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- local PlayerService = game:GetService("Players")
- local BadgeService = game:GetService("BadgeService")
- PlayerService.PlayerAdded:Connect(function(Player)
- local BadgeCheckSuccess, BadgeCheckError = pcall(function() --pcall takes care of any errors without 'breaking' your scripts
- local PlayerHasBadge = BadgeService:UserHasBadgeAsync(Player.UserId, ReplaceThisWithYourBadgeId)
- if not PlayerHasBadge then
- BadgeService:AwardBadge(Player.UserId, ReplaceThisWithYourBadgeId)
- end
- end)
- if BadgeCheckError then print(BadgeCheckError) end --This will print any errors to the output.
- end)
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