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- public boolean renderStandardBlock(Block block, int i, int j, int k)
- {
- renderAllFaces = true;
- if (GameSettings.showXray == 1) {
- }
- if (block.blockID != block.oreDiamond.blockID)
- {
- overrideBlockTexture = 180;
- }
- else {
- overrideBlockTexture = -1;
- Block.lightValue[block.blockID] = 255;
- }
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