_zo.png",######To get the x and y offset, multiply the x and y offset for the hd live composite by 0.3664 and then round to the nearest px.
- (103, 0), "images/Side/shi/Mouth/[shim]_zo.png",
- (103, 0), "images/Side/shi/Eyes/[shie]_zo.png",
- (103, 0), "images/Side/shi/Eyebrows/[shib]_zo.png",
- (103, 0), "images/Side/shi/[shitears]_zo.png"
- )
- xanchor 0.5 xpos 0.1 ypos 1.0 yanchor 0.5 zoom 1.0 subpixel True
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