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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- local p = owner
- local c = p.Character
- local facepart = Instance.new("Part",workspace)
- facepart.Anchored = true
- facepart.CanCollide = false
- facepart.Material = "Neon"
- local facepart2 = Instance.new("Part",workspace)
- facepart2.Anchored = true
- facepart2.CanCollide = false
- facepart2.Material = "DiamondPlate"
- facepart2.Size = Vector3.new(3,0.2,2)
- local facepart3 = Instance.new("Part",workspace)
- facepart3.Anchored = true
- facepart3.CanCollide = false
- facepart3.Material = "DiamondPlate"
- facepart3.Size = Vector3.new(3,0.2,2)
- local facepart4 = Instance.new("Part",workspace)
- facepart4.Anchored = true
- facepart4.CanCollide = false
- facepart4.Material = "DiamondPlate"
- facepart4.Size = Vector3.new(3,2,0.1)
- local facepart5 = Instance.new("Part",workspace)
- facepart5.Anchored = true
- facepart5.CanCollide = false
- facepart5.Material = "DiamondPlate"
- facepart5.Size = Vector3.new(0.1,2,1.9)
- local facepart6 = Instance.new("Part",workspace)
- facepart6.Anchored = true
- facepart6.CanCollide = false
- facepart6.Material = "DiamondPlate"
- facepart6.Size = Vector3.new(0.1,2,1.9)
- facepart.Transparency = 0.4
- local static = 0
- facepart.BrickColor = BrickColor.new("Institutional white")
- facepart2.BrickColor = BrickColor.new("Medium stone grey")
- facepart3.BrickColor = BrickColor.new("Medium stone grey")
- tim = 0
- local face = Instance.new("Decal",facepart)
- while wait(1/60) do
- tim = tim +1
- local destination = c.Head.CFrame
- if static ~= 0 then
- face.Texture = c.Head.face.Texture
- else
- face.Texture = "http://www.roblox.com/asset/?id=1514759448"
- end
- facepart.CFrame = destination * CFrame.new(0,0.6,-1)
- facepart2.CFrame = destination * CFrame.new(0,-0.4,0)
- facepart3.CFrame = destination * CFrame.new(0,1.7,0)
- facepart4.CFrame = destination * CFrame.new(0,0.6,1)
- facepart5.CFrame = destination * CFrame.new(1.5,0.6,0)
- facepart6.CFrame = destination * CFrame.new(-1.5,0.6,0)
- facepart.Size = Vector3.new("3."..math.random(0,3),"2."..math.random(0,3),0.1)
- static = math.random(0,20)
- end
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