SpacEagle17

Complementary 5.3 pre3 Changelog

Sep 8th, 2024
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  1. ---Complementary Shaders r5.3 Pre-Release 3---
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  3. The target version has been renamed from r5.2.3 to r5.3, because the update turned out to be bigger than a hotfix
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  5. Changes over r5.2.3_pre2:
  6. Added "Colored Candle Lighting" ACL exclusive option. Makes lights cast by candles to be the same color as their bases
  7. Added "Distant Light Bokeh" option. Applies a tiny single-pixel blur in the distance to make distant light sources look scattered. Includes added IntegratedPBR functionality for most light sources
  8. Added "IPBR+ Emissive Mode" option. Allowing users to use labPBR/seuspbr emissive formats to override any IntegratedPBR emissives
  9. Tweaked subsurface scattering with reduced ambient occlusion on lit surfaces
  10. Tweaked the look of Texture Filtering on cutout blocks
  11. Made the white eyes of piglin/hoglin variants emissive according to art released by Mojang (IntegratedPBR)
  12. "Improved Glass" option is now enabled by default
  13. "Improved Glass" option now also works on Iris 1.8 and above instead of only working on Optifine
  14. Downgraded the quality of "4x" Texture Filtering for better performance
  15. Reduced intensity of moon lens flares when "Lens Flare Intensity" setting is set to high values
  16. Fixed Texture Filtering causing the textures of flowing lava and some modded liquids to break (again)
  17. Fixed an error causing the visuals to break with the Distant Horizons mod
  18. Fixed vanilla clouds always being visible with newer Distant Horizons versions (again)
  19. Fixed "Show Light Levels" feature being broken with the latest Iris version
  20. Fixed lens flares still being visible during rain when the "Sun/Moon During Rain" option is disabled
  21. Fixed lens flares being visible in the Nether and End dimensions
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