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Feb 17th, 2018
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  1. wait(0)
  2. local Player = game.Players.KYLETHORNTON
  3. local char = Player.Character
  4. local Character = Player.Character
  5. local Head = Character.Head
  6. local done = false
  7. local canheal = false
  8. local deathchat1 = false
  9. local once = true
  10. local dead = false
  11. local candie = true
  12. local deathchat = false
  13. local idleon = true
  14. local idle1 = true
  15. local idle = true
  16. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do
  17. if v:IsA("Accessory") then
  18. v:Destroy()
  19. end
  20. end
  21. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  22. if v:IsA("Shirt") then
  23. v:Remove()
  24. end
  25. end
  26. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  27. if v:IsA("Pants") then
  28. v:Remove()
  29. end
  30. end
  31. wait()
  32. shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character)
  33. shirt.Name = "Shirt"
  34. pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character)
  35. pants.Name = "Pants"
  36.  
  37. local v3 = Vector3.new
  38. local num = 0
  39. local bc = BrickColor.new
  40. local new = Instance.new
  41.  
  42.  
  43. Instance.new("ForceField",char).Visible = false
  44. local poo = Instance.new("IntValue",Character)
  45. poo.Name = "haha nope"
  46. char.Humanoid.MaxHealth = math.huge
  47. wait()
  48. char.Humanoid.Health = math.huge
  49. Instance.new("ForceField",char).Visible = false
  50.  
  51. shirt = Instance.new("Shirt", char)
  52. shirt.Name = "Shirt"
  53. pants = Instance.new("Pants", char)
  54. pants.Name = "Pants"
  55. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=313490568"
  56. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=523774823"
  57. Hair7 = Instance.new("Part")
  58. Hair7.Parent = char
  59. Hair7.Name = "Hair"
  60. char.Head.face.Texture = "0"
  61. Hair7.CanCollide = false
  62. Hair7.Locked = true
  63. Hair7.TopSurface = "Smooth"
  64. Hair7.BottomSurface = "Smooth"
  65. Hair7.formFactor = "Symmetric"
  66. Hair7.Material = "Neon"
  67. Hair7.BrickColor = BrickColor.new("Really black")
  68. Hair7.CFrame = char.Torso.CFrame
  69. Hair7.Size = Vector3.new(0.2, 0.2, 0.2)
  70. Hair7.Transparency = 0
  71.  
  72.  
  73.  
  74.  
  75. Weld1 = Instance.new("Weld")
  76. Weld1.Parent = char.Head
  77. Weld1.Part0 = char.Head
  78. Weld1.Part1 = Hair7
  79. Weld1.C0 = CFrame.Angles(0, math.rad(180), 0)
  80. Weld1.C0 = CFrame.Angles(0, 0, 0)
  81.  
  82. Mesh = Instance.new("SpecialMesh")
  83. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  84. Mesh.Parent = Hair7
  85. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  86. Mesh.MeshType = "FileMesh"
  87. Mesh.MeshId = "rbxassetid://560196103"
  88. Mesh.TextureId = "rbxassetid://1432488119"
  89.  
  90.  
  91. local ice = Instance.new("Part", Head)
  92. ice.Size = Vector3.new(0.5, 0.5, 0.5)
  93. ice.BrickColor = BrickColor.new("Really red")
  94. ice.CanCollide = false
  95. ice.TopSurface = 0
  96. ice.BottomSurface = 0
  97. ice.Transparency = 0.3
  98.  
  99. local ice2 = Instance.new("SpecialMesh", ice)
  100. ice2.MeshType = "Brick"
  101. ice2.MeshId = "rbxassetid://1306168394"
  102. ice2.Scale = Vector3.new(1.26, 1, 1)
  103. local ice3 = Instance.new("Weld", ice)
  104. ice3.Part0 = Head
  105. ice3.Part1 = ice
  106. ice3.C0 = CFrame.new(0, 0.1, -0.2) * CFrame.Angles(0, 0, 0)
  107. local icesmoke = Instance.new("ParticleEmitter", ice)
  108. icesmoke.VelocitySpread = 5
  109. icesmoke.Size = NumberSequence.new({
  110. NumberSequenceKeypoint.new(0, 0.01),
  111. NumberSequenceKeypoint.new(1, 1)
  112. })
  113. icesmoke.Rate = math.huge
  114. icesmoke.Speed = NumberRange.new(1, 1)
  115. icesmoke.Lifetime = NumberRange.new(0.5, 0.8)
  116. icesmoke.Transparency = NumberSequence.new({
  117. NumberSequenceKeypoint.new(0, 0.9),
  118. NumberSequenceKeypoint.new(1, 1)
  119. })
  120. icesmoke.Rotation = NumberRange.new(0, 360)
  121. icesmoke.Name = "Smoke"
  122. icesmoke.LightEmission = 0
  123. icesmoke.Acceleration = Vector3.new(0,0,0)
  124. icesmoke.Texture = "http://www.roblox.com/asset/?id="
  125. icesmoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5))
  126. icesmoke.LockedToPart = true
  127. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
  128. secondcolor = "Really black"
  129. wait(0.016666666666666666)
  130. Effects = {}
  131. local Player = game.Players.localPlayer
  132. local Character = Player.Character
  133. local Humanoid = Character.Humanoid
  134. local mouse = Player:GetMouse()
  135. local LeftArm = Character["Left Arm"]
  136. local RightArm = Character["Right Arm"]
  137. local LeftLeg = Character["Left Leg"]
  138. local RightLeg = Character["Right Leg"]
  139. local Head = Character.Head
  140. local Torso = Character.Torso
  141. local cam = game.Workspace.CurrentCamera
  142. local RootPart = Character.HumanoidRootPart
  143. local RootJoint = RootPart.RootJoint
  144. local equipped = true
  145. local attack = false
  146. local Anim = "Idle"
  147. local idle = 0
  148. local attacktype = 1
  149. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  150. local velocity = RootPart.Velocity.y
  151. local sine = 0
  152. local change = 1
  153. local grabbed = false
  154. local cn = CFrame.new
  155. local mr = math.rad
  156. local angles = CFrame.Angles
  157. local ud = UDim2.new
  158. local c3 = Color3.new
  159. local dir = {
  160. w = 0,
  161. s = 0,
  162. a = 0,
  163. d = 0
  164. }
  165. firemode = true
  166. local Services = {
  167. SoundService = game:GetService("SoundService"),
  168. Players = game:GetService("Players"),
  169. Debris = game:GetService("Debris"),
  170. Workspace = game:GetService("Workspace"),
  171. Lighting = game:GetService("Lighting"),
  172. HttpService = game:GetService("HttpService"),
  173. InsertService = game:GetService("InsertService")
  174. }
  175. local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  176. Humanoid.Animator:Destroy()
  177. Character.Animate:Destroy()
  178. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  179. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  180. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  181. RSH, LSH = nil, nil
  182. RW = Instance.new("Weld")
  183. LW = Instance.new("Weld")
  184. RH = Torso["Right Hip"]
  185. LH = Torso["Left Hip"]
  186. RSH = Torso["Right Shoulder"]
  187. LSH = Torso["Left Shoulder"]
  188. RSH.Parent = nil
  189. LSH.Parent = nil
  190. RW.Name = "RW"
  191. RW.Part0 = Torso
  192. RW.C0 = cn(1.5, 0.5, 0)
  193. RW.C1 = cn(0, 0.5, 0)
  194. RW.Part1 = RightArm
  195. RW.Parent = Torso
  196. LW.Name = "LW"
  197. LW.Part0 = Torso
  198. LW.C0 = cn(-1.5, 0.5, 0)
  199. LW.C1 = cn(0, 0.5, 0)
  200. LW.Part1 = LeftArm
  201. LW.Parent = Torso
  202. --------------
  203. function clerp(a, b, t)
  204. local qa = {
  205. QuaternionFromCFrame(a)
  206. }
  207. local qb = {
  208. QuaternionFromCFrame(b)
  209. }
  210. local ax, ay, az = a.x, a.y, a.z
  211. local bx, by, bz = b.x, b.y, b.z
  212. local _t = 1 - t
  213. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  214. end
  215. function QuaternionFromCFrame(cf)
  216. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  217. local trace = m00 + m11 + m22
  218. if trace > 0 then
  219. local s = math.sqrt(1 + trace)
  220. local recip = 0.5 / s
  221. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  222. else
  223. local i = 0
  224. if m00 < m11 then
  225. i = 1
  226. end
  227. if m22 > (i == 0 and m00 or m11) then
  228. i = 2
  229. end
  230. if i == 0 then
  231. local s = math.sqrt(m00 - m11 - m22 + 1)
  232. local recip = 0.5 / s
  233. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  234. elseif i == 1 then
  235. local s = math.sqrt(m11 - m22 - m00 + 1)
  236. local recip = 0.5 / s
  237. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  238. elseif i == 2 then
  239. local s = math.sqrt(m22 - m00 - m11 + 1)
  240. local recip = 0.5 / s
  241. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  242. end
  243. end
  244. end
  245. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  246. local xs, ys, zs = x + x, y + y, z + z
  247. local wx, wy, wz = w * xs, w * ys, w * zs
  248. local xx = x * xs
  249. local xy = x * ys
  250. local xz = x * zs
  251. local yy = y * ys
  252. local yz = y * zs
  253. local zz = z * zs
  254. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  255. end
  256. function QuaternionSlerp(a, b, t)
  257. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  258. local startInterp, finishInterp
  259. if cosTheta >= 1.0E-4 then
  260. if 1 - cosTheta > 1.0E-4 then
  261. local theta = math.acos(cosTheta)
  262. local invSinTheta = 1 / math.sin(theta)
  263. startInterp = math.sin((1 - t) * theta) * invSinTheta
  264. finishInterp = math.sin(t * theta) * invSinTheta
  265. else
  266. startInterp = 1 - t
  267. finishInterp = t
  268. end
  269. elseif 1 + cosTheta > 1.0E-4 then
  270. local theta = math.acos(-cosTheta)
  271. local invSinTheta = 1 / math.sin(theta)
  272. startInterp = math.sin((t - 1) * theta) * invSinTheta
  273. finishInterp = math.sin(t * theta) * invSinTheta
  274. else
  275. startInterp = t - 1
  276. finishInterp = t
  277. end
  278. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  279. end
  280. function swait(num)
  281. if num == 0 or num == nil then
  282. game:service("RunService").RenderStepped:wait(0)
  283. else
  284. for i = 0, num do
  285. game:service("RunService").RenderStepped:wait(0)
  286. end
  287. end
  288. end
  289. local RbxUtility = LoadLibrary("RbxUtility")
  290. local Create = RbxUtility.Create
  291. function RemoveOutlines(part)
  292. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  293. end
  294. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  295. local Part = Create("Part")({
  296. formFactor = FormFactor,
  297. Parent = Parent,
  298. Reflectance = Reflectance,
  299. Transparency = Transparency,
  300. CanCollide = false,
  301. Locked = true,
  302. BrickColor = BrickColor.new(tostring(BColor)),
  303. Name = Name,
  304. Size = Size,
  305. Material = Material
  306. })
  307. RemoveOutlines(Part)
  308. return Part
  309. end
  310. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  311. local Msh = Create(Mesh)({
  312. Parent = Part,
  313. Offset = OffSet,
  314. Scale = Scale
  315. })
  316. if Mesh == "SpecialMesh" then
  317. Msh.MeshType = MeshType
  318. Msh.MeshId = MeshId
  319. end
  320. return Msh
  321. end
  322. function CreateWeld(Parent, Part0, Part1, C0, C1)
  323. local Weld = Create("Weld")({
  324. Parent = Parent,
  325. Part0 = Part0,
  326. Part1 = Part1,
  327. C0 = C0,
  328. C1 = C1
  329. })
  330. return Weld
  331. end
  332. function rayCast(Position, Direction, Range, Ignore)
  333. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  334. end
  335. function CreateSound(id, par, vol, pit)
  336. coroutine.resume(coroutine.create(function()
  337. local sou = Instance.new("Sound", par or workspace)
  338. sou.Volume = vol
  339. sou.Pitch = pit or 1
  340. sou.SoundId = id
  341. wait()
  342. sou:play()
  343. game:GetService("Debris"):AddItem(sou, 6)
  344. end))
  345. end
  346. function CreateSong(id, par, vol, pit)
  347. coroutine.resume(coroutine.create(function()
  348. sou2 = Instance.new("Sound", par or workspace)
  349. sou2.Volume = 1
  350. sou2.Pitch = 1
  351. sou2.SoundId = id
  352. wait()
  353. sou2:play()
  354. sou2.Looped = true
  355. end))
  356. end
  357. CreateSong("http://www.roblox.com/asset/?id=", Character, 2)
  358. local function getclosest(obj, distance)
  359. local last, lastx = distance + 1, nil
  360. for i, v in pairs(workspace:GetChildren()) do
  361. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  362. local t = v.Torso
  363. local dist = t.Position - obj.Position.magnitude
  364. if distance >= dist and last > dist then
  365. last = dist
  366. lastx = v
  367. end
  368. end
  369. end
  370. return lastx
  371. end
  372. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  373. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  374. prt.Anchored = true
  375. prt.CFrame = cframe
  376. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  377. game:GetService("Debris"):AddItem(prt, 10)
  378. if Type == 1 or Type == nil then
  379. table.insert(Effects, {
  380. prt,
  381. "Block1",
  382. delay,
  383. x3,
  384. y3,
  385. z3,
  386. msh
  387. })
  388. elseif Type == 2 then
  389. table.insert(Effects, {
  390. prt,
  391. "Block2",
  392. delay,
  393. x3,
  394. y3,
  395. z3,
  396. msh
  397. })
  398. elseif Type == 3 then
  399. table.insert(Effects, {
  400. prt,
  401. "Block3",
  402. delay,
  403. x3,
  404. y3,
  405. z3,
  406. msh
  407. })
  408. end
  409. end
  410. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  411. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  412. prt.Anchored = true
  413. prt.CFrame = cframe
  414. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  415. game:GetService("Debris"):AddItem(prt, 10)
  416. table.insert(Effects, {
  417. prt,
  418. "Cylinder",
  419. delay,
  420. x3,
  421. y3,
  422. z3,
  423. msh
  424. })
  425. end
  426. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  427. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  428. prt.Anchored = true
  429. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  430. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  431. game:GetService("Debris"):AddItem(prt, 10)
  432. table.insert(Effects, {
  433. prt,
  434. "Cylinder",
  435. delay,
  436. x3,
  437. y3,
  438. z3,
  439. msh
  440. })
  441. end
  442. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  443. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  444. prt.Anchored = true
  445. prt.CFrame = cframe
  446. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  447. game:GetService("Debris"):AddItem(prt, 10)
  448. table.insert(Effects, {
  449. prt,
  450. "Cylinder",
  451. delay,
  452. x3,
  453. y3,
  454. z3,
  455. msh
  456. })
  457. end
  458. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  459. local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new())
  460. prt.Anchored = true
  461. prt.CFrame = cframe
  462. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  463. game:GetService("Debris"):AddItem(prt, 10)
  464. table.insert(Effects, {
  465. prt,
  466. "Cylinder",
  467. delay,
  468. x3,
  469. y3,
  470. z3,
  471. msh
  472. })
  473. end
  474. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  475. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  476. prt.Anchored = true
  477. prt.CFrame = cframe
  478. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  479. game:GetService("Debris"):AddItem(prt, 10)
  480. table.insert(Effects, {
  481. prt,
  482. "Cylinder",
  483. delay,
  484. x3,
  485. y3,
  486. z3,
  487. msh
  488. })
  489. end
  490. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  491. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  492. prt.Anchored = true
  493. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  494. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  495. local num = math.random(10, 50) / 1000
  496. game:GetService("Debris"):AddItem(prt, 10)
  497. table.insert(Effects, {
  498. prt,
  499. "Shatter",
  500. num,
  501. prt.CFrame,
  502. math.random() - math.random(),
  503. 0,
  504. math.random(50, 100) / 100
  505. })
  506. end
  507. for i = 0, 1, 0.05 do
  508. swait()
  509. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  510. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  511. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  512. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  513. if Torsovelocity.Y > 1 then
  514. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2)
  515. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  516. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  517. elseif Torsovelocity.Y < 1 then
  518. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  519. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  520. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  521. end
  522. end
  523. attack = false
  524. game:GetService("RunService").Stepped:connect(function()
  525. Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  526. velocity = RootPart.Velocity.y
  527. sine = sine + change
  528. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  529. if equipped == true or equipped == false then
  530. if 1 < RootPart.Velocity.y and hit == nil then
  531. Anim = "Jump"
  532. if attack == false and ice_mode == false then
  533. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  534. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  535. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  536. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  537. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  538. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  539. end
  540. elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then
  541. Anim = "Fall"
  542. if attack == false then
  543. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  544. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  545. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  546. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  547. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  548. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  549. end
  550. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then
  551. Anim = "Idle"
  552. if attack == false then
  553. change = 1
  554. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  555. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(6 - 2 * math.cos(sine / 25)), math.rad(4), math.rad(-1)), .1)
  556. RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(60), math.rad(0), math.rad(-60 + 3 * math.cos(sine / 25))), 0.1)
  557. LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.4, -0.5) * angles(math.rad(60), math.rad(0), math.rad(60 - 3 * math.cos(sine / 25))), 0.1)
  558. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  559. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  560. end
  561. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == false then
  562. Anim = "Walk"
  563. if attack == false then
  564. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 3.5)) * angles(math.rad(8), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), 0.2)
  565. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), 0.2)
  566. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  567. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  568. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.2 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  569. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  570. end
  571. end
  572. end
  573. if equipped == true or equipped == false then
  574. if 1 < RootPart.Velocity.Y and hit == nil then
  575. Anim = "Jump"
  576. if attack == false and ice_mode == true then
  577. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  578. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  579. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  580. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  581. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  582. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  583. end
  584. elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then
  585. Anim = "Fall"
  586. if attack == false then
  587. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  588. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  589. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  590. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  591. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  592. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  593. end
  594. elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then
  595. Anim = "Idle"
  596. if attack == false then
  597. change = 0.8
  598. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1)
  599. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  600. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  601. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  602. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1)
  603. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1)
  604. end
  605. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then
  606. Anim = "Walk"
  607. if attack == false then
  608. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1)
  609. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1)
  610. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  611. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  612. RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1)
  613. LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1)
  614. end
  615. end
  616. end
  617. if 0 < #Effects then
  618. for e = 1, #Effects do
  619. if Effects[e] ~= nil then
  620. local Thing = Effects[e]
  621. if Thing ~= nil then
  622. local Part = Thing[1]
  623. local Mode = Thing[2]
  624. local Delay = Thing[3]
  625. local IncX = Thing[4]
  626. local IncY = Thing[5]
  627. local IncZ = Thing[6]
  628. if 1 >= Thing[1].Transparency then
  629. if Thing[2] == "Block1" then
  630. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  631. local Mesh = Thing[1].Mesh
  632. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  633. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  634. elseif Thing[2] == "Block2" then
  635. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0)
  636. local Mesh = Thing[7]
  637. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  638. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  639. elseif Thing[2] == "Block3" then
  640. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0)
  641. local Mesh = Thing[7]
  642. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  643. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  644. elseif Thing[2] == "Cylinder" then
  645. local Mesh = Thing[1].Mesh
  646. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  647. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  648. elseif Thing[2] == "Blood" then
  649. local Mesh = Thing[7]
  650. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  651. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  652. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  653. elseif Thing[2] == "Elec" then
  654. local Mesh = Thing[1].Mesh
  655. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  656. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  657. elseif Thing[2] == "Disappear" then
  658. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  659. elseif Thing[2] == "Shatter" then
  660. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  661. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  662. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  663. Thing[6] = Thing[6] + Thing[5]
  664. end
  665. else
  666. Part.Parent = nil
  667. table.remove(Effects, e)
  668. end
  669. end
  670. end
  671. end
  672. end
  673. end)
  674. function RemoveOutlines(part)
  675. part.TopSurface = 10
  676. end
  677. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  678. local Part = Create("Part")({
  679. Parent = Parent,
  680. Reflectance = Reflectance,
  681. Transparency = Transparency,
  682. CanCollide = false,
  683. Locked = true,
  684. BrickColor = BrickColor.new(tostring(BColor)),
  685. Name = Name,
  686. Size = Size,
  687. Material = Material
  688. })
  689. RemoveOutlines(Part)
  690. return Part
  691. end
  692. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  693. local Msh = Create(Mesh)({
  694. Parent = Part,
  695. Offset = OffSet,
  696. Scale = Scale
  697. })
  698. if Mesh == "SpecialMesh" then
  699. Msh.MeshType = MeshType
  700. Msh.MeshId = MeshId
  701. end
  702. return Msh
  703. end
  704. function CreateWeld(Parent, Part0, Part1, C0, C1)
  705. local Weld = Create("Weld")({
  706. Parent = Parent,
  707. Part0 = Part0,
  708. Part1 = Part1,
  709. C0 = C0,
  710. C1 = C1
  711. })
  712. return Weld
  713. end
  714. WSHM = {
  715. "White",
  716. "Pastel light blue"
  717. }
  718. WSH = WSHM[math.random(1, #WSHM)]
  719. function IcePartFunk(HPart, aria, Min, Max)
  720. IcePart = Instance.new("Part", HPart)
  721. IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  722. IcePart.CanCollide = false
  723. IuW = Instance.new("Weld")
  724. IuW.Name = "GuW"
  725. IuW.Part0 = HPart
  726. IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
  727. IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0)
  728. IuW.Part1 = IcePart
  729. IuW.Parent = HPart
  730. IcePart.Transparency = 0.85
  731. IcePart.Material = "Neon"
  732. WSH = WSHM[math.random(1, #WSHM)]
  733. IcePart.BrickColor = BrickColor.new("" .. WSH)
  734. RemoveOutlines(IcePart)
  735. game:GetService("Debris"):AddItem(IuW, 4)
  736. game:GetService("Debris"):AddItem(IcePart, 6)
  737. end
  738. SpikeMeshId = 1033714
  739. local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
  740. local Part = Instance.new("Part", Parent)
  741. Part.Name = Name
  742. Part.BrickColor = BrickColor.new(Color)
  743. Part.Size = Size
  744. Part.Material = Material
  745. Part.Transparency = Transparency
  746. Part.CanCollide = false
  747. RemoveOutlines(Part)
  748. local Mesh = Instance.new("SpecialMesh", Part)
  749. Mesh.MeshType = "Sphere"
  750. Mesh.Scale = Scale
  751. return Mesh and Part
  752. end
  753. CFuncs = {
  754. Part = {
  755. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  756. local Part = Create("Part")({
  757. Parent = Parent,
  758. Reflectance = Reflectance,
  759. Transparency = Transparency,
  760. CanCollide = false,
  761. Locked = true,
  762. BrickColor = BrickColor.new(tostring(BColor)),
  763. Name = Name,
  764. Size = Size,
  765. Material = Material
  766. })
  767. RemoveOutlines(Part)
  768. return Part
  769. end
  770. },
  771. Mesh = {
  772. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  773. local Msh = Create(Mesh)({
  774. Parent = Part,
  775. Offset = OffSet,
  776. Scale = Scale
  777. })
  778. if Mesh == "SpecialMesh" then
  779. Msh.MeshType = MeshType
  780. Msh.MeshId = MeshId
  781. end
  782. return Msh
  783. end
  784. },
  785. Mesh = {
  786. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  787. local Msh = Create(Mesh)({
  788. Parent = Part,
  789. Offset = OffSet,
  790. Scale = Scale
  791. })
  792. if Mesh == "SpecialMesh" then
  793. Msh.MeshType = MeshType
  794. Msh.MeshId = MeshId
  795. end
  796. return Msh
  797. end
  798. },
  799. Weld = {
  800. Create = function(Parent, Part0, Part1, C0, C1)
  801. local Weld = Create("Weld")({
  802. Parent = Parent,
  803. Part0 = Part0,
  804. Part1 = Part1,
  805. C0 = C0,
  806. C1 = C1
  807. })
  808. return Weld
  809. end
  810. },
  811. Sound = {
  812. Create = function(id, par, vol, pit)
  813. coroutine.resume(coroutine.create(function()
  814. local S = Create("Sound")({
  815. Volume = vol,
  816. Pitch = pit or 1,
  817. SoundId = id,
  818. Parent = par or workspace
  819. })
  820. wait()
  821. S:play()
  822. game:GetService("Debris"):AddItem(S, 6)
  823. end))
  824. end
  825. },
  826. ParticleEmitter = {
  827. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  828. local fp = Create("ParticleEmitter")({
  829. Parent = Parent,
  830. Color = ColorSequence.new(Color1, Color2),
  831. LightEmission = LightEmission,
  832. Size = Size,
  833. Texture = Texture,
  834. Transparency = Transparency,
  835. ZOffset = ZOffset,
  836. Acceleration = Accel,
  837. Drag = Drag,
  838. LockedToPart = LockedToPart,
  839. VelocityInheritance = VelocityInheritance,
  840. EmissionDirection = EmissionDirection,
  841. Enabled = Enabled,
  842. Lifetime = LifeTime,
  843. Rate = Rate,
  844. Rotation = Rotation,
  845. RotSpeed = RotSpeed,
  846. Speed = Speed,
  847. VelocitySpread = VelocitySpread
  848. })
  849. return fp
  850. end
  851. }
  852. }
  853. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  854. if hit.Parent == nil then
  855. return
  856. end
  857. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  858. for _, v in pairs(hit.Parent:children()) do
  859. if v:IsA("Humanoid") then
  860. h = v
  861. end
  862. end
  863. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  864. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  865. return
  866. end
  867. local c = Create("ObjectValue")({
  868. Name = "creator",
  869. Value = game:service("Players").LocalPlayer,
  870. Parent = h
  871. })
  872. game:GetService("Debris"):AddItem(c, 0.5)
  873. if HitSound ~= nil and HitPitch ~= nil then
  874. CreateSound(HitSound, hit, 1, HitPitch)
  875. end
  876. local Damage = math.random(minim, maxim)
  877. local blocked = false
  878. local block = hit.Parent:findFirstChild("Block")
  879. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  880. blocked = true
  881. block.Value = block.Value - 1
  882. print(block.Value)
  883. end
  884. if blocked == false then
  885. h.Health = h.Health - Damage
  886. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  887. else
  888. h.Health = h.Health - Damage / 2
  889. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  890. end
  891. if Type == "Knockdown" then
  892. local hum = hit.Parent.Humanoid
  893. hum.PlatformStand = true
  894. coroutine.resume(coroutine.create(function(HHumanoid)
  895. swait(1)
  896. HHumanoid.PlatformStand = false
  897. end), hum)
  898. local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
  899. local bodvol = Create("BodyVelocity")({
  900. velocity = angle * knockback,
  901. P = 5000,
  902. maxForce = Vector3.new(8000, 8000, 8000),
  903. Parent = hit
  904. })
  905. local rl = Create("BodyAngularVelocity")({
  906. P = 3000,
  907. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  908. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  909. Parent = hit
  910. })
  911. game:GetService("Debris"):AddItem(bodvol, 0.5)
  912. game:GetService("Debris"):AddItem(rl, 0.5)
  913. elseif Type == "Normal" then
  914. local vp = Create("BodyVelocity")({
  915. P = 500,
  916. maxForce = Vector3.new(math.huge, 0, math.huge),
  917. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  918. })
  919. if knockback > 0 then
  920. vp.Parent = hit.Parent.Torso
  921. end
  922. game:GetService("Debris"):AddItem(vp, 0.5)
  923. elseif Type == "Impale" then
  924. local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1))
  925. Spike.Anchored = true
  926. Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10))
  927. Spike.Position = hit.Parent.Torso.Position
  928. for i = 1, 5 do
  929. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  930. end
  931. Services.Debris:AddItem(Spike, 4)
  932. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
  933. hit.Parent.Humanoid.PlatformStand = true
  934. swait(1)
  935. hit.Parent.Humanoid.PlatformStand = false
  936. elseif Type == "Up" then
  937. local bodyVelocity = Create("BodyVelocity")({
  938. velocity = Vector3.new(0, 20, 0),
  939. P = 5000,
  940. maxForce = Vector3.new(8000, 8000, 8000),
  941. Parent = hit
  942. })
  943. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  944. local bodyVelocity = Create("BodyVelocity")({
  945. velocity = Vector3.new(0, 20, 0),
  946. P = 5000,
  947. maxForce = Vector3.new(8000, 8000, 8000),
  948. Parent = hit
  949. })
  950. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  951. elseif Type == "Snare" then
  952. local bp = Create("BodyPosition")({
  953. P = 900,
  954. D = 1000,
  955. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  956. position = hit.Parent.Torso.Position,
  957. Parent = hit.Parent.Torso
  958. })
  959. game:GetService("Debris"):AddItem(bp, 1)
  960. elseif Type == "Slowness" then
  961. local SpeedSave = hit.Parent.Humanoid.WalkSpeed
  962. for i = 1, 25 do
  963. hit.Parent.Humanoid.WalkSpeed = 4
  964. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  965. end
  966. wait(4)
  967. hit.Parent.Humanoid.WalkSpeed = SpeedSave
  968. elseif Type == "FireDmg" then
  969. for i = 1, math.random(60, 150) do
  970. BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
  971. BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
  972. BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
  973. wait(0.1)
  974. MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal")
  975. end
  976. elseif Type == "Freeze" then
  977. local bp = Create("BodyPosition")({
  978. P = 900,
  979. D = 1000,
  980. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  981. position = hit.Parent.Torso.Position,
  982. Parent = hit.Parent.Torso
  983. })
  984. game:GetService("Debris"):AddItem(bp, 4)
  985. for i = 1, 25 do
  986. IcePartFunk(hit.Parent.Torso, 1, 1.5, 2)
  987. end
  988. elseif Type == "Freeze2" then
  989. local BodPos = Create("BodyPosition")({
  990. P = 50000,
  991. D = 1000,
  992. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  993. position = hit.Parent.Torso.Position,
  994. Parent = hit.Parent.Torso
  995. })
  996. local BodGy = Create("BodyGyro")({
  997. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  998. P = 20000,
  999. Parent = hit.Parent.Torso,
  1000. cframe = hit.Parent.Torso.CFrame
  1001. })
  1002. hit.Parent.Torso.Anchored = true
  1003. coroutine.resume(coroutine.create(function(Part)
  1004. swait(1.5)
  1005. Part.Anchored = false
  1006. end), hit.Parent.Torso)
  1007. game:GetService("Debris"):AddItem(BodPos, 3)
  1008. game:GetService("Debris"):AddItem(BodGy, 3)
  1009. end
  1010. local debounce = Create("BoolValue")({
  1011. Name = "DebounceHit",
  1012. Parent = hit.Parent,
  1013. Value = true
  1014. })
  1015. game:GetService("Debris"):AddItem(debounce, Delay)
  1016. c = Instance.new("ObjectValue")
  1017. c.Name = "creator"
  1018. c.Value = Player
  1019. c.Parent = h
  1020. game:GetService("Debris"):AddItem(c, 0.5)
  1021. end
  1022. end
  1023. function ShowDamage(Pos, Text, Time, Color)
  1024. local Rate = 0.033333333333333
  1025. if not Pos then
  1026. local Pos = Vector3.new(0, 0, 0)
  1027. end
  1028. local Text = Text or ""
  1029. local Time = Time or 2
  1030. if not Color then
  1031. local Color = Color3.new(1, 0, 1)
  1032. end
  1033. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1034. EffectPart.Anchored = true
  1035. local BillboardGui = Create("BillboardGui")({
  1036. Size = UDim2.new(3, 0, 3, 0),
  1037. Adornee = EffectPart,
  1038. Parent = EffectPart
  1039. })
  1040. local TextLabel = Create("TextLabel")({
  1041. BackgroundTransparency = 1,
  1042. Size = UDim2.new(1, 0, 1, 0),
  1043. Text = Text,
  1044. TextColor3 = Color,
  1045. TextScaled = true,
  1046. Font = Enum.Font.ArialBold,
  1047. Parent = BillboardGui
  1048. })
  1049. game.Debris:AddItem(EffectPart, Time + 0.1)
  1050. EffectPart.Parent = game:GetService("Workspace")
  1051. delay(0, function()
  1052. local Frames = Time / Rate
  1053. for Frame = 1, Frames do
  1054. wait(Rate)
  1055. local Percent = Frame / Frames
  1056. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1057. TextLabel.TextTransparency = Percent
  1058. end
  1059. if EffectPart and EffectPart.Parent then
  1060. EffectPart:Destroy()
  1061. end
  1062. end)
  1063. end
  1064. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1065. for _, c in pairs(workspace:children()) do
  1066. local hum = c:findFirstChild("Humanoid")
  1067. if hum ~= nil then
  1068. local head = c:findFirstChild("Head")
  1069. if head ~= nil then
  1070. local targ = head.Position - Part.Position
  1071. local mag = targ.magnitude
  1072. if magni >= mag and c.Name ~= Player.Name then
  1073. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=1050733875", 1)
  1074. end
  1075. end
  1076. end
  1077. end
  1078. end
  1079. function MagniKILL(Part, magni, knock, Type)
  1080. for _, c in pairs(workspace:children()) do
  1081. local hum = c:findFirstChild("Humanoid")
  1082. if hum ~= nil then
  1083. local head = c:findFirstChild("Head")
  1084. if head ~= nil then
  1085. local targ = head.Position - Part.Position
  1086. local mag = targ.magnitude
  1087. if magni >= mag and c.Name ~= Player.Name then
  1088. hum.Health = 0
  1089. end
  1090. end
  1091. end
  1092. end
  1093. end
  1094. EffectModel = Instance.new("Model", Character)
  1095. EffectModel.Name = "Effects"
  1096. Effects = {
  1097. Block = {
  1098. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1099. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1100. prt.Anchored = true
  1101. prt.CFrame = cframe
  1102. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1103. game:GetService("Debris"):AddItem(prt, 10)
  1104. if Type == 1 or Type == nil then
  1105. table.insert(Effects, {
  1106. prt,
  1107. "Block1",
  1108. delay,
  1109. x3,
  1110. y3,
  1111. z3,
  1112. msh
  1113. })
  1114. elseif Type == 2 then
  1115. table.insert(Effects, {
  1116. prt,
  1117. "Block2",
  1118. delay,
  1119. x3,
  1120. y3,
  1121. z3,
  1122. msh
  1123. })
  1124. else
  1125. table.insert(Effects, {
  1126. prt,
  1127. "Block3",
  1128. delay,
  1129. x3,
  1130. y3,
  1131. z3,
  1132. msh
  1133. })
  1134. end
  1135. end
  1136. },
  1137. Sphere = {
  1138. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1139. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1140. prt.Anchored = true
  1141. prt.CFrame = cframe
  1142. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1143. game:GetService("Debris"):AddItem(prt, 10)
  1144. table.insert(Effects, {
  1145. prt,
  1146. "Cylinder",
  1147. delay,
  1148. x3,
  1149. y3,
  1150. z3,
  1151. msh
  1152. })
  1153. end
  1154. },
  1155. Cylinder = {
  1156. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1157. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1158. prt.Anchored = true
  1159. prt.CFrame = cframe
  1160. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1161. game:GetService("Debris"):AddItem(prt, 10)
  1162. table.insert(Effects, {
  1163. prt,
  1164. "Cylinder",
  1165. delay,
  1166. x3,
  1167. y3,
  1168. z3,
  1169. msh
  1170. })
  1171. end
  1172. },
  1173. Wave = {
  1174. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1175. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1176. prt.Anchored = true
  1177. prt.CFrame = cframe
  1178. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1179. game:GetService("Debris"):AddItem(prt, 10)
  1180. table.insert(Effects, {
  1181. prt,
  1182. "Cylinder",
  1183. delay,
  1184. x3,
  1185. y3,
  1186. z3,
  1187. msh
  1188. })
  1189. end
  1190. },
  1191. Ring = {
  1192. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1193. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1194. prt.Anchored = true
  1195. prt.CFrame = cframe
  1196. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1197. game:GetService("Debris"):AddItem(prt, 10)
  1198. table.insert(Effects, {
  1199. prt,
  1200. "Cylinder",
  1201. delay,
  1202. x3,
  1203. y3,
  1204. z3,
  1205. msh
  1206. })
  1207. end
  1208. },
  1209. Break = {
  1210. Create = function(brickcolor, cframe, x1, y1, z1)
  1211. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1212. prt.Anchored = true
  1213. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1214. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1215. local num = math.random(10, 50) / 1000
  1216. game:GetService("Debris"):AddItem(prt, 10)
  1217. table.insert(Effects, {
  1218. prt,
  1219. "Shatter",
  1220. num,
  1221. prt.CFrame,
  1222. math.random() - math.random(),
  1223. 0,
  1224. math.random(50, 100) / 100
  1225. })
  1226. end
  1227. }
  1228. }
  1229. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1230. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1231. prt.Anchored = true
  1232. prt.CFrame = cframe
  1233. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1234. game:GetService("Debris"):AddItem(prt, 10)
  1235. if Type == 1 or Type == nil then
  1236. table.insert(Effects, {
  1237. prt,
  1238. "Block1",
  1239. delay,
  1240. x3,
  1241. y3,
  1242. z3,
  1243. msh
  1244. })
  1245. elseif Type == 2 then
  1246. table.insert(Effects, {
  1247. prt,
  1248. "Block2",
  1249. delay,
  1250. x3,
  1251. y3,
  1252. z3,
  1253. msh
  1254. })
  1255. elseif Type == 3 then
  1256. table.insert(Effects, {
  1257. prt,
  1258. "Block3",
  1259. delay,
  1260. x3,
  1261. y3,
  1262. z3,
  1263. msh
  1264. })
  1265. end
  1266. end
  1267. function CreateSound(id, par, vol, pit)
  1268. coroutine.resume(coroutine.create(function()
  1269. local sou = Instance.new("Sound", par or workspace)
  1270. sou.Volume = vol
  1271. sou.Pitch = pit or 1
  1272. sou.SoundId = id
  1273. swait()
  1274. sou:play()
  1275. game:GetService("Debris"):AddItem(sou, 6)
  1276. end))
  1277. end
  1278. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1279. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1280. prt.Anchored = true
  1281. prt.CFrame = cframe
  1282. prt.Material = "Neon"
  1283. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1284. game:GetService("Debris"):AddItem(prt, 10)
  1285. coroutine.resume(coroutine.create(function(Part, Mesh)
  1286. for i = 0, 6, delay do
  1287. swait()
  1288. Part.Transparency = i
  1289. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1290. end
  1291. Part.Parent = nil
  1292. end), prt, msh)
  1293. end
  1294. function shoottraildd(mouse, partt, SpreadAmount, dmg) ---effects
  1295. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1296. local MainPos = partt.Position
  1297. local MainPos2 = mouse + SpreadVectors
  1298. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1299. local speed = 1000
  1300. local num = 1
  1301. coroutine.resume(coroutine.create(function()
  1302. repeat
  1303. swait()
  1304. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1305. local mag =(MainPos - pos).magnitude
  1306. Laser(BrickColor.new("Lapis"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
  1307. MainPos = MainPos + MouseLook.lookVector * speed
  1308. num = num - 1
  1309. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1310. if hit ~= nil then
  1311. num = 0
  1312. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1313. refpart.Anchored = true
  1314. refpart.CFrame = CFrame.new(pos)
  1315. game:GetService("Debris"):AddItem(refpart, 2)
  1316. end
  1317. if num <= 0 then
  1318. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1319. refpart.Anchored = true
  1320. refpart.CFrame = CFrame.new(pos)
  1321. if hit ~= nil then
  1322. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1323. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1324. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1325. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1326. MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg")
  1327. end
  1328. game:GetService("Debris"):AddItem(refpart, 0)
  1329. end
  1330. until num <= 0
  1331. end))
  1332. end
  1333. function shoottraildd2(mouse, partt, SpreadAmount)
  1334. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1335. local MainPos = partt.Position
  1336. local MainPos2 = mouse + SpreadVectors
  1337. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1338. local speed = 3000
  1339. local num = 1
  1340. coroutine.resume(coroutine.create(function()
  1341. repeat
  1342. swait()
  1343. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1344. local mag = (MainPos - pos).magnitude
  1345. Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -17.175, 0, -17.175, 0.15)
  1346. MainPos = MainPos + MouseLook.lookVector * speed
  1347. num = num - 1
  1348. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1349. if hit ~= nil then
  1350. num = 0
  1351. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1352. refpart.Anchored = true
  1353. refpart.CFrame = CFrame.new(pos)
  1354. game:GetService("Debris"):AddItem(refpart, 2)
  1355. end
  1356. if num <= 0 then
  1357. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1358. refpart.Anchored = true
  1359. refpart.CFrame = CFrame.new(pos)
  1360. if hit ~= nil then
  1361. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1362. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  1363. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1364. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1365. MagniKILL(refpart, 80, 0, "Normal")
  1366. end
  1367. game:GetService("Debris"):AddItem(refpart, 0)
  1368. end
  1369. until num <= 0
  1370. end))
  1371. end
  1372. function shoottraildd22(mouse, partt, SpreadAmount)
  1373. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1374. local MainPos = partt.Position
  1375. local MainPos2 = mouse + SpreadVectors
  1376. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1377. local speed = 900
  1378. local num = 1
  1379. coroutine.resume(coroutine.create(function()
  1380. repeat
  1381. swait()
  1382. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1383. local mag = (MainPos - pos).magnitude
  1384. Laser(BrickColor.new("Magenta"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -6.175, 0, -6.175, 0.15)
  1385. MainPos = MainPos + MouseLook.lookVector * speed
  1386. num = num - 1
  1387. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1388. if hit ~= nil then
  1389. num = 0
  1390. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1391. refpart.Anchored = true
  1392. refpart.CFrame = CFrame.new(pos)
  1393. game:GetService("Debris"):AddItem(refpart, 2)
  1394. end
  1395. if num <= 0 then
  1396. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1397. refpart.Anchored = true
  1398. refpart.CFrame = CFrame.new(pos)
  1399. if hit ~= nil then
  1400. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1401. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  1402. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1403. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1404. MagniKILL(refpart, 80, 0, "Normal")
  1405. end
  1406. game:GetService("Debris"):AddItem(refpart, 0)
  1407. end
  1408. until num <= 0
  1409. end))
  1410. end
  1411. function shoottraildd3(mouse, partt, SpreadAmount, dmg)
  1412. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1413. local MainPos = partt.Position
  1414. local MainPos2 = mouse + SpreadVectors
  1415. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1416. local speed = 200
  1417. local num = 0
  1418. coroutine.resume(coroutine.create(function()
  1419. repeat
  1420. swait()
  1421. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1422. local mag = (MainPos - pos).magnitude
  1423. Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
  1424. MainPos = MainPos + MouseLook.lookVector * speed
  1425. num = num - 1
  1426. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1427. if hit ~= nil then
  1428. num = 0
  1429. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1430. refpart.Anchored = true
  1431. refpart.CFrame = CFrame.new(pos)
  1432. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1433. game:GetService("Debris"):AddItem(refpart, 2)
  1434. end
  1435. if num <= 0 then
  1436. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1437. refpart.Anchored = true
  1438. refpart.CFrame = CFrame.new(pos)
  1439. if hit ~= nil then
  1440. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1441. BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1442. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1443. MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness")
  1444. end
  1445. game:GetService("Debris"):AddItem(refpart, 0)
  1446. end
  1447. until num <= 0
  1448. end))
  1449. end
  1450. function shoottraildd4(mouse, partt, SpreadAmount, dmg)
  1451. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1452. local MainPos = partt.Position
  1453. local MainPos2 = mouse + SpreadVectors
  1454. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1455. local speed = 500
  1456. local num = 1
  1457. coroutine.resume(coroutine.create(function()
  1458. repeat
  1459. swait()
  1460. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1461. local mag = (MainPos - pos).magnitude
  1462. Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
  1463. MainPos = MainPos + MouseLook.lookVector * speed
  1464. num = num - 1
  1465. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1466. if hit ~= nil then
  1467. num = 0
  1468. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1469. refpart.Anchored = true
  1470. refpart.CFrame = CFrame.new(pos)
  1471. game:GetService("Debris"):AddItem(refpart, 2)
  1472. end
  1473. if num <= 0 then
  1474. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1475. refpart.Anchored = true
  1476. refpart.CFrame = CFrame.new(pos)
  1477. if hit ~= nil then
  1478. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1479. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1480. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1481. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1482. MagniDamage(refpart, 5, dmg, 2e9, 2e9, "Normal")
  1483. end
  1484. if hit ~= nil then
  1485. hit:BreakJoints()
  1486. end
  1487. connection = script.Parent.Touched:connect(onTouched)
  1488. game:GetService("Debris"):AddItem(refpart, 0)
  1489. end
  1490. until num <= 0
  1491. end))
  1492. end
  1493.  
  1494.  
  1495. ---
  1496.  
  1497. attackdebounce = false
  1498. deb=false
  1499.  
  1500. ugothit=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  1501. if hit.Parent==nil then
  1502. return
  1503. end
  1504. h=hit.Parent:FindFirstChildOfClass("Humanoid")
  1505. for _,v in pairs(hit.Parent:children()) do
  1506. if v:IsA("Humanoid") then
  1507. h=v
  1508. end
  1509. end
  1510. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  1511. h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1512. end
  1513. if hit.Parent.className=="Hat" then
  1514. hit=hit.Parent.Parent:findFirstChild("Head")
  1515. end
  1516. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1517. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  1518. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1519. return
  1520. end]]
  1521. -- hs(hit,1.2)
  1522. c=Instance.new("ObjectValue")
  1523. c.Name="creator"
  1524. c.Value=game:service("Players").LocalPlayer
  1525. c.Parent=h
  1526. game:GetService("Debris"):AddItem(c,.5)
  1527. Damage=math.random(minim,maxim)
  1528. -- h:TakeDamage(Damage)
  1529. blocked=false
  1530. block=hit.Parent:findFirstChild("Block")
  1531. if block~=nil then
  1532. print(block.className)
  1533. if block.className=="NumberValue" then
  1534. if block.Value>0 then
  1535. blocked=true
  1536. if decreaseblock==nil then
  1537. block.Value=block.Value-1
  1538. end
  1539. end
  1540. end
  1541. if block.className=="IntValue" then
  1542. if block.Value>0 then
  1543. blocked=true
  1544. if decreaseblock~=nil then
  1545. block.Value=block.Value-1
  1546. end
  1547. end
  1548. end
  1549. end
  1550. if blocked==false then
  1551. -- h:TakeDamage(Damage)
  1552. h.Health=h.Health-Damage
  1553. showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
  1554. else
  1555. h.Health=h.Health-(Damage/2)
  1556. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  1557. end
  1558. if Type=="Knockdown" then
  1559. Humanoid=hit.Parent.Humanoid
  1560. Humanoid.PlatformStand=true
  1561. coroutine.resume(coroutine.create(function(HHumanoid)
  1562. swait(1)
  1563. HHumanoid.PlatformStand=false
  1564. end),Humanoid)
  1565. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1566. hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1567. local bodvol=Instance.new("BodyVelocity")
  1568. bodvol.velocity=angle*knockback
  1569. bodvol.P=5000
  1570. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1571. bodvol.Parent=hit
  1572. rl=Instance.new("BodyAngularVelocity")
  1573. rl.P=3000
  1574. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1575. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1576. rl.Parent=hit
  1577. game:GetService("Debris"):AddItem(bodvol,.5)
  1578. game:GetService("Debris"):AddItem(rl,.5)
  1579. elseif Type=="Normal" then
  1580. bp=Instance.new("BodyVelocity")
  1581. bp.P=100000
  1582. bp.maxForce=Vector3.new(math.huge,0,math.huge)
  1583. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1584. if KnockbackType==1 then
  1585. bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  1586. elseif KnockbackType==2 then
  1587. bp.velocity=Property.CFrame.lookVector*knockback
  1588. end
  1589. if knockback>0 then
  1590. bp.Parent=hit.Parent.Torso
  1591.  
  1592. end
  1593. game:GetService("Debris"):AddItem(bp,.5)
  1594. elseif Type=="Up" then
  1595. local bodyVelocity=Instance.new("BodyVelocity")
  1596. bodyVelocity.velocity=vt(0,60,0)
  1597. bodyVelocity.P=5000
  1598. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1599. bodyVelocity.Parent=hit
  1600. game:GetService("Debris"):AddItem(bodyVelocity,1)
  1601. rl=Instance.new("BodyAngularVelocity")
  1602. rl.P=3000
  1603. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1604. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  1605. rl.Parent=hit
  1606. game:GetService("Debris"):AddItem(rl,.5)
  1607. elseif Type=="Snare" then
  1608. bp=Instance.new("BodyPosition")
  1609. bp.P=2000
  1610. bp.D=100
  1611. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1612. bp.position=hit.Parent.Torso.Position
  1613. bp.Parent=hit.Parent.Torso
  1614. game:GetService("Debris"):AddItem(bp,1)
  1615. elseif Type=="Target" then
  1616. if Targetting==false then
  1617. ZTarget=hit.Parent.Torso
  1618. coroutine.resume(coroutine.create(function(Part)
  1619. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1620. swait(1)
  1621. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1622. end),ZTarget)
  1623. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  1624. targetgui=Instance.new("BillboardGui")
  1625. targetgui.Parent=ZTarget
  1626. targetgui.Size=UDim2.new(10,100,10,100)
  1627. targ=Instance.new("ImageLabel")
  1628. targ.Parent=targetgui
  1629. targ.BackgroundTransparency=1
  1630. targ.Image="rbxassetid://4834067"
  1631. targ.Size=UDim2.new(1,0,1,0)
  1632. cam.CameraType="Scriptable"
  1633. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1634. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1635. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1636. Targetting=true
  1637. RocketTarget=ZTarget
  1638. for i=1,Property do
  1639. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  1640. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  1641. swait()
  1642. end
  1643. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  1644. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1645. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1646. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  1647. end
  1648. Targetting=true
  1649. RocketTarget=true
  1650. targetgui.Parent=true
  1651. cam.CameraType="Custom"
  1652. end
  1653. end
  1654. debounce=Instance.new("BoolValue")
  1655. debounce.Name="DebounceHit"
  1656. debounce.Parent=hit.Parent
  1657. debounce.Value=true
  1658. game:GetService("Debris"):AddItem(debounce,Delay)
  1659. c=Instance.new("ObjectValue")
  1660. c.Name="creator"
  1661. c.Value=Player
  1662. c.Parent=h
  1663. game:GetService("Debris"):AddItem(c,.5)
  1664. CRIT=true
  1665. hitDeb=true
  1666. AttackPos=6
  1667. end
  1668. end
  1669.  
  1670. showDamage=function(Char,Dealt,du,Color)
  1671. m=Instance.new("Model")
  1672. m.Name=tostring(Dealt)
  1673. h=Instance.new("Humanoid")
  1674. h.Health=0
  1675. h.MaxHealth=0
  1676. h.Parent=m
  1677. c=Instance.new("Part")
  1678. c.Transparency=0
  1679. c.BrickColor=Color
  1680. c.Transparency = 1
  1681. c.Name="Head"
  1682. c.TopSurface=0
  1683. c.BottomSurface=0
  1684. c.formFactor="Plate"
  1685. c.Size=Vector3.new(1,.4,1)
  1686.  
  1687. local txt = Instance.new("BillboardGui", c)
  1688. txt.Adornee = c
  1689. txt.Name = "_status"
  1690. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1691. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1692. local text = Instance.new("TextLabel", txt)
  1693. text.Size = UDim2.new(10, 0, 7, 0)
  1694. text.FontSize = "Size12"
  1695. text.TextScaled = true
  1696. text.TextTransparency = 0.5
  1697. text.BackgroundTransparency = 1
  1698. text.TextTransparency = 0.5
  1699. text.TextStrokeTransparency = 0.5
  1700. text.Font = "SciFi"
  1701. text.TextStrokeColor3 = Color3.new(0,0,0)
  1702. v=Instance.new("Part")
  1703. v.Name = "ColorBrick"
  1704. v.Parent=c
  1705. v.FormFactor="Symmetric"
  1706. v.Anchored=true
  1707. v.CanCollide=false
  1708. v.BottomSurface="Smooth"
  1709. v.TopSurface="Smooth"
  1710. v.Size=Vector3.new(10,5,3)
  1711. v.Transparency=1
  1712. v.CFrame=c.CFrame
  1713. v.BrickColor=BrickColor.random()
  1714. v.Transparency=1
  1715. text.TextColor3 = t.BrickColor.Color
  1716. v.Shape="Block"
  1717. text.Text = tostring(Dealt)
  1718. ms=Instance.new("CylinderMesh")
  1719. ms.Scale=Vector3.new(.8,.8,.8)
  1720. --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1721. local rndm=math.random(1,#hitsounds)
  1722. local r=rndm
  1723. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
  1724. if CRIT==true then
  1725. ms.Scale=Vector3.new(1,1.25,1)
  1726. end
  1727. ms.Parent=c
  1728. c.Reflectance=0
  1729. Instance.new("BodyGyro").Parent=c
  1730. c.Parent=m
  1731. if Char:findFirstChild("Head")~=nil then
  1732. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1733. elseif Char.Parent:findFirstChild("Head")~=nil then
  1734. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1735. end
  1736. f=Instance.new("BodyPosition")
  1737. f.P=200000
  1738. f.D=100
  1739. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1740. f.position=c.Position+Vector3.new(0,3,0)
  1741. f.Parent=c
  1742. game:GetService("Debris"):AddItem(m,.5+du)
  1743. c.CanCollide=false
  1744. m.Parent=workspace
  1745. c.CanCollide=false
  1746. end
  1747.  
  1748.  
  1749. ------
  1750. hito = function(dm, X, c, dn, dp, dq)
  1751. for I,dr in pairs(workspace:GetChildren()) do
  1752. if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
  1753. local ds = dr:FindFirstChild("Humanoid")
  1754. local dt = dr:FindFirstChild("HumanoidRootPart")
  1755. TakeDamage(ds, c)
  1756. if InForm == true then
  1757. ds.Parent:BreakJoints()
  1758. wait(1.2)
  1759. ds.Parent:Destroy()
  1760. end
  1761. ds:SetStateEnabled(16, true)
  1762. delay(dn, function()
  1763. ds:SetStateEnabled(16, true)
  1764. end)
  1765. local du = Instance.new("StringValue")
  1766. du.Name = "alabo"
  1767. du.Parent = dt
  1768. game.Debris:AddItem(du, dn)
  1769. local dv = Instance.new("Part")
  1770.  
  1771. dv.Size = Vector3.new(0.2, 0.2, 0.2)
  1772. dv.Transparency = 0.25
  1773. dv.Anchored = true
  1774. dv.CanCollide = false
  1775. dv.BrickColor = BrickColor.new("White")
  1776. dv.Material = "Neon"
  1777. dv.Locked = true
  1778. dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
  1779. dv.Parent = modz
  1780. local dw = Instance.new("SpecialMesh")
  1781. dw.MeshType = "Sphere"
  1782. dw.Scale = Vector3.new(0.5, 0.5, 0.5)
  1783. dw.Parent = dv
  1784. game.Debris:AddItem(dv, 1)
  1785. local dx = Instance.new("Model")
  1786. dx.Name = c
  1787. dx.Parent = workspace
  1788. game.Debris:AddItem(dx, 0.5 + c / 75)
  1789. local dy = Instance.new("Humanoid")
  1790. dy.MaxHealth = 0
  1791. dy.Parent = dx
  1792. local dz = Instance.new("Part")
  1793. dz.Name = "Head"
  1794. dz.Locked = true
  1795. dz.Size = Vector3.new(0.2, 0.2, 0.2)
  1796. dz.Position = dt.Position
  1797. dz.BrickColor = BrickColor.new("New Yeller")
  1798. dz.Material = "Neon"
  1799. dz.Transparency = 1
  1800. dz.CanCollide = false
  1801. dz.Parent = dx
  1802. local dA = Instance.new("BodyPosition")
  1803. dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1804. dA.P = 20000
  1805. dA.D = 300
  1806. dA.Position = dz.Position + Vector3.new(0, 5, 0)
  1807. dA.Parent = dz
  1808. local dB = Instance.new("CylinderMesh")
  1809. dB.Parent = dz
  1810. coroutine.resume(coroutine.create(function()
  1811. while dB do
  1812. swait()
  1813. dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4)
  1814. end
  1815. end))
  1816. if dp then
  1817. local dC = Instance.new("BodyVelocity")
  1818. dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999)
  1819. dC.P = 9999999999
  1820. dC.Velocity = dp
  1821. dC.Parent = dt
  1822. game.Debris:AddItem(dC, dn)
  1823. end
  1824. if dq then
  1825. local dD = Instance.new("BodyAngularVelocity")
  1826. dD.MaxTorque = Vector3.new(99999, 999999, 999999)
  1827. dD.P = math.huge
  1828. dD.AngularVelocity = dq
  1829. dD.Parent = dt
  1830. game.Debris:AddItem(dD, dn)
  1831. end
  1832. local dE = Instance.new("Sound")
  1833. dE.Pitch = rd2(10, 11) / 10
  1834. dE.Volume = rd2(10, 13) / 10
  1835. dE.EmitterSize = 10
  1836. dE.SoundId = "rbxassetid://"
  1837. dE.Parent = dv
  1838. dE:Play()
  1839. coroutine.resume(coroutine.create(function()
  1840. for I = 1, 5 do
  1841. swait()
  1842. dv.Transparency = dv.Transparency + 0.175
  1843. dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c)
  1844. end
  1845. end))
  1846. end
  1847. end
  1848. end
  1849. ------
  1850.  
  1851. vt = Vector3.new
  1852. local new = Instance.new
  1853. local cf = CFrame.new
  1854. local cfa = CFrame.Angles
  1855. local bc = BrickColor.new
  1856.  
  1857. function bigbangattack()
  1858. attack = true
  1859. Humanoid.WalkSpeed = 0
  1860. for i = 0, 8, 0.1 do
  1861. swait()
  1862. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  1863. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  1864. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  1865. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  1866. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  1867. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  1868. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  1869. end
  1870. local rng = Instance.new("Part", mouse)
  1871. rng.Anchored = true
  1872. rng.BrickColor = BrickColor.new("Cyan")
  1873. rng.CanCollide = false
  1874. rng.FormFactor = 3
  1875. rng.Name = "Ring"
  1876. rng.Size = Vector3.new(0.4,0.4,0.4)
  1877. rng.Transparency = 0
  1878. rng.TopSurface = 0
  1879. rng.BottomSurface = 0
  1880. rng.CFrame = RootPart.CFrame
  1881. local rngm = Instance.new("SpecialMesh", rng)
  1882. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1883.  
  1884. local rng3 = rng:Clone()
  1885. rng3.Parent = char
  1886. local rng3m = rng3.Mesh
  1887.  
  1888. local rng5 = rng:Clone()
  1889. rng5.Parent = char
  1890. rng5.BrickColor = BrickColor.new("Cyan")
  1891. local rng5m = rng5.Mesh
  1892. local rng6 = rng:Clone()
  1893. rng6.Material = "Plastic"
  1894. rng6.BrickColor = BrickColor.new("Cyan")
  1895. rng6.Parent = char
  1896. local rng6m = rng6.Mesh
  1897. rng6m.Scale = vt(7.5,7.5,7.5)
  1898. rng6m.MeshType = "FileMesh"
  1899. rng6m.MeshId = "rbxassetid://430736398"
  1900. local Must2 = Instance.new("Sound",rng6)
  1901. Must2.SoundId = "rbxassetid://135581154"
  1902. Must2.Pitch = 0.99
  1903. Must2.Volume = 3
  1904. Must2.Looped = false
  1905. wait(0)
  1906. Must2:Play()
  1907. local hita = rng6.Touched:connect(function(hit)
  1908. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  1909. end)
  1910.  
  1911. rng3.CFrame = RootPart.CFrame
  1912.  
  1913. rng5.CFrame = RootPart.CFrame
  1914. rng6.CFrame = RootPart.CFrame
  1915. local pie222 = Instance.new("ParticleEmitter")
  1916. pie222.Parent = rng6
  1917. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  1918. pie222.LightEmission = 1
  1919. pie222.Size = NumberSequence.new(6,1)
  1920. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  1921. pie222.Transparency = NumberSequence.new(0.6,1)
  1922. pie222.EmissionDirection = "Top"
  1923. pie222.Enabled = true
  1924. pie222.Lifetime = NumberRange.new(1)
  1925. pie222.Rotation = NumberRange.new(-320, 320)
  1926. pie222.Rate = 404
  1927. pie222.Speed = NumberRange.new(0)
  1928. pie222.LockedToPart = false
  1929. pie222.VelocitySpread = 2
  1930. wait()
  1931. local scaler = 10/5
  1932. local scaler2 = 10/5
  1933. for i = 0,10,0.1 do
  1934. swait()
  1935. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  1936.  
  1937. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  1938.  
  1939. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  1940. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/3.8)
  1941. rng6.CFrame = rng3.CFrame
  1942. rng.Transparency = rng.Transparency + 1
  1943.  
  1944. rng3.Transparency = rng3.Transparency + 0.01
  1945.  
  1946. rng5.Transparency = rng5.Transparency + 0.01
  1947. rng6.Transparency = rng6.Transparency + 0.021
  1948. scaler = scaler - 0.125/5
  1949. scaler2 = scaler2 - 0.1/5
  1950.  
  1951. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  1952.  
  1953. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  1954. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  1955. end
  1956. hita:disconnect()
  1957. game:GetService("Debris"):AddItem(rng, 1)
  1958.  
  1959. game:GetService("Debris"):AddItem(rng3, 1)
  1960.  
  1961. game:GetService("Debris"):AddItem(rng5, 1)
  1962. attack = false
  1963. pie222:Destroy()
  1964. Humanoid.WalkSpeed = 16
  1965. end
  1966.  
  1967.  
  1968. function bigbangattack2()
  1969. attack = true
  1970. Humanoid.WalkSpeed = 0
  1971. for i = 0, 8, 0.1 do
  1972. swait()
  1973. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  1974. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  1975. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  1976. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  1977. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  1978. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  1979. end
  1980. local rng = Instance.new("Part", RightArm)
  1981. rng.Anchored = true
  1982. rng.BrickColor = BrickColor.new("Cyan")
  1983. rng.CanCollide = false
  1984. rng.FormFactor = 3
  1985. rng.Name = "Ring"
  1986. rng.Size = Vector3.new(0.4,0.4,0.4)
  1987. rng.Transparency = 0
  1988. rng.TopSurface = 0
  1989. rng.BottomSurface = 0
  1990. rng.CFrame = RootPart.CFrame
  1991. local rngm = Instance.new("SpecialMesh", rng)
  1992. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1993.  
  1994. local rng3 = rng:Clone()
  1995. rng3.Parent = char
  1996. local rng3m = rng3.Mesh
  1997.  
  1998. local rng5 = rng:Clone()
  1999. rng5.Parent = char
  2000. rng5.BrickColor = BrickColor.new("Cyan")
  2001. local rng5m = rng5.Mesh
  2002. local rng6 = rng:Clone()
  2003. rng6.Material = "Plastic"
  2004. rng6.BrickColor = BrickColor.new("Cyan")
  2005. rng6.Parent = char
  2006. local rng6m = rng6.Mesh
  2007. rng6m.Scale = vt(7.5,7.5,30.5)
  2008. rng6m.MeshType = "FileMesh"
  2009. rng6m.MeshId = "rbxassetid://430736398"
  2010. local Must2 = Instance.new("Sound",Torso)
  2011. Must2.SoundId = "rbxassetid://719747626"
  2012. Must2.Pitch = 0.99
  2013. Must2.Volume = 3
  2014. Must2.Looped = false
  2015. wait(0)
  2016. Must2:Play()
  2017. local hita = rng6.Touched:connect(function(hit)
  2018. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  2019. end)
  2020.  
  2021. rng3.CFrame = Head.CFrame
  2022.  
  2023. rng5.CFrame = Head.CFrame
  2024. rng6.CFrame = rng5.CFrame
  2025. local pie222 = Instance.new("ParticleEmitter")
  2026. pie222.Parent = rng6
  2027. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  2028. pie222.LightEmission = 1
  2029. pie222.Size = NumberSequence.new(15,1)
  2030. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  2031. pie222.Transparency = NumberSequence.new(0.6,1)
  2032. pie222.EmissionDirection = "Top"
  2033. pie222.Enabled = true
  2034. pie222.Lifetime = NumberRange.new(1)
  2035. pie222.Rotation = NumberRange.new(-320, 320)
  2036. pie222.Rate = 404
  2037. pie222.Speed = NumberRange.new(0)
  2038. pie222.LockedToPart = false
  2039. pie222.VelocitySpread = 2
  2040. wait()
  2041. local scaler = 10/5
  2042. local scaler2 = 10/5
  2043. for i = 0,10,0.1 do
  2044. swait()
  2045. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  2046.  
  2047. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  2048.  
  2049. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  2050. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/0.8)
  2051. rng6.CFrame = rng3.CFrame
  2052. rng.Transparency = rng.Transparency + 1
  2053.  
  2054. rng3.Transparency = rng3.Transparency + 0.01
  2055.  
  2056. rng5.Transparency = rng5.Transparency + 0.01
  2057. rng6.Transparency = rng6.Transparency + 0.021
  2058. scaler = scaler - 0.125/5
  2059. scaler2 = scaler2 - 0.1/5
  2060.  
  2061. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  2062.  
  2063. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  2064. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  2065. end
  2066. hita:disconnect()
  2067. game:GetService("Debris"):AddItem(rng, 1)
  2068.  
  2069. game:GetService("Debris"):AddItem(rng3, 1)
  2070.  
  2071. game:GetService("Debris"):AddItem(rng5, 1)
  2072. attack = false
  2073. pie222:Destroy()
  2074. Humanoid.WalkSpeed = 16
  2075. end
  2076.  
  2077.  
  2078.  
  2079. mouse.KeyDown:connect(function(key)
  2080. if key == "k" then
  2081. bigbangattack()
  2082. end
  2083. end)
  2084.  
  2085. mouse.KeyDown:connect(function(k) ---galickgun
  2086. if attack == false and k == "n" and MV4 > 80 and firemode == true then
  2087. MV4 = 0
  2088. local Must = Instance.new("Sound",Torso)
  2089. Must.SoundId = "rbxassetid://719748223"
  2090. Must.Pitch = 0.99
  2091. Must.Volume = 3.4
  2092. Must.Looped = false
  2093. wait(0)
  2094. Must:Play()
  2095. Humanoid.WalkSpeed = 13
  2096. local Aura = Instance.new('ParticleEmitter')
  2097. Aura.Name = "Aura"
  2098. Aura.Texture = "rbxassetid://347730682"
  2099. Aura.Parent = Torso
  2100. Aura.LightEmission = 1
  2101. Aura.Transparency = NumberSequence.new(0.4,1)
  2102. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2103. Aura.Size = NumberSequence.new(1,9)
  2104. Aura.Rotation = NumberRange.new(-360,360)
  2105. Aura.LockedToPart = true
  2106. Aura.Lifetime = NumberRange.new(1)
  2107. Aura.Rate = 100
  2108. Aura.Speed = NumberRange.new(0)
  2109. Aura.EmissionDirection = "Top"
  2110. local Aura2 = Instance.new('ParticleEmitter')
  2111. Aura2.Name = "Aura"
  2112. Aura2.Texture = "rbxassetid://1046299182"
  2113. Aura2.Parent = Torso
  2114. Aura2.LightEmission = 1
  2115. Aura2.Transparency = NumberSequence.new(0,1)
  2116. Aura2.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2117. Aura2.Size = NumberSequence.new(14)
  2118. Aura2.Rotation = NumberRange.new(-360,360)
  2119. Aura2.LockedToPart = true
  2120. Aura2.Lifetime = NumberRange.new(0.2)
  2121. Aura2.Rate = 20
  2122. Aura2.Speed = NumberRange.new(0)
  2123. Aura2.EmissionDirection = "Top"
  2124. attack = true
  2125. Firepart1 = Instance.new("Part", RightArm)
  2126. Firepart1.Size = Vector3.new(1, 1, 1)
  2127. GuW1 = Instance.new("Weld")
  2128. GuW1.Name = "GuW"
  2129. GuW1.Part0 = RightArm
  2130. GuW1.C0 = cn(0, -1, 0)
  2131. GuW1.C1 = cn(0, 0, 0)
  2132. GuW1.Part1 = Firepart1
  2133. GuW1.Parent = RightArm
  2134. Firepart1.Transparency = 1
  2135. Firepart2 = Instance.new("Part", LeftArm)
  2136. Firepart2.Size = Vector3.new(1, 1, 1)
  2137. GuW2 = Instance.new("Weld")
  2138. GuW2.Name = "GuW"
  2139. GuW2.Part0 = LeftArm
  2140. GuW2.C0 = cn(0, -1, 0)
  2141. GuW2.C1 = cn(0, 0, 0)
  2142. GuW2.Part1 = Firepart2
  2143. GuW2.Parent = LeftArm
  2144. Firepart2.Transparency = 1
  2145. GuW1:Destroy()
  2146. GuW1 = Instance.new("Weld")
  2147. GuW1.Name = "GuW"
  2148. GuW1.Part0 = Torso
  2149. GuW1.C0 = cn(0, 0, -6)
  2150. GuW1.C1 = cn(0, 0, 0)
  2151. GuW1.Part1 = Firepart1
  2152. GuW1.Parent = Torso
  2153. GuW2:Destroy()
  2154. GuW2 = Instance.new("Weld")
  2155. GuW2.Name = "GuW"
  2156. GuW2.Part0 = Torso
  2157. GuW2.C0 = cn(0, 0, -6)
  2158. GuW2.C1 = cn(0, 0, 0)
  2159. GuW2.Part1 = Firepart2
  2160. GuW2.Parent = Torso
  2161. GuW2:Destroy()
  2162. GuW2 = Instance.new("Weld")
  2163. GuW2.Name = "GuW"
  2164. GuW2.Part0 = Torso
  2165. GuW2.C0 = cn(0, 0, -4)
  2166. GuW2.C1 = cn(0, 0, 0)
  2167. GuW2.Part1 = Firepart2
  2168. GuW2.Parent = Torso
  2169. for i = 0, 18, 0.1 do
  2170. swait()
  2171. if Torsovelocity.Y > 2 then
  2172. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2173. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.1)
  2174. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2175. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2176. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2177. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2178. elseif Torsovelocity.Y < 1 then
  2179. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.1)
  2180. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.05)
  2181. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2182. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-120), math.rad(-90)), 0.1)
  2183. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2184. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2185. end
  2186. end
  2187. GuW1:Destroy()
  2188. GuW1 = Instance.new("Weld")
  2189. GuW1.Name = "GuW"
  2190. GuW1.Part0 = Torso
  2191. GuW1.C0 = cn(0, 0, -15)
  2192. GuW1.C1 = cn(0, 0, 0)
  2193. GuW1.Part1 = Firepart1
  2194. GuW1.Parent = Torso
  2195. GuW2:Destroy()
  2196. GuW2 = Instance.new("Weld")
  2197. GuW2.Name = "GuW"
  2198. GuW2.Part0 = Torso
  2199. GuW2.C0 = cn(0, 0, -17.5)
  2200. GuW2.C1 = cn(0, 0, 0)
  2201. GuW2.Part1 = Firepart2
  2202. GuW2.Parent = Torso
  2203. local Must = Instance.new("Sound",Torso)
  2204. Must.SoundId = "rbxassetid://719747626"
  2205. Must.Pitch = 0.99
  2206. Must.Volume = 3.9
  2207. Must.Looped = false
  2208. wait(0)
  2209. Must:Play()
  2210. for i = 0, 1.25, 0.01 do
  2211. swait()
  2212. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  2213. shoottraildd22(mouse.Hit.p, Torso, 0)
  2214. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  2215. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  2216. if Torsovelocity.Y > 2 then
  2217. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2218. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2219. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  2220. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  2221. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2222. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2223. end
  2224. end
  2225. Must:Stop()
  2226. Aura:Destroy()
  2227. Aura2:Destroy()
  2228. wait(0.5)
  2229. Humanoid.WalkSpeed = 16
  2230. attack = false
  2231. MV4 = 300
  2232. Firepart1:Destroy()
  2233. Firepart2:Destroy()
  2234. end
  2235. end)
  2236.  
  2237.  
  2238. d = {}
  2239. function iteffect()
  2240.  
  2241. coroutine.resume(coroutine.create(function()
  2242.  
  2243. for i = 1, 10 do
  2244. effect = Instance.new("Part", workspace)
  2245. effect.Anchored = true
  2246. effect.CanCollide = false
  2247. effect.Size = Vector3.new(0.2, 3, 0.2)
  2248. effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  2249. effect.Transparency = 0
  2250. effect.Material = "Plastic"
  2251. effect.BrickColor = BrickColor.new("Really black")
  2252. table.insert(d, effect)
  2253. game:GetService("Debris"):AddItem(effect, 0.3)
  2254. end
  2255.  
  2256. coroutine.resume(coroutine.create(function()
  2257. for i = 1, 10 do
  2258. for i,e in pairs(d) do
  2259. e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0)
  2260. e.Transparency = e.Transparency + 0.030
  2261. end
  2262. wait(0.01)
  2263. end
  2264.  
  2265. end))
  2266. end))
  2267.  
  2268.  
  2269. end
  2270.  
  2271. tp = true
  2272.  
  2273. mouse.KeyDown:connect(function(k)
  2274. if k == "e" then
  2275. if tp == true then
  2276. tp = false
  2277. local Must = Instance.new("Sound",Torso)
  2278. Must.SoundId = "rbxassetid://1055279036"
  2279. Must.Pitch = 0.99
  2280. Must.Volume = 1.2
  2281. Must.Looped = false
  2282. wait(0)
  2283. Must:Play()
  2284. Zanzoken = Instance.new("Part",char)
  2285. Zanzoken.Anchored = true
  2286. Zanzoken.CanCollide = false
  2287. Zanzoken.Position = v3(999,999,999)
  2288. Zanzoken.CFrame = Torso.CFrame
  2289. game.Debris:AddItem(Zanzoken,0.5)
  2290. Zanzoken.Transparency = 1
  2291. wait()
  2292. idk = Instance.new("BillboardGui",Zanzoken)
  2293. idk.Size = UDim2.new(10,0,15,0)
  2294. idk.AlwaysOnTop = false
  2295. idk1 = Instance.new("ImageLabel",idk)
  2296. idk1.BackgroundTransparency = 1
  2297. idk.ExtentsOffset = v3(0,0,0)
  2298. idk1.ImageTransparency = 0
  2299. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  2300. idk1.Size = UDim2.new(2,0,1,0)
  2301. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  2302. idk1.Image = "rbxassetid://319554883"
  2303. char.Head.face.Parent = game.Lighting
  2304. wait(0)
  2305. char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  2306. game.Lighting.face.Parent = char.Head
  2307. wait(0)
  2308. Zanzoken = Instance.new("Part",char)
  2309. Zanzoken.Anchored = true
  2310. Zanzoken.CanCollide = false
  2311. Zanzoken.Position = v3(999,999,999)
  2312. Zanzoken.CFrame = Torso.CFrame
  2313. game.Debris:AddItem(Zanzoken,0.5)
  2314. Zanzoken.Transparency = 1
  2315. wait()
  2316. idk = Instance.new("BillboardGui",Zanzoken)
  2317. idk.Size = UDim2.new(10,0,15,0)
  2318. idk.AlwaysOnTop = false
  2319. idk1 = Instance.new("ImageLabel",idk)
  2320. idk1.BackgroundTransparency = 1
  2321. idk.ExtentsOffset = v3(0,0,0)
  2322. idk1.ImageTransparency = 0
  2323. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  2324. idk1.Size = UDim2.new(2,0,1,0)
  2325. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  2326. idk1.Image = "rbxassetid://319554883"
  2327.  
  2328. wait(0.4)
  2329. tp = true
  2330.  
  2331.  
  2332. end
  2333. end
  2334. end)
  2335.  
  2336.  
  2337. MV4 = 300
  2338. mouse.KeyDown:connect(function(k)
  2339. if attack == false and k == "v" and MV4 > 80 and firemode == true then
  2340. MV4 = 0
  2341. local Must = Instance.new("Sound",workspace)
  2342. Must.SoundId = "rbxassetid://194135434"
  2343. Must.Pitch = 0.99
  2344. Must.Volume = 1.7
  2345. Must.Looped = true
  2346. wait(0)
  2347. Must:Play()
  2348. local lb = Instance.new("Part")
  2349. lb.Parent = char
  2350. lb.Material = "Neon"
  2351. lb.Color = BrickColor.new("Gold").Color
  2352. lb.CanCollide = false
  2353. lb.Material = "Neon"
  2354. lb.Size = vt(1,1,1)
  2355. lb.CFrame = Torso.CFrame
  2356. lb.Rotation = vt(0,0,0)
  2357. lb.Anchored = true
  2358. lb.Transparency = 0
  2359. local thing = Instance.new("SpecialMesh",lb)
  2360. thing.MeshType = "FileMesh"
  2361. thing.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2362. thing.Scale = vt(0,15,0)
  2363. local chancerot = math.random(1,2)
  2364. for z = 0, 4 do
  2365. if chancerot == 1 then
  2366. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2367. elseif chancerot == 2 then
  2368. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2369. end
  2370. lb.Transparency = lb.Transparency + 0.1
  2371. thing.Scale = thing.Scale + vt(15,0,15)
  2372. wait()
  2373. end
  2374. for z = 0, 4 do
  2375. if chancerot == 1 then
  2376. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2377. elseif chancerot == 2 then
  2378. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2379. end
  2380. lb.Transparency = lb.Transparency + 0.1
  2381. thing.Scale = thing.Scale + vt(15,0,15)
  2382. wait()
  2383. end
  2384.  
  2385. local Aura = Instance.new('ParticleEmitter')
  2386. Aura.Name = "Aura"
  2387. Aura.Texture = "rbxassetid://347730682"
  2388. Aura.Parent = Torso
  2389. Aura.LightEmission = 1
  2390. Aura.Transparency = NumberSequence.new(0.5,1)
  2391. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2392. Aura.Size = NumberSequence.new(1,25)
  2393. Aura.Rotation = NumberRange.new(-360,360)
  2394. Aura.LockedToPart = true
  2395. Aura.Lifetime = NumberRange.new(1)
  2396. Aura.Rate = 100
  2397. Aura.Speed = NumberRange.new(0)
  2398. Aura.EmissionDirection = "Top"
  2399. local Aura2 = Instance.new('ParticleEmitter')
  2400. Aura2.Name = "Aura"
  2401. Aura2.Texture = "rbxassetid://1046299182"
  2402. Aura2.Parent = Torso
  2403. Aura2.LightEmission = 1
  2404. Aura2.Transparency = NumberSequence.new(0,1)
  2405. Aura2.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2406. Aura2.Size = NumberSequence.new(55)
  2407. Aura2.Rotation = NumberRange.new(-360,360)
  2408. Aura2.LockedToPart = true
  2409. Aura2.Lifetime = NumberRange.new(0.2)
  2410. Aura2.Rate = 20
  2411. Aura2.Speed = NumberRange.new(0)
  2412. Aura2.EmissionDirection = "Top"
  2413. lig = Instance.new("PointLight",Player.Character.Torso)
  2414. lig.Color=Color3.new(255,255,0)
  2415. lig.Range = 12
  2416. Humanoid.WalkSpeed = 0.01
  2417. attack = true
  2418. Firepart1 = Instance.new("Part", RightArm)
  2419. Firepart1.Size = Vector3.new(1, 1, 1)
  2420. GuW1 = Instance.new("Weld")
  2421. GuW1.Name = "GuW"
  2422. GuW1.Part0 = RightArm
  2423. GuW1.C0 = cn(0, -1, 0)
  2424. GuW1.C1 = cn(0, 0, 0)
  2425. GuW1.Part1 = Firepart1
  2426. GuW1.Parent = RightArm
  2427. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  2428. Firepart1.Transparency = 1
  2429. Firepart2 = Instance.new("Part", LeftArm)
  2430. Firepart2.Size = Vector3.new(1, 1, 1)
  2431. GuW2 = Instance.new("Weld")
  2432. GuW2.Name = "GuW"
  2433. GuW2.Part0 = LeftArm
  2434. GuW2.C0 = cn(0, -1, 0)
  2435. GuW2.C1 = cn(0, 0, 0)
  2436. GuW2.Part1 = Firepart2
  2437. GuW2.Parent = LeftArm
  2438. Firepart2.Transparency = 1
  2439.  
  2440. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  2441. GuW1:Destroy()
  2442. GuW1 = Instance.new("Weld")
  2443. GuW1.Name = "GuW"
  2444. GuW1.Part0 = Torso
  2445. GuW1.C0 = cn(0, 0, -6)
  2446. GuW1.C1 = cn(0, 0, 0)
  2447. GuW1.Part1 = Firepart1
  2448. GuW1.Parent = Torso
  2449. GuW2:Destroy()
  2450. GuW2 = Instance.new("Weld")
  2451. GuW2.Name = "GuW"
  2452. GuW2.Part0 = Torso
  2453. GuW2.C0 = cn(0, 0, -6)
  2454. GuW2.C1 = cn(0, 0, 0)
  2455. GuW2.Part1 = Firepart2
  2456. GuW2.Parent = Torso
  2457.  
  2458. GuW2:Destroy()
  2459. GuW2 = Instance.new("Weld")
  2460. GuW2.Name = "GuW"
  2461. GuW2.Part0 = Torso
  2462. GuW2.C0 = cn(0, 0, -4)
  2463. GuW2.C1 = cn(0, 0, 0)
  2464. GuW2.Part1 = Firepart2
  2465. GuW2.Parent = Torso
  2466. for i = 0, 15, 0.1 do
  2467. swait()
  2468. if Torsovelocity.Y > 2 then
  2469. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2470. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2471. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2472. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2473. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2474. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2475. elseif Torsovelocity.Y < 1 then
  2476. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2477. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2478. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2479. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2480. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2481. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2482. end
  2483. end
  2484. wait(16)
  2485. local Aura3 = Instance.new('ParticleEmitter')
  2486. Aura3.Name = "Aura"
  2487. Aura3.Texture = "rbxassetid://1046299182"
  2488. Aura3.Parent = Torso
  2489. Aura3.LightEmission = 1
  2490. Aura3.Transparency = NumberSequence.new(0.4,1)
  2491. Aura3.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2492. Aura3.Size = NumberSequence.new(140)
  2493. Aura3.Rotation = NumberRange.new(-360,360)
  2494. Aura3.LockedToPart = true
  2495. Aura3.Lifetime = NumberRange.new(0.2)
  2496. Aura3.Rate = 70
  2497. Aura3.Speed = NumberRange.new(0)
  2498. Aura3.EmissionDirection = "Top"
  2499. local Aura4 = Instance.new('ParticleEmitter')
  2500. Aura4.Name = "Aura"
  2501. Aura4.Texture = "rbxassetid://1046299182"
  2502. Aura4.Parent = Torso
  2503. Aura4.LightEmission = 1
  2504. Aura4.Transparency = NumberSequence.new(0.7,1)
  2505. Aura4.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  2506. Aura4.Size = NumberSequence.new(190)
  2507. Aura4.Rotation = NumberRange.new(-360,360)
  2508. Aura4.LockedToPart = true
  2509. Aura4.Lifetime = NumberRange.new(0.2)
  2510. Aura4.Rate = 120
  2511. Aura4.Speed = NumberRange.new(0)
  2512. Aura4.EmissionDirection = "Top"
  2513. local Aura5 = Instance.new('ParticleEmitter')
  2514. Aura5.Name = "Aura"
  2515. Aura5.Texture = "rbxassetid://347730682"
  2516. Aura5.Parent = Torso
  2517. Aura5.LightEmission = 1
  2518. Aura5.Transparency = NumberSequence.new(0.2,1)
  2519. Aura5.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2520. Aura5.Size = NumberSequence.new(1,65)
  2521. Aura5.Rotation = NumberRange.new(-360,360)
  2522. Aura5.LockedToPart = true
  2523. Aura5.Lifetime = NumberRange.new(1)
  2524. Aura5.Rate = 200
  2525. Aura5.Speed = NumberRange.new(0)
  2526. Aura5.EmissionDirection = "Top"
  2527. local quake = Instance.new("Sound",workspace)
  2528. quake.SoundId = "rbxassetid://1048411878"
  2529. quake.Pitch = 0.99
  2530. quake.Volume = 1.3
  2531. quake.Looped = true
  2532. wait(0)
  2533. quake:Play()
  2534. local scrr = Instance.new("Sound",Torso)
  2535. scrr.SoundId = "rbxassetid://908472235"
  2536. scrr.Pitch = 0.99
  2537. scrr.Volume = 0.5
  2538. scrr.Looped = true
  2539. wait(0)
  2540. scrr:Play()
  2541.  
  2542. for i = 0, 2, 0.1 do
  2543. swait()
  2544. local lb = Instance.new("Part")
  2545. lb.Parent = char
  2546. lb.Material = "Neon"
  2547. lb.Color = BrickColor.new("Gold").Color
  2548. lb.CanCollide = false
  2549. lb.Material = "Neon"
  2550. lb.Size = vt(0.5,0,0.5)
  2551. lb.CFrame = Torso.CFrame
  2552. lb.Rotation = vt(0,0,0)
  2553. lb.Anchored = true
  2554. lb.Transparency = 0
  2555. local thing = Instance.new("SpecialMesh",lb)
  2556. thing.MeshType = "FileMesh"
  2557. thing.MeshId = "http://www.roblox.com/asset/?id=471124075"
  2558. thing.Scale = vt(0,15,0)
  2559. local chancerot = math.random(1,2)
  2560. for z = 0, 4 do
  2561. if chancerot == 1 then
  2562. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2563. elseif chancerot == 2 then
  2564. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2565. end
  2566. lb.Transparency = lb.Transparency + 0.1
  2567. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  2568. wait()
  2569. end
  2570. for z = 0, 4 do
  2571. if chancerot == 1 then
  2572. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2573. elseif chancerot == 2 then
  2574. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2575. end
  2576. lb.Transparency = lb.Transparency + 0.1
  2577. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  2578. wait()
  2579. end
  2580. end
  2581.  
  2582.  
  2583. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  2584. for i = 0, 24, 0.1 do
  2585. swait()
  2586. if Torsovelocity.Y > 2 then
  2587. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2588. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2589. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2590. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2591. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2592. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2593. elseif Torsovelocity.Y < 1 then
  2594. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2595. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  2596. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2597. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2598. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2599. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2600. end
  2601. end
  2602. wait(5)
  2603. GuW1:Destroy()
  2604. GuW1 = Instance.new("Weld")
  2605. GuW1.Name = "GuW"
  2606. GuW1.Part0 = Torso
  2607. GuW1.C0 = cn(0, 0, -15)
  2608. GuW1.C1 = cn(0, 0, 0)
  2609. GuW1.Part1 = Firepart1
  2610. GuW1.Parent = Torso
  2611. GuW2:Destroy()
  2612. GuW2 = Instance.new("Weld")
  2613. GuW2.Name = "GuW"
  2614. GuW2.Part0 = Torso
  2615. GuW2.C0 = cn(0, 0, -17.5)
  2616. GuW2.C1 = cn(0, 0, 0)
  2617. GuW2.Part1 = Firepart2
  2618. GuW2.Parent = Torso
  2619. local Must2 = Instance.new("Sound",Torso) --1048411878
  2620. Must2.SoundId = "rbxassetid://950551676"
  2621. Must2.Pitch = 0.99
  2622. Must2.Volume = math.huge
  2623. Must2.Looped = false
  2624. wait(0)
  2625. Must2:Play()
  2626. quake:Stop()
  2627. scrr:Stop()
  2628. local Gone = Instance.new('ParticleEmitter')
  2629. Gone.Name = "Aura"
  2630. Gone.Texture = "rbxassetid://1046299182"
  2631. Gone.Parent = Torso
  2632. Gone.LightEmission = 1
  2633. Gone.Transparency = NumberSequence.new(0.7,1)
  2634. Gone.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2635. Gone.Size = NumberSequence.new(340)
  2636. Gone.Rotation = NumberRange.new(-360,360)
  2637. Gone.LockedToPart = true
  2638. Gone.Lifetime = NumberRange.new(0.2)
  2639. Gone.Rate = 70
  2640. Gone.Speed = NumberRange.new(0)
  2641. Gone.EmissionDirection = "Top"
  2642. wait(2)
  2643. Aura:Destroy()
  2644. Aura2:Destroy()
  2645. Aura3:Destroy()
  2646. Aura4:Destroy()
  2647. Aura5:Destroy()
  2648. lig:Destroy()
  2649. Gone:Destroy()
  2650. for i = 0, 3, 0.01 do
  2651. swait()
  2652. shoottraildd2(mouse.Hit.p, Torso, 0)
  2653. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  2654. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 70, 70, 70, 0.06)
  2655. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 69.5, 69.5, 69.5, 0.06)
  2656. if Torsovelocity.Y > 2 then
  2657. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2658. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2659. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2660. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2661. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2662. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2663. elseif Torsovelocity.Y < 1 then
  2664. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2665. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  2666. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2667. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2668. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2669. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2670. end
  2671. end
  2672. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  2673. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  2674. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  2675. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  2676. for i = 0, 3, 0.1 do
  2677. swait()
  2678. if Torsovelocity.Y > 2 then
  2679. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2680. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2681. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2682. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2683. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2684. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2685. elseif Torsovelocity.Y < 1 then
  2686. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2687. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  2688. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2689. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2690. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2691. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2692. end
  2693. end
  2694. wait(1)
  2695. Humanoid.WalkSpeed = 16
  2696. attack = false
  2697. MV4 = 0
  2698. Must:Stop()
  2699. Firepart1:Destroy()
  2700. Firepart2:Destroy()
  2701. end
  2702. end)
  2703.  
  2704.  
  2705.  
  2706. ---forms
  2707. mouse.KeyDown:connect(function(key)
  2708. if key=="1" then
  2709. Base()
  2710. SSJ()
  2711. char.JumPower = 150
  2712. end
  2713. end)
  2714. Health = 140,000 --------- Serious mode aura.
  2715. BaseHealth = 10,000
  2716.  
  2717.  
  2718.  
  2719.  
  2720. SuperSaiyan = false
  2721.  
  2722. Player = game.Players.LocalPlayer
  2723. Char = Player.Character
  2724. Torso = Char.Torso
  2725.  
  2726. function SSJ()
  2727. for X = 1, 1 do wait()
  2728.  
  2729.  
  2730. wait(0)
  2731. for X = 1, 1 do wait()
  2732. local Effect = Instance.new("Part")
  2733. Effect.Name = "Effect"
  2734. Effect.Parent = Torso
  2735. Effect.CFrame = Torso.CFrame
  2736. Effect.BrickColor = BrickColor.new("Lapis")
  2737. Effect.Shape = "Ball"
  2738. Effect.Size = Vector3.new(1, 1, 1)
  2739. Effect.Anchored = true
  2740. Effect.Material = "Neon"
  2741. Effect.CanCollide = false
  2742. Effect.CFrame = Torso.CFrame
  2743. Effect.Size = Effect.Size + Vector3.new(0.5)
  2744. Effect.Transparency = Effect.Transparency + 0.04
  2745. end
  2746. end
  2747.  
  2748. repeat
  2749. Torso:FindFirstChild("Effect"):Remove()
  2750. until Torso:FindFirstChild("Effect") == nil
  2751.  
  2752.  
  2753. local Color1 = Color3.new(255, 255, 0)
  2754. local Color2 = Color3.new(255, 255, 0)
  2755.  
  2756. Hair7:Destroy()
  2757. Hair7 = Instance.new("Part")
  2758. Hair7.Parent = char
  2759. Hair7.Name = "Hair"
  2760. Hair7.CanCollide = false
  2761. Hair7.Locked = true
  2762. Hair7.TopSurface = "Smooth"
  2763. Hair7.BottomSurface = "Smooth"
  2764. Hair7.formFactor = "Symmetric"
  2765. Hair7.Material = "Neon"
  2766. Hair7.BrickColor = BrickColor.new("Daisy orange")
  2767. Hair7.CFrame = char.Torso.CFrame
  2768. Hair7.Size = Vector3.new(1, 1, 1)
  2769. Hair7.Transparency = 0
  2770.  
  2771.  
  2772. Weld1 = Instance.new("Weld")
  2773. Weld1.Parent = char.Head
  2774. Weld1.Part0 = char.Head
  2775. Weld1.Part1 = Hair7
  2776. Weld1.C0 = CFrame.new(0, 0, 0)
  2777.  
  2778. Mesh = Instance.new("SpecialMesh")
  2779. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  2780. Mesh.Parent = Hair7
  2781. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  2782. Mesh.MeshType = "FileMesh"
  2783. Mesh.MeshId = "rbxassetid://560196103"
  2784. Mesh.TextureId = "rbxassetid://1349789134"
  2785. char.Head.face.Texture = "0"
  2786. local Must = Instance.new("Sound",Torso)
  2787. Must.SoundId = "rbxassetid://1035030726"
  2788. Must.Pitch = 0.99
  2789. Must.Volume = 1.4
  2790. Must.Looped = false
  2791. wait(0)
  2792. Must:Play()
  2793. a21e = new("Part",char)
  2794. a21e.Name = "Beam"..num
  2795. a21e.Locked = true
  2796. a21e.Size = v3(1,1,1)
  2797. a21e.CanCollide = false
  2798. a21e.BrickColor = bc("Gold")
  2799. a21e.Material = "Neon"
  2800. a21e.Transparency = 0
  2801. aa21e = new("SpecialMesh",a21e)
  2802. a21e.Anchored = true
  2803. a21e.Position = RootPart.Position
  2804. aa21e.MeshType = "Sphere"
  2805. aa21e.Scale = v3(1,1,1)
  2806. a51e = new("Part",char)
  2807. a51e.Name = "Beam"..num
  2808. a51e.Locked = true
  2809. a51e.Size = v3(1,1,1)
  2810. a51e.CanCollide = false
  2811. a51e.BrickColor = bc("New Yeller")
  2812. a51e.Material = "Neon"
  2813. a51e.Transparency = 0
  2814. aa51e = new("SpecialMesh",a51e)
  2815. a51e.Anchored = true
  2816. a51e.Position = RootPart.Position
  2817. aa51e.MeshType = "Sphere"
  2818. aa51e.Scale = v3(1,1,1)
  2819. a61e = new("Part",char)
  2820. a61e.Name = "Beam"..num
  2821. a61e.Locked = true
  2822. a61e.Size = v3(1,1,1)
  2823. a61e.CanCollide = false
  2824. a61e.BrickColor = bc("White")
  2825. a61e.Material = "Neon"
  2826. a61e.Transparency = 0
  2827. aa61e = new("SpecialMesh",a61e)
  2828. a61e.Anchored = true
  2829. a61e.Position = RootPart.Position
  2830. aa61e.MeshType = "Sphere"
  2831. aa61e.Scale = v3(1,1,1)
  2832. for i = 1,50 do
  2833. wait()
  2834. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  2835. a21e.Transparency = a21e.Transparency + 0.03
  2836. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  2837. a51e.Transparency = a51e.Transparency + 0.03
  2838. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  2839. a61e.Transparency = a61e.Transparency + 0.02
  2840. end
  2841. a61e:Destroy()
  2842. aa61e:Destroy()
  2843. a51e:Destroy()
  2844. aa51e:Destroy()
  2845. a21e:Destroy()
  2846. aa21e:Destroy()
  2847.  
  2848.  
  2849. local Aura = Instance.new('ParticleEmitter')
  2850. Aura.Name = "Aura"
  2851. Aura.Texture = "rbxassetid://347730682"
  2852. Aura.Parent = Torso
  2853. Aura.LightEmission = 1
  2854. Aura.Transparency = NumberSequence.new(0.6,1)
  2855. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2856. Aura.Size = NumberSequence.new(5.2,3.9,0.2)
  2857. Aura.LockedToPart = true
  2858. Aura.Lifetime = NumberRange.new(1)
  2859. Aura.Rate = 100
  2860. Aura.Speed = NumberRange.new(4.3)
  2861. Aura.EmissionDirection = "Top"
  2862.  
  2863. SuperSaiyan = true
  2864. Humanoid.JumpPower = 120
  2865.  
  2866. Char.Humanoid.MaxHealth = Health
  2867. wait(0.3)
  2868. Char.Humanoid.Health = Health
  2869. wait(0.7)
  2870. Must:Destroy()
  2871. end
  2872.  
  2873. function Base()
  2874. SuperSaiyan = false
  2875. local Effect = Instance.new("Part")
  2876. Effect.Name = "Effect"
  2877. Effect.Parent = Torso
  2878. Effect.CFrame = Torso.CFrame
  2879. Effect.BrickColor = BrickColor.new("White")
  2880. Effect.Shape = "Ball"
  2881. Effect.Size = Vector3.new(8, 8, 8)
  2882. Effect.Anchored = true
  2883. Effect.Material = "Neon"
  2884. Effect.CanCollide = false
  2885. for loop = 1, 25 do wait()
  2886. Effect.CFrame = Torso.CFrame
  2887. Effect.Size = Effect.Size + Vector3.new(-0.5)
  2888. Effect.Transparency = Effect.Transparency + 0.04
  2889.  
  2890. end
  2891. repeat
  2892.  
  2893.  
  2894. Torso:FindFirstChild("Effect"):Remove()
  2895. until Torso:FindFirstChild("Effect") == nil
  2896.  
  2897. char.Head.face.Texture = "0"
  2898. Hair7:Destroy()
  2899. wait(0.1)
  2900. Hair7 = Instance.new("Part")
  2901. Hair7.Parent = char
  2902. Hair7.Name = "Hair"
  2903. Hair7.CanCollide = false
  2904. Hair7.Locked = true
  2905. Hair7.TopSurface = "Smooth"
  2906. Hair7.BottomSurface = "Smooth"
  2907. Hair7.formFactor = "Symmetric"
  2908. Hair7.Material = "Neon"
  2909. Hair7.BrickColor = BrickColor.new("Really black")
  2910. Hair7.CFrame = char.Torso.CFrame
  2911. Hair7.Size = Vector3.new(1, 1, 1)
  2912. Hair7.Transparency = 0
  2913.  
  2914.  
  2915. Weld1 = Instance.new("Weld")
  2916. Weld1.Parent = char.Head
  2917. Weld1.Part0 = char.Head
  2918. Weld1.Part1 = Hair7
  2919. Weld1.C0 = CFrame.new(0, 0, 0)
  2920.  
  2921. Mesh = Instance.new("SpecialMesh")
  2922. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  2923. Mesh.Parent = Hair7
  2924. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  2925. Mesh.MeshType = "FileMesh"
  2926. Mesh.MeshId = "rbxassetid://560196103"
  2927. Mesh.TextureId = ""
  2928.  
  2929.  
  2930.  
  2931. for i, v in pairs(Torso:GetChildren()) do
  2932. if v:IsA('ParticleEmitter') then
  2933. v:Remove()
  2934. end
  2935. end
  2936. for i, v in pairs(LeftArm:GetChildren()) do
  2937. if v:IsA('ParticleEmitter') then
  2938. v:Remove()
  2939. end
  2940. end
  2941. for i, v in pairs(RightArm:GetChildren()) do
  2942. if v:IsA('ParticleEmitter') then
  2943. v:Remove()
  2944. end
  2945. end
  2946. for i, v in pairs(RightLeg:GetChildren()) do
  2947. if v:IsA('ParticleEmitter') then
  2948. v:Remove()
  2949. end
  2950. end
  2951. for i, v in pairs(LeftLeg:GetChildren()) do
  2952. if v:IsA('ParticleEmitter') then
  2953. v:Remove()
  2954. end
  2955. end
  2956. local Head = Character.Head
  2957.  
  2958. for i, v in pairs(Head:GetChildren()) do
  2959. if v:IsA('ParticleEmitter') then
  2960. v:Remove()
  2961. end
  2962. end
  2963.  
  2964. end
  2965.  
  2966. mouse.KeyDown:connect(function(key)
  2967. if key=="9" then
  2968. Base()
  2969. end
  2970. end)
  2971.  
  2972. mouse.KeyDown:connect(function(key)
  2973. if key=="4" then
  2974. Base()
  2975. SSJB()
  2976. char.JumPower = 150
  2977. end
  2978. end)
  2979. Health = 140,000 --------- Serious mode aura.
  2980. BaseHealth = 10,000
  2981.  
  2982.  
  2983.  
  2984.  
  2985. SuperSaiyanBlue = false
  2986.  
  2987. Player = game.Players.LocalPlayer
  2988. Char = Player.Character
  2989. Torso = Char.Torso
  2990.  
  2991. function SSJB()
  2992. for X = 1, 1 do wait()
  2993.  
  2994.  
  2995. wait(0)
  2996. for X = 1, 1 do wait()
  2997. local Effect = Instance.new("Part")
  2998. Effect.Name = "Effect"
  2999. Effect.Parent = Torso
  3000. Effect.CFrame = Torso.CFrame
  3001. Effect.BrickColor = BrickColor.new("Lapis")
  3002. Effect.Shape = "Ball"
  3003. Effect.Size = Vector3.new(1, 1, 1)
  3004. Effect.Anchored = true
  3005. Effect.Material = "Neon"
  3006. Effect.CanCollide = false
  3007. Effect.CFrame = Torso.CFrame
  3008. Effect.Size = Effect.Size + Vector3.new(0.5)
  3009. Effect.Transparency = Effect.Transparency + 0.04
  3010. end
  3011. end
  3012.  
  3013. repeat
  3014. Torso:FindFirstChild("Effect"):Remove()
  3015. until Torso:FindFirstChild("Effect") == nil
  3016.  
  3017.  
  3018. local Color1 = Color3.new(255, 255, 0)
  3019. local Color2 = Color3.new(255, 255, 0)
  3020.  
  3021. for i = 0, 3, 0.1 do
  3022. swait()
  3023. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3024. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3025. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3026. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3027. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3028. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3029. end
  3030.  
  3031. Hair7:Destroy()
  3032. wait(0.1)
  3033. Hair7 = Instance.new("Part")
  3034. Hair7.Parent = char
  3035. Hair7.Name = "Hair"
  3036. Hair7.CanCollide = false
  3037. Hair7.Locked = true
  3038. Hair7.TopSurface = "Smooth"
  3039. Hair7.BottomSurface = "Smooth"
  3040. Hair7.formFactor = "Symmetric"
  3041. Hair7.Material = "Neon"
  3042. Hair7.BrickColor = BrickColor.new("Cyan")
  3043. Hair7.CFrame = char.Torso.CFrame
  3044. Hair7.Size = Vector3.new(1, 1, 1)
  3045. Hair7.Transparency = 0
  3046.  
  3047.  
  3048. Weld1 = Instance.new("Weld")
  3049. Weld1.Parent = char.Head
  3050. Weld1.Part0 = char.Head
  3051. Weld1.Part1 = Hair7
  3052. Weld1.C0 = CFrame.new(0, 0, 0)
  3053.  
  3054. Mesh = Instance.new("SpecialMesh")
  3055. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3056. Mesh.Parent = Hair7
  3057. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3058. Mesh.MeshType = "FileMesh"
  3059. Mesh.MeshId = "rbxassetid://560196103"
  3060. Mesh.TextureId = "rbxassetid://1349854209"
  3061. wait(0.1)
  3062. char.Head.face.Texture = "0"
  3063. local Must = Instance.new("Sound",Torso)
  3064. Must.SoundId = "rbxassetid://874183151"
  3065. Must.Pitch = 0.99
  3066. Must.Volume = 1.4
  3067. Must.Looped = false
  3068. wait(0)
  3069. Must:Play()
  3070. a21e = new("Part",char)
  3071. a21e.Name = "Beam"..num
  3072. a21e.Locked = true
  3073. a21e.Size = v3(1,1,1)
  3074. a21e.CanCollide = false
  3075. a21e.BrickColor = bc("Toothpaste")
  3076. a21e.Material = "Neon"
  3077. a21e.Transparency = 0
  3078. aa21e = new("SpecialMesh",a21e)
  3079. a21e.Anchored = true
  3080. a21e.Position = RootPart.Position
  3081. aa21e.MeshType = "Sphere"
  3082. aa21e.Scale = v3(1,1,1)
  3083. a51e = new("Part",char)
  3084. a51e.Name = "Beam"..num
  3085. a51e.Locked = true
  3086. a51e.Size = v3(1,1,1)
  3087. a51e.CanCollide = false
  3088. a51e.BrickColor = bc("Cyan")
  3089. a51e.Material = "Neon"
  3090. a51e.Transparency = 0
  3091. aa51e = new("SpecialMesh",a51e)
  3092. a51e.Anchored = true
  3093. a51e.Position = RootPart.Position
  3094. aa51e.MeshType = "Sphere"
  3095. aa51e.Scale = v3(1,1,1)
  3096. a61e = new("Part",char)
  3097. a61e.Name = "Beam"..num
  3098. a61e.Locked = true
  3099. a61e.Size = v3(1,1,1)
  3100. a61e.CanCollide = false
  3101. a61e.BrickColor = bc("Lapis")
  3102. a61e.Material = "Neon"
  3103. a61e.Transparency = 0
  3104. aa61e = new("SpecialMesh",a61e)
  3105. a61e.Anchored = true
  3106. a61e.Position = RootPart.Position
  3107. aa61e.MeshType = "Sphere"
  3108. aa61e.Scale = v3(1,1,1)
  3109. for i = 1,50 do
  3110. wait()
  3111. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  3112. a21e.Transparency = a21e.Transparency + 0.03
  3113. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  3114. a51e.Transparency = a51e.Transparency + 0.03
  3115. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3116. a61e.Transparency = a61e.Transparency + 0.02
  3117. end
  3118. a61e:Destroy()
  3119. aa61e:Destroy()
  3120. a51e:Destroy()
  3121. aa51e:Destroy()
  3122. a21e:Destroy()
  3123. aa21e:Destroy()
  3124.  
  3125.  
  3126. local Aura = Instance.new('ParticleEmitter')
  3127. Aura.Name = "Aura"
  3128. Aura.Texture = "rbxassetid://347730682"
  3129. Aura.Parent = Torso
  3130. Aura.LightEmission = 1
  3131. Aura.Transparency = NumberSequence.new(0.4,1)
  3132. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3133. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3134. Aura.LockedToPart = true
  3135. Aura.Lifetime = NumberRange.new(1)
  3136. Aura.Rate = 100
  3137. Aura.Rotation = NumberRange.new(-20, 15)
  3138. Aura.Speed = NumberRange.new(4.3)
  3139. Aura.EmissionDirection = "Top"
  3140. local Aura = Instance.new('ParticleEmitter')
  3141. Aura.Name = "Aura"
  3142. Aura.Texture = "rbxassetid://347730682"
  3143. Aura.Parent = Torso
  3144. Aura.LightEmission = 1
  3145. Aura.Transparency = NumberSequence.new(0.9,1)
  3146. Aura.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  3147. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3148. Aura.LockedToPart = true
  3149. Aura.Lifetime = NumberRange.new(1)
  3150. Aura.Rate = 100
  3151. Aura.Rotation = NumberRange.new(-20, 15)
  3152. Aura.Speed = NumberRange.new(4.3)
  3153. Aura.EmissionDirection = "Top"
  3154. local tra = Instance.new('ParticleEmitter')
  3155. tra.Parent = Torso
  3156. tra.LightEmission = 1
  3157. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3158. tra.Rate = 15
  3159. tra.Rotation = NumberRange.new(-5, 5)
  3160. tra.Lifetime = NumberRange.new(1.5, 2)
  3161. tra.Size = NumberSequence.new(0.098,0)
  3162. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3163. tra.Speed = NumberRange.new(0.5)
  3164. tra.VelocitySpread = 360
  3165. tra.VelocityInheritance = 0.5
  3166. tra.ZOffset = 2
  3167. local tra = Instance.new('ParticleEmitter')
  3168. tra.Parent = LeftArm
  3169. tra.LightEmission = 1
  3170. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3171. tra.Rate = 15
  3172. tra.Rotation = NumberRange.new(-5, 5)
  3173. tra.Lifetime = NumberRange.new(1.5, 2)
  3174. tra.Size = NumberSequence.new(0.098,0)
  3175. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3176. tra.Speed = NumberRange.new(0.5)
  3177. tra.VelocitySpread = 360
  3178. tra.VelocityInheritance = 0.5
  3179. tra.ZOffset = 2
  3180. local tra = Instance.new('ParticleEmitter')
  3181. tra.Parent = RightArm
  3182. tra.LightEmission = 1
  3183. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3184. tra.Rate = 15
  3185. tra.Rotation = NumberRange.new(-5, 5)
  3186. tra.Lifetime = NumberRange.new(1.5, 2)
  3187. tra.Size = NumberSequence.new(0.098,0)
  3188. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3189. tra.Speed = NumberRange.new(0.5)
  3190. tra.VelocitySpread = 360
  3191. tra.VelocityInheritance = 0.5
  3192. tra.ZOffset = 2
  3193. local tra = Instance.new('ParticleEmitter')
  3194. tra.Parent = LeftLeg
  3195. tra.LightEmission = 1
  3196. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3197. tra.Rate = 15
  3198. tra.Rotation = NumberRange.new(-5, 5)
  3199. tra.Lifetime = NumberRange.new(1.5, 2)
  3200. tra.Size = NumberSequence.new(0.098,0)
  3201. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3202. tra.Speed = NumberRange.new(0.5)
  3203. tra.VelocitySpread = 360
  3204. tra.VelocityInheritance = 0.5
  3205. tra.ZOffset = 2
  3206. local tra = Instance.new('ParticleEmitter')
  3207. tra.Parent = RightLeg
  3208. tra.LightEmission = 1
  3209. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3210. tra.Rate = 15
  3211. tra.Rotation = NumberRange.new(-5, 5)
  3212. tra.Lifetime = NumberRange.new(1.5, 2)
  3213. tra.Size = NumberSequence.new(0.098,0)
  3214. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3215. tra.Speed = NumberRange.new(0.5)
  3216. tra.VelocitySpread = 360
  3217. tra.VelocityInheritance = 0.5
  3218. tra.ZOffset = 2
  3219.  
  3220. SuperSaiyanBlue = true
  3221. Humanoid.JumpPower = 120
  3222.  
  3223. Char.Humanoid.MaxHealth = Health
  3224. wait(0.3)
  3225. Char.Humanoid.Health = Health
  3226. wait(0.7)
  3227. Must:Destroy()
  3228. end
  3229.  
  3230. function Base()
  3231. SuperSaiyanBlue = false
  3232. local Effect = Instance.new("Part")
  3233. Effect.Name = "Effect"
  3234. Effect.Parent = Torso
  3235. Effect.CFrame = Torso.CFrame
  3236. Effect.BrickColor = BrickColor.new("White")
  3237. Effect.Shape = "Ball"
  3238. Effect.Size = Vector3.new(8, 8, 8)
  3239. Effect.Anchored = true
  3240. Effect.Material = "Neon"
  3241. Effect.CanCollide = false
  3242. for loop = 1, 25 do wait()
  3243. Effect.CFrame = Torso.CFrame
  3244. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3245. Effect.Transparency = Effect.Transparency + 0.04
  3246.  
  3247. end
  3248. repeat
  3249.  
  3250.  
  3251. Torso:FindFirstChild("Effect"):Remove()
  3252. until Torso:FindFirstChild("Effect") == nil
  3253.  
  3254. char.Head.face.Texture = "0"
  3255. Hair7:Destroy()
  3256. wait(0.1)
  3257. Hair7 = Instance.new("Part")
  3258. Hair7.Parent = char
  3259. Hair7.Name = "Hair"
  3260. Hair7.CanCollide = false
  3261. Hair7.Locked = true
  3262. Hair7.TopSurface = "Smooth"
  3263. Hair7.BottomSurface = "Smooth"
  3264. Hair7.formFactor = "Symmetric"
  3265. Hair7.Material = "Neon"
  3266. Hair7.BrickColor = BrickColor.new("Really black")
  3267. Hair7.CFrame = char.Torso.CFrame
  3268. Hair7.Size = Vector3.new(1, 1, 1)
  3269. Hair7.Transparency = 0
  3270.  
  3271.  
  3272. Weld1 = Instance.new("Weld")
  3273. Weld1.Parent = char.Head
  3274. Weld1.Part0 = char.Head
  3275. Weld1.Part1 = Hair7
  3276. Weld1.C0 = CFrame.new(0, 0, 0)
  3277.  
  3278. Mesh = Instance.new("SpecialMesh")
  3279. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3280. Mesh.Parent = Hair7
  3281. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3282. Mesh.MeshType = "FileMesh"
  3283. Mesh.MeshId = "rbxassetid://560196103"
  3284. Mesh.TextureId = ""
  3285.  
  3286.  
  3287.  
  3288. for i, v in pairs(Torso:GetChildren()) do
  3289. if v:IsA('ParticleEmitter') then
  3290. v:Remove()
  3291. end
  3292. end
  3293. for i, v in pairs(LeftArm:GetChildren()) do
  3294. if v:IsA('ParticleEmitter') then
  3295. v:Remove()
  3296. end
  3297. end
  3298. for i, v in pairs(RightArm:GetChildren()) do
  3299. if v:IsA('ParticleEmitter') then
  3300. v:Remove()
  3301. end
  3302. end
  3303. for i, v in pairs(RightLeg:GetChildren()) do
  3304. if v:IsA('ParticleEmitter') then
  3305. v:Remove()
  3306. end
  3307. end
  3308. for i, v in pairs(LeftLeg:GetChildren()) do
  3309. if v:IsA('ParticleEmitter') then
  3310. v:Remove()
  3311. end
  3312. end
  3313. local Head = Character.Head
  3314.  
  3315. for i, v in pairs(Head:GetChildren()) do
  3316. if v:IsA('ParticleEmitter') then
  3317. v:Remove()
  3318. end
  3319. end
  3320.  
  3321.  
  3322.  
  3323. end
  3324. mouse.KeyDown:connect(function(key)
  3325. if key=="5" then
  3326. Base()
  3327. UI()
  3328. char.JumPower = 150
  3329. end
  3330. end)
  3331. Health = 2e9 --------- Serious mode aura.
  3332. BaseHealth = 10,000
  3333.  
  3334.  
  3335.  
  3336.  
  3337. UI = false
  3338.  
  3339. Player = game.Players.LocalPlayer
  3340. Char = Player.Character
  3341. Torso = Char.Torso
  3342. Head = Char.Head
  3343.  
  3344. function UI()
  3345. for X = 1, 1 do wait()
  3346.  
  3347.  
  3348. wait(0)
  3349. for X = 1, 1 do wait()
  3350. local Effect = Instance.new("Part")
  3351. Effect.Name = "Effect"
  3352. Effect.Parent = Torso
  3353. Effect.CFrame = Torso.CFrame
  3354. Effect.BrickColor = BrickColor.new("Really red")
  3355. Effect.Shape = "Ball"
  3356. Effect.Size = Vector3.new(1, 1, 1)
  3357. Effect.Anchored = true
  3358. Effect.Material = "Neon"
  3359. Effect.CanCollide = false
  3360. Effect.CFrame = Torso.CFrame
  3361. Effect.Size = Effect.Size + Vector3.new(0.5)
  3362. Effect.Transparency = Effect.Transparency + 0.04
  3363. end
  3364. end
  3365.  
  3366. repeat
  3367. Torso:FindFirstChild("Effect"):Remove()
  3368. until Torso:FindFirstChild("Effect") == nil
  3369.  
  3370.  
  3371. local Color1 = Color3.new(255, 255, 0)
  3372. local Color2 = Color3.new(255, 255, 0)
  3373.  
  3374. for i = 0, 3, 0.1 do
  3375. swait()
  3376. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3377. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3378. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3379. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3380. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3381. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3382. end
  3383.  
  3384. Hair7:Destroy()
  3385. wait(0.1)
  3386. char.Head.face.Texture = "rbxassetid://986775808"
  3387. Hair7 = Instance.new("Part")
  3388. Hair7.Parent = char
  3389. Hair7.Name = "Hair"
  3390. Hair7.CanCollide = false
  3391. Hair7.Locked = true
  3392. Hair7.TopSurface = "Smooth"
  3393. Hair7.BottomSurface = "Smooth"
  3394. Hair7.formFactor = "Symmetric"
  3395. Hair7.Material = "Neon"
  3396. Hair7.BrickColor = BrickColor.new("Really black")
  3397. Hair7.CFrame = char.Torso.CFrame
  3398. Hair7.Size = Vector3.new(1, 1, 1)
  3399. Hair7.Transparency = 0
  3400.  
  3401.  
  3402. Weld1 = Instance.new("Weld")
  3403. Weld1.Parent = char.Head
  3404. Weld1.Part0 = char.Head
  3405. Weld1.Part1 = Hair7
  3406. Weld1.C0 = CFrame.new(0, 0, 0)
  3407.  
  3408. Mesh = Instance.new("SpecialMesh")
  3409. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3410. Mesh.Parent = Hair7
  3411. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3412. Mesh.MeshType = "FileMesh"
  3413. Mesh.MeshId = "rbxassetid://560196103"
  3414. Mesh.TextureId = ""
  3415. wait(0.1)
  3416. char.Head.face.Texture = "0"
  3417. local Must = Instance.new("Sound",Torso)
  3418. Must.SoundId = "rbxassetid://874183151"
  3419. Must.Pitch = 0.99
  3420. Must.Volume = 1.4
  3421. Must.Looped = false
  3422. wait(0)
  3423. Must:Play()
  3424. a21e = new("Part",char)
  3425. a21e.Name = "Beam"..num
  3426. a21e.Locked = true
  3427. a21e.Size = v3(1,1,1)
  3428. a21e.CanCollide = false
  3429. a21e.BrickColor = bc("White")
  3430. a21e.Material = "Neon"
  3431. a21e.Transparency = 0
  3432. aa21e = new("SpecialMesh",a21e)
  3433. a21e.Anchored = true
  3434. a21e.Position = RootPart.Position
  3435. aa21e.MeshType = "Sphere"
  3436. aa21e.Scale = v3(1,1,1)
  3437. a51e = new("Part",char)
  3438. a51e.Name = "Beam"..num
  3439. a51e.Locked = true
  3440. a51e.Size = v3(1,1,1)
  3441. a51e.CanCollide = false
  3442. a51e.BrickColor = bc("Really red")
  3443. a51e.Material = "Neon"
  3444. a51e.Transparency = 0
  3445. aa51e = new("SpecialMesh",a51e)
  3446. a51e.Anchored = true
  3447. a51e.Position = RootPart.Position
  3448. aa51e.MeshType = "Sphere"
  3449. aa51e.Scale = v3(1,1,1)
  3450. a61e = new("Part",char)
  3451. a61e.Name = "Beam"..num
  3452. a61e.Locked = true
  3453. a61e.Size = v3(1,1,1)
  3454. a61e.CanCollide = false
  3455. a61e.BrickColor = bc("White")
  3456. a61e.Material = "Neon"
  3457. a61e.Transparency = 0
  3458. aa61e = new("SpecialMesh",a61e)
  3459. a61e.Anchored = true
  3460. a61e.Position = RootPart.Position
  3461. aa61e.MeshType = "Sphere"
  3462. aa61e.Scale = v3(1,1,1)
  3463. for i = 1,50 do
  3464. wait()
  3465. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  3466. a21e.Transparency = a21e.Transparency + 0.03
  3467. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  3468. a51e.Transparency = a51e.Transparency + 0.03
  3469. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3470. a61e.Transparency = a61e.Transparency + 0.02
  3471. end
  3472. a61e:Destroy()
  3473. aa61e:Destroy()
  3474. a51e:Destroy()
  3475. aa51e:Destroy()
  3476. a21e:Destroy()
  3477. aa21e:Destroy()
  3478. char.Head.face.Texture = "rbxassetid://986775808"
  3479.  
  3480. local Aura = Instance.new('ParticleEmitter')
  3481. Aura.Name = "Aura"
  3482. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  3483. Aura.Parent = LeftArm
  3484. Aura.LightEmission = 4
  3485. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  3486. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3487. Aura.Size = NumberSequence.new(1.2,.1)
  3488. Aura.LockedToPart = true
  3489. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  3490. Aura.Rate = 110
  3491. Aura.Speed = NumberRange.new(2, 2)
  3492. Aura.EmissionDirection = "Top"
  3493. Aura.ZOffset = 7
  3494. Aura.Rotation = NumberRange.new(3660, 3660)
  3495.  
  3496.  
  3497. local Aura = Instance.new('ParticleEmitter')
  3498. Aura.Name = "Aura"
  3499. Aura.Texture = "rbxassetid://833874434"
  3500. Aura.Parent = Head
  3501. Aura.LightEmission = 1
  3502. Aura.Transparency = NumberSequence.new(1,1.2,1)
  3503. Aura.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3504. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3505. Aura.LockedToPart = true
  3506. Aura.Lifetime = NumberRange.new(1)
  3507. Aura.Rate = 100
  3508. Aura.Speed = NumberRange.new(0)
  3509. Aura.EmissionDirection = "Top"
  3510. local Aura2 = Instance.new('ParticleEmitter')
  3511. Aura2.Name = "Aura"
  3512. Aura2.Texture = "rbxassetid://833874434"
  3513. Aura2.Parent = RightArm
  3514. Aura2.LightEmission = 1
  3515. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  3516. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3517. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3518. Aura2.LockedToPart = true
  3519. Aura2.Lifetime = NumberRange.new(1)
  3520. Aura2.Rate = 100
  3521. Aura2.Speed = NumberRange.new(0.3)
  3522. Aura2.EmissionDirection = "Top"
  3523. local Aura2 = Instance.new('ParticleEmitter')
  3524. Aura2.Name = "Aura"
  3525. Aura2.Texture = "rbxassetid://833874434"
  3526. Aura2.Parent = LeftLeg
  3527. Aura2.LightEmission = 1
  3528. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  3529. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3530. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3531. Aura2.LockedToPart = true
  3532. Aura2.Lifetime = NumberRange.new(1)
  3533. Aura2.Rate = 100
  3534. Aura2.Speed = NumberRange.new(0.3)
  3535. Aura2.EmissionDirection = "Top"
  3536. local Aura2 = Instance.new('ParticleEmitter')
  3537. Aura2.Name = "Aura"
  3538. Aura2.Texture = "rbxassetid://833874434"
  3539. Aura2.Parent = RightLeg
  3540. Aura2.LightEmission = 1
  3541. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  3542. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3543. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3544. Aura2.LockedToPart = true
  3545. Aura2.Lifetime = NumberRange.new(1)
  3546. Aura2.Rate = 100
  3547. Aura2.Speed = NumberRange.new(0.3)
  3548. Aura2.EmissionDirection = "Top"
  3549. ---aura2
  3550. local Aura = Instance.new('ParticleEmitter')
  3551. Aura.Name = "Aura"
  3552. Aura.Texture = "rbxassetid://833874434"
  3553. Aura.Parent = LeftArm
  3554. Aura.LightEmission = 1
  3555. Aura.Transparency = NumberSequence.new(1,0.4,1)
  3556. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3557. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3558. Aura.LockedToPart = true
  3559. Aura.Lifetime = NumberRange.new(1)
  3560. Aura.Rate = 60
  3561. Aura.Speed = NumberRange.new(0.3)
  3562. Aura.EmissionDirection = "Top"
  3563. local Aura2 = Instance.new('ParticleEmitter')
  3564. Aura2.Name = "Aura"
  3565. Aura2.Texture = "rbxassetid://833874434"
  3566. Aura2.Parent = RightArm
  3567. Aura2.LightEmission = 1
  3568. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  3569. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3570. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3571. Aura2.LockedToPart = true
  3572. Aura2.Lifetime = NumberRange.new(1)
  3573. Aura2.Rate = 60
  3574. Aura2.Speed = NumberRange.new(0.3)
  3575. Aura2.EmissionDirection = "Top"
  3576. local Aura2 = Instance.new('ParticleEmitter')
  3577. Aura2.Name = "Aura"
  3578. Aura2.Texture = "rbxassetid://833874434"
  3579. Aura2.Parent = LeftLeg
  3580. Aura2.LightEmission = 1
  3581. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  3582. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3583. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3584. Aura2.LockedToPart = true
  3585. Aura2.Lifetime = NumberRange.new(1)
  3586. Aura2.Rate = 60
  3587. Aura2.Speed = NumberRange.new(0.1)
  3588. Aura2.EmissionDirection = "Top"
  3589. local Aura2 = Instance.new('ParticleEmitter')
  3590. Aura2.Name = "Aura"
  3591. Aura2.Texture = "rbxassetid://833874434"
  3592. Aura2.Parent = RightLeg
  3593. Aura2.LightEmission = 1
  3594. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  3595. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3596. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3597. Aura2.LockedToPart = true
  3598. Aura2.Lifetime = NumberRange.new(1)
  3599. Aura2.Rate = 60
  3600. Aura2.Speed = NumberRange.new(0.3)
  3601. Aura2.EmissionDirection = "Top"
  3602. ----aura3
  3603. ---aura2
  3604. local Aura = Instance.new('ParticleEmitter')
  3605. Aura.Name = "Aura"
  3606. Aura.Texture = "rbxassetid://833874434"
  3607. Aura.Parent = LeftArm
  3608. Aura.LightEmission = 1
  3609. Aura.Transparency = NumberSequence.new(1,0.7,1)
  3610. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  3611. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3612. Aura.LockedToPart = true
  3613. Aura.Lifetime = NumberRange.new(1)
  3614. Aura.Rate = 60
  3615. Aura.Speed = NumberRange.new(0.3)
  3616. Aura.EmissionDirection = "Top"
  3617. local Aura2 = Instance.new('ParticleEmitter')
  3618. Aura2.Name = "Aura"
  3619. Aura2.Texture = "rbxassetid://833874434"
  3620. Aura2.Parent = RightArm
  3621. Aura2.LightEmission = 1
  3622. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3623. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  3624. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3625. Aura2.LockedToPart = true
  3626. Aura2.Lifetime = NumberRange.new(1)
  3627. Aura2.Rate = 60
  3628. Aura2.Speed = NumberRange.new(0.3)
  3629. Aura2.EmissionDirection = "Top"
  3630. local Aura2 = Instance.new('ParticleEmitter')
  3631. Aura2.Name = "Aura"
  3632. Aura2.Texture = "rbxassetid://833874434"
  3633. Aura2.Parent = LeftLeg
  3634. Aura2.LightEmission = 1
  3635. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3636. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  3637. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3638. Aura2.LockedToPart = true
  3639. Aura2.Lifetime = NumberRange.new(1)
  3640. Aura2.Rate = 60
  3641. Aura2.Speed = NumberRange.new(0.3)
  3642. Aura2.EmissionDirection = "Top"
  3643. local Aura2 = Instance.new('ParticleEmitter')
  3644. Aura2.Name = "Aura"
  3645. Aura2.Texture = "rbxassetid://833874434"
  3646. Aura2.Parent = RightLeg
  3647. Aura2.LightEmission = 1
  3648. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3649. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  3650. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3651. Aura2.LockedToPart = true
  3652. Aura2.Lifetime = NumberRange.new(0.6)
  3653. Aura2.Rate = 60
  3654. Aura2.Speed = NumberRange.new(0.3)
  3655. Aura2.EmissionDirection = "Top"
  3656. ----
  3657.  
  3658. ---aura2
  3659. local Aura = Instance.new('ParticleEmitter')
  3660. Aura.Name = "Aura"
  3661. Aura.Texture = "rbxassetid://833874434"
  3662. Aura.Parent = LeftArm
  3663. Aura.LightEmission = 1
  3664. Aura.Transparency = NumberSequence.new(1,0.7,1)
  3665. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3666. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3667. Aura.LockedToPart = true
  3668. Aura.Lifetime = NumberRange.new(1)
  3669. Aura.Rate = 60
  3670. Aura.Speed = NumberRange.new(0.3)
  3671. Aura.EmissionDirection = "Top"
  3672. local Aura2 = Instance.new('ParticleEmitter')
  3673. Aura2.Name = "Aura"
  3674. Aura2.Texture = "rbxassetid://833874434"
  3675. Aura2.Parent = RightArm
  3676. Aura2.LightEmission = 1
  3677. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3678. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3679. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3680. Aura2.LockedToPart = true
  3681. Aura2.Lifetime = NumberRange.new(1)
  3682. Aura2.Rate = 60
  3683. Aura2.Speed = NumberRange.new(0.3)
  3684. Aura2.EmissionDirection = "Top"
  3685. local Aura2 = Instance.new('ParticleEmitter')
  3686. Aura2.Name = "Aura"
  3687. Aura2.Texture = "rbxassetid://833874434"
  3688. Aura2.Parent = LeftLeg
  3689. Aura2.LightEmission = 1
  3690. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3691. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3692. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3693. Aura2.LockedToPart = true
  3694. Aura2.Lifetime = NumberRange.new(1)
  3695. Aura2.Rate = 60
  3696. Aura2.Speed = NumberRange.new(0.3)
  3697. Aura2.EmissionDirection = "Top"
  3698. local Aura2 = Instance.new('ParticleEmitter')
  3699. Aura2.Name = "Aura"
  3700. Aura2.Texture = "rbxassetid://833874434"
  3701. Aura2.Parent = RightLeg
  3702. Aura2.LightEmission = 1
  3703. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3704. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3705. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3706. Aura2.LockedToPart = true
  3707. Aura2.Lifetime = NumberRange.new(0.6)
  3708. Aura2.Rate = 60
  3709. Aura2.Speed = NumberRange.new(0.3)
  3710. Aura2.EmissionDirection = "Top"
  3711. local tra = Instance.new('ParticleEmitter')
  3712. tra.Parent = Torso
  3713. tra.LightEmission = 1
  3714. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3715. tra.Rate = 15
  3716. tra.Rotation = NumberRange.new(-5, 5)
  3717. tra.Lifetime = NumberRange.new(1.5, 2)
  3718. tra.Size = NumberSequence.new(0.098,0)
  3719. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3720. tra.Speed = NumberRange.new(0.5)
  3721. tra.VelocitySpread = 360
  3722. tra.VelocityInheritance = 0.5
  3723. tra.ZOffset = 2
  3724. local tra = Instance.new('ParticleEmitter')
  3725. tra.Parent = Head
  3726. tra.LightEmission = 1
  3727. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3728. tra.Rate = 15
  3729. tra.Rotation = NumberRange.new(-5, 5)
  3730. tra.Lifetime = NumberRange.new(1.5, 2)
  3731. tra.Size = NumberSequence.new(0.098,0)
  3732. tra.Transparency = NumberSequence.new(1.2,1.3,1)
  3733. tra.Speed = NumberRange.new(0.5)
  3734. tra.VelocitySpread = 360
  3735. tra.VelocityInheritance = 0.5
  3736. tra.ZOffset = 2
  3737. local tra = Instance.new('ParticleEmitter')
  3738. tra.Parent = LeftArm
  3739. tra.LightEmission = 1
  3740. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3741. tra.Rate = 15
  3742. tra.Rotation = NumberRange.new(-5, 5)
  3743. tra.Lifetime = NumberRange.new(1.5, 2)
  3744. tra.Size = NumberSequence.new(0.098,0)
  3745. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3746. tra.Speed = NumberRange.new(0.5)
  3747. tra.VelocitySpread = 360
  3748. tra.VelocityInheritance = 0.5
  3749. tra.ZOffset = 2
  3750. local tra = Instance.new('ParticleEmitter')
  3751. tra.Parent = RightArm
  3752. tra.LightEmission = 1
  3753. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3754. tra.Rate = 15
  3755. tra.Rotation = NumberRange.new(-5, 5)
  3756. tra.Lifetime = NumberRange.new(1.5, 2)
  3757. tra.Size = NumberSequence.new(0.098,0)
  3758. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3759. tra.Speed = NumberRange.new(0.5)
  3760. tra.VelocitySpread = 360
  3761. tra.VelocityInheritance = 0.5
  3762. tra.ZOffset = 2
  3763. local tra = Instance.new('ParticleEmitter')
  3764. tra.Parent = LeftLeg
  3765. tra.LightEmission = 1
  3766. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3767. tra.Rate = 15
  3768. tra.Rotation = NumberRange.new(-5, 5)
  3769. tra.Lifetime = NumberRange.new(1.5, 2)
  3770. tra.Size = NumberSequence.new(0.098,0)
  3771. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3772. tra.Speed = NumberRange.new(0.5)
  3773. tra.VelocitySpread = 360
  3774. tra.VelocityInheritance = 0.5
  3775. tra.ZOffset = 2
  3776. local tra = Instance.new('ParticleEmitter')
  3777. tra.Parent = RightLeg
  3778. tra.LightEmission = 1
  3779. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3780. tra.Rate = 15
  3781. tra.Rotation = NumberRange.new(-5, 5)
  3782. tra.Lifetime = NumberRange.new(1.5, 2)
  3783. tra.Size = NumberSequence.new(0.098,0)
  3784. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3785. tra.Speed = NumberRange.new(0.5)
  3786. tra.VelocitySpread = 360
  3787. tra.VelocityInheritance = 0.5
  3788. tra.ZOffset = 2
  3789.  
  3790. SuperSaiyanBlue = true
  3791. Humanoid.JumpPower = 120
  3792.  
  3793. Char.Humanoid.MaxHealth = Health
  3794. wait(0.3)
  3795. Char.Humanoid.Health = Health
  3796. wait(0.7)
  3797. Must:Destroy()
  3798. end
  3799.  
  3800. function Base()
  3801. SuperSaiyanBlue = false
  3802. local Effect = Instance.new("Part")
  3803. Effect.Name = "Effect"
  3804. Effect.Parent = Torso
  3805. Effect.CFrame = Torso.CFrame
  3806. Effect.BrickColor = BrickColor.new("White")
  3807. Effect.Shape = "Ball"
  3808. Effect.Size = Vector3.new(8, 8, 8)
  3809. Effect.Anchored = true
  3810. Effect.Material = "Neon"
  3811. Effect.CanCollide = false
  3812. for loop = 1, 25 do wait()
  3813. Effect.CFrame = Torso.CFrame
  3814. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3815. Effect.Transparency = Effect.Transparency + 0.04
  3816.  
  3817. end
  3818. repeat
  3819.  
  3820.  
  3821. Torso:FindFirstChild("Effect"):Remove()
  3822. until Torso:FindFirstChild("Effect") == nil
  3823.  
  3824. char.Head.face.Texture = "rbxassetid://986775808"
  3825. Hair7:Destroy()
  3826. wait(0.1)
  3827. Hair7 = Instance.new("Part")
  3828. Hair7.Parent = char
  3829. Hair7.Name = "Hair"
  3830. Hair7.CanCollide = false
  3831. Hair7.Locked = true
  3832. Hair7.TopSurface = "Smooth"
  3833. Hair7.BottomSurface = "Smooth"
  3834. Hair7.formFactor = "Symmetric"
  3835. Hair7.Material = "Neon"
  3836. Hair7.BrickColor = BrickColor.new("Really black")
  3837. Hair7.CFrame = char.Torso.CFrame
  3838. Hair7.Size = Vector3.new(1, 1, 1)
  3839. Hair7.Transparency = 0
  3840.  
  3841.  
  3842. Weld1 = Instance.new("Weld")
  3843. Weld1.Parent = char.Head
  3844. Weld1.Part0 = char.Head
  3845. Weld1.Part1 = Hair7
  3846. Weld1.C0 = CFrame.new(0, 0, 0)
  3847.  
  3848. Mesh = Instance.new("SpecialMesh")
  3849. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3850. Mesh.Parent = Hair7
  3851. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3852. Mesh.MeshType = "FileMesh"
  3853. Mesh.MeshId = "rbxassetid://560196103"
  3854. Mesh.TextureId = ""
  3855.  
  3856.  
  3857. for i, v in pairs(Head:GetChildren()) do
  3858. if v:IsA('ParticleEmitter') then
  3859. v:Remove()
  3860. end
  3861. end
  3862. Head.ParticleEmitter.Transparency = "1"
  3863. for i, v in pairs(Torso:GetChildren()) do
  3864. if v:IsA('ParticleEmitter') then
  3865. v:Remove()
  3866. end
  3867. end
  3868. for i, v in pairs(LeftArm:GetChildren()) do
  3869. if v:IsA('ParticleEmitter') then
  3870. v:Remove()
  3871. end
  3872. end
  3873. for i, v in pairs(RightArm:GetChildren()) do
  3874. if v:IsA('ParticleEmitter') then
  3875. v:Remove()
  3876. end
  3877. end
  3878. for i, v in pairs(RightLeg:GetChildren()) do
  3879. if v:IsA('ParticleEmitter') then
  3880. v:Remove()
  3881. end
  3882. end
  3883. for i, v in pairs(LeftLeg:GetChildren()) do
  3884. if v:IsA('ParticleEmitter') then
  3885. v:Remove()
  3886. end
  3887. end
  3888. local Head = Character.Head
  3889.  
  3890. for i, v in pairs(Head:GetChildren()) do
  3891. if v:IsA('Aura') then
  3892. v:Remove()
  3893. end
  3894. end
  3895.  
  3896.  
  3897.  
  3898. end
  3899. mouse.KeyDown:connect(function(key)
  3900. if key=="9" then
  3901. Base()
  3902. end
  3903. end)
  3904.  
  3905. mouse.KeyDown:connect(function(key)
  3906. if key=="6" then
  3907. Base()
  3908. MUI()
  3909. char.JumPower = 300
  3910. end
  3911. end)
  3912. Health = 2e9 --------- Serious mode aura.
  3913. BaseHealth = 2e9
  3914.  
  3915.  
  3916.  
  3917.  
  3918. MUI = false
  3919.  
  3920. Player = game.Players.LocalPlayer
  3921. Char = Player.Character
  3922. Torso = Char.Torso
  3923. Head = Char.Head
  3924.  
  3925. function MUI()
  3926. for X = 1, 1 do wait()
  3927.  
  3928.  
  3929. wait(0)
  3930. for X = 1, 1 do wait()
  3931. local Effect = Instance.new("Part")
  3932. Effect.Name = "Effect"
  3933. Effect.Parent = Torso
  3934. Effect.CFrame = Torso.CFrame
  3935. Effect.BrickColor = BrickColor.new("Really red")
  3936. Effect.Shape = "Ball"
  3937. Effect.Size = Vector3.new(1, 1, 1)
  3938. Effect.Anchored = true
  3939. Effect.Material = "Neon"
  3940. Effect.CanCollide = false
  3941. Effect.CFrame = Torso.CFrame
  3942. Effect.Size = Effect.Size + Vector3.new(0.5)
  3943. Effect.Transparency = Effect.Transparency + 0.04
  3944. end
  3945. end
  3946.  
  3947. repeat
  3948. Torso:FindFirstChild("Effect"):Remove()
  3949. until Torso:FindFirstChild("Effect") == nil
  3950.  
  3951.  
  3952. local Color1 = Color3.new(255, 255, 0)
  3953. local Color2 = Color3.new(255, 255, 0)
  3954.  
  3955. for i = 0, 3, 0.1 do
  3956. swait()
  3957. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3958. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3959. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3960. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3961. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3962. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3963. end
  3964.  
  3965. Hair7:Destroy()
  3966. wait(0.1)
  3967. char.Head.face.Texture = "rbxassetid://986775808"
  3968. Hair7 = Instance.new("Part")
  3969. Hair7.Parent = char
  3970. Hair7.Name = "Hair"
  3971. Hair7.CanCollide = false
  3972. Hair7.Locked = true
  3973. Hair7.TopSurface = "Smooth"
  3974. Hair7.BottomSurface = "Smooth"
  3975. Hair7.formFactor = "Symmetric"
  3976. Hair7.Material = "Neon"
  3977. Hair7.BrickColor = BrickColor.new("Really black")
  3978. Hair7.CFrame = char.Torso.CFrame
  3979. Hair7.Size = Vector3.new(1, 1, 1)
  3980. Hair7.Transparency = 0
  3981.  
  3982.  
  3983. Weld1 = Instance.new("Weld")
  3984. Weld1.Parent = char.Head
  3985. Weld1.Part0 = char.Head
  3986. Weld1.Part1 = Hair7
  3987. Weld1.C0 = CFrame.new(0, 0, 0)
  3988.  
  3989. Mesh = Instance.new("SpecialMesh")
  3990. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3991. Mesh.Parent = Hair7
  3992. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3993. Mesh.MeshType = "FileMesh"
  3994. Mesh.MeshId = "rbxassetid://560196103"
  3995. Mesh.TextureId = "rbxassetid://1431994412"
  3996. wait(0.1)
  3997. char.Head.face.Texture = "0"
  3998. local Must = Instance.new("Sound",Torso)
  3999. Must.SoundId = "rbxassetid://1267280598"
  4000. Must.Pitch = 0.99
  4001. Must.Volume = 1.4
  4002. Must.Looped = true
  4003. wait(0)
  4004. Must:Play()
  4005. a21e = new("Part",char)
  4006. a21e.Name = "Beam"..num
  4007. a21e.Locked = true
  4008. a21e.Size = v3(1,1,1)
  4009. a21e.CanCollide = false
  4010. a21e.BrickColor = bc("White")
  4011. a21e.Material = "Neon"
  4012. a21e.Transparency = 0
  4013. aa21e = new("SpecialMesh",a21e)
  4014. a21e.Anchored = true
  4015. a21e.Position = RootPart.Position
  4016. aa21e.MeshType = "Sphere"
  4017. aa21e.Scale = v3(1,1,1)
  4018. a51e = new("Part",char)
  4019. a51e.Name = "Beam"..num
  4020. a51e.Locked = true
  4021. a51e.Size = v3(1,1,1)
  4022. a51e.CanCollide = false
  4023. a51e.BrickColor = bc("Really red")
  4024. a51e.Material = "Neon"
  4025. a51e.Transparency = 0
  4026. aa51e = new("SpecialMesh",a51e)
  4027. a51e.Anchored = true
  4028. a51e.Position = RootPart.Position
  4029. aa51e.MeshType = "Sphere"
  4030. aa51e.Scale = v3(1,1,1)
  4031. a61e = new("Part",char)
  4032. a61e.Name = "Beam"..num
  4033. a61e.Locked = true
  4034. a61e.Size = v3(1,1,1)
  4035. a61e.CanCollide = false
  4036. a61e.BrickColor = bc("White")
  4037. a61e.Material = "Neon"
  4038. a61e.Transparency = 0
  4039. aa61e = new("SpecialMesh",a61e)
  4040. a61e.Anchored = true
  4041. a61e.Position = RootPart.Position
  4042. aa61e.MeshType = "Sphere"
  4043. aa61e.Scale = v3(1,1,1)
  4044. for i = 1,50 do
  4045. wait()
  4046. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  4047. a21e.Transparency = a21e.Transparency + 0.03
  4048. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  4049. a51e.Transparency = a51e.Transparency + 0.03
  4050. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  4051. a61e.Transparency = a61e.Transparency + 0.02
  4052. end
  4053. a61e:Destroy()
  4054. aa61e:Destroy()
  4055. a51e:Destroy()
  4056. aa51e:Destroy()
  4057. a21e:Destroy()
  4058. aa21e:Destroy()
  4059. char.Head.face.Texture = "rbxassetid://986775808"
  4060.  
  4061. local Aura = Instance.new('ParticleEmitter')
  4062. Aura.Name = "Aura"
  4063. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4064. Aura.Parent = LeftArm
  4065. Aura.LightEmission = 4
  4066. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4067. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4068. Aura.Size = NumberSequence.new(1.2,.1)
  4069. Aura.LockedToPart = true
  4070. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4071. Aura.Rate = 110
  4072. Aura.Speed = NumberRange.new(2, 2)
  4073. Aura.EmissionDirection = "Top"
  4074. Aura.ZOffset = 7
  4075. Aura.Rotation = NumberRange.new(3660, 3660)
  4076. local Aura2 = Instance.new('ParticleEmitter')
  4077. Aura2.Name = "Sparkles"
  4078. Aura2.Texture = "rbxassetid://1081534242"
  4079. Aura2.Parent = LeftArm
  4080. Aura2.LightEmission = 1
  4081. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4082. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4083. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4084. Aura2.LockedToPart = true
  4085. Aura2.Lifetime = NumberRange.new(1, 1)
  4086. Aura2.Rate = 100
  4087. Aura2.ZOffset = 1
  4088. Aura2.Speed = NumberRange.new(0.25, 1)
  4089. Aura2.EmissionDirection = "Top"
  4090. Aura2.VelocitySpread = 180
  4091. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4092. local Aura = Instance.new('ParticleEmitter')
  4093. Aura.Name = "Aura"
  4094. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4095. Aura.Parent = RightArm
  4096. Aura.LightEmission = 4
  4097. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4098. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4099. Aura.Size = NumberSequence.new(1.2,.1)
  4100. Aura.LockedToPart = true
  4101. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4102. Aura.Rate = 110
  4103. Aura.Speed = NumberRange.new(2, 2)
  4104. Aura.EmissionDirection = "Top"
  4105. Aura.ZOffset = 7
  4106. Aura.Rotation = NumberRange.new(3660, 3660)
  4107. local Aura2 = Instance.new('ParticleEmitter')
  4108. Aura2.Name = "Sparkles"
  4109. Aura2.Texture = "rbxassetid://1081534242"
  4110. Aura2.Parent = RightArm
  4111. Aura2.LightEmission = 1
  4112. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4113. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4114. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4115. Aura2.LockedToPart = true
  4116. Aura2.Lifetime = NumberRange.new(1, 1)
  4117. Aura2.Rate = 100
  4118. Aura2.ZOffset = 1
  4119. Aura2.Speed = NumberRange.new(0.25, 1)
  4120. Aura2.EmissionDirection = "Top"
  4121. Aura2.VelocitySpread = 180
  4122. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4123. local Aura = Instance.new('ParticleEmitter')
  4124. Aura.Name = "Aura"
  4125. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4126. Aura.Parent = Torso
  4127. Aura.LightEmission = 4
  4128. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4129. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4130. Aura.Size = NumberSequence.new(1.2,.1)
  4131. Aura.LockedToPart = true
  4132. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4133. Aura.Rate = 110
  4134. Aura.Speed = NumberRange.new(2, 2)
  4135. Aura.EmissionDirection = "Top"
  4136. Aura.ZOffset = 7
  4137. Aura.Rotation = NumberRange.new(3660, 3660)
  4138. local Aura2 = Instance.new('ParticleEmitter')
  4139. Aura2.Name = "Sparkles"
  4140. Aura2.Texture = "rbxassetid://1081534242"
  4141. Aura2.Parent = Torso
  4142. Aura2.LightEmission = 1
  4143. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4144. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4145. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4146. Aura2.LockedToPart = true
  4147. Aura2.Lifetime = NumberRange.new(1, 1)
  4148. Aura2.Rate = 100
  4149. Aura2.ZOffset = 1
  4150. Aura2.Speed = NumberRange.new(0.25, 1)
  4151. Aura2.EmissionDirection = "Top"
  4152. Aura2.VelocitySpread = 180
  4153. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4154. local Aura = Instance.new('ParticleEmitter')
  4155. Aura.Name = "Aura"
  4156. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4157. Aura.Parent = LeftLeg
  4158. Aura.LightEmission = 4
  4159. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4160. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4161. Aura.Size = NumberSequence.new(1.2,.1)
  4162. Aura.LockedToPart = true
  4163. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4164. Aura.Rate = 110
  4165. Aura.Speed = NumberRange.new(2, 2)
  4166. Aura.EmissionDirection = "Top"
  4167. Aura.ZOffset = 7
  4168. Aura.Rotation = NumberRange.new(3660, 3660)
  4169. local Aura2 = Instance.new('ParticleEmitter')
  4170. Aura2.Name = "Sparkles"
  4171. Aura2.Texture = "rbxassetid://1081534242"
  4172. Aura2.Parent = LeftLeg
  4173. Aura2.LightEmission = 1
  4174. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4175. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4176. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4177. Aura2.LockedToPart = true
  4178. Aura2.Lifetime = NumberRange.new(1, 1)
  4179. Aura2.Rate = 100
  4180. Aura2.ZOffset = 1
  4181. Aura2.Speed = NumberRange.new(0.25, 1)
  4182. Aura2.EmissionDirection = "Top"
  4183. Aura2.VelocitySpread = 180
  4184. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4185. local Aura = Instance.new('ParticleEmitter')
  4186. Aura.Name = "Aura"
  4187. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4188. Aura.Parent = RightLeg
  4189. Aura.LightEmission = 4
  4190. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4191. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4192. Aura.Size = NumberSequence.new(1.2,.1)
  4193. Aura.LockedToPart = true
  4194. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4195. Aura.Rate = 110
  4196. Aura.Speed = NumberRange.new(2, 2)
  4197. Aura.EmissionDirection = "Top"
  4198. Aura.ZOffset = 7
  4199. Aura.Rotation = NumberRange.new(3660, 3660)
  4200. local Aura2 = Instance.new('ParticleEmitter')
  4201. Aura2.Name = "Sparkles"
  4202. Aura2.Texture = "rbxassetid://1081534242"
  4203. Aura2.Parent = RightLeg
  4204. Aura2.LightEmission = 1
  4205. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4206. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4207. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4208. Aura2.LockedToPart = true
  4209. Aura2.Lifetime = NumberRange.new(1, 1)
  4210. Aura2.Rate = 100
  4211. Aura2.ZOffset = 1
  4212. Aura2.Speed = NumberRange.new(0.25, 1)
  4213. Aura2.EmissionDirection = "Top"
  4214. Aura2.VelocitySpread = 180
  4215. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4216. local Aura = Instance.new('ParticleEmitter')
  4217. Aura.Name = "Aura"
  4218. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4219. Aura.Parent = LeftLeg
  4220. Aura.LightEmission = 4
  4221. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4222. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4223. Aura.Size = NumberSequence.new(1.2,.1)
  4224. Aura.LockedToPart = true
  4225. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4226. Aura.Rate = 110
  4227. Aura.Speed = NumberRange.new(2, 2)
  4228. Aura.EmissionDirection = "Top"
  4229. Aura.ZOffset = 7
  4230. Aura.Rotation = NumberRange.new(3660, 3660)
  4231. local Aura2 = Instance.new('ParticleEmitter')
  4232. Aura2.Name = "Sparkles"
  4233. Aura2.Texture = "rbxassetid://1081534242"
  4234. Aura2.Parent = LeftLeg
  4235. Aura2.LightEmission = 1
  4236. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4237. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4238. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4239. Aura2.LockedToPart = true
  4240. Aura2.Lifetime = NumberRange.new(1, 1)
  4241. Aura2.Rate = 100
  4242. Aura2.ZOffset = 1
  4243. Aura2.Speed = NumberRange.new(0.25, 1)
  4244. Aura2.EmissionDirection = "Top"
  4245. Aura2.VelocitySpread = 180
  4246. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4247. local Aura = Instance.new('ParticleEmitter')
  4248. Aura.Name = "Aura"
  4249. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4250. Aura.Parent = RightLeg
  4251. Aura.LightEmission = 4
  4252. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4253. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4254. Aura.Size = NumberSequence.new(1.2,.1)
  4255. Aura.LockedToPart = true
  4256. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4257. Aura.Rate = 110
  4258. Aura.Speed = NumberRange.new(2, 2)
  4259. Aura.EmissionDirection = "Top"
  4260. Aura.ZOffset = 7
  4261. Aura.Rotation = NumberRange.new(3660, 3660)
  4262. local Aura2 = Instance.new('ParticleEmitter')
  4263. Aura2.Name = "Sparkles"
  4264. Aura2.Texture = "rbxassetid://1081534242"
  4265. Aura2.Parent = RightLeg
  4266. Aura2.LightEmission = 1
  4267. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4268. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4269. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4270. Aura2.LockedToPart = true
  4271. Aura2.Lifetime = NumberRange.new(1, 1)
  4272. Aura2.Rate = 100
  4273. Aura2.ZOffset = 1
  4274. Aura2.Speed = NumberRange.new(0.25, 1)
  4275. Aura2.EmissionDirection = "Top"
  4276. Aura2.VelocitySpread = 180
  4277. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4278. local Aura = Instance.new('ParticleEmitter')
  4279. Aura.Name = "Aura"
  4280. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4281. Aura.Parent = Torso
  4282. Aura.LightEmission = 4
  4283. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4284. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4285. Aura.Size = NumberSequence.new(1.2,.1)
  4286. Aura.LockedToPart = true
  4287. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4288. Aura.Rate = 110
  4289. Aura.Speed = NumberRange.new(2, 2)
  4290. Aura.EmissionDirection = "Top"
  4291. Aura.ZOffset = 7
  4292. Aura.Rotation = NumberRange.new(3660, 3660)
  4293. local Aura2 = Instance.new('ParticleEmitter')
  4294. Aura2.Name = "Sparkles"
  4295. Aura2.Texture = "rbxassetid://1081534242"
  4296. Aura2.Parent = Torso
  4297. Aura2.LightEmission = 1
  4298. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4299. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4300. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4301. Aura2.LockedToPart = true
  4302. Aura2.Lifetime = NumberRange.new(1, 1)
  4303. Aura2.Rate = 100
  4304. Aura2.ZOffset = 1
  4305. Aura2.Speed = NumberRange.new(0.25, 1)
  4306. Aura2.EmissionDirection = "Top"
  4307. Aura2.VelocitySpread = 180
  4308. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4309.  
  4310. SuperSaiyanBlue = true
  4311. Humanoid.JumpPower = 120
  4312.  
  4313. Char.Humanoid.MaxHealth = Health
  4314. wait(0.3)
  4315. Char.Humanoid.Health = Health
  4316. wait(0.7)
  4317. end
  4318.  
  4319.  
  4320. function Base()
  4321. SuperSaiyanBlue = false
  4322. local Effect = Instance.new("Part")
  4323. Effect.Name = "Effect"
  4324. Effect.Parent = Torso
  4325. Effect.CFrame = Torso.CFrame
  4326. Effect.BrickColor = BrickColor.new("White")
  4327. Effect.Shape = "Ball"
  4328. Effect.Size = Vector3.new(8, 8, 8)
  4329. Effect.Anchored = true
  4330. Effect.Material = "Neon"
  4331. Effect.CanCollide = false
  4332. for loop = 1, 25 do wait()
  4333. Effect.CFrame = Torso.CFrame
  4334. Effect.Size = Effect.Size + Vector3.new(-0.5)
  4335. Effect.Transparency = Effect.Transparency + 0.04
  4336.  
  4337.  
  4338. end
  4339. repeat
  4340.  
  4341.  
  4342. Torso:FindFirstChild("Effect"):Remove()
  4343. until Torso:FindFirstChild("Effect") == nil
  4344.  
  4345. char.Head.face.Texture = "rbxassetid://986775808"
  4346. Hair7:Destroy()
  4347. wait(0.1)
  4348. Hair7 = Instance.new("Part")
  4349. Hair7.Parent = char
  4350. Hair7.Name = "Hair"
  4351. Hair7.CanCollide = false
  4352. Hair7.Locked = true
  4353. Hair7.TopSurface = "Smooth"
  4354. Hair7.BottomSurface = "Smooth"
  4355. Hair7.formFactor = "Symmetric"
  4356. Hair7.Material = "Neon"
  4357. Hair7.BrickColor = BrickColor.new("Really black")
  4358. Hair7.CFrame = char.Torso.CFrame
  4359. Hair7.Size = Vector3.new(1, 1, 1)
  4360. Hair7.Transparency = 0
  4361.  
  4362.  
  4363. Weld1 = Instance.new("Weld")
  4364. Weld1.Parent = char.Head
  4365. Weld1.Part0 = char.Head
  4366. Weld1.Part1 = Hair7
  4367. Weld1.C0 = CFrame.new(0, 0, 0)
  4368.  
  4369. Mesh = Instance.new("SpecialMesh")
  4370. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4371. Mesh.Parent = Hair7
  4372. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4373. Mesh.MeshType = "FileMesh"
  4374. Mesh.MeshId = "rbxassetid://560196103"
  4375. Mesh.TextureId = ""
  4376.  
  4377.  
  4378. for i, v in pairs(Head:GetChildren()) do
  4379. if v:IsA('ParticleEmitter') then
  4380. v:Remove()
  4381. end
  4382. end
  4383. Head.ParticleEmitter.Transparency = "1"
  4384. for i, v in pairs(Torso:GetChildren()) do
  4385. if v:IsA('ParticleEmitter') then
  4386. v:Remove()
  4387. end
  4388. end
  4389. for i, v in pairs(LeftArm:GetChildren()) do
  4390. if v:IsA('ParticleEmitter') then
  4391. v:Remove()
  4392. end
  4393. end
  4394. for i, v in pairs(RightArm:GetChildren()) do
  4395. if v:IsA('ParticleEmitter') then
  4396. v:Remove()
  4397. end
  4398. end
  4399. for i, v in pairs(RightLeg:GetChildren()) do
  4400. if v:IsA('ParticleEmitter') then
  4401. v:Remove()
  4402. end
  4403. end
  4404. for i, v in pairs(LeftLeg:GetChildren()) do
  4405. if v:IsA('ParticleEmitter') then
  4406. v:Remove()
  4407. end
  4408. end
  4409. local Head = Character.Head
  4410. local Torso = Character.Torso
  4411.  
  4412. for i, v in pairs(Torso:GetChildren()) do
  4413. if v:IsA('Sound') then
  4414. v:Remove()
  4415. end
  4416. end
  4417.  
  4418.  
  4419.  
  4420. end
  4421. mouse.KeyDown:connect(function(key)
  4422. if key=="9" then
  4423. Base()
  4424. end
  4425. end)
  4426.  
  4427. mouse.KeyDown:connect(function(key)
  4428. if key=="2" then
  4429. end
  4430. mouse.KeyDown:connect(function(key)
  4431. if key=="3" then
  4432. Base()
  4433. SSJ2()
  4434. char.JumPower = 150
  4435. end
  4436. end)
  4437. Health = math.huge --------- Serious mode aura.
  4438. BaseHealth = math.huge
  4439.  
  4440.  
  4441.  
  4442.  
  4443. SuperSaiyan2 = false
  4444.  
  4445. Player = game.Players.LocalPlayer
  4446. Char = Player.Character
  4447. Torso = Char.Torso
  4448.  
  4449. function SSJ2()
  4450. for X = 1, 1 do wait()
  4451.  
  4452.  
  4453. wait(0)
  4454. for X = 1, 1 do wait()
  4455. local Effect = Instance.new("Part")
  4456. Effect.Name = "Effect"
  4457. Effect.Parent = Torso
  4458. Effect.CFrame = Torso.CFrame
  4459. Effect.BrickColor = BrickColor.new("Lapis")
  4460. Effect.Shape = "Ball"
  4461. Effect.Size = Vector3.new(1, 1, 1)
  4462. Effect.Anchored = true
  4463. Effect.Material = "Neon"
  4464. Effect.CanCollide = false
  4465. Effect.CFrame = Torso.CFrame
  4466. Effect.Size = Effect.Size + Vector3.new(0.5)
  4467. Effect.Transparency = Effect.Transparency + 0.04
  4468. end
  4469. end
  4470.  
  4471. repeat
  4472. Torso:FindFirstChild("Effect"):Remove()
  4473. until Torso:FindFirstChild("Effect") == nil
  4474.  
  4475.  
  4476. local Color1 = Color3.new(255, 255, 0)
  4477. local Color2 = Color3.new(255, 255, 0)
  4478.  
  4479.  
  4480. Hair7:Destroy()
  4481. wait(0.1)
  4482. Hair7 = Instance.new("Part")
  4483. Hair7.Parent = char
  4484. Hair7.Name = "Hair"
  4485. Hair7.CanCollide = false
  4486. Hair7.Locked = true
  4487. Hair7.TopSurface = "Smooth"
  4488. Hair7.BottomSurface = "Smooth"
  4489. Hair7.formFactor = "Symmetric"
  4490. Hair7.Material = "Neon"
  4491. Hair7.BrickColor = BrickColor.new("New Yeller")
  4492. Hair7.CFrame = char.Torso.CFrame
  4493. Hair7.Size = Vector3.new(1, 1, 1)
  4494. Hair7.Transparency = 0
  4495.  
  4496.  
  4497. Weld1 = Instance.new("Weld")
  4498. Weld1.Parent = char.Head
  4499. Weld1.Part0 = char.Head
  4500. Weld1.Part1 = Hair7
  4501. Weld1.C0 = CFrame.new(0,0,0)
  4502.  
  4503. Mesh = Instance.new("SpecialMesh")
  4504. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4505. Mesh.Parent = Hair7
  4506. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4507. Mesh.MeshType = "FileMesh"
  4508. Mesh.MeshId = "rbxassetid://560196103"
  4509. Mesh.TextureId = "rbxassetid://1349806908"
  4510. char.Head.face.Texture = "0"
  4511. local Must = Instance.new("Sound",Torso)
  4512. Must.SoundId = "rbxassetid://1035030726"
  4513. Must.Pitch = 0.99
  4514. Must.Volume = 1.4
  4515. Must.Looped = false
  4516. wait(0)
  4517. Must:Play()
  4518. a21e = new("Part",char)
  4519. a21e.Name = "Beam"..num
  4520. a21e.Locked = true
  4521. a21e.Size = v3(1,1,1)
  4522. a21e.CanCollide = false
  4523. a21e.BrickColor = bc("Gold")
  4524. a21e.Material = "Neon"
  4525. a21e.Transparency = 0
  4526. aa21e = new("SpecialMesh",a21e)
  4527. a21e.Anchored = true
  4528. a21e.Position = RootPart.Position
  4529. aa21e.MeshType = "Sphere"
  4530. aa21e.Scale = v3(1,1,1)
  4531. a51e = new("Part",char)
  4532. a51e.Name = "Beam"..num
  4533. a51e.Locked = true
  4534. a51e.Size = v3(1,1,1)
  4535. a51e.CanCollide = false
  4536. a51e.BrickColor = bc("New Yeller")
  4537. a51e.Material = "Neon"
  4538. a51e.Transparency = 0
  4539. aa51e = new("SpecialMesh",a51e)
  4540. a51e.Anchored = true
  4541. a51e.Position = RootPart.Position
  4542. aa51e.MeshType = "Sphere"
  4543. aa51e.Scale = v3(1,1,1)
  4544. a61e = new("Part",char)
  4545. a61e.Name = "Beam"..num
  4546. a61e.Locked = true
  4547. a61e.Size = v3(1,1,1)
  4548. a61e.CanCollide = false
  4549. a61e.BrickColor = bc("White")
  4550. a61e.Material = "Neon"
  4551. a61e.Transparency = 0
  4552. aa61e = new("SpecialMesh",a61e)
  4553. a61e.Anchored = true
  4554. a61e.Position = RootPart.Position
  4555. aa61e.MeshType = "Sphere"
  4556. aa61e.Scale = v3(1,1,1)
  4557. for i = 1,50 do
  4558. wait()
  4559. aa21e.Scale = aa21e.Scale + v3(1.6,1.6,1.6)
  4560. a21e.Transparency = a21e.Transparency + 0.03
  4561. aa51e.Scale = aa51e.Scale + v3(2.8,2.8,2.8)
  4562. a51e.Transparency = a51e.Transparency + 0.03
  4563. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  4564. a61e.Transparency = a61e.Transparency + 0.02
  4565. end
  4566. a61e:Destroy()
  4567. aa61e:Destroy()
  4568. a51e:Destroy()
  4569. aa51e:Destroy()
  4570. a21e:Destroy()
  4571. aa21e:Destroy()
  4572.  
  4573.  
  4574. local Aura = Instance.new('ParticleEmitter')
  4575. Aura.Name = "Aura"
  4576. Aura.Texture = "rbxassetid://347730682"
  4577. Aura.Parent = Torso
  4578. Aura.LightEmission = 1
  4579. Aura.Transparency = NumberSequence.new(0.6,1)
  4580. Aura.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  4581. Aura.Size = NumberSequence.new(5.2,3.9,0.2)
  4582. Aura.LockedToPart = true
  4583. Aura.Lifetime = NumberRange.new(1)
  4584. Aura.Rate = 100
  4585. Aura.Speed = NumberRange.new(4.3)
  4586. Aura.EmissionDirection = "Top"
  4587. local Aura = Instance.new('ParticleEmitter')
  4588. Aura.Name = "Aura"
  4589. Aura.Texture = "rbxassetid://1046299182"
  4590. Aura.Parent = Torso
  4591. Aura.LightEmission = 1
  4592. Aura.Transparency = NumberSequence.new(0.3,1)
  4593. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  4594. Aura.Size = NumberSequence.new(5)
  4595. Aura.Rotation = NumberRange.new(-360,360)
  4596. Aura.LockedToPart = true
  4597. Aura.Lifetime = NumberRange.new(0.2)
  4598. Aura.Rate = 20
  4599. Aura.Speed = NumberRange.new(0)
  4600. Aura.EmissionDirection = "Top"
  4601.  
  4602. SuperSaiyan2 = true
  4603. Humanoid.JumpPower = 120
  4604.  
  4605. Char.Humanoid.MaxHealth = Health
  4606. wait(0.3)
  4607. Char.Humanoid.Health = Health
  4608. wait(0.7)
  4609. Must:Destroy()
  4610. end
  4611.  
  4612. function Base()
  4613. SuperSaiyan2 = false
  4614. local Effect = Instance.new("Part")
  4615. Effect.Name = "Effect"
  4616. Effect.Parent = Torso
  4617. Effect.CFrame = Torso.CFrame
  4618. Effect.BrickColor = BrickColor.new("White")
  4619. Effect.Shape = "Ball"
  4620. Effect.Size = Vector3.new(8, 8, 8)
  4621. Effect.Anchored = true
  4622. Effect.Material = "Neon"
  4623. Effect.CanCollide = false
  4624. for loop = 1, 25 do wait()
  4625. Effect.CFrame = Torso.CFrame
  4626. Effect.Size = Effect.Size + Vector3.new(-0.5)
  4627. Effect.Transparency = Effect.Transparency + 0.04
  4628.  
  4629. end
  4630. repeat
  4631.  
  4632.  
  4633. Torso:FindFirstChild("Effect"):Remove()
  4634. until Torso:FindFirstChild("Effect") == nil
  4635.  
  4636. char.Head.face.Texture = "0"
  4637. Hair7:Destroy()
  4638. wait(0.1)
  4639. Hair7 = Instance.new("Part")
  4640. Hair7.Parent = char
  4641. Hair7.Name = "Hair"
  4642. Hair7.CanCollide = false
  4643. Hair7.Locked = true
  4644. Hair7.TopSurface = "Smooth"
  4645. Hair7.BottomSurface = "Smooth"
  4646. Hair7.formFactor = "Symmetric"
  4647. Hair7.Material = "Neon"
  4648. Hair7.BrickColor = BrickColor.new("Really black")
  4649. Hair7.CFrame = char.Torso.CFrame
  4650. Hair7.Size = Vector3.new(1, 1, 1)
  4651. Hair7.Transparency = 0
  4652.  
  4653.  
  4654. Weld1 = Instance.new("Weld")
  4655. Weld1.Parent = char.Head
  4656. Weld1.Part0 = char.Head
  4657. Weld1.Part1 = Hair7
  4658. Weld1.C0 = CFrame.new(0, 0, 0)
  4659.  
  4660. Mesh = Instance.new("SpecialMesh")
  4661. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4662. Mesh.Parent = Hair7
  4663. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4664. Mesh.MeshType = "FileMesh"
  4665. Mesh.MeshId = "rbxassetid://560196103"
  4666. Mesh.TextureId = ""
  4667.  
  4668.  
  4669.  
  4670. for i, v in pairs(Torso:GetChildren()) do
  4671. if v:IsA('ParticleEmitter') then
  4672. v:Remove()
  4673. end
  4674. end
  4675. for i, v in pairs(LeftArm:GetChildren()) do
  4676. if v:IsA('ParticleEmitter') then
  4677. v:Remove()
  4678. end
  4679. end
  4680. for i, v in pairs(RightArm:GetChildren()) do
  4681. if v:IsA('ParticleEmitter') then
  4682. v:Remove()
  4683. end
  4684. end
  4685. for i, v in pairs(RightLeg:GetChildren()) do
  4686. if v:IsA('ParticleEmitter') then
  4687. v:Remove()
  4688. end
  4689. end
  4690. for i, v in pairs(LeftLeg:GetChildren()) do
  4691. if v:IsA('ParticleEmitter') then
  4692. v:Remove()
  4693. end
  4694. end
  4695.  
  4696.  
  4697. end
  4698. end)
  4699. ---
  4700.  
  4701.  
  4702.  
  4703.  
  4704. musiccommand = 1
  4705. musicwait = false
  4706. mouse.KeyDown:connect(function(k)
  4707. if k == "=" and attack == false then
  4708. if musiccommand == 1 and musicwait == false then
  4709. musicwait = true
  4710. sou2:Stop()
  4711. musiccommand = 2
  4712. end
  4713. if musiccommand == 2 and musicwait == false then
  4714. musicwait = true
  4715. sou2:Play()
  4716. sou2.Volume = 2
  4717. musiccommand = 3
  4718. end
  4719. if musiccommand == 3 and musicwait == false then
  4720. musicwait = true
  4721. sou2.Volume = 0.5
  4722. musiccommand = 1
  4723. end
  4724. musicwait = false
  4725. end
  4726. end)
  4727. function HitpartFunk3(HPart3, Xv, Yv, Zv)
  4728. Hitpart3 = Instance.new("Part", HPart3)
  4729. Hitpart3.Size = Vector3.new(1, 1, 1)
  4730. Hitpart3.CanCollide = false
  4731. HuW3 = Instance.new("Weld")
  4732. HuW3.Name = "GuW"
  4733. HuW3.Part0 = HPart3
  4734. HuW3.C0 = cn(Xv, Yv, Zv)
  4735. HuW3.C1 = cn(0, 0, 0)
  4736. HuW3.Part1 = Hitpart3
  4737. HuW3.Parent = HPart3
  4738. Hitpart3.Transparency = 1
  4739. game:GetService("Debris"):AddItem(Hitpart3, 20)
  4740. end
  4741. function HitpartFunk2(HPart2, Xv, Yv, Zv)
  4742. Hitpart2 = Instance.new("Part", HPart2)
  4743. Hitpart2.Size = Vector3.new(1, 1, 1)
  4744. Hitpart2.CanCollide = false
  4745. HuW2 = Instance.new("Weld")
  4746. HuW2.Name = "GuW"
  4747. HuW2.Part0 = HPart2
  4748. HuW2.C0 = cn(Xv, Yv, Zv)
  4749. HuW2.C1 = cn(0, 0, 0)
  4750. HuW2.Part1 = Hitpart2
  4751. HuW2.Parent = HPart2
  4752. Hitpart2.Transparency = 1
  4753. game:GetService("Debris"):AddItem(Hitpart2, 20)
  4754. end
  4755. function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv)
  4756. Hitpart = Instance.new("Part", HPart)
  4757. Hitpart.Size = Vector3.new(1, 1, 1)
  4758. Hitpart.CanCollide = false
  4759. HuW = Instance.new("Weld")
  4760. HuW.Name = "GuW"
  4761. HuW.Part0 = HPart
  4762. HuW.C0 = cn(Xv, Yv, Zv)
  4763. HuW.C1 = cn(0, 0, 0)
  4764. HuW.Part1 = Hitpart
  4765. HuW.Parent = HPart
  4766. Hitpart.Transparency = 1
  4767. MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal")
  4768. end
  4769. wait2 = false
  4770. combo = 1
  4771. mouse.Button1Down:connect(function(key)
  4772. if attack == false then
  4773. attack = true
  4774. Humanoid.WalkSpeed = 17.01
  4775. if combo == 1 and wait2 == false then
  4776. wait2 = true
  4777. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  4778. HitpartFunk(LeftArm, 20, 60, 0, -0.5, 0)
  4779. for i = 0, 1, 0.1 do
  4780. swait()
  4781. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4782. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4783. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4784. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4785. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4786. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4787. end
  4788. combo = 2
  4789. end
  4790. if combo == 2 and wait2 == false then
  4791. wait2 = true
  4792.  
  4793. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightArm, 1, 1)
  4794. for i = 0, 1, 0.1 do
  4795. swait()
  4796. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4797. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4798. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4799. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4800. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4801. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4802. end
  4803. combo = 3
  4804. end
  4805. if combo == 3 and wait2 == false then
  4806. wait2 = true
  4807. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  4808. HitpartFunk(RightLeg, 5, 10, 0, -0.5, 0)
  4809. for i = 0, 1, 0.1 do
  4810. swait()
  4811. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4812. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4813. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4814. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4815. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  4816. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4817. end
  4818. combo = 1
  4819. end
  4820. Humanoid.WalkSpeed = 16
  4821. Hitpart:Destroy()
  4822. wait2 = false
  4823. attack = false
  4824. end
  4825. end)
  4826. --
  4827. --
  4828. MV1 = 20
  4829. mouse.KeyDown:connect(function(k)
  4830. if k == "=" and attack == false then
  4831. if firemode == true then
  4832. firemode = false
  4833. print("ice mode")
  4834. icesmoke.Acceleration = Vector3.new(0,0,0)
  4835. icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104"
  4836. icesmoke.Transparency = NumberSequence.new({
  4837. NumberSequenceKeypoint.new(0, 0.9),
  4838. NumberSequenceKeypoint.new(1, 1)
  4839. })
  4840. icesmoke.Size = NumberSequence.new(3)
  4841. icesmoke.Parent = RightArm
  4842. else
  4843. firemode = true
  4844. print("fire mode")
  4845. ice_mode = false
  4846. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
  4847. icesmoke.Acceleration = Vector3.new(0, 15, 0)
  4848. icesmoke.Rate = 400
  4849. icesmoke.Texture = "http://www.roblox.com/asset/?id=11601142"
  4850. icesmoke.Transparency = NumberSequence.new(0.7, 1)
  4851. icesmoke.Size = NumberSequence.new(3)
  4852. icesmoke.EmissionDirection = "Top"
  4853. icesmoke.Parent = LeftArm
  4854. end
  4855. end
  4856. if attack == false and k == "x==" and MV1 > 19 and firemode == false then
  4857. MV1 = 90
  4858. Humanoid.WalkSpeed = 15
  4859. attack = true
  4860. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", LeftArm, 1, 1.5)
  4861. Firepart2 = Instance.new("Part", LeftArm)
  4862. Firepart2.Size = Vector3.new(1, 1, 1)
  4863. Firepart2.CanCollide = false
  4864. GuW2 = Instance.new("Weld")
  4865. GuW2.Name = "GuW"
  4866. GuW2.Part0 = LeftArm
  4867. GuW2.C0 = cn(0, -0.5, 0)
  4868. GuW2.C1 = cn(0, 0, 0)
  4869. GuW2.Part1 = Firepart2
  4870. GuW2.Parent = LeftArm
  4871. Firepart2.Transparency = 1
  4872. MagniDamage(Firepart2, 6, 20, 40, 10, "Normal")
  4873. for i = 0, 2, 0.1 do
  4874. swait()
  4875. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  4876. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4877. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4878. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4879. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(130 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4880. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4881. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4882. end
  4883. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", LeftArm, 1, 2.7)
  4884. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025)
  4885. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02)
  4886. MagniDamage(Firepart2, 35, 35, 35, 0, "Freeze")
  4887. Humanoid.WalkSpeed = 16
  4888. attack = false
  4889. Firepart2:Destroy()
  4890. end
  4891. end)
  4892. MV2 = 90
  4893.  
  4894. mouse.KeyDown:connect(function(key)
  4895. if key == "=" then
  4896. Head.Transparency = 1
  4897. Torso.Transparency = 1
  4898. LeftArm.Transparency = 1
  4899. Head.face.Texture = ""
  4900. RightArm.Transparency = 1
  4901. LeftLeg.Transparency = 1
  4902. RightLeg.Transparency = 1
  4903. mesh1.Transparency = 1
  4904. mesh2.Transparency = 1
  4905. mesh5.Transparency = 1
  4906. mesheye.Transparency = 1
  4907. mesheye1.Transparency = 1
  4908. mesheye2.Transparency = 1
  4909. mesheye3.Transparency = 1
  4910. char.Parent = workspace.Camera
  4911. char.WalkSpeed = 60
  4912. if char:FindFirstChild("TalkingBillBoard")~= nil then
  4913. char:FindFirstChild("TalkingBillBoard"):destroy()
  4914. end
  4915. end
  4916. end)
  4917. mouse.KeyUp:connect(function(key)
  4918. if key == "=" then
  4919. Head.Transparency = 0
  4920. Torso.Transparency = 0
  4921. LeftArm.Transparency = 0
  4922. Head.face.Texture = ""
  4923. RightArm.Transparency = 0
  4924. LeftLeg.Transparency = 0
  4925. RightLeg.Transparency = 0
  4926. mesh1.Transparency = 0
  4927. mesh2.Transparency = 0
  4928. mesh5.Transparency = 0
  4929. mesheye.Transparency = 0
  4930. mesheye1.Transparency = 0
  4931. mesheye2.Transparency = 0
  4932. mesheye3.Transparency = 0
  4933. hat1.Transparency = 0
  4934. hat2.Transparency = 0
  4935. hat3.Transparency = 0
  4936. hat4.Transparency = 0
  4937. hat5.Transparency = 0
  4938. hat6.Transparency = 0
  4939. hat7.Transparency = 0
  4940. hat8.Transparency = 0
  4941. hat9.Transparency = 0
  4942. char.Parent = workspace
  4943. end
  4944. end)
  4945.  
  4946. mouse.KeyDown:connect(function(k)
  4947. if attack == false and k == "x" and MV2 > 89 and firemode == true then
  4948. MV2 = 90
  4949. attack = true
  4950. Firepart = Instance.new("Part", RightArm)
  4951. Firepart.Size = Vector3.new(1, 1, 1)
  4952. GuW = Instance.new("Weld")
  4953. GuW.Name = "GuW"
  4954. GuW.Part0 = RightArm
  4955. GuW.C0 = cn(0, -1, 0)
  4956. GuW.C1 = cn(0, 0, 0)
  4957. GuW.Part1 = Firepart
  4958. GuW.Parent = RightArm
  4959. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  4960. Firepart.Transparency = 1
  4961. Humanoid.WalkSpeed = 15
  4962. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=586187912", RightArm, 1, 0.8)
  4963. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  4964. for i = 1, 3 do
  4965. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  4966. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  4967. end
  4968. for i = 0, 3, 0.1 do
  4969. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  4970. swait()
  4971. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4972. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4973. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  4974. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4975. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4976. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4977. end
  4978. wait(1)
  4979. shoottraildd22(mouse.Hit.p, RightArm, 0, 10)
  4980.  
  4981. Humanoid.WalkSpeed = 16
  4982. attack = false
  4983. Firepart:Destroy()
  4984. end
  4985.  
  4986.  
  4987.  
  4988.  
  4989. if attack == false and k == "=" and MV2 > 89 and InForm == true then
  4990. MV2 = 90
  4991. attack = true
  4992. Firepart = Instance.new("Part", RightArm)
  4993. Firepart.Size = Vector3.new(1, 1, 1)
  4994. GuW = Instance.new("Weld")
  4995. GuW.Name = "GuW"
  4996. GuW.Part0 = RightArm
  4997. GuW.C0 = cn(0, -1, 0)
  4998. GuW.C1 = cn(0, 0, 0)
  4999. GuW.Part1 = Firepart
  5000. GuW.Parent = RightArm
  5001. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  5002. Firepart.Transparency = 1
  5003. Humanoid.WalkSpeed = 0.01
  5004. for i = 0, 4, 0.1 do
  5005. swait()
  5006. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  5007. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  5008. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5009. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  5010. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
  5011. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  5012. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  5013. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  5014. end
  5015. for i = 0, 4, 0.1 do
  5016. swait()
  5017. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  5018. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  5019. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5020. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  5021. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
  5022. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  5023. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  5024. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  5025. end
  5026. shoottraildd(mouse.Hit.p, RightArm, 0, 10)
  5027. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433410", RightArm, 1, 0.8)
  5028. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  5029. for i = 1, 3 do
  5030. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  5031. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  5032. end
  5033. for i = 0, 2, 0.1 do
  5034. BlockEffect(BrickColor.new("Really black"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  5035. swait()
  5036. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5037. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  5038. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  5039. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  5040. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  5041. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  5042. end
  5043. Humanoid.WalkSpeed = 16
  5044. attack = false
  5045. Firepart:Destroy()
  5046. end
  5047. end)
  5048. Rapid = false
  5049. BasePart = Instance.new("Part")
  5050. BasePart.Shape = Enum.PartType.Block
  5051. BasePart.Material = Enum.Material.Neon
  5052. BasePart.TopSurface = Enum.SurfaceType.Smooth
  5053. BasePart.BottomSurface = Enum.SurfaceType.Smooth
  5054. BasePart.FormFactor = Enum.FormFactor.Custom
  5055. BasePart.Size = Vector3.new(0.2, 0.2, 0.2)
  5056. BasePart.CanCollide = true
  5057. BasePart.Locked = true
  5058. BasePart.Anchored = false
  5059. local icy_Player = game.Players.localPlayer
  5060. local icy_mouse = icy_Player:GetMouse()
  5061. ice_mode = false
  5062. local colors = {
  5063. BrickColor.new("Cyan"),
  5064. BrickColor.new("Medium blue"),
  5065. BrickColor.new("Pastel blue")
  5066. }
  5067. local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
  5068. if root then
  5069. icy_mouse.KeyDown:connect(function(k)
  5070. if k == "=" and firemode == false then
  5071. if ice_mode == true then
  5072. ice_mode = false
  5073. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
  5074. else
  5075. ice_mode = true
  5076. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708"
  5077. end
  5078. end
  5079. if k == "z" and firemode == true then
  5080. attack = true
  5081. do
  5082. local Stop = false
  5083. local Version = 0
  5084. local MaxSpeed = 5
  5085. local Speed = 3.5
  5086. local Keys = {}
  5087. local Force = 10000
  5088. CreateSound("http://www.roblox.com/asset/?id=1056635059", Torso, 1, 1)
  5089. swait(0.5)
  5090. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  5091. if Fly then
  5092. Fly:Destroy()
  5093. end
  5094. if Rot then
  5095. Rot:Destroy()
  5096. end
  5097. Fly = Instance.new("BodyPosition", char.Torso)
  5098. Fly.Name = "LMMFly"
  5099. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5100. Fly.P = Force
  5101. Fly.position = char.Torso.Position
  5102. Rot = Instance.new("BodyGyro", char.Torso)
  5103. Rot.Name = "LMMRot"
  5104. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  5105. Rot.P = Force
  5106. Rot.cframe = cam.CoordinateFrame
  5107. CreateSound("http://www.roblox.com/asset/?id=", Fly, 2, 1.5)
  5108. local Thread, Old = Version, nil
  5109. char.Humanoid.PlatformStand = true
  5110. function StopFly()
  5111. Version = Version + 1
  5112. Stop = true
  5113. char.Humanoid.PlatformStand = false
  5114. Fly:Destroy()
  5115. Rot:Destroy()
  5116. attack = false
  5117. end
  5118. char.ChildAdded:connect(function(Obj)
  5119. wait()
  5120. if Obj.Name == "LM" .. "MFlyStop" then
  5121. Obj:Destroy()
  5122. StopFly()
  5123. end
  5124. end)
  5125. HitpartFunk2(RightArm, 0, -0.7, 0)
  5126. HitpartFunk3(LeftArm, 0, -0.7, 0)
  5127. for i = 0, 25, 0.1 do
  5128. if attack == true then
  5129. swait()
  5130.  
  5131. end
  5132. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  5133. if Keys[string.char(48)] then
  5134. Speed = 1
  5135. end
  5136. if Keys.w then
  5137. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  5138. end
  5139. if Keys.s then
  5140. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  5141. end
  5142. if Keys.d then
  5143. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  5144. end
  5145. if Keys.a then
  5146. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  5147. end
  5148. if Keys.e or Keys[" "] then
  5149. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  5150. end
  5151. if Keys.q then
  5152. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  5153. end
  5154. if Keys.z then
  5155. StopFly()
  5156. end
  5157. if Old ~= Vectoring then
  5158. Fly.position = Vectoring.p
  5159. Old = Vectoring
  5160. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  5161. else
  5162. Speed = 1
  5163. end
  5164. Rot.cframe = cam.CoordinateFrame
  5165. mouse.KeyDown:connect(function(Key)
  5166. Keys[Key] = true
  5167. end)
  5168. mouse.KeyUp:connect(function(Key)
  5169. Keys[Key] = false
  5170. end)
  5171. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5172. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  5173. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  5174. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  5175. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5176. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  5177. end
  5178. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  5179. attack = false
  5180. char.Humanoid.PlatformStand = false
  5181. Fly:Destroy()
  5182. Rot:Destroy()
  5183. end
  5184. end
  5185. if k == "=" and InForm == true then
  5186. attack = true
  5187. do
  5188. local Stop = false
  5189. local Version = 0
  5190. local MaxSpeed = 6
  5191. local Speed = 3
  5192. local Keys = {}
  5193. local Force = 10000
  5194. CreateSound("http://www.roblox.com/asset/?id=260433410", Torso, 1, 1)
  5195. swait(1)
  5196. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  5197. if Fly then
  5198. Fly:Destroy()
  5199. end
  5200. if Rot then
  5201. Rot:Destroy()
  5202. end
  5203. Fly = Instance.new("BodyPosition", char.Torso)
  5204. Fly.Name = "LMMFly"
  5205. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5206. Fly.P = Force
  5207. Fly.position = char.Torso.Position
  5208. Rot = Instance.new("BodyGyro", char.Torso)
  5209. Rot.Name = "LMMRot"
  5210. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  5211. Rot.P = Force
  5212. Rot.cframe = cam.CoordinateFrame
  5213. CreateSound("http://www.roblox.com/asset/?id=192104941", Fly, 2, 1.5)
  5214. local Thread, Old = Version, nil
  5215. char.Humanoid.PlatformStand = true
  5216. function StopFly()
  5217. Version = Version + 1
  5218. Stop = true
  5219. char.Humanoid.PlatformStand = false
  5220. Fly:Destroy()
  5221. Rot:Destroy()
  5222. attack = false
  5223. end
  5224. char.ChildAdded:connect(function(Obj)
  5225. wait()
  5226. if Obj.Name == "LM" .. "MFlyStop" then
  5227. Obj:Destroy()
  5228. StopFly()
  5229. end
  5230. end)
  5231. HitpartFunk2(RightArm, 0, -0.7, 0)
  5232. HitpartFunk3(LeftArm, 0, -0.7, 0)
  5233. for i = 0, 25, 0.1 do
  5234. if attack == true then
  5235. swait()
  5236. BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  5237. BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  5238. BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  5239. BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  5240. end
  5241. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  5242. if Keys[string.char(48)] then
  5243. Speed = 1
  5244. end
  5245. if Keys.w then
  5246. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  5247. end
  5248. if Keys.s then
  5249. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  5250. end
  5251. if Keys.d then
  5252. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  5253. end
  5254. if Keys.a then
  5255. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  5256. end
  5257. if Keys.e or Keys[" "] then
  5258. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  5259. end
  5260. if Keys.q then
  5261. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  5262. end
  5263. if Keys.z then
  5264. StopFly()
  5265. end
  5266. if Old ~= Vectoring then
  5267. Fly.position = Vectoring.p
  5268. Old = Vectoring
  5269. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  5270. else
  5271. Speed = 1
  5272. end
  5273. Rot.cframe = cam.CoordinateFrame
  5274. mouse.KeyDown:connect(function(Key)
  5275. Keys[Key] = true
  5276. end)
  5277. mouse.KeyUp:connect(function(Key)
  5278. Keys[Key] = false
  5279. end)
  5280. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5281. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  5282. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  5283. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  5284. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5285. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  5286. end
  5287. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  5288. attack = false
  5289. char.Humanoid.PlatformStand = false
  5290. Fly:Destroy()
  5291. Rot:Destroy()
  5292. end
  5293. end
  5294. end)
  5295. game:GetService("RunService").Stepped:connect(function()
  5296. if ice_mode == true then
  5297. local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").LocalPlayer.Character)
  5298. local icePath = BasePart:Clone()
  5299. icePath.Anchored = true
  5300. icePath.Transparency = 0.85
  5301. icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random())
  5302. icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0)
  5303. icePath.BrickColor = colors[math.random(1, #colors)]
  5304. icePath.Parent = game:GetService("Players").LocalPlayer.Character
  5305. game:GetService("Debris"):AddItem(icePath, 1)
  5306. icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36
  5307. end
  5308. end)
  5309. end
  5310. MV3 = 190
  5311. mouse.KeyDown:connect(function(k)
  5312. if attack == false and k == "=" and MV3 > 19 and hoop == true then
  5313. MV3 = 80
  5314. attack = true
  5315. Humanoid.WalkSpeed = 15
  5316. HitpartFunk2(RightArm, 0, -0.5, 0)
  5317. HitpartFunk3(LeftArm, 0, -0.5, 0)
  5318. for i = 0, 1.5, 0.1 do
  5319. swait()
  5320. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5321. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  5322. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  5323. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  5324. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5325. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  5326. end
  5327. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", Torso, 1, 0.6)
  5328. for i = 0, 2, 0.1 do
  5329. swait()
  5330. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5331. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  5332. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5333. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5334. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5335. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  5336. end
  5337. for i = 0, 4.2, 0.1 do
  5338. swait()
  5339. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5340. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5341. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5342. BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5343. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  5344. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  5345. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.1)
  5346. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.1)
  5347. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2)
  5348. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  5349. end
  5350. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5351. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5352. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5353. BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5354. BlockEffect(BrickColor.new("Cyan"), Torso.CFrame, 1, 1, 1, 55, 55, 55, 0.08)
  5355. MagniDamage(Torso, 75, 70, 75, 40, "Freeze")
  5356. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 2, 0.5)
  5357. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", Torso, 4, 1.5)
  5358. for i = 0, 2, 0.1 do
  5359. swait()
  5360. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  5361. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  5362. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  5363. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  5364. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  5365. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  5366. end
  5367. for i = 0, 2, 0.1 do
  5368. swait()
  5369. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5370. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  5371. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  5372. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1)
  5373. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5374. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5375. end
  5376. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=201858144", Torso, 3, 0.65)
  5377. for i = 0, 4, 0.1 do
  5378. swait()
  5379. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5380. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5381. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  5382. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5383. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5384. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  5385. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  5386. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  5387. end
  5388. for i = 0, 2, 0.1 do
  5389. swait()
  5390. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5391. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5392. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  5393. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
  5394. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * angles(math.rad(100), math.rad(0), math.rad(-25)), 0.4)
  5395. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)
  5396. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
  5397. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5398. end
  5399. for i = 1, 6 do
  5400. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5401. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5402. MagniDamage(Torso, 75, 1, 75, 40, "Impale")
  5403. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65)
  5404. wait(0.15)
  5405. end
  5406. attack = false
  5407. Humanoid.WalkSpeed = 16
  5408. end
  5409. if attack == false and k == "c" and MV3 > 189 and firemode == true then
  5410. Humanoid.WalkSpeed = 1
  5411. MV3 = 80
  5412. attack = true
  5413. FastFireBall = Instance.new("Part", RightArm)
  5414. FastFireBall.Size = Vector3.new(1, 1, 1)
  5415. FFW = Instance.new("Weld")
  5416. FFW.Name = "GuW"
  5417. FFW.Part0 = RightArm
  5418. FFW.C0 = cn(0, -1, 0)
  5419. FFW.C1 = cn(0, 0, 0)
  5420. FFW.Part1 = FastFireBall
  5421. FFW.Parent = RightArm
  5422. FastFireBall.Transparency = 1
  5423. FastFireBall2 = Instance.new("Part", LeftArm)
  5424. FastFireBall2.Size = Vector3.new(1, 1, 1)
  5425. FFW2 = Instance.new("Weld")
  5426. FFW2.Name = "GuW"
  5427. FFW2.Part0 = LeftArm
  5428. FFW2.C0 = cn(0, -1, 0)
  5429. FFW2.C1 = cn(0, 0, 0)
  5430. FFW2.Part1 = FastFireBall2
  5431. FFW2.Parent = LeftArm
  5432. FastFireBall2.Transparency = 1
  5433. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  5434. BlockEffect(BrickColor.new("Bright red"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  5435. for i = 0, 1, 0.1 do
  5436. swait()
  5437. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  5438. BlockEffect(BrickColor.new("Bright red"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  5439. BlockEffect(BrickColor.new("Bright red"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  5440. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  5441. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  5442. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  5443. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  5444. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  5445. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  5446. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  5447. end
  5448. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  5449. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  5450. function holding()
  5451. if Rapid == true and ice_mode == false then
  5452. for i = 0, 0.8, 0.1 do
  5453. swait()
  5454. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  5455. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  5456. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3)
  5457. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25)
  5458. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5)
  5459. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4)
  5460. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  5461. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  5462. end
  5463. CreateSound("http://www.roblox.com/asset/?id=201858144", FastFireBall2, 2, 2)
  5464. shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10)
  5465. for i = 0, 0.8, 0.1 do
  5466. swait()
  5467. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  5468. BlockEffect(BrickColor.new("Bright red"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  5469. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3)
  5470. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25)
  5471. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4)
  5472. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5)
  5473. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  5474. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  5475. end
  5476. CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2)
  5477. shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10)
  5478. holding()
  5479. end
  5480. end
  5481. if Rapid == false then
  5482. Rapid = true
  5483. holding()
  5484. end
  5485. end
  5486. end)
  5487. mouse.KeyUp:connect(function(k)
  5488. if k == "c" and Rapid == true then
  5489. MV3 = 180
  5490. Rapid = false
  5491. CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8)
  5492. attack = false
  5493. wait(0.5)
  5494. Humanoid.WalkSpeed = 16
  5495. FastFireBall:Destroy()
  5496. FastFireBall2:Destroy()
  5497. end
  5498.  
  5499.  
  5500. end)
  5501. mouse.KeyDown:connect(function(key)
  5502. if key == "r" then
  5503. Humanoid.WalkSpeed = 150
  5504.  
  5505. end
  5506. end)
  5507.  
  5508.  
  5509.  
  5510.  
  5511. mouse.KeyUp:connect(function(key)
  5512. if key == "r" then
  5513. Humanoid.WalkSpeed = 16
  5514.  
  5515. end
  5516. end)
  5517.  
  5518. function smooth(obj)
  5519. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  5520. for i,v in pairs(sides) do
  5521. obj[v.."Surface"] = "SmoothNoOutlines"
  5522. end
  5523. end
  5524. function fade(obj, dest, grow)
  5525. spawn(function()
  5526. local oldcf = obj.CFrame
  5527. for i = 0, 10 do
  5528. if grow then
  5529. obj.Size = obj.Size +Vector3.new(1,1,1)
  5530. obj.CFrame = oldcf
  5531. end
  5532. obj.Transparency = obj.Transparency +0.2
  5533. swait()
  5534. end
  5535. if dest then
  5536. obj:Destroy()
  5537. end
  5538. end)
  5539. end
  5540.  
  5541.  
  5542. sprint = false
  5543. mouse.KeyDown:connect(function(key)
  5544. if key=="r" then
  5545. sprint = true
  5546. char:FindFirstChildOfClass("Humanoid")
  5547. local mod = Instance.new("Model", workspace)
  5548. mod.Name = "MobModel"
  5549. for i,v in pairs(char:children()) do
  5550. if v:IsA("Accessory") and not rage then
  5551. if v:FindFirstChild("Handle") then
  5552. v.Handle.Transparency = 1
  5553. end
  5554. end
  5555. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  5556. v.Transparency = 0
  5557. end
  5558. end
  5559. if char.Head:FindFirstChild("face") then
  5560. char.Head.face.Transparency = 1
  5561. end
  5562. repeat wait()
  5563. if not workspace:FindFirstChild("MobModel") then
  5564. mod = Instance.new("Model", workspace)
  5565. mod.Name = "MobModel"
  5566. end
  5567. for i,v in pairs(Character:children()) do
  5568. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  5569. local new = v:Clone()
  5570. smooth(new)
  5571. new.Transparency = 0.3
  5572. new.Anchored = true
  5573. new.CanCollide = false
  5574. new.Material = "Neon"
  5575. new.BrickColor = BrickColor.new("Maroon")
  5576. for i,v in pairs(new:children()) do if not v:IsA("SpecialMesh") then v:Destroy() end end
  5577. new.Parent = mod
  5578. fade(new, true)
  5579. end
  5580. end
  5581. until not sprint
  5582. if mod then
  5583. spawn(function()
  5584. repeat wait() until not mod or #mod:children() == 0
  5585. mod:Destroy()
  5586. end)
  5587. end
  5588. char:FindFirstChildOfClass("Humanoid")
  5589. end
  5590. end)
  5591. mouse.KeyUp:connect(function(key)
  5592. if key=="r" then
  5593. sprint = false
  5594. for i,v in pairs(char:children()) do
  5595. if v:IsA("Accessory") and not rage then
  5596. if v:FindFirstChild("Handle") then
  5597. v.Handle.Transparency = 1
  5598. end
  5599. end
  5600. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" and not v:FindFirstChildOfClass("ParticleEmitter") then
  5601. v.Transparency = 0
  5602. end
  5603. end
  5604. if char.Head:FindFirstChild("face") then
  5605. char.Head.face.Transparency = 0
  5606. end
  5607. end
  5608. end)
  5609.  
  5610.  
  5611. mouse.KeyUp:connect(function(k)
  5612. if k == "q" then
  5613. Combo1()
  5614. end
  5615. end)
  5616.  
  5617. mouse.KeyUp:connect(function(k)
  5618. if k == "r" then
  5619. Combo2()
  5620. end
  5621. end)
  5622.  
  5623. mouse.KeyUp:connect(function(k)
  5624. if k == "t" then
  5625. Combo3()
  5626. end
  5627. end)
  5628. mouse.KeyUp:connect(function(k)
  5629. if k == "u" then
  5630. Combo4()
  5631. end
  5632. end)
  5633.  
  5634.  
  5635. SoundFolder = Instance.new("Folder",char)
  5636. SoundFolder.Name = "SoundFolder"
  5637. punchsound1 = Instance.new("Sound",Torso)
  5638. punchsound1.Volume = 1.2
  5639. punchsound1.Name = "punchsound1"
  5640. punchsound1.Looped = false
  5641. punchsound1.SoundId = "rbxassetid://137579113"
  5642. StrongPunch = Instance.new("Sound",Torso)
  5643. StrongPunch.Volume = 1.6
  5644. StrongPunch.Name = "StrongPunch"
  5645. StrongPunch.Looped = false
  5646. StrongPunch.SoundId = "rbxassetid://441202925"
  5647. StrongPunch = Instance.new("Sound",Torso)
  5648. StrongPunch.Volume = 1.6
  5649. StrongPunch.Name = "StrongPunch"
  5650. StrongPunch.Looped = false
  5651. StrongPunch.SoundId = "rbxassetid://441202925"
  5652. StrongPunch1 = Instance.new("Sound",Torso)
  5653. StrongPunch1.Volume = 1.6
  5654. StrongPunch1.Name = "StrongPunch"
  5655. StrongPunch1.Looped = false
  5656. StrongPunch1.SoundId = "rbxassetid://441202925"
  5657. StrongPunch2 = Instance.new("Sound",Torso)
  5658. StrongPunch2.Volume = 1.6
  5659. StrongPunch2.Name = "StrongPunch"
  5660. StrongPunch.Looped = false
  5661. StrongPunch2.SoundId = "rbxassetid://441202925"
  5662. Zano = Instance.new("Sound",Torso)
  5663. Zano.Volume = 6
  5664. Zano.Name = "Zano"
  5665. Zano.Looped = false
  5666. Zano.SoundId = "rbxassetid://744770874"
  5667. GroundImpact = Instance.new("Sound",Torso)
  5668. GroundImpact.Volume = 8
  5669. GroundImpact.Name = "GroundImpact"
  5670. GroundImpact.Looped = false
  5671. GroundImpact.SoundId = "rbxassetid://165970126"
  5672. Break = Instance.new("Sound",Torso)
  5673. Break.Volume = 5
  5674. Break.Name = "Bonebreak"
  5675. Break.Looped = false
  5676. Break.SoundId = "rbxassetid://314390675"
  5677.  
  5678. local hit1 = false
  5679. local hit2 = false
  5680. local hit3 = false
  5681. local hit4 = false
  5682.  
  5683. function Combo1()
  5684. getplayer = new("Part",char)
  5685. getplayer.Position = Vector3.new(999,999,999)
  5686. getplayer.Transparency = 1
  5687. getplayer.Size = v3(3,3,3)
  5688. getplayer.CanCollide = false
  5689. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  5690. getplayer.Name = "GetPlayer"
  5691.  
  5692. game.Debris:AddItem(getplayer,0.5)
  5693.  
  5694. getplayer.Touched:connect(function(hit)
  5695. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  5696. getplayer:Destroy()
  5697. to = hit.Parent:findFirstChild("HumanoidRootPart")
  5698. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  5699. to.Anchored = true
  5700. idle = false
  5701.  
  5702.  
  5703. punchsound1:Play()
  5704. hit1 = true
  5705. for i = 0, 1, 0.1 do
  5706. swait()
  5707. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5708. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5709. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5710. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5711. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5712. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5713. end
  5714. punchsound1:Play()
  5715. for i = 0, 1, 0.1 do
  5716. swait()
  5717. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5718. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5719. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5720. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5721. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5722. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5723. end
  5724. punchsound1:Play()
  5725. for i = 0, 1, 0.1 do
  5726. swait()
  5727. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5728. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5729. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5730. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5731. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5732. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5733. end
  5734. for i = 0, 1, 0.1 do
  5735. swait()
  5736. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5737. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5738. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5739. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5740. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5741. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5742. end
  5743. for i = 0, 1, 0.1 do
  5744. swait()
  5745. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5746. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5747. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5748. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5749. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5750. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5751. end
  5752. StrongPunch1:Play()
  5753. for i = 0, 1, 0.1 do
  5754. swait()
  5755. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5756. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5757. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5758. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5759. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5760. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5761. end
  5762. for i = 0, 0.6, 0.1 do
  5763. swait()
  5764. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5765. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5766. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5767. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5768. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5769. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5770. end
  5771. for i = 0, 0.6, 0.1 do
  5772. swait()
  5773. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5774. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5775. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5776. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5777. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5778. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5779. end
  5780. for i,v in pairs(to.Parent:GetChildren()) do
  5781. if v:IsA("Humanoid") then
  5782. v.Health = v.Health - 3
  5783.  
  5784. v.PlatformStand = true
  5785. end
  5786. end
  5787. StrongPunch:Play()
  5788. for i = 0, 1, 0.1 do
  5789. swait()
  5790. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5791. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5792. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5793. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5794. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5795. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5796. end
  5797. for i,v in pairs(to.Parent:GetChildren()) do
  5798. if v:IsA("Humanoid") then
  5799. v.Health = v.Health - 5
  5800.  
  5801. v.PlatformStand = true
  5802. end
  5803. end
  5804.  
  5805. hit1 = false
  5806.  
  5807. punchsound1:Play()
  5808. hit2 = true
  5809. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  5810. for i = 0, 1, 0.1 do
  5811. swait()
  5812. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5813. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5814. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5815. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5816. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5817. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5818. end
  5819. for i,v in pairs(to.Parent:GetChildren()) do
  5820. if v:IsA("Humanoid") then
  5821. v.Health = v.Health - 5
  5822.  
  5823. v.PlatformStand = true
  5824. end
  5825. end
  5826. hit2 = false
  5827.  
  5828. punchsound1:Play()
  5829. hit3 = true
  5830. hit4 = true
  5831.  
  5832.  
  5833. punchsound1:Play()
  5834.  
  5835. coroutine.wrap(function()
  5836. for i=1,5 do
  5837. wait()
  5838. to.CFrame = CFrame.new(to.CFrame.p + v3(0,15,0))
  5839. GroundImpact:Play()
  5840. a21e = new("Part",to)
  5841. a21e.Name = "Beam"..num
  5842. a21e.Locked = true
  5843. a21e.Size = v3(1,1,1)
  5844. a21e.CanCollide = false
  5845. a21e.BrickColor = bc("Gold")
  5846. a21e.Material = "Neon"
  5847. a21e.Transparency = 0
  5848. aa21e = new("SpecialMesh",a21e)
  5849. a21e.Anchored = true
  5850. a21e.Position = to.Position
  5851. aa21e.MeshType = "Sphere"
  5852. aa21e.Scale = v3(1,1,1)
  5853. a51e = new("Part",char)
  5854. a51e.Name = "Beam"..num
  5855. a51e.Locked = true
  5856. a51e.Size = v3(1,1,1)
  5857. a51e.CanCollide = false
  5858. a51e.BrickColor = bc("White")
  5859. a51e.Material = "Neon"
  5860. a51e.Transparency = 0
  5861. aa51e = new("SpecialMesh",a51e)
  5862. a51e.Anchored = true
  5863. a51e.Position = to.Position
  5864. aa51e.MeshType = "Sphere"
  5865. aa51e.Scale = v3(1,1,1)
  5866. a61e = new("Part",char)
  5867. a61e.Name = "Beam"..num
  5868. a61e.Locked = true
  5869. a61e.Size = v3(1,1,1)
  5870. a61e.CanCollide = false
  5871. a61e.BrickColor = bc("Really red")
  5872. a61e.Material = "Neon"
  5873. a61e.Transparency = 0
  5874. aa61e = new("SpecialMesh",a61e)
  5875. a61e.Anchored = true
  5876. a61e.Position = to.Position
  5877. aa61e.MeshType = "Sphere"
  5878. aa61e.Scale = v3(1,1,1)
  5879. for i = 1,20 do
  5880. wait()
  5881. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  5882. a21e.Transparency = a21e.Transparency + 0.03
  5883. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  5884. a51e.Transparency = a51e.Transparency + 0.03
  5885. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  5886. a61e.Transparency = a61e.Transparency + 0.02
  5887. for i,v in pairs(to.Parent:GetChildren()) do
  5888. if v:IsA("Humanoid") then
  5889. v.Health = v.Health - 0.5
  5890.  
  5891. v.PlatformStand = true
  5892. end
  5893. end
  5894. end
  5895. a61e:Destroy()
  5896. aa61e:Destroy()
  5897. a51e:Destroy()
  5898. aa51e:Destroy()
  5899. a21e:Destroy()
  5900. aa21e:Destroy()
  5901.  
  5902. end
  5903.  
  5904.  
  5905. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  5906. for i = 0, 1, 0.1 do
  5907. swait()
  5908. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5909. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5910. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5911. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5912. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5913. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5914. end
  5915.  
  5916.  
  5917.  
  5918. wait(0.7)
  5919. end)()
  5920.  
  5921.  
  5922.  
  5923.  
  5924. RootPart.Anchored = true
  5925.  
  5926. for i = 0, 1, 0.1 do
  5927. swait()
  5928. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5929. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5930. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5931. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5932. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5933. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5934. end
  5935.  
  5936.  
  5937. StrongPunch:Play()
  5938.  
  5939.  
  5940. for i = 0, 1, 0.1 do
  5941. swait()
  5942. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5943. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5944. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5945. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5946. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5947. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5948. end
  5949.  
  5950. for i = 0, 1, 0.1 do
  5951. swait()
  5952. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5953. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5954. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5955. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5956. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5957. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5958. end
  5959.  
  5960.  
  5961.  
  5962. for i,v in pairs(to.Parent:GetChildren()) do
  5963. if v:IsA("Humanoid") then
  5964. v.Health = v.Health - 20
  5965.  
  5966. v.PlatformStand = true
  5967. end
  5968. end
  5969.  
  5970. StrongPunch2:Play()
  5971. for i = 0, 1, 0.1 do
  5972. swait()
  5973. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5974. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5975. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5976. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5977. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5978. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5979. end
  5980.  
  5981. hitground = new("Part",char)
  5982. hitground.Size = Vector3.new(5,5,5)
  5983. hitground.Name = "Ground"
  5984. hitground.Transparency = 1
  5985. hitground.CanCollide = false
  5986. game.Debris:AddItem(hitground,2)
  5987. hitground.Position = Vector3.new(999,999,999)
  5988. hitgroundweld = new("Weld",hitground)
  5989. hitgroundweld.Part0 = to
  5990. hitgroundweld.Part1 = hitground
  5991. hitground.Touched:connect(function(hit2)
  5992. if hit2.Size.x > 150 then
  5993. hitground:Destroy()
  5994. ad = new("Part",char)
  5995. ad.Name = "NewPart"
  5996. ad.Size = Vector3.new(30,0.1,30)
  5997. ad.CanCollide = false
  5998. ad.Anchored = true
  5999. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  6000. ad.Transparency = 1
  6001. aad = new("Decal",ad)
  6002.  
  6003. aad.Face = "Top"
  6004. aad.Transparency = 1
  6005. aad.Transparency = 0
  6006. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  6007. smoke = new("Part",to)
  6008. smokemesh = new("SpecialMesh",smoke)
  6009. smokemesh.MeshId = "rbxassetid://928329648"
  6010. smoke.BrickColor = hit2.BrickColor
  6011. smoke.Anchored = true
  6012. smoke.Position = hitground.Position
  6013. GroundImpact:Play()
  6014. for i = 1,20 do
  6015. wait()
  6016. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  6017. smoke.Transparency = smoke.Transparency + 1/20
  6018. end
  6019. smoke:Destroy()
  6020. wait(0.5)
  6021.  
  6022. for i = 1,20 do
  6023. wait(0.1)
  6024. aad.Transparency = aad.Transparency + 1/20
  6025. end
  6026. end
  6027. end)
  6028. to.Anchored = false
  6029. ys = Instance.new("BodyVelocity",to)
  6030. ys.Name = "GO"
  6031.  
  6032. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  6033.  
  6034. ys.Velocity = v3(0,-90,0)
  6035.  
  6036. wait(1)
  6037. ys:Destroy()
  6038.  
  6039.  
  6040.  
  6041.  
  6042.  
  6043. hit3 = false
  6044. hit4 = false
  6045.  
  6046.  
  6047. hit1 = false
  6048. hit2 = false
  6049. hit3 = false
  6050. hit4 = false
  6051. idle = true
  6052. RootPart.Anchored = false
  6053. end
  6054. end)
  6055. end
  6056.  
  6057.  
  6058. function Combo4()
  6059. getplayer = new("Part",char)
  6060. getplayer.Position = Vector3.new(999,999,999)
  6061. getplayer.Transparency = 1
  6062. getplayer.Size = v3(3,3,3)
  6063. getplayer.CanCollide = false
  6064. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  6065. getplayer.Name = "GetPlayer"
  6066.  
  6067. game.Debris:AddItem(getplayer,0.5)
  6068.  
  6069. getplayer.Touched:connect(function(hit)
  6070. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  6071. getplayer:Destroy()
  6072. to = hit.Parent:findFirstChild("HumanoidRootPart")
  6073. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  6074. to.Anchored = true
  6075. RootPart.Anchored = true
  6076. idle = false
  6077.  
  6078.  
  6079. punchsound1:Play()
  6080. hit1 = true
  6081. for i = 0, 0.5, 0.1 do
  6082. swait()
  6083. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6084. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6085. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6086. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6087. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6088. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6089. end
  6090. punchsound1:Play()
  6091. for i = 0, 0.5, 0.1 do
  6092. swait()
  6093. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6094. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6095. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6096. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6097. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6098. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6099. end
  6100. punchsound1:Play()
  6101. for i = 0, 0.6, 0.1 do
  6102. swait()
  6103. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6104. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6105. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6106. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6107. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6108. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6109. end
  6110. for i = 0, 0.6, 0.1 do
  6111. swait()
  6112. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6113. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6114. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6115. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6116. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6117. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6118. end
  6119. for i = 0, 0.5, 0.1 do
  6120. swait()
  6121. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6122. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6123. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6124. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6125. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6126. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6127. end
  6128. punchsound1:Play()
  6129. for i = 0, 0.5, 0.1 do
  6130. swait()
  6131. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6132. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6133. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6134. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6135. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6136. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6137. end
  6138. punchsound1:Play()
  6139. for i = 0, 0.6, 0.1 do
  6140. swait()
  6141. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6142. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6143. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6144. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6145. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6146. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6147. end
  6148. for i = 0, 0.6, 0.1 do
  6149. swait()
  6150. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6151. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6152. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6153. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6154. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6155. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6156. end
  6157. for i = 0, 0.5, 0.1 do
  6158. swait()
  6159. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6160. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6161. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6162. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6163. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6164. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6165. end
  6166. punchsound1:Play()
  6167. for i = 0, 0.5, 0.1 do
  6168. swait()
  6169. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6170. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6171. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6172. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6173. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6174. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6175. end
  6176. punchsound1:Play()
  6177. for i = 0, 0.6, 0.1 do
  6178. swait()
  6179. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6180. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6181. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6182. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6183. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6184. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6185. end
  6186. for i = 0, 0.6, 0.1 do
  6187. swait()
  6188. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6189. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6190. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6191. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6192. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6193. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6194. end
  6195. for i = 0, 0.5, 0.1 do
  6196. swait()
  6197. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6198. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6199. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6200. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6201. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6202. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6203. end
  6204. punchsound1:Play()
  6205. for i = 0, 0.5, 0.1 do
  6206. swait()
  6207. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6208. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6209. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6210. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6211. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6212. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6213. end
  6214. punchsound1:Play()
  6215. for i = 0, 0.6, 0.1 do
  6216. swait()
  6217. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6218. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6219. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6220. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6221. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6222. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6223. end
  6224. for i = 0, 0.6, 0.1 do
  6225. swait()
  6226. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6227. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6228. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6229. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6230. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6231. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6232. end
  6233. for i = 0, 0.5, 0.1 do
  6234. swait()
  6235. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6236. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6237. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6238. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6239. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6240. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6241. end
  6242. punchsound1:Play()
  6243. for i = 0, 0.5, 0.1 do
  6244. swait()
  6245. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6246. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6247. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6248. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6249. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6250. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6251. end
  6252. punchsound1:Play()
  6253. for i = 0, 0.6, 0.1 do
  6254. swait()
  6255. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6256. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6257. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6258. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6259. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6260. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6261. end
  6262. StrongPunch2:Play()
  6263. for i = 0, 5, 0.1 do
  6264. swait()
  6265. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6266. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6267. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6268. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6269. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6270. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6271. end
  6272.  
  6273. for i,v in pairs(to.Parent:GetChildren()) do
  6274. if v:IsA("Humanoid") then
  6275. v.Health = v.Health - 20
  6276.  
  6277. v.PlatformStand = true
  6278. end
  6279. end
  6280. to.CFrame = CFrame.new(to.CFrame.p + v3(100,5,0))
  6281. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(100,5,0))
  6282. Zanzoken = Instance.new("Part",char)
  6283. Zanzoken.Anchored = true
  6284. Zanzoken.Position = v3(999,999,999)
  6285. Zanzoken.CFrame = Torso.CFrame
  6286. game.Debris:AddItem(Zanzoken,0.5)
  6287. Zanzoken.Transparency = 1
  6288. Zano:Play()
  6289. wait()
  6290. idk = Instance.new("BillboardGui",Zanzoken)
  6291. idk.Size = UDim2.new(10,0,15,0)
  6292. idk.AlwaysOnTop = false
  6293. idk1 = Instance.new("ImageLabel",idk)
  6294. idk1.BackgroundTransparency = 1
  6295. idk.ExtentsOffset = v3(0,0,0)
  6296. idk1.ImageTransparency = 0
  6297. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6298. idk1.Size = UDim2.new(2,0,1,0)
  6299. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6300. idk1.Image = "rbxassetid://319554883"
  6301. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6302. wait()
  6303. Zanzoken = Instance.new("Part",char)
  6304. Zanzoken.Anchored = true
  6305. Zanzoken.Position = v3(999,999,999)
  6306. Zanzoken.CFrame = Torso.CFrame
  6307. game.Debris:AddItem(Zanzoken,0.5)
  6308. Zanzoken.Transparency = 1
  6309. wait()
  6310. idk = Instance.new("BillboardGui",Zanzoken)
  6311. idk.Size = UDim2.new(20,0,20,0)
  6312. idk.AlwaysOnTop = false
  6313. idk1 = Instance.new("ImageLabel",idk)
  6314. idk1.BackgroundTransparency = 1
  6315. idk.ExtentsOffset = v3(0,0,0)
  6316. idk1.ImageTransparency = 0
  6317. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6318. idk1.Size = UDim2.new(2,0,1,0)
  6319. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6320. idk1.Image = "rbxassetid://319554883"
  6321. for i = 0, 0.5, 0.1 do
  6322. swait()
  6323. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6324. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6325. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6326. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6327. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6328. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6329. end
  6330. punchsound1:Play()
  6331. for i = 0, 0.5, 0.1 do
  6332. swait()
  6333. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6334. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6335. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6336. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6337. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6338. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6339. end
  6340. punchsound1:Play()
  6341. for i = 0, 0.6, 0.1 do
  6342. swait()
  6343. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6344. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6345. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6346. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6347. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6348. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6349. end
  6350. for i = 0, 0.6, 0.1 do
  6351. swait()
  6352. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6353. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6354. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6355. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6356. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6357. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6358. end
  6359. for i = 0, 0.5, 0.1 do
  6360. swait()
  6361. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6362. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6363. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6364. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6365. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6366. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6367. end
  6368. punchsound1:Play()
  6369. for i = 0, 0.5, 0.1 do
  6370. swait()
  6371. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6372. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6373. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6374. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6375. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6376. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6377. end
  6378. punchsound1:Play()
  6379. for i = 0, 0.6, 0.1 do
  6380. swait()
  6381. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6382. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6383. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6384. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6385. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6386. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6387. end
  6388. for i = 0, 0.6, 0.1 do
  6389. swait()
  6390. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6391. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6392. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6393. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6394. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6395. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6396. end
  6397. for i = 0, 0.5, 0.1 do
  6398. swait()
  6399. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6400. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6401. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6402. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6403. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6404. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6405. end
  6406. punchsound1:Play()
  6407. for i = 0, 0.5, 0.1 do
  6408. swait()
  6409. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6410. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6411. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6412. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6413. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6414. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6415. end
  6416. punchsound1:Play()
  6417. for i = 0, 0.6, 0.1 do
  6418. swait()
  6419. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6420. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6421. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6422. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6423. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6424. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6425. end
  6426. for i = 0, 0.6, 0.1 do
  6427. swait()
  6428. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6429. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6430. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6431. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6432. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6433. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6434. end
  6435. for i = 0, 0.5, 0.1 do
  6436. swait()
  6437. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6438. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6439. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6440. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6441. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6442. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6443. end
  6444. punchsound1:Play()
  6445. for i = 0, 0.5, 0.1 do
  6446. swait()
  6447. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6448. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6449. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6450. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6451. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6452. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6453. end
  6454. punchsound1:Play()
  6455. for i = 0, 0.3, 0.1 do
  6456. swait()
  6457. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6458. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6459. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6460. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6461. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6462. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6463. end
  6464. for i = 0, 0.3, 0.1 do
  6465. swait()
  6466. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6467. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6468. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6469. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6470. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6471. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6472. end
  6473. for i = 0, 0.3, 0.1 do
  6474. swait()
  6475. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6476. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6477. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6478. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6479. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6480. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6481. end
  6482. punchsound1:Play()
  6483. for i = 0, 0.3, 0.1 do
  6484. swait()
  6485. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6486. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6487. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6488. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6489. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6490. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6491. end
  6492. punchsound1:Play()
  6493. for i = 0, 0.3, 0.1 do
  6494. swait()
  6495. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6496. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6497. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6498. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6499. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6500. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6501. end
  6502. for i = 0, 0.3, 0.1 do
  6503. swait()
  6504. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6505. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6506. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6507. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6508. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6509. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6510. end
  6511. punchsound1:Play()
  6512. for i = 0, 1, 0.1 do
  6513. swait()
  6514. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6515. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6516. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6517. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6518. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6519. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6520. end
  6521. for i = 0, 0.3, 0.1 do
  6522. swait()
  6523. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6524. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6525. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6526. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6527. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6528. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6529. end
  6530. punchsound1:Play()
  6531. for i = 0, 0.3, 0.1 do
  6532. swait()
  6533. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6534. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6535. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6536. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6537. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6538. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6539. end
  6540. for i = 0, 0.3, 0.1 do
  6541. swait()
  6542. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6543. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6544. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6545. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6546. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6547. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6548. end
  6549. for i = 0, 0.3, 0.1 do
  6550. swait()
  6551. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6552. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6553. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6554. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6555. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6556. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6557. end
  6558. punchsound1:Play()
  6559. for i = 0, 0.3, 0.1 do
  6560. swait()
  6561. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6562. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6563. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6564. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6565. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6566. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6567. end
  6568. punchsound1:Play()
  6569. for i = 0, 0.6, 0.1 do
  6570. swait()
  6571. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6572. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6573. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6574. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6575. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6576. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6577. end
  6578. for i = 0, 0.3, 0.1 do
  6579. swait()
  6580. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6581. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6582. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6583. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6584. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6585. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6586. end
  6587. for i = 0, 0.3, 0.1 do
  6588. swait()
  6589. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6590. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6591. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6592. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6593. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6594. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6595. end
  6596. punchsound1:Play()
  6597. for i = 0, 0.5, 0.1 do
  6598. swait()
  6599. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6600. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6601. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6602. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6603. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6604. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6605. end
  6606. punchsound1:Play()
  6607. for i = 0, 0.6, 0.1 do
  6608. swait()
  6609. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6610. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6611. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6612. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6613. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6614. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6615. end
  6616. for i = 0, 0.6, 0.1 do
  6617. swait()
  6618. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6619. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6620. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6621. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6622. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6623. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6624. end
  6625. for i = 0, 0.5, 0.1 do
  6626. swait()
  6627. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6628. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6629. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6630. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6631. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6632. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6633. end
  6634. punchsound1:Play()
  6635. for i = 0, 0.5, 0.1 do
  6636. swait()
  6637. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6638. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6639. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6640. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6641. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6642. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6643. end
  6644. punchsound1:Play()
  6645. for i = 0, 0.6, 0.1 do
  6646. swait()
  6647. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6648. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6649. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6650. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6651. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6652. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6653. end
  6654. for i = 0, 0.6, 0.1 do
  6655. swait()
  6656. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6657. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6658. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6659. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6660. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6661. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6662. end
  6663. for i = 0, 0.5, 0.1 do
  6664. swait()
  6665. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6666. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6667. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6668. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6669. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6670. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6671. end
  6672. punchsound1:Play()
  6673. for i = 0, 0.5, 0.1 do
  6674. swait()
  6675. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6676. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6677. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6678. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6679. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6680. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6681. end
  6682. punchsound1:Play()
  6683. for i = 0, 0.6, 0.1 do
  6684. swait()
  6685. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6686. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6687. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6688. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6689. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6690. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6691. end
  6692. for i = 0, 0.6, 0.1 do
  6693. swait()
  6694. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6695. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6696. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6697. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6698. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6699. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6700. end
  6701. punchsound1:Play()
  6702. for i = 0, 1, 0.1 do
  6703. swait()
  6704. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6705. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6706. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6707. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6708. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6709. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6710. end
  6711. for i = 0, 0.5, 0.1 do
  6712. swait()
  6713. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6714. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6715. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6716. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6717. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6718. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6719. end
  6720. punchsound1:Play()
  6721. for i = 0, 0.6, 0.1 do
  6722. swait()
  6723. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6724. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6725. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6726. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6727. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6728. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6729. end
  6730. for i = 0, 0.6, 0.1 do
  6731. swait()
  6732. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6733. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6734. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6735. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6736. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6737. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6738. end
  6739. for i = 0, 0.5, 0.1 do
  6740. swait()
  6741. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6742. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6743. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6744. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6745. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6746. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6747. end
  6748. punchsound1:Play()
  6749. for i = 0, 0.5, 0.1 do
  6750. swait()
  6751. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6752. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6753. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6754. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6755. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6756. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6757. end
  6758. punchsound1:Play()
  6759. for i = 0, 0.6, 0.1 do
  6760. swait()
  6761. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6762. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6763. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6764. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6765. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6766. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6767. end
  6768. for i = 0, 0.6, 0.1 do
  6769. swait()
  6770. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6771. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6772. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6773. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6774. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6775. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6776. end
  6777. for i = 0, 0.5, 0.1 do
  6778. swait()
  6779. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6780. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6781. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6782. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6783. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6784. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6785. end
  6786. punchsound1:Play()
  6787. for i = 0, 0.5, 0.1 do
  6788. swait()
  6789. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6790. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6791. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6792. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6793. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6794. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6795. end
  6796. punchsound1:Play()
  6797. for i = 0, 0.6, 0.1 do
  6798. swait()
  6799. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6800. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6801. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6802. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6803. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6804. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6805. end
  6806. for i = 0, 0.6, 0.1 do
  6807. swait()
  6808. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6809. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6810. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6811. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6812. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6813. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6814. end
  6815. for i = 0, 0.5, 0.1 do
  6816. swait()
  6817. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6818. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6819. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6820. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6821. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6822. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6823. end
  6824. punchsound1:Play()
  6825. for i = 0, 0.5, 0.1 do
  6826. swait()
  6827. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6828. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6829. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6830. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6831. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6832. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6833. end
  6834. punchsound1:Play()
  6835. for i = 0, 0.6, 0.1 do
  6836. swait()
  6837. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6838. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6839. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6840. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6841. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6842. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6843. end
  6844. for i = 0, 0.6, 0.1 do
  6845. swait()
  6846. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6847. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6848. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6849. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6850. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6851. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6852. end
  6853. for i = 0, 0.5, 0.1 do
  6854. swait()
  6855. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6856. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6857. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6858. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6859. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6860. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6861. end
  6862. punchsound1:Play()
  6863. for i = 0, 0.5, 0.1 do
  6864. swait()
  6865. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6866. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6867. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6868. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6869. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6870. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6871. end
  6872. punchsound1:Play()
  6873. for i = 0, 0.6, 0.1 do
  6874. swait()
  6875. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6876. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6877. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6878. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6879. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6880. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6881. end
  6882. for i = 0, 0.6, 0.1 do
  6883. swait()
  6884. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6885. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6886. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6887. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6888. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6889. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6890. end
  6891. punchsound1:Play()
  6892. for i = 0, 1, 0.1 do
  6893. swait()
  6894. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6895. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6896. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6897. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6898. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6899. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6900. end
  6901. for i = 0, 0.5, 0.1 do
  6902. swait()
  6903. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6904. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6905. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6906. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6907. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6908. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6909. end
  6910. punchsound1:Play()
  6911. for i = 0, 0.6, 0.1 do
  6912. swait()
  6913. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6914. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6915. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6916. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6917. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6918. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6919. end
  6920. for i = 0, 0.6, 0.1 do
  6921. swait()
  6922. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6923. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6924. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6925. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6926. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6927. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6928. end
  6929. for i = 0, 0.5, 0.1 do
  6930. swait()
  6931. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6932. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6933. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6934. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6935. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6936. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6937. end
  6938. punchsound1:Play()
  6939. for i = 0, 0.3, 0.1 do
  6940. swait()
  6941. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6942. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6943. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6944. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6945. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6946. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6947. end
  6948. punchsound1:Play()
  6949. for i = 0, 0.3, 0.1 do
  6950. swait()
  6951. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6952. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6953. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6954. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6955. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6956. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6957. end
  6958. for i = 0, 0.3, 0.1 do
  6959. swait()
  6960. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6961. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6962. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6963. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6964. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6965. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6966. end
  6967. for i = 0, 0.3, 0.1 do
  6968. swait()
  6969. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6970. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6971. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6972. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6973. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6974. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6975. end
  6976. punchsound1:Play()
  6977. for i = 0, 0.3, 0.1 do
  6978. swait()
  6979. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6980. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6981. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6982. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6983. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6984. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6985. end
  6986. punchsound1:Play()
  6987. for i = 0, 0.3, 0.1 do
  6988. swait()
  6989. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6990. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6991. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6992. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6993. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6994. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6995. end
  6996. for i = 0, 0.3, 0.1 do
  6997. swait()
  6998. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6999. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7000. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7001. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7002. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7003. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7004. end
  7005. for i = 0, 0.3, 0.1 do
  7006. swait()
  7007. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7008. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7009. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7010. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7011. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7012. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7013. end
  7014. punchsound1:Play()
  7015. for i = 0, 0.3, 0.1 do
  7016. swait()
  7017. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7018. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7019. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7020. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7021. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7022. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7023. end
  7024. punchsound1:Play()
  7025. for i = 0, 0.3, 0.1 do
  7026. swait()
  7027. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7028. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7029. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7030. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7031. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7032. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7033. end
  7034. for i = 0, 0.1, 0.1 do
  7035. swait()
  7036. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7037. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7038. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7039. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7040. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7041. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7042. end
  7043. for i = 0, 0.1, 0.1 do
  7044. swait()
  7045. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7046. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7047. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7048. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7049. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7050. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7051. end
  7052. punchsound1:Play()
  7053. for i = 0, 0.1, 0.1 do
  7054. swait()
  7055. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7056. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7057. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7058. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7059. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7060. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7061. end
  7062. punchsound1:Play()
  7063. for i = 0, 0.1, 0.1 do
  7064. swait()
  7065. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7066. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7067. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7068. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7069. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7070. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7071. end
  7072. for i = 0, 0.1, 0.1 do
  7073. swait()
  7074. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7075. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7076. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7077. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7078. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7079. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7080. end
  7081. punchsound1:Play()
  7082. for i = 0, 0.4, 0.1 do
  7083. swait()
  7084. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7085. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7086. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7087. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7088. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7089. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7090. end
  7091. for i,v in pairs(to.Parent:GetChildren()) do
  7092. if v:IsA("Humanoid") then
  7093. v.Health = v.Health - 20
  7094.  
  7095. v.PlatformStand = true
  7096. end
  7097. end
  7098. to.CFrame = CFrame.new(to.CFrame.p + v3(0,50,0))
  7099. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,50,0))
  7100. Zanzoken = Instance.new("Part",char)
  7101. Zanzoken.Anchored = true
  7102. Zanzoken.Position = v3(999,999,999)
  7103. Zanzoken.CFrame = Torso.CFrame
  7104. game.Debris:AddItem(Zanzoken,0.5)
  7105. Zanzoken.Transparency = 1
  7106. Zano:Play()
  7107. wait()
  7108. idk = Instance.new("BillboardGui",Zanzoken)
  7109. idk.Size = UDim2.new(10,0,15,0)
  7110. idk.AlwaysOnTop = false
  7111. idk1 = Instance.new("ImageLabel",idk)
  7112. idk1.BackgroundTransparency = 1
  7113. idk.ExtentsOffset = v3(0,0,0)
  7114. idk1.ImageTransparency = 0
  7115. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7116. idk1.Size = UDim2.new(2,0,1,0)
  7117. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7118. idk1.Image = "rbxassetid://319554883"
  7119. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7120. wait()
  7121. Zanzoken = Instance.new("Part",char)
  7122. Zanzoken.Anchored = true
  7123. Zanzoken.Position = v3(999,999,999)
  7124. Zanzoken.CFrame = Torso.CFrame
  7125. game.Debris:AddItem(Zanzoken,0.5)
  7126. Zanzoken.Transparency = 1
  7127. wait()
  7128. idk = Instance.new("BillboardGui",Zanzoken)
  7129. idk.Size = UDim2.new(20,0,20,0)
  7130. idk.AlwaysOnTop = false
  7131. idk1 = Instance.new("ImageLabel",idk)
  7132. idk1.BackgroundTransparency = 1
  7133. idk.ExtentsOffset = v3(0,0,0)
  7134. idk1.ImageTransparency = 0
  7135. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7136. idk1.Size = UDim2.new(2,0,1,0)
  7137. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7138. idk1.Image = "rbxassetid://319554883"
  7139. punchsound1:Play()
  7140. for i = 0, 6, 0.1 do
  7141. swait()
  7142. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7143. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7144. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7145. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7146. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7147. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7148. end
  7149. for i = 0, 0.6, 0.1 do
  7150. swait()
  7151. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7152. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7153. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7154. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7155. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7156. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7157. end
  7158. for i = 0, 0.6, 0.1 do
  7159. swait()
  7160. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7161. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7162. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7163. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7164. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7165. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7166. end
  7167. punchsound1:Play()
  7168. for i = 0, 1, 0.1 do
  7169. swait()
  7170. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7171. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7172. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7173. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7174. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7175. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7176. end
  7177. for i = 0, 0.6, 0.1 do
  7178. swait()
  7179. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7180. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7181. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7182. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7183. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7184. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7185. end
  7186. for i = 0, 0.6, 0.1 do
  7187. swait()
  7188. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7189. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7190. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7191. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7192. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7193. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7194. end
  7195. punchsound1:Play()
  7196. for i = 0, 1, 0.1 do
  7197. swait()
  7198. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7199. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7200. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7201. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7202. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7203. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7204. end
  7205. for i = 0, 0.6, 0.1 do
  7206. swait()
  7207. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7208. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7209. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7210. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7211. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7212. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7213. end
  7214. for i = 0, 0.6, 0.1 do
  7215. swait()
  7216. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7217. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7218. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7219. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7220. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7221. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7222. end
  7223. punchsound1:Play()
  7224. for i = 0, 1, 0.1 do
  7225. swait()
  7226. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7227. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7228. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7229. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7230. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7231. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7232. end
  7233. for i = 0, 0.6, 0.1 do
  7234. swait()
  7235. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7236. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7237. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7238. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7239. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7240. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7241. end
  7242. for i = 0, 0.6, 0.1 do
  7243. swait()
  7244. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7245. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7246. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7247. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7248. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7249. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7250. end
  7251. punchsound1:Play()
  7252. for i = 0, 1, 0.1 do
  7253. swait()
  7254. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7255. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7256. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7257. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7258. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7259. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7260. end
  7261. for i = 0, 0.6, 0.1 do
  7262. swait()
  7263. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7264. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7265. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7266. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7267. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7268. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7269. end
  7270. for i = 0, 0.6, 0.1 do
  7271. swait()
  7272. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7273. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7274. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7275. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7276. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7277. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7278. end
  7279. punchsound1:Play()
  7280. for i = 0, 1, 0.1 do
  7281. swait()
  7282. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7283. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7284. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7285. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7286. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7287. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7288. end
  7289. for i = 0, 0.6, 0.1 do
  7290. swait()
  7291. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7292. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7293. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7294. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7295. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7296. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7297. end
  7298. for i = 0, 0.6, 0.1 do
  7299. swait()
  7300. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7301. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7302. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7303. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7304. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7305. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7306. end
  7307. punchsound1:Play()
  7308. for i = 0, 1, 0.1 do
  7309. swait()
  7310. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7311. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7312. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7313. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7314. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7315. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7316. end
  7317.  
  7318.  
  7319.  
  7320. for i,v in pairs(to.Parent:GetChildren()) do
  7321. if v:IsA("Humanoid") then
  7322. v.Health = v.Health - 20
  7323.  
  7324. v.PlatformStand = true
  7325. end
  7326. end
  7327. StrongPunch:Play()
  7328. for i = 0, 1, 0.1 do
  7329. swait()
  7330. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7331. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7332. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7333. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7334. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7335. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7336. end
  7337. for i = 0, 1, 0.1 do
  7338. swait()
  7339. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7340. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7341. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7342. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7343. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7344. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7345. end
  7346. for i,v in pairs(to.Parent:GetChildren()) do
  7347. if v:IsA("Humanoid") then
  7348. v.Health = v.Health - 5
  7349.  
  7350. v.PlatformStand = true
  7351. end
  7352. end
  7353. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  7354. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  7355. Zanzoken = Instance.new("Part",char)
  7356. Zanzoken.Anchored = true
  7357. Zanzoken.Position = v3(999,999,999)
  7358. Zanzoken.CFrame = Torso.CFrame
  7359. game.Debris:AddItem(Zanzoken,0.5)
  7360. Zanzoken.Transparency = 1
  7361. Zano:Play()
  7362. wait()
  7363. idk = Instance.new("BillboardGui",Zanzoken)
  7364. idk.Size = UDim2.new(10,0,15,0)
  7365. idk.AlwaysOnTop = false
  7366. idk1 = Instance.new("ImageLabel",idk)
  7367. idk1.BackgroundTransparency = 1
  7368. idk.ExtentsOffset = v3(0,0,0)
  7369. idk1.ImageTransparency = 0
  7370. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7371. idk1.Size = UDim2.new(2,0,1,0)
  7372. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7373. idk1.Image = "rbxassetid://319554883"
  7374. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7375. wait()
  7376. Zanzoken = Instance.new("Part",char)
  7377. Zanzoken.Anchored = true
  7378. Zanzoken.Position = v3(999,999,999)
  7379. Zanzoken.CFrame = Torso.CFrame
  7380. game.Debris:AddItem(Zanzoken,0.5)
  7381. Zanzoken.Transparency = 1
  7382. wait()
  7383. idk = Instance.new("BillboardGui",Zanzoken)
  7384. idk.Size = UDim2.new(20,0,20,0)
  7385. idk.AlwaysOnTop = false
  7386. idk1 = Instance.new("ImageLabel",idk)
  7387. idk1.BackgroundTransparency = 1
  7388. idk.ExtentsOffset = v3(0,0,0)
  7389. idk1.ImageTransparency = 0
  7390. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7391. idk1.Size = UDim2.new(2,0,1,0)
  7392. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7393. idk1.Image = "rbxassetid://319554883"
  7394. for i = 0, 1, 0.1 do
  7395. swait()
  7396. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7397. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7398. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7399. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7400. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7401. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7402. end
  7403. punchsound1:Play()
  7404. for i = 0, 1, 0.1 do
  7405. swait()
  7406. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7407. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7408. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7409. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7410. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7411. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7412. end
  7413. punchsound1:Play()
  7414. for i = 0, 1, 0.1 do
  7415. swait()
  7416. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7417. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7418. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7419. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7420. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7421. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7422. end
  7423. for i = 0, 1, 0.1 do
  7424. swait()
  7425. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7426. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7427. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7428. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7429. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7430. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7431. end
  7432. for i = 0, 1, 0.1 do
  7433. swait()
  7434. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7435. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7436. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7437. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7438. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7439. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7440. end
  7441. to.CFrame = CFrame.new(to.CFrame.p + v3(30,70,0))
  7442. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(30,70,0))
  7443. Zanzoken = Instance.new("Part",char)
  7444. Zanzoken.Anchored = true
  7445. Zanzoken.Position = v3(999,999,999)
  7446. Zanzoken.CFrame = Torso.CFrame
  7447. game.Debris:AddItem(Zanzoken,0.5)
  7448. Zanzoken.Transparency = 1
  7449. Zano:Play()
  7450. wait()
  7451. idk = Instance.new("BillboardGui",Zanzoken)
  7452. idk.Size = UDim2.new(10,0,15,0)
  7453. idk.AlwaysOnTop = false
  7454. idk1 = Instance.new("ImageLabel",idk)
  7455. idk1.BackgroundTransparency = 1
  7456. idk.ExtentsOffset = v3(0,0,0)
  7457. idk1.ImageTransparency = 0
  7458. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7459. idk1.Size = UDim2.new(2,0,1,0)
  7460. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7461. idk1.Image = "rbxassetid://319554883"
  7462. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7463. wait()
  7464. Zanzoken = Instance.new("Part",char)
  7465. Zanzoken.Anchored = true
  7466. Zanzoken.Position = v3(999,999,999)
  7467. Zanzoken.CFrame = Torso.CFrame
  7468. game.Debris:AddItem(Zanzoken,0.5)
  7469. Zanzoken.Transparency = 1
  7470. wait()
  7471. idk = Instance.new("BillboardGui",Zanzoken)
  7472. idk.Size = UDim2.new(20,0,20,0)
  7473. idk.AlwaysOnTop = false
  7474. idk1 = Instance.new("ImageLabel",idk)
  7475. idk1.BackgroundTransparency = 1
  7476. idk.ExtentsOffset = v3(0,0,0)
  7477. idk1.ImageTransparency = 0
  7478. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7479. idk1.Size = UDim2.new(2,0,1,0)
  7480. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7481. idk1.Image = "rbxassetid://319554883"
  7482. StrongPunch:Play()
  7483. Break:Play()
  7484.  
  7485. for i = 0, 6, 0.1 do
  7486. swait()
  7487. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7488. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7489. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7490. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7491. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7492. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7493. end
  7494. StrongPunch1:Play()
  7495. for i = 0, 6, 0.1 do
  7496. swait()
  7497. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7498. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7499. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7500. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7501. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7502. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7503. end
  7504. StrongPunch2:Play()
  7505. for i = 0, 7, 0.1 do
  7506. swait()
  7507. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7508. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7509. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7510. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7511. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7512. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7513. end
  7514. for i = 0, 1, 0.1 do
  7515. swait()
  7516. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7517. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7518. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7519. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7520. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7521. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7522. end
  7523. punchsound1:Play()
  7524. for i = 0, 1, 0.1 do
  7525. swait()
  7526. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7527. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7528. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7529. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7530. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7531. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7532. end
  7533. punchsound1:Play()
  7534. for i = 0, 1, 0.1 do
  7535. swait()
  7536. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7537. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7538. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7539. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7540. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7541. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7542. end
  7543. for i = 0, 1, 0.1 do
  7544. swait()
  7545. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7546. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7547. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7548. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7549. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7550. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7551. end
  7552. for i = 0, 1, 0.1 do
  7553. swait()
  7554. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7555. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7556. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7557. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7558. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7559. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7560. end
  7561. punchsound1:Play()
  7562. for i = 0, 0.5, 0.1 do
  7563. swait()
  7564. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7565. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7566. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7567. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7568. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7569. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7570. end
  7571. punchsound1:Play()
  7572. for i = 0, 0.5, 0.1 do
  7573. swait()
  7574. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7575. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7576. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7577. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7578. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7579. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7580. end
  7581. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-100,0))
  7582. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-100,0))
  7583. Zanzoken = Instance.new("Part",char)
  7584. Zanzoken.Anchored = true
  7585. Zanzoken.Position = v3(999,999,999)
  7586. Zanzoken.CFrame = Torso.CFrame
  7587. game.Debris:AddItem(Zanzoken,0.5)
  7588. Zanzoken.Transparency = 1
  7589. Zano:Play()
  7590. wait()
  7591. idk = Instance.new("BillboardGui",Zanzoken)
  7592. idk.Size = UDim2.new(10,0,15,0)
  7593. idk.AlwaysOnTop = false
  7594. idk1 = Instance.new("ImageLabel",idk)
  7595. idk1.BackgroundTransparency = 1
  7596. idk.ExtentsOffset = v3(0,0,0)
  7597. idk1.ImageTransparency = 0
  7598. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7599. idk1.Size = UDim2.new(2,0,1,0)
  7600. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7601. idk1.Image = "rbxassetid://319554883"
  7602. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7603. wait()
  7604. Zanzoken = Instance.new("Part",char)
  7605. Zanzoken.Anchored = true
  7606. Zanzoken.Position = v3(999,999,999)
  7607. Zanzoken.CFrame = Torso.CFrame
  7608. game.Debris:AddItem(Zanzoken,0.5)
  7609. Zanzoken.Transparency = 1
  7610. wait()
  7611. idk = Instance.new("BillboardGui",Zanzoken)
  7612. idk.Size = UDim2.new(20,0,20,0)
  7613. idk.AlwaysOnTop = false
  7614. idk1 = Instance.new("ImageLabel",idk)
  7615. idk1.BackgroundTransparency = 1
  7616. idk.ExtentsOffset = v3(0,0,0)
  7617. idk1.ImageTransparency = 0
  7618. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7619. idk1.Size = UDim2.new(2,0,1,0)
  7620. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7621. idk1.Image = "rbxassetid://319554883"
  7622. for i = 0, 0.4, 0.1 do
  7623. swait()
  7624. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7625. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7626. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7627. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7628. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7629. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7630. end
  7631. punchsound1:Play()
  7632. for i = 0, 0.4, 0.1 do
  7633. swait()
  7634. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7635. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7636. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7637. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7638. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7639. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7640. end
  7641. for i = 0, 0.4, 0.1 do
  7642. swait()
  7643. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7644. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7645. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7646. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7647. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7648. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7649. end
  7650. punchsound1:Play()
  7651. for i = 0, 0.4, 0.1 do
  7652. swait()
  7653. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7654. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7655. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7656. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7657. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7658. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7659. end
  7660. for i = 0, 0.4, 0.1 do
  7661. swait()
  7662. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7663. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7664. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7665. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7666. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7667. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7668. end
  7669. punchsound1:Play()
  7670. for i = 0, 0.4, 0.1 do
  7671. swait()
  7672. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7673. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7674. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7675. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7676. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7677. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7678. end
  7679. for i = 0, 0.4, 0.1 do
  7680. swait()
  7681. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7682. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7683. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7684. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7685. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7686. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7687. end
  7688. punchsound1:Play()
  7689. for i = 0, 0.4, 0.1 do
  7690. swait()
  7691. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7692. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7693. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7694. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7695. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7696. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7697. end
  7698. for i = 0, 0.4, 0.1 do
  7699. swait()
  7700. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7701. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7702. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7703. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7704. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7705. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7706. end
  7707. punchsound1:Play()
  7708. for i = 0, 0.4, 0.1 do
  7709. swait()
  7710. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7711. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7712. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7713. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7714. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7715. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7716. end
  7717. for i = 0, 0.4, 0.1 do
  7718. swait()
  7719. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7720. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7721. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7722. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7723. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7724. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7725. end
  7726. punchsound1:Play()
  7727. for i = 0, 0.4, 0.1 do
  7728. swait()
  7729. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7730. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7731. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7732. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7733. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7734. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7735. end
  7736. for i = 0, 0.4, 0.1 do
  7737. swait()
  7738. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7739. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7740. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7741. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7742. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7743. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7744. end
  7745. punchsound1:Play()
  7746. for i = 0, 0.4, 0.1 do
  7747. swait()
  7748. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7749. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7750. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7751. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7752. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7753. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7754. end
  7755. punchsound1:Play()
  7756. local pie222 = Instance.new("ParticleEmitter")
  7757. pie222.Parent = LeftArm
  7758. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  7759. pie222.LightEmission = 1
  7760. pie222.Size = NumberSequence.new(3)
  7761. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  7762. pie222.Transparency = NumberSequence.new(0.6,1)
  7763. pie222.EmissionDirection = "Top"
  7764. pie222.Enabled = true
  7765. pie222.Lifetime = NumberRange.new(1)
  7766. pie222.Rotation = NumberRange.new(-320, 320)
  7767. pie222.Rate = 404
  7768. pie222.Speed = NumberRange.new(0)
  7769. pie222.LockedToPart = false
  7770. pie222.VelocitySpread = 2
  7771. for i = 0, 2, 0.1 do
  7772. swait()
  7773. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7774. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7775. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7776. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7777. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7778. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7779. end
  7780. wait(2)
  7781. bigbangattack2()
  7782. pie222:Destroy()
  7783.  
  7784. for i,v in pairs(to.Parent:GetChildren()) do
  7785. if v:IsA("Humanoid") then
  7786. v.Health = v.Health - math.huge
  7787.  
  7788. v.PlatformStand = true
  7789. end
  7790. end
  7791.  
  7792. hit1 = false
  7793.  
  7794. hit2 = true
  7795. for i,v in pairs(to.Parent:GetChildren()) do
  7796. if v:IsA("Humanoid") then
  7797. v.Health = v.Health - 10
  7798.  
  7799. v.PlatformStand = true
  7800. end
  7801. end
  7802. hit2 = false
  7803.  
  7804. hit3 = true
  7805. hit4 = true
  7806.  
  7807.  
  7808.  
  7809.  
  7810. coroutine.wrap(function()
  7811. for i=1,2 do
  7812. wait()
  7813.  
  7814.  
  7815.  
  7816.  
  7817.  
  7818. for i,v in pairs(to.Parent:GetChildren()) do
  7819. if v:IsA("Humanoid") then
  7820. v.Health = v.Health - 2
  7821.  
  7822. v.PlatformStand = true
  7823. end
  7824. end
  7825. end
  7826.  
  7827.  
  7828. wait(3)
  7829. end)()
  7830.  
  7831.  
  7832.  
  7833.  
  7834.  
  7835.  
  7836.  
  7837.  
  7838.  
  7839.  
  7840.  
  7841.  
  7842.  
  7843.  
  7844. for i,v in pairs(to.Parent:GetChildren()) do
  7845. if v:IsA("Humanoid") then
  7846. v.Health = v.Health - 10
  7847.  
  7848. v.PlatformStand = true
  7849. end
  7850. end
  7851.  
  7852.  
  7853.  
  7854. hitground = new("Part",char)
  7855. hitground.Size = Vector3.new(5,5,5)
  7856. hitground.Name = "Ground"
  7857. hitground.Transparency = 1
  7858. hitground.CanCollide = false
  7859. game.Debris:AddItem(hitground,2)
  7860. hitground.Position = Vector3.new(999,999,999)
  7861. hitgroundweld = new("Weld",hitground)
  7862. hitgroundweld.Part0 = to
  7863. hitgroundweld.Part1 = hitground
  7864. hitground.Touched:connect(function(hit2)
  7865. if hit2.Size.x > 150 then
  7866. hitground:Destroy()
  7867. ad = new("Part",char)
  7868. ad.Name = "NewPart"
  7869. ad.Size = Vector3.new(30,0.1,30)
  7870. ad.CanCollide = false
  7871. ad.Anchored = true
  7872. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  7873. ad.Transparency = 1
  7874. aad = new("Decal",ad)
  7875.  
  7876. aad.Face = "Top"
  7877. aad.Transparency = 1
  7878. aad.Transparency = 0
  7879. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  7880. smoke = new("Part",to)
  7881. smokemesh = new("SpecialMesh",smoke)
  7882. smokemesh.MeshId = "rbxassetid://928329648"
  7883. smoke.BrickColor = hit2.BrickColor
  7884. smoke.Anchored = true
  7885. smoke.Position = hitground.Position
  7886. GroundImpact:Play()
  7887. for i = 1,20 do
  7888. wait()
  7889. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  7890. smoke.Transparency = smoke.Transparency + 1/20
  7891. end
  7892. smoke:Destroy()
  7893. wait(0.5)
  7894.  
  7895. for i = 1,20 do
  7896. wait(0.1)
  7897. aad.Transparency = aad.Transparency + 1/20
  7898. end
  7899. end
  7900. end)
  7901. ys = Instance.new("BodyVelocity",to)
  7902. ys.Name = "GO"
  7903.  
  7904. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  7905.  
  7906. ys.Velocity = v3(0,-90,0)
  7907.  
  7908. wait(1)
  7909. ys:Destroy()
  7910.  
  7911.  
  7912.  
  7913. hit3 = false
  7914. hit4 = false
  7915.  
  7916.  
  7917. hit1 = false
  7918. hit2 = false
  7919. hit3 = false
  7920. hit4 = false
  7921. idle = true
  7922. RootPart.Anchored = false
  7923. end
  7924. end)
  7925. end
  7926.  
  7927. function Combo3()
  7928. getplayer = new("Part",char)
  7929. getplayer.Position = Vector3.new(999,999,999)
  7930. getplayer.Transparency = 1
  7931. getplayer.Size = v3(3,3,3)
  7932. getplayer.CanCollide = false
  7933. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  7934. getplayer.Name = "GetPlayer"
  7935.  
  7936. game.Debris:AddItem(getplayer,0.5)
  7937.  
  7938. getplayer.Touched:connect(function(hit)
  7939. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  7940. getplayer:Destroy()
  7941. to = hit.Parent:findFirstChild("HumanoidRootPart")
  7942. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  7943. to.Anchored = true
  7944. RootPart.Anchored = true
  7945. idle = false
  7946.  
  7947.  
  7948. punchsound1:Play()
  7949. hit1 = true
  7950. for i = 0, 1, 0.1 do
  7951. swait()
  7952. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7953. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7954. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7955. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7956. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7957. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7958. end
  7959. punchsound1:Play()
  7960. for i = 0, 1, 0.1 do
  7961. swait()
  7962. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7963. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7964. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7965. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7966. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7967. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7968. end
  7969. punchsound1:Play()
  7970. for i = 0, 1, 0.1 do
  7971. swait()
  7972. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7973. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7974. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7975. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7976. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7977. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7978. end
  7979. to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70))
  7980. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,5,74))
  7981. Zanzoken = Instance.new("Part",char)
  7982. Zanzoken.Anchored = true
  7983. Zanzoken.Position = v3(999,999,999)
  7984. Zanzoken.CFrame = Torso.CFrame
  7985. game.Debris:AddItem(Zanzoken,0.5)
  7986. Zanzoken.Transparency = 1
  7987. Zano:Play()
  7988. wait()
  7989. idk = Instance.new("BillboardGui",Zanzoken)
  7990. idk.Size = UDim2.new(10,0,15,0)
  7991. idk.AlwaysOnTop = false
  7992. idk1 = Instance.new("ImageLabel",idk)
  7993. idk1.BackgroundTransparency = 1
  7994. idk.ExtentsOffset = v3(0,0,0)
  7995. idk1.ImageTransparency = 0
  7996. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7997. idk1.Size = UDim2.new(2,0,1,0)
  7998. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7999. idk1.Image = "rbxassetid://319554883"
  8000. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8001. wait()
  8002. Zanzoken = Instance.new("Part",char)
  8003. Zanzoken.Anchored = true
  8004. Zanzoken.Position = v3(999,999,999)
  8005. Zanzoken.CFrame = Torso.CFrame
  8006. game.Debris:AddItem(Zanzoken,0.5)
  8007. Zanzoken.Transparency = 1
  8008. wait()
  8009. idk = Instance.new("BillboardGui",Zanzoken)
  8010. idk.Size = UDim2.new(20,0,20,0)
  8011. idk.AlwaysOnTop = false
  8012. idk1 = Instance.new("ImageLabel",idk)
  8013. idk1.BackgroundTransparency = 1
  8014. idk.ExtentsOffset = v3(0,0,0)
  8015. idk1.ImageTransparency = 0
  8016. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8017. idk1.Size = UDim2.new(2,0,1,0)
  8018. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8019. idk1.Image = "rbxassetid://319554883"
  8020. for i = 0, 1, 0.1 do
  8021. swait()
  8022. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8023. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8024. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8025. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8026. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8027. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8028. end
  8029. punchsound1:Play()
  8030. for i = 0, 1, 0.1 do
  8031. swait()
  8032. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8033. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8034. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8035. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8036. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8037. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8038. end
  8039. punchsound1:Play()
  8040. for i = 0, 1, 0.1 do
  8041. swait()
  8042. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8043. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8044. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8045. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8046. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8047. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8048. end
  8049. for i = 0, 1, 0.1 do
  8050. swait()
  8051. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8052. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8053. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8054. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8055. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8056. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8057. end
  8058. punchsound1:Play()
  8059. for i = 0, 1, 0.1 do
  8060. swait()
  8061. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8062. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8063. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8064. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8065. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8066. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8067. end
  8068. punchsound1:Play()
  8069. for i = 0, 1, 0.1 do
  8070. swait()
  8071. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8072. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8073. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8074. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8075. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8076. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8077. end
  8078. for i = 0, 1, 0.1 do
  8079. swait()
  8080. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8081. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8082. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8083. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8084. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8085. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8086. end
  8087. punchsound1:Play()
  8088. for i = 0, 1, 0.1 do
  8089. swait()
  8090. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8091. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8092. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8093. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8094. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8095. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8096. end
  8097. punchsound1:Play()
  8098. for i,v in pairs(to.Parent:GetChildren()) do
  8099. if v:IsA("Humanoid") then
  8100. v.Health = v.Health - 10
  8101.  
  8102. v.PlatformStand = true
  8103. end
  8104. end
  8105. for i = 0, 1, 0.1 do
  8106. swait()
  8107. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8108. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8109. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8110. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8111. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8112. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8113. end
  8114.  
  8115. for i = 0, 1, 0.1 do
  8116. swait()
  8117. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8118. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8119. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8120. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8121. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8122. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8123. end
  8124. punchsound1:Play()
  8125. for i = 0, 1, 0.1 do
  8126. swait()
  8127. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8128. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8129. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8130. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8131. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8132. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8133. end
  8134. for i,v in pairs(to.Parent:GetChildren()) do
  8135. if v:IsA("Humanoid") then
  8136. v.Health = v.Health - 3
  8137.  
  8138. v.PlatformStand = true
  8139. end
  8140. end
  8141. to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0))
  8142. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,5,0))
  8143. Zanzoken = Instance.new("Part",char)
  8144. Zanzoken.Anchored = true
  8145. Zanzoken.Position = v3(999,999,999)
  8146. Zanzoken.CFrame = Torso.CFrame
  8147. game.Debris:AddItem(Zanzoken,0.5)
  8148. Zanzoken.Transparency = 1
  8149. Zano:Play()
  8150. wait()
  8151. idk = Instance.new("BillboardGui",Zanzoken)
  8152. idk.Size = UDim2.new(10,0,15,0)
  8153. idk.AlwaysOnTop = false
  8154. idk1 = Instance.new("ImageLabel",idk)
  8155. idk1.BackgroundTransparency = 1
  8156. idk.ExtentsOffset = v3(0,0,0)
  8157. idk1.ImageTransparency = 0
  8158. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8159. idk1.Size = UDim2.new(2,0,1,0)
  8160. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8161. idk1.Image = "rbxassetid://319554883"
  8162. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8163. wait()
  8164. Zanzoken = Instance.new("Part",char)
  8165. Zanzoken.Anchored = true
  8166. Zanzoken.Position = v3(999,999,999)
  8167. Zanzoken.CFrame = Torso.CFrame
  8168. game.Debris:AddItem(Zanzoken,0.5)
  8169. Zanzoken.Transparency = 1
  8170. wait()
  8171. idk = Instance.new("BillboardGui",Zanzoken)
  8172. idk.Size = UDim2.new(20,0,20,0)
  8173. idk.AlwaysOnTop = false
  8174. idk1 = Instance.new("ImageLabel",idk)
  8175. idk1.BackgroundTransparency = 1
  8176. idk.ExtentsOffset = v3(0,0,0)
  8177. idk1.ImageTransparency = 0
  8178. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8179. idk1.Size = UDim2.new(2,0,1,0)
  8180. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8181. idk1.Image = "rbxassetid://319554883"
  8182. for i = 0, 1, 0.1 do
  8183. swait()
  8184. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8185. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8186. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8187. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8188. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8189. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8190. end
  8191. for i = 0, 1, 0.1 do
  8192. swait()
  8193. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8194. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8195. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8196. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8197. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8198. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8199. end
  8200. punchsound1:Play()
  8201. for i = 0, 1, 0.1 do
  8202. swait()
  8203. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8204. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8205. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8206. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8207. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8208. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8209. end
  8210. for i,v in pairs(to.Parent:GetChildren()) do
  8211. if v:IsA("Humanoid") then
  8212. v.Health = v.Health - 3
  8213.  
  8214. v.PlatformStand = true
  8215. end
  8216. end
  8217. to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0))
  8218. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(90,20,0))
  8219. Zanzoken = Instance.new("Part",char)
  8220. Zanzoken.Anchored = true
  8221. Zanzoken.Position = v3(999,999,999)
  8222. Zanzoken.CFrame = Torso.CFrame
  8223. game.Debris:AddItem(Zanzoken,0.5)
  8224. Zanzoken.Transparency = 1
  8225. Zano:Play()
  8226. wait()
  8227. idk = Instance.new("BillboardGui",Zanzoken)
  8228. idk.Size = UDim2.new(10,0,15,0)
  8229. idk.AlwaysOnTop = false
  8230. idk1 = Instance.new("ImageLabel",idk)
  8231. idk1.BackgroundTransparency = 1
  8232. idk.ExtentsOffset = v3(0,0,0)
  8233. idk1.ImageTransparency = 0
  8234. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8235. idk1.Size = UDim2.new(2,0,1,0)
  8236. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8237. idk1.Image = "rbxassetid://319554883"
  8238. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8239. wait()
  8240. Zanzoken = Instance.new("Part",char)
  8241. Zanzoken.Anchored = true
  8242. Zanzoken.Position = v3(999,999,999)
  8243. Zanzoken.CFrame = Torso.CFrame
  8244. game.Debris:AddItem(Zanzoken,0.5)
  8245. Zanzoken.Transparency = 1
  8246. wait()
  8247. idk = Instance.new("BillboardGui",Zanzoken)
  8248. idk.Size = UDim2.new(20,0,20,0)
  8249. idk.AlwaysOnTop = false
  8250. idk1 = Instance.new("ImageLabel",idk)
  8251. idk1.BackgroundTransparency = 1
  8252. idk.ExtentsOffset = v3(0,0,0)
  8253. idk1.ImageTransparency = 0
  8254. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8255. idk1.Size = UDim2.new(2,0,1,0)
  8256. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8257. idk1.Image = "rbxassetid://319554883"
  8258. punchsound1:Play()
  8259. for i = 0, 1, 0.1 do
  8260. swait()
  8261. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8262. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8263. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8264. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8265. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8266. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8267. end
  8268. punchsound1:Play()
  8269. for i = 0, 1, 0.1 do
  8270. swait()
  8271. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8272. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8273. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8274. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8275. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8276. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8277. end
  8278.  
  8279.  
  8280. for i,v in pairs(to.Parent:GetChildren()) do
  8281. if v:IsA("Humanoid") then
  8282. v.Health = v.Health - 20
  8283.  
  8284. v.PlatformStand = true
  8285. end
  8286. end
  8287. StrongPunch:Play()
  8288. for i = 0, 1, 0.1 do
  8289. swait()
  8290. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8291. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8292. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8293. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8294. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8295. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8296. end
  8297. for i = 0, 1, 0.1 do
  8298. swait()
  8299. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8300. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8301. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8302. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8303. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8304. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8305. end
  8306. for i,v in pairs(to.Parent:GetChildren()) do
  8307. if v:IsA("Humanoid") then
  8308. v.Health = v.Health - 3
  8309.  
  8310. v.PlatformStand = true
  8311. end
  8312. end
  8313. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  8314. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  8315. Zanzoken = Instance.new("Part",char)
  8316. Zanzoken.Anchored = true
  8317. Zanzoken.Position = v3(999,999,999)
  8318. Zanzoken.CFrame = Torso.CFrame
  8319. game.Debris:AddItem(Zanzoken,0.5)
  8320. Zanzoken.Transparency = 1
  8321. Zano:Play()
  8322. wait()
  8323. idk = Instance.new("BillboardGui",Zanzoken)
  8324. idk.Size = UDim2.new(10,0,15,0)
  8325. idk.AlwaysOnTop = false
  8326. idk1 = Instance.new("ImageLabel",idk)
  8327. idk1.BackgroundTransparency = 1
  8328. idk.ExtentsOffset = v3(0,0,0)
  8329. idk1.ImageTransparency = 0
  8330. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8331. idk1.Size = UDim2.new(2,0,1,0)
  8332. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8333. idk1.Image = "rbxassetid://319554883"
  8334. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8335. wait()
  8336. Zanzoken = Instance.new("Part",char)
  8337. Zanzoken.Anchored = true
  8338. Zanzoken.Position = v3(999,999,999)
  8339. Zanzoken.CFrame = Torso.CFrame
  8340. game.Debris:AddItem(Zanzoken,0.5)
  8341. Zanzoken.Transparency = 1
  8342. wait()
  8343. idk = Instance.new("BillboardGui",Zanzoken)
  8344. idk.Size = UDim2.new(20,0,20,0)
  8345. idk.AlwaysOnTop = false
  8346. idk1 = Instance.new("ImageLabel",idk)
  8347. idk1.BackgroundTransparency = 1
  8348. idk.ExtentsOffset = v3(0,0,0)
  8349. idk1.ImageTransparency = 0
  8350. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8351. idk1.Size = UDim2.new(2,0,1,0)
  8352. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8353. idk1.Image = "rbxassetid://319554883"
  8354. for i = 0, 1, 0.1 do
  8355. swait()
  8356. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8357. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8358. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8359. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8360. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8361. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8362. end
  8363. punchsound1:Play()
  8364. for i = 0, 1, 0.1 do
  8365. swait()
  8366. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8367. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8368. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8369. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8370. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8371. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8372. end
  8373. punchsound1:Play()
  8374. for i = 0, 1, 0.1 do
  8375. swait()
  8376. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8377. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8378. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8379. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8380. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8381. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8382. end
  8383. for i = 0, 1, 0.1 do
  8384. swait()
  8385. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8386. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8387. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8388. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8389. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8390. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8391. end
  8392. for i = 0, 1, 0.1 do
  8393. swait()
  8394. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8395. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8396. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8397. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8398. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8399. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8400. end
  8401. to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0))
  8402. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,140,0))
  8403. Zanzoken = Instance.new("Part",char)
  8404. Zanzoken.Anchored = true
  8405. Zanzoken.Position = v3(999,999,999)
  8406. Zanzoken.CFrame = Torso.CFrame
  8407. game.Debris:AddItem(Zanzoken,0.5)
  8408. Zanzoken.Transparency = 1
  8409. Zano:Play()
  8410. wait()
  8411. idk = Instance.new("BillboardGui",Zanzoken)
  8412. idk.Size = UDim2.new(10,0,15,0)
  8413. idk.AlwaysOnTop = false
  8414. idk1 = Instance.new("ImageLabel",idk)
  8415. idk1.BackgroundTransparency = 1
  8416. idk.ExtentsOffset = v3(0,0,0)
  8417. idk1.ImageTransparency = 0
  8418. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8419. idk1.Size = UDim2.new(2,0,1,0)
  8420. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8421. idk1.Image = "rbxassetid://319554883"
  8422. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8423. wait()
  8424. Zanzoken = Instance.new("Part",char)
  8425. Zanzoken.Anchored = true
  8426. Zanzoken.Position = v3(999,999,999)
  8427. Zanzoken.CFrame = Torso.CFrame
  8428. game.Debris:AddItem(Zanzoken,0.5)
  8429. Zanzoken.Transparency = 1
  8430. wait()
  8431. idk = Instance.new("BillboardGui",Zanzoken)
  8432. idk.Size = UDim2.new(20,0,20,0)
  8433. idk.AlwaysOnTop = false
  8434. idk1 = Instance.new("ImageLabel",idk)
  8435. idk1.BackgroundTransparency = 1
  8436. idk.ExtentsOffset = v3(0,0,0)
  8437. idk1.ImageTransparency = 0
  8438. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8439. idk1.Size = UDim2.new(2,0,1,0)
  8440. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8441. idk1.Image = "rbxassetid://319554883"
  8442. StrongPunch:Play()
  8443. Break:Play()
  8444. local Aura4 = Instance.new('ParticleEmitter')
  8445. Aura4.Name = "Aura"
  8446. Aura4.Texture = "rbxassetid://1046299182"
  8447. Aura4.Parent = Torso
  8448. Aura4.LightEmission = 1
  8449. Aura4.Transparency = NumberSequence.new(0.7,1)
  8450. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8451. Aura4.Size = NumberSequence.new(1,30)
  8452. Aura4.Rotation = NumberRange.new(-360,360)
  8453. Aura4.LockedToPart = true
  8454. Aura4.Lifetime = NumberRange.new(0.2)
  8455. Aura4.Rate = 100
  8456. Aura4.Speed = NumberRange.new(0)
  8457. Aura4.EmissionDirection = "Top"
  8458. for i = 0, 6, 0.1 do
  8459. swait()
  8460. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8461. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8462. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8463. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8464. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8465. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8466. end
  8467. Aura4:Destroy()
  8468. wait(0.1)
  8469. local Aura4 = Instance.new('ParticleEmitter')
  8470. Aura4.Name = "Aura"
  8471. Aura4.Texture = "rbxassetid://1046299182"
  8472. Aura4.Parent = Torso
  8473. Aura4.LightEmission = 1
  8474. Aura4.Transparency = NumberSequence.new(0.7,1)
  8475. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8476. Aura4.Size = NumberSequence.new(1,30)
  8477. Aura4.Rotation = NumberRange.new(-360,360)
  8478. Aura4.LockedToPart = true
  8479. Aura4.Lifetime = NumberRange.new(0.2)
  8480. Aura4.Rate = 100
  8481. Aura4.Speed = NumberRange.new(0)
  8482. Aura4.EmissionDirection = "Top"
  8483. StrongPunch1:Play()
  8484. Break:Play()
  8485. for i = 0, 6, 0.1 do
  8486. swait()
  8487. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8488. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8489. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8490. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8491. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8492. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8493. end
  8494. Aura4:Destroy()
  8495. StrongPunch2:Play()
  8496. Break:Play()
  8497. local Aura4 = Instance.new('ParticleEmitter')
  8498. Aura4.Name = "Aura"
  8499. Aura4.Texture = "rbxassetid://1046299182"
  8500. Aura4.Parent = Torso
  8501. Aura4.LightEmission = 1
  8502. Aura4.Transparency = NumberSequence.new(0.7,1)
  8503. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8504. Aura4.Size = NumberSequence.new(1,30)
  8505. Aura4.Rotation = NumberRange.new(-360,360)
  8506. Aura4.LockedToPart = true
  8507. Aura4.Lifetime = NumberRange.new(0.2)
  8508. Aura4.Rate = 100
  8509. Aura4.Speed = NumberRange.new(0)
  8510. Aura4.EmissionDirection = "Top"
  8511. for i = 0, 7, 0.1 do
  8512. swait()
  8513. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8514. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8515. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8516. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8517. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8518. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8519. end
  8520. to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0))
  8521. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(-100,600,0))
  8522. Aura4:Destroy()
  8523. Zanzoken = Instance.new("Part",char)
  8524. Zanzoken.Anchored = true
  8525. Zanzoken.Position = v3(999,999,999)
  8526. Zanzoken.CFrame = Torso.CFrame
  8527. game.Debris:AddItem(Zanzoken,0.5)
  8528. Zanzoken.Transparency = 1
  8529. Zano:Play()
  8530. wait()
  8531. idk = Instance.new("BillboardGui",Zanzoken)
  8532. idk.Size = UDim2.new(10,0,15,0)
  8533. idk.AlwaysOnTop = false
  8534. idk1 = Instance.new("ImageLabel",idk)
  8535. idk1.BackgroundTransparency = 1
  8536. idk.ExtentsOffset = v3(0,0,0)
  8537. idk1.ImageTransparency = 0
  8538. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8539. idk1.Size = UDim2.new(2,0,1,0)
  8540. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8541. idk1.Image = "rbxassetid://319554883"
  8542. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8543. wait()
  8544. Zanzoken = Instance.new("Part",char)
  8545. Zanzoken.Anchored = true
  8546. Zanzoken.Position = v3(999,999,999)
  8547. Zanzoken.CFrame = Torso.CFrame
  8548. game.Debris:AddItem(Zanzoken,0.5)
  8549. Zanzoken.Transparency = 1
  8550. wait()
  8551. idk = Instance.new("BillboardGui",Zanzoken)
  8552. idk.Size = UDim2.new(20,0,20,0)
  8553. idk.AlwaysOnTop = false
  8554. idk1 = Instance.new("ImageLabel",idk)
  8555. idk1.BackgroundTransparency = 1
  8556. idk.ExtentsOffset = v3(0,0,0)
  8557. idk1.ImageTransparency = 0
  8558. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8559. idk1.Size = UDim2.new(2,0,1,0)
  8560. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8561. idk1.Image = "rbxassetid://319554883"
  8562. for i = 0, 1, 0.1 do
  8563. swait()
  8564. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8565. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8566. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8567. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8568. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8569. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8570. end
  8571. punchsound1:Play()
  8572. for i = 0, 1, 0.1 do
  8573. swait()
  8574. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8575. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8576. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8577. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8578. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8579. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8580. end
  8581. punchsound1:Play()
  8582. for i = 0, 1, 0.1 do
  8583. swait()
  8584. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8585. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8586. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8587. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8588. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8589. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8590. end
  8591. for i = 0, 1, 0.1 do
  8592. swait()
  8593. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8594. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8595. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8596. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8597. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8598. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8599. end
  8600. for i = 0, 1, 0.1 do
  8601. swait()
  8602. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8603. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8604. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8605. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8606. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8607. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8608. end
  8609. punchsound1:Play()
  8610. for i = 0, 0.5, 0.1 do
  8611. swait()
  8612. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8613. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8614. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8615. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8616. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8617. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8618. end
  8619. punchsound1:Play()
  8620. for i = 0, 0.5, 0.1 do
  8621. swait()
  8622. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8623. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8624. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8625. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8626. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8627. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8628. end
  8629. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0))
  8630. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-800,0))
  8631. Zanzoken = Instance.new("Part",char)
  8632. Zanzoken.Anchored = true
  8633. Zanzoken.Position = v3(999,999,999)
  8634. Zanzoken.CFrame = Torso.CFrame
  8635. game.Debris:AddItem(Zanzoken,0.5)
  8636. Zanzoken.Transparency = 1
  8637. Zano:Play()
  8638. wait()
  8639. idk = Instance.new("BillboardGui",Zanzoken)
  8640. idk.Size = UDim2.new(10,0,15,0)
  8641. idk.AlwaysOnTop = false
  8642. idk1 = Instance.new("ImageLabel",idk)
  8643. idk1.BackgroundTransparency = 1
  8644. idk.ExtentsOffset = v3(0,0,0)
  8645. idk1.ImageTransparency = 0
  8646. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8647. idk1.Size = UDim2.new(2,0,1,0)
  8648. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8649. idk1.Image = "rbxassetid://319554883"
  8650. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8651. wait()
  8652. Zanzoken = Instance.new("Part",char)
  8653. Zanzoken.Anchored = true
  8654. Zanzoken.Position = v3(999,999,999)
  8655. Zanzoken.CFrame = Torso.CFrame
  8656. game.Debris:AddItem(Zanzoken,0.5)
  8657. Zanzoken.Transparency = 1
  8658. wait()
  8659. idk = Instance.new("BillboardGui",Zanzoken)
  8660. idk.Size = UDim2.new(20,0,20,0)
  8661. idk.AlwaysOnTop = false
  8662. idk1 = Instance.new("ImageLabel",idk)
  8663. idk1.BackgroundTransparency = 1
  8664. idk.ExtentsOffset = v3(0,0,0)
  8665. idk1.ImageTransparency = 0
  8666. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8667. idk1.Size = UDim2.new(2,0,1,0)
  8668. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8669. idk1.Image = "rbxassetid://319554883"
  8670. for i = 0, 0.4, 0.1 do
  8671. swait()
  8672. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8673. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8674. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8675. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8676. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8677. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8678. end
  8679. punchsound1:Play()
  8680. for i = 0, 0.4, 0.1 do
  8681. swait()
  8682. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8683. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8684. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8685. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8686. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8687. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8688. end
  8689. punchsound1:Play()
  8690. for i = 0, 1, 0.1 do
  8691. swait()
  8692. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8693. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8694. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8695. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8696. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8697. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8698. end
  8699. for i,v in pairs(to.Parent:GetChildren()) do
  8700. if v:IsA("Humanoid") then
  8701. v.Health = v.Health - 8
  8702.  
  8703. v.PlatformStand = true
  8704. end
  8705. end
  8706.  
  8707. hit1 = false
  8708.  
  8709. punchsound1:Play()
  8710. hit2 = true
  8711. for i = 0, 1, 0.1 do
  8712. swait()
  8713. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8714. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8715. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8716. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8717. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8718. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8719. end
  8720. for i,v in pairs(to.Parent:GetChildren()) do
  8721. if v:IsA("Humanoid") then
  8722. v.Health = v.Health - 10
  8723.  
  8724. v.PlatformStand = true
  8725. end
  8726. end
  8727. hit2 = false
  8728.  
  8729. punchsound1:Play()
  8730. hit3 = true
  8731. hit4 = true
  8732.  
  8733.  
  8734. punchsound1:Play()
  8735.  
  8736.  
  8737. coroutine.wrap(function()
  8738. for i=1,2 do
  8739. wait()
  8740.  
  8741.  
  8742.  
  8743.  
  8744.  
  8745. for i,v in pairs(to.Parent:GetChildren()) do
  8746. if v:IsA("Humanoid") then
  8747. v.Health = v.Health - 30
  8748.  
  8749. v.PlatformStand = true
  8750. end
  8751. end
  8752. end
  8753.  
  8754.  
  8755. wait(3)
  8756. end)()
  8757.  
  8758.  
  8759.  
  8760. RootPart.Anchored = false
  8761.  
  8762.  
  8763.  
  8764.  
  8765.  
  8766. StrongPunch:Play()
  8767.  
  8768.  
  8769.  
  8770.  
  8771.  
  8772.  
  8773. for i,v in pairs(to.Parent:GetChildren()) do
  8774. if v:IsA("Humanoid") then
  8775. v.Health = v.Health - 20
  8776.  
  8777. v.PlatformStand = true
  8778. end
  8779. end
  8780.  
  8781. StrongPunch2:Play()
  8782.  
  8783.  
  8784. hitground = new("Part",char)
  8785. hitground.Size = Vector3.new(5,5,5)
  8786. hitground.Name = "Ground"
  8787. hitground.Transparency = 1
  8788. hitground.CanCollide = false
  8789. game.Debris:AddItem(hitground,2)
  8790. hitground.Position = Vector3.new(999,999,999)
  8791. hitgroundweld = new("Weld",hitground)
  8792. hitgroundweld.Part0 = to
  8793. hitgroundweld.Part1 = hitground
  8794. hitground.Touched:connect(function(hit2)
  8795. if hit2.Size.x > 150 then
  8796. hitground:Destroy()
  8797. ad = new("Part",char)
  8798. ad.Name = "NewPart"
  8799. ad.Size = Vector3.new(30,0.1,30)
  8800. ad.CanCollide = false
  8801. ad.Anchored = true
  8802. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  8803. ad.Transparency = 1
  8804. aad = new("Decal",ad)
  8805.  
  8806. aad.Face = "Top"
  8807. aad.Transparency = 1
  8808. aad.Transparency = 0
  8809. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  8810. smoke = new("Part",to)
  8811. smokemesh = new("SpecialMesh",smoke)
  8812. smokemesh.MeshId = "rbxassetid://928329648"
  8813. smoke.BrickColor = hit2.BrickColor
  8814. smoke.Anchored = true
  8815. smoke.Position = hitground.Position
  8816. GroundImpact:Play()
  8817. for i = 1,20 do
  8818. wait()
  8819. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  8820. smoke.Transparency = smoke.Transparency + 1/20
  8821. end
  8822. smoke:Destroy()
  8823. wait(0.5)
  8824.  
  8825. for i = 1,20 do
  8826. wait(0.1)
  8827. aad.Transparency = aad.Transparency + 1/20
  8828. end
  8829. end
  8830. end)
  8831. ys = Instance.new("BodyVelocity",to)
  8832. ys.Name = "GO"
  8833.  
  8834. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  8835.  
  8836. ys.Velocity = v3(0,-90,0)
  8837.  
  8838. wait(1)
  8839. ys:Destroy()
  8840.  
  8841.  
  8842.  
  8843.  
  8844.  
  8845. hit3 = false
  8846. hit4 = false
  8847.  
  8848.  
  8849. hit1 = false
  8850. hit2 = false
  8851. hit3 = false
  8852. hit4 = false
  8853. idle = true
  8854. RootPart.Anchored = false
  8855. to.Anchored = false
  8856. end
  8857. end)
  8858. end
  8859.  
  8860.  
  8861. function Combo2()
  8862. getplayer = new("Part",char)
  8863. getplayer.Position = Vector3.new(999,999,999)
  8864. getplayer.Transparency = 1
  8865. getplayer.Size = v3(3,3,3)
  8866. getplayer.CanCollide = false
  8867. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  8868. getplayer.Name = "GetPlayer"
  8869.  
  8870. game.Debris:AddItem(getplayer,0.5)
  8871.  
  8872. getplayer.Touched:connect(function(hit)
  8873. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  8874. getplayer:Destroy()
  8875. to = hit.Parent:findFirstChild("HumanoidRootPart")
  8876. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  8877. to.Anchored = true
  8878. idle = false
  8879.  
  8880.  
  8881. punchsound1:Play()
  8882. hit1 = true
  8883. for i = 0, 1, 0.1 do
  8884. swait()
  8885. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8886. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8887. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8888. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8889. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8890. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8891. end
  8892. punchsound1:Play()
  8893. for i = 0, 1, 0.1 do
  8894. swait()
  8895. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8896. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8897. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8898. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8899. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8900. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8901. end
  8902. punchsound1:Play()
  8903. for i = 0, 1, 0.1 do
  8904. swait()
  8905. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8906. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8907. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8908. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8909. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8910. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8911. end
  8912. for i = 0, 1, 0.1 do
  8913. swait()
  8914. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8915. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8916. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8917. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8918. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8919. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8920. end
  8921. for i = 0, 1, 0.1 do
  8922. swait()
  8923. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8924. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8925. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8926. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8927. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8928. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8929. end
  8930. StrongPunch1:Play()
  8931. for i = 0, 1, 0.1 do
  8932. swait()
  8933. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8934. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8935. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8936. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8937. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8938. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8939. end
  8940. for i = 0, 0.6, 0.1 do
  8941. swait()
  8942. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8943. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8944. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8945. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8946. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8947. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8948. end
  8949. for i = 0, 0.6, 0.1 do
  8950. swait()
  8951. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8952. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8953. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8954. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8955. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8956. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8957. end
  8958. for i,v in pairs(to.Parent:GetChildren()) do
  8959. if v:IsA("Humanoid") then
  8960. v.Health = v.Health - 6
  8961.  
  8962. v.PlatformStand = true
  8963. end
  8964. end
  8965. StrongPunch:Play()
  8966. for i = 0, 1, 0.1 do
  8967. swait()
  8968. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8969. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8970. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8971. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8972. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8973. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8974. end
  8975. for i,v in pairs(to.Parent:GetChildren()) do
  8976. if v:IsA("Humanoid") then
  8977. v.Health = v.Health - 8
  8978.  
  8979. v.PlatformStand = true
  8980. end
  8981. end
  8982.  
  8983. hit1 = false
  8984.  
  8985. punchsound1:Play()
  8986. hit2 = true
  8987. for i = 0, 1, 0.1 do
  8988. swait()
  8989. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8990. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8991. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8992. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8993. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8994. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8995. end
  8996. for i,v in pairs(to.Parent:GetChildren()) do
  8997. if v:IsA("Humanoid") then
  8998. v.Health = v.Health - 5
  8999.  
  9000. v.PlatformStand = true
  9001. end
  9002. end
  9003. hit2 = false
  9004.  
  9005. punchsound1:Play()
  9006. hit3 = true
  9007. hit4 = true
  9008.  
  9009.  
  9010. punchsound1:Play()
  9011.  
  9012. coroutine.wrap(function()
  9013. for i=1,2 do
  9014. wait()
  9015. to.CFrame = CFrame.new(to.CFrame.p + v3(0,35,0))
  9016. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,35,0))
  9017. Zanzoken = Instance.new("Part",char)
  9018. Zanzoken.Anchored = true
  9019. Zanzoken.Position = v3(999,999,999)
  9020. Zanzoken.CFrame = Torso.CFrame
  9021. game.Debris:AddItem(Zanzoken,0.5)
  9022. Zanzoken.Transparency = 1
  9023. Zano:Play()
  9024. wait()
  9025. idk = Instance.new("BillboardGui",Zanzoken)
  9026. idk.Size = UDim2.new(10,0,15,0)
  9027. idk.AlwaysOnTop = false
  9028. idk1 = Instance.new("ImageLabel",idk)
  9029. idk1.BackgroundTransparency = 1
  9030. idk.ExtentsOffset = v3(0,0,0)
  9031. idk1.ImageTransparency = 0
  9032. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9033. idk1.Size = UDim2.new(2,0,1,0)
  9034. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9035. idk1.Image = "rbxassetid://319554883"
  9036. wait()
  9037. Zanzoken = Instance.new("Part",char)
  9038. Zanzoken.Anchored = true
  9039. Zanzoken.Position = v3(999,999,999)
  9040. Zanzoken.CFrame = Torso.CFrame
  9041. game.Debris:AddItem(Zanzoken,0.5)
  9042. Zanzoken.Transparency = 1
  9043. wait()
  9044. idk = Instance.new("BillboardGui",Zanzoken)
  9045. idk.Size = UDim2.new(20,0,20,0)
  9046. idk.AlwaysOnTop = false
  9047. idk1 = Instance.new("ImageLabel",idk)
  9048. idk1.BackgroundTransparency = 1
  9049. idk.ExtentsOffset = v3(0,0,0)
  9050. idk1.ImageTransparency = 0
  9051. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9052. idk1.Size = UDim2.new(2,0,1,0)
  9053. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9054. idk1.Image = "rbxassetid://319554883"
  9055. for i = 0, 1, 0.1 do
  9056. swait()
  9057. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9058. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9059. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9060. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9061. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9062. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9063. end
  9064. StrongPunch:Play()
  9065. for i,v in pairs(to.Parent:GetChildren()) do
  9066. if v:IsA("Humanoid") then
  9067. v.Health = v.Health - 10
  9068.  
  9069. v.PlatformStand = true
  9070. end
  9071. end
  9072. end
  9073.  
  9074.  
  9075. wait(0.7)
  9076. end)()
  9077.  
  9078.  
  9079.  
  9080.  
  9081. RootPart.Anchored = true
  9082. to.CFrame = CFrame.new(to.CFrame.p + v3(0,0,35))
  9083. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,0,35))
  9084. Zanzoken = Instance.new("Part",char)
  9085. Zanzoken.Anchored = true
  9086. Zanzoken.Position = v3(999,999,999)
  9087. Zanzoken.CFrame = Torso.CFrame
  9088. game.Debris:AddItem(Zanzoken,0.5)
  9089. Zanzoken.Transparency = 1
  9090. Zano:Play()
  9091. wait()
  9092. idk = Instance.new("BillboardGui",Zanzoken)
  9093. idk.Size = UDim2.new(10,0,15,0)
  9094. idk.AlwaysOnTop = false
  9095. idk1 = Instance.new("ImageLabel",idk)
  9096. idk1.BackgroundTransparency = 1
  9097. idk.ExtentsOffset = v3(0,0,0)
  9098. idk1.ImageTransparency = 0
  9099. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9100. idk1.Size = UDim2.new(2,0,1,0)
  9101. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9102. idk1.Image = "rbxassetid://319554883"
  9103. wait()
  9104. Zanzoken = Instance.new("Part",char)
  9105. Zanzoken.Anchored = true
  9106. Zanzoken.Position = v3(999,999,999)
  9107. Zanzoken.CFrame = Torso.CFrame
  9108. game.Debris:AddItem(Zanzoken,0.5)
  9109. Zanzoken.Transparency = 1
  9110. wait()
  9111. idk = Instance.new("BillboardGui",Zanzoken)
  9112. idk.Size = UDim2.new(20,0,20,0)
  9113. idk.AlwaysOnTop = false
  9114. idk1 = Instance.new("ImageLabel",idk)
  9115. idk1.BackgroundTransparency = 1
  9116. idk.ExtentsOffset = v3(0,0,0)
  9117. idk1.ImageTransparency = 0
  9118. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9119. idk1.Size = UDim2.new(2,0,1,0)
  9120. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9121. idk1.Image = "rbxassetid://319554883"
  9122.  
  9123. for i = 0, 1, 0.1 do
  9124. swait()
  9125. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9126. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9127. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9128. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9129. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9130. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9131. end
  9132.  
  9133.  
  9134. StrongPunch:Play()
  9135.  
  9136.  
  9137. for i = 0, 1, 0.1 do
  9138. swait()
  9139. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9140. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9141. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9142. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9143. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9144. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9145. end
  9146.  
  9147. for i = 0, 1, 0.1 do
  9148. swait()
  9149. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  9150. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  9151. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  9152. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  9153. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  9154. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  9155. end
  9156.  
  9157.  
  9158.  
  9159. for i,v in pairs(to.Parent:GetChildren()) do
  9160. if v:IsA("Humanoid") then
  9161. v.Health = v.Health - 20
  9162.  
  9163. v.PlatformStand = true
  9164. end
  9165. end
  9166.  
  9167. StrongPunch2:Play()
  9168. for i = 0, 1, 0.1 do
  9169. swait()
  9170. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  9171. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  9172. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9173. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9174. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  9175. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9176. end
  9177.  
  9178. hitground = new("Part",char)
  9179. hitground.Size = Vector3.new(5,5,5)
  9180. hitground.Name = "Ground"
  9181. hitground.Transparency = 1
  9182. hitground.CanCollide = false
  9183. game.Debris:AddItem(hitground,2)
  9184. hitground.Position = Vector3.new(999,999,999)
  9185. hitgroundweld = new("Weld",hitground)
  9186. hitgroundweld.Part0 = to
  9187. hitgroundweld.Part1 = hitground
  9188. hitground.Touched:connect(function(hit2)
  9189. if hit2.Size.x > 150 then
  9190. hitground:Destroy()
  9191. ad = new("Part",char)
  9192. ad.Name = "NewPart"
  9193. ad.Size = Vector3.new(30,0.1,30)
  9194. ad.CanCollide = false
  9195. ad.Anchored = true
  9196. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  9197. ad.Transparency = 1
  9198. aad = new("Decal",ad)
  9199.  
  9200. aad.Face = "Top"
  9201. aad.Transparency = 1
  9202. aad.Transparency = 0
  9203. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  9204. smoke = new("Part",to)
  9205. smokemesh = new("SpecialMesh",smoke)
  9206. smokemesh.MeshId = "rbxassetid://928329648"
  9207. smoke.BrickColor = hit2.BrickColor
  9208. smoke.Anchored = true
  9209. smoke.Position = hitground.Position
  9210. GroundImpact:Play()
  9211. for i = 1,20 do
  9212. wait()
  9213. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  9214. smoke.Transparency = smoke.Transparency + 1/20
  9215. end
  9216. smoke:Destroy()
  9217. wait(0.5)
  9218.  
  9219. for i = 1,20 do
  9220. wait(0.1)
  9221. aad.Transparency = aad.Transparency + 1/20
  9222. end
  9223. end
  9224. end)
  9225. to.Anchored = false
  9226. ys = Instance.new("BodyVelocity",to)
  9227. ys.Name = "GO"
  9228.  
  9229. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  9230.  
  9231. ys.Velocity = v3(0,-90,0)
  9232.  
  9233. wait(1)
  9234. ys:Destroy()
  9235.  
  9236.  
  9237.  
  9238.  
  9239.  
  9240. hit3 = false
  9241. hit4 = false
  9242.  
  9243.  
  9244. hit1 = false
  9245. hit2 = false
  9246. hit3 = false
  9247. hit4 = false
  9248. idle = true
  9249. RootPart.Anchored = false
  9250. end
  9251. end)
  9252. end
  9253.  
  9254. function KABOOMZ222()
  9255. local effspwn = Instance.new("Part")
  9256. coroutine.resume(coroutine.create(function()
  9257. local sound1 = Instance.new("Sound")
  9258. sound1.SoundId = "rbxassetid://440145223"
  9259. sound1.MaxDistance = 600
  9260. sound1.EmitterSize = 60
  9261. sound1.Volume = 5.5
  9262. sound1.Pitch = 1.3
  9263. sound1.Parent = effspwn
  9264. local sound2 = Instance.new("Sound")
  9265. sound2.SoundId = "rbxassetid://440145223"
  9266. sound2.MaxDistance = 300
  9267. sound2.EmitterSize = 20
  9268. sound2.Volume = 3
  9269. sound2.Pitch = 0.7
  9270. sound2.Parent = effspwn
  9271. local sound3 = Instance.new("Sound")
  9272. sound3.SoundId = "rbxassetid://440145223"
  9273. sound2.MaxDistance = 400
  9274. sound2.EmitterSize = 30
  9275. sound2.Volume = 0.5
  9276. sound2.Pitch = 0.5
  9277. sound2.Parent = effspwn
  9278. sound2:Play()
  9279. wait()
  9280. sound1:Play()
  9281. sound3:Play()
  9282. end))
  9283. local model = Instance.new("Model")
  9284. game.Debris:AddItem(model, 20)
  9285. model.Name = "smasheffects"
  9286. model.Parent = workspace
  9287. effspwn.Name = "spwnr"
  9288. effspwn.Size = Vector3.new(1, 1, 1)
  9289. effspwn.Anchored = true
  9290. effspwn.CanCollide = false
  9291. effspwn.Transparency = 1
  9292. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  9293. effspwn.Parent = model
  9294.  
  9295.  
  9296.  
  9297.  
  9298. coroutine.resume(coroutine.create(function()
  9299. local shok = Instance.new("Part")
  9300. shok.Name = "whoosh"
  9301. shok.BrickColor = BrickColor.new("Institutional white")
  9302. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9303. shok.Size = Vector3.new(1, 1, 1)
  9304. shok.Anchored = true
  9305. shok.Material = "Neon"
  9306. shok.Transparency = 1
  9307. shok.CanCollide = false
  9308. shok.Parent = model
  9309. game.Debris:AddItem(shok, 12)
  9310. local mesh = Instance.new("SpecialMesh")
  9311. mesh.MeshType = "FileMesh"
  9312. mesh.MeshId = "rbxassetid://437347603"
  9313. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  9314. mesh.Parent = shok
  9315.  
  9316.  
  9317.  
  9318.  
  9319.  
  9320. for e = 1, 8 do
  9321. wait()
  9322. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  9323. shok.Transparency = shok.Transparency + 0.035
  9324. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  9325. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  9326.  
  9327.  
  9328. end
  9329. for e = 1, 16 do
  9330. wait()
  9331. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  9332. shok.Transparency = shok.Transparency + 0.11
  9333. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  9334. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  9335.  
  9336. end
  9337. end))
  9338. coroutine.resume(coroutine.create(function()
  9339. local shok = Instance.new("Part")
  9340. shok.Name = "wring1"
  9341. shok.BrickColor = BrickColor.new("Institutional white")
  9342. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9343. shok.Size = Vector3.new(1, 1, 1)
  9344. shok.Anchored = true
  9345. shok.Material = "Neon"
  9346. shok.Transparency = 0.25
  9347. shok.CanCollide = false
  9348. shok.Parent = model
  9349. game.Debris:AddItem(shok, 12)
  9350. local mesh = Instance.new("SpecialMesh")
  9351. mesh.MeshType = "FileMesh"
  9352. mesh.MeshId = "rbxassetid://3270017"
  9353. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  9354. mesh.Parent = shok
  9355. for e = 1, 30 do
  9356. wait()
  9357. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 1)
  9358. shok.Transparency = shok.Transparency + 0.002
  9359. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9360. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9361. end
  9362. for e = 1, 38 do
  9363. wait()
  9364. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  9365. shok.Transparency = shok.Transparency + 0.002
  9366. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9367. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9368. end
  9369. for e = 1, 24 do
  9370. wait()
  9371. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  9372. shok.Transparency = shok.Transparency + 0.03
  9373. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9374. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9375. end
  9376. end))
  9377. coroutine.resume(coroutine.create(function()
  9378. local shok = Instance.new("Part")
  9379. shok.Name = "wring2"
  9380. shok.BrickColor = BrickColor.new("Institutional white")
  9381. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9382. shok.Size = Vector3.new(1, 1, 1)
  9383. shok.Anchored = true
  9384. shok.Material = "Neon"
  9385. shok.Transparency = 0.25
  9386. shok.CanCollide = false
  9387. shok.Parent = model
  9388. game.Debris:AddItem(shok, 12)
  9389. local mesh = Instance.new("SpecialMesh")
  9390. mesh.MeshType = "FileMesh"
  9391. mesh.MeshId = "rbxassetid://3270017"
  9392. mesh.Scale = Vector3.new(12, 12, 0.05)
  9393. mesh.Parent = shok
  9394. for e = 1, 30 do
  9395. wait()
  9396. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 1.2)
  9397. shok.Transparency = shok.Transparency + 0.002
  9398. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9399. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9400. end
  9401. for e = 1, 38 do
  9402. wait()
  9403. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  9404. shok.Transparency = shok.Transparency + 0.002
  9405. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9406. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9407. end
  9408. for e = 1, 24 do
  9409. wait()
  9410. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  9411. shok.Transparency = shok.Transparency + 0.03
  9412. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9413. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9414. end
  9415. end))
  9416. coroutine.resume(coroutine.create(function()
  9417. local shok = Instance.new("Part")
  9418. shok.Name = "coil1"
  9419. shok.BrickColor = BrickColor.new("Institutional white")
  9420. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  9421. shok.Size = Vector3.new(1, 1, 1)
  9422. shok.Anchored = true
  9423. shok.Material = "Neon"
  9424. shok.Transparency = 0.25
  9425. shok.CanCollide = false
  9426. shok.Parent = model
  9427. game.Debris:AddItem(shok, 12)
  9428. local mesh = Instance.new("SpecialMesh")
  9429. mesh.MeshType = "FileMesh"
  9430. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  9431. mesh.Scale = Vector3.new(12, 12, 12)
  9432. mesh.Parent = shok
  9433. for e = 1, 15 do
  9434. wait()
  9435. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9436. shok.Transparency = shok.Transparency + 0.004
  9437. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  9438. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9439. end
  9440. for e = 1, 16 do
  9441. wait()
  9442. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9443. shok.Transparency = shok.Transparency + 0.004
  9444. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9445. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9446. end
  9447. for e = 1, 12 do
  9448. wait()
  9449. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9450. shok.Transparency = shok.Transparency + 0.06
  9451. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9452. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9453. end
  9454. end))
  9455. coroutine.resume(coroutine.create(function()
  9456. local shok = Instance.new("Part")
  9457. shok.Name = "coil2"
  9458. shok.BrickColor = BrickColor.new("Institutional white")
  9459. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  9460. shok.Size = Vector3.new(1, 1, 1)
  9461. shok.Anchored = true
  9462. shok.Material = "Neon"
  9463. shok.Transparency = 1
  9464. shok.CanCollide = false
  9465. shok.Parent = model
  9466. game.Debris:AddItem(shok, 12)
  9467. local mesh = Instance.new("SpecialMesh")
  9468. mesh.MeshType = "FileMesh"
  9469. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  9470. mesh.Scale = Vector3.new(6, 12, 6)
  9471. mesh.Parent = shok
  9472. for e = 1, 15 do
  9473. wait()
  9474. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9475. shok.Transparency = shok.Transparency + 0.005
  9476. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  9477. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9478. end
  9479. for e = 1, 16 do
  9480. wait()
  9481. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9482. shok.Transparency = shok.Transparency + 0.005
  9483. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9484. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9485. end
  9486. for e = 1, 12 do
  9487. wait()
  9488. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9489. shok.Transparency = shok.Transparency + 0.09
  9490. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9491. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9492. end
  9493. end))
  9494. coroutine.resume(coroutine.create(function()
  9495. local shok = Instance.new("Part")
  9496. shok.Name = "shokwve"
  9497. shok.BrickColor = BrickColor.new("Institutional white")
  9498. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  9499. shok.Size = Vector3.new(1, 1, 1)
  9500. shok.Anchored = true
  9501. shok.Material = "Neon"
  9502. shok.Transparency = 0.6
  9503. shok.CanCollide = false
  9504. shok.Parent = model
  9505. game.Debris:AddItem(shok, 12)
  9506. local mesh = Instance.new("SpecialMesh")
  9507. mesh.MeshType = "FileMesh"
  9508. mesh.MeshId = "rbxassetid://489415447"
  9509. mesh.Scale = Vector3.new(1, 1, 1)
  9510. mesh.Parent = shok
  9511. for e = 1, 12 do
  9512. wait()
  9513. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  9514. shok.Transparency = shok.Transparency + 0.002
  9515. end
  9516. for e = 1, 32 do
  9517. wait()
  9518. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  9519. shok.Transparency = shok.Transparency + 0.002
  9520. end
  9521. for e = 1, 24 do
  9522. wait()
  9523. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  9524. shok.Transparency = shok.Transparency + 0.03
  9525. end
  9526. end))
  9527. coroutine.resume(coroutine.create(function()
  9528. local shok = Instance.new("Part")
  9529. shok.Name = "shock2"
  9530. shok.BrickColor = BrickColor.new("Institutional white")
  9531. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  9532. shok.Size = Vector3.new(1, 1, 1)
  9533. shok.Anchored = true
  9534. shok.Material = "Neon"
  9535. shok.Transparency = 0.35
  9536. shok.CanCollide = false
  9537. shok.Parent = model
  9538. game.Debris:AddItem(shok, 12)
  9539. local mesh = Instance.new("SpecialMesh")
  9540. mesh.MeshType = "FileMesh"
  9541. mesh.MeshId = "rbxassetid://1095709"
  9542. mesh.Scale = Vector3.new(12, 12, 12)
  9543. mesh.Parent = shok
  9544. for e = 1, 15 do
  9545. wait()
  9546. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9547. shok.Transparency = shok.Transparency + 0.004
  9548. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9549. end
  9550. for e = 1, 16 do
  9551. wait()
  9552. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9553. shok.Transparency = shok.Transparency + 0.004
  9554. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9555. end
  9556. for e = 1, 12 do
  9557. wait()
  9558. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9559. shok.Transparency = shok.Transparency + 0.06
  9560. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9561. end
  9562. end))
  9563. coroutine.resume(coroutine.create(function()
  9564. local shok = Instance.new("Part")
  9565. shok.Name = "shock3"
  9566. shok.BrickColor = BrickColor.new("Institutional white")
  9567. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  9568. shok.Size = Vector3.new(1, 1, 1)
  9569. shok.Anchored = true
  9570. shok.Material = "Neon"
  9571. shok.Transparency = 0.35
  9572. shok.CanCollide = false
  9573. shok.Parent = model
  9574. game.Debris:AddItem(shok, 12)
  9575. local mesh = Instance.new("SpecialMesh")
  9576. mesh.MeshType = "FileMesh"
  9577. mesh.MeshId = "rbxassetid://1095709"
  9578. mesh.Scale = Vector3.new(12, 12, 12)
  9579. mesh.Parent = shok
  9580. for e = 1, 15 do
  9581. wait()
  9582. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  9583. shok.Transparency = shok.Transparency + 0.004
  9584. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9585. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9586. end
  9587. for e = 1, 16 do
  9588. wait()
  9589. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  9590. shok.Transparency = shok.Transparency + 0.004
  9591. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9592. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9593. end
  9594. for e = 1, 12 do
  9595. wait()
  9596. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  9597. shok.Transparency = shok.Transparency + 0.06
  9598. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9599. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9600. end
  9601. end))
  9602. end
  9603.  
  9604.  
  9605.  
  9606. mouse.KeyDown:connect(function(k)
  9607. if attack == false and k == "=" and MV4 > 80 and firemode == true then
  9608. local exp = Instance.new("Explosion",Torso)
  9609. exp.BlastRadius = 45.5
  9610. exp.BlastPressure = 100
  9611. exp.Position = Torso
  9612. exp.Visible = true
  9613. end
  9614. end)
  9615.  
  9616. MV4 = 300
  9617. mouse.KeyDown:connect(function(k)
  9618. if attack == false and k == "8" then
  9619. for i, v in pairs(Torso:GetChildren()) do
  9620. if v:IsA('ParticleEmitter') then
  9621. v:Remove()
  9622. end
  9623. end
  9624. end
  9625. end)
  9626.  
  9627.  
  9628. MV4 = 300
  9629. mouse.KeyDown:connect(function(k)
  9630. if attack == false and k == "]" and MV4 > 80 and firemode == true then
  9631. MV4 = 0
  9632. Humanoid.WalkSpeed = 13
  9633. attack = true
  9634. Firepart1 = Instance.new("Part", RightArm)
  9635. Firepart1.Size = Vector3.new(1, 1, 1)
  9636. GuW1 = Instance.new("Weld")
  9637. GuW1.Name = "GuW"
  9638. GuW1.Part0 = RightArm
  9639. GuW1.C0 = cn(0, -1, 0)
  9640. GuW1.C1 = cn(0, 0, 0)
  9641. GuW1.Part1 = Firepart1
  9642. GuW1.Parent = RightArm
  9643. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9644. Firepart1.Transparency = 1
  9645. Firepart2 = Instance.new("Part", LeftArm)
  9646. Firepart2.Size = Vector3.new(1, 1, 1)
  9647. GuW2 = Instance.new("Weld")
  9648. GuW2.Name = "GuW"
  9649. GuW2.Part0 = LeftArm
  9650. GuW2.C0 = cn(0, -1, 0)
  9651. GuW2.C1 = cn(0, 0, 0)
  9652. GuW2.Part1 = Firepart2
  9653. GuW2.Parent = LeftArm
  9654. Firepart2.Transparency = 1
  9655. for i = 0, 5, 0.1 do
  9656. swait()
  9657. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9658. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9659. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9660. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9661. if Torsovelocity.Y > 2 then
  9662. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9663. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9664. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9665. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9666. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9667. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9668. elseif Torsovelocity.Y < 1 then
  9669. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9670. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9671. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9672. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9673. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9674. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9675. end
  9676. end
  9677. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  9678. for i = 0, 7, 0.1 do
  9679. swait()
  9680. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9681. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9682. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9683. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9684. if Torsovelocity.Y > 2 then
  9685. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9686. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9687. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9688. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9689. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9690. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9691. elseif Torsovelocity.Y < 1 then
  9692. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9693. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9694. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9695. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9696. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9697. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9698. end
  9699. end
  9700. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  9701. GuW1:Destroy()
  9702. GuW1 = Instance.new("Weld")
  9703. GuW1.Name = "GuW"
  9704. GuW1.Part0 = Torso
  9705. GuW1.C0 = cn(0, 0, -6)
  9706. GuW1.C1 = cn(0, 0, 0)
  9707. GuW1.Part1 = Firepart1
  9708. GuW1.Parent = Torso
  9709. GuW2:Destroy()
  9710. GuW2 = Instance.new("Weld")
  9711. GuW2.Name = "GuW"
  9712. GuW2.Part0 = Torso
  9713. GuW2.C0 = cn(0, 0, -6)
  9714. GuW2.C1 = cn(0, 0, 0)
  9715. GuW2.Part1 = Firepart2
  9716. GuW2.Parent = Torso
  9717. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9718. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9719. GuW2:Destroy()
  9720. GuW2 = Instance.new("Weld")
  9721. GuW2.Name = "GuW"
  9722. GuW2.Part0 = Torso
  9723. GuW2.C0 = cn(0, 0, -4)
  9724. GuW2.C1 = cn(0, 0, 0)
  9725. GuW2.Part1 = Firepart2
  9726. GuW2.Parent = Torso
  9727.  
  9728.  
  9729. for i = 0, 7, 0.1 do
  9730. swait()
  9731. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9732. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9733. if Torsovelocity.Y > 2 then
  9734. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9735. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9736. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9737. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9738. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9739. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9740. elseif Torsovelocity.Y < 1 then
  9741. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9742. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9743. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9744. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9745. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9746. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9747. end
  9748. end
  9749. local bp2 = Create("BodyPosition")({
  9750. P = 900,
  9751. D = 1000,
  9752. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  9753. position = Torso.Position + Vector3.new(0, 60, 0),
  9754. Parent = Torso
  9755. })
  9756. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  9757. for i = 0, 8, 0.1 do
  9758. swait()
  9759. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9760. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9761. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9762. if Torsovelocity.Y > 2 then
  9763. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9764. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9765. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9766. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9767. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9768. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9769. elseif Torsovelocity.Y < 1 then
  9770. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9771. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9772. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9773. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9774. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9775. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9776. end
  9777. end
  9778. for i = 0, 18, 0.1 do
  9779. swait()
  9780. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9781. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9782. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9783. if Torsovelocity.Y > 2 then
  9784. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9785. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9786. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9787. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9788. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9789. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9790. elseif Torsovelocity.Y < 1 then
  9791. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9792. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9793. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9794. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9795. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9796. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9797. end
  9798. end
  9799. GuW1:Destroy()
  9800. GuW1 = Instance.new("Weld")
  9801. GuW1.Name = "GuW"
  9802. GuW1.Part0 = Torso
  9803. GuW1.C0 = cn(0, 0, -15)
  9804. GuW1.C1 = cn(0, 0, 0)
  9805. GuW1.Part1 = Firepart1
  9806. GuW1.Parent = Torso
  9807. GuW2:Destroy()
  9808. GuW2 = Instance.new("Weld")
  9809. GuW2.Name = "GuW"
  9810. GuW2.Part0 = Torso
  9811. GuW2.C0 = cn(0, 0, -17.5)
  9812. GuW2.C1 = cn(0, 0, 0)
  9813. GuW2.Part1 = Firepart2
  9814. GuW2.Parent = Torso
  9815. for i = 0, 1.25, 0.01 do
  9816. swait()
  9817. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9818. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  9819. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9820. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9821. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9822. if Torsovelocity.Y > 2 then
  9823. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9824. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9825. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9826. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9827. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9828. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9829. elseif Torsovelocity.Y < 1 then
  9830. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9831. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9832. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9833. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9834. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9835. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9836. end
  9837. end
  9838. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  9839. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  9840. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  9841. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  9842. for i = 0, 3, 0.1 do
  9843. swait()
  9844. if Torsovelocity.Y > 2 then
  9845. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9846. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9847. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9848. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9849. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9850. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9851. elseif Torsovelocity.Y < 1 then
  9852. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9853. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9854. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9855. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9856. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9857. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9858. end
  9859. end
  9860. wait(1)
  9861. bp2:Destroy()
  9862. Humanoid.WalkSpeed = 16
  9863. attack = false
  9864. MV4 = 0
  9865. Firepart1:Destroy()
  9866. Firepart2:Destroy()
  9867. end
  9868. end)
  9869. mouse.KeyDown:connect(function(k)
  9870. if attack == false and k == "h" and MV4 > 80 and firemode == true then
  9871. MV4 = 0
  9872. Humanoid.WalkSpeed = 13
  9873. attack = true
  9874. Firepart1 = Instance.new("Part", RightArm)
  9875. Firepart1.Size = Vector3.new(1, 1, 1)
  9876. GuW1 = Instance.new("Weld")
  9877. GuW1.Name = "GuW"
  9878. GuW1.Part0 = RightArm
  9879. GuW1.C0 = cn(0, -1, 0)
  9880. GuW1.C1 = cn(0, 0, 0)
  9881. GuW1.Part1 = Firepart1
  9882. GuW1.Parent = RightArm
  9883. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9884. Firepart1.Transparency = 1
  9885. Firepart2 = Instance.new("Part", LeftArm)
  9886. Firepart2.Size = Vector3.new(1, 1, 1)
  9887. GuW2 = Instance.new("Weld")
  9888. GuW2.Name = "GuW"
  9889. GuW2.Part0 = LeftArm
  9890. GuW2.C0 = cn(0, -1, 0)
  9891. GuW2.C1 = cn(0, 0, 0)
  9892. GuW2.Part1 = Firepart2
  9893. GuW2.Parent = LeftArm
  9894. Firepart2.Transparency = 1
  9895. GuW1:Destroy()
  9896. GuW1 = Instance.new("Weld")
  9897. GuW1.Name = "GuW"
  9898. GuW1.Part0 = Torso
  9899. GuW1.C0 = cn(0, 0, -6)
  9900. GuW1.C1 = cn(0, 0, 0)
  9901. GuW1.Part1 = Firepart1
  9902. GuW1.Parent = Torso
  9903. GuW2:Destroy()
  9904. GuW2 = Instance.new("Weld")
  9905. GuW2.Name = "GuW"
  9906. GuW2.Part0 = Torso
  9907. GuW2.C0 = cn(0, 0, -6)
  9908. GuW2.C1 = cn(0, 0, 0)
  9909. GuW2.Part1 = Firepart2
  9910. GuW2.Parent = Torso
  9911. GuW2:Destroy()
  9912. GuW2 = Instance.new("Weld")
  9913. GuW2.Name = "GuW"
  9914. GuW2.Part0 = Torso
  9915. GuW2.C0 = cn(0, 0, -4)
  9916. GuW2.C1 = cn(0, 0, 0)
  9917. GuW2.Part1 = Firepart2
  9918. GuW2.Parent = Torso
  9919. for i = 0, 18, 0.1 do
  9920. swait()
  9921. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9922. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9923. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9924. if Torsovelocity.Y > 2 then
  9925. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9926. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9927. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9928. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9929. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9930. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9931. elseif Torsovelocity.Y < 1 then
  9932. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9933. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9934. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9935. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9936. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9937. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9938. end
  9939. end
  9940. GuW1:Destroy()
  9941. GuW1 = Instance.new("Weld")
  9942. GuW1.Name = "GuW"
  9943. GuW1.Part0 = Torso
  9944. GuW1.C0 = cn(0, 0, -15)
  9945. GuW1.C1 = cn(0, 0, 0)
  9946. GuW1.Part1 = Firepart1
  9947. GuW1.Parent = Torso
  9948. GuW2:Destroy()
  9949. GuW2 = Instance.new("Weld")
  9950. GuW2.Name = "GuW"
  9951. GuW2.Part0 = Torso
  9952. GuW2.C0 = cn(0, 0, -17.5)
  9953. GuW2.C1 = cn(0, 0, 0)
  9954. GuW2.Part1 = Firepart2
  9955. GuW2.Parent = Torso
  9956. for i = 0, 1.25, 0.01 do
  9957. swait()
  9958. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9959. shoottraildd22(mouse.Hit.p, Firepart2, 0)
  9960. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9961. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9962. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9963. if Torsovelocity.Y > 2 then
  9964. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9965. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9966. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9967. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9968. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9969. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9970. end
  9971. end
  9972. wait(0.5)
  9973. Humanoid.WalkSpeed = 16
  9974. attack = false
  9975. MV4 = 300
  9976. Firepart1:Destroy()
  9977. Firepart2:Destroy()
  9978. end
  9979.  
  9980.  
  9981. if attack == false and k == "=" and MV4 > 19 and InForm == true then
  9982. MV4 = 90
  9983. Humanoid.WalkSpeed = 0.01
  9984. attack = true
  9985. Firepart1 = Instance.new("Part", RightArm)
  9986. Firepart1.Size = Vector3.new(1, 1, 1)
  9987. GuW1 = Instance.new("Weld")
  9988. GuW1.Name = "GuW"
  9989. GuW1.Part0 = RightArm
  9990. GuW1.C0 = cn(0, -1, 0)
  9991. GuW1.C1 = cn(0, 0, 0)
  9992. GuW1.Part1 = Firepart1
  9993. GuW1.Parent = RightArm
  9994. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9995. Firepart1.Transparency = 1
  9996. Firepart2 = Instance.new("Part", LeftArm)
  9997. Firepart2.Size = Vector3.new(1, 1, 1)
  9998. GuW2 = Instance.new("Weld")
  9999. GuW2.Name = "GuW"
  10000. GuW2.Part0 = LeftArm
  10001. GuW2.C0 = cn(0, -1, 0)
  10002. GuW2.C1 = cn(0, 0, 0)
  10003. GuW2.Part1 = Firepart2
  10004. GuW2.Parent = LeftArm
  10005. Firepart2.Transparency = 1
  10006. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  10007. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  10008. for i = 0, 2, 0.1 do
  10009. swait()
  10010. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10011. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10012. BlockEffect(BrickColor.new("Dark blue"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10013. BlockEffect(BrickColor.new("New Yeller"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10014. if Torsovelocity.Y > 2 then
  10015. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10016. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  10017. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10018. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10019. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10020. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10021. elseif Torsovelocity.Y < 1 then
  10022. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10023. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  10024. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10025. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10026. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10027. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10028. end
  10029. end
  10030. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  10031. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  10032. for i = 0, 7, 0.1 do
  10033. swait()
  10034. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10035. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10036. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10037. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10038. if Torsovelocity.Y > 2 then
  10039. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10040. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10041. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10042. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10043. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10044. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10045. elseif Torsovelocity.Y < 1 then
  10046. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10047. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10048. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10049. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10050. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10051. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10052. end
  10053. end
  10054. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  10055. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  10056. for i = 0, 7, 0.1 do
  10057. swait()
  10058. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10059. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10060. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10061. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10062. if Torsovelocity.Y > 2 then
  10063. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10064. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10065. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  10066. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  10067. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10068. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10069. elseif Torsovelocity.Y < 1 then
  10070. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  10071. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10072. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  10073. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.2)
  10074. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10075. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10076. end
  10077. end
  10078. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  10079. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  10080. for i = 0, 6, 0.1 do
  10081. swait()
  10082. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10083. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10084. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10085. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10086. if Torsovelocity.Y > 2 then
  10087. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10088. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10089. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  10090. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  10091. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10092. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10093. elseif Torsovelocity.Y < 1 then
  10094. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  10095. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10096. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  10097. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  10098. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10099. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10100. end
  10101. end
  10102. for i = 0, 5, 0.1 do
  10103. swait()
  10104. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10105. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10106. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10107. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10108. if Torsovelocity.Y > 2 then
  10109. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10110. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10111. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  10112. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  10113. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10114. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10115. elseif Torsovelocity.Y < 1 then
  10116. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10117. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10118. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10119. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10120. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10121. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10122. end
  10123. end
  10124. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  10125. for i = 0, 7, 0.1 do
  10126. swait()
  10127. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10128. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10129. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10130. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10131. if Torsovelocity.Y > 2 then
  10132. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10133. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10134. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  10135. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  10136. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10137. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10138. elseif Torsovelocity.Y < 1 then
  10139. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10140. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  10141. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10142. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10143. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10144. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10145. end
  10146. end
  10147. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  10148. GuW1:Destroy()
  10149. GuW1 = Instance.new("Weld")
  10150. GuW1.Name = "GuW"
  10151. GuW1.Part0 = Torso
  10152. GuW1.C0 = cn(0, 0, -6)
  10153. GuW1.C1 = cn(0, 0, 0)
  10154. GuW1.Part1 = Firepart1
  10155. GuW1.Parent = Torso
  10156. GuW2:Destroy()
  10157. GuW2 = Instance.new("Weld")
  10158. GuW2.Name = "GuW"
  10159. GuW2.Part0 = Torso
  10160. GuW2.C0 = cn(0, 0, -6)
  10161. GuW2.C1 = cn(0, 0, 0)
  10162. GuW2.Part1 = Firepart2
  10163. GuW2.Parent = Torso
  10164. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  10165. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  10166. GuW2:Destroy()
  10167. GuW2 = Instance.new("Weld")
  10168. GuW2.Name = "GuW"
  10169. GuW2.Part0 = Torso
  10170. GuW2.C0 = cn(0, 0, -4)
  10171. GuW2.C1 = cn(0, 0, 0)
  10172. GuW2.Part1 = Firepart2
  10173. GuW2.Parent = Torso
  10174. for i = 0, 7, 0.1 do
  10175. swait()
  10176. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10177. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10178. if Torsovelocity.Y > 2 then
  10179. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10180. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10181. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10182. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10183. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10184. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10185. elseif Torsovelocity.Y < 1 then
  10186. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10187. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10188. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10189. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10190. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10191. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10192. end
  10193. end
  10194. local bp2 = Create("BodyPosition")({
  10195. P = 900,
  10196. D = 1000,
  10197. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  10198. position = Torso.Position + Vector3.new(0, 60, 0),
  10199. Parent = Torso
  10200. })
  10201. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  10202. for i = 0, 8, 0.1 do
  10203. swait()
  10204. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10205. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10206. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10207. if Torsovelocity.Y > 2 then
  10208. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10209. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10210. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10211. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10212. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10213. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10214. elseif Torsovelocity.Y < 1 then
  10215. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10216. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10217. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10218. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10219. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10220. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10221. end
  10222. end
  10223. for i = 0, 18, 0.1 do
  10224. swait()
  10225. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10226. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10227. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10228. if Torsovelocity.Y > 2 then
  10229. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10230. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10231. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10232. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10233. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10234. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10235. elseif Torsovelocity.Y < 1 then
  10236. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10237. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10238. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10239. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10240. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10241. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10242. end
  10243. end
  10244. GuW1:Destroy()
  10245. GuW1 = Instance.new("Weld")
  10246. GuW1.Name = "GuW"
  10247. GuW1.Part0 = Torso
  10248. GuW1.C0 = cn(0, 0, -15)
  10249. GuW1.C1 = cn(0, 0, 0)
  10250. GuW1.Part1 = Firepart1
  10251. GuW1.Parent = Torso
  10252. GuW2:Destroy()
  10253. GuW2 = Instance.new("Weld")
  10254. GuW2.Name = "GuW"
  10255. GuW2.Part0 = Torso
  10256. GuW2.C0 = cn(0, 0, -17.5)
  10257. GuW2.C1 = cn(0, 0, 0)
  10258. GuW2.Part1 = Firepart2
  10259. GuW2.Parent = Torso
  10260. for i = 0, 1.25, 0.01 do
  10261. swait()
  10262. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10263. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  10264. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  10265. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  10266. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  10267. if Torsovelocity.Y > 2 then
  10268. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10269. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10270. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10271. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10272. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10273. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10274. elseif Torsovelocity.Y < 1 then
  10275. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10276. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  10277. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10278. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10279. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10280. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10281. end
  10282. end
  10283. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  10284. BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  10285. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  10286. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  10287. for i = 0, 3, 0.1 do
  10288. swait()
  10289. if Torsovelocity.Y > 2 then
  10290. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10291. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10292. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10293. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10294. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10295. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10296. elseif Torsovelocity.Y < 1 then
  10297. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10298. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10299. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10300. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10301. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10302. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10303. end
  10304. end
  10305. wait(1)
  10306. bp2:Destroy()
  10307. Humanoid.WalkSpeed = 16
  10308. attack = false
  10309. MV4 = 0
  10310. Firepart1:Destroy()
  10311. Firepart2:Destroy()
  10312. end
  10313. end)
  10314. whiletruewait = false
  10315. game:GetService("RunService").Stepped:connect(function()
  10316. if whiletruewait == false then
  10317. whiletruewait = true
  10318. wait()
  10319. whiletruewait = false
  10320. end
  10321. end)
  10322. game:GetService("RunService").Stepped:connect(function()
  10323. if whiletruewait == false then
  10324. if MV1 < 20 then
  10325. MV1 = MV1 + 0.2
  10326. end
  10327. if MV2 < 90 then
  10328. MV2 = MV2 + 1
  10329. end
  10330. if MV3 < 190 then
  10331. MV3 = MV3 + 0.4
  10332. end
  10333. if MV4 < 500 then
  10334. MV4 = MV4 + 0.3
  10335. end
  10336. end
  10337. end)
  10338. Humanoid.MaxHealth = 10000
  10339. wait()
  10340. for i = 1, 6 do
  10341. Humanoid.Health = Humanoid.MaxHealth
  10342. wait()
  10343. end
  10344.  
  10345. ---
  10346. GroundWave3 = function()
  10347. local HandCF = Torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) + Torso.CFrame.lookVector * 5
  10348. Colors = {"White", "White"}
  10349. local wave = Instance.new("Part", char)
  10350. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  10351. wave.Anchored = true
  10352. wave.Name = "Wave"
  10353. wave.CanCollide = false
  10354. wave.Locked = true
  10355. wave.Size = Vector3.new(0.2, 0.2, 0.2)
  10356. wave.TopSurface = "Smooth"
  10357. wave.BottomSurface = "Smooth"
  10358. wave.Transparency = 0.10
  10359. wave.CFrame = HandCF
  10360. wm = Instance.new("SpecialMesh",wave)
  10361. wm.MeshId = "rbxassetid://559831844"
  10362. coroutine.wrap(function()
  10363. for i = 1, 30, 1 do
  10364. wm.Scale = Vector3.new(0.4 + i*0.4, 0.4 + i*0.4, 0.4)
  10365. wave.Size = wm.Scale
  10366. wave.CFrame = HandCF
  10367. wave.Transparency = i/30
  10368. wait()
  10369. end
  10370. wait()
  10371. wave:Destroy()
  10372. end)()
  10373. end
  10374. ---
  10375.  
  10376. local v3 = Vector3.new
  10377. local num = 0
  10378. local bc = BrickColor.new
  10379. local new = Instance.new
  10380.  
  10381. mouse.KeyDown:connect(function(key)
  10382. if key=="=" then
  10383. Serious()
  10384. char.JumPower = 150
  10385. end
  10386. end)
  10387. Health = math.huge --------- Serious mode aura.
  10388. BaseHealth = math.huge
  10389.  
  10390.  
  10391.  
  10392.  
  10393. InForm = false
  10394.  
  10395. Player = game.Players.LocalPlayer
  10396. Char = Player.Character
  10397. Torso = Char.Torso
  10398.  
  10399. function Serious()
  10400. for X = 1, 1 do wait()
  10401.  
  10402.  
  10403. wait(0)
  10404. for X = 1, 1 do wait()
  10405. local Effect = Instance.new("Part")
  10406. Effect.Name = "Effect"
  10407. Effect.Parent = Torso
  10408. Effect.CFrame = Torso.CFrame
  10409. Effect.BrickColor = BrickColor.new("Neon orange")
  10410. Effect.Shape = "Ball"
  10411. Effect.Size = Vector3.new(1, 1, 1)
  10412. Effect.Anchored = true
  10413. Effect.Material = "Neon"
  10414. Effect.CanCollide = false
  10415. Effect.CFrame = Torso.CFrame
  10416. Effect.Size = Effect.Size + Vector3.new(0.5)
  10417. Effect.Transparency = Effect.Transparency + 0.04
  10418. end
  10419. end
  10420.  
  10421. repeat
  10422. Torso:FindFirstChild("Effect"):Remove()
  10423. until Torso:FindFirstChild("Effect") == nil
  10424.  
  10425.  
  10426. local Color1 = Color3.new(255, 255, 0)
  10427. local Color2 = Color3.new(255, 255, 0)
  10428.  
  10429. for i = 0, 3, 0.1 do
  10430. swait()
  10431. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10432. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10433. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10434. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10435. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10436. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10437. end
  10438. local pie22 = Instance.new("ParticleEmitter")
  10439. pie22.Parent = LeftArm
  10440. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10441. pie22.LightEmission = 1
  10442. pie22.Size = NumberSequence.new(1,2)
  10443. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10444. pie22.Transparency = NumberSequence.new(0.7,1)
  10445. pie22.EmissionDirection = "Top"
  10446. pie22.Enabled = true
  10447. pie22.Lifetime = NumberRange.new(1)
  10448. pie22.Rotation = NumberRange.new(-420, 425)
  10449. pie22.Rate = 50
  10450. pie22.Speed = NumberRange.new(1)
  10451. pie22.LockedToPart = false
  10452. pie22.VelocitySpread = 2
  10453. local pie22 = Instance.new("ParticleEmitter")
  10454. pie22.Parent = RightArm
  10455. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10456. pie22.LightEmission = 1
  10457. pie22.Size = NumberSequence.new(1,2)
  10458. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10459. pie22.Transparency = NumberSequence.new(0.7,1)
  10460. pie22.EmissionDirection = "Top"
  10461. pie22.Enabled = true
  10462. pie22.Lifetime = NumberRange.new(1)
  10463. pie22.Rotation = NumberRange.new(-420, 425)
  10464. pie22.Rate = 50
  10465. pie22.Speed = NumberRange.new(1)
  10466. pie22.LockedToPart = false
  10467. pie22.VelocitySpread = 2
  10468. local pie22 = Instance.new("ParticleEmitter")
  10469. pie22.Parent = LeftLeg
  10470. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10471. pie22.LightEmission = 1
  10472. pie22.Size = NumberSequence.new(1,2)
  10473. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10474. pie22.Transparency = NumberSequence.new(0.8,1)
  10475. pie22.EmissionDirection = "Top"
  10476. pie22.Enabled = true
  10477. pie22.Lifetime = NumberRange.new(1)
  10478. pie22.Rotation = NumberRange.new(-420, 425)
  10479. pie22.Rate = 20
  10480. pie22.Speed = NumberRange.new(1)
  10481. pie22.LockedToPart = false
  10482. pie22.VelocitySpread = 2
  10483. local pie22 = Instance.new("ParticleEmitter")
  10484. pie22.Parent = RightLeg
  10485. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10486. pie22.LightEmission = 1
  10487. pie22.Size = NumberSequence.new(1,2)
  10488. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10489. pie22.Transparency = NumberSequence.new(0.8,1)
  10490. pie22.EmissionDirection = "Top"
  10491. pie22.Enabled = true
  10492. pie22.Lifetime = NumberRange.new(1)
  10493. pie22.Rotation = NumberRange.new(-420, 425)
  10494. pie22.Rate = 20
  10495. pie22.Speed = NumberRange.new(1)
  10496. pie22.LockedToPart = false
  10497. pie22.VelocitySpread = 2
  10498. lig = Instance.new("PointLight",Player.Character.Torso)
  10499. lig.Color=Color3.new(255,255,0)
  10500. lig.Range = 6
  10501.  
  10502. local Must = Instance.new("Sound",Torso)
  10503. Must.SoundId = "rbxassetid://136847579"
  10504. Must.Pitch = 0.99
  10505. Must.Volume = 0.6
  10506. Must.Looped = false
  10507. wait(0)
  10508. Must:Play()
  10509. a21e = new("Part",char)
  10510. a21e.Name = "Beam"..num
  10511. a21e.Locked = true
  10512. a21e.Size = v3(1,1,1)
  10513. a21e.CanCollide = false
  10514. a21e.BrickColor = bc("Neon orange")
  10515. a21e.Material = "Neon"
  10516. a21e.Transparency = 0
  10517. aa21e = new("SpecialMesh",a21e)
  10518. a21e.Anchored = true
  10519. a21e.Position = RootPart.Position
  10520. aa21e.MeshType = "Sphere"
  10521. aa21e.Scale = v3(1,1,1)
  10522. for i = 1,50 do
  10523. wait()
  10524. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  10525. a21e.Transparency = a21e.Transparency + 0.04
  10526. end
  10527.  
  10528.  
  10529. local Mus = Instance.new("Sound",Torso)
  10530. Mus.SoundId = "rbxassetid://291165237"
  10531. Mus.Pitch = 0.99
  10532. Mus.Volume = 0.2
  10533. Mus.Looped = true
  10534. wait(0)
  10535. Mus:Play()
  10536.  
  10537. InForm = true
  10538. Humanoid.JumpPower = 120
  10539.  
  10540. Char.Humanoid.MaxHealth = Health
  10541. wait(0.3)
  10542. Char.Humanoid.Health = Health
  10543. wait(0.7)
  10544. Must:Destroy()
  10545. end
  10546.  
  10547. function Base()
  10548. InForm = false
  10549. local Effect = Instance.new("Part")
  10550. Effect.Name = "Effect"
  10551. Effect.Parent = Torso
  10552. Effect.CFrame = Torso.CFrame
  10553. Effect.BrickColor = BrickColor.new("White")
  10554. Effect.Shape = "Ball"
  10555. Effect.Size = Vector3.new(8, 8, 8)
  10556. Effect.Anchored = true
  10557. Effect.Material = "Neon"
  10558. Effect.CanCollide = false
  10559. for loop = 1, 25 do wait()
  10560. Effect.CFrame = Torso.CFrame
  10561. Effect.Size = Effect.Size + Vector3.new(-0.5)
  10562. Effect.Transparency = Effect.Transparency + 0.04
  10563.  
  10564. end
  10565. repeat
  10566. Torso:FindFirstChild("Effect"):Remove()
  10567. until Torso:FindFirstChild("Effect") == nil
  10568.  
  10569. for i, v in pairs(Torso:GetChildren()) do
  10570. if v:IsA('ParticleEmitter') then
  10571. v:Remove()
  10572. end
  10573. end
  10574. char.Humanoid.MaxHealth = BaseHealth
  10575. wait(0.3)
  10576. char.Humanoid.Health = BaseHealth
  10577.  
  10578.  
  10579. end
  10580.  
  10581. mouse.KeyDown:connect(function(key)
  10582. if key=="9" then
  10583. Base()
  10584. lig:Destroy()
  10585. end
  10586. end)
  10587.  
  10588. Player.Chatted:connect(function(Message)
  10589. if Message == "Time to get serious." and InForm == false then
  10590. wait(0.10)
  10591. Serious()
  10592. end
  10593. if Message == "off" or Message == "Nice fight." and InForm == true then
  10594. Base()
  10595. end
  10596. local ContentProvider = game:GetService("ContentProvider")
  10597.  
  10598. local function LoadAssets(AssetList)
  10599. -- Takes an asset list and preloads it. Will not wait for them to load.
  10600.  
  10601. for _, AssetId in pairs(AssetList) do
  10602. ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
  10603. end
  10604. end
  10605.  
  10606. local Gibs = game.Workspace
  10607.  
  10608. function Kill(Character)
  10609. Character.Humanoid.Health = 0
  10610. local poo = Instance.new("IntValue",Character)
  10611. poo.Name = "haha nope"
  10612. local svch = Character
  10613. local hum = Character:findFirstChild("Humanoid")
  10614. Character.Archivable = true
  10615. local chrclone = Character:clone()
  10616. Character.Archivable = false
  10617.  
  10618. local ch = chrclone:GetChildren()
  10619. local i
  10620. for i = 1,#ch do
  10621. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  10622. ch[i]:remove()
  10623. end
  10624. end
  10625. local function Scan(ch)
  10626. local e
  10627. for e = 1,#ch do
  10628. Scan(ch[e]:GetChildren())
  10629. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  10630. ch[e]:remove()
  10631. end
  10632. end
  10633. end
  10634. Scan(chrclone:GetChildren())
  10635.  
  10636. local hum2 = chrclone:findFirstChild("Humanoid")
  10637.  
  10638.  
  10639. if hum2 ~= nil then
  10640. hum2.Name = "Humanoid2"
  10641. hum2.PlatformStand = true
  10642. hum2.Sit = true
  10643. hum2.MaxHealth = 0
  10644. hum2.Health = 0
  10645. end
  10646.  
  10647. local ch = Character:GetChildren()
  10648. local i
  10649. for i = 1,#ch do
  10650. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  10651. ch[i]:remove()
  10652. end
  10653. end
  10654.  
  10655. wait(0.2)
  10656.  
  10657. local ch = Character:GetChildren()
  10658. local i
  10659. for i = 1,#ch do
  10660. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  10661. ch[i]:remove()
  10662. end
  10663. end
  10664. Character = chrclone
  10665. local Torso = Character.Torso
  10666. local movevector = Vector3.new()
  10667.  
  10668. if Torso then
  10669. local Head = Character:FindFirstChild("Head")
  10670. local Limb = Character:FindFirstChild("Right Arm")
  10671. if Limb then
  10672.  
  10673. Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
  10674. local Joint = Instance.new("Glue")
  10675. Joint.Name = "RightShoulder"
  10676. Joint.Part0 = Torso
  10677. Joint.Part1 = Limb
  10678. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10679. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10680. Joint.Parent = Torso
  10681.  
  10682. local B = Instance.new("Part")
  10683. B.TopSurface = 0
  10684. B.BottomSurface = 0
  10685. B.formFactor = "Symmetric"
  10686. B.Size = Vector3.new(1, 1, 1)
  10687. B.Transparency = 1
  10688. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10689. B.Parent = Character
  10690. local W = Instance.new("Weld")
  10691. W.Part0 = Limb
  10692. W.Part1 = B
  10693. W.C0 = CFrame.new(0, -0.5, 0)
  10694. W.Parent = Limb
  10695.  
  10696. end
  10697. local Limb = Character:FindFirstChild("Left Arm")
  10698. if Limb then
  10699.  
  10700. Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
  10701. local Joint = Instance.new("Glue")
  10702. Joint.Name = "LeftShoulder"
  10703. Joint.Part0 = Torso
  10704. Joint.Part1 = Limb
  10705. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10706. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10707. Joint.Parent = Torso
  10708.  
  10709. local B = Instance.new("Part")
  10710. B.TopSurface = 0
  10711. B.BottomSurface = 0
  10712. B.formFactor = "Symmetric"
  10713. B.Size = Vector3.new(1, 1, 1)
  10714. B.Transparency = 1
  10715. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10716. B.Parent = Character
  10717. local W = Instance.new("Weld")
  10718. W.Part0 = Limb
  10719. W.Part1 = B
  10720. W.C0 = CFrame.new(0, -0.5, 0)
  10721. W.Parent = Limb
  10722.  
  10723. end
  10724. local Limb = Character:FindFirstChild("Right Leg")
  10725. if Limb then
  10726.  
  10727. Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
  10728. local Joint = Instance.new("Glue")
  10729. Joint.Name = "RightHip"
  10730. Joint.Part0 = Torso
  10731. Joint.Part1 = Limb
  10732. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10733. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10734. Joint.Parent = Torso
  10735.  
  10736. local B = Instance.new("Part")
  10737. B.TopSurface = 0
  10738. B.BottomSurface = 0
  10739. B.formFactor = "Symmetric"
  10740. B.Size = Vector3.new(1, 1, 1)
  10741. B.Transparency = 1
  10742. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10743. B.Parent = Character
  10744. local W = Instance.new("Weld")
  10745. W.Part0 = Limb
  10746. W.Part1 = B
  10747. W.C0 = CFrame.new(0, -0.5, 0)
  10748. W.Parent = Limb
  10749.  
  10750. end
  10751. local Limb = Character:FindFirstChild("Left Leg")
  10752. if Limb then
  10753.  
  10754. Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
  10755. local Joint = Instance.new("Glue")
  10756. Joint.Name = "LeftHip"
  10757. Joint.Part0 = Torso
  10758. Joint.Part1 = Limb
  10759. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10760. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10761. Joint.Parent = Torso
  10762.  
  10763. local B = Instance.new("Part")
  10764. B.TopSurface = 0
  10765. B.BottomSurface = 0
  10766. B.formFactor = "Symmetric"
  10767. B.Size = Vector3.new(1, 1, 1)
  10768. B.Transparency = 1
  10769. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10770. B.Parent = Character
  10771. local W = Instance.new("Weld")
  10772. W.Part0 = Limb
  10773. W.Part1 = B
  10774. W.C0 = CFrame.new(0, -0.5, 0)
  10775. W.Parent = Limb
  10776. end
  10777. end
  10778. end
  10779. ----------
  10780.  
  10781. lerpz = function(D, E, F, G)
  10782. D[E] = D[E]:lerp(F, G)
  10783. end
  10784.  
  10785. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10786. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10787. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10788. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10789. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10790. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10791. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10792. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10793. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10794. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10795. resetlerp = function()
  10796. RJ.C0 = RJC0
  10797. RJ.C1 = RJC1
  10798. N.C0 = NC0
  10799. N.C1 = NC1
  10800. RS.C0 = RSC0
  10801. RS.C1 = RSC1
  10802. LS.C0 = LSC0
  10803. LS.C1 = LSC1
  10804. RH.C0 = RHC0
  10805. RH.C1 = RHC1
  10806. LH.C0 = LHC0
  10807. LH.C1 = LHC1
  10808. end
  10809. -------
  10810. ----------
  10811. hrp = char.HumanoidRootPart
  10812.  
  10813. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10814. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10815. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10816. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10817. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10818. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10819. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10820. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10821. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10822. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10823. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10824. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10825. RS = Torso:FindFirstChild("Right Shoulder")
  10826. LS = Torso:FindFirstChild("Left Shoulder")
  10827. RH = Torso:FindFirstChild("Right Hip")
  10828. LH = Torso:FindFirstChild("Left Hip")
  10829. RJ = hrp:FindFirstChild("RootJoint")
  10830. N = Torso:FindFirstChild("Neck")
  10831. cf = CFrame.new
  10832. ang = CFrame.Angles
  10833. rd = math.rad
  10834. rd2 = math.random
  10835. cs = ColorSequence.new
  10836. ns = NumberSequence.new
  10837. nsk = NumberSequenceKeypoint.new
  10838. -------------------
  10839.  
  10840. end)
  10841. wait(0.1)
  10842. local Player = game.Players.localPlayer
  10843. local Character = Player.Character
  10844. local Humanoid = Character.Humanoid
  10845. local Mouse = Player:GetMouse()
  10846. local LeftArm = Character["Left Arm"]
  10847. local RightArm = Character["Right Arm"]
  10848. local LeftLeg = Character["Left Leg"]
  10849. local RightLeg = Character["Right Leg"]
  10850. local Head = Character.Head
  10851. local Torso = Character.Torso
  10852. local Camera = game.Workspace.CurrentCamera
  10853. local RootPart = Character.HumanoidRootPart
  10854. local RootJoint = RootPart.RootJoint
  10855. local attack = false
  10856. local Anim = 'Idle'
  10857. local attacktype = 1
  10858. local delays = false
  10859. local play = true
  10860. local targetted = nil
  10861. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  10862. local velocity = RootPart.Velocity.y
  10863. local sine = 0
  10864. local change = 1
  10865. local doe = 0
  10866. local Create = LoadLibrary("RbxUtility").Create
  10867.  
  10868. spawn(function()
  10869. while wait() do
  10870. Head.BrickColor = BrickColor.new("Pastel brown")
  10871. RightArm.BrickColor = BrickColor.new("Pastel brown")
  10872. LeftArm.BrickColor = BrickColor.new("Pastel brown")
  10873. Torso.BrickColor = BrickColor.new("Pastel brown")
  10874. RightLeg.BrickColor = BrickColor.new("Pastel brown")
  10875. LeftLeg.BrickColor = BrickColor.new("Pastel brown")
  10876. end
  10877. end)
  10878. for i,v in pairs(Character:children()) do
  10879. if v:IsA("Hat") then
  10880. v:Destroy()
  10881. end
  10882. end
  10883. for i,v in pairs(Character:children()) do
  10884. if v:IsA("Accessory") then
  10885. v:Destroy()
  10886. end
  10887. end
  10888. for i,v in pairs(Character:children()) do
  10889. if v:IsA("Hair") then
  10890. v:Destroy()
  10891. end
  10892. end
  10893. for i,v in pairs(Character:children()) do
  10894. if v:IsA("") then
  10895. v:Destroy()
  10896. end
  10897. end
  10898. for i,v in pairs(Character:children()) do
  10899. if v:IsA("") then
  10900. v:Destroy()
  10901. end
  10902. end
  10903. for i,v in pairs(Character:children()) do
  10904. if v:IsA("Graphic Shirt") then
  10905. v:Destroy()
  10906. end
  10907. end
  10908. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=313490568"
  10909. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=523774823"
  10910.  
  10911. print([[
  10912. -------------------------------------------------
  10913. oof2.0withrootberr
  10914. -------------------------------------------------]])
  10915. wait(0.1)
  10916. function sandbox(var,func)
  10917. local env = getfenv(func)
  10918. local newenv = setmetatable({},{
  10919. __index = function(self,k)
  10920. if k=="script" then
  10921. return var
  10922. else
  10923. return env[k]
  10924. end
  10925. end,
  10926. })
  10927. setfenv(func,newenv)
  10928. return func
  10929. end
  10930. cors = {}
  10931. mas = Instance.new("Model",game:GetService("Lighting"))
  10932. ForceField0 = Instance.new("ForceField")
  10933. ForceField1 = Instance.new("ForceField")
  10934. ForceField2 = Instance.new("ForceField")
  10935. ForceField3 = Instance.new("ForceField")
  10936. ForceField0.Parent = mas
  10937. ForceField0.Visible = false
  10938. ForceField1.Parent = mas
  10939. ForceField1.Visible = false
  10940. ForceField2.Parent = mas
  10941. ForceField2.Visible = false
  10942. ForceField3.Parent = mas
  10943. ForceField3.Visible = false
  10944. for i,v in pairs(mas:GetChildren()) do
  10945. v.Parent = game:GetService("Players").LocalPlayer.Character
  10946. pcall(function() v:MakeJoints() end)
  10947. end
  10948. mas:Destroy()
  10949. for i,v in pairs(cors) do
  10950. spawn(function()
  10951. pcall(v)
  10952. end)
  10953. end
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