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- ---Complementary Shaders r5.3 Pre-Release 3---
- The target version has been renamed from r5.2.3 to r5.3, because the update turned out to be bigger than a hotfix
- Changes over r5.2.3_pre2:
- Added "Colored Candle Lighting" ACL exclusive option. Makes lights cast by candles to be the same color as their bases
- Added "Distant Light Bokeh" option. Applies a tiny single-pixel blur in the distance to make distant light sources look scattered. Includes added IntegratedPBR functionality for most light sources
- Added "IPBR+ Emissive Mode" option. Allowing users to use labPBR/seuspbr emissive formats to override any IntegratedPBR emissives
- Tweaked subsurface scattering with reduced ambient occlusion on lit surfaces
- Tweaked the look of Texture Filtering on cutout blocks
- Made the white eyes of piglin/hoglin variants emissive according to art released by Mojang (IntegratedPBR)
- "Improved Glass" option is now enabled by default
- "Improved Glass" option now also works on Iris 1.8 and above instead of only working on Optifine
- Downgraded the quality of "4x" Texture Filtering for better performance
- Reduced intensity of moon lens flares when "Lens Flare Intensity" setting is set to high values
- Fixed Texture Filtering causing the textures of flowing lava and some modded liquids to break (again)
- Fixed an error causing the visuals to break with the Distant Horizons mod
- Fixed vanilla clouds always being visible with newer Distant Horizons versions (again)
- Fixed "Show Light Levels" feature being broken with the latest Iris version
- Fixed lens flares still being visible during rain when the "Sun/Moon During Rain" option is disabled
- Fixed lens flares being visible in the Nether and End dimensions
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