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Feb 21st, 2018
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  1. oSet) [0x00000]
  2. at OpenSim.Region.CoreModules.World.Land.ParcelManagementModule.ResetSimLandObjects () [0x00000]
  3. at OpenSim.Region.CoreModules.World.Land.ParcelManagementModule.EventManagerOnIncomingLandDataFromStorage (System.Collections.Generic.List`1 data, Vector2 parcelOffset) [0x00000]
  4. at OpenSim.Framework.EventManager.TriggerIncomingLandDataFromStorage (System.Collections.Generic.List`1 landData, Vector2 parcelOffset) [0x00000] at OpenSim.Region.CoreModules.World.Land.ParcelManagementModule.UpdateAllParcelBitmaps () [0x00000]
  5. at OpenSim.Region.CoreModules.World.Land.ParcelManagementModule.ModifyLandBitmapSquare (Int32 start_x, Int32 start_y, Int32 end_x, Int32 end_y, Int32 localIDToSet) [0x00000]
  6. at OpenSim.Region.CoreModules.World.Land.ParcelManagementModule.ResetSimLandObjects () [0x00000]
  7. at OpenSim.Region.CoreModules.World.Land.ParcelManagementModule.EventManagerOnIncomingLandDataFromStorage (System.Collections.Generic.List`1 data, Vector2 parcelOffset) [0x00000]
  8. at OpenSim.Framework.EventManager.TriggerIncomingLandDataFromStorage (System.Collections.Generic.List`1 landData, Vector2 parcelOffset) [0x00000]
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