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  1. ** Zadanie.....
  2. ** Rozkaz > Katalog gry
  3. ** Parametry> D:\STEAM\SteamApps\tiesto262\counter-strike
  4.  
  5.  
  6. ** Zadanie.....
  7. ** Rozkaz > Kopiuj
  8. ** Parametry> "D:\Valve Hammer Editor\ZHLT\wtf.map" "D:\STEAM\SteamApps\tiesto262\counter-strike\cstrike_polish\maps\wtf.map"
  9.  
  10.  
  11. ** Zadanie.....
  12. ** Rozkaz > D:\VALVEH~1\ZHLT\hlcsg.exe
  13. ** Parametry> "D:\STEAM\SteamApps\tiesto262\counter-strike\cstrike_polish\maps\wtf"
  14.  
  15. hlcsg v3.4 Final (Feb 25 2006)
  16. Zoner's Half-Life Compilation Tools -- Custom Build
  17. Based on code modifications by Sean 'Zoner' Cavanaugh
  18. Based on Valve's version, modified with permission.
  19. Submit detailed bug reports to (amckern@yahoo.com)
  20. ----- BEGIN hlcsg -----
  21. Command line: D:\VALVEH~1\ZHLT\hlcsg.exe D:\STEAM\SteamApps\tiesto262\counter-strike\cstrike_polish\maps\wtf
  22. Entering D:\STEAM\SteamApps\tiesto262\counter-strike\cstrike_polish\maps\wtf.map
  23.  
  24. Current hlcsg Settings
  25. Name | Setting | Default
  26. ---------------------|-----------|-------------------------
  27. threads [ 2 ] [ Varies ]
  28. verbose [ off ] [ off ]
  29. log [ on ] [ on ]
  30. developer [ 0 ] [ 0 ]
  31. chart [ off ] [ off ]
  32. estimate [ off ] [ off ]
  33. max texture memory [ 4194304 ] [ 4194304 ]
  34. max lighting memory [ 6291456 ] [ 6291456 ]
  35. priority [ Normal ] [ Normal ]
  36.  
  37. noclip [ off ] [ off ]
  38. null texture stripping[ on ] [ on ]
  39. clipnode economy mode [ on ] [ on ]
  40. clip hull type [ legacy ] [ legacy ]
  41. onlyents [ off ] [ off ]
  42. wadtextures [ on ] [ on ]
  43. skyclip [ on ] [ on ]
  44. hullfile [ None ] [ None ]
  45. nullfile [ None ] [ None ]
  46. min surface area [ 0.500 ] [ 0.500 ]
  47. brush union threshold [ 0.000 ] [ 0.000 ]
  48.  
  49. Using mapfile wad configuration
  50. Wadinclude list :
  51. [zhlt.wad]
  52.  
  53. 0 brushes (totalling 0 sides) discarded from clipping hulls
  54. CreateBrush:
  55. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
  56. SetModelCenters:
  57. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
  58. CSGBrush:
  59. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
  60.  
  61. Using Wadfile: \valve hammer editor\txt\halflife.wad
  62. - Contains 17 used textures, 100.00 percent of map (3116 textures in wad)
  63.  
  64. added 1 additional animating textures.
  65. Texture usage is at 0.23 mb (of 4.00 mb MAX)
  66. 0.16 seconds elapsed
  67.  
  68. ----- END hlcsg -----
  69.  
  70.  
  71.  
  72.  
  73. ** Zadanie.....
  74. ** Rozkaz > D:\VALVEH~1\ZHLT\hlbsp.exe
  75. ** Parametry> "D:\STEAM\SteamApps\tiesto262\counter-strike\cstrike_polish\maps\wtf"
  76.  
  77. hlbsp v3.4 Final (Feb 25 2006)
  78. Zoner's Half-Life Compilation Tools -- Custom Build
  79. Based on code modifications by Sean 'Zoner' Cavanaugh
  80. Based on Valve's version, modified with permission.
  81. Submit detailed bug reports to (amckern@yahoo.com)
  82. ----- BEGIN hlbsp -----
  83. Command line: D:\VALVEH~1\ZHLT\hlbsp.exe D:\STEAM\SteamApps\tiesto262\counter-strike\cstrike_polish\maps\wtf
  84.  
  85. Current hlbsp Settings
  86. Name | Setting | Default
  87. -------------------|-----------|-------------------------
  88. threads [ 2 ] [ Varies ]
  89. verbose [ off ] [ off ]
  90. log [ on ] [ on ]
  91. developer [ 0 ] [ 0 ]
  92. chart [ off ] [ off ]
  93. estimate [ off ] [ off ]
  94. max texture memory [ 4194304 ] [ 4194304 ]
  95. priority [ Normal ] [ Normal ]
  96.  
  97. noclip [ off ] [ off ]
  98. nofill [ off ] [ off ]
  99. noopt [ off ] [ off ]
  100. null tex. stripping [ on ] [ on ]
  101. notjunc [ off ] [ off ]
  102. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  103. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
  104.  
  105.  
  106. SolidBSP [hull 0] 394 (0.02 seconds)
  107. BSP generation successful, writing portal file 'D:\STEAM\SteamApps\tiesto262\counter-strike\cstrike_polish\maps\wtf.prt'
  108. SolidBSP [hull 1] 265 (0.02 seconds)
  109. SolidBSP [hull 2] 244 (0.02 seconds)
  110. SolidBSP [hull 3] 281 (0.00 seconds)
  111. 0.14 seconds elapsed
  112.  
  113. ----- END hlbsp -----
  114.  
  115.  
  116.  
  117.  
  118. ** Zadanie.....
  119. ** Rozkaz > D:\VALVEH~1\ZHLT\hlvis.exe
  120. ** Parametry> "D:\STEAM\SteamApps\tiesto262\counter-strike\cstrike_polish\maps\wtf"
  121.  
  122. hlvis v3.4 Final (Feb 25 2006)
  123. Zoner's Half-Life Compilation Tools -- Custom Build
  124. Based on code modifications by Sean 'Zoner' Cavanaugh
  125. Based on Valve's version, modified with permission.
  126. Submit detailed bug reports to (amckern@yahoo.com)
  127. ----- BEGIN hlvis -----
  128. Command line: D:\VALVEH~1\ZHLT\hlvis.exe D:\STEAM\SteamApps\tiesto262\counter-strike\cstrike_polish\maps\wtf
  129. 121 portalleafs
  130. 283 numportals
  131.  
  132. -= Current hlvis Settings =-
  133. Name | Setting | Default
  134. -------------------|-----------|-------------------------
  135. threads [ 2 ] [ Varies ]
  136. verbose [ off ] [ off ]
  137. log [ on ] [ on ]
  138. developer [ 0 ] [ 0 ]
  139. chart [ off ] [ off ]
  140. estimate [ off ] [ off ]
  141. max texture memory [ 4194304 ] [ 4194304 ]
  142. max vis distance [ 0 ] [ 0 ]
  143. priority [ Normal ] [ Normal ]
  144.  
  145. fast vis [ off ] [ off ]
  146. full vis [ off ] [ off ]
  147.  
  148.  
  149. BasePortalVis:
  150. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
  151. LeafThread:
  152. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
  153. average leafs visible: 41
  154. g_visdatasize:1383 compressed from 1936
  155. 0.05 seconds elapsed
  156.  
  157. ----- END hlvis -----
  158.  
  159.  
  160.  
  161.  
  162. ** Zadanie.....
  163. ** Rozkaz > D:\VALVEH~1\ZHLT\hlrad.exe
  164. ** Parametry> "D:\STEAM\SteamApps\tiesto262\counter-strike\cstrike_polish\maps\wtf"
  165.  
  166. hlrad v3.4 Final (Feb 25 2006)
  167. Zoner's Half-Life Compilation Tools -- Custom Build
  168. Based on code modifications by Sean 'Zoner' Cavanaugh
  169. Based on Valve's version, modified with permission.
  170. Submit detailed bug reports to (amckern@yahoo.com)
  171. ----- BEGIN hlrad -----
  172. Command line: D:\VALVEH~1\ZHLT\hlrad.exe D:\STEAM\SteamApps\tiesto262\counter-strike\cstrike_polish\maps\wtf
  173.  
  174. -= Current hlrad Settings =-
  175. Name | Setting | Default
  176. --------------------|---------------------|-------------------------
  177. threads [ 2 ] [ Varies ]
  178. verbose [ off ] [ off ]
  179. log [ on ] [ on ]
  180. developer [ 0 ] [ 0 ]
  181. chart [ off ] [ off ]
  182. estimate [ off ] [ off ]
  183. max texture memory [ 4194304 ] [ 4194304 ]
  184. max lighting memory [ 6291456 ] [ 6291456 ]
  185. priority [ Normal ] [ Normal ]
  186.  
  187. vismatrix algorithm [ Original ] [ Original ]
  188. oversampling (-extra)[ off ] [ off ]
  189. bounces [ 1 ] [ 1 ]
  190. bounce dynamic light [ on ] [ on ]
  191. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  192. maximum light [ 255.000 ] [ 256.000 ]
  193. circus mode [ off ] [ off ]
  194.  
  195. smoothing threshold [ 50.000 ] [ 50.000 ]
  196. direct threshold [ 25.000 ] [ 25.000 ]
  197. direct light scale [ 2.000 ] [ 2.000 ]
  198. coring threshold [ 1.000 ] [ 1.000 ]
  199. patch interpolation [ on ] [ on ]
  200.  
  201. texscale [ on ] [ on ]
  202. patch subdividing [ on ] [ on ]
  203. chop value [ 64.000 ] [ 64.000 ]
  204. texchop value [ 32.000 ] [ 32.000 ]
  205.  
  206. global fade [ 1.000 ] [ 1.000 ]
  207. global falloff [ 2 ] [ 2 ]
  208. global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
  209. global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
  210. global light scale [ 1.000 ] [ 1.000 ]
  211. global sky diffusion [ 1.000 ] [ 1.000 ]
  212.  
  213. opaque entities [ on ] [ on ]
  214. sky lighting fix [ on ] [ on ]
  215. incremental [ off ] [ off ]
  216. dump [ off ] [ off ]
  217.  
  218. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  219. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  220. softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
  221. diffuse hack [ on ] [ on ]
  222. spotlight points [ on ] [ on ]
  223.  
  224. custom shadows with bounce light
  225. [ off ] [ off ]
  226. rgb transfers [ off ] [ off ]
  227.  
  228.  
  229. [Reading texlights from 'D:\VALVEH~1\ZHLT\lights.rad']
  230. [59 texlights parsed from 'D:\VALVEH~1\ZHLT\lights.rad']
  231.  
  232. 785 faces
  233. Create Patches : 5258 base patches
  234. 0 opaque faces
  235. 52144 square feet [7508800.00 square inches]
  236. 7 direct lights
  237.  
  238. BuildFacelights:
  239. 10%...20%...30%...40%...50%...60%...70%...80%...90%...Error:
  240. for Face 721 (texture {fence3) at
  241. (1664.000 -2407.125 -3113.000) (1664.000 -2408.000 -3113.000) (1664.000 -2408.000 -3028.000) (1664.000 -2407.125 -3028.000)
  242. Error: Bad surface extents (32263 x 10)
  243. Check the file ZHLTProblems.html for a detailed explanation of this problem
  244.  
  245. ----- END hlrad -----
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