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- cvar list
- --------------
- @panoram_debug_dead_pad : 0 : :
- @panorama_clear_frames_on_device_restore : 2 : :
- @panorama_daisy_wheel : 0 : : Daisy wheel input mode: RS | ABXY
- @panorama_debug_movies : 0 : :
- @panorama_experimental_overdraw_prevention : 1 : :
- @panorama_fbo_alloc_batch : 10 : :
- @panorama_joystick_axis_repeat_curve_time : 1 : :
- @panorama_joystick_axis_repeat_interval_end : 0 : :
- @panorama_joystick_axis_repeat_interval_start : 0 : :
- @panorama_joystick_button_repeat_curve_time : 1 : :
- @panorama_joystick_button_repeat_interval_end : 0 : :
- @panorama_joystick_button_repeat_interval_start : 0 : :
- @panorama_max_fps : 120 : :
- @panorama_max_free_fbo : 1000 : :
- @panorama_max_oof_overlay_up_fps : 4 : :
- @panorama_max_overlay_fps : 60 : :
- @panorama_print_cache_status : cmd : : Print internal panorama refcounts for every file
- @panorama_reload_animations : 1 : :
- @panorama_show_fps : 0 : :
- @panorama_spew_layout_invalidates : 0 : :
- @panorama_steampad_button_repeat_curve_time : 0 : :
- @panorama_steampad_button_repeat_interval_end : 0 : :
- @panorama_steampad_button_repeat_interval_start : 0 : :
- @panorama_transition_time_factor : 1 : : A float representing a scale factor for transitions. 1.0 is normal, 2.0 would be twice as fast as normal, 0.5 half as fast
- @panorama_volume_ambient : 0 : :
- @panorama_volume_effects : 1 : :
- @panorama_volume_master : 1 : :
- @panorama_volume_movies : 1 : :
- @panorama_vsync : 1 : :
- _cl_minimapzoom : 1 : cl, a :
- _fov : 0 : cl : Automates fov command to server.
- _overview_mode : 1 : cl, a : Overview mode - 0=off, 1=inset, 2=full
- _record : cmd : : Record a demo incrementally.
- _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
- achievement_debug : 0 : sv, rep, cheat : Turn on achievement debug msgs.
- achievement_disable : 0 : sv, rep, cheat : Turn off achievements.
- actionpanel_frame : cmd : : actionpanel set frame #
- actionpanel_resize : cmd : : actionpanel force re-layout
- activategameui : cmd : :
- addip : cmd : : Add an IP address to the ban list.
- addons : cmd : : list current addon info.
- adsp_alley_min : 122 : :
- adsp_courtyard_min : 126 : :
- adsp_debug : 0 : a :
- adsp_door_height : 112 : :
- adsp_duct_min : 106 : :
- adsp_hall_min : 110 : :
- adsp_low_ceiling : 108 : :
- adsp_opencourtyard_min : 126 : :
- adsp_openspace_min : 130 : :
- adsp_openstreet_min : 118 : :
- adsp_openwall_min : 130 : :
- adsp_room_min : 102 : :
- adsp_street_min : 118 : :
- adsp_tunnel_min : 114 : :
- adsp_wall_height : 128 : :
- ai_debug_los : 0 : sv, cheat : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
- ai_debug_ragdoll_magnets : 0 : sv :
- ai_debug_shoot_positions : 0 : sv, rep, cheat :
- ai_debug_speech : 0 : sv :
- ai_expression_frametime : 0 : sv : Maximum frametime to still play background expressions.
- ai_expression_optimization : 0 : sv : Disable npc background expressions when you can't see them.
- ai_force_serverside_ragdoll : 0 : sv :
- ai_LOS_mode : 0 : sv, rep :
- ai_sequence_debug : 0 : sv, rep :
- ai_shot_bias_max : 1 : sv, rep :
- ai_shot_bias_min : -1 : sv, rep :
- ai_show_hull_attacks : 0 : sv :
- ai_use_visibility_cache : 1 : sv :
- alias : cmd : : Alias a command.
- all_pick_force_test : 0 : sv :
- allow_clientside_entities : 1 : cl :
- +alt1 : cmd : :
- -alt1 : cmd : :
- -alt2 : cmd : :
- +alt2 : cmd : :
- anim_disable : 0 : sv, rep :
- anim_showmainactivity : 0 : cl, cheat : Show the idle, walk, run, and/or sprint activities.
- animevents_dump : cmd : : List all the currently registered anim events.
- async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
- async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)
- async_resume : cmd : :
- async_serialize : 0 : : Force async reads to serialize for profiling
- async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
- async_suspend : cmd : :
- async_track_all : cmd : : Enable all registered asynchronous tracking convars at once
- -attack : cmd : :
- +attack : cmd : :
- -attack2 : cmd : :
- +attack2 : cmd : :
- autoaim_max_deflect : 0 : sv :
- autoaim_max_dist : 2160 : sv :
- -back : cmd : :
- +back : cmd : :
- banid : cmd : : Add a user ID to the ban list.
- banip : cmd : : Add an IP address to the ban list.
- benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
- bind : cmd : : Bind a key.
- binddefaults : cmd : : Bind all keys to their default values.
- bindss : cmd : : Bind a key for a particular splitscreen player.
- bindtoggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'.
- blackbox : 1 : :
- blackbox_dump : cmd : : Dump the contents of the blackbox
- blackbox_record : cmd : : Record an entry into the blackbox
- blink : cmd : : Blink specified convar value between two values at the specified duration.
- blink_duration : 0 : cl : How many seconds an eye blink will last.
- bot_mimic : 0 : sv, rep : Bot uses usercmd of player by index.
- bot_mimic_spec_buttons : 1 : cl, cheat : +attack, +jump etc are used for spectator control instead of being passed on to spectated bot
- box : cmd : : Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a>
- +break : cmd : :
- -break : cmd : :
- breakable_disable_gib_limit : 0 : sv :
- breakable_multiplayer : 1 : sv :
- broadcaster_openmenu : cmd : :
- buddha : 0 : sv, nf, cheat : Player takes damage but won't die
- budget_averages_window : 30 : cl, a : number of frames to look at when figuring out average frametimes
- budget_background_alpha : 128 : cl, a : how translucent the budget panel is
- budget_bargraph_background_alpha : 128 : cl, a : how translucent the budget panel is
- budget_bargraph_range_ms : 16 : cl, a : budget bargraph range in milliseconds
- budget_history_numsamplesvisible : 100 : cl, a : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
- budget_history_range_ms : 66 : cl, a : budget history range in milliseconds
- budget_panel_bottom_of_history_fraction : 0 : cl, a : number between 0 and 1
- budget_panel_height : 384 : cl, a : height in pixels of the budget panel
- budget_panel_width : 512 : cl, a : width in pixels of the budget panel
- budget_panel_x : 0 : cl, a : number of pixels from the left side of the game screen to draw the budget panel
- budget_panel_y : 50 : cl, a : number of pixels from the top side of the game screen to draw the budget panel
- budget_peaks_window : 30 : cl, a : number of frames to look at when figuring out peak frametimes
- budget_show_averages : 0 : cl, a : enable/disable averages in the budget panel
- budget_show_history : 1 : cl, a : turn history graph off and on. . good to turn off on low end
- budget_show_peaks : 1 : cl, a : enable/disable peaks in the budget panel
- bug : cmd : : bug [auto_fill_tokens] [-title <text>] [-noscreenshot] : Activate the bug reporter.
- bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
- building_cubemaps : 0 : cl :
- c_maxdistance : 200 : cl, a :
- c_maxpitch : 90 : cl, a :
- c_maxyaw : 135 : cl, a :
- c_mindistance : 30 : cl, a :
- c_minpitch : 0 : cl, a :
- c_minyaw : -135 : cl, a :
- c_orthoheight : 100 : cl, a :
- c_orthowidth : 100 : cl, a :
- c_thirdpersonshoulder : 0 : cl, a :
- c_thirdpersonshoulderaimdist : 120 : cl, a :
- c_thirdpersonshoulderdist : 40 : cl, a :
- c_thirdpersonshoulderheight : 5 : cl, a :
- c_thirdpersonshoulderoffset : 20 : cl, a :
- cam_collision : 1 : cl, a : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
- cam_command : cmd : : Tells camera to change modes
- cam_idealdelta : 4 : cl, a : Controls the speed when matching offset to ideal angles in thirdperson view
- cam_idealdist : 150 : cl, a :
- cam_ideallag : 4 : cl, a : Amount of lag used when matching offset to ideal angles in thirdperson view
- cam_idealpitch : 0 : cl, a :
- cam_idealyaw : 0 : cl, a :
- cam_showangles : 0 : cl, cheat : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
- cam_snapto : 0 : cl, a :
- -camdistance : cmd : :
- +camdistance : cmd : :
- +cameragrip : cmd : :
- -cameragrip : cmd : :
- +camin : cmd : :
- -camin : cmd : :
- +cammousemove : cmd : :
- -cammousemove : cmd : :
- camortho : cmd : : Switch to orthographic camera.
- +camout : cmd : :
- -camout : cmd : :
- +campitchdown : cmd : :
- -campitchdown : cmd : :
- -campitchup : cmd : :
- +campitchup : cmd : :
- +camyawleft : cmd : :
- -camyawleft : cmd : :
- +camyawright : cmd : :
- -camyawright : cmd : :
- can_show_full_ui : cmd : : Check show full UI stat
- cancelselect : cmd : :
- cast_hull : cmd : : Tests hull collision detection
- cast_ray : cmd : : Tests collision detection
- cc_captiontrace : 1 : cl : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
- cc_emit : cmd : : Emits a closed caption
- cc_findsound : cmd : : Searches for soundname which emits specified text.
- cc_flush : cmd : : Flushes async'd captions.
- cc_lang : 0 : cl, a : Current close caption language (emtpy = use game UI language)
- cc_linger_time : 1 : cl, a : Close caption linger time.
- cc_minvisibleitems : 1 : cl : Minimum number of caption items to show.
- cc_norepeat : 5 : sv : In multiplayer games, don't repeat captions more often than this many seconds.
- cc_predisplay_time : 0 : cl, a : Close caption delay before showing caption.
- cc_random : cmd : : Emits a random caption
- cc_sentencecaptionnorepeat : 4 : cl : How often a sentence can repeat.
- cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async.
- cc_showmissing : 0 : sv, rep : Show missing closecaption entries.
- cc_subtitles : 0 : cl, a, xbox_archive : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
- cg_start_loading : cmd : : Listen server started loading
- changelevel : cmd : : changelevel <mapname> :Multiplayer change level.
- changelevel2 : cmd : : changelevel2 <mapname> :Singe player change level.
- chat_channel_debug : cmd : : Print members of a chat channel
- chat_clear : cmd : : Clears all chat history
- chat_dump_channels : cmd : :
- chat_join : cmd : : Join a chat channel
- chat_leave : cmd : : Leave a chat channel
- chat_say : cmd : : Send a message to the specified channel
- chat_sound : 1 : cl, a : If enabled, play sound when receiving chat messages
- chat_wheel_phrase_0 : 8 : cl, a :
- chat_wheel_phrase_1 : 1 : cl, a :
- chat_wheel_phrase_2 : 2 : cl, a :
- chat_wheel_phrase_3 : 3 : cl, a :
- chat_wheel_phrase_4 : 4 : cl, a :
- chat_wheel_phrase_5 : 5 : cl, a :
- chat_wheel_phrase_6 : 6 : cl, a :
- chat_wheel_phrase_7 : 7 : cl, a :
- -chatwheel : cmd : : Executes the highlighted chatwheel menu item
- +chatwheel : cmd : : Opens chatwheel menu while held
- chatwheel_say : cmd : : Send a chatwheel message. Usage: chatwheel_say <messagenum>
- check_collision : cmd : : Tests entity collision
- cl_address_try_count : 4 : release : Number of tries for each address in the list, no effect if only one address
- cl_aggregate_particles : 0 : :
- cl_allowupload : 1 : a : Client uploads customization files
- cl_anglespeedkey : 0 : cl :
- cl_anim_queue_changes : 1 : cl :
- cl_animationinfo : cmd : : Hud element to examine.
- cl_backspeed : 450 : cl, cheat :
- cl_box : cmd : : Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a>
- cl_burninggibs : 0 : cl : A burning player that gibs has burning gibs.
- cl_cache_sendtable : 1 : : Cache sendtables
- cl_camera_follow_bone_index : -2 : cl, cheat : Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
- cl_cameraoverride_shadow_depth_bias : 0 : cl :
- cl_cameraoverride_shadow_end : 0 : cl :
- cl_chat_active : 0 : cl :
- cl_chat_wipehistory : 0 : cl, a : Wipes chat history after all chat text faded out
- cl_chatfilters : 31 : cl, a : Stores the chat filter settings
- cl_class : 0 : cl, a, user : Default class when joining a game
- cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.
- cl_clock_correction : 1 : cheat : Enable/disable clock correction on the client.
- cl_clock_correction_adjustment_max_amount : 200 : cheat : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
- cl_clock_correction_adjustment_max_offset : 90 : cheat : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
- cl_clock_correction_adjustment_min_offset : 10 : cheat : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
- cl_clock_correction_force_server_tick : 999 : cheat : Force clock correction to match the server tick + this offset (-999 disables it).
- cl_clock_showdebuginfo : 0 : cheat : Show debugging info about the clock drift.
- cl_clockdbg : 0 : :
- cl_clockdrift_max_ms : 150 : cheat : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
- cl_clockdrift_max_ms_threadmode : 0 : cheat : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
- cl_cmdrate : 30 : a, user : Max number of command packets sent to server per second
- cl_connectionretrytime : 30 : release : Number of seconds over which to spread retry attempts.
- cl_consistencycheck_interval : 180 : rep : Perform a consistency check after this amount of time (seconds) has passed since the last.
- cl_constraints_enable : 1 : :
- cl_customsounds : 0 : cl : Enable customized player sound playback
- cl_debug_overlay_fullposition : 0 : cl :
- cl_debug_player_use : 0 : cl : Visualizes +use logic for the given range. Green cross=trace success, Red cross=trace too far, Green box=radius success
- cl_debugoverlay_toggle : cmd : : Toggles visibility of the debug overlay system.
- cl_decal_clear_all_entities : cmd : : Clears decals from all entities
- cl_decal_clear_world : cmd : : Clears world decals
- cl_decal_debug : cmd : : Toggles client decal debug visualization
- cl_demoviewoverride : 0 : cl : Override view during demo playback
- cl_destroy_ragdolls : cmd : : Destroys all client-side ragdolls
- cl_dev_simulate_gcdown : cmd : : <state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down)
- cl_disable_ragdolls : 0 : cl, cheat :
- cl_display_game_events : 0 : cl, cheat :
- cl_dormant_spew : 0 : cl : Spew state on when client entities become dormant or active.
- cl_dota_cd_captain_pick_time : 10 : cl, cheat :
- cl_dota_dump_econ_item_stringtable : cmd : : cl_dota_dump_econ_item_stringtable
- cl_dota_dump_modifier_stringtable : cmd : : cl_dota_dump_modifier_stringtable
- cl_dota_gridnav_show : 0 : cl, cheat :
- cl_dota_recent_games_include_custom_games : 1 : cl, a :
- cl_dota_recent_games_include_practice_matches : 1 : cl, a :
- cl_dota_recent_games_show_ranked_mmr_change : 1 : cl, a :
- cl_dota_showents : cmd : : Dump entity list to console.
- cl_dota_speech_announcer_holiday : 0 : cl : Set to enable special seasonal announcer
- cl_dota_speech_spec_ancientattack : 1 : cl : Set to 0 to prevent hearing 'your ancient is under attack' lines.
- cl_dota_speech_spec_barracksattack : 1 : cl : Set to 0 to prevent hearing 'your rax is under attack' lines.
- cl_dota_speech_spec_barracksfalls : 1 : cl : Set to 0 to prevent hearing 'your rax has fallen' lines.
- cl_dota_speech_spec_enemybasefalls : 1 : cl : Set to 0 to prevent hearing 'enemy's tower/rax has fallen' lines.
- cl_dota_speech_spec_idles : 1 : cl : Set to 0 to prevent hearing announcers' idle lines.
- cl_dota_speech_spec_towerattack : 1 : cl : Set to 0 to prevent hearing 'your tower is under attack' lines.
- cl_dota_speech_spec_towerfalls : 1 : cl : Set to 0 to prevent hearing 'your tower has fallen' lines.
- cl_downloadfilter : 0 : a : Determines which files can be downloaded from the server (all, none, nosounds)
- cl_drawcross : cmd : : Draws a cross at the given location Arguments: x y z
- cl_drawhud : 1 : cl, cheat : Enable the rendering of the hud
- cl_drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
- cl_drawmaterial : 0 : cl, cheat : Draw a particular material over the frame
- cl_drawmonitors : 1 : cl :
- cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv
- cl_dumpentity : cmd : : Dumps info about an entity
- cl_dumpsplithacks : cmd : : Dump split screen workarounds.
- cl_ejectbrass : 1 : cl :
- cl_enable_remote_splitscreen : 0 : cl : Allows viewing of nonlocal players in a split screen fashion
- cl_ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- cl_ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- cl_ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- cl_ent_call : cmd : : ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
- cl_ent_clear_debug_overlays : cmd : : Clears all debug overlays
- cl_ent_find : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
- cl_ent_find_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
- cl_ent_grab : cmd : : grabs the object in front of the player. Options: -loose -multiple -toggle
- cl_ent_hitbox : cmd : : Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- cl_ent_joints : cmd : : Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- cl_ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- cl_ent_name : cmd : : Displays the entity name
- cl_ent_picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
- cl_ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- cl_ent_pivot_size : 20 : cl, a, cheat :
- cl_ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- cl_ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
- cl_ent_scale : cmd : : Scales entities. Arguments: <scale factor> {entity_name} / {class_name} / no argument picks what player is looking at
- cl_ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- cl_ent_select : cmd : : Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- cl_ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
- cl_ent_show_contexts : 0 : cl, cheat : Show entity contexts in ent_text display
- cl_ent_showonlyattachment : 0 : cl, cheat :
- cl_ent_showonlyhitbox : -1 : cl, cheat :
- cl_ent_skeleton : cmd : : Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- cl_ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- cl_ent_text256 : cmd : : Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- cl_ent_text_clear : cmd : : Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- cl_ent_text_filter : cmd : : Set which ent_text filters you want:
- cl_ent_text_flags_active : -1 : cl, cheat :
- cl_ent_text_no_name_really_i_mean_it : 0 : cl, cheat :
- cl_ent_text_radius : cmd : : Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: Radius, {entity_name/class_name/ no argument picks what player is looking at}
- cl_ent_text_sticky_add : cmd : : Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- cl_ent_text_sticky_clear : cmd : : Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- cl_ent_text_sticky_dump : cmd : : Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- cl_ent_text_sticky_remove : cmd : : Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- cl_ent_ungrab : cmd : : un-grabs all objects
- cl_ent_vcollide_wireframe : cmd : : Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- cl_ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- cl_entityreport : cmd : : Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
- cl_entitysummary : cmd : : Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
- cl_ents : cmd : : List client entities, sorted by spawn group
- cl_extrapolate : 0 : cl, cheat : Enable/disable extrapolation if interpolation history runs out.
- cl_extrapolate_amount : 0 : cl, cheat : Set how many seconds the client will extrapolate entities for.
- cl_fasttempentcollision : 5 : cl :
- cl_flesh_sound_frequency : 0 : cl :
- cl_flex_cycler_think_interval : 0 : cl :
- cl_flex_expression : 0 : cl :
- cl_flex_talk : 0 : cl :
- cl_flushentitypacket : 0 : cheat : For debugging. Force the engine to flush an entity packet.
- cl_forwardspeed : 450 : cl, cheat :
- cl_fow_viz : cmd : : FoW viz commands
- cl_fullupdate : cmd : : Force uncompressed update
- cl_globallight_debug : 0 : cl :
- cl_globallight_depth_bias : -999 : cl :
- cl_globallight_expansion : 200 : cl :
- cl_globallight_freeze : 0 : cl :
- cl_globallight_orig_calc_frustum : 1 : cl :
- cl_globallight_shadow_mode : 1 : cl :
- cl_globallight_slope_scale_depth_bias : -999 : cl :
- cl_globallight_use_alt_focus_region : 0 : cl :
- cl_globallight_use_optimized_calc_frustum : 1 : cl :
- cl_globallight_world_bottom_height : 0 : cl :
- cl_globallight_world_top_height : 4096 : cl :
- cl_glow_brightness : 1 : cl, cheat : Brightness of player halos
- cl_glow_item_far_b : 1 : cl, release :
- cl_glow_item_far_g : 0 : cl, release :
- cl_glow_item_far_r : 0 : cl, release :
- cl_glow_physics_props : 0 : cl :
- cl_groups : cmd : : Show status of all spawn groups.
- cl_hitbox_debug : 0 : cl :
- cl_ideal_spec_mode : 5 : cl, user, server_can_execute : desired spectator mode (4 = in-eye, 5 = chase, 6 = roaming)
- cl_ignorepackets : 0 : cheat : Force client to ignore packets (for debugging).
- cl_interp : 0 : cl, user : Sets the interpolation amount (bounded on low side by server interp ratio settings).
- cl_interp_all : 0 : cl : Disable interpolation list optimizations.
- cl_interp_animationvars : 1 : cl : Interpolate LATCH_ANIMATION_BIT vars if interpolation interval is greater than simulation interval
- cl_interp_hermite : 1 : cl, cheat : Set to zero do disable hermite interpolation.
- cl_interp_npcs : 0 : cl : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
- cl_interp_ratio : 2 : cl, user : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
- cl_interp_simulationvars : 1 : cl : Interpolate LATCH_SIMULATION_BIT vars if interpolation interval is greater than animation interval
- cl_interp_threadmodeticks : 0 : cl : Additional interpolation ticks to use when interpolating with threaded engine mode set.
- cl_interpolate_report : 0 : cl, a : Enable to skip client-side animation
- cl_jiggle_bone_debug : 0 : cl, cheat : Display physics-based 'jiggle bone' debugging information
- cl_jiggle_bone_debug_pitch_constraints : 0 : cl, cheat : Display physics-based 'jiggle bone' debugging information
- cl_jiggle_bone_debug_yaw_constraints : 0 : cl, cheat : Display physics-based 'jiggle bone' debugging information
- cl_jiggle_bone_invert : 0 : cl, cheat :
- cl_jiggle_bone_sanity : 1 : cl : Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
- cl_lagcomp_errorcheck : 0 : cl : Player index of other player to check for position errors.
- cl_lagcompensation : 1 : cl, user : Perform server side lag compensation of weapon firing events.
- cl_language : 0 : user : Language
- cl_latch_report : 0 : cl, a : Enable to skip client-side animation
- cl_leveloverview : 0 : cl, cheat :
- cl_leveloverviewmarker : 0 : cl, cheat :
- cl_lightquery_debug : 0 : cl, cheat :
- cl_massreport : 0 : cl :
- cl_mouseenable : 1 : cl, release :
- cl_mouselook : 1 : cl, a, user, ss, disconnected : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
- cl_mouselook2 : 1 : cl, a, user, ss_added, disconnected : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
- cl_net_showeventlisteners : 0 : cl : Show listening addition/removals
- cl_net_showevents : 0 : cl : Dump game events to console (1=client only, 2=all).
- cl_observercrosshair : 1 : cl, a :
- cl_overdraw_test : 0 : cl, numeric, cheat :
- cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
- cl_panorama_script_help : cmd : : Display Panorama JavaScript bindings
- cl_panorama_script_help_2 : cmd : : Display all registered Panorama JavaScript bindings in wiki syntax
- cl_particle_batch_mode : 1 : :
- cl_particle_fallback_base : 0 : : Base for falling back to cheaper effects under load.
- cl_particle_fallback_multiplier : 0 : : Multiplier for falling back to cheaper effects under load.
- cl_particle_max_count : 0 : :
- cl_particle_retire_cost : 0 : cheat :
- cl_particle_sim_fallback_base_multiplier : 5 : : How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive.
- cl_particle_sim_fallback_threshold_ms : 6 : : Amount of simulation time that can elapse before new systems start falling back to cheaper versions
- cl_particle_simulate : 1 : cheat : Enables/Disables Particle Simulation
- cl_particles_debug_showparticles : 0 : cheat :
- cl_particles_dump_effects : cmd : :
- cl_particles_dumplist : cmd : : Dump all new particles, optional name substring.
- cl_pause_animate : 0 : cl, a : 1 = Animates the pause text so that you can be sure the game isn't just hard locked.
- cl_pclass : 0 : cl, cheat : Dump entity by prediction classname.
- cl_pdump : -1 : cl, cheat : Dump info about this entity to screen.
- cl_phys_block_dist : 1 : cl :
- cl_phys_block_fraction : 0 : cl :
- cl_phys_create_agg_iters : 0 : cl :
- cl_phys_debug_callback_entities : 0 : cl : Print all entities that get touch callbacks. Each entity is printed only once.
- cl_phys_dump_intersection_controller : cmd : : Dump intersection controller status
- cl_phys_list : cmd : : List all physics component contents of every entity in the game; -allents: include non-physical entities -classes: print class names -sdk : Rubikon build -world : current state of the world -world -touch: list body pairs (bodies in contact) -world -save <name>: save world to a file -world -mem: memory dump -world -snapshots: Start/Stop dumping snapshots of the world into the current directory -world -profiletraces: ProfileRecordedTraces -world -agg: current aggregate data registry (loaded resources)
- cl_phys_rendergeo : cmd : : Toggles client physics debug geometry
- cl_phys_sleep_enable : 1 : cl, cheat : Enable sleeping for dynamic physics bodies.
- cl_phys_timescale : 1 : cl : Scale time for physics
- cl_phys_visualize_awake : 0 : cl :
- cl_physics_highlight_active : cmd : : Turns on the absbox for all active physics objects. 0 : un-highlight.
- cl_physics_report_active : cmd : : Lists all active physics objects -more : extra info
- cl_pitchdown : 89 : cl, cheat :
- cl_pitchspeed : 225 : cl :
- cl_pitchup : 89 : cl, cheat :
- cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos.
- cl_playerspraydisable : 0 : cl, a : Disable player sprays.
- cl_portrait_bg_translucent_test : 0 : cl, cheat : Renders the hero on a gray background for translucency blending testing
- cl_precacheinfo : cmd : : Show precache info (client).
- cl_pred_doresetlatch : 0 : cl :
- cl_pred_error_verbose : 0 : cl : Show more field info when spewing prediction errors.
- cl_pred_optimize : 2 : cl : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
- cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
- cl_predict : 0 : cl, user, cheat : Perform client side prediction.
- cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex
- cl_predictioncopy_print : cmd : : Print simple description of prediction copy fields for entindex
- cl_predictioncopy_runs : 1 : cl :
- cl_predictionlist : 0 : cl, cheat : Show which entities are predicting
- cl_predictweapons : 1 : cl, user : Perform client side prediction of weapon effects.
- cl_print_consistency_list : cmd : : Display's the contents and flags of the current consistency list
- cl_prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
- cl_querycache_stats : cmd : : Display status of the query cache (client only)
- cl_ragdoll_default_scale : 1 : cl :
- cl_ragdoll_limit : 20 : cl, a : Maximum number of ragdolls to show (-1 disables limit)
- cl_ragdoll_reload : 0 : cl :
- cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
- cl_report_predcopy_overrides : cmd : : Report prediction copy overrides
- cl_report_soundpatch : cmd : : reports client-side sound patch count
- cl_resend : 1 : release : Delay in seconds before the client will resend the 'connect' attempt
- cl_retire_low_priority_lights : 0 : : Low priority dlights are replaced by high priority ones
- cl_rr_reloadresponsesystems : cmd : : Reload all response system scripts.
- cl_scaleform_script_help : cmd : : Display Scaleform ActionScript bindings
- cl_sceneentity_debug : 0 : cl : Display all thinking scene entities and its data.
- cl_screenmessage_notifytime : 8 : cl : How long to display screen message text
- cl_script_add_debug_filter : cmd : : Add a filter to the game debug overlay
- cl_script_add_watch : cmd : : Add a watch to the game debug overlay
- cl_script_add_watch_pattern : cmd : : Add a watch to the game debug overlay
- cl_script_attach_debugger : cmd : : Connect the vscript VM to the script debugger
- cl_script_attach_debugger_at_startup : 0 : cl :
- cl_script_break_in_native_debugger_on_error : 0 : cl :
- cl_script_clear_watches : cmd : : Clear all watches from the game debug overlay
- cl_script_debug : cmd : : Toggle the in-game script debug features
- cl_script_dump_all : cmd : : Dump the state of the VM to the console
- cl_script_find : cmd : : Find a key in the VM
- cl_script_help : cmd : : Output help for script functions
- cl_script_help2 : cmd : : Output help for script functions suitable for auto-completion
- cl_script_reload : cmd : : Reload scripts
- cl_script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script
- cl_script_reload_entity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
- cl_script_remove_debug_filter : cmd : : Remove a filter from the game debug overlay
- cl_script_remove_watch : cmd : : Remove a watch from the game debug overlay
- cl_script_remove_watch_pattern : cmd : : Remove a watch from the game debug overlay
- cl_script_resurrect_unreachable : cmd : : Use the garbage collector to track down reference cycles
- cl_script_trace_disable : cmd : : Turn off a particular trace output by file or function name
- cl_script_trace_disable_all : cmd : : Turn off all trace output
- cl_script_trace_disable_key : cmd : : Turn off a particular trace output by table/instance
- cl_script_trace_enable : cmd : : Turn on a particular trace output by file or function name
- cl_script_trace_enable_all : cmd : : Turn on all trace output
- cl_script_trace_enable_key : cmd : : Turn on a particular trace output by table/instance
- cl_sendtable_cache_filename : 0 : : Send tables cache file
- cl_sequence_debug : -1 : cl :
- cl_sequence_debug_verbose : 1 : cl :
- cl_show_bounds_errors : 0 : cl :
- cl_show_splashes : 1 : cl :
- cl_showanimstate : -1 : cl, cheat : Show the (client) animation state for the specified entity (-1 for none).
- cl_showanimstate_activities : 1 : cl, cheat : Show activities in the (client) animation state display.
- cl_ShowBoneSetupEnts : 0 : cl : Show which entities are having their bones setup each frame.
- cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
- cl_showents : cmd : : Dump entity list to console.
- cl_showerror : 0 : cl : Show prediction errors, 2 for above plus detailed field deltas.
- cl_showfps : 0 : cl, release : Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
- cl_showhelp : 1 : cl, a : Set to 0 to not show on-screen help
- cl_showncustomtabhelp : 0 : cl, a :
- cl_showpausedimage : 1 : cl : Show the 'Paused' image when game is paused.
- cl_showpos : 0 : cl, release : Draw current position at top of screen
- cl_showtextmsg : 1 : cl : Enable/disable text messages printing on the screen.
- cl_sidespeed : 450 : cl, cheat :
- cl_simdslerp : 1 : rep : Use SIMD Slerp.
- cl_smooth : 1 : cl : Smooth view/eye origin after prediction errors
- cl_smoothtime : 0 : cl : Smooth client's view after prediction error over this many seconds
- cl_snd_new_visualize : 0 : cl, cheat : Displays soundevent name played at it's 3d position
- cl_soundscape_flush : cmd : : Flushes the client side soundscapes
- cl_soundscape_printdebuginfo : cmd : : print soundscapes
- cl_spectator_cmdrate_factor : 0 : : Rate multiplier when connected via hltv
- cl_spectator_interp_ratio : 2 : cl : When connected to hltv or playing a demo, adjust the interp time by this ratio.
- cl_spewserializers : cmd : : Spew serializers
- cl_ss_origin : cmd : : print origin in script format
- cl_steamcontroller : 0 : cl :
- cl_steamdatagramtransport_debugticket_address : 0 : : For debugging, generate our own (unsigned) ticket, using the specified gameserver address. Router must be configured to accept unsigned tickets.
- cl_stuff_keys : 0 : cl, cheat :
- cl_team : 0 : cl, a, user : Default team when joining a game
- cl_timeout : 30 : a : After this many seconds without receiving a packet from the server, the client will disconnect itself
- cl_tracer_whiz_distance : 72 : cl :
- cl_trade_steamid : cmd : : Trade with a person by steam id
- cl_tree_sway_dir : cmd : : sets tree sway wind direction and strength
- cl_updaterate : 30 : a, user : Number of packets per second of updates you are requesting from the server
- cl_updatevisibility : cmd : : Updates visibility bits.
- cl_upspeed : 320 : cl, cheat :
- cl_viewmodelsclonedasworld : 1 : cl :
- cl_viewtarget_clamp : 1 : cl :
- cl_voice_buffer_time : 0 : a : Amount of time between receiving voice data and playing the audio
- cl_voice_filter : 0 : : Filter voice by name substring
- cl_voice_hltv_extra_buffer_time : 1 : a : Amount of time between receiving voice data and playing the audio when watching HTLV
- cl_voiceenabled : 1 : cl :
- cl_vprof_scope_entity_gamephys : 0 : cl :
- cl_weather : 0 : cl, cheat :
- cl_winddir : 0 : cl, cheat : Weather effects wind direction angle
- cl_windspeed : 0 : cl, cheat : Weather effects wind speed scalar
- cl_yawspeed : 210 : cl :
- clear : cmd : : Clear console output.
- clearall : cmd : : Clear console output from all views.
- cli_ent_attachments : cmd : : Displays the interpolated attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- cli_ent_hitbox : cmd : : Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- cli_ent_pivot : cmd : : Displays the interpolated pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- cli_ent_skeleton : cmd : : Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- cli_ent_vcollide_wireframe : cmd : : Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- clientport : -1 : release : Host game client port
- clientportany : 1 : release : If set, use system allocated port
- closecaption : 1 : a, user, xbox_archive : Enable close captioning.
- cloth_airdrag : 0 : :
- cloth_airdrag_override : 0 : :
- cloth_attr_pos : 1 : :
- cloth_attr_vel : 2 : :
- cloth_batch : 32 : :
- cloth_compatibility : 1 : :
- cloth_damping_bias : 0 : :
- cloth_damping_multiplier : 1 : :
- cloth_debug : 0 : :
- cloth_debug_draw : 0 : cl :
- cloth_expairdrag : 0 : :
- cloth_expquadairdrag : 0 : :
- cloth_ground_plane_thickness : 3 : :
- cloth_guard_threshold : 1000 : :
- cloth_iteration_multiplier : 1 : :
- cloth_iv_dump : 4 : cl :
- cloth_iv_store_back : 0 : sv, rep :
- cloth_legacy_stretch_force : 0 : :
- cloth_node_velocity_limit : 1000000 : :
- cloth_quad_smooth_iterations : -1 : :
- cloth_quad_smooth_rate : -1 : :
- cloth_quadairdrag : 0 : :
- cloth_reload_immediately : 1 : :
- cloth_rod_smooth_iterations : -1 : :
- cloth_rod_smooth_rate : -1 : :
- cloth_simulate : 1 : :
- cloth_step : 1 : :
- cloth_update : 1 : cl :
- cloth_version : 4 : :
- cloth_watch : 1 : rep :
- cloth_wind : 0 : :
- cloth_wind_pitch : 0 : :
- cmd : cmd : : Forward command to server.
- coach_toggle_studentview : cmd : : Toggle in and out of in-perspective view of your student. Toggling in will return to the student you were last in the perspective of.
- col_viz : cmd : : Collision visualizer commands
- collect_entity_model_name : cmd : : Collect model names of the entities you're pointing at
- collision_shake_amp : 0 : sv :
- collision_shake_freq : 0 : sv :
- collision_shake_time : 0 : sv :
- +commandermousemove : cmd : :
- -commandermousemove : cmd : :
- commentary : 0 : sv, a, xbox_archive : Desired commentary mode state.
- commentary_available : 0 : sv : Automatically set by the game when a commentary file is available for the current map.
- commentary_cvarsnotchanging : cmd : :
- commentary_finishnode : cmd : :
- commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
- compendium_test_last_content_version : -1 : cl : When set to >=0 this will force the last viewed content version to this value for testing
- compendium_test_league_is_public : 0 : cl : For testing public/private leagues. 0 means private.
- compendium_test_version : 0 : cl : Used in URL's.
- con_enable : 1 : a : Allows the console to be activated.
- con_logfile_suffix : 0 : : Suffix to append to the console log, may be changed to reopen the log
- condump : cmd : : dump the text currently in the console to condumpXX.log
- configure : cmd : : Sets a machine configuration value to a particular value.
- configureuser : cmd : : Sets a user configuration value to a particular value.
- connect : cmd : : Connect to a remote server.
- connect_hltv : cmd : : Connect to a remote HLTV server.
- console_history_size : 1000 : :
- consoletool : cmd : : Open a VConsole subtool.
- cpu_level : 2 : cl : CPU Level - Default: High
- crash : cmd : : Crash the client. Optional parameter -- type of crash: 0: read from NULL 1: write to NULL 2: DmCrashDump() (xbox360 only) 3: Same but with full heap 4: force an Assert
- crash_error : cmd : : Cause the engine to crash by spewing an error (Debug!!)
- crash_job : cmd : : Cause the engine to crash in a job thread (Debug!!)
- crash_thread : cmd : : Cause the engine to crash in a brand new non-main thread (Debug!!)
- create_flashlight : cmd : :
- CreatePredictionError : cmd : : Create a prediction error
- creditsdone : cmd : :
- crosshair : 1 : cl, a :
- csm_bias_override_0 : 1 : cheat :
- csm_bias_override_1 : 1 : cheat :
- csm_bias_override_2 : 1 : cheat :
- csm_bias_override_3 : 1 : cheat :
- csm_cascade_viewdir_shadow_bias_scale : 2 : cheat :
- csm_max_num_cascades_override : -1 : cheat :
- csm_max_shadow_dist_override : -1 : cheat :
- csm_slope_scale_db_override : -1 : cheat :
- csm_split_log_scalar : 0 : cheat :
- csm_viewdir_shadow_bias : 3 : cheat :
- custom_game_detail_max_friend_lobbies : 3 : cl : Max number of friend lobbies shown on custom game detail page.
- custom_game_lobby_fake_entries : 0 : cl : Add fake entries to the custom lobby UI
- custom_game_overview_fake_friend_lobbies : 0 : cl : Fake friend lobbies in custom game overview UI.
- custom_game_overview_fake_friends_in_game : 0 : cl : Fake friends in custom game overview UI.
- custom_game_overview_friend_lobbies_to_hide_ingame_friends : 4 : cl : When there are this many friend lobbies, the friends ingame display is hidden.
- custom_game_overview_max_friend_lobbies : 3 : cl : Max number of friend lobbies shown in custom game overview UI.
- custom_game_overview_suppress_friend_data : 0 : cl : Suppress friend active and historical data on custom game overview UI
- customgamesetup_auto_assign_players : cmd : : Automatically assign all curently unassigned player to teams.
- customgamesetup_enable_auto_launch : cmd : : Enable or disable automatically launching the game when all players are assigned to a team.
- customgamesetup_lock_team_selection : cmd : : Lock or unlock the team selection, when locked players cannot change teams.
- customgamesetup_select_team : cmd : : Player selecting a team during custom game setup.
- customgamesetup_set_auto_launch_delay : cmd : : Set the amount of time in seconds that will be set as the remaining time when all players are assigned to a team.
- customgamesetup_set_remaining_time : cmd : : Set the number of seconds remaining before the game starts.
- customgamesetup_shuffle_players : cmd : : Shuffle the team assignments of all players currently assigned to a team.
- cvarlist : cmd : : Show the list of convars/concommands.
- cw_alignment : 0 : cl :
- cw_image_height : 12 : cl :
- cw_image_width : 12 : cl :
- cw_vspace : -8 : cl :
- dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
- dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player
- debug_materialmodifycontrol : 0 : sv :
- debug_materialmodifycontrol_client : 0 : cl :
- debug_overlay_fullposition : 0 : sv :
- debug_physimpact : 0 : sv :
- debug_shared_random : 0 : sv, rep :
- debug_touchlinks : 0 : sv : Spew touch link activity
- debug_visibility_monitor : 0 : sv, cheat :
- debugoverlay_draw_current : 0 : cheat : Tell debugoverlay to not draw any entries that have aged out by the time of rendering. Useful if sim runs more often than rendering.
- debugoverlay_ignore_source : 0 : cheat : Draw everything normal and ignore the source for rendering
- debugoverlay_show_text_outline : 0 : cheat : Toggle display of box around text
- debugoverlay_toggle : cmd : : Toggles visibility of the debug overlay system.
- decalfrequency : 10 : sv, nf :
- default_fov : 90 : cl, cheat :
- demo_analyze : 0 : cl, cheat :
- demo_analyze_all : cmd : : Runs demo_analyze on all demo files found in the dota/demo_analysis/ directory.
- demo_analyze_running : 0 : cl, cheat :
- demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback.
- demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
- demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
- demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
- demo_goto : cmd : : Skips to location in demo.
- demo_gototick : cmd : : Skips to a tick in demo.
- demo_info : cmd : : Print information about currently playing demo.
- demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
- demo_interpolateview : 1 : : Do view interpolation during dem playback.
- demo_pause : cmd : : Pauses demo playback.
- demo_pauseatservertick : 0 : : Pauses demo playback at server tick
- demo_quitafterplayback : 0 : : Quits game after demo playback.
- demo_recordcommands : 1 : cheat : Record commands typed at console into .dem files.
- demo_resume : cmd : : Resumes demo playback.
- demo_timescale : cmd : : Sets demo replay speed.
- demo_togglepause : cmd : : Toggles demo playback.
- demo_usefastgoto : 1 : : Use fast frame skipping when available for demo_goto commands.
- demo_writefullupdate_rate : 60 : : Interval time in seconds to write full updates to demo.
- demolist : cmd : : Print demo sequence list.
- demos : cmd : : Demo demo file sequence.
- dev_simulate_gcdown : cmd : : <state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down)
- developer : 0 : : Set developer message level.
- diffcheck : 0 : : Activate diffcheck system.
- diffcheck_playerslot : 0 : :
- diffcheck_spew : 1 : : Actually show diffcheck results.
- differences : cmd : : Show all convars which are not at their default values (optional restricted to specific flags).
- disable_dynamic_prop_loading : 0 : sv, cheat : If non-zero when a map loads, dynamic props won't be loaded
- disconnect : cmd : : Disconnect from server
- dispcoll_drawplane : 0 : sv :
- display_game_events : 0 : sv, cheat :
- displaysoundlist : 0 : sv :
- dlight_debug : cmd : : Creates a dlight in front of the player
- dota_ability_autocast : cmd : :
- dota_ability_debug : 0 : sv, cheat :
- dota_ability_dump_refcounts : cmd : : Dumps the modifier refcounts of all hero abilities
- dota_ability_execute : cmd : :
- +dota_ability_execute : cmd : :
- -dota_ability_execute : cmd : :
- dota_ability_learn_mode : cmd : : Enter the mode where ability points can be spent
- dota_ability_legacy_mode_quick_cast : 0 : cl, a :
- dota_ability_projection_data_file : 0 : cl, a :
- dota_ability_quick_cast : 1 : cl, a :
- dota_ability_quickcast : cmd : :
- dota_ability_refcount_modifiers : 0 : sv, cheat :
- dota_ability_self_cast_timeout : 0 : cl, a : Maximum time between clicks to execute self-cast before a timeout
- dota_active_play_section : 3 : cl, a :
- dota_all_vision : 0 : sv, rep, cheat :
- dota_allow_clientside_entities : 1 : cl :
- dota_allow_clientside_particles : 1 : cl :
- dota_allow_invalid_orders : 0 : cl, cheat :
- dota_allow_orders_while_paused : 0 : sv, cheat :
- dota_allow_pause_in_match : 1 : sv : Allow players to pause in matchmade games
- dota_always_show_player_names : 1 : cl, a : If set, always show player names
- dota_ambient_creatures : 1 : cl :
- dota_ambient_creatures_pop : 0 : cl :
- dota_animation_force_modifier : 0 : sv, rep :
- dota_animation_run : cmd : :
- dota_announcer_idle_speech_deathwait : 45 : sv, cheat : This many seconds must pass after a hero dies for an announcer to consider saying idle lines.
- dota_announcer_idle_speech_debug : 0 : sv, cheat : If true print debug information about why announcers do or do not idle.
- dota_announcer_idle_speech_herodamage_limit : 250 : sv, cheat : If any hero has taken more than this many hitpoints of damage recently, no idles play.
- dota_announcer_idle_speech_herodamage_window : 45 : sv, cheat : If any hero has taken more than dota_announcer_idle_speech_herodamage_limit hitpoints of damage in this many seconds, no idles play.
- dota_announcer_idle_speech_interval : 240 : sv, cheat : After an announcer has said an idle line, another can't play for at least this many seconds.
- dota_announcer_idle_speech_minwait : 20 : sv, cheat : Announcers won't say idle speech unless at least this many seconds passed since the last time they said something.
- dota_announcer_idle_speech_starttime : 240 : sv, cheat : This many seconds must have passed since start of game before announcers poll for idle speech.
- dota_apm : cmd : :
- dota_armory_CustomTagDisplayName_1 : 0 : cl, a :
- dota_armory_CustomTagDisplayName_2 : 0 : cl, a :
- dota_armory_CustomTagDisplayName_3 : 0 : cl, a :
- dota_armory_CustomTagDisplayName_4 : 0 : cl, a :
- dota_armory_CustomTagDisplayName_5 : 0 : cl, a :
- dota_armory_CustomTagDisplayName_6 : 0 : cl, a :
- dota_armory_CustomTagDisplayName_7 : 0 : cl, a :
- dota_armory_CustomTagDisplayName_8 : 0 : cl, a :
- dota_assassin_announce_timeout : 20 : cl, a : how long to show the assassin quest announcement
- dota_assassin_complete_timeout : 6 : cl, a : how long to show the assassin popup messages
- dota_assassin_minigame_time_until_announcing : 15 : sv : how long after the game starts (enters pregame or later) to announce the assassination minigame target
- dota_assisted_camera_operator_pure_interp_multiplier : 16 : cl :
- dota_auto_connect : 0 : cl : Automatically connect to the specified server forever
- dota_auto_create_proxy : 0 : cl : Automatically create a proxy
- dota_auto_surrender_all_disconnected_timeout : 60 : sv, cheat : If all players have been disconnected for at least N seconds, end the game immediately
- dota_autoselect_bots : 0 : cl, cheat : If set, new bots will be autoselected. This is for the item icon editor.
- dota_autoselect_entity : 0 : cl, cheat : If set, new bots of the given type will be autoselected. This is for the item icon editor.
- dota_bio_debug : 0 : cl : Show SCL value in UI
- dota_bot_chat_throttle_duration : 4 : sv :
- dota_bot_client_debug : 0 : cl : Draw some basic client-side debug info for each hero.
- dota_bot_debug_assemble : 0 : sv, cheat :
- dota_bot_debug_clear : cmd : : Disables all bot debugging.
- dota_bot_debug_clear_all : cmd : : Disables all bot debugging.
- dota_bot_debug_grid : 0 : sv :
- dota_bot_debug_grid_cycle : cmd : : Cycles through grid modes.
- dota_bot_debug_lanes : 0 : sv :
- dota_bot_debug_minimap : 0 : sv :
- dota_bot_debug_minimap_cycle : cmd : : Cycles through different minimap debug modes.
- dota_bot_debug_overview : 0 : sv :
- dota_bot_debug_overview_toggle : cmd : : Toggles overview of all bot status
- dota_bot_debug_path : 0 : sv, cheat :
- dota_bot_debug_path_avg : 0 : sv, cheat :
- dota_bot_debug_path_draw : 0 : sv, cheat :
- dota_bot_debug_pathing : 0 : sv :
- dota_bot_debug_potential_location : 0 : sv :
- dota_bot_debug_ward_spots : 0 : sv :
- dota_bot_disable : 1 : sv, cheat :
- dota_bot_disable_test : 0 : sv :
- dota_bot_disconnect_player : cmd : : Disconnects the player owner of all bots
- dota_bot_dump_state : cmd : : Dumps the entire bot state to the client
- dota_bot_failed_pathfind_warnings : 0 : sv, cheat :
- dota_bot_force_pick : 0 : sv : Force bots to pick one of these heroes before falling back to random selection (should be a comma-separated list with no spaces)
- dota_bot_give_gold : cmd : : Gives all bots the specified amount of gold.
- dota_bot_give_item : cmd : : Creates an item for all bots.
- dota_bot_give_level : cmd : : Gives all bots the specified number of levels.
- dota_bot_level : 0 : sv : If set, bots will be set to the level specified with appropriate gold on game start
- dota_bot_match_difficulty : 4 : cl, a : Difficulty to play coop bot matches against
- dota_bot_match_solo : 1 : cl, a :
- dota_bot_match_team : 2 : cl, a : What to play in practice bot matches. 0=radiant, 1=dire, 2=random
- dota_bot_match_use_matchmaking : 0 : cl, a : Fill a bot practice match with human teammates via matchmaking.
- dota_bot_mode : 0 : sv, rep :
- dota_bot_pick_odds : 500 : sv :
- dota_bot_populate : cmd : : Populates the remaining slots with bots
- dota_bot_potential_debug : cmd : : Displays potential locations for this bot.
- dota_bot_practice_difficulty : 1 : sv, a, rep : Default difficulty for quick bot practice games
- dota_bot_practice_gamemode : 1 : sv, rep : Default game mode for bot practice games, AP = 1
- dota_bot_practice_start : 0 : sv, rep : Whether to start a local game when the map loads
- dota_bot_practice_team : 0 : sv, a, rep : Default team for quick bot practice games
- dota_bot_purchase_item_enable : 1 : sv :
- dota_bot_select_debug : cmd : : Displays general bot debugging information.
- dota_bot_select_debug_gank : cmd : : Displays gank bot debugging information.
- dota_bot_set_difficulty : cmd : : Sets all bots to a particular difficulty (0 = easy, 1 = medium, 2 = hard, 3 = unfair.
- dota_bot_takeover_disconnected : 0 : sv, cheat :
- dota_bot_tutorial_boss : 1 : sv :
- dota_broadcast_debug : 0 : cl :
- dota_broadcaster_channel_country_name : 0 : cl, a : Broadcaster Channel Country Name
- dota_broadcaster_channel_description : 0 : cl, a : Broadcaster Channel Description
- dota_broadcaster_channel_language : 0 : cl, a : Broadcaster Channel Language
- dota_broadcaster_channel_save_settings : 1 : cl, a :
- dota_building_defended_radius : 800 : sv, cheat :
- dota_building_health_loss_warn_interval : 9 : sv, cheat : Minimum seconds between announcer warning a particular building is under attack
- dota_button_fade_in_time : 0 : cl :
- dota_button_ready_fade_time : 0 : cl :
- dota_button_ready_start_alpha : 100 : cl :
- dota_button_unlearned_saturation : 0 : cl :
- dota_camera_accelerate : 50 : cl, a :
- dota_camera_assisted_camera_operator_bias_constant_oneteam : 1 : cl :
- dota_camera_assisted_camera_operator_bias_constant_twoteams : 0 : cl :
- dota_camera_assisted_camera_operator_bias_frame_multiplier : 1 : cl :
- dota_camera_assisted_camera_operator_bias_scale : 1 : cl :
- dota_camera_assisted_camera_operator_bias_scale_frame_multiplier : 0 : cl :
- dota_camera_assisted_camera_operator_blend_multiplier : 1 : cl :
- dota_camera_assisted_camera_operator_inner_radius_at_zoomed_in : 250 : cl :
- dota_camera_assisted_camera_operator_input_cooldown : 0 : cl :
- dota_camera_assisted_camera_operator_interp_speed_bias_param : 0 : cl :
- dota_camera_assisted_camera_operator_interp_speed_dist_max : 8000 : cl :
- dota_camera_assisted_camera_operator_interp_speed_dist_min : 500 : cl :
- dota_camera_assisted_camera_operator_interp_speed_multiplier : 1 : cl :
- dota_camera_assisted_camera_operator_interp_speed_speed_max : 50 : cl :
- dota_camera_assisted_camera_operator_interp_speed_speed_min : 1 : cl :
- dota_camera_assisted_camera_operator_max_instanteous_ent_velocity : 275 : cl :
- dota_camera_assisted_camera_operator_mouseclick_duration : 0 : cl :
- dota_camera_assisted_camera_operator_movement_multiplier : 4 : cl :
- dota_camera_assisted_camera_operator_null_zone_enabled : 1 : cl :
- dota_camera_assisted_camera_operator_null_zone_velocity_max : 125 : cl :
- dota_camera_assisted_camera_operator_null_zone_velocity_min : 100 : cl :
- dota_camera_assisted_camera_operator_outer_radius_at_zoomed_in : 600 : cl :
- dota_camera_assisted_camera_operator_pan_movement_interp_multiplier_in : 20 : cl :
- dota_camera_assisted_camera_operator_pan_movement_interp_multiplier_out : 6 : cl :
- dota_camera_assisted_camera_operator_radius_scale_at_zoomed_out : 4 : cl :
- dota_camera_assisted_camera_operator_unit_fade_duration : 1 : cl :
- dota_camera_broadcaster_mousewheel_direction_multiplier : 0 : cl : Multiplier on direction, used for broadcasters only.
- dota_camera_broadcaster_mousewheel_frametime_multiplier : 1 : cl : Multipler on frametime, used for broadcasters only.
- dota_camera_center : cmd : :
- dota_camera_center_on_entity : cmd : :
- +dota_camera_center_on_hero : cmd : :
- -dota_camera_center_on_hero : cmd : :
- dota_camera_deatheffect : 1 : cl, a :
- dota_camera_disable_yaw : 1 : cl :
- dota_camera_disable_zoom : 0 : cl, a :
- dota_camera_distance : 1134 : cl, cheat :
- dota_camera_distance_teamspec : 3000 : cl, cheat :
- dota_camera_dotatv_smooth_drag : 1 : cl, a :
- dota_camera_dotatv_smooth_drag_drag : 0 : cl :
- dota_camera_dotatv_smooth_drag_inverse : 0 : cl :
- dota_camera_dotatv_smooth_drag_max_speed : 25 : cl :
- dota_camera_drag_factor_zoomed_out : 0 : cl, cheat :
- dota_camera_drag_speed : 1 : cl :
- dota_camera_edgemove : 1 : cl, a, user :
- dota_camera_fog_end_zoomed_in : 2500 : cl, cheat :
- dota_camera_fog_end_zoomed_out : 6000 : cl, cheat :
- dota_camera_fog_start_zoomed_in : 2000 : cl, cheat :
- dota_camera_fog_start_zoomed_out : 4500 : cl, cheat :
- -dota_camera_follow : cmd : :
- +dota_camera_follow : cmd : :
- dota_camera_follow_doublepress_time : 0 : cl :
- dota_camera_get_lookatpos : cmd : : Prints the main camera's look-at position.
- dota_camera_get_pos : cmd : : Prints the camera position. If you are trying to set DOTA's main camera position, you probably want to use dota_camera_get_lookatpos and dota_camera_set_lookatpos.
- dota_camera_hero_inspector_camera_height_percentage : 0 : cl : % of the hero's hitbox height.
- dota_camera_hero_inspector_camera_lookat_height_percentage : 0 : cl : % of the hero's hitbox height.
- dota_camera_hero_inspector_dist_max : 1000 : cl :
- dota_camera_hero_inspector_dist_min : 150 : cl :
- dota_camera_hero_inspector_drag_scale : 1 : cl :
- dota_camera_hero_inspector_drag_speed_const : 25 : cl :
- dota_camera_hero_inspector_drag_yaw_max : 89 : cl :
- dota_camera_hero_inspector_drag_yaw_min : -60 : cl :
- dota_camera_hero_inspector_duration : 0 : cl :
- dota_camera_hero_inspector_fog_end_max : 2200 : cl :
- dota_camera_hero_inspector_fog_end_min : 1700 : cl :
- dota_camera_hero_inspector_fog_start_max : 1200 : cl :
- dota_camera_hero_inspector_fog_start_min : 500 : cl :
- dota_camera_hero_inspector_fov_buffer_multiplier : 1 : cl :
- dota_camera_hero_inspector_fov_default : 60 : cl :
- dota_camera_hero_inspector_fov_max : 80 : cl :
- dota_camera_hero_inspector_fov_min : 50 : cl :
- dota_camera_hero_inspector_mousewheel_direction_multiplier : 0 : cl :
- dota_camera_hero_inspector_mousewheel_frametime_multiplier : 2 : cl :
- dota_camera_hero_inspector_mousewheel_process_interval : 0 : cl :
- dota_camera_hero_inspector_speed_const : 1 : cl :
- dota_camera_hero_inspector_use_third_person : 0 : cl : Locks the showcase behind the hero
- dota_camera_hero_inspector_zfar_max : 4000 : cl :
- dota_camera_hero_inspector_zfar_min : 3500 : cl :
- dota_camera_hold_select_to_follow : 0 : cl, a : If set, pressing the select hero button will actively follow and keep you on screen
- dota_camera_lerp_duration : 2 : cl :
- dota_camera_listening_offset : 700 : cl :
- dota_camera_lock : 0 : cl :
- dota_camera_lock_lerp : 0 : cl, a :
- dota_camera_lock_mouse_lead : 220 : cl :
- dota_camera_lock_view_helper : 1 : cl :
- dota_camera_lock_view_helper_ratio : 0 : cl :
- dota_camera_mousewheel_delay_reset_interval : 1 : cl : The mousewheel delay timer is reset after this interval. Does not apply to spectator zooming.
- dota_camera_mousewheel_direction_multiplier : 0 : cl : Multiplier on direction
- dota_camera_mousewheel_start_delay : 0 : cl : The delay (in seconds) before mousewheeling will begin to actually zoom. Only used for players in-game. Does not apply to spectator zooming.
- dota_camera_reverse : 0 : cl, a :
- dota_camera_set_lookatpos : cmd : : Sets the main camera's look-at position from (x,y) coordinates.
- dota_camera_smart_follow_drag_distance : 500 : cl :
- dota_camera_smart_follow_edge_distance : 500 : cl :
- dota_camera_smart_follow_offset_reset : 8 : cl :
- dota_camera_smart_follow_offset_time : 1 : cl :
- dota_camera_smooth_count : 8 : cl :
- dota_camera_smooth_distance : 96 : cl :
- dota_camera_smooth_enable : 1 : cl :
- dota_camera_speed : 3000 : cl, a :
- dota_camera_stage_fov : 15 : cl :
- dota_camera_stage_pitch : 0 : cl :
- dota_camera_stage_rotate : 0 : cl :
- dota_camera_stage_x : 25 : cl :
- dota_camera_stage_y : -600 : cl :
- dota_camera_stage_yaw : 90 : cl :
- dota_camera_stage_z : 225 : cl :
- dota_camera_terrain_sample_timer_duration : 0 : cl :
- dota_camera_yaw_rotate_hold_time : 1 : cl :
- dota_camera_yaw_rotate_speed : 0 : cl :
- dota_camera_z_interp_speed : 10 : cl :
- dota_camera_zfar_zoomed_in : 3300 : cl, cheat :
- dota_camera_zfar_zoomed_out : 4800 : cl, cheat :
- dota_camera_zoom_return_to_default_speed : 0 : cl, cheat :
- dota_camera_zoom_return_to_default_time : 30 : cl, cheat :
- dota_cameraman_queryunit_slave : 2 : cl : Query unit controls for camera man. 0=none, 1=copy main broadcaster query unit, but allow local override, 2=always slave from main broadcaster, no local control over query unit
- dota_cancel_GG : cmd : : Cancel GG call
- dota_cd_captain_pick_time : 10 : sv, cheat :
- dota_cd_pick_time : 150 : sv, cheat :
- dota_cd_pool_size : 27 : sv, cheat :
- dota_chat_disable_refresh_user_list : 0 : cl :
- dota_chat_enable_whispers : 1 : cl, a : Show steam messages as whispers inline in chat.
- dota_chat_mute_all : 0 : cl, a : Set to 1 to mute all incoming chat
- dota_chat_test : 0 : cl : Print some text to the chat
- dota_cheap_water : 0 : cl :
- dota_check_localization : cmd : : Look over unit and ability data to verify that all the expected localization strings are present
- dota_cl_projection_enabled : 1 : cl :
- dota_client_filesystem_warnings : 0 : cl : Set fs_warning_level and fs_warning_mode to warn on synchronous file warnings.
- dota_cm_captain_pick_time : 10 : sv, cheat :
- dota_combatlog_fight_idle_time : 5 : sv, rep : The amount of time needed to determine a fight is over (no one involved in a fight did anything to anyone else involved in the fight).
- dota_combatlog_file : 0 : sv, rep : A file you want to write combatlog events to as they happen.
- dota_combatlog_location_interval : 1 : sv, cheat :
- dota_combatlog_scan : cmd : : Scans for fights
- dota_combatlog_size : cmd : : Calculates the total allocations for a combatlog
- dota_combatlog_size_server : cmd : :
- dota_combatlog_summary : cmd : :
- dota_combatlog_update : cmd : : Send command log to a client
- dota_combatlog_write_test : cmd : : Writes combatlog to disk if you have dota_combatlog_file set
- dota_combine_models : 1 : cl, rep :
- dota_commander_report : cmd : : Prints a snapshot of the commander's state
- dota_compendium_bundle_last_popup_time : 0 : cl, a :
- dota_compendium_stretch_goal_popup_tracker : 0 : cl, a :
- dota_competitive_game_modes : 4194304 : cl, a : Bit masks of game modes to search for in ranked matchmaking
- -dota_control_group : cmd : :
- +dota_control_group : cmd : :
- dota_courier_burst : cmd : : Hey courier, go go go!
- dota_courier_deliver : cmd : : Hey courier, bring me my stuff
- dota_create_bot_wearing_item : cmd : : Creates a bot wearing a given item def index.
- dota_create_bot_wearing_set : cmd : : Creates a bot wearing a given set of items from a bundle object.
- dota_create_fake_clients : cmd : : Populates the remaining slots with fake clients
- dota_create_item : cmd : : Creates an item for the selected unit
- dota_create_neutral_hero : cmd : : Creates an unit
- dota_create_unit : cmd : : Creates an unit
- dota_creep_stack_nearby_hero_radius : 3000 : sv :
- dota_creeps_no_spawning : 0 : sv, cheat :
- dota_custom_game_library_filter : 0 : cl, a : Custom game library filter type
- dota_custom_game_win_score : 11 : sv :
- dota_custom_games_enable_browse_tab : 0 : cl :
- dota_custom_games_exclude : 0 : cl : Comma separated list of IDs to exclude from custom games overview page
- dota_custom_ui_debug_panel : cmd : : Usage: dota_custom_ui_debug_panel <panel_type_index>
- dota_cycle_selected : cmd : :
- dota_damage_flash : 1 : sv, a : Flash when enemies take damage from the player
- dota_daynightcycle_pause : 0 : sv, cheat : 0 = resume day/night cycle; 1 = pause day/night cycle; default = 0;
- dota_daynightcycle_toggle : cmd : : Toggle the day-night cycle.
- dota_db_custom_download_debug : 0 : cl : Test different custom game download states
- dota_dead_unit_delete_time : 1 : sv, cheat :
- dota_dead_unit_disappear_time : 4 : sv, cheat :
- dota_debug_global_light : 0 : cl, cheat :
- dota_debug_lasthit_timing : 0 : sv, rep :
- dota_debug_location_x : 0 : sv :
- dota_debug_location_y : 0 : sv :
- dota_debug_new_linear_projectile_visibility_check : 0 : cl, cheat :
- dota_debug_onstage_seats : 0 : cl :
- dota_debug_so_cache : 0 : cl : Log SO cache messages
- dota_debug_stuck : 0 : sv, cheat :
- dota_debug_today_message_sorting : 0 : cl : Print out unsorted and sorted today messages to the console
- dota_default_gold : 625 : sv, cheat :
- dota_dev : cmd : : DotA dev commands
- dota_director_debug : 0 : sv :
- dota_director_record_combat_log : 1 : sv :
- dota_director_shoulder_view_chance : 10 : sv :
- dota_disable_bot_lane : 0 : sv, rep :
- dota_disable_lan_lobby_broadcast : 0 : cl : Don't send UDP broadcast packets for LAN lobby discovery
- dota_disable_mid_lane : 0 : sv, rep :
- dota_disable_official_player_info : 0 : cl :
- dota_disable_showcase_view_button : 0 : cl : Disable the Showcase View button unless sv_cheats is enabled.
- dota_disable_top_lane : 0 : sv, rep :
- dota_disable_unit_ring : 0 : cl :
- dota_draw_portrait : 1 : cl, cheat :
- dota_dump_all_player_stats : cmd : :
- dota_dump_bot_state : cmd : :
- dota_dump_buff_message_count : cmd : : dota_dump_buff_message_count
- dota_dump_client_asset_modifiers : cmd : : Dump asset modifiers on the client.
- dota_dump_connection_stats : cmd : : Dump current connection stats
- dota_dump_creep_stats : cmd : : Displays stats on creep denies/lasthits/kills.
- dota_dump_hero_history : cmd : : Dump items and abilities that a hero has bought/leveled
- dota_dump_inventory : cmd : :
- dota_dump_keybindings : 0 : cl :
- dota_dump_server_asset_modifiers : cmd : : Dump asset modifiers on the server.
- dota_dump_server_inventory : cmd : :
- dota_dump_tournament : cmd : : dump tournament state
- dota_easy_mode : 0 : sv, rep :
- dota_echoslam_max_projectiles : 75 : sv, cheat :
- dota_effective_creep_spawn_time : 0 : sv, cheat : If non-zero, the time the creep spawner uses for deciding what to spawn
- dota_enable_range_finder : 0 : cl, a :
- dota_endgame_cinematic_disable : 0 : sv, rep :
- dota_enemy_color_b : 0 : cl :
- dota_enemy_color_b_cb : 0 : cl :
- dota_enemy_color_g : 0 : cl :
- dota_enemy_color_g_cb : 0 : cl :
- dota_enemy_color_r : 1 : cl :
- dota_enemy_color_r_cb : 1 : cl :
- dota_entity_count_grace_threshold : 128 : sv : Number of entities to reserve when we're getting close to the limit. Stops some entities from spawning.
- dota_experimental_stats_interval : 60 : sv : Seconds between each experimental stat update.
- dota_fake_control_groups : 0 : cl :
- dota_fake_custom_killbanner : 1 : cl, a : test
- dota_fake_gc_connection_state : -1 : cl :
- dota_fake_gc_est_time : -1 : cl :
- dota_fake_gc_queue_pos : -1 : cl :
- dota_fake_lobby_browser_data : 0 : cl :
- dota_fake_lobby_count : 100 : cl :
- dota_fake_party_games : -2 : cl :
- dota_fake_party_rank : -2 : cl :
- dota_fake_pending_connect : 0 : cl :
- dota_fake_solo_games : -2 : cl :
- dota_fake_solo_rank : -2 : cl :
- dota_fanfare_disable : 0 : sv :
- dota_fantasy_stat_update_interval_s : 10 : sv, cheat : How often the server updates the GC with player fantasy stats
- dota_fight_recap_ability_level : -1 : cl, a :
- dota_fight_recap_bounce : 0 : cl :
- dota_fight_recap_disable : 0 : cl :
- dota_fight_recap_pause : 0 : cl, a :
- dota_fight_recap_terse : 0 : cl, a :
- dota_find_source_tv_games : cmd : : Request game news from the GC
- dota_force_bot_cycle : 0 : sv : Set automatically by matchmaking to fill slots with bots
- dota_force_cooldown : 0 : cl :
- dota_force_end_scores : 0 : cl, cheat :
- dota_force_gamemode : 1 : sv, rep : Force the game mode to a specific one. AP = 1, CM = 2, RD = 3, SD = 4. INTRO = 6. 7 = HW. 8 = REVERSE CM. 9 = XMAS
- dota_force_pick_allow : 0 : sv, rep :
- dota_force_right_click_attack : 0 : cl, a :
- dota_force_upload_match_stats : 0 : sv, cheat : If enabled, server will upload match stats even when there aren't human players on each side
- dota_fountain_idle_minimum_time : 600 : sv : How long into the game we need to be before we boot players for being intentionally Idle.
- dota_fow_grid_size : 64 : sv, rep :
- dota_free_ids : cmd : : Shows next free ID for items, abilities and heroes.
- dota_friendly_color_b : 0 : cl :
- dota_friendly_color_b_cb : 1 : cl :
- dota_friendly_color_g : 1 : cl :
- dota_friendly_color_g_cb : 0 : cl :
- dota_friendly_color_r : 0 : cl :
- dota_friendly_color_r_cb : 0 : cl :
- dota_frontpage_carousel_cycle_time : 4 : cl :
- dota_full_ui : 1 : cl : Unlock the full UI
- dota_game_account_debug : cmd : : Prints game account info
- dota_gamemode_ability_draft_per_player_time : 5 : sv, rep : Total time in seconds a player has to draft an ability
- dota_gamemode_ability_draft_pre_round_time : 10 : sv, rep : Break between rounds
- dota_gamemode_ability_draft_pre_time : 60 : sv, cheat :
- dota_gamemode_ability_draft_test_hero : 0 : sv, cheat : Forced hero id
- dota_gamemode_ardm_hero_count : 90 : sv, cheat :
- dota_gamescom_althack : 0 : cl, a : QWE and ASD + Alt = inventory keys.
- dota_gamestate : cmd : : Print current game state
- dota_gg_call_time : 10 : sv, rep :
- dota_glyph : cmd : : trigger the Glyph of Fortification for your team
- dota_gold_redistribute_time : 1 : sv, cheat :
- dota_gold_summary : cmd : : Print out gold info
- dota_greevil_black_essence : -1 : sv, cheat :
- dota_greevil_blue_essence : -1 : sv, cheat :
- dota_greevil_green_essence : -1 : sv, cheat :
- dota_greevil_orange_essence : -1 : sv, cheat :
- dota_greevil_purple_essence : -1 : sv, cheat :
- dota_greevil_red_essence : -1 : sv, cheat :
- dota_greevil_seed : -1 : sv, cheat :
- dota_greevil_white_essence : -1 : sv, cheat :
- dota_greevil_yellow_essence : -1 : sv, cheat :
- dota_gridnav_perf_test : cmd : :
- dota_gridnav_show : 0 : sv, cheat :
- dota_grinder_snap_to_damage : 0 : cl, cheat :
- dota_hack_delay_start : 0 : sv :
- dota_health_hurt_decay_time_max : 0 : cl :
- dota_health_hurt_decay_time_min : 0 : cl :
- dota_health_hurt_delay : 0 : cl :
- dota_health_hurt_threshold : 0 : cl :
- dota_health_marker_major_alpha : 255 : cl :
- dota_health_marker_minor_alpha : 128 : cl :
- dota_health_per_vertical_marker : 250 : cl : How much health between each vertical line in the health bars
- dota_height_fog_scale : 1 : cl, cheat :
- dota_hero_auto_graball : 0 : cl :
- dota_hero_god_mode : 0 : sv, cheat :
- dota_hero_multiple_kill_time : 18 : sv :
- dota_hero_selection_announcer_use_rr : 1 : cl : If enabled, use response rules for hero selection announcer lines
- dota_hero_tooltip : 1 : cl : Style of the hero tooltip. 0=Corner 1=Overhead 2=Inline overhead
- dota_hero_undying_max_zombies : 64 : sv : Maximum amount of zombies that can be spawned.
- dota_heropicker_ad_select_time : 10 : sv, cheat :
- dota_heropicker_alldraft_planning_time : 15 : sv, rep, cheat :
- dota_heropicker_alldraft_random_time : 11 : sv, rep, cheat :
- dota_heropicker_alldraft_select_time : 36 : sv, rep, cheat :
- dota_heropicker_ap_select_time : 75 : sv, cheat :
- dota_heropicker_ar_select_time : 10 : sv, cheat :
- dota_heropicker_ardm_select_time : 10 : sv, cheat :
- dota_heropicker_fh_select_time : 60 : sv, cheat :
- dota_heropicker_intro_select_time : 180 : sv, cheat :
- dota_heropicker_rd_select_time : 20 : sv, rep, cheat :
- dota_heropicker_sd_select_time : 60 : sv, cheat :
- dota_heropicker_tutorial_select_time : 599 : sv :
- dota_hide_cursor : 0 : cl : If set, mouse cursor is always hidden
- dota_hide_wearables : 0 : sv, rep, cheat : If set, wearables (default body parts) will be hidden. This is for the item icon editor.
- dota_highlight_reel : 0 : cl :
- dota_highlight_reel_debug : 0 : cl, cheat :
- dota_highlight_reel_leadin_seconds : 13 : cl :
- dota_highlight_reel_leadout_seconds : 5 : cl :
- dota_highlight_reel_matchid : 0 : cl :
- dota_highlight_reel_playerid : -1 : cl :
- dota_highlight_reel_running_time : 180 : cl :
- dota_hold : cmd : :
- dota_html_panel : 0 : cl : enable dota html control in dashboard
- dota_hud_colorblind : 0 : cl, a : Use color blind versions HUD elements
- dota_hud_custom_label_offset : 16 : cl :
- dota_hud_debug_name_all_entities : 0 : cl : If set, shows debug names for all entities.
- dota_hud_flip : 0 : cl, a : Hud layout with minimap on the right
- dota_hud_healthbar_hoveroutline_alpha : 200 : cl : Mouse hover outline brightness on healthbars
- dota_hud_healthbar_number : 1 : cl, a : If set, your own hero's health number will be shown on the floating health bar over his head
- dota_hud_healthbar_number_critical : 20 : cl : Percentage of health left before hitpoint number turns red (value between 1-100)
- dota_hud_healthbar_number_danger : 40 : cl : Percentage of health left before hitpoint number turns orange (value between 1-100)
- dota_hud_healthbars : 3 : cl : Show unit health bars, etc.
- dota_hud_netgraph : 1 : cl, a : Display net statistics on the hud
- dota_hud_reduced_flash : 0 : cl, a : Reduce flashing in various gameplay effects.
- dota_hud_show_overhead_events : 1 : cl : Show Crit, Gold, XP, etc. Overhead Event Messages
- dota_hud_unit_info : 0 : cl : Show health bars, etc.
- dota_ice_grip : 500 : sv :
- dota_ice_grip_skates : 2000 : sv :
- dota_ice_slide : 1 : sv :
- dota_idle_acquire : 1 : sv, cheat :
- dota_idle_rare_interval_max : 25 : sv, cheat :
- dota_idle_rare_interval_min : 15 : sv, cheat :
- dota_idle_time : 360 : sv : How long a player needs to be idle before he counts as disconnected.
- dota_ignore_nonfriend_invites : 0 : cl, a : If set, party and lobby invites from non-friends are ignored
- dota_intro_mode : 0 : sv, rep :
- dota_inventory_combine_ground_items_radius : 200 : sv, cheat :
- dota_invite_debug : cmd : : Prints local invite objects
- dota_item_execute : cmd : :
- dota_item_free_disassemble_interval : 10 : sv, rep, cheat :
- dota_item_fullprice_buyback_interval : 10 : sv, rep, cheat :
- dota_item_quick_cast : cmd : :
- dota_join_regional_chat_channel : 0 : cl, a : If enabled, will automatically join a chat channel for your region on startup.
- dota_joystick : 0 : cl :
- dota_keybindings_cloud_disable : 0 : cl :
- dota_kill_all_bots : cmd : : Destroys all bots
- dota_kill_buildings : cmd : : Kill buildings.
- dota_kill_creeps : cmd : : Kill creeps.
- dota_killcam_history_time : 20 : sv, rep :
- dota_last_hit_multiple_kill_time : 8 : sv :
- dota_learn_stats : cmd : : Spend an ability point on hero stats
- dota_leaver_status : cmd : : List leaver status of players
- dota_legacy_demo_combine : 1 : cl, rep :
- dota_lenient_idle_time : 480 : sv : How long a player needs to be idle before he counts as disconnected during the end stages of the game.
- dota_letterbox_mode_fade_duration : 5 : cl, cheat :
- dota_load_all_hero_sounds : cmd : : Loads all hero sound entries, for diagnostics
- dota_load_game_from_replay : cmd : : Load a save game from the closet save before the current replay point
- dota_loadout_test_pet_offset : -16777216 : cl, cheat :
- dota_lobby_browser_selected_gamemode : 0 : cl, a :
- dota_lobby_browser_selected_region : 8 : cl, a :
- dota_lobby_debug : cmd : : Prints local lobby objects
- dota_lobby_settings_advanced_visible : 1 : cl, a :
- dota_local_event_difficulty : 0 : sv, rep :
- dota_local_event_enable : 0 : sv, rep :
- dota_local_event_game : 0 : sv, rep :
- dota_local_event_map : 0 : sv, rep :
- dota_log_server_connection : 1 : cl : Log connections to the server
- dota_log_server_connection_logfile : 0 : cl : Name of the file to log server connections too
- dota_map_locations_debug : cmd : : Prints map location objects
- dota_map_ping_multi_key_press : 0 : cl : If true, we can ping the map even if we have multiple keys pressed on the keyboard. Otherwise map pinging will only occur if alt is the only key pressed.
- dota_map_preload : 0 : sv : Enable pre-loading of the dota map
- dota_match_details : cmd : : Show match details for a specific matchID
- dota_match_game_modes : 1052730 : cl, a : Bit masks of game modes to search for in unranked matchmaking
- dota_match_game_modes_version : 0 : cl, a : Which version of the defaults the player is running
- dota_match_languages : 6 : cl, a : Bit masks of languages to search for in matchmaking
- dota_match_map_preference_new : 2 : cl, a : 1=Classic only, 2=Themed map (if available), 3=either
- dota_match_signout_timeout : 10 : sv, cheat :
- dota_matchgroups : 388 : cl, a : Bit masks of match groups to search in for matchmaking
- dota_matchgroups_automatic : 388 : cl, a : Bit mask of match groups to search in for matchmaking if automatic detection is enabled
- dota_matchgroups_random_data : 0 : cl :
- dota_matchgroups_version : 4 : cl, a : Used to reset matchgroups setting when regions change
- dota_max_courier_purchase_limit : 24 : sv : Maximum allowed couriers per player (purchasing disallowed when reached)
- dota_max_disconnected_time : 300 : sv : How long a player needs to be disconnected before he counts as a leaver and gets punished.
- dota_max_hero_select_time : 390 : sv : How long a player has to choose their hero before being marked as AFK.
- dota_max_invade_path_length : 1000 : sv, cheat :
- dota_max_pets : 10 : sv, rep, cheat : Number of pets allowed in a single match.
- dota_max_physical_items_drop_limit : 6 : sv : Maximum allowed physical items on ground per player for split items (tango/wards)
- dota_max_physical_items_purchase_limit : 24 : sv : Maximum allowed physical items per player (purchasing disallowed when reached)
- dota_max_videomode_matches : 15 : cl : Max number of video resolutions to show in UI.
- dota_minimap_always_draw_hero_icons : 0 : cl, a :
- dota_minimap_create : cmd : : Does a bunch of work to create a minimap
- dota_minimap_creep_scale : 1 : cl :
- dota_minimap_disable_rightclick : 0 : cl, a : Disables right clicking on the minimap.
- dota_minimap_draw_cocaster_camera : 1 : cl, a :
- dota_minimap_draw_fow : 1 : cl, cheat :
- dota_minimap_filter_amount : 0 : cl :
- dota_minimap_hero_name_shadowsize : 8 : cl, a :
- dota_minimap_hero_scalar : 0 : cl :
- dota_minimap_hero_scalar_distance : 12 : cl :
- dota_minimap_hero_scalar_minimum : 500 : cl :
- dota_minimap_hero_size : 600 : cl :
- dota_minimap_hero_spread : 0 : cl :
- dota_minimap_hero_spread_distance : 2 : cl :
- dota_minimap_hide_background : 0 : cl, a :
- dota_minimap_misclick_time : 0 : cl, a : Minimum time after the mouse enters the minimap before we accept a move command. Used to prevent misclicks.
- dota_minimap_ping_duration : 3 : cl, a :
- dota_minimap_ping_tag_duration : 10 : cl :
- dota_minimap_rune_size : 500 : cl :
- dota_minimap_show_hero_icon : 1 : cl, a : If set, will show hero icons when you hold alt down
- dota_minimap_simple_colors : 0 : cl, a :
- dota_minimap_simple_filter : 1 : cl :
- dota_minimap_tower_defend_distance : 500 : cl :
- dota_minimap_use_dynamic_mesh : 1 : cl :
- dota_modifier_debug : 0 : sv, rep, cheat :
- dota_modifier_dump : cmd : : Dump all modifiers on all entities.
- dota_modifier_test : cmd : : Creates a test modifier on unit: dota_modifier_test <entityindex> <modifiername> <duration>
- dota_mouse_spectator_window_lock : 0 : cl, a : If enabled, mouse will be locked to the window when in game and spectating in a mode that doesn't give camera control
- dota_mouse_window_lock : 1 : cl, a : If enabled, mouse will be locked to the window when ingame
- dota_music_battle_debug : 0 : sv :
- dota_music_battle_distance : 1000 : sv :
- dota_music_battle_duration : 2 : sv :
- dota_music_battle_enable : 1 : sv :
- dota_music_battle_pre_time : 2 : sv :
- dota_music_battle_rest_time : 10 : sv :
- dota_music_battle_weight_trigger : 40 : sv :
- dota_music_enable_spectator_mode : 1 : sv, rep :
- dota_music_gank_enemy_timer : 2 : sv :
- dota_music_spectator_battle_average : 30 : cl :
- dota_music_spectator_battle_min : 15 : cl :
- dota_music_spectator_debug_enable : 0 : cl :
- dota_mute_cobroadcasters : 0 : cl, a, user :
- dota_neutral_color_b : 1 : cl :
- dota_neutral_color_b_cb : 1 : cl :
- dota_neutral_color_g : 1 : cl :
- dota_neutral_color_g_cb : 1 : cl :
- dota_neutral_color_r : 1 : cl :
- dota_neutral_color_r_cb : 1 : cl :
- dota_neutral_initial_spawn_delay : 30 : sv, rep, cheat : Time after 0:00 to spawn the first wave of creeps.
- dota_neutral_spacing_radius : 100 : sv, rep, cheat : Range that neutrals will be spaced apart from each other.
- dota_neutral_spawn_interval : 60 : sv, rep, cheat : Time between neutral creep camp respawns, starting at 0:00.
- dota_no_minimap : 0 : cl :
- dota_ogs_report_interval : 120 : sv : When in 'heartbeat' dota_ogs_report_vprof mode, the number of seconds between reports
- dota_ogs_report_vprof : 0 : sv : Control reporting of vprof data to ogs. 0: no report, 1: database report at end of game, 2: report every dota_ogs_report_interval seconds, 11: like 1, but fake report to console (for testing), 12: like 2, but fake report to console (for testing).
- dota_ogs_report_vprof_force_now : cmd : : testing only
- dota_ogs_report_vprof_fraction : 0 : sv : If nonzero, then only one in this many servers will run vprof if dota_ogs_report_vprof is set.
- dota_ogs_snapshot_interval : 300 : sv :
- dota_old_client_projectile : 0 : cl :
- dota_old_linear_projectile_visibility_check : 0 : cl, cheat :
- dota_onstage_stat_cycle_early : 10 : cl :
- dota_onstage_stat_cycle_late : 6 : cl :
- dota_onstage_stat_cycle_mid : 8 : cl :
- dota_onstage_stat_end_early_game_mins : 10 : cl :
- dota_onstage_stat_end_mid_game_mins : 25 : cl :
- dota_open_party_manual_accept_invites : 0 : cl, a : Set this to disable auto-accepting invites when the leader of an open party
- dota_orders_update_bots_immediately : 1 : sv, cheat :
- dota_overhead_damage_threshold_percent : 15 : sv :
- dota_pain_debug : 0 : cl :
- dota_pain_decay : 0 : cl :
- dota_pain_factor : 3 : cl :
- dota_pain_fade_rate : 3 : cl :
- dota_pain_multiplier : 0 : cl :
- dota_particle_camera_cull_distance : 3200 : cl, cheat :
- dota_particle_fow_debug : 0 : cl, cheat :
- dota_particle_off_camera_simrate : 0 : cl, cheat :
- dota_particle_offset_x : 0 : cl :
- dota_particle_offset_y : 300 : cl :
- dota_particle_vis_check_interpolation : 1 : cl, cheat :
- dota_party_debug : cmd : : Prints local party objects
- dota_pause : cmd : : Send a game pause request.
- dota_pause_cooldown : 2 : sv, cheat :
- dota_pause_cooldown_time : 300 : sv : Number of seconds before a player is allowed to pause again
- dota_pause_count : 3 : sv : Number of times a player is allowed to pause the game
- dota_pause_countdown : 3 : sv, cheat :
- dota_pause_force_unpause_time : 300 : sv : Number of seconds after which the game will automatically unpause
- dota_pause_game_pause_silently : 0 : sv, rep, cheat :
- dota_pause_requires_full_team_picked : 1 : sv : Players are only able to pause once their entire has picked.
- dota_pause_same_team_resume_time : 5 : sv : Number of seconds resuming is restricted to the same team, after that either team can pause
- dota_pause_same_team_resume_time_disconnected : 30 : sv : Number of seconds resuming is restricted to the same team if someone disconnected, after that either team can pause
- dota_pet_aatest_threat : -1 : sv, cheat :
- dota_pet_allow_infront : 1 : sv, cheat :
- dota_pet_creepdist_maxthreat : 0 : sv, cheat :
- dota_pet_creepdist_minthreat : 0 : sv, cheat :
- dota_pet_debug : 0 : sv, cheat :
- dota_pet_decay_rate : 0 : sv, cheat :
- dota_pet_dist_cone : 50 : sv, cheat :
- dota_pet_dist_max : 400 : sv, cheat :
- dota_pet_dist_min : 200 : sv, cheat :
- dota_pet_dist_range : 400 : sv, cheat :
- dota_pet_dmg_threshold_panic : 200 : sv, cheat :
- dota_pet_emote_maxtime : 30 : sv, cheat :
- dota_pet_emote_mintime : 10 : sv, cheat :
- dota_pet_fleedir_persist_time : 2 : sv, cheat :
- dota_pet_herodist_maxthreat : 0 : sv, cheat :
- dota_pet_herodist_minthreat : 0 : sv, cheat :
- dota_pet_herodist_radius : 1024 : sv, cheat :
- dota_pet_itemcarry : 120 : sv, cheat :
- dota_pet_priorthreat_to_vanish : 0 : sv, cheat :
- dota_pet_reposition_maxtime : 7 : sv, cheat :
- dota_pet_reposition_mintime : 4 : sv, cheat :
- dota_pet_return_threshold : 0 : sv, cheat :
- dota_pet_return_threshold_time : 10 : sv, cheat :
- dota_pet_threat_rate : 1 : sv, cheat :
- dota_pet_threat_time : 1 : sv, cheat :
- dota_ping : cmd : : Print out latency information
- dota_play_spectate_hero_pick_lines : 1 : cl, a :
- dota_player_add_summoned_to_selection : 0 : cl, a :
- dota_player_auto_purchase_items : 0 : cl, a :
- dota_player_auto_repeat_right_mouse : 0 : cl, a : Auto-repeat right clicks.
- dota_player_multipler_orders : 1 : cl, a : By setting this to 1, you will issue an order to all controllable units by holding down the CTRL key when you click
- dota_player_simplified_controls : 0 : cl, a :
- dota_player_smart_multiunit_cast : 0 : cl, a :
- dota_player_status : cmd : : Gives a status update on all players.
- dota_player_teleport_requires_halt : 1 : cl, a :
- dota_player_units_auto_attack : 1 : cl, a :
- dota_player_units_auto_attack_after_spell : 1 : cl, a :
- dota_poor_network_detection_debug_level : 2 : sv : Spew verbosity for poor network condition detection
- dota_poor_network_detection_loss_pct : 0 : sv : Packet loss threshold (0...1) for declaring a QoS stat interval to be 'bad'
- dota_poor_network_detection_max_intervals_player : 5 : sv : Max number of bad intervals to count for a player
- dota_poor_network_detection_min_intervals_player : 3 : sv : Player must have at least N bad intervals to count
- dota_poor_network_detection_num_intervals_team : 11 : sv : Number of QoS stats intervals that must be 'bad' on each team.
- dota_poor_network_detection_num_intervals_total : 25 : sv : Number of QoS stats intervals that must be 'bad' over the whole match.
- dota_portrait_animate : 1 : cl :
- dota_portrait_debug_draw_frustum : 1 : cl, cheat :
- dota_portrait_debug_item_def_index : 0 : cl, cheat : Enables icon modification shader for specific item def index.
- dota_portrait_debug_mode : 0 : cl, cheat : Enables editing of portrait camera/lighting. 1 = HUD portrait, 2 = Full body hero picker, 3 = item icon editor, 4 = hero selector cards
- dota_portrait_debug_mode_sensitivity : 0 : cl, cheat :
- dota_portrait_debug_no_modifier : 0 : cl, cheat :
- dota_portrait_debug_preview_letterbox : 16 : cl, cheat :
- dota_portrait_export_icon : cmd : :
- dota_portrait_export_icon_data : cmd : :
- dota_portrait_hide_background : 0 : cl, cheat : Disable portrait backgrounds. Mostly useful for rendering portrait movies with alpha.
- dota_portrait_hide_hero : 0 : cl, cheat :
- dota_portrait_model : cmd : : Sets the model used in the portrait editor
- dota_portrait_reload : cmd : : Reload portrait data
- dota_portrait_reload_fullbody : cmd : : Reloads full body portrait data.
- dota_portrait_test_pet : 0 : cl, cheat : Set to 1 to make the pet show up once.
- dota_portrait_toggle_hero : cmd : :
- dota_post_game_survey_player_count : 3 : sv : The first N player id slots will be surveyed for match quality
- dota_postgame_finish_replay_time : 15 : sv : How long to wait after the end scoreboard panel to finish the replay
- dota_preview_hero : cmd : : Pick hero for previewing
- dota_preview_hero_pitch_offset : 0 : cl, cheat :
- dota_preview_hero_roll_offset : 0 : cl, cheat :
- dota_preview_hero_scale : -1 : cl, cheat :
- dota_preview_hero_x_offset : 0 : cl, cheat :
- dota_preview_hero_y_offset : 0 : cl, cheat :
- dota_preview_hero_yaw_offset : 0 : cl, cheat :
- dota_preview_hero_z_offset : 0 : cl, cheat :
- dota_privatebeta_teamswap : 0 : sv :
- dota_projection_audio_channel : 1 : cl :
- dota_projection_check_fow : 1 : cl :
- dota_projection_continue_offscreen_abilities : 1 : cl, a :
- dota_projection_embargo_enabled : 1 : cl, a :
- dota_projection_embargo_time : 0 : cl, a :
- dota_projection_enabled : 1 : sv, a :
- dota_projection_failsafe_timeout : 10 : cl :
- dota_projection_hero_pick_abilities : 0 : cl, a :
- dota_projection_hero_pick_max_time : 3 : cl, a :
- dota_projection_max_medium_layer : 2 : cl :
- dota_projection_max_top_layer : 1 : cl :
- dota_projection_multikill : 1 : cl :
- dota_projection_multikill_time : 3 : cl :
- dota_projection_note_base_layer_day : 100 : cl :
- dota_projection_note_base_layer_day_flipped : 101 : cl :
- dota_projection_note_base_layer_dire_win : 106 : cl :
- dota_projection_note_base_layer_dire_win_flipped : 107 : cl :
- dota_projection_note_base_layer_night : 102 : cl :
- dota_projection_note_base_layer_night_flipped : 103 : cl :
- dota_projection_note_base_layer_pick : 112 : cl :
- dota_projection_note_base_layer_radiant_win : 104 : cl :
- dota_projection_note_base_layer_radiant_win_flipped : 105 : cl :
- dota_projection_note_first_blood_stage_left : 110 : cl :
- dota_projection_note_first_blood_stage_right : 111 : cl :
- dota_projection_note_first_blood_time : 3 : cl :
- dota_projection_note_pick_highlight_stage_left : 108 : cl :
- dota_projection_note_pick_highlight_stage_right : 109 : cl :
- dota_projection_note_picks_transition : 113 : cl :
- dota_projection_note_picks_transition_flipped : 114 : cl :
- dota_projection_note_rampage : 117 : cl :
- dota_projection_note_triple_kill : 115 : cl :
- dota_projection_note_ultra_kill : 116 : cl :
- dota_projection_picks_transition_time : 3 : cl :
- dota_projection_video_channel : 0 : cl :
- dota_purchase_force_failure : 0 : cl :
- dota_purchase_gc_timeout : 10 : cl :
- dota_purchase_quickbuy : cmd : : Attempt to purchase an item out of the quickbuy. Priority is left to right, skips over items not purchasable due to secret shop
- dota_purchase_stickybuy : cmd : : Attempt to purchase an item out of the sticky slot. Skips over items not purchasable due to secret shop
- dota_query_inhibit_time : 0 : cl :
- dota_quit_after_game : 1 : sv : Quit after a game is completed, do not hibernate
- dota_quit_on_hibernate_after_lobby : 1 : sv : Always terminate after receiving a lobby, do not rehibernate
- dota_random_strength : 0 : sv :
- dota_range_display : 0 : cl : Displays a ring around the hero at the specified radius
- dota_rare_line_click_count : 5 : cl :
- dota_rattletrap_cogs_death_anim : 0 : sv, rep, cheat :
- dota_realtime_stat_keyframe_interval_s : 10 : sv : How often the server generates a keyframe of realtime stats
- dota_realtime_stat_update_interval_s : 1 : sv : How often the server updates internal game state and checks whether it should update the GC with realtime stats
- dota_recent_event : cmd : :
- dota_reconnect_idle_buffer_time : 45 : sv : How much extra time the player has after reconnecting before he gets marked as AFK.
- dota_record_blend_scale : 1 : cl : Scales rate of crossfade between 1st and 3rd idle cycles. A value of 10 means the 1st cycle is fully blended in by 1/10th of animation
- dota_record_hero : cmd : : Pick hero for recording
- dota_record_hero_next : cmd : : Switch to next hero
- dota_record_hero_prev : cmd : : Switch to prev hero
- dota_record_mode_webm : 0 : cl, cheat : Don't use this directly, use the dota_record_webm command.
- dota_record_webm : cmd : : Record a hero for a transparent webm movie.
- dota_recorder_auto_advance : 1 : cl, cheat : Automatically start recording the next hero when the current ends
- dota_recorder_cycles : 3 : cl, cheat : How many cycles of the animation to record
- dota_recorder_mode : 1 : cl, cheat : 0 = avi of idle anim, 1 = tga sequence of idle anim, 2 = single tga from start of idle anim, 3 = PNG sequence of anim
- dota_recorder_use_card_portrait : 0 : cl, cheat : Use the hero selector card portrait setup
- dota_recorder_use_default_items : 1 : sv, cheat : Use default items only when recording heroes.
- dota_recorder_use_fullbody_portrait : 0 : cl, cheat : Use the fullbody portrait setup. If 2, use Morphling's position for all heroes.
- dota_recorder_use_portrait_file : 0 : cl, cheat : Load camera setup from a specific portrait file
- dota_recorder_use_portrait_position : 1 : cl, cheat : Use camera position/activity from the portrait setup
- dota_ref_winner_dire : cmd : : Causes the dire team to win
- dota_ref_winner_radiant : cmd : : Causes the radiant team to win
- dota_reload_podseats : cmd : : Reload ti_podseats.txt data
- dota_remap_alt_key : 0 : cl : Specify a key to use instead of the alt key in-game.
- dota_render_bottom_inset : 117 : cl :
- dota_render_top_inset : 31 : cl :
- dota_replay_manager_download_chunk_size : 1048576 : cl, a :
- dota_replay_manager_download_simultaneous_requests : 3 : cl, a :
- dota_replay_upload_script : 0 : sv : Name of the script used to upload replay files
- dota_reset_camera_on_spawn : 1 : cl, a : If enabled, camera will reset to your hero when you respawn
- dota_respawn_roshan : cmd : : Respawn Roshan
- dota_restrict_partner_type_chat : 1 : sv : Disallow chat between certain partner types
- dota_roshan_upgrade_rate : 240 : sv, rep, cheat :
- dota_rp_hide_party_unless_open : 0 : cl, a : If set, party status will not be sent to friends via rich presence, unless the party is open
- dota_scale_unit : cmd : : Scales the unit to the target multiplier
- dota_scoreboard_buyback_border : 1 : cl :
- dota_screen_shake : 1 : cl, a :
- dota_script_function_help : cmd : : Get help on registered script API functions and tables.
- dota_scripted_replay : 0 : cl :
- dota_scripted_replay_camspeed : 1 : cl :
- dota_scripted_replay_file : 0 : cl :
- dota_select_all : cmd : :
- dota_select_all_others : cmd : :
- dota_select_courier : cmd : : attempt to select a courier
- dota_select_scale : 0 : sv, rep :
- dota_selection_stage_enable : 0 : sv, rep :
- dota_selection_test : 1 : cl :
- dota_selector_advfilter_attack : 0 : cl : Stores the attack filter of the Hero Selector.
- dota_selector_advfilter_myhero : 0 : cl : Stores the stats filter of the Hero Selector.
- dota_selector_advfilter_role : 0 : cl : Stores the role filter of the Hero Selector.
- dota_selector_fulldeck_dynamic : 1 : cl, a : If set, choose the full deck mode dynamically (Legacy for All Heroes, Turntable for subsets (SD/RD)
- dota_selector_fulldeck_mode : 0 : cl : 0 = Turntable Heroes, 1 = Legacy Mode. Can be overridden by dota_selector_fulldeck_dynamic.
- dota_send_courier_killed : 1 : sv :
- dota_server_lobby_debug : cmd : : Prints server lobby object
- dota_server_projection_fow_check : 1 : sv :
- dota_server_projection_spectator_only : 1 : sv :
- dota_set_lobby_details : cmd : : Set game/team names
- dota_settings_quick_target_attack : 0 : cl, a :
- dota_sf_force_ready_up_dialog : 0 : cl : 1 to force dialog immediately, 2 to force ready dialog when we lose focus
- dota_sf_game_end_delay : 10 : sv, rep : Delay before the end game panel animation (XP + scoreboard) starts once a game is ended
- dota_sf_hero_selection_seen : 1 : cl, a : Has this player seen the hero picker yet?
- dota_sf_hud_actionpanel : 1 : cl :
- dota_sf_hud_betting : 0 : cl :
- dota_sf_hud_channelbar : 1 : cl :
- dota_sf_hud_chat : 1 : cl :
- dota_sf_hud_chat_wheel : 1 : cl :
- dota_sf_hud_chat_wheel_debug : 0 : cl :
- dota_sf_hud_combat_log : 1 : cl :
- dota_sf_hud_error_msg : 1 : cl :
- dota_sf_hud_fight_recap : 1 : cl :
- dota_sf_hud_force_broadcaster_selection : 0 : cl : Set to 1 to force broadcaster selection panel to be visible. Set to -1 to force panel to be always hidden
- dota_sf_hud_force_captainsmode : 0 : cl :
- dota_sf_hud_force_heroselection : 0 : cl, cheat :
- dota_sf_hud_force_inline_ready : 0 : cl :
- dota_sf_hud_force_inspect : 0 : cl :
- dota_sf_hud_force_killcam : 0 : cl :
- dota_sf_hud_force_mm_ready : 0 : cl :
- dota_sf_hud_force_spec : 0 : cl :
- dota_sf_hud_force_teamname : 0 : cl :
- dota_sf_hud_gameend : 1 : cl :
- dota_sf_hud_header_display_time : 7 : cl :
- dota_sf_hud_herodisplay : 1 : cl :
- dota_sf_hud_heroselection : 1 : cl :
- dota_sf_hud_inventory : 1 : cl :
- dota_sf_hud_killcam_local_player_items : 0 : cl :
- dota_sf_hud_overlay : 1 : cl :
- dota_sf_hud_questlog : 1 : cl :
- dota_sf_hud_report_dialogue : 0 : cl, cheat :
- dota_sf_hud_shared_content : 1 : cl :
- dota_sf_hud_shared_units : 1 : cl :
- dota_sf_hud_shop : 1 : cl :
- dota_sf_hud_shop_tree_animtime : 0 : cl :
- dota_sf_hud_spectator_graph : 1 : cl :
- dota_sf_hud_spectator_harvest : 1 : cl :
- dota_sf_hud_spectator_items : 1 : cl :
- dota_sf_hud_spectator_override : 0 : cl :
- dota_sf_hud_stats_dropdown : 1 : cl :
- dota_sf_hud_top : 1 : cl :
- dota_sf_hud_voicechat : 1 : cl :
- dota_sf_hud_voicechat_loud_value : 1 : cl :
- dota_sf_hud_voicechat_quiet_value : 0 : cl :
- dota_sf_hud_waitingforplayers : 1 : cl :
- dota_sf_max_reward_wait : 4 : cl : Max time we wait for reward message from the GC
- dota_sf_spectate_teamname_dire : 0 : cl : International 2012: for testing, override the team ID # for the dire.
- dota_sf_spectate_teamname_overrides : 1 : cl : International 2012: enable override of 'radiant's turn to ban' with 'navi's turn to ban'.
- dota_sf_spectate_teamname_radiant : 0 : cl : International 2012: for testing, override the team ID # for the radiant.
- dota_sf_spectate_ti_stream : 0 : cl :
- dota_sf_victory_message_duration : 4 : cl : Duration victory message is shown in game end
- dota_shop_force_hotkeys : 0 : cl, a :
- dota_shop_recommended_open : 1 : cl, a :
- dota_shop_use_prototype : 0 : cl, a : Use the prototype store instead of the old one
- dota_shop_view_mode : 1 : cl, a :
- dota_show_combatlog : cmd : :
- dota_show_heightmap : 0 : sv, cheat :
- dota_show_hero_finder : 1 : cl, a : If set, will show hero indicator when alt is held down
- dota_show_itempickups : 1 : cl :
- dota_show_object_obstructions : 0 : sv, cheat :
- dota_show_spectated_unit_orders : 0 : cl : Log unit orders from other players while spectating/watching replays
- dota_show_spectator_tournament_drops : 1 : cl, a : Set to 1 for spectators directly connected to the game server to be able to see tournament drop messages
- dota_silent_roshan : 0 : cl : Be quiet Rosh, the pros are trying to kill you
- dota_simple_ready_up : 1 : cl : Use simple ready up dialog
- dota_spawn_creeps : cmd : : Force spawn of all lane creeps.
- dota_spawn_creeps_mid : cmd : : Force spawn of all mid lane creeps.
- dota_spawn_neutrals : cmd : : Force spawn of all neutrals.
- dota_spawn_rune : cmd : : Spawns a rune
- dota_special_attack_delay : 0 : sv, cheat :
- dota_spectator_auto_select_country_code : 0 : cl : Set to a country code string to auto-select that language on game start
- dota_spectator_auto_spectate_games : 0 : cl : Automatically spectate available games. Set to a LeagueID to auto spectate games from that league.
- dota_spectator_autospeed : 0 : cl : Toggle Directed mode auto speed control.
- dota_spectator_autospeed_fast : 2 : cl :
- dota_spectator_autospeed_fastest : 4 : cl :
- dota_spectator_autospeed_slowmo : 1 : cl :
- dota_spectator_autospeed_slowmo_slow : 0 : cl :
- dota_spectator_autospeed_slowmo_slowest : 0 : cl :
- dota_spectator_debug : 0 : cl :
- dota_spectator_decreasereplayspeed : cmd : :
- dota_spectator_directed_bonusz : 75 : cl :
- dota_spectator_directed_hero_timer : 2 : cl :
- dota_spectator_directed_maxdistance : 820 : cl :
- dota_spectator_directed_mouse_bias : 400 : cl :
- dota_spectator_directed_mouse_control : 0 : cl :
- dota_spectator_directed_player_perspective : 0 : cl :
- dota_spectator_directed_spline_time : 1 : cl :
- dota_spectator_fog_of_war : -1 : cl : Set fog of war spectator mode. -1:All 2:Radiant 3:Dire
- dota_spectator_force_dvr : cmd : :
- dota_spectator_fowtoggle : cmd : :
- dota_spectator_graph_interval : 3 : sv : Seconds between each graph update. Each update will update one stat for one player.
- dota_spectator_graph_networking_enabled : 1 : sv : 0 to disable graph data networking for perf comparisons.
- dota_spectator_graph_networking_override : 0 : sv : 1 to enable graph data networking for all clients.
- dota_spectator_graph_per_player_stats : 0 : sv : Set to enable creation and networking of per player stats.
- dota_spectator_graph_print : cmd : : Prints spectator graph debug info
- dota_spectator_graph_send_interval : 10 : sv : Seconds between each graph update and tranmission.
- dota_spectator_hero_index : 0 : cl :
- dota_spectator_increasereplayspeed : cmd : :
- dota_spectator_interest_ratio : 0 : cl, a : What ratio to show the interest bubble at (0 for 'never'). Red will show at double this ratio.
- dota_spectator_mode : 0 : cl : Toggles the spectator mode: 0=Directed - 1=Free Cam - 2=Hero Chase - 3=PlayerView
- dota_spectator_pausetoggle : cmd : :
- dota_spectator_resetreplayspeed : cmd : :
- dota_spectator_revertcameraview : cmd : :
- dota_spectator_rewind : cmd : :
- dota_spectator_select_under_mouse : cmd : :
- dota_spectator_selectnexthero : cmd : :
- dota_spectator_selectprevioushero : cmd : :
- dota_spectator_shoulder_view : 0 : cl :
- dota_spectator_shoulder_view_forward : -300 : cl :
- dota_spectator_shoulder_view_override_angles_pitch : 25 : cl :
- dota_spectator_shoulder_view_right : 0 : cl :
- dota_spectator_shoulder_view_up : 75 : cl :
- dota_spectator_stats_panel : 0 : cl : Current spectator stats panel. 1 = scoreboard, 2 = gold+xp, 3 = items, 4 = graph, 5 = fantasy
- dota_spectator_statstoggle : cmd : :
- dota_spectator_test_spectator_view : 0 : cl :
- dota_spectator_use_broadcaster_stats_panel : 0 : cl, a : Follow the broadcasters choice of stats display.
- dota_spectator_watching_broadcaster : 0 : cl : Indicates if you are watching a broadcaster in player view, so that the handling of selection can be treated differently. Meaningless when not in player view specator mode.
- dota_speech_emotes : 1 : sv : Set 0 to disable emotes.
- dota_speech_hardcoded_respeak_delay : 1 : sv, rep, cheat : Certain speech concepts will not be said more than once per (n) seconds. Set to 0 to disable.
- dota_speech_level : 2 : cl, a : Mutes certain parts of the units speech: 0 = no speech, 1 = only events, 2 = all
- dota_speech_meepo_pitch : 5 : cl, cheat : Increase the pitch of every successive meepo voice by this many %
- dota_speech_missinglane_call_interval : 10 : sv, cheat : Bots will call 'missing' on a lane no more than once per this many seconds.
- dota_speech_missinglane_call_threshold : 8 : sv, cheat : Bots will call 'missing' on a lane if an opponent has been gone this many seconds.
- dota_speech_mute_time : 1 : sv, rep :
- dota_speech_proximity_interval : 5 : sv, cheat : Once per (n) seconds, one hero will poll for TLK_ALLY_NEARBY. Because there are ten heroes this means each hero will poll once per n*10 seconds. Set 0 to disable altogether.
- dota_speech_proximity_radius : 500 : sv, cheat : Heroes nearer than this distance will poll for the TLK_ALLY_NEARBY concept.
- dota_speech_shop_dawdle_interval : 15 : sv : Play 'dawdling' line from shopkeeper after hero has been in shop this long.
- dota_speech_shop_enter_interval : 30 : sv : At least this many seconds must pass between shopkeeper greeting someone to his shop.
- dota_speech_shopkeeper : 0 : sv, cheat : Enable or disable shopkeepers' speech.
- dota_speech_test : cmd : : Play an arbitrary speech VCD as if it were coming out of the local player.
- dota_speech_test_cycle : cmd : :
- dota_spew_connected_players : 0 : sv : If enabled, server will spew connected player GC updates
- dota_start_ai_game : 0 : sv, rep :
- dota_state_disconnect : cmd : : Transition to disconnect state on a listen server
- dota_statmanager_debug : 0 : sv : Enables debug spew for the stat manager. 0 = off, 1 = on, 2 = verbose.
- dota_steamcontroller_view_acceleration_exponent : 1 : cl, a :
- dota_steamcontroller_view_cardinal_bias : 0 : cl, a :
- dota_steamcontroller_view_cardinal_bias_diagonal : 0 : cl, a :
- dota_steamcontroller_view_distance_scale : 1 : cl, a :
- dota_steamcontroller_view_haptic_intensity : 2 : cl, a :
- dota_steamcontroller_view_mode : 0 : cl, a :
- dota_steamcontroller_view_sensitivity : -5 : cl, a :
- dota_stencil_glows : 1 : cl : Enable stencil of glows.
- dota_stop : cmd : :
- dota_suppress_invalid_orders : 0 : sv, cheat :
- dota_surrender_on_disconnect : 1 : sv : If enabled, a team will surrender if all players on that team disconnect
- dota_surrender_timeout : 360 : sv : Delay after an entire team has disconnected before timing the game out.
- dota_surrender_timeout_abandoner : 30 : sv : Delay after an entire team has disconnected before timing the game out when someone has abandoned.
- dota_surrender_timeout_all_abandoned : 3 : sv : Delay after an entire team has officially left the game (not just disconnected from the server) before timing the game out.
- dota_sv_ogs_itemevents : 0 : sv : When enabled, this will handle logging to ogs of item events, otherwise it will omit this logging
- dota_swap_mouse_spellcast : 0 : cl, a :
- dota_takeherophotos : cmd : : Take a single full body shot of each hero.
- dota_team_showcase_enabled_ap : 0 : sv, rep, cheat :
- dota_team_showcase_enabled_cm : 0 : sv, rep, cheat :
- dota_team_showcase_stat_panel_visible_duration : 2 : cl :
- dota_teamscore_enable : 1 : sv, rep :
- dota_test_buyback : cmd : :
- dota_test_glyph : cmd : :
- dota_test_npc : cmd : : Creates a testing npc
- dota_test_team_showcase : cmd : : Begin pregame team showcase mode
- dota_ti_onstage_pods : 0 : cl :
- dota_ti_onstage_pods_buyback : 1 : cl :
- dota_ti_onstage_pods_buyback_available : 1 : cl :
- dota_ti_onstage_pods_buyback_duration : 5 : cl :
- dota_ti_onstage_pods_force_video_0 : 0 : cl :
- dota_ti_onstage_pods_force_video_1 : 0 : cl :
- dota_ti_onstage_pods_item_pickup : 1 : cl :
- dota_ti_onstage_pods_item_time : 4 : cl :
- dota_ti_onstage_pods_level_up_time : 4 : cl :
- dota_ti_onstage_pods_player_pics : 1 : cl :
- dota_ti_onstage_pods_rapier : 1 : cl :
- dota_ti_onstage_pods_reversed_seats : 0 : cl :
- dota_ti_onstage_pods_secret_info : 1 : cl :
- dota_ti_onstage_pods_use_short : 0 : cl :
- dota_ti_onstage_side : 0 : cl, a :
- dota_ti_onstage_side_hero_rotation : 0 : cl :
- dota_ti_onstage_side_highlight_scoreboard : 0 : cl, a :
- dota_ti_onstage_side_scoreboard_rotate_time : 3 : cl, a :
- dota_ti_override_home_team : 0 : cl :
- dota_ti_podseats_data_file : 0 : cl, a :
- dota_time_before_event_replay : 2 : cl :
- dota_time_of_day_rate : 0 : sv, rep, cheat : Rate at which time of day changes relative to game seconds
- dota_tod_slow_transition_speed : 0 : cl, cheat :
- dota_tod_transition_speed : 1 : cl, cheat :
- dota_toggle_assisted_camera_operator : cmd : : Toggle assisted camera operator mode. This is a hybrid of Directed mode with operator control.
- dota_toggle_broadcaster_cameraman : cmd : : toggle cameraman
- dota_toggle_combatlog : cmd : :
- dota_toggle_free_camera : cmd : : Toggle free camera mode. Only available in DotaTV and replays.
- dota_toggle_tree_visualization : cmd : :
- dota_tooltip_nohide : 0 : cl :
- dota_topbar_buyback_time : 10 : cl :
- dota_trading_show_requests_from : 1 : cl, a : View trade requests from a certain group only.
- dota_tree_try_to_make_solid : cmd : :
- dota_treerespawn : cmd : : Respawns all trees on the map.
- dota_tutorial_actionpanel : 1 : sv, rep :
- dota_tutorial_camera_location_dist : 500 : sv, rep :
- dota_tutorial_debug : 1 : sv, rep :
- dota_tutorial_disable_bot_situational_items : 0 : sv, cheat :
- dota_tutorial_fadespeed : 150 : cl :
- dota_tutorial_force_bot_defend : 0 : sv, cheat :
- dota_tutorial_force_finish : 0 : cl :
- dota_tutorial_force_learn_ability : -1 : sv, rep :
- dota_tutorial_game : 0 : sv, rep :
- dota_tutorial_heroselection : 1 : sv, rep :
- dota_tutorial_log_bot_game : 0 : cl :
- dota_tutorial_log_hero : 0 : cl :
- dota_tutorial_move_location_dist : 225 : sv, rep :
- dota_tutorial_percent_bot_exp_decrease : 0 : sv, cheat :
- dota_tutorial_percent_damage_decrease : 0 : sv, cheat : Percentage decrease to apply on damage on the player character.
- dota_tutorial_prevent_exp_gain : 0 : sv, cheat :
- dota_tutorial_prevent_start : 0 : sv, cheat :
- dota_tutorial_roquelaire_keepdistance : 0 : sv :
- dota_tutorial_roquelaire_useperches : 0 : sv :
- dota_tutorial_see_enemy : 1 : sv :
- dota_tutorial_show_tower_damage : 0 : sv, cheat :
- dota_tutorial_skip_pregame : 0 : sv, cheat :
- dota_tutorial_start : cmd : :
- dota_tutorial_start_lesson : 0 : sv, rep :
- dota_tutorial_state_change_delay : 2 : sv, rep :
- dota_tutorial_stop_daynightcycle : 0 : sv, cheat :
- dota_tutorial_usemodifierforanim : 1 : sv :
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