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- LV 25
- AC 12
- HP 1D100+100
- AGI 2D4+10
- VIT 18/18
- Attacks 3
- Dmg 1D10+7
- Move Ceiling 1
- Spells M7/P7
- Evasion 9(18)*
- Morale 100%
- Exp 3000
- Dispel 40%
- ½ damage from magic except ≪Whither≫.
- Call for help. Animal.
- It's a frog-like animal with a tail, it digs even smaller holes in caves and lives with its many friends. When things are a little dangerous, it'll immediately call its friends for help, and if the situation gets really bad it'll escape. For some reason, it's highly resistant to magic, so it only takes ½ damage from damage spells (including ≪Hellfire≫). For those other than damage spells (≪Death≫, ≪Expire≫, ≪Darkness≫, etc), the effects are the same. Damage spells can have their damage halved and then Resisted further.
- Breath 3
- Magical creature
- This is a wild cow-like monster covered in scales like iron armor. In addition to its breath of steam, it'll also perform a rush. A rush is when the Gorgon heads straight toward a character by 1 sq. and attacks, the damage dealt to that character is doubled. However, if the character succeeds on an AGIx3 check, they'll avoid it and the damage will not double. Then a normal check is made to determine if the Gorgon's attack was successful.
- ≪Fire≫
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