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May 24th, 2018
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  1. public boolean renderStandardBlock(Block block, int i, int j, int k)
  2. {
  3. renderAllFaces = true;
  4. if (GameSettings.showXray == 1) {
  5.  
  6. }
  7. if (block.blockID != block.oreDiamond.blockID)
  8. {
  9. overrideBlockTexture = 180;
  10. }
  11. else {
  12. overrideBlockTexture = -1;
  13. Block.lightValue[block.blockID] = 255;
  14. }
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