YTTGN

TGN[Dan]

Jan 28th, 2018
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  1. Rules:
  2. -Lowest possible mana cost for a spell is fifty. When the spell deals damage, the cost has to be at least one-hundred.
  3. -If your opponent is a player, you cannot kill them.
  4. CHARACTER OVERVIEW
  5.  
  6. Name: Daniel
  7. Age: 32
  8.  
  9. STATISTICS: base stats Stats after leveling up:
  10. Level: 500
  11. HP/Aura:
  12. Physical Strength: 4 Physical Strength:
  13. Magical Strength: 7 Magical Strength:
  14. Physical Defense: 6 Physical Defense:
  15. Magical Defense: 7 Magical Defense:
  16. Mana Power: 5000 Mana Power:
  17. Wisdom: 6 Wisdom:
  18. Stamina: 7 Stamina
  19. Movement Speed: 5 Movement Speed:
  20. Stealth: 2 Stealth:
  21.  
  22. Strenghs: Using other people's weeknesses to his own advantage, often trys suprise attacks, with unpredictable movements.
  23. Weaknesses: Dosnt fare well against fast people, and cant fight for extended periods of time.
  24.  
  25. Hobbies: Anything to do with nuclear stuff
  26. Professions: Guildmaster, owner of the Aeon power plants.
  27. Likes: Radiation, his glowing outfit, night time, city life, marked people, all of his old studends.
  28. Dislikes: Not having anything to do, un-needed fighting, countryside, not having technology.
  29.  
  30. Personality: Daniel is pretty laied back, despite his professions and is often found joking about with his
  31. guildmembers when he is ment to be on the job. He is willing to help his friends when the time
  32. calls of it. Althought, if you get on his bad side, you will probably end up with radiation
  33. poisoning.
  34.  
  35.  
  36. Close Friends: Alpha (Sam), TGN, Orion, Monsoon.
  37.  
  38. Possible Relationships: Previously married
  39.  
  40. Physical Appearance: http://prntscr.com/f27nzp
  41.  
  42.  
  43. MAGIC: Nuclear
  44.  
  45. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  46.  
  47. Passive- Nuclear star
  48. E(Effect): The user is immune to secondary effects, also their armor can not be broken by others.
  49.  
  50.  
  51. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  52.  
  53. Basic Spell One- Nuclear star-Blast radius
  54. E(Effect): The user starts giving off a large amount of heat via internaly nuclear processes. When in
  55. close range of the user, foes will get damaged by a large amount of heat.
  56. D(Damage): low/mid(if too close)
  57. C(Cost): 120
  58. R(Recoil/Drawback): If used for too long, the user's armor will start to melt, lowering their defence.
  59.  
  60. Basic Spell Two- Nuclear star-Iradiation
  61. E(Effect): The user gives of a range of different types of radiation, damaging enemys that are ranged.
  62. D(Damage): low (+low radiation damage over time)
  63. C(Cost): 130
  64. R(Recoil/Drawback): This can not be used at the same time as Blast radius.
  65.  
  66. Basic Spell Three- Nuclear protector-Fusion wall
  67. E(Effect): The user covers themselves/others with their cape, blocking any attack that is coming their way.
  68. D(Damage):-
  69. C(Cost): 150
  70. R(Recoil/Drawback): If used too much in a short period of time, the user's cape will break.
  71.  
  72. Basic Spell Four- Nuclear protector-Fission rule
  73. E(Effect): The user channels their energy into boosting an allys attack, giving their attack a x1.5 multiplier
  74. D(Damage):-
  75. C(Cost): 200
  76. R(Recoil/Drawback): has a cooldown of 3 real life mins
  77.  
  78. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  79.  
  80. Secret Art One- Nuclear star-Alpha
  81. E(Effect): The user draws their gun, and charges a shot that gives off alpha radiation.
  82. This shot has a short range (1 meter) and gives off devistating ionising radiation
  83. D(Damage): high
  84. C(Cost):400
  85. R(Recoil/Drawback):
  86.  
  87. Secret Art Two- Nuclear Star-Beta
  88. E(Effect): The user draws their gun, and charges a shot that gives off beta radiation, this shot can travel around 10 meters and causes a moderate amount
  89. of radiation damage
  90. D(Damage):mid
  91. C(Cost):300
  92. R(Recoil/Drawback):
  93.  
  94. Secret Art Three- Nuclear Star-Gamma
  95. E(Effect): The user draws their gun, and charges a shto that has infinate range, and passes through any barrier/armor, causing slight radiation damage
  96. D(Damage):low
  97. C(Cost):200
  98. R(Recoil/Drawback):
  99.  
  100.  
  101. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  102.  
  103. Forbidden Art One-
  104. E(Effect):
  105. D(Damage):
  106. C(Cost):
  107. R(Recoil/Drawback):
  108.  
  109. Forbidden Art Two-
  110. E(Effect):
  111. D(Damage):
  112. C(Cost):
  113. R(Recoil/Drawback):
  114.  
  115. Forbidden Art Three-
  116. E(Effect):
  117. D(Damage):
  118. C(Cost):
  119. R(Recoil/Drawback):
  120.  
  121.  
  122.  
  123. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  124. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  125.  
  126. Ultimate Move-
  127. E(Effect):
  128. D(Damage):
  129. C(Cost):
  130. R(Recoil/Drawback):
  131.  
  132. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  133.  
  134. Takeover-
  135. E(Effect):
  136. D(Damage):
  137. C(Cost):
  138. R(Recoil/Drawback):
  139.  
  140.  
  141. Overdrive - (Often changes the field and your character's form)
  142. E:
  143. R:
  144.  
  145. Overdrive Art - (often a powerful attack)
  146. E:
  147. D:
  148. R:
  149. C:
  150.  
  151. Weapon: Nuclear pistol
  152. E: A small, powerful pistol powered by nuclear processes
  153. Power-ups: a single shot can be charged into a larger shot, providing extra damamge and a
  154.  
  155. UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
  156.  
  157. Upgrades:
  158. E:
  159. Power-Ups:
  160.  
  161. Equipment: They can be related to your character or just what they pick up over time.
  162.  
  163. Equipment:
  164. E:
  165. Power-Ups:
  166.  
  167. Extra Spells(Optional)
  168. ~~~~~~~~~~~~~~~~~~~~~~
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