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tobik_roblox

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Dec 28th, 2022 (edited)
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  1. local PlayerService = game:GetService("Players")
  2. local BadgeService = game:GetService("BadgeService")
  3.  
  4. PlayerService.PlayerAdded:Connect(function(Player)
  5.  
  6. local BadgeCheckSuccess, BadgeCheckError = pcall(function() --pcall takes care of any errors without 'breaking' your scripts
  7.  
  8. local PlayerHasBadge = BadgeService:UserHasBadgeAsync(Player.UserId, ReplaceThisWithYourBadgeId)
  9.  
  10. if not PlayerHasBadge then
  11.  
  12. BadgeService:AwardBadge(Player.UserId, ReplaceThisWithYourBadgeId)
  13.  
  14. end
  15.  
  16. end)
  17.  
  18. if BadgeCheckError then print(BadgeCheckError) end --This will print any errors to the output.
  19.  
  20. end)
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