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Apr 30th, 2017
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  1. #SHI
  2. image shi hd: ###########This is a live composite for shi's HD sprites. HD sprites are used when zoomed in close to the character.
  3. LiveComposite(
  4. (1293, 1400),#######Put the size of the base layer here
  5. (0, 0), "images/Side/shi/[shic].png", #########This is the base layer. It looks for the file which is the same name as variable "shic" in the "ship" folder. Always put (0,0) here.
  6. (280, 0), "images/Side/shi/[shiblush].png", #########This is the blush layer. Indicate the x and y offset in the brackets. The offset is indicated in Mika's instructional sprite book as an example.
  7. (0,0), "images/Side/shi/[shishades].png",
  8. (280, 0), "images/Side/shi/Mouth/[shim].png", #####This is the mouth layer
  9. (280, 0), "images/Side/shi/Eyes/[shie].png", ######This is the eye layer
  10. (280, 0), "images/Side/shi/Eyebrows/[shib].png", ####This is the eyebrows layer
  11. (280, 0), "images/Side/shi/[shitears].png" #######This is the tears layer
  12. )
  13. xanchor 0.5 xpos wxpos ypos wypos yanchor 0.5 zoom (wzoom-0.4) subpixel True #####This is the default position and zoom settings for the hd sprites. Change the wxpos, wypos and wzoom to a new set of variables for the side character.
  14.  
  15. image shi: ########Same as above, but now for shi's regular sprites. These are shown by default.
  16. LiveComposite(
  17. (776, 1400), #####Size of the base layer
  18. (0, 0), "images/Side/shi/[shic]_sd.png",
  19. (0,0), "images/Side/shi/[shishades]_sd.png",
  20. (168, 0), "images/Side/shi/[shiblush]_sd.png",
  21. (168, 0), "images/Side/shi/Mouth/[shim]_sd.png",
  22. (168, 0), "images/Side/shi/Eyes/[shie]_sd.png",
  23. (168, 0), "images/Side/shi/Eyebrows/[shib]_sd.png",
  24. (168, 0), "images/Side/shi/[shitears]_sd.png"
  25. )
  26. xanchor 0.5 xpos wxpos ypos wypos yanchor 0.5 zoom wzoom subpixel True
  27. image shi zo:
  28. LiveComposite(
  29. (474, 1385),
  30. (0, 0), "images/Side/shi/[shic]_zo.png",
  31. (0,0), "images/Side/shi/[shishades]_zo.png",
  32. (103, 0), "images/Side/shi/[shiblush]_zo.png",######To get the x and y offset, multiply the x and y offset for the hd live composite by 0.3664 and then round to the nearest px.
  33. (103, 0), "images/Side/shi/Mouth/[shim]_zo.png",
  34. (103, 0), "images/Side/shi/Eyes/[shie]_zo.png",
  35. (103, 0), "images/Side/shi/Eyebrows/[shib]_zo.png",
  36. (103, 0), "images/Side/shi/[shitears]_zo.png"
  37. )
  38. xanchor 0.5 xpos wxpos ypos wypos yanchor 0.5 zoom (wzoom+0.3) subpixel True
  39.  
  40. image port shi:
  41. LiveComposite(
  42. (474, 1385),
  43. (0, 0), "images/Side/shi/[shic]_zo.png",
  44. (0,0), "images/Side/shi/[shishades]_zo.png",
  45. (103, 0), "images/Side/shi/[shiblush]_zo.png",######To get the x and y offset, multiply the x and y offset for the hd live composite by 0.3664 and then round to the nearest px.
  46. (103, 0), "images/Side/shi/Mouth/[shim]_zo.png",
  47. (103, 0), "images/Side/shi/Eyes/[shie]_zo.png",
  48. (103, 0), "images/Side/shi/Eyebrows/[shib]_zo.png",
  49. (103, 0), "images/Side/shi/[shitears]_zo.png"
  50. )
  51. xanchor 0.5 xpos 0.1 ypos 1.0 yanchor 0.5 zoom 1.0 subpixel True
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