TheTerrificTracy

MOTHER NES run (basic) guide.

Feb 18th, 2018
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  1. Time starts on selecting Yes after naming.
  2.  
  3.  
  4.  
  5. So when you start up the game, set battle speed to five and beat the two enemies as quick as possible.
  6.  
  7. If you do things as fast as possible, like perfectly between the title screen and getting into battle.
  8.  
  9. You'll be set on RNG that'll get you consistent fights with the lamp and doll and you'll get a consistent rat grind that doesn't take forever.
  10.  
  11.  
  12.  
  13. Grab four orange juices from your sister after getting the melody.
  14.  
  15. You only want these so crows steal them over the bread.
  16.  
  17. Cause depositing and getting it back is too slow.
  18.  
  19.  
  20.  
  21. You'll grind on rats in the basement until level 3 just to make sure you don't constantly trade blows with enemies outside your home until one of you dies.
  22.  
  23. You'll grab the bat in the top present first and equip it, then the GFF's Diary and bread.
  24.  
  25.  
  26.  
  27. You learn a PSI at the level you'd get it at a 1/4th chance
  28.  
  29. Which can suck cause you could skip that level without it.
  30.  
  31. When this happens to life up, defense up (level 7), or 4th D slip (level 11), that can pretty bad.
  32.  
  33.  
  34.  
  35. You go outside and grind until you have enough money to buy a bat, which is $500.
  36.  
  37. Centipedes are $1, crows are $4, snakes are $8, dogs are $10, Wally is $20, and the hippie is $35.
  38.  
  39. Use a calculator, or your head. Whichever you can manage.
  40.  
  41. Btw, the lamp, doll, and seven rats give you $64 to start with.
  42.  
  43.  
  44.  
  45. After you get to town, go to the drug store and get your $500.
  46.  
  47. Go to the top floor and get the canary chick, say yes then no.
  48.  
  49. Now get your wooden bat and sell your plastic one.
  50.  
  51. Use your bread right outside the drug store.
  52.  
  53.  
  54.  
  55. Now going south to the graveyard, fight the two zombies outside and continue on.
  56.  
  57. You'll be grinding to level 7 before you talk to Pippi, when you do say no then yes.
  58.  
  59. Now use your crumbs and go to the mayor.
  60.  
  61.  
  62.  
  63. Before you leave the town to go to the zoo, you need to buy two hamburgers and a bread.
  64.  
  65. Save at the drug store and rest up in the hotel.
  66.  
  67.  
  68.  
  69. Take the canary chick to Laura at the canary village.
  70.  
  71. Outside the zoo use some bread so you can get out quickly.
  72.  
  73.  
  74.  
  75. Hopefully by now you have defense up, use it whenever you see an elephant and fight it. Just one though.
  76.  
  77. Fight lone alligators and flies, run from hyenas, gorillas, tigers, more elephants, and pairs of alligators.
  78.  
  79.  
  80.  
  81. Now in the zoo office, go into the first door on the right and get the rope.
  82.  
  83. Go up two staircases and go into the left door to fight the Starman Jr. Make sure that your health is full.
  84.  
  85. Now vs Jr., you want to rope him turn one and hit him until he breaks free.
  86.  
  87. But hopefully he doesn't. If he does, use defense up and keep your health above 35.
  88.  
  89. Hopefully you still have hamburgers if you can't keep it high enough.
  90.  
  91. If he uses PK Beam Gamma, then he'll only have enough PSI for one PK Beam Alpha.
  92.  
  93. Try to make sure you have at least one PSI point left by the end of the fight.
  94.  
  95.  
  96.  
  97. When leaving, go into the door on the right on the second floor and get the bread.
  98.  
  99. Now get the melody from checking the monkey's cage sign. Use your crumbs and head on.
  100.  
  101. Make sure that your bread from the zoo isn't stolen by crows on the way to Magicant.
  102.  
  103. And also talk to the officer on the top instead of the one on the bottom.
  104.  
  105.  
  106.  
  107. When you get to Magicant, you'll put away the diary, get the big bag, and heal up at the healer.
  108.  
  109. But do not save there
  110.  
  111. Drop your crumbs in front of the healer.
  112.  
  113.  
  114.  
  115. Go to the castle and get the boomerang, go to the Undergrounds to get the sword.
  116.  
  117. The stairs you take to get there are in the order of right, left, left, right.
  118.  
  119. Be super careful to not die to a flock of eyes.
  120.  
  121. Open the menu if needed to adjust encounters.
  122.  
  123. After you get the sword though, you can die. That's totally fine. As it's needed.
  124.  
  125. You'll respawn at the drug store and sell the wooden bat and sword, and get $610 from the ATM, and use your crumbs to get back to Magicant.
  126.  
  127.  
  128.  
  129. Heal yourself, get a gold ring from the shop in the middle, and save in Magicant finally.
  130.  
  131. Then go to the Underground, grind til 11 or 12 (whenever you get 4th D slip and have enough PSI to feel comfortable.)
  132.  
  133. Get the PSI Stone and Onyx Hook. Use defense up vs the Fish and then beat him.
  134.  
  135.  
  136.  
  137. When you leave Magicant, you'll go to Thanksgiving and get $350 from the ATM and get two repel rings and a bread.
  138.  
  139. The bread gets dropped in front of the school of course. And in Little Sweet's factory, when you go up the second staircase, you go to the right to get a speed capsule.
  140.  
  141.  
  142.  
  143. When you return to the school and get Loid, you'll wanna go get $400 from the ATM and buy nine breads and then heal at the hotel.
  144.  
  145. Keep Loid alive long enough to at least drop his bread in front of the rock that blocks the tracks.
  146.  
  147. He can die after that, it won't matter.
  148.  
  149. 4th D slip out of any battle vs cars/trucks and the criminal and the rope.
  150.  
  151.  
  152.  
  153. You then need to get through Duncan's all the way to the rocket room.
  154.  
  155. Drop your bread in there and then die.
  156.  
  157. You'll respawn in Magicant, revive Loid and and heal yourself and then use Ninten's bread to get to the rocket, and Loid's to get to the spot.
  158.  
  159.  
  160.  
  161. Next, you'll drop bread with Ninten in front of the train station.
  162.  
  163. Miraculously get through the desert (this is the hardest part of the whole run imo, outside of potentially dying in Thanksgiving.)
  164.  
  165. You'll probably need to open the menu a ton to delay battles and 4th D slip away from nearly everything except spiders.
  166.  
  167. As you enter the desert, keep heading forward til you see the first triangle looking mark in the sand near another one.
  168.  
  169. Head up and right until you see the cactus with the face, use telepathy on it.
  170.  
  171. Head right for a bit after that, then when you see some stuff in the sand head down and right past the tank guy. It's safe around there for a bit.
  172.  
  173. Follow the tracks even after they stop turning diagonally, you can go through some trees.
  174.  
  175.  
  176.  
  177. After you make it to Easter, go to the shop area and go in the left building to heal.
  178.  
  179. Go into the right one to get $25 or $50 depending on if Loid somehow lived or not.
  180.  
  181. Go learn teleport and use your bread to get back to the rails to head on to Halloween.
  182.  
  183. Time your teleports just right, you can watch my runs for an idea how.
  184.  
  185. Should take eight to teleport from the station, to the ghost house, and through it to the piano.
  186.  
  187. Ignore the medicine/life up cream there too.
  188.  
  189.  
  190.  
  191. Heal in Magicant and then get back to Easter and teleport your way through the swamp to the mountains.
  192.  
  193. When you stop at Pippi, have Ninten use bread there. And when you run out of PSI for teleporting, have Loid drop some where you are and keep repeating this process.
  194.  
  195. You'll need at least six breads, and even if you have those I recommend buying at least two breads in Easter, or three.
  196.  
  197.  
  198.  
  199. Once you reach the safe house before the mountain you'll want to sleep and maybe have Ninten use his bread there.
  200.  
  201. You'll want at least eight medicines/life up creams, you can swap more in when you use your crumbs to return.
  202.  
  203. You only need six, but the extra two are in case Final Starmen are targeting you a little too much.
  204.  
  205. Make sure you get the PSI Stone in the caves.
  206.  
  207.  
  208.  
  209. When you get Eve to grind with, you'll want Loid to die asap. Assuming you don't get only one enemy, try to 4th D slip away while Eve kills the other.
  210.  
  211. Do this until the other enemy kills Loid. If you get three Mooks, guard on the first turn.
  212.  
  213. Make sure you get the sea pendent at some point, it will help keep you alive in the grind.
  214.  
  215. Eve dodging the robot's attacks in the scripted fight can be really annoying, but you just gotta hope for the best.
  216.  
  217.  
  218.  
  219. After losing Eve, teleport your way to the tombstone.
  220.  
  221. Teleport to Thanksgiving after getting that melody to get $2400 for a rope and super bomb (from the school) if it didn't get
  222. dropped on the mountain.
  223.  
  224. Also, after leaving the mountain, throw away your Franklin Badge, big bag, and any extra PSI Stones, at least keep one of those.
  225.  
  226. I've started getting another bread at the store there with the rope so I'd put it at the gates in Magicant to get back there faster after beating the Dragon.
  227.  
  228.  
  229.  
  230. The best way to get Loid's health low enough to die from the super bomb imo is to encounter that weird blue baby head enemy and have him get hit with PK Thunder Alpha, since it's only 10 damage.
  231.  
  232. Rope the dragon and use the super bomb, easy. Unless you somehow don't go first.
  233.  
  234.  
  235.  
  236. Use your bread to get back to the gates of Magicant, or use the Onyx Hook if you didn't do that.
  237.  
  238. After getting back to the tombstone,turn and teleport to the entrance to Gyiyg.
  239.  
  240. Make sure you have at least six medicines/life up creams in your inventory.
  241.  
  242. Give Loid the ghost key, cash card, and Onyx Hook, throw away everything else.
  243.  
  244.  
  245.  
  246. Vs Gyiyg, first use PSI shield, then quick up twice. Guard until he stops talking.
  247.  
  248. Keep your health above 44. Once you start singing, do two sings, then heal. That's the usual pattern if you have at least 150 health.
  249.  
  250. So it'll be, sing 1 2 heal, 3 4 heal, 5 6 heal, 7 8 heal, 9 10 11.
  251.  
  252. You may need to heal at least once before singing, so that's why having six is important.
  253.  
  254.  
  255.  
  256. Time once the final sing starts, not on selecting sing.
  257.  
  258. And this concludes the basic outline of the run.
  259.  
  260.  
  261.  
  262. Extra stuff to mention:
  263.  
  264. Press B to shorten any and all healing moments, sleeping and reviving.
  265.  
  266. Expect lots of awful RNG, hope that you can delay encounters well before learning teleport.
  267.  
  268.  
  269.  
  270. Now, I'll mention all the moments in which you'd hold B to speed up the game:
  271.  
  272.  
  273. At the start when the lamp approaches you.
  274.  
  275.  
  276. When your mom needs to move from the door.
  277.  
  278.  
  279. When Pippi and you walk to the door and when she turns back and forth and gets behind you in the graveyard.
  280.  
  281.  
  282. When the mayor walks you over to the table, and when Pippi leaves you there in the office.
  283.  
  284.  
  285. When the monkey steals the key, when the Starman Jr. leaves.
  286.  
  287.  
  288. When the Magicant castle guards move out of the way.
  289.  
  290.  
  291. When the janitor takes you to the roof, when Loid brings you down.
  292.  
  293.  
  294. When the dog in front of Duncan's dances, when Loid fires the rocket.
  295.  
  296.  
  297. When Ninten and Loid get sucked down into the lab, when they go down the elevator, when the lab starts to fill with water.
  298.  
  299.  
  300. When you check the tombstone.
  301.  
  302.  
  303. And when Queen Mary and Magicant are disappearing.
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