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Aug 19th, 2017
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  1. ///////////////////////////////
  2. // © 2009-2010 Pulsar Effect //
  3. // All rights reserved //
  4. ///////////////////////////////
  5. // This material may not be //
  6. // reproduced, displayed, //
  7. // modified or distributed //
  8. // without the express prior //
  9. // written permission of the //
  10. // the copyright holder. //
  11. ///////////////////////////////
  12.  
  13.  
  14. VEHICLE = {};
  15.  
  16. VEHICLE.ID = ',';
  17. VEHICLE.FID = '30';
  18.  
  19. VEHICLE.Name = "Supra";
  20. VEHICLE.Make = "Toyota";
  21. VEHICLE.Model = "Supra";
  22.  
  23. VEHICLE.Script = "supra";
  24.  
  25. VEHICLE.Cost = 130000;
  26. VEHICLE.PaintJobCost = 10000;
  27.  
  28. VEHICLE.DF = true;
  29.  
  30. VEHICLE.CustomBodyGroup = nil;
  31.  
  32. VEHICLE.PaintJobs = {
  33. {model = 'models/supra.mdl', skin = '0', name = 'Black', color = Color(0, 0, 0, 255)},
  34. {model = 'models/supra.mdl', skin = '1', name = 'White', color = Color(255, 250, 250, 255)},
  35. {model = 'models/supra.mdl', skin = '2', name = 'Red', color = Color(205, 51, 51, 255)},
  36. {model = 'models/supra.mdl', skin = '3', name = 'Green', color = Color(0, 100, 0, 255)},
  37. {model = 'models/supra.mdl', skin = '4', name = 'Dark Blue', color = Color(0, 0, 128, 255)},
  38. {model = 'models/supra.mdl', skin = '5', name = 'Blood Red', color = Color(142, 35, 35, 255)},
  39. {model = 'models/supra.mdl', skin = '6', name = 'Purple', color = Color(104, 34, 139, 255)},
  40. };
  41.  
  42. VEHICLE.PassengerSeats = {
  43. {Vector(16, -6, 13), Angle(0, 0, 10)},
  44. {Vector(16, 30, 13), Angle(0, 0, 10)},
  45. {Vector(-16, 30, 13), Angle(0, 0, 10)},
  46. };
  47.  
  48. VEHICLE.ExitPoints = {
  49. Vector(-72.3996, -6.1857, 1.8621),
  50. Vector(72.3996, -0.1439, 0.3239),
  51. };
  52.  
  53. VEHICLE.DefaultIceFriction = .5;
  54.  
  55. VEHICLE.PlayerReposition_Pos = Vector(-16, -15, 18);
  56. VEHICLE.PlayerReposition_Ang = Angle(0, 90, 0);
  57.  
  58. VEHICLE.ViewAdjustments_FirstPerson = Vector(0, 0, 5);
  59. VEHICLE.ViewAdjustments_ThirdPerson = nil;
  60.  
  61. VEHICLE.RequiredClass = nil;
  62.  
  63. VEHICLE.PaintText = "Of course! A verry nice car";
  64.  
  65. VEHICLE.HornNoise = NORMAL_HORNS;
  66. VEHICLE.HeadlightPositions = {
  67. {Vector(-31.4999, 98.5857, 31.4159), Angle(20, 0, 0)};
  68. {Vector(31.4999, 98.5857, 31.4159), Angle(20, 0, 0)};
  69. };
  70. VEHICLE.TaillightPositions = {
  71. {Vector(18.6511, -92.8365, 31.6970), Angle(20, -180, 0)};
  72. {Vector(-18.6511, -92.8365, 31.6970), Angle(20, -180, 0)};
  73. };
  74. VEHICLE.UnderglowPositions = {
  75. {Vector(0, 35, 5)};
  76. {Vector(0, -35, 5)};
  77. };
  78.  
  79. VEHICLE.RevvingSound = "vehicles/shelby/shelby_rev_short_loop1.wav";
  80. VEHICLE.SpinoutSound = "vehicles/golf/skid_highfriction.wav";
  81.  
  82. GM:RegisterVehicle(VEHICLE);
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