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ghouls arcade lucifer notes

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Apr 25th, 2017
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  1. Lucifer Strategy
  2. General info:
  3. -Takes about 4-5 hits with well placed P.C attacks.
  4. -One attack hits his HP, then he becomes invenerable for a few seconds. You have to attack him again while invenerable to advance him into being venerable again.
  5. -Damage boosting onto the knee off of the face laser is essential to pulling off for fast kill.
  6. -His left cheek (our right) is void of the invenerability property when grazing it past his head on the right knee.
  7. -On this matter, it is possible to kill him a whole cycle faster with a grazed psycho cannon over the right cheek (our left). It will skip an invenerability phase. Tough to do consistently.
  8.  
  9. Lucifer's options while running towards left foot:
  10.  
  11. 1. Foot remains planted
  12. 2. Foot remains planted, with a second delay into knee raise.
  13. 3. Knee is raised early, before you can jump onto it. (Bad)
  14.  
  15. What to do for each option. You are reacting with these options after running towards the foot at the onset.
  16.  
  17. 1. Wait 1 second on the foot to check to see if knee raises. If not, jump off of foot and do 2 upwards attacks on Lucifer. Effective attacks will force his face laser right away. If not, the next 2 attacks will do it. Dboost off of laser onto right knee (preferable, but left works too).
  18.  
  19. 2. Wait on foot 1 second, Knee raises, jump right at the height of knee raise and attack twice. You will land on his right knee (our left) after this.
  20. -The pattern varies here: the right knee can either be closer to Lucy's crotch or farther. Either way, you will land on the knee.
  21. -If it's close, you can get the fastest kill on Lucifer. Graze the Psycho Cannon over his left cheek (our right)
  22. -The left cheek is uniquely venerable to continuous attack.
  23. -If the knee is farther away, you'll have to settle for a cycle slower kill.
  24.  
  25. 3. This pattern is the nastier one. When he's lifting his knee, you can forward jump or neutral jump onto his foot during a specific moment of the knee raise. After the first jump onto the foot, neutral or forward jump off the foot immediately to resume a QK attempt off of knee.
  26. -Pattern can vary here: Either sets foot down to the left side or closer to the crotch. Unfortunately, this variation puts you in a pickle because the 2nd jump depending on neutral or forward will land or not land on left or right knee. I *think* a neutral jump might land on either knee pattern.
  27. -Once on the knee, just follow through with regular attacks. Could be hit by a hand laser.
  28.  
  29. a. For this pattern I like to jump off of the right foot once it's planted to get forward jump damage on the head. Don't know how it all pans out from there, just wing it.
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