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- HP Regen
- - Make recovery check on each turn using Might.
- EN Regen
- - May use Boosts to activate systems
- Repair
- - T1: Roll Mechanics to make a recovery check on an adjacent unit.
- - T2: Target can be anywhere in the same zone.
- Resupply
- - T1: Roll Mechanics to create a boost for an adjacent. This boost can only be used to power system.
- - T2: Target can be anywhere in the same zone.
- Backup Battery
- - One Additional Fate point. This Fate can only be spent to activate a system, and not on invocations.
- Extended Ammo Cache
- - Double the Ammunition of a single weapon.
- Speed Booster
- - T1: +1 Agility
- - T2: +2 Agility
- Power Amplifier
- - T1: +1 Might
- - T2: +2 Might
- Terrain Optimization
- - T1: +1 Agility, +1 Might in Favored Terrain
- - T2: +2 Agility, +2 Might in Favored Terrain
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