Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 00:00:00 INFO Logging level can be adjusted in the Preferences tab.
- 00:00:00 WARN SettingsRegistry has not been loaded properly
- 00:00:00 DEBUG [PlayerSense] key="p_fatigue_factor" value=0
- 00:00:00 DEBUG [PlayerSense] key="p_prediction_delay" value=265
- 00:00:00 DEBUG [PlayerSense] key="p_camera_while_stepping" value=0.1165260076999945
- 00:00:00 DEBUG [PlayerSense] key="p_common_modifier" value=1.0331428565840406
- 00:00:00 DEBUG [PlayerSense] key="p_afk_breaking" value=0.8484979410192506
- 00:00:00 DEBUG [PlayerSense] key="p_actionbar_spam_chance" value=0.6311698916437046
- 00:00:00 DEBUG [PlayerSense] key="p_break_spacing_min_2" value=39
- 00:00:00 DEBUG [PlayerSense] key="p_break_spacing_max_2" value=141
- 00:00:00 DEBUG [PlayerSense] key="p_break_duration_min_2" value=4
- 00:00:00 DEBUG [PlayerSense] key="p_break_duration_max_2" value=23
- 00:00:00 DEBUG [PlayerSense] key="p_antipattern_spacing" value=11
- 00:00:00 DEBUG [PlayerSense] key="p_idling_average" value=115
- 00:00:00 DEBUG [PlayerSense] key="p_area_roaming_precision" value=5.211222527430679
- 00:00:00 DEBUG [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=169.2533539069414
- 00:00:00 DEBUG [PlayerSense] key="p_shift_drop_release_delay" value=424.76723350247255
- 00:00:00 DEBUG [PlayerSense] key="p_drop_order" value=1
- 00:00:00 DEBUG [PlayerSense] key="p_fast_mouse_click_delay_average" value=39.230702406250046
- 00:00:00 DEBUG [PlayerSense] key="p_fast_key_press_delay_average" value=70.66977761176
- 00:00:00 DEBUG [PlayerSense] key="p_enter_amount_number" value=55
- 00:00:00 DEBUG [PlayerSense] key="p_minimum_run_energy" value=33
- 00:00:00 DEBUG [PlayerSense] key="p_minimum_entity_visibility" value=75.78896500840979
- 00:00:00 DEBUG Bot interface property called!
- 00:00:00 DEBUG UI loaded in 10 milliseconds
- 00:00:00 DEBUG Startup onStart executing
- 00:00:00 INFO Waiting for start...
- 00:00:00 DEBUG [PlayerSense] key="p_f1d1_afk_chance" value=0.0695133434739323
- 00:00:00 DEBUG [PlayerSense] key="p_inaccurate_inventory_count_chance" value=0.10561588467974628
- 00:00:00 DEBUG [PlayerSense] key="p_bank_distance" value=6
- 00:00:00 DEBUG [PlayerSense] key="p_fish_distance" value=5
- 00:00:00 DEBUG [PlayerSense] key="p_afk_threshold" value=17555.31745319406
- 00:00:00 DEBUG [PlayerSense] key="p_post_afk_delay" value=3762
- 00:00:00 DEBUG [PlayerSense] key="p_shift_drop_order" value=0
- 00:00:00 DEBUG Startup completed!
- 00:00:00 DEBUG file:/C:/Users/funha/RuneMate/bots/storage/PrimeFishing/primera.css
- 00:00:00 DEBUG [WebServices] New session created!
- 00:00:00 DEBUG Executing: Empty Leaf.
- 00:00:01 DEBUG Executing: Empty Leaf.
- 00:00:02 DEBUG Executing: Empty Leaf.
- 00:00:03 DEBUG Executing: Empty Leaf.
- 00:00:04 DEBUG Executing: Empty Leaf.
- 00:00:05 DEBUG Executing: Empty Leaf.
- 00:00:06 DEBUG Executing: Empty Leaf.
- 00:00:07 DEBUG Executing: Empty Leaf.
- 00:00:08 DEBUG Executing: Empty Leaf.
- 00:00:09 DEBUG Executing: Empty Leaf.
- 00:00:10 DEBUG Start button pushed
- 00:00:10 INFO Starting
- 00:00:10 DEBUG successfully invoked start
- 00:00:10 INFO Roaming area
- 00:00:18 INFO Walking to Coordinate(3646, 5083, 0)
- 00:00:31 INFO Interacting with fishing spot
- 00:00:37 INFO Idling
- 00:00:39 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Living minerals x4999"})
- 00:00:39 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Raw rocktail"})
- 00:00:48 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Raw rocktail"})
- 00:00:48 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Raw rocktail"})
- 00:01:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Raw rocktail"})
- 00:02:22 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Living minerals x4998"})
- 00:02:49 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Living minerals x4997"})
- 00:02:49 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Raw rocktail"})
- 00:03:01 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Living minerals x4996"})
- 00:03:01 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Raw rocktail"})
- 00:03:47 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Fishing rod-o-matic"})
- 00:04:03 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Fishing rod-o-matic"})
- 00:04:12 INFO Resuming after break
- 00:04:12 INFO Walking to Coordinate(3646, 5083, 0)
- 00:04:17 INFO Interacting with fishing spot
- 00:04:21 INFO Idling
- 00:04:43 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Living minerals x4995"})
- 00:04:43 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Raw rocktail"})
- 00:04:43 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Raw rocktail"})
- 00:05:16 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Living minerals x4994"})
- 00:05:16 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Raw rocktail"})
- 00:05:16 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Raw rocktail"})
- 00:05:16 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Prawn balls"})
- 00:05:31 INFO Roaming area
- 00:05:42 INFO Walking to Coordinate(3630, 5083, 0)
- 00:05:51 INFO Interacting with fishing spot
- 00:05:59 INFO Idling
- 00:06:27 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Living minerals x4993"})
- 00:06:27 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Raw rocktail"})
- 00:06:30 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Raw rocktail"})
- 00:06:45 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Living minerals x4992"})
- 00:06:45 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Raw rocktail"})
- 00:07:27 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Raw rocktail"})
- 00:08:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Raw rocktail"})
- 00:08:15 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Raw rocktail"})
- 00:08:49 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Raw rocktail"})
- 00:09:28 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Raw rocktail"})
- 00:09:46 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Living minerals x4991"})
- 00:09:46 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Raw rocktail"})
- 00:09:56 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Raw rocktail"})
- 00:09:59 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Raw rocktail"})
- 00:10:08 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Raw rocktail"})
- 00:10:29 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Living minerals x4990"})
- 00:10:29 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Raw rocktail"})
- 00:10:47 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Prawn balls x2"})
- 00:10:47 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Raw rocktail"})
- 00:10:47 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Golden rocktail eggs"})
- 00:11:57 INFO Walking to bank
- 00:11:57 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Living minerals x4989"})
- 00:11:57 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Raw rocktail"})
- 00:16:53 DEBUG [ItemEvent] ItemEvent(quantity={-4989}, item={"Living minerals"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Raw rocktail"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Raw rocktail"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Raw rocktail"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Raw rocktail"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Raw rocktail"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Raw rocktail"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Raw rocktail"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Raw rocktail"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Raw rocktail"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Raw rocktail"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-2}, item={"Prawn balls"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Raw rocktail"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Raw rocktail"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Raw rocktail"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Raw rocktail"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Raw rocktail"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Raw rocktail"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Raw rocktail"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Raw rocktail"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Raw rocktail"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Raw rocktail"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Raw rocktail"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Raw rocktail"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Raw rocktail"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Raw rocktail"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Golden rocktail eggs"})
- 00:16:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Raw rocktail"})
- 00:17:15 DEBUG [ItemEvent] ItemEvent(quantity={5280}, item={"Fishing bait x5280"})
- 00:17:17 DEBUG [ItemEvent] ItemEvent(quantity={4905}, item={"Feather x4905"})
- 00:17:27 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Games necklace (8)"})
- 00:17:44 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Games necklace (8)"})
- 00:17:44 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Games necklace (7)"})
Advertisement
Add Comment
Please, Sign In to add comment