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The 3 Divinities

May 17th, 2019
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  1. The 3 Divinities
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  3. The Lady (Domains of Light & Life) : To be in service of The Lady is to walk the path of protection and kindness. She wishes for the prosperity of life, peaceful coexistence, and happiness for her followers. Where there lay a dying soul Her Clerics will strive to pull them back from the brink. Where conflicts arise Her Paladins protect the innocent. All of Her followers adhere to Her 3 commands without failure. Those that stray may find themselves falling out of favor with The Lady and by extension into ruin.
  4. She is depicted in paintings and statues as a fair-skinned Human woman, young in age, that wears a silver-gold shawl around her form. Her expression is always smiling, framed by auburn hair which is held back by a sapphire crowned circlet.
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  6. Commandments of the Gentle:
  7. 1.) Help those most in need.
  8. 2.) Commit no cruelty toward others, lest they're of the most evil ilk.
  9. 3.) Repay any kindness shown in turn.
  10.  
  11. Process of Clergy
  12. 4)Vicar
  13. 3)Bishop
  14. 2)Rector
  15. 1)Cardinal
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  17. The Sage (Domains of Knowledge & Arcana): Amassing knowledge and the creation of the Weave of all Magic are what The Sage exist for. He keeps secrets of all manner, ranging from a princess's childhood crush to information that could result in the fall of a country. His Clerics guard his tomes, whispering hushed secrets while seeking out more information to add to his ledgers on the reactions of the Weave. Retrieving dangerous magical weapons, or arcane knowledge, from ruins or people falls to his Paladins. If ever one finds themselves gifted with knowledge by The Sage and using it unwisely or solely for tyranny then The Sage's eye will fall on them and they will be judged. He wishes for mortals to live in balance with magic and to seek more knowledge to elevate them to higher grounds of intellect.
  18. The form of The Sage varies widely. Some say he takes the form of a mild mannered Tiefling in fluorescent robes who carries a black-iron staff embedded with a gem that shifts colors, others believe that it's an elderly, cloaked Gnome who's only features are are large nose that sticks out of the forest of grey hair that pushes past his old tattered hood.
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  20. Rules of the Astute:
  21. 1.) Question all things.
  22. 2.) Do not abuse knowledge of any form for the sake of wanton destruction.
  23. 3.) Never cause chaos, and root it out where you can.
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  25. Milestones of Wisdom
  26. 4)Novice
  27. 3)Journeyman
  28. 2)Lector
  29. 1)Magus
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  31. The Warrior (Domains of War & Death) : When a fight is to be had whether it be a duel, skirmish, or full scale war The Warrior will be watching. He teaches that to have a mastery over yourself is the sincerest path to purity. He believes that a true combatant holds themselves with honor, restraint, and strength to thwart all foes. Paladins of The Warrior hone their martial skills; any one of them becoming worth 100 men, however they do not practice senseless violence and in fact abhor it. The Warrior also teaches that his followers are instruments of justice just as much as they are weapons of war. Clerics of The Warrior bring justice through the Words of Might, a text that bolsters all that hear it. However in all violence there is death to follow, and the warrior oversees the fallen as a guardian to their souls as they pass from this world to the next.
  32. The Warrior's form is an imposing male figure with heavy plate armor, holding a large greatsword in front of himself. The helm of the armor sports 2 large horns that jut forward, showing spiral patterned ridges along their length.
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  34. Strictures of Steel:
  35. 1.) Uphold your honor; restore through any means when lost.
  36. 2.) Commit violence only in the name of justice.
  37. 3.) Brave danger with a hero's heart.
  38.  
  39. Rank of Arms
  40. 4) Newguard
  41. 3) Crestborn
  42. 2) Oldguard
  43. 1) Seneschal
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