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- local balls = {10975, 11826, 11828, 11829, 11831, 11832, 11834, 11835, 11837, 12972,
- 11737, 11739, 11740, 11742, 11743, 11745, 11746, 11748, 12621, 13259}
- local function playerAddExp(cid, exp)
- doPlayerAddExp(cid, exp)
- doSendAnimatedText(getThingPos(cid), exp, 215)
- end
- function onDeath(cid, corpse, deathList)
- --if not isCreature(cid) then return true end
- if isSummon(cid) or not deathList or corpse.itemid == 0 or getCreatureName(cid) == "Evolution" then return true end
- -------------Edited Golden Arena-------------------------
- if getPlayerStorageValue(cid, 22546) == 1 then
- setGlobalStorageValue(22548, getGlobalStorageValue(22548)-1)
- doItemSetAttribute(corpse.uid, "golden", 1) --alterado v2.6
- end --alterado v2.4
- if getPlayerStorageValue(cid, 22546) == 1 and (getGlobalStorageValue(22547) == -1 or getGlobalStorageValue(22547) == #wavesGolden+1) and getGlobalStorageValue(22548) <= 0 then
- for _, sid in ipairs(getPlayersOnline()) do
- if getPlayerStorageValue(sid, 22545) == 1 then
- doPlayerSendTextMessage(sid, 20, "You have win the golden arena! Take your reward!")
- doPlayerAddItem(sid, 2152, 100) --premio
- setPlayerStorageValue(sid, 22545, -1)
- doTeleportThing(sid, getClosestFreeTile(sid, posBackGolden), false) --alterado v2.4
- end --nao esqueçam de fazer as alteraçoes no lib/configuration.lua!!
- end
- end
- ---------------------------------------------------
- local givenexp = getWildPokemonExp(cid)
- local expstring = ""..cid.."expEx"
- local killer = getItemAttribute(corpse.uid, "corpseowner")
- if givenexp > 0 then
- for a = 1, #deathList do
- local pk = deathList[a]
- if isCreature(pk) then
- playerAddExp(pk, math.floor(playerExperienceRate * givenexp))
- local firstball = getPlayerSlotItem(pk, 8)
- if firstball and getItemAttribute(firstball.uid, expstring) and getItemAttribute(firstball.uid, expstring) > 0 then
- local percent = getItemAttribute(firstball.uid, expstring) <= 1 and getItemAttribute(firstball.uid, expstring) or 1
- local gainexp = math.ceil(percent * givenexp)
- doItemSetAttribute(firstball.uid, expstring, 0)
- givePokemonExp(pk, firstball, gainexp)
- end
- for b = 1, #balls do
- local pokes = getItemsInContainerById(getPlayerSlotItem(pk, 3).uid, balls[b])
- if #pokes >= 1 then
- for _, uid in pairs (pokes) do
- if getItemAttribute(uid, expstring) and getItemAttribute(uid, expstring) > 0 then
- local percent = getItemAttribute(uid, expstring) <= 1 and getItemAttribute(uid, expstring) or 1
- local gainexp = math.ceil(percent * givenexp)
- doItemSetAttribute(uid, expstring, 0)
- givePokemonExpInBp(pk, uid, gainexp, balls[b])
- end
- end
- end
- end
- end
- end
- end
- doItemSetAttribute(corpse.uid, "offense", getPlayerStorageValue(cid, 1011))
- doItemSetAttribute(corpse.uid, "defense", getPlayerStorageValue(cid, 1012))
- doItemSetAttribute(corpse.uid, "speed", getPlayerStorageValue(cid, 1013))
- doItemSetAttribute(corpse.uid, "vitality", getPlayerStorageValue(cid, 1014))
- doItemSetAttribute(corpse.uid, "spattack", getPlayerStorageValue(cid, 1015))
- doItemSetAttribute(corpse.uid, "level", getLevel(cid))
- doItemSetAttribute(corpse.uid, "gender", getPokemonGender(cid))
- return true
- end
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