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  1. Sep 10 13:30:10 <Finn> does anybody know of a 32-bit 3DS Emulator?
  2. Sep 10 13:31:03 <Finn> rly user -_-
  3. Sep 10 13:33:19 <Svyat> Clownacy, am I a dumb user?
  4. Sep 10 13:33:43 <Clownacy> How should I know?
  5. Sep 10 13:33:58 <Finn> does anybody know of a 32-bit 3DS Emulator?
  6. Sep 10 13:34:13 <Finn> Is Clownacy a bot?
  7. Sep 10 13:34:30 <Svyat> Because you said there's no problems with guide's code, but rom file thinks different.
  8. Sep 10 13:34:33 <Finn> Or a real person?
  9. Sep 10 13:34:41 <Finn> ?
  10. Sep 10 13:34:44 <Finn> does anybody know of a 32-bit 3DS Emulator?
  11. Sep 10 13:34:50 <Svyat> And I can't figure out what's wrong.
  12. Sep 10 13:35:02 <Clownacy> I right, I never got to tell you: I think I found what broken the speed shoes music
  13. Sep 10 13:35:15 <Finn> I'm assuming this is to do with Read Only Memory hacking?
  14. Sep 10 13:35:34 <Clownacy> http://pastebin.com/MUHNtWEG
  15. Sep 10 13:35:34 <DocScratch> Title: PlayMusic: ; tst.b (Music_to_play).w ; bne.s + ; move.b d0,(Music_to_play).w - Pastebin.com
  16. Sep 10 13:35:51 <Finn> Read Only Memory (ROM) is not to be confused with Random Access Memory (RAM)
  17. Sep 10 13:35:56 <Clownacy> Notice how the 'stopZ80', 'startZ80', and 'rts' aren't indented?
  18. Sep 10 13:36:23 <Clownacy> When I looked at the ROM you gave me, those instructions were never assembled.
  19. Sep 10 13:36:36 <Finn> ..Are you even acknowledging me?
  20. Sep 10 13:36:46 <Clownacy> You're supposed to put spaces/tabs before them.
  21. Sep 10 13:36:51 <Clownacy> I'm not obligated to.
  22. Sep 10 13:36:53 <Finn> ..Are you even acknowledging me? Hello?
  23. Sep 10 13:36:56 <Finn> does anybody know of a 32-bit 3DS Emulator?
  24. Sep 10 13:37:16 <Finn> What Read Only Memory are you hacking, anyway?
  25. Sep 10 13:38:25 <Svyat> Sonic the Hedgehog 2
  26. Sep 10 13:38:29 <Finn> Ok.
  27. Sep 10 13:38:56 <Finn> What are you doing with it?
  28. Sep 10 13:39:48 <Finn> does anybody know of a 32-bit 3DS Emulator?
  29. Sep 10 13:41:01 * Clownacy has changed the topic to: Sonic Stuff Research Group http://sonicresearch.org/community/index.php | Discord: https://discord.gg/mQ4Dydg (Feel free to join, IRC isn't being killed off!) | <Trinitronity> And man, does Rattata look like a Mexican.
  30. Sep 10 13:41:10 <Clownacy> Why the heck was that abbreviated?
  31. Sep 10 13:41:27 <Finn> I...don't know.
  32. Sep 10 13:41:36 <Finn> Ask redhotsonic.
  33. Sep 10 13:41:36 <Svyat> Before stop/startZ80?
  34. Sep 10 13:41:40 <Clownacy> And the rts
  35. Sep 10 13:41:50 <Finn> does anybody know of a 32-bit 3DS Emulator?
  36. Sep 10 13:42:03 <Svyat> Got it.
  37. Sep 10 13:42:11 <Finn> Got what?
  38. Sep 10 13:42:14 <Clownacy> IIRC, the only things that don't require indentation are labels.
  39. Sep 10 13:42:23 <Finn> ...does anybody know of a 32-bit 3DS Emulator?
  40. Sep 10 13:42:31 <Clownacy> I'm gonna have to ask you to stop spamming.
  41. Sep 10 13:42:33 <Svyat> There's no 32-bit emu you want.
  42. Sep 10 13:42:36 <Finn> This is the only active channel
  43. Sep 10 13:42:42 <Finn> Can you please answer me?
  44. Sep 10 13:42:44 <Clownacy> That's no excuse.
  45. Sep 10 13:42:48 <CaveQuest> CAH game will happen today
  46. Sep 10 13:42:56 <Svyat> Because it doesn't exist.
  47. Sep 10 13:43:02 <Finn> Are 3DS emulators 64-bit only?
  48. Sep 10 13:43:09 <Svyat> YES
  49. Sep 10 13:43:15 <Svyat> Are you pleased?
  50. Sep 10 13:43:20 <Finn> Good thing VirtualBox exists.
  51. Sep 10 13:43:26 <Finn> My CPU supports 64-bit
  52. Sep 10 13:43:38 <Finn> but I couldn't find a 64-bit Win32 ISO
  53. Sep 10 13:43:46 <Finn> Win7*
  54. Sep 10 13:44:19 <Finn> Also, I'm doing a science experiment with an orange.
  55. Sep 10 13:44:41 <Finn> I created the world's first vacuum to use an orange as the core.
  56. Sep 10 13:45:10 <Finn> No orange juice is dripping out of the orange.
  57. Sep 10 13:45:14 <Finn> And it's face down.
  58. Sep 10 13:47:01 <Svyat> Now it works. Thank you Clownacy.
  59. Sep 10 13:47:15 <Clownacy> Woo.
  60. Sep 10 13:47:56 <Svyat> I think that I always getting the most weird yet stupid errors.
  61. Sep 10 13:49:04 * Dan (Dan@ac8421.f10952.2638c5.164e12) has joined
  62. Sep 10 13:49:05 * Egor (uid170650@bdnk-b9119e90.irccloud.com) has joined
  63. Sep 10 13:49:53 <Clownacy> How on earth did you not get errors about the missing indentation, anyway? Surely, the assembler much have accidentally turned stopZ80, startZ80, and rts into labels, which should have given a 'symbol double-defined' error.
  64. Sep 10 13:50:07 <Clownacy> *assembler must have
  65. Sep 10 13:50:21 <Finn> Send me ze ROM
  66. Sep 10 13:50:34 <Finn> mailto:finnhsisace@gmail.com
  67. Sep 10 13:51:25 <CaveQuest> Anyway lets fuck up Donnie the Chao for the SHC...
  68. Sep 10 13:51:45 <Finn> SHC? ?
  69. Sep 10 13:51:56 <Svyat> Sonic Hacking Contest
  70. Sep 10 13:52:02 <CaveQuest> Yep
  71. Sep 10 13:52:06 <Finn> mailto:finnhsisace@gmail.com send ze rom to there
  72. Sep 10 13:52:13 <Clownacy> Or the Sonic Homebrew Contest
  73. Sep 10 13:52:14 <Finn> mailto:finnhsisace@gmail.com send ze rom to there
  74. Sep 10 13:52:15 <Clownacy> trololo
  75. Sep 10 13:52:22 <CaveQuest> I am entering the hacking contest.
  76. Sep 10 13:52:39 <Finn> Is the ROM playable?
  77. Sep 10 13:52:45 <Clownacy> (I still think they should have called the Homebrew Contest 'SHoC'
  78. Sep 10 13:52:47 <Clownacy> )
  79. Sep 10 13:53:16 <Finn> Is the ROM playable?
  80. Sep 10 13:53:24 <Finn> Is the ROM playable?
  81. Sep 10 13:53:29 <Finn> oops
  82. Sep 10 13:54:26 <Svyat> Anyway, how the pixel color can be copied upper within tile?
  83. Sep 10 13:54:57 <Finn> Can you play the ROM?
  84. Sep 10 13:55:01 <Clownacy> Erm... what?
  85. Sep 10 13:55:08 <Clownacy> Who the what with the pixel?
  86. Sep 10 13:55:38 <Finn> That's exactly what I'm thinking @Clownacy
  87. Sep 10 13:56:48 <Svyat> I want to create "pixel waterfall" effect, when the image gets filled pixel by pixel.
  88. Sep 10 13:57:24 <Finn> Like in S&K?
  89. Sep 10 13:57:28 <Clownacy> You mean a palette cycle?
  90. Sep 10 13:57:37 <Finn> Or S3&K?
  91. Sep 10 13:58:00 <Finn> Look at S&K's code.
  92. Sep 10 13:58:15 <Svyat> E.g. pixels that are higher that current frame's pixel layer have the same sequence.
  93. Sep 10 13:58:25 <Svyat> Like in MM6.
  94. Sep 10 13:58:44 <Svyat> *MegaMan 6
  95. Sep 10 13:58:53 <Finn> And S&K
  96. Sep 10 13:59:15 <Finn> aka Sonic and Knuckles
  97. Sep 10 14:02:45 <Finn> is the ROM playable?
  98. Sep 10 14:03:10 * PsychoRFG (Mibbit@bdnk-354aac39.dynamic.orange.es) has joined
  99. Sep 10 14:03:16 <Svyat> I can't remember that in S&K.
  100. Sep 10 14:03:26 <Svyat> Tell me when it happens.
  101. Sep 10 14:04:23 <Svyat> *in the game
  102. Sep 10 14:06:10 <Finn> the flame effect at teh end of act 1
  103. Sep 10 14:08:03 <Svyat> It's not what I want. Also it was in S3, not in S&K.
  104. Sep 10 14:08:11 <Finn> Ohh.
  105. Sep 10 14:08:18 <Svyat> And I mistyped, Rockman 6.
  106. Sep 10 14:08:27 <Finn> I've only played teh S3&K ROM
  107. Sep 10 14:08:44 <Finn> I'm saying teh because i set HexChat to replace t he with teh
  108. Sep 10 14:09:56 * Trinitronity (Trinitronit@bdnk-118cf2c0.dynamic.qsc.de) has joined
  109. Sep 10 14:10:33 <Trinitronity> LuigiXHero: Moving the mappings up? That's a bad idea, since that would also affect other actions that use the animation.
  110. Sep 10 14:10:46 <Trinitronity> Because it's actually the ducking animation I'm using for this attack.
  111. Sep 10 14:11:52 <Svyat> Remap the animations then?
  112. Sep 10 14:12:45 <Svyat> I mean, give new frame ID numbers to animations so it will be correct.
  113. Sep 10 14:12:45 <Finn> look i can replace words
  114. Sep 10 14:13:12 <Finn> obfuscate becomes $@#&%#$@& and then back to obfuscate
  115. Sep 10 14:13:26 <Finn> with / obfuscate and / deobfuscate
  116. Sep 10 14:14:37 <Trinitronity> Why remapping animation? I wanted the ducking and the attack to use the same animation.
  117. Sep 10 14:14:40 <Svyat> Dang it, I can't find the actual Rockman 6 animation with search, only MM6 one.
  118. Sep 10 14:14:56 <Trinitronity> I just don't want the player to sink on the ground when using the ducking animation for the attack.
  119. Sep 10 14:15:05 <Svyat> Anyway, I'll make a gif then.
  120. Sep 10 14:15:45 <Trinitronity> And I sure as hell do not want to make a duplicate of the ducking animation just to fix that, because that's not fixing the problem, but simply avoiding it.
  121. Sep 10 14:16:47 * DevEd (DevEd@bdnk-ea0d5939.east.myfairpoint.net) has joined
  122. Sep 10 14:17:15 * DevEd has quit (Connection closed)
  123. Sep 10 14:18:41 <Svyat> Are you using the same frames of ani?
  124. Sep 10 14:20:00 <Svyat> Then just point to the same animation.
  125. Sep 10 14:21:20 <Finn> Is the ROM playable?
  126. Sep 10 14:21:39 <Svyat> Also, is the code of attack uses any character's X/Y manipulations.
  127. Sep 10 14:21:52 <Svyat> Just wait until they're done OK?
  128. Sep 10 14:22:14 <Finn> X/Y unintended reference to Pokemon X/Y
  129. Sep 10 14:22:23 <Finn> I know it's teh X and Y axis
  130. Sep 10 14:22:47 <Svyat> Your questions doesn't help making the hacks easier.
  131. Sep 10 14:23:24 <Finn> How can I help?
  132. Sep 10 14:23:36 <Finn> "Shut up" is invalid, by teh way.
  133. Sep 10 14:24:14 <CaveQuest> SHUT UP DONNIE I mean... FINN!
  134. Sep 10 14:24:20 <Finn> INVALID.
  135. Sep 10 14:24:21 <Svyat> Just don't bother hackers.
  136. Sep 10 14:24:30 <Finn> INVALID.
  137. Sep 10 14:24:49 <CaveQuest> memz
  138. Sep 10 14:24:53 <Finn> ?
  139. Sep 10 14:25:00 <Finn> Memz? I'm sorry, what>
  140. Sep 10 14:25:02 <Finn> Memz? I'm sorry, what?
  141. Sep 10 14:25:04 <Svyat> Then go to the room where spamming is appreciated.
  142. Sep 10 14:25:11 <Finn> Which is?
  143. Sep 10 14:25:16 <Finn> Also, INVALID!
  144. Sep 10 14:25:21 <CaveQuest> Not here
  145. Sep 10 14:25:24 <Svyat> It's a hard task I should say.
  146. Sep 10 14:25:26 <Finn> wats memz
  147. Sep 10 14:25:36 <CaveQuest> Clownacy?
  148. Sep 10 14:25:42 <Clownacy> ?
  149. Sep 10 14:25:58 <CaveQuest> What is memz?
  150. Sep 10 14:25:59 <Finn> I got a certificate in Concepts in Game Development at 9.
  151. Sep 10 14:26:04 <Finn> Games*
  152. Sep 10 14:26:06 <Svyat> Clownacy is the only one SSR saviour.
  153. Sep 10 14:26:11 <Trinitronity> Svyat: Hmm...I'm kinda getting the feeling that you're understanding me wrong...
  154. Sep 10 14:26:11 <Finn> or was it 8?
  155. Sep 10 14:26:16 <Svyat> from spammers*
  156. Sep 10 14:26:35 <Trinitronity> Svyat: Let me explain again from beginning to end.
  157. Sep 10 14:26:35 <Clownacy> Why must I be the only Op...
  158. Sep 10 14:26:47 <Finn> You're not.
  159. Sep 10 14:26:53 <CaveQuest> Memz is a hack of sonic 4
  160. Sep 10 14:26:54 <Trinitronity> Basically, there's an attack the player can do, and the animation for that is the ducking animation.
  161. Sep 10 14:27:05 <Clownacy> I am, right now
  162. Sep 10 14:27:11 <Trinitronity> The player uses the right animation, but the player sinks into the ground a little.
  163. Sep 10 14:27:32 <Trinitronity> And after the attack, the player is back on the ground again.
  164. Sep 10 14:27:35 <Svyat> Then there's something wrong with attack code.
  165. Sep 10 14:27:35 <Finn> Squishy? Spanner? Varion? SMD? ValleyBell? flamewing? Animemaster?
  166. Sep 10 14:27:39 <Clownacy> Got a bunch of Half-Ops, and better-than-Ops
  167. Sep 10 14:27:45 <Trinitronity> Svyat: That's why I posted it.
  168. Sep 10 14:27:46 <Clownacy> Read: Not Ops
  169. Sep 10 14:27:50 <Trinitronity> http://pastebin.com/Km6qcCj3
  170. Sep 10 14:27:51 <DocScratch> Title: [Motorola 68000 HiSoft Dev] ; --------------------------------------------------------------------------- ; - Pastebin.com
  171. Sep 10 14:27:55 <Finn> DocScratch?
  172. Sep 10 14:27:57 <Trinitronity> Because I don't know what's wrong here.
  173. Sep 10 14:28:01 <Clownacy> Half-Op
  174. Sep 10 14:28:04 <Finn> snkenjoi?
  175. Sep 10 14:28:08 <Clownacy> Half-Op
  176. Sep 10 14:28:11 <Finn> MainMemory?
  177. Sep 10 14:28:17 <Clownacy> Guess
  178. Sep 10 14:28:24 <Finn> Half-Op?
  179. Sep 10 14:28:29 <Finn> SMD?
  180. Sep 10 14:28:29 * SamW (DalekSam@rukako.spannad.net) has joined
  181. Sep 10 14:28:29 * Squishy gives channel half-operator status to SamW
  182. Sep 10 14:28:39 <Finn> Squishy's a bot.
  183. Sep 10 14:28:39 <CaveQuest> SamW great timing!
  184. Sep 10 14:28:43 <Clownacy> Look, another Half-Op!
  185. Sep 10 14:28:55 <Finn> somebody op someone
  186. Sep 10 14:29:20 <Clownacy> !8ball Hey DocScratch, wanna be Op?
  187. Sep 10 14:29:20 <DocScratch> Outlook not so good
  188. Sep 10 14:29:27 <Clownacy> Too bad.
  189. Sep 10 14:29:32 <Finn> !
  190. Sep 10 14:29:36 <Finn> !help
  191. Sep 10 14:29:49 <Finn> !8ball Will I ever be an op?
  192. Sep 10 14:29:49 <DocScratch> Don't count on it
  193. Sep 10 14:29:50 <CaveQuest> Finn do !kickme
  194. Sep 10 14:29:52 <Finn> !8ball Will I ever be an op?
  195. Sep 10 14:29:52 <DocScratch> As I see it, yes
  196. Sep 10 14:29:57 <Finn> !KICKME
  197. Sep 10 14:29:57 * DocScratch has kicked Finn from #SSRG (You asked for it.)
  198. Sep 10 14:30:05 <CaveQuest> lol
  199. Sep 10 14:30:09 * Finn (Finn@bdnk-32210309.snap.net.nz) has joined
  200. Sep 10 14:30:11 * Clownacy has kicked Finn from #SSRG (Doctor's orders.)
  201. Sep 10 14:30:17 <CaveQuest> lol
  202. Sep 10 14:30:18 * Finn (Finn@bdnk-32210309.snap.net.nz) has joined
  203. Sep 10 14:30:21 <Finn> !8ball Will I ever be an op?
  204. Sep 10 14:30:21 <DocScratch> Ask again later
  205. Sep 10 14:30:23 <Finn> !8ball Will I ever be an op?
  206. Sep 10 14:30:23 <DocScratch> Most likely
  207. Sep 10 14:30:49 <CaveQuest> lol
  208. Sep 10 14:30:50 <Finn> 1 vote for 'no', 2 votes for 'yes'. Answer: Yes.
  209. Sep 10 14:30:57 <CaveQuest> I cannot stop laughing
  210. Sep 10 14:31:22 <Finn> !8ball Will ANYBODY apart from Clownacy ever be an op?
  211. Sep 10 14:31:22 <DocScratch> Yes
  212. Sep 10 14:31:27 <Finn> Good.
  213. Sep 10 14:31:32 <ValleyBell> (12:43:47) Finn: but I couldn't find a 64-bit Win32 ISO
  214. Sep 10 14:31:33 <ValleyBell> "64-bit" and "Win32" contradict themselves.
  215. Sep 10 14:31:39 <Svyat> How can the video be disabled for public watch?
  216. Sep 10 14:31:41 <Finn> !8ball Will I be an op?
  217. Sep 10 14:31:41 <DocScratch> Outlook not so good
  218. Sep 10 14:31:44 <Finn> !8ball Will I be an op?
  219. Sep 10 14:31:44 <DocScratch> Signs point to yes
  220. Sep 10 14:31:45 <Finn> !8ball Will I be an op?
  221. Sep 10 14:31:45 <DocScratch> Don't count on it
  222. Sep 10 14:31:46 <DocScratch> Command limit reached! Wait 10 seconds...
  223. Sep 10 14:31:47 <Finn> !8ball Will I be an op?
  224. Sep 10 14:31:47 * DocScratch has kicked Finn from #SSRG (Stop flooding!)
  225. Sep 10 14:31:54 * Finn (Finn@bdnk-32210309.snap.net.nz) has joined
  226. Sep 10 14:31:56 <DocScratch> Commands reenabled.
  227. Sep 10 14:31:58 <Finn> !8ball Will I be an op?
  228. Sep 10 14:31:58 <DocScratch> Signs point to yes
  229. Sep 10 14:32:03 <Finn> 2/2.
  230. Sep 10 14:32:05 <Finn> !8ball Will I be an op?
  231. Sep 10 14:32:05 <DocScratch> Signs point to yes
  232. Sep 10 14:32:11 <CaveQuest> Finn stop!
  233. Sep 10 14:32:15 <Finn> 3 for yes, 2 for no. Answer is yes.
  234. Sep 10 14:32:19 <Animemaster> Whatever your doing... stop
  235. Sep 10 14:32:21 <Svyat> on youtube*
  236. Sep 10 14:32:32 <CaveQuest> lol
  237. Sep 10 14:32:36 <ValleyBell> Svyat: Set it to "unlisted" or "private"?
  238. Sep 10 14:32:51 <Svyat> Thank you.
  239. Sep 10 14:33:00 <CaveQuest> If Finn did this again... !kickme
  240. Sep 10 14:33:17 <Finn> You'll kick yourself?
  241. Sep 10 14:33:37 <CaveQuest> no shit. I think it was funny that you actually did it
  242. Sep 10 14:33:42 <Finn> !8ball Will I be an op?
  243. Sep 10 14:33:42 <DocScratch> My sources say no
  244. Sep 10 14:33:47 <Finn> Now do !kickme
  245. Sep 10 14:33:55 <CaveQuest> No
  246. Sep 10 14:34:00 <Finn> !8ball Will I be an op?
  247. Sep 10 14:34:00 <DocScratch> Outlook good
  248. Sep 10 14:34:01 <Finn> !8ball Will I be an op?
  249. Sep 10 14:34:01 <DocScratch> It is certain
  250. Sep 10 14:34:01 <CaveQuest> I was not talking like that
  251. Sep 10 14:34:02 <Finn> !8ball Will I be an op?
  252. Sep 10 14:34:02 <DocScratch> You may rely on it
  253. Sep 10 14:34:03 <DocScratch> Command limit reached! Wait 10 seconds...
  254. Sep 10 14:34:04 * DocScratch has kicked Finn from #SSRG (Stop flooding!)
  255. Sep 10 14:34:10 * Finn (Finn@bdnk-32210309.snap.net.nz) has joined
  256. Sep 10 14:34:13 <DocScratch> Commands reenabled.
  257. Sep 10 14:34:17 <Finn> JUST DO IT
  258. Sep 10 14:34:21 <CaveQuest> !spin3k+
  259. Sep 10 14:34:21 <DocScratch> CaveQuest: Bar-Bar-Bar +8 Rings: 2192
  260. Sep 10 14:34:33 <CaveQuest> !killme
  261. Sep 10 14:34:37 <Trinitronity> Finn: Shut up, Shia LaBoeuf!
  262. Sep 10 14:34:54 <CaveQuest> Alright I do as you please
  263. Sep 10 14:34:58 <Svyat> If anyone read the logs I posted earlier then one can thinkI was the same as Finn 7+ years ago.
  264. Sep 10 14:35:18 * CaveQuest has quit (Quit: Shut up Finn.)
  265. Sep 10 14:35:28 * CaveQuest (DjCaveQuest@bdnk-3463ca13.cust.tele2.se) has joined
  266. Sep 10 14:35:31 <Finn> Daang
  267. Sep 10 14:35:57 <Finn> !kill
  268. Sep 10 14:35:59 <Finn> !killme
  269. Sep 10 14:36:04 <Finn> what does !Killme do?
  270. Sep 10 14:36:09 <CaveQuest> Nothing
  271. Sep 10 14:36:17 <Finn> o
  272. Sep 10 14:36:18 <Finn> ok
  273. Sep 10 14:36:20 <CaveQuest> !kill finn
  274. Sep 10 14:36:24 <CaveQuest> Damn
  275. Sep 10 14:36:37 <Finn> !megakill CaveQuest
  276. Sep 10 14:36:49 <CaveQuest> Wiw
  277. Sep 10 14:36:52 <CaveQuest> Wow*
  278. Sep 10 14:37:04 <Finn> lol
  279. Sep 10 14:37:11 <Finn> !banish CaveQuest
  280. Sep 10 14:37:24 <CaveQuest> inb4 Finn actually does !kickme again
  281. Sep 10 14:37:31 * CaveQuest has quit (Quit: Shut up Donnie.)
  282. Sep 10 14:37:40 * CaveQuest (DjCaveQuest@bdnk-3463ca13.cust.tele2.se) has joined
  283. Sep 10 14:38:08 <CaveQuest> Alright lets stop...
  284. Sep 10 14:38:21 <Finn> now somebody OP someone...
  285. Sep 10 14:38:54 * Magikoopa has quit (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
  286. Sep 10 14:39:03 * Magikoopa (Magikoopa@f9356f.c298e5.1e2544.b3f8c2) has joined
  287. Sep 10 14:39:56 <Trinitronity> Wow...
  288. Sep 10 14:40:07 <Trinitronity> And because of Finn's shitposting, my problem never gets solved either...
  289. Sep 10 14:40:25 <Finn> playing Sonic Adventure 2, mention me if you need me.
  290. Sep 10 14:40:53 <Svyat> OK, converted the video...
  291. Sep 10 14:41:07 <CaveQuest> Not do Donnie The Chao's Special stage
  292. Sep 10 14:41:18 <Finn> ?
  293. Sep 10 14:41:29 <Svyat> https://youtu.be/tntQVuObkVE
  294. Sep 10 14:41:31 <DocScratch> Title: Rockman 6 Shijou Saidai no Tatakai!! J mpeg2video - YouTube
  295. Sep 10 14:41:58 <Svyat> Here's what I'm aiming for, but upside down.
  296. Sep 10 14:42:25 <Svyat> Clownacy, do you see this?
  297. Sep 10 14:42:31 <CaveQuest> Donnie the chao was great before so I decided to put back the original 2nd special stage.
  298. Sep 10 14:42:48 <Clownacy> Oh, I wouldn't know the first thing about that.
  299. Sep 10 14:43:58 <Svyat> So, how this can be done? In terms of algorhytm I mean.
  300. Sep 10 14:44:30 <ValleyBell> Isn't this some trickery with HInt and VScroll or so?
  301. Sep 10 14:46:55 <Finn> Apparently Spin Dash in Sonic Adventure 2 lets you climb walls.
  302. Sep 10 14:47:10 <Xeal> someone is late
  303. Sep 10 14:47:18 <Finn> ?
  304. Sep 10 14:47:25 <Xeal> this is nothing new
  305. Sep 10 14:47:29 <Finn> o
  306. Sep 10 14:47:29 <Finn> ok
  307. Sep 10 14:47:33 <Finn> i found it out today
  308. Sep 10 14:47:44 <Clownacy> C<Xeal> someone is late
  309. Sep 10 14:47:49 <Clownacy> Congratulations, how does it feel to be a mother?
  310. Sep 10 14:47:54 <Xeal> m8
  311. Sep 10 14:48:21 * flamewing|away has quit (Ping timeout: 121 seconds)
  312. Sep 10 14:49:05 <Svyat> Trinitronity what is this - addq.w #5,obY(a0)
  313. Sep 10 14:49:23 <Svyat> And why is this here
  314. Sep 10 14:50:52 <Svyat> I told you it's XY manipulation.
  315. Sep 10 14:51:00 <Svyat> Why you neen these?
  316. Sep 10 14:51:12 <Svyat> need*
  317. Sep 10 14:51:46 * PsychoRFG has quit (Quit: http://www.mibbit.com ajax IRC Client)
  318. Sep 10 14:57:17 <VAdaPEGA> http://i.imgur.com/Z6OfRpr.gif
  319. Sep 10 14:57:19 <DocScratch> Type: image/gif Size: 3KB Updated: 52 seconds ago
  320. Sep 10 14:57:32 <VAdaPEGA> two angles done, need the third
  321. Sep 10 14:57:58 <VAdaPEGA> should I make it between these or angles more towards the camera?
  322. Sep 10 14:58:04 <VAdaPEGA> *angled
  323. Sep 10 14:59:23 <Trinitronity> Svyat: Oh fuck, I didn't even notice. >_<
  324. Sep 10 15:00:07 <Svyat> I won :P
  325. Sep 10 15:00:19 <Trinitronity> You did. Here's a cookie.
  326. Sep 10 15:00:35 <Trinitronity> Alternatively, you can also be a private beta tester, if you want.
  327. Sep 10 15:01:31 <Svyat> I don't have enouph free time.
  328. Sep 10 15:02:28 <Trinitronity> Well, then at least have this cookie.
  329. Sep 10 15:02:35 * Trinitronity gives cookie to Svyat
  330. Sep 10 15:03:05 <Svyat> Thank you. *yum-yum*
  331. Sep 10 15:06:02 * Magikoopa has quit (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
  332. Sep 10 15:06:10 * Magikoopa (Magikoopa@f9356f.c298e5.1e2544.b3f8c2) has joined
  333. Sep 10 15:12:38 <Svyat> Are you doing some Felix the Cat' Pokemon 2000 parody hack?
  334. Sep 10 15:12:43 * Clownacy has quit (Quit: Leaving)
  335. Sep 10 15:13:09 <Svyat> I still have cart of it.
  336. Sep 10 15:19:36 <Trinitronity> Wait, there's something called "Felix the Cat' POKéMON 2000"?
  337. Sep 10 15:19:45 * Svyat_ (Svyat@bf03cf.94293a.c4903e.bae591) has joined
  338. Sep 10 15:20:02 <Trinitronity> My hack was supossed to be a remake of a real GBC bootleg game.
  339. Sep 10 15:20:32 <Svyat_> Pokemon 2000 is also real.
  340. Sep 10 15:20:53 <Trinitronity> Oh, and looks like removing the obY line actually makes the player jump a little now, so now I had to reinclude the obY line and edit.
  341. Sep 10 15:21:02 <Trinitronity> addq.b #6,obY(a0) ; move graphic on the y axis
  342. Sep 10 15:21:11 <Trinitronity> Now I have this line, and this line is giving me the most problem.
  343. Sep 10 15:21:28 <Trinitronity> Now the player sinks in the floor a little and then jumps up a little.
  344. Sep 10 15:21:35 <Trinitronity> That doesn't even make sense.
  345. Sep 10 15:22:13 * Svyat has quit (Ping timeout: 121 seconds)
  346. Sep 10 15:22:45 * Svyat_ is now known as Svyat
  347. Sep 10 15:24:16 <CaveQuest> Alright
  348. Sep 10 15:27:38 <Svyat> OK, ValeriyValeev told me than that effect is hard to obtain because Hblank should be optimised.
  349. Sep 10 15:27:59 <Svyat> All my hopes crushed.
  350. Sep 10 15:28:53 <Trinitronity> BTW, I still don't know why that one line makes the player first sink a little into the ground then jump up a little.
  351. Sep 10 15:29:04 * Clownacy (Clownacy@bdnk-958cd18c.karoo.kcom.com) has joined
  352. Sep 10 15:29:04 * Squishy gives channel operator status to Clownacy
  353. Sep 10 15:29:14 <Trinitronity> Shouldn't it do only one of the two things?
  354. Sep 10 15:32:33 <Svyat> New code pls?
  355. Sep 10 15:33:07 <Svyat> Also emulator with debug feature could help.
  356. Sep 10 15:33:07 <Trinitronity> It's the same, I only replaced the old obY line with this: addq.b #6,obY(a0) ; move graphic on the y axis
  357. Sep 10 15:33:27 <Svyat> Step-by-step I mean.
  358. Sep 10 15:35:41 <Svyat> So you could see which part of code does this stuff.
  359. Sep 10 15:36:13 <Trinitronity> Svyat: http://pastebin.com/Cq1F9a5Y
  360. Sep 10 15:36:14 <DocScratch> Title: [Motorola 68000 HiSoft Dev] ; --------------------------------------------------------------------------- ; - Pastebin.com
  361. Sep 10 15:36:21 <Trinitronity> Okay, the whole code.
  362. Sep 10 15:36:32 <Trinitronity> Complete in its current state.
  363. Sep 10 15:38:42 <Finn> how do i make my chao get more stamina in races
  364. Sep 10 15:38:49 <Finn> during races that is
  365. Sep 10 15:39:54 * Schezo[L] (Schezo_L_@bdnk-d236c376.retail.telecomitalia.it) has joined
  366. Sep 10 15:40:23 <Finn> halp
  367. Sep 10 15:41:29 <Svyat> http://info.sonicretro.org/SCHG:Sonic_the_Hedgehog/RAM_Editing maybe this will help?
  368. Sep 10 15:41:30 <DocScratch> Title: SCHG:Sonic the Hedgehog (16-bit)/RAM Editing - Sonic Retro
  369. Sep 10 15:42:29 <Svyat> Finn - there is an "cheerleading" button I think.
  370. Sep 10 15:42:41 <Finn> that decreases stamina
  371. Sep 10 15:43:45 <Svyat> Then feed him more animals in garden to obtain more stamina.
  372. Sep 10 15:43:56 <Svyat> or chaos drives*
  373. Sep 10 15:43:57 <Finn> ok
  374. Sep 10 15:43:59 <Finn> i have
  375. Sep 10 15:44:07 <Finn> but my other chao keeps stealing them
  376. Sep 10 15:44:27 <Finn> That's teh problem with having 2 different chao raised by 2 different characters
  377. Sep 10 15:45:38 <Svyat> What number of Chao do you have?
  378. Sep 10 15:45:42 <Finn> 2
  379. Sep 10 15:46:30 <Finn> One hero, raised by Sonic, and one dark, raised by Shadow.
  380. Sep 10 15:48:39 <Svyat> move.b #1,$3C(a0)
  381. Sep 10 15:48:49 <Svyat> $3C byte Set if jumping.
  382. Sep 10 15:48:52 <Finn> ?
  383. Sep 10 15:49:00 <Svyat> Trinitronity?
  384. Sep 10 15:49:11 <Svyat> Why you set this byte?
  385. Sep 10 15:49:40 <Trinitronity> I'm setting this byte, because without the obY, the player jumps up a little when doing that animation for the attack.
  386. Sep 10 15:49:40 <Finn> gtg bye
  387. Sep 10 15:49:48 * Finn has quit (Quit: Leaving)
  388.  
  389. Sep 11 09:55:35 <Finn> Do Chao Races actually do anything?
  390. Sep 11 09:58:08 <Trinitronity> In a 100% save file, nope.
  391. Sep 11 09:58:23 <Finn> Do they do anything for teh Chao?
  392. Sep 11 09:58:35 <Trinitronity> Not as far as I remember.
  393. Sep 11 09:58:36 * Magikoopa has quit (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
  394. Sep 11 09:58:47 <Finn> What would they do normally?
  395. Sep 11 09:58:49 * Magikoopa (Magikoopa@f9356f.c298e5.1e2544.b3f8c2) has joined
  396. Sep 11 09:58:58 <Trinitronity> Give you emblems.
  397. Sep 11 09:59:04 <Finn> ok
  398. Sep 11 09:59:07 <Trinitronity> But a 100% save file already has all emblems.
  399. Sep 11 09:59:21 <Finn> So in this downloaded save file they're just for fun?
  400. Sep 11 09:59:41 <Trinitronity> I guess, although I have no idea what's so fun about Chao Races...
  401. Sep 11 09:59:43 <Finn> This guy also didn't seem to bother with Chao at all, so what emblems would they give you?
  402. Sep 11 10:00:07 <Finn> This guy also didn't seem to bother with Chao at all, so what emblems would they give you?
  403. Sep 11 10:00:17 <Trinitronity> Finn: Appearantly, he did, because only if you collect all emblems, you unlock Green Hill Zone as a stage.
  404. Sep 11 10:00:31 <Trinitronity> And yes, that includes the emblems you get in the Chao Races.
  405. Sep 11 10:00:39 <Finn> There wasn't any Chao in the Chao World
  406. Sep 11 10:00:54 <Finn> when I first entered it
  407. Sep 11 10:00:58 <Trinitronity> ...then I have no idea how he managed to get all emblems...
  408. Sep 11 10:01:00 <Finn> in this save file
  409. Sep 11 10:01:02 <Trinitronity> Oh wait, I now remember.
  410. Sep 11 10:01:12 <Trinitronity> SA2 uses two seperate save files.
  411. Sep 11 10:01:19 <Trinitronity> One for the main game, and one for the chao.
  412. Sep 11 10:01:20 <Finn> A chao file and a normal file
  413. Sep 11 10:01:37 <Trinitronity> The save file did not include the file for the chao, hence why there are no chaos.
  414. Sep 11 10:01:45 <Finn> oh
  415. Sep 11 10:01:56 <Trinitronity> But the emblems you win during races are part of the normal save file.
  416. Sep 11 10:02:16 <Finn> so it looks like he's a 1337 haxor
  417. Sep 11 10:02:18 <Trinitronity> If you know the seperation between those files, then you can even abuse that for a glitch.
  418. Sep 11 10:02:27 <Finn> The glitch is?
  419. Sep 11 10:02:28 <Trinitronity> So you would get infinite currency.
  420. Sep 11 10:02:31 <Finn> dang
  421. Sep 11 10:02:44 <Finn> By separation, what do you mean?
  422. Sep 11 10:03:02 <Trinitronity> Finn: https://www.youtube.com/watch?v=fTten08_H1s
  423. Sep 11 10:03:03 <DocScratch> Title: Sonic Adventure 2 Glitches - Son Of A Glitch - Episode 26 - YouTube
  424. Sep 11 10:03:10 <Finn> Too lazy/
  425. Sep 11 10:03:12 <Finn> Too lazy.
  426. Sep 11 10:03:13 <Trinitronity> This glitch compilation includes the glitch I was talking about.
  427. Sep 11 10:03:22 <Trinitronity> well, if you're too lazy, then it's not my problem!
  428. Sep 11 10:04:38 * Harumeow (Tigergirl@the.cutest.of.tigers) has joined
  429. Sep 11 10:04:43 <Finn> You can also abuse an infinite chao glitch
  430. Sep 11 10:05:17 <Finn> By sending a chao to a VMU, then copying the file to another VMU, the chao is duplicated
  431. Sep 11 10:06:50 <Finn> This bug is caused because Sonic Adventure 2 detects the chao file on 2 different VMU's.
  432. Sep 11 10:07:00 <Finn> So it thinks both chao files are legit.
  433.  
  434. Sep 11 10:10:13 <Finn> This happens at random
  435. Sep 11 10:11:05 <Finn> Welp. My chao garden is now full of hero flying baby chao.
  436. Sep 11 10:11:23 <Finn> Good job, Sonic Adventure 2. You dun fucked up.
  437. Sep 11 10:11:35 * gold_lightning has quit (Quit: <insert witty quit message here>)
  438. Sep 11 10:13:34 <Finn> I've got so many chao now.
  439. Sep 11 10:13:44 <Finn> GG Sonic Adventure 2. You dun fucked up big time.
  440. Sep 11 10:15:29 <Finn> lol
  441. Sep 11 10:17:20 * DevEd (DevEd@bdnk-ea0d5939.east.myfairpoint.net) has joined
  442. Sep 11 10:21:26 * DevEd has quit (Ping timeout: 121 seconds)
  443. Sep 11 10:22:02 <Trinitronity> Finn: It's a Sega game, what do you expect?
  444. Sep 11 10:22:08 <Trinitronity> Quality coding?!
  445. Sep 11 10:22:15 <Trinitronity> Don't make me laugh!
  446. Sep 11 10:22:23 <Finn> What's wrong with Sega games?
  447. Sep 11 10:22:33 <Finn> I know Sonic 06 was absolute shit, but that's it.
  448. Sep 11 10:22:34 <Trinitronity> Yuji Naka is a lazy fuck, that's what.
  449. Sep 11 10:22:50 <Trinitronity> Remember how in Sonic 1, the jump was not variable?
  450. Sep 11 10:22:56 <Finn> ...What?
  451. Sep 11 10:23:02 <Finn> I'm sorry, what?
  452. Sep 11 10:23:15 <Finn> I haven't plated Sonic 1 yet.
  453. Sep 11 10:23:18 <Trinitronity> Ugh...now I need to explain...
  454. Sep 11 10:23:19 <Finn> played*
  455. Sep 11 10:23:30 <Finn> let me go to emuparadise.
  456. Sep 11 10:23:34 <Trinitronity> In the special stages of Sonic 1, Sonic would always jump the same height.
  457. Sep 11 10:23:43 <Finn> ....And?
  458. Sep 11 10:23:55 <Trinitronity> But in regular gameplay, Sonic has a variable jump.
  459. Sep 11 10:23:58 <Finn> ..So what?
  460. Sep 11 10:24:08 <Finn> This doesn't matter to me.
  461. Sep 11 10:24:24 <Trinitronity> Basically, the non-variable jump in the special stages make the special stages more annoying than they should be.
  462. Sep 11 10:24:36 <Finn> Well, fix it then!
  463. Sep 11 10:24:38 <Trinitronity> Because of how little control over Sonic you have because of that.
  464. Sep 11 10:24:43 <Finn> You know how to code, fix it!
  465. Sep 11 10:24:57 <Trinitronity> Finn: You're missing the point I'm making.
  466. Sep 11 10:25:44 <Trinitronity> What I want to say is: Yuji Naka was actually intending to give Sonic a variable jump in special stages as well, but he was too much of a lazy fuck to actually fix his faulty special stage variable jump code.
  467. Sep 11 10:26:13 <Trinitronity> The kicker: Fans would later fix that bug and even write a guide about how to fix that.
  468. Sep 11 10:26:26 <Finn> Is there a ROM hack to fix it?
  469. Sep 11 10:26:41 <Trinitronity> Finn: There's a guide that tells you how to fix it yourself.
  470. Sep 11 10:26:54 <Finn> But I'm not a programmer...
  471. Sep 11 10:27:08 <Trinitronity> Then it would be a good time to become one.
  472. Sep 11 10:27:16 <Trinitronity> One of us.
  473. Sep 11 10:27:18 <Trinitronity> One of us.
  474. Sep 11 10:27:20 <Finn> Just to fix it a game? No way.
  475. Sep 11 10:27:27 <Trinitronity> ONE OF US!
  476. Sep 11 10:27:29 <Finn> Sorry, but no.
  477. Sep 11 10:27:32 <Trinitronity> ONE OF US!
  478. Sep 11 10:27:44 <Finn> Shut up before I block you.
  479. Sep 11 10:28:26 <Finn> Have you shut up?
  480. Sep 11 10:28:57 <Finn> Well?
  481. Sep 11 10:31:55 <Finn> Have you shut up?
  482. Sep 11 10:33:53 <Finn> whats teh chao BBS
  483. Sep 11 10:34:23 <Finn> say something
  484. Sep 11 10:34:26 <Finn> whats teh chao BBS
  485. Sep 11 10:35:23 <Trinitronity> What do you mean "Chao BBS"?
  486. Sep 11 10:35:49 <Trinitronity> I don't know what Chao BBS means.
  487. Sep 11 10:35:55 <Trinitronity> I'm bad with abbrivations.
  488. Sep 11 10:40:27 <Trinitronity> But anyway, back to my problem.
  489. Sep 11 10:40:33 <Trinitronity> Here's the code I have: http://pastebin.com/gajPSbqL
  490. Sep 11 10:40:33 <DocScratch> Title: [Motorola 68000 HiSoft Dev] ; --------------------------------------------------------------------------- ; - Pastebin.com
  491. Sep 11 10:43:37 <Trinitronity> Basically, the player is on collision ground just fine.
  492. Sep 11 10:44:10 <Trinitronity> But when standing on top of a solid object (like a pushable block), the player starts out on the ground, but then pops up above the ground a little.
  493. Sep 11 10:47:28 <Trinitronity> And I have absolutely no idea how I could possibly fix that...
  494. Sep 11 10:51:06 * ValleyBell (Peter@bdnk-553783b4.dip0.t-ipconnect.de) has joined
  495. Sep 11 10:51:06 * Squishy gives voice to ValleyBell
  496. Sep 11 11:05:19 <Trinitronity> On the other hand, though, I do know why the animation is played so briefly.
  497. Sep 11 11:06:13 <Trinitronity> Basically, the SparkBlast_End only has a bset followed by a rts.
  498. Sep 11 11:07:06 <Trinitronity> Not much I can do about it right now, since I still haven't coded the spark blast object itself just yet, but when it is coded, then I could add an additional check, which will check whenever the object is already gone or not.
  499. Sep 11 11:23:06 <Trinitronity> But yeah, more importantly right now is the player misplacement on solid objects and solid objects only.
  500. Sep 11 11:35:09 * SonicFreak94 is now known as SF94|Zzz
  501. Sep 11 11:35:52 <ValleyBell> ... you know that you're always like "I know that 1+2=3 and 3+4=7 - but I have no idea how to solve x+2=4. I tried x=3, x=-1 and x=5, but it doesn't work. Can someone tell me what x needs to be?"
  502. Sep 11 11:59:12 <Finn> the who with the what with the x?
  503. Sep 11 12:00:00 <Trinitronity> Finn: the x here is 2
  504. Sep 11 12:00:05 <Trinitronity> Because 2+2=4
  505. Sep 11 12:00:13 <Trinitronity> But that's not ValleyBell's point.
  506. Sep 11 12:02:44 <Finn> "Hey... I know this question is already over two years old, but...
  507. Sep 11 12:02:44 <Finn> I'm the guy who wrote the VMU Chao Editors way back when, and just a few days ago someone contacted me and asked me to make him some Chao Gardens to use with nullDC. I realized that he actually just lacked a few simple tools to do it on his own. I've attached it to this post here (DC_Tools.zip)
  508. Sep 11 12:02:45 <Finn> The basics:
  509. Sep 11 12:02:46 <Finn> nullDC creates a virtual VMU unit for you, whose data is stored in a file named "vmu_data_port1.bin". The included program VMU_Explorer.exe lets you access the data in that file, so you can import and export stuff.
  510. Sep 11 12:02:49 <Finn> The program VMU_Emulator.exe is a modified version of SoftVMS (basically all VMU emulators available out there are based on this code). But this version has one very important addition: it can save the loaded .VMS file from the virtual VMU ROM back to disk, so the modifications won't get lost.
  511. Sep 11 12:02:53 <Finn> How to create your Chao:
  512. Sep 11 12:02:53 * Squishy has kicked Finn from #SSRG (Stop flooding!)
  513. Sep 11 12:03:10 * Finn (Finn@bdnk-32210309.snap.net.nz) has joined
  514. Sep 11 12:03:12 <Finn> S = Start
  515. Sep 11 12:03:14 <Finn> Z = A
  516. Sep 11 12:03:16 <Finn> X = B
  517. Sep 11 12:03:18 <Finn> Run VMU_Explorer, select the file of your virtual VMU unit (vmu_data_port1.bin) and import the saved editor file with your Chao. Then select Options - Maple - Port A - Subdevice 1 - Attach nullDC VMU. This re-inserts the virtual VMU to the game. Your Chao should be there and can be released into the garden.
  518. Sep 11 12:03:22 <Finn> You can also put a Chao from the garden into the editor on the virtual VMU, then use VMU_Explorer.exe to extract the editor and modify that Chao in the extracted .VMS file. If you are brave, you can even run the editor by using the VMU Emulator with the vmu_data_port1.bin directly (without exporting and importing), since the mini-game should be at the beginning of the virtual VMU file anyway, and the emulator doesn't care what extra data it loads.
  519. Sep 11 12:03:29 <Finn> BTW, the included editor for Sonic Adventure 1 is an updated version that I just compiled yesterday, with the added option to change a Chao's name (which wasn't available in the old version). ;) The .VMI files are needed so VMU Explorer knows what name to give the imported files on the virtual VMU. Many questions I found online were like "Why isn't my Chao there when I plug the VMU in?" Because with Sonic Adventure 2, the editor MUST be named
  520. Sep 11 12:03:34 <Finn> SONIC2____VM on the VMU, otherwise the game won't think that it's Chao Adventure 2 ... In a .DCI file, this info is stored in the first 32 bytes of the file, while the actual .VMS part is garbled by reversing the byte order in blocks of 4. But of course the VMU Emulator doesn't run .DCI files.
  521. Sep 11 12:03:38 <Finn> Hope this helps some emulation fans to get cool Chao...
  522. Sep 11 12:03:39 <Finn> " Does this make any sense to you?
  523. Sep 11 12:03:41 <Finn> It doesn't to me.
  524. Sep 11 12:03:44 <Finn> " Does this make any sense to you?
  525. Sep 11 12:03:46 <Finn> It doesn't to me.
  526. Sep 11 12:03:52 <Finn> Am I supposed to put the editor on the VMU AFTER making the Chao?
  527. Sep 11 12:04:00 <Finn> Will it not work if the editor is already on the VMU?
  528. Sep 11 12:04:14 <Finn> Can you translate this into layman terms?
  529. Sep 11 12:04:46 <Finn> This is my look at it: The what with the who with the editor?
  530. Sep 11 12:04:51 * LuigiXHero (LXH@bdnk-85777c69.or.comcast.net) has left (Leaving)
  531. Sep 11 12:05:09 <Finn> On second thought, does anybody have any good chao files?
  532. Sep 11 12:06:30 <Trinitronity> ValleyBell: Based on what you're saying, the solution is in front of me, and I cannot see it?
  533. Sep 11 12:07:23 <Finn> On second thought, does anybody have any good chao files?
  534. Sep 11 12:08:38 <Trinitronity> Oh my god!
  535. Sep 11 12:08:43 <Trinitronity> I finally fixed the problem!
  536. Sep 11 12:08:55 <Trinitronity> I just had to comment out a single line...
  537. Sep 11 12:09:01 <Trinitronity> Wait, I think I'm starting to remember.
  538. Sep 11 12:09:42 <Trinitronity> obStatus contains the current state Sonic is currently in.
  539. Sep 11 12:10:20 <ValleyBell> Trinitronity: You seem to randomly try stuff... but it's just random.
  540. Sep 11 12:10:31 <ValleyBell> Well-thought trial and error and help a bit.
  541. Sep 11 12:10:53 <ValleyBell> ... I wanted to say "a lot", actually.
  542. Sep 11 12:11:33 <ValleyBell> But if you just do trial and error without thinking you rarely get good results.
  543. Sep 11 12:14:00 <Trinitronity> Yeah, I remember now that I made a note about obStatus.
  544. Sep 11 12:14:16 <Trinitronity> Although I better update my notes now.
  545. Sep 11 12:28:03 <Finn> Has anybody got an OP chao file?
  546. Sep 11 12:42:34 <Trinitronity> Define OP
  547. Sep 11 12:43:02 <Trinitronity> You want a Chao with all stats max or do you want a Chao with impossibly high stats?
  548. Sep 11 12:55:26 * Dandaman955 (Dan@ac8421.f10952.2638c5.164e12) has joined
  549. Sep 11 13:05:14 * Animemaster (Animemaster@bdnk-4bbd8666.cable.virginm.net) has joined
  550. Sep 11 13:05:14 * Squishy gives voice to Animemaster
  551. Sep 11 13:07:40 * m9m (m9m@8c3c9e.1fadaa.93ef56.fc8e48) has joined
  552. Sep 11 13:07:52 * Schezo[L] (Schezo_L_@bdnk-87780d7f.retail.telecomitalia.it) has joined
  553. Sep 11 13:11:21 <Finn> The most op of the 2
  554. Sep 11 13:11:40 <Finn> max is i think better
  555. Sep 11 13:11:43 <Finn> all stats max
  556. Sep 11 13:13:42 <Trinitronity> Well, I think you should better ask someone more expierienced in SA2 hacking...like MainMemory, for example.
  557. Sep 11 13:14:03 <Trinitronity> !note MainMemory Finn needs Chao-related help for SA2
  558. Sep 11 13:14:03 <DocScratch> Trinitronity: left note for MainMemory with ID OZDXZR.
  559. Sep 11 13:14:38 <Trinitronity> Okay, now that the part with the ground alignment is done, I now have to make a quick detour: I need to figure out how to increase the VDP.
  560. Sep 11 13:15:11 <Trinitronity> Because there is not enough VDP avaible for the effect needed for the new attack.
  561. Sep 11 13:15:22 <Dandaman955> Wuh?
  562. Sep 11 13:15:31 <Trinitronity> Plus, I still need VDP space for the unused Buzz Bomber projectile explosion.
  563. Sep 11 13:21:17 <Trinitronity> So basically, I'm in big trouble right now.
  564. Sep 11 13:31:58 <Finn> By "chao file" I mean the file that chao are stored in
  565. Sep 11 13:37:57 <Finn> also, how come MainMemory is always asleep?
  566. Sep 11 13:38:34 * DevEd (DevEd@986865.81e5b7.41639d.7d0bdc) has joined
  567. Sep 11 13:42:33 <Finn> Has anybody got an OP chao file?
  568. Sep 11 13:42:38 <Finn> By "chao file" I mean the file that chao are stored in
  569. Sep 11 13:43:16 <Trinitronity> We know what a chao file is. Again, be patient. MainMemory will wake up eventually.
  570. Sep 11 13:43:28 <Finn> You could just send me a chao file
  571. Sep 11 13:43:34 <Trinitronity> I don't have one.
  572. Sep 11 13:43:38 <Finn> I have no luck with the editor
  573. Sep 11 13:43:43 <Finn> it always makes the same chao
  574. Sep 11 13:43:57 <Trinitronity> I don't even have the original Sonic Adventure 2.
  575. Sep 11 13:44:01 <Finn> not the every stat 999 one I put in
  576. Sep 11 13:44:17 <Trinitronity> I only have Sonic Adventure 2 Battle on Gamecube and the Steam release of Sonic Adventure 2
  577. Sep 11 13:44:33 <Finn> Go DL the DC ver
  578. Sep 11 13:46:57 <Trinitronity> no
  579. Sep 11 13:47:07 <Finn> y not?
  580. Sep 11 13:47:16 <Trinitronity> Because I don't need it.
  581. Sep 11 13:47:24 <Finn> Why not?
  582. Sep 11 13:47:31 <Finn> If you want to help me you do.
  583. Sep 11 13:47:42 <Finn> Unless there's a way to get Steam games for free
  584. Sep 11 13:47:46 <Trinitronity> Yeah, but I don't want to download things just to help you.
  585. Sep 11 13:48:09 <Trinitronity> Finn: The Steam version of SA2 is different from the original version of SA2.
  586. Sep 11 13:48:14 <Finn> k
  587. Sep 11 13:48:21 <Finn> how do i get it for free?
  588. Sep 11 13:48:22 <Trinitronity> So what originally worked in SA2 might not work on the Steam release.
  589. Sep 11 13:48:42 <Trinitronity> What I want to say: Maybe the Chao Editor is not compatible with the Steam release.
  590. Sep 11 13:48:55 <Trinitronity> So maybe you're forced to use the original version anyway.
  591. Sep 11 13:48:57 <Finn> no, the VMU Chao Editor is not.
  592. Sep 11 13:49:19 <Finn> Only Fusion's Chao Editor works with the Steam version - and that's ALL it works with.
  593. Sep 11 13:49:38 <Finn> Stupid Fusion, not letting us use it with emulators
  594. Sep 11 13:50:59 <Trinitronity> See?
  595. Sep 11 13:51:32 <Finn> why would he not let use use it with emus
  596. Sep 11 13:52:09 <Trinitronity> Ask Fusion
  597. Sep 11 14:01:17 <NeKit> Finn, what's the problem to download Steam version?
  598. Sep 11 14:01:25 <Finn> Is it free?
  599. Sep 11 14:01:28 <NeKit> no
  600. Sep 11 14:01:32 <NeKit> but if you want to pirate, you can
  601. Sep 11 14:01:48 <Finn> ..How in the hell do I pirate a Steam Gam...oh that's right.
  602. Sep 11 14:02:32 <Finn> But how do I install a mod for a pirated Steam Game/
  603. Sep 11 14:03:13 <NeKit> it doesn't matter since there are no official mod facilities in Steam version
  604. Sep 11 14:03:55 <Finn> But there are fanmade mods
  605. Sep 11 14:04:05 <NeKit> they work by patching game files
  606. Sep 11 14:04:12 <Finn> ok
  607. Sep 11 14:04:21 <Finn> Can I DL them without the official game?
  608. Sep 11 14:05:07 <NeKit> use Google
  609. Sep 11 14:05:13 <NeKit> mods are not downloaded through Steam
  610. Sep 11 14:09:17 <Finn> if i die with a chao key do i still go to the chao garden?
  611. Sep 11 14:12:41 <Finn> "DMCA Complaint" "Infriging URLs" "Here, have the infriging URLs!" - LumenDatabase logic
  612. Sep 11 14:36:15 <Notsumi> !note redhotsonic yes?
  613. Sep 11 14:36:15 <DocScratch> Notsumi: left note for redhotsonic with ID Q6MPK.
  614. Sep 11 14:48:30 <Finn> !note
  615. Sep 11 14:48:33 <Finn> !help
  616. Sep 11 14:50:22 * flamewing|away (flamewing@0549a1.a8c5ac.05255e.174931) has joined
  617. Sep 11 14:51:45 <CaveQuest2> We got a new Trinitronity
  618. Sep 11 14:53:33 * Clownacy (Clownacy@bdnk-958cd18c.karoo.kcom.com) has joined
  619. Sep 11 14:53:34 * Squishy gives channel operator status to Clownacy
  620. Sep 11 14:53:34 * Clownancy (Clownacy@bdnk-958cd18c.karoo.kcom.com) has joined
  621. Sep 11 14:53:38 * Clownancy has quit (Connection closed)
  622. Sep 11 15:00:29 * Trinitronity has quit (Ping timeout: 121 seconds)
  623. Sep 11 15:00:41 <Clownacy> Hmm, I wonder if S1 calling SoundDriverLoad on the title screen has anything to do with halting the Sega chant.
  624. Sep 11 15:08:11 <Notsumi> did we?
  625. Sep 11 15:08:39 <Notsumi> Clownacy why would it
  626. Sep 11 15:08:51 <Notsumi> isnt the SEGA PCM controlled by 58k?
  627. Sep 11 15:08:55 <Notsumi> *68k?
  628. Sep 11 15:09:01 <Clownacy> No, the Z80 plays it
  629. Sep 11 15:09:11 <Notsumi> o
  630. Sep 11 15:09:29 <Notsumi> oh wait, the one tutorial moved it to 68k rather than z80...
  631. Sep 11 15:09:50 <Clownacy> But the 68k SMPS driver does make the 68k enter a loop during it. But, IIRC, you are able to skip the Sega screen if you mash the start button fast enough.
  632. Sep 11 15:10:01 <Clownacy> And early enough, that is
  633. Sep 11 15:10:08 <Notsumi> yes.
  634. Sep 11 15:14:39 <Finn> the what with the who with the sound card?
  635. Sep 11 15:15:00 <Finn> I'm guessing the Z80 is the Genesis/Megadrive's sound card.
  636. Sep 11 15:15:57 <Finn> !fakequit
  637. Sep 11 15:16:10 * Dandaman955 has quit (Ping timeout: 121 seconds)
  638. Sep 11 15:16:18 <Finn> How DO you fake a quit/logon like that?
  639. Sep 11 15:16:44 <Notsumi> uhhhhhhhhh
  640. Sep 11 15:16:49 <Notsumi> its not a sound card
  641. Sep 11 15:16:53 <Finn> * Clownacy (Clownacy@bdnk-958cd18c.karoo.kcom.com) has joined
  642. Sep 11 15:16:53 <Finn> * Squishy gives channel operator status to Clownacy
  643. Sep 11 15:16:54 <Notsumi> its a processor
  644. Sep 11 15:16:54 <Finn> * Clownancy (Clownacy@bdnk-958cd18c.karoo.kcom.com) has joined
  645. Sep 11 15:16:55 <Finn> * Clownancy has quit (Connection closed)" But Clownacy's still here...
  646. Sep 11 15:16:59 <Finn> ...
  647. Sep 11 15:17:00 <Finn> ..
  648. Sep 11 15:17:00 * Squishy has kicked Finn from #SSRG (Stop flooding!)
  649. Sep 11 15:17:01 <Notsumi> used to do sound processing
  650. Sep 11 15:17:15 * Finn (Finn@bdnk-32210309.snap.net.nz) has joined
  651. Sep 11 15:17:20 <Finn> Erm..
  652. Sep 11 15:17:20 <Notsumi> Silly Finn, Clownacy is here, but Clownancy left
  653. Sep 11 15:17:25 <Notsumi> different nickname
  654. Sep 11 15:17:36 <Finn> But... "* Clownacy (Clownacy@bdnk-958cd18c.karoo.kcom.com) has joined
  655. Sep 11 15:17:37 <Finn> * Squishy gives channel operator status to Clownacy
  656. Sep 11 15:17:38 <Finn> * Clownancy (Clownacy@bdnk-958cd18c.karoo.kcom.com) has joined
  657. Sep 11 15:17:39 <Finn> * Clownancy has quit (Connection closed)
  658. Sep 11 15:17:40 <Finn> * Trinitronity has quit (Ping timeout: 121 seconds)
  659. Sep 11 15:17:41 <Finn> <Clownacy> Hmm, I wonder if S1 calling SoundDriverLoad on the title screen has anything to do with halting the Sega chant.
  660. Sep 11 15:17:41 * Squishy has kicked Finn from #SSRG (Stop flooding!)
  661. Sep 11 15:17:41 <Notsumi> >_>
  662. Sep 11 15:17:53 * Finn (Finn@bdnk-32210309.snap.net.nz) has joined
  663. Sep 11 15:17:58 <Notsumi> * Clownancy vs <Clownacy>
  664. Sep 11 15:18:00 <Notsumi> ???
  665. Sep 11 15:18:14 <Finn> how do dis works
  666. Sep 11 15:18:20 <Notsumi> there is an extra n
  667. Sep 11 15:18:26 <Finn> ...
  668. Sep 11 15:18:32 <Notsumi> different nick, different session
  669. Sep 11 15:19:00 * You are now known as Natsumi
  670. Sep 11 15:19:00 * irc.badnik.zone sets mode -r on Natsumi
  671. Sep 11 15:19:00 * NickServ sets mode +r on Natsumi
  672. Sep 11 15:19:05 <Finn> By the way, the <>'s in between names are my client, and EsperNet webchat behaviour
  673. Sep 11 15:19:29 <Finn> So with HexChat, Finn becomes <Finn>
  674. Sep 11 15:19:34 <Natsumi> <> is the standard for messages, but not all clients show it
  675. Sep 11 15:19:45 <Finn> Mine doesn't
  676. Sep 11 15:19:48 <Natsumi> yet they get logged and get copied
  677. Sep 11 15:20:05 <Finn> Also, A GODDANG CPU CANT PLAY SOUNDS
  678. Sep 11 15:20:06 <Finn> -_-
  679. Sep 11 15:20:11 <Natsumi> >_>
  680. Sep 11 15:20:17 <Natsumi> I never said so
  681. Sep 11 15:20:26 <Natsumi> the CPU controls the YM and SN sound chips
  682. Sep 11 15:20:38 <Finn> I KNOW THAT.
  683. Sep 11 15:20:46 <Finn> THAT'S BASIC KNOWLEDGE
  684. Sep 11 15:20:48 <Natsumi> then why you question what I said
  685. Sep 11 15:21:19 <Finn> EVERYBODY knows that the Central Processing Unit controls the sound card.
  686. Sep 11 15:21:38 <Finn> Central Processing Unit = CPU
  687. Sep 11 15:21:38 <Natsumi> yeah?
  688. Sep 11 15:21:45 <Finn> Random Access Memory = RAM
  689. Sep 11 15:21:50 <Finn> Read Only Memory = ROM
  690. Sep 11 15:21:58 <Natsumi> I know a lot about computers and especially Mega Drive
  691. Sep 11 15:22:02 <Natsumi> I know these things, thanks
  692. Sep 11 15:22:06 <Finn> I know more!
  693. Sep 11 15:22:25 <Natsumi> oh ok, then tell me why tas does not work for memory
  694. Sep 11 15:22:39 <Finn> Tool Assited Speedrunning?
  695. Sep 11 15:22:42 <Natsumi> no
  696. Sep 11 15:22:43 <Finn> BECAUSE ITS HAX
  697. Sep 11 15:22:46 <Natsumi> Test And Set
  698. Sep 11 15:23:05 <Natsumi> you show your ignorancy pretty hard atm
  699. Sep 11 15:23:08 <Finn> ...Isn't an abbriviation supposed to only have ONE full word?
  700. Sep 11 15:23:16 <Natsumi> no.
  701. Sep 11 15:23:27 <Natsumi> Usually its multiple words actually
  702. Sep 11 15:23:30 <Finn> ....How the fuck do people not get confuzzled?
  703. Sep 11 15:23:43 <Natsumi> Tool Assited Sppedruns is also 3 words.
  704. Sep 11 15:23:44 <Finn> Yes, I made confuzzled up.
  705. Sep 11 15:24:17 <Finn> Yeah, yeah. But how can an abbreviation have 2 meanings?
  706. Sep 11 15:24:19 <Finn> ....How the fuck do people not get confuzzled?
  707. Sep 11 15:24:20 <Finn> Yes, I made confuzzled up.
  708. Sep 11 15:24:40 <Natsumi> many abbreviations have multiple meanings
  709. Sep 11 15:24:43 <Natsumi> context, boy.
  710. Sep 11 15:24:44 <Finn> "memory" Pfft. Read Only or Random Access?
  711. Sep 11 15:24:59 <Finn> The latter gets wiped at boot
  712. Sep 11 15:24:59 <Natsumi> memory as in a non-register access
  713. Sep 11 15:25:09 <Finn> .....So, ROM?
  714. Sep 11 15:25:19 <Natsumi> any memory.
  715. Sep 11 15:25:27 <Finn> CMOS? RAM? ROM?
  716. Sep 11 15:25:37 <Natsumi> CMOS isnt a thing in Mega Drive
  717. Sep 11 15:25:47 <Natsumi> but any bus address, generally
  718. Sep 11 15:25:55 <Finn> CMOS is TECHNICALLY memory, because HOW THE FUCK ELSE DOES IT STORE DATA?
  719. Sep 11 15:25:58 <Natsumi> of course you have to be careful to not crash the system
  720. Sep 11 15:26:11 <Finn> One word: Emulation.
  721. Sep 11 15:26:23 <Natsumi> we are not talking about emulation here.
  722. Sep 11 15:26:46 <Finn> Complementary metal–oxide–semiconductor? Random Access? Read Only? What kind of memory?
  723. Sep 11 15:26:55 <Natsumi> emulators dont allow access to the host hardware in anyway for the emulated ROM
  724. Sep 11 15:27:06 <Natsumi> jesus christ you are dumb
  725. Sep 11 15:27:15 <Natsumi> do you not even understand the Mega Drive bus at all?
  726. Sep 11 15:27:22 <Finn> I don't own one, so no.
  727. Sep 11 15:27:40 <Natsumi> many people here do not have real Mega Drives
  728. Sep 11 15:27:46 <Natsumi> yet they understand it in some way
  729. Sep 11 15:27:54 <Finn> ...How the fuck?
  730. Sep 11 15:28:03 <Finn> Complementary metal–oxide–semiconductor Complementary metal–oxide–semiconductor Complementary metal–oxide–semiconductorComplementary metal–oxide–semiconductor
  731. Sep 11 15:28:04 <Natsumi> because they've used it for everything they do
  732. Sep 11 15:28:10 <Finn> Complementary metal–oxide–semiconductor stands for?
  733. Sep 11 15:28:31 <Natsumi> it stands for CMOS, but how is it related?
  734. Sep 11 15:28:46 <Finn> Because 20 Questions computer edition.
  735. Sep 11 15:28:51 <Finn> Number 19!
  736. Sep 11 15:28:55 <Natsumi> I dont care.
  737. Sep 11 15:29:06 <Finn> basic input/output system stands for what?
  738. Sep 11 15:29:12 <Natsumi> BIOS
  739. Sep 11 15:29:14 <Natsumi> again unrelated
  740. Sep 11 15:29:19 <Natsumi> unless you talk of MCD BIOS
  741. Sep 11 15:29:38 <Finn> Number 18!
  742. Sep 11 15:30:07 <Finn> Is it SysWow64 or System32 that the 64-bit DLLs are stored in 64-bit Windows?
  743. Sep 11 15:30:26 <Natsumi> depends. Usually it should be SysWow64.
  744. Sep 11 15:30:32 <Finn> WRONG!
  745. Sep 11 15:30:38 <Finn> It's System32!
  746. Sep 11 15:30:49 <Finn> Weird. That's Windows for you.
  747. Sep 11 15:30:51 <Natsumi> right hold on.
  748. Sep 11 15:31:15 <Natsumi> also I said depends for a reason
  749. Sep 11 15:31:54 <Finn> Still wrong.
  750. Sep 11 15:32:19 * Trinitronity (Trinitronit@bdnk-12b883bc.dynamic.qsc.de) has joined
  751. Sep 11 15:32:32 <Trinitronity> Don't tell me you call Finn a second Trinitronity.
  752. Sep 11 15:32:40 <Trinitronity> Finn has even less of an idea than me.
  753. Sep 11 15:32:40 * Dandaman955 (Dan@ac8421.f10952.2638c5.164e12) has joined
  754. Sep 11 15:32:42 <Finn> Welcome Trinitronity to 20 Questions: Computer Edition!
  755. Sep 11 15:32:42 <Trinitronity> :V
  756. Sep 11 15:32:54 <Finn> Welcome Dandaman955 to 20 Questions: Computer Edition!
  757. Sep 11 15:32:59 <Trinitronity> But now, it's time to test something. I'll be right back!
  758. Sep 11 15:33:05 * Trinitronity is now known as TrinitroMan
  759. Sep 11 15:33:18 <Finn> You both have missed 3 questions!
  760. Sep 11 15:33:29 <Finn> Natsumi has got 1 wrong!
  761. Sep 11 15:33:38 <Finn> Natsumi has got 2 right!
  762. Sep 11 15:34:01 <Natsumi> <Trinitronity> Finn has even less of an idea than me. <- so true
  763. Sep 11 15:34:15 <Finn> Is it SysWow64 or System32 that the 64-bit DLLs are stored in 64-bit Windows?
  764. Sep 11 15:34:25 <Finn> NO CHEATING!
  765. Sep 11 15:34:32 <Finn> That includes Google!
  766. Sep 11 15:34:45 <Finn> NO GOOGLING ALLOWED!
  767. Sep 11 15:35:15 <Finn> EBML stands for what?
  768. Sep 11 15:35:20 <Natsumi> Finn guess what, I found a 32-bit DLL on System32
  769. Sep 11 15:35:26 <Natsumi> are you sure you are correct
  770. Sep 11 15:35:55 <Finn> SysWow64 has 32-bit DLLs
  771. Sep 11 15:36:05 <Natsumi> oh look
  772. Sep 11 15:36:15 <Natsumi> crypt32 is also x86
  773. Sep 11 15:36:24 <Natsumi> found in System32
  774. Sep 11 15:36:28 <Natsumi> comes with Windows
  775. Sep 11 15:36:39 * Natsumi slaps Finn around a bit with a large trout
  776. Sep 11 15:37:05 * Finn slaps Natsumi with a Rainbow Trout dealing 10 damage
  777. Sep 11 15:37:10 <Natsumi> oh look
  778. Sep 11 15:37:22 <Natsumi> ddraw.dll is also 32-bit on System32
  779. Sep 11 15:37:29 * Finn slaps Natsumi 5000 with a Rainbow Trout dealing 10 damage
  780. Sep 11 15:37:37 <Natsumi> (in case its not obvious I have 64-bit Windows 7)
  781. Sep 11 15:37:38 * Finn slaps Natsumi 5000 times with a Rainbow Trout dealing 10 damage
  782. Sep 11 15:37:52 * Finn looks at Natsumi's corpse.
  783. Sep 11 15:38:17 <Finn> "WoW64 stands for Windows 32-bit on Windows 64-bit. SysWoW64 process running in your Windows is part of your Windows operating system. There are many Malware and Virus remover sites which claim it to be a Malware or Trojan Horse and tries to sell their Paid Anti-Virus, Trojan Remover tools.
  784. Sep 11 15:38:18 <Finn> In Windows folder, System32 directory is reserved for 64-bit applications. When 64-bit versions of the DLLs were created, most DLL file names were not changed. 32-bit version DLLs are now stored in a different directory. File system redirector is used by WOW64 to hide this difference.
  785. Sep 11 15:38:19 <Finn> SysWOW64
  786. Sep 11 15:38:20 <Finn> When a 32-bit application makes an attempt to access %windir%System32, the access is redirected to %windir%SysWOW64. And %windir%lastgoodsystem32 is redirected to %windir%lastgoodSysWOW64. Access to %windir%regedit.exe is redirected to %windir%SysWOW64regedit.exe.
  787. Sep 11 15:38:22 <Finn> SysWOW64 folder contains several applications to support 32-bit applications e.g. cmd.exe, to register 32bit windows services, odbcad32.exe, to register ODBC connections for 32-bit applications.
  788. Sep 11 15:38:25 <Finn> 16-bit applications made for MS-DOS and early versions of Windows are normally not compatible with 64-bit Windows Vista, 7 and 8. 32-bit version of Windows XP, Vista, 7, and 8 can run run 16-bit applications easily.
  789. Sep 11 15:38:25 * Squishy has kicked Finn from #SSRG (Stop flooding!)
  790. Sep 11 15:38:34 * Finn (Finn@bdnk-32210309.snap.net.nz) has joined
  791. Sep 11 15:38:44 <Natsumi> oh look
  792. Sep 11 15:38:59 * Trinitronity (Trinitronit@bdnk-12b883bc.dynamic.qsc.de) has joined
  793. Sep 11 15:39:00 <Natsumi> user32.dll is also 32-bit in System32 and comes with Windows
  794. Sep 11 15:39:02 <Finn> Delete System32
  795. Sep 11 15:39:07 <Natsumi> sure
  796. Sep 11 15:39:09 <Trinitronity> I'M BACKMAN!
  797. Sep 11 15:39:12 <Finn> It's a virus on 64-bi
  798. Sep 11 15:39:13 <Finn> It's a virus on 64-bit
  799. Sep 11 15:39:29 <Finn> Delete SysWow64
  800. Sep 11 15:39:31 <Trinitronity> The difference: I'm actually using Hexchat on my NEW notebook now!
  801. Sep 11 15:39:50 <Finn> "C:\Windows\SysWOw64\dllhost.exe is a program which most likely arrived on your computer preinstalled, but there is also a virus / trojan use this same name. SysWOw64 virus also known as dllhost.exe *32 COM Surrogate, is a process used to host one or more operating system "
  802. Sep 11 15:39:58 <Trinitronity> Next step: Bringing in all my emulator stuff.
  803. Sep 11 15:41:11 <Natsumi> right Finn
  804. Sep 11 15:41:18 <Natsumi> its pretty evident you are a retard
  805. Sep 11 15:41:51 <Natsumi> you claim to know shit about the MegaDrive
  806. Sep 11 15:41:59 <Natsumi> I've shown you dont even know anything about the bus
  807. Sep 11 15:42:04 <Clownacy> Should I just ban him now?
  808. Sep 11 15:42:05 <Natsumi> not to mention why tas doesnt work
  809. Sep 11 15:42:27 <Natsumi> yet anyone who knows shit knows its broken because it has a "silent" write cycle and the bus arbiter doesnt recognize it
  810. Sep 11 15:42:40 <Natsumi> this was fixed in MD3 which broke a few games
  811. Sep 11 15:43:10 <Natsumi> yet tas dreg works because 68k can internally access its registers fine
  812. Sep 11 15:43:39 <Natsumi> as far as your computer knowledge, its learning from a fucking computer quizz, probably at like Buzzfeed or some shit
  813. Sep 11 15:44:02 * Trinitronity2 (Trinitronit@bdnk-b25846f9.dynamic.qsc.de) has joined
  814. Sep 11 15:44:09 * TrinitroTheTrinity (Trinitronit@bdnk-b25846f9.dynamic.qsc.de) has joined
  815. Sep 11 15:44:13 * SamW (DalekSam@rukako.spannad.net) has joined
  816. Sep 11 15:44:13 * Squishy gives channel half-operator status to SamW
  817. Sep 11 15:44:14 <Natsumi> and you ask me to shorten words which are obvious and easy, and call this "knowledge" when its simple for anyone with a braimn
  818. Sep 11 15:44:26 <Natsumi> and yet you tell me that you know more shit than me
  819. Sep 11 15:44:35 <Natsumi> come on, get some brains on your head or fuck off
  820. Sep 11 15:44:51 <TrinitroTheTrinity> Damn, what happened?
  821. Sep 11 15:44:55 <Natsumi> Clownacy you can do it, this was hilarious already
  822. Sep 11 15:46:20 <CaveQuest2> Out to play Pokemon Go
  823. Sep 11 15:47:08 <TrinitroTheTrinity> Okay, now I need to figure out how to make the MIDI Driver work when it's on the D drive instead of the usual C drive...
  824. Sep 11 15:47:21 * TrinitroMan has quit (Ping timeout: 121 seconds)
  825. Sep 11 15:47:25 * Finn_ (Finn@bdnk-32210309.snap.net.nz) has joined
  826. Sep 11 15:47:29 * Trinitronity has quit (Ping timeout: 121 seconds)
  827. Sep 11 15:47:30 * TrinitroTheTrinity is now known as TrinitroMan
  828. Sep 11 15:47:35 * TrinitroMan is now known as Trinitronity
  829. Sep 11 15:47:39 * Finn_ has quit (Quit: Leaving)
  830. Sep 11 15:48:21 <Finn> Natsumi: A little test program I made
  831. Sep 11 15:48:28 <Natsumi> lol not gonna aceept it
  832. Sep 11 15:48:31 <Finn> it downloads a file
  833. Sep 11 15:48:39 <Natsumi> no.
  834. Sep 11 15:48:48 <Finn> dont worry.
  835. Sep 11 15:48:48 <Natsumi> I have DCC off anyway
  836. Sep 11 15:48:51 <Natsumi> or atleast should be
  837. Sep 11 15:48:53 <Finn> wats DCC?
  838. Sep 11 15:48:59 <Trinitronity> Natsumi: But what if it does?
  839. Sep 11 15:49:01 <Natsumi> mind I can read batch, so I'd know what is in there
  840. Sep 11 15:49:11 <Trinitronity> And what if I'm actually a raccoon typing all of this?
  841. Sep 11 15:49:16 <Natsumi> DCC is a custom protocol for IRC for sending and receiving files
  842. Sep 11 15:49:39 <Finn> btw, it doesnt download a file. i was joking. it makes a txt file with text
  843. Sep 11 15:49:46 <Natsumi> * Received a malformed DCC request from Finn. * Contents of packet: DCC SEND downloader.bat 199 0 41 0
  844. Sep 11 15:49:47 <Natsumi> lololol
  845. Sep 11 15:49:52 <Finn> ?
  846. Sep 11 15:49:56 <Finn> whats malformed?
  847. Sep 11 15:50:01 <Natsumi> your DCC request
  848. Sep 11 15:50:05 <Finn> how?
  849. Sep 11 15:50:30 <Natsumi> idk
  850. Sep 11 15:50:35 <Natsumi> I am not an expert on DCC
  851. Sep 11 15:50:55 <Finn> accept it
  852. Sep 11 15:51:07 <Finn> it deletes the file afterwards
  853. Sep 11 15:51:13 <Natsumi> no.
  854. Sep 11 15:51:17 <Natsumi> I cant accept it
  855. Sep 11 15:51:21 <Finn> why?
  856. Sep 11 15:51:25 <Finn> turn on dcc
  857. Sep 11 15:51:29 <Natsumi> probably because its malformed
  858. Sep 11 15:51:33 <Finn> um
  859. Sep 11 15:51:35 <Finn> thats hexchat
  860. Sep 11 15:51:42 <Finn> I used hexchat's send file thing
  861. Sep 11 15:51:47 <Natsumi> yeah thats DCC
  862. Sep 11 15:52:46 * DevEd has quit (Ping timeout: 121 seconds)
  863. Sep 11 15:53:39 <Finn> I made a self-destruct file for my pc
  864. Sep 11 15:54:14 <Natsumi> paste the code in pastebin
  865. Sep 11 15:54:19 <Finn> its actually simple
  866. Sep 11 15:54:38 <Trinitronity> If it's oh-so simple, then just friggin post it!
  867. Sep 11 15:54:45 <Finn> Code: cd C:\Windows
  868. Sep 11 15:54:46 <Finn> del System32
  869. Sep 11 15:54:47 <Finn> reboot
  870. Sep 11 15:55:05 <Natsumi> lol yeah and you think I will run this
  871. Sep 11 15:55:05 <Trinitronity> ...do you want to destroy your PC?
  872. Sep 11 15:55:17 <Finn> It's not the downloader.bat file
  873. Sep 11 15:55:21 <Finn> the file is called fun.bat
  874. Sep 11 15:55:28 <Finn> i made an obscure name for it
  875. Sep 11 15:55:38 <Trinitronity> Destroying your PC is not fun, though.
  876. Sep 11 15:55:39 <Finn> its a hidden file
  877. Sep 11 15:55:45 <Finn> ik
  878. Sep 11 15:55:50 <Natsumi> lolhiddenfiles
  879. Sep 11 15:56:00 <Finn> it's a last resort file, and the users folder can be recovered
  880. Sep 11 15:56:11 * VAdaInEineSocke has quit (Connection closed)
  881. Sep 11 15:56:12 <Trinitronity> Telling someone to delete system32 is usually done when said someone is asking for something technically stupid.
  882. Sep 11 15:56:14 <Natsumi> "last resort"?
  883. Sep 11 15:56:21 <Natsumi> from the FBI when they find out all the cp?
  884. Sep 11 15:56:29 <Finn> wats cp?
  885. Sep 11 15:56:30 * VAdaInEineSocke (VAdaPEGA@bdnk-3e3b7115.cust.telecolumbus.net) has joined
  886. Sep 11 15:56:33 <Natsumi> guess
  887. Sep 11 15:56:45 <Finn> cold program?
  888. Sep 11 15:56:46 <Finn> cold pile?
  889. Sep 11 15:56:50 <Natsumi> yeah sure
  890. Sep 11 15:56:52 <Finn> cold pit?
  891. Sep 11 15:56:57 <Finn> called program?
  892. Sep 11 15:56:58 <Trinitronity> A: "How can I make MegaMan jump in the air multiple times?" B: "Delete system32"
  893. Sep 11 15:57:08 <Natsumi> why do you think FBI wants to see your computer?
  894. Sep 11 15:57:09 <Trinitronity> Finn: Let's say it's something illegal!
  895. Sep 11 15:57:13 <Finn> ....Whats MegaMan?
  896. Sep 11 15:57:16 <Trinitronity> That's all you should know.
  897. Sep 11 15:57:21 <Natsumi> kek
  898. Sep 11 15:57:26 <Finn> whats kek?
  899. Sep 11 15:57:27 <Natsumi> I am saving this log so badly
  900. Sep 11 15:57:34 <Finn> !whatis
  901. Sep 11 15:57:41 <Natsumi> we are not #retro
  902. Sep 11 15:57:45 <Trinitronity> ...does Finn even have a brain?
  903. Sep 11 15:57:48 <Natsumi> no
  904. Sep 11 15:57:59 <Finn> The who with the what with the rocket aimed at Trinitronity?
  905. Sep 11 15:58:03 <Trinitronity> My initial thought was that Finn was living under a rock all the time.
  906. Sep 11 15:58:18 <Natsumi> my thought is that he is 10
  907. Sep 11 15:58:32 <Trinitronity> My thought is that Elvis is still alive...NOT!
  908. Sep 11 15:58:40 <Finn> What's Elvis?
  909. Sep 11 15:58:43 * Natsumi slaps Trin
  910. Sep 11 15:58:43 <Trinitronity> ...
  911. Sep 11 15:58:46 <Natsumi> LOL
  912. Sep 11 15:58:59 <Natsumi> hold on
  913. Sep 11 15:59:12 * Finn starts slapping Natsumi and Trinitronity with fish
  914. Sep 11 15:59:14 <Natsumi> I have a song that describes you perfectly
  915. Sep 11 15:59:15 <Natsumi> https://www.youtube.com/watch?v=RRStQ3sDFic
  916. Sep 11 15:59:16 <DocScratch> Title: BAKA BAKA BAKA 10 HOURS - YouTube
  917. Sep 11 15:59:20 <Natsumi> >:)
  918. Sep 11 15:59:23 * Finn yells "EAT FISH"
  919. Sep 11 15:59:48 <Finn> dat pun
  920. Sep 11 15:59:54 <Trinitronity> Finn: Do you know what Rock'n'Roll is?
  921. Sep 11 15:59:56 <Natsumi> pun?
  922. Sep 11 16:00:11 <Finn> Yes Trinitronity, it's my fav. kind of music you idiot.
  923. Sep 11 16:00:20 <Natsumi> LOL
  924. Sep 11 16:00:24 <Natsumi> Trin is the idiot here?
  925. Sep 11 16:00:29 <Natsumi> it hurts to say but actually no
  926. Sep 11 16:00:31 <Natsumi> not today XD
  927. Sep 11 16:00:42 <Finn> The what with the who with the rockets pointed at your face?
  928. Sep 11 16:00:43 <Trinitronity> Finn: If Rock'n'Roll is your favorite, how come you don't know who Elvis is?!
  929. Sep 11 16:01:10 <Natsumi> Trin you know Leevi and the Leavings?
  930. Sep 11 16:01:26 <Finn> You said Elvis (whatever it is) was dead
  931. Sep 11 16:01:27 <Trinitronity> ...no, but they aren't as famous as Elvis.
  932. Sep 11 16:01:33 <Natsumi> they are in Finland
  933. Sep 11 16:01:37 <Natsumi> or rather were
  934. Sep 11 16:01:47 <Trinitronity> Natsumi: I'm not in Finland, though. :V
  935. Sep 11 16:01:55 <Trinitronity> I'm a german raccoon.
  936. Sep 11 16:01:55 <Natsumi> you are missing out on a lot
  937. Sep 11 16:01:59 <Finn> The self-destruct file is for <REDACTED> reasons.
  938. Sep 11 16:02:34 <Natsumi> shit joke is shit
  939. Sep 11 16:02:42 <Finn> What?
  940. Sep 11 16:02:51 <Natsumi> you heard me
  941. Sep 11 16:03:13 <Finn> Would you just leave top-secret files on your computer without a defense? No,
  942. Sep 11 16:03:27 <Finn> you're dumb, so you'd leave the password to them!
  943. Sep 11 16:03:55 <Natsumi> oh please, I could just fire out a few VM's and hide files this way.
  944. Sep 11 16:04:01 <Trinitronity> Baseless Rumor time: Mighty the Armadillo will be playable in Sonic 2017. I know that because my uncle work for Nintensony!
  945. Sep 11 16:04:15 * Trinitronity runs
  946. Sep 11 16:04:25 <Finn> VMS? Virtual Machines? Still insecure.
  947. Sep 11 16:04:32 <Natsumi> yes unless you compress it
  948. Sep 11 16:04:44 <Finn> ..How does that make it more secure
  949. Sep 11 16:04:56 * DevEd (DevEd@986865.81e5b7.41639d.7d0bdc) has joined
  950. Sep 11 16:05:05 <DevEd> http://i.imgur.com/DoxsmjS.png
  951. Sep 11 16:05:05 <DocScratch> Type: image/png Size: 38KB Updated: 42 seconds ago
  952. Sep 11 16:05:08 <Natsumi> I make up my own compression/encryption format, use it, and hide the actual compression libraries somewhere
  953. Sep 11 16:05:11 <DevEd> That looks about right...
  954. Sep 11 16:05:12 <Trinitronity> Can I also compress and convert mayonaisse into an instrument?
  955. Sep 11 16:05:13 <Finn> Also, you can set a fucking password to a VM.
  956. Sep 11 16:05:29 <Natsumi> no FBI faggot would bother to crack it to just find some sekret files
  957. Sep 11 16:05:35 <Natsumi> especially in Finland
  958. Sep 11 16:05:47 <Natsumi> why bother with a password
  959. Sep 11 16:05:50 <Natsumi> its easy to crack
  960. Sep 11 16:05:52 <Finn> SCREW THE FBI
  961. Sep 11 16:06:08 <Finn> Not if you encrypt it.
  962. Sep 11 16:06:15 <Trinitronity> Okay, since my new notebook is Windows 10, anyone knows how I can deactivate the function that makes Microsoft spy on me?
  963. Sep 11 16:06:15 <VAdaInEineSocke> still easy to crack
  964. Sep 11 16:06:18 <Natsumi> how you encrupt a password
  965. Sep 11 16:06:22 <Natsumi> *encrypt
  966. Sep 11 16:06:24 <Finn> Say the password was @#$%@#&
  967. Sep 11 16:06:33 <Natsumi> still not hard to crack
  968. Sep 11 16:06:35 <Finn> you'd have to put that EXACT combination
  969. Sep 11 16:06:38 <Natsumi> would take a few weeks
  970. Sep 11 16:06:49 <Natsumi> as opposed to whole compression system, and a complex one at that
  971. Sep 11 16:06:50 <Finn> AND people would think it was encrypted
  972. Sep 11 16:06:59 <Natsumi> you could end with tons of gibberish before you get it right
  973. Sep 11 16:07:05 <Finn> What about @#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@
  974. Sep 11 16:07:11 <Trinitronity> Natsumi: Actually, I heard of encryption systems that encrypt a password or a key with another key.
  975. Sep 11 16:07:19 <Natsumi> the encryption methods passwords use are known
  976. Sep 11 16:07:27 <Natsumi> 'so its still easier in theory
  977. Sep 11 16:07:36 <Finn> @#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@@#$%&@#$%&@ would take, hmm... a few years to crack?
  978. Sep 11 16:07:48 <Trinitronity> Finn: Stop posting.
  979. Sep 11 16:07:50 <Natsumi> no.
  980. Sep 11 16:07:54 <Finn> No.
  981. Sep 11 16:07:57 <Trinitronity> Especially if I have a more serious question to ask.
  982. Sep 11 16:08:05 <Natsumi> FBI probably has way more advanced cracking tools than most people
  983. Sep 11 16:08:11 <Trinitronity> <Trinitronity> Okay, since my new notebook is Windows 10, anyone knows how I can deactivate the function that makes Microsoft spy on me?
  984. Sep 11 16:08:14 <Natsumi> its easy to attack a password
  985. Sep 11 16:08:27 <Natsumi> they have a base point
  986. Sep 11 16:08:38 <Natsumi> with a custom format it takes time to research patterns and understand them
  987. Sep 11 16:08:41 <Trinitronity> Natsumi: Wait, I remember. There exist Hash functions.
  988. Sep 11 16:08:45 <Natsumi> crackable sure, but probs not worth the effort
  989. Sep 11 16:09:01 <Natsumi> because they need actual people to do it for them
  990. Sep 11 16:09:05 <Trinitronity> If you use a hash function on a password, the password is encrypted AND you lose the base point.
  991. Sep 11 16:09:12 <Finn> what if i made an autorun file that activated a drone that followed an FBI member and photographed them when they were going to bed with their pants down, or pulled their pants down and photographed it
  992. Sep 11 16:09:23 <Trinitronity> ...
  993. Sep 11 16:09:27 <Trinitronity> are you Patrick?
  994. Sep 11 16:09:30 <Finn> then published it online
  995. Sep 11 16:09:32 <Natsumi> they would notice it
  996. Sep 11 16:09:34 <Trinitronity> ...
  997. Sep 11 16:09:40 <Finn> for everyone to laugh at
  998. Sep 11 16:09:40 <Trinitronity> Okay, new theory.
  999. Sep 11 16:09:41 <Natsumi> and also probably sue you
  1000. Sep 11 16:09:45 <Trinitronity> Finn = Patrick Star
  1001. Sep 11 16:09:48 <Natsumi> ^
  1002. Sep 11 16:09:59 <Finn> Well, when they're getting into bed, they don't have any weapons.
  1003. Sep 11 16:10:00 <Clownacy> I was thinking of an entirely different Pat
  1004. Sep 11 16:10:11 <Trinitronity> Which one?
  1005. Sep 11 16:10:16 <Trinitronity> Don't tell me it was MatPat.
  1006. Sep 11 16:10:22 <Clownacy> Ding ding ding
  1007. Sep 11 16:10:23 <Trinitronity> MatPat is pure cancer!
  1008. Sep 11 16:10:29 <Clownacy> ...I think I love you
  1009. Sep 11 16:10:32 <Natsumi> lol'
  1010. Sep 11 16:10:39 <Trinitronity> MatPat is the only reason I make fun of Game Theory in the first place.
  1011. Sep 11 16:10:39 <Natsumi> he used to be good
  1012. Sep 11 16:10:42 <Natsumi> then FNAF happened
  1013. Sep 11 16:10:48 <Finn> Clownacy is gay confirmed
  1014. Sep 11 16:10:51 <Trinitronity> >he used to be good
  1015. Sep 11 16:10:53 <Natsumi> and?
  1016. Sep 11 16:10:53 <Finn> gtg now buy shit
  1017. Sep 11 16:10:54 <Trinitronity> lol when
  1018. Sep 11 16:10:58 * Finn has quit (Quit: Leaving)
  1019. Sep 11 16:11:01 <Clownacy> Marry me
  1020. Sep 11 16:11:02 <Natsumi> ok bans now
  1021. Sep 11 16:11:02 <DevEd> http://i.imgur.com/6NhPr5X.png
  1022. Sep 11 16:11:03 <DocScratch> Type: image/png Size: 33KB Updated: 4 seconds ago
  1023. Sep 11 16:11:05 <DevEd> there, i fixed it
  1024. Sep 11 16:11:06 * Clownacy sets ban on *!*@bdnk-32210309.snap.net.nz
  1025. Sep 11 16:11:20 <Clownacy> inb4 it didn't work because I'm a noob
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