Advertisement
Kant8

dota 2 reborn console commands part 1

Sep 27th, 2015
1,594
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 267.88 KB | None | 0 0
  1. cvar list
  2. --------------
  3. @panoram_debug_dead_pad : 0 : :
  4. @panorama_clear_frames_on_device_restore : 2 : :
  5. @panorama_daisy_wheel : 0 : : Daisy wheel input mode: RS | ABXY
  6. @panorama_debug_movies : 0 : :
  7. @panorama_experimental_overdraw_prevention : 1 : :
  8. @panorama_fbo_alloc_batch : 10 : :
  9. @panorama_joystick_axis_repeat_curve_time : 1 : :
  10. @panorama_joystick_axis_repeat_interval_end : 0 : :
  11. @panorama_joystick_axis_repeat_interval_start : 0 : :
  12. @panorama_joystick_button_repeat_curve_time : 1 : :
  13. @panorama_joystick_button_repeat_interval_end : 0 : :
  14. @panorama_joystick_button_repeat_interval_start : 0 : :
  15. @panorama_max_fps : 120 : :
  16. @panorama_max_free_fbo : 1000 : :
  17. @panorama_max_oof_overlay_up_fps : 4 : :
  18. @panorama_max_overlay_fps : 60 : :
  19. @panorama_print_cache_status : cmd : : Print internal panorama refcounts for every file
  20. @panorama_reload_animations : 1 : :
  21. @panorama_show_fps : 0 : :
  22. @panorama_spew_layout_invalidates : 0 : :
  23. @panorama_steampad_button_repeat_curve_time : 0 : :
  24. @panorama_steampad_button_repeat_interval_end : 0 : :
  25. @panorama_steampad_button_repeat_interval_start : 0 : :
  26. @panorama_transition_time_factor : 1 : : A float representing a scale factor for transitions. 1.0 is normal, 2.0 would be twice as fast as normal, 0.5 half as fast
  27. @panorama_volume_ambient : 0 : :
  28. @panorama_volume_effects : 1 : :
  29. @panorama_volume_master : 1 : :
  30. @panorama_volume_movies : 1 : :
  31. @panorama_vsync : 1 : :
  32. _cl_minimapzoom : 1 : cl, a :
  33. _fov : 0 : cl : Automates fov command to server.
  34. _overview_mode : 1 : cl, a : Overview mode - 0=off, 1=inset, 2=full
  35. _record : cmd : : Record a demo incrementally.
  36. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
  37. achievement_debug : 0 : sv, rep, cheat : Turn on achievement debug msgs.
  38. achievement_disable : 0 : sv, rep, cheat : Turn off achievements.
  39. actionpanel_frame : cmd : : actionpanel set frame #
  40. actionpanel_resize : cmd : : actionpanel force re-layout
  41. activategameui : cmd : :
  42. addip : cmd : : Add an IP address to the ban list.
  43. addons : cmd : : list current addon info.
  44. adsp_alley_min : 122 : :
  45. adsp_courtyard_min : 126 : :
  46. adsp_debug : 0 : a :
  47. adsp_door_height : 112 : :
  48. adsp_duct_min : 106 : :
  49. adsp_hall_min : 110 : :
  50. adsp_low_ceiling : 108 : :
  51. adsp_opencourtyard_min : 126 : :
  52. adsp_openspace_min : 130 : :
  53. adsp_openstreet_min : 118 : :
  54. adsp_openwall_min : 130 : :
  55. adsp_room_min : 102 : :
  56. adsp_street_min : 118 : :
  57. adsp_tunnel_min : 114 : :
  58. adsp_wall_height : 128 : :
  59. ai_debug_los : 0 : sv, cheat : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
  60. ai_debug_ragdoll_magnets : 0 : sv :
  61. ai_debug_shoot_positions : 0 : sv, rep, cheat :
  62. ai_debug_speech : 0 : sv :
  63. ai_expression_frametime : 0 : sv : Maximum frametime to still play background expressions.
  64. ai_expression_optimization : 0 : sv : Disable npc background expressions when you can't see them.
  65. ai_force_serverside_ragdoll : 0 : sv :
  66. ai_LOS_mode : 0 : sv, rep :
  67. ai_sequence_debug : 0 : sv, rep :
  68. ai_shot_bias_max : 1 : sv, rep :
  69. ai_shot_bias_min : -1 : sv, rep :
  70. ai_show_hull_attacks : 0 : sv :
  71. ai_use_visibility_cache : 1 : sv :
  72. alias : cmd : : Alias a command.
  73. all_pick_force_test : 0 : sv :
  74. allow_clientside_entities : 1 : cl :
  75. +alt1 : cmd : :
  76. -alt1 : cmd : :
  77. -alt2 : cmd : :
  78. +alt2 : cmd : :
  79. anim_disable : 0 : sv, rep :
  80. anim_showmainactivity : 0 : cl, cheat : Show the idle, walk, run, and/or sprint activities.
  81. animevents_dump : cmd : : List all the currently registered anim events.
  82. async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
  83. async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)
  84. async_resume : cmd : :
  85. async_serialize : 0 : : Force async reads to serialize for profiling
  86. async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
  87. async_suspend : cmd : :
  88. async_track_all : cmd : : Enable all registered asynchronous tracking convars at once
  89. -attack : cmd : :
  90. +attack : cmd : :
  91. -attack2 : cmd : :
  92. +attack2 : cmd : :
  93. autoaim_max_deflect : 0 : sv :
  94. autoaim_max_dist : 2160 : sv :
  95. -back : cmd : :
  96. +back : cmd : :
  97. banid : cmd : : Add a user ID to the ban list.
  98. banip : cmd : : Add an IP address to the ban list.
  99. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
  100. bind : cmd : : Bind a key.
  101. binddefaults : cmd : : Bind all keys to their default values.
  102. bindss : cmd : : Bind a key for a particular splitscreen player.
  103. bindtoggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'.
  104. blackbox : 1 : :
  105. blackbox_dump : cmd : : Dump the contents of the blackbox
  106. blackbox_record : cmd : : Record an entry into the blackbox
  107. blink : cmd : : Blink specified convar value between two values at the specified duration.
  108. blink_duration : 0 : cl : How many seconds an eye blink will last.
  109. bot_mimic : 0 : sv, rep : Bot uses usercmd of player by index.
  110. bot_mimic_spec_buttons : 1 : cl, cheat : +attack, +jump etc are used for spectator control instead of being passed on to spectated bot
  111. box : cmd : : Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a>
  112. +break : cmd : :
  113. -break : cmd : :
  114. breakable_disable_gib_limit : 0 : sv :
  115. breakable_multiplayer : 1 : sv :
  116. broadcaster_openmenu : cmd : :
  117. buddha : 0 : sv, nf, cheat : Player takes damage but won't die
  118. budget_averages_window : 30 : cl, a : number of frames to look at when figuring out average frametimes
  119. budget_background_alpha : 128 : cl, a : how translucent the budget panel is
  120. budget_bargraph_background_alpha : 128 : cl, a : how translucent the budget panel is
  121. budget_bargraph_range_ms : 16 : cl, a : budget bargraph range in milliseconds
  122. budget_history_numsamplesvisible : 100 : cl, a : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
  123. budget_history_range_ms : 66 : cl, a : budget history range in milliseconds
  124. budget_panel_bottom_of_history_fraction : 0 : cl, a : number between 0 and 1
  125. budget_panel_height : 384 : cl, a : height in pixels of the budget panel
  126. budget_panel_width : 512 : cl, a : width in pixels of the budget panel
  127. budget_panel_x : 0 : cl, a : number of pixels from the left side of the game screen to draw the budget panel
  128. budget_panel_y : 50 : cl, a : number of pixels from the top side of the game screen to draw the budget panel
  129. budget_peaks_window : 30 : cl, a : number of frames to look at when figuring out peak frametimes
  130. budget_show_averages : 0 : cl, a : enable/disable averages in the budget panel
  131. budget_show_history : 1 : cl, a : turn history graph off and on. . good to turn off on low end
  132. budget_show_peaks : 1 : cl, a : enable/disable peaks in the budget panel
  133. bug : cmd : : bug [auto_fill_tokens] [-title <text>] [-noscreenshot] : Activate the bug reporter.
  134. bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
  135. building_cubemaps : 0 : cl :
  136. c_maxdistance : 200 : cl, a :
  137. c_maxpitch : 90 : cl, a :
  138. c_maxyaw : 135 : cl, a :
  139. c_mindistance : 30 : cl, a :
  140. c_minpitch : 0 : cl, a :
  141. c_minyaw : -135 : cl, a :
  142. c_orthoheight : 100 : cl, a :
  143. c_orthowidth : 100 : cl, a :
  144. c_thirdpersonshoulder : 0 : cl, a :
  145. c_thirdpersonshoulderaimdist : 120 : cl, a :
  146. c_thirdpersonshoulderdist : 40 : cl, a :
  147. c_thirdpersonshoulderheight : 5 : cl, a :
  148. c_thirdpersonshoulderoffset : 20 : cl, a :
  149. cam_collision : 1 : cl, a : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
  150. cam_command : cmd : : Tells camera to change modes
  151. cam_idealdelta : 4 : cl, a : Controls the speed when matching offset to ideal angles in thirdperson view
  152. cam_idealdist : 150 : cl, a :
  153. cam_ideallag : 4 : cl, a : Amount of lag used when matching offset to ideal angles in thirdperson view
  154. cam_idealpitch : 0 : cl, a :
  155. cam_idealyaw : 0 : cl, a :
  156. cam_showangles : 0 : cl, cheat : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
  157. cam_snapto : 0 : cl, a :
  158. -camdistance : cmd : :
  159. +camdistance : cmd : :
  160. +cameragrip : cmd : :
  161. -cameragrip : cmd : :
  162. +camin : cmd : :
  163. -camin : cmd : :
  164. +cammousemove : cmd : :
  165. -cammousemove : cmd : :
  166. camortho : cmd : : Switch to orthographic camera.
  167. +camout : cmd : :
  168. -camout : cmd : :
  169. +campitchdown : cmd : :
  170. -campitchdown : cmd : :
  171. -campitchup : cmd : :
  172. +campitchup : cmd : :
  173. +camyawleft : cmd : :
  174. -camyawleft : cmd : :
  175. +camyawright : cmd : :
  176. -camyawright : cmd : :
  177. can_show_full_ui : cmd : : Check show full UI stat
  178. cancelselect : cmd : :
  179. cast_hull : cmd : : Tests hull collision detection
  180. cast_ray : cmd : : Tests collision detection
  181. cc_captiontrace : 1 : cl : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
  182. cc_emit : cmd : : Emits a closed caption
  183. cc_findsound : cmd : : Searches for soundname which emits specified text.
  184. cc_flush : cmd : : Flushes async'd captions.
  185. cc_lang : 0 : cl, a : Current close caption language (emtpy = use game UI language)
  186. cc_linger_time : 1 : cl, a : Close caption linger time.
  187. cc_minvisibleitems : 1 : cl : Minimum number of caption items to show.
  188. cc_norepeat : 5 : sv : In multiplayer games, don't repeat captions more often than this many seconds.
  189. cc_predisplay_time : 0 : cl, a : Close caption delay before showing caption.
  190. cc_random : cmd : : Emits a random caption
  191. cc_sentencecaptionnorepeat : 4 : cl : How often a sentence can repeat.
  192. cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async.
  193. cc_showmissing : 0 : sv, rep : Show missing closecaption entries.
  194. cc_subtitles : 0 : cl, a, xbox_archive : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
  195. cg_start_loading : cmd : : Listen server started loading
  196. changelevel : cmd : : changelevel <mapname> :Multiplayer change level.
  197. changelevel2 : cmd : : changelevel2 <mapname> :Singe player change level.
  198. chat_channel_debug : cmd : : Print members of a chat channel
  199. chat_clear : cmd : : Clears all chat history
  200. chat_dump_channels : cmd : :
  201. chat_join : cmd : : Join a chat channel
  202. chat_leave : cmd : : Leave a chat channel
  203. chat_say : cmd : : Send a message to the specified channel
  204. chat_sound : 1 : cl, a : If enabled, play sound when receiving chat messages
  205. chat_wheel_phrase_0 : 8 : cl, a :
  206. chat_wheel_phrase_1 : 1 : cl, a :
  207. chat_wheel_phrase_2 : 2 : cl, a :
  208. chat_wheel_phrase_3 : 3 : cl, a :
  209. chat_wheel_phrase_4 : 4 : cl, a :
  210. chat_wheel_phrase_5 : 5 : cl, a :
  211. chat_wheel_phrase_6 : 6 : cl, a :
  212. chat_wheel_phrase_7 : 7 : cl, a :
  213. -chatwheel : cmd : : Executes the highlighted chatwheel menu item
  214. +chatwheel : cmd : : Opens chatwheel menu while held
  215. chatwheel_say : cmd : : Send a chatwheel message. Usage: chatwheel_say <messagenum>
  216. check_collision : cmd : : Tests entity collision
  217. cl_address_try_count : 4 : release : Number of tries for each address in the list, no effect if only one address
  218. cl_aggregate_particles : 0 : :
  219. cl_allowupload : 1 : a : Client uploads customization files
  220. cl_anglespeedkey : 0 : cl :
  221. cl_anim_queue_changes : 1 : cl :
  222. cl_animationinfo : cmd : : Hud element to examine.
  223. cl_backspeed : 450 : cl, cheat :
  224. cl_box : cmd : : Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a>
  225. cl_burninggibs : 0 : cl : A burning player that gibs has burning gibs.
  226. cl_cache_sendtable : 1 : : Cache sendtables
  227. cl_camera_follow_bone_index : -2 : cl, cheat : Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
  228. cl_cameraoverride_shadow_depth_bias : 0 : cl :
  229. cl_cameraoverride_shadow_end : 0 : cl :
  230. cl_chat_active : 0 : cl :
  231. cl_chat_wipehistory : 0 : cl, a : Wipes chat history after all chat text faded out
  232. cl_chatfilters : 31 : cl, a : Stores the chat filter settings
  233. cl_class : 0 : cl, a, user : Default class when joining a game
  234. cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.
  235. cl_clock_correction : 1 : cheat : Enable/disable clock correction on the client.
  236. cl_clock_correction_adjustment_max_amount : 200 : cheat : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
  237. cl_clock_correction_adjustment_max_offset : 90 : cheat : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
  238. cl_clock_correction_adjustment_min_offset : 10 : cheat : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
  239. cl_clock_correction_force_server_tick : 999 : cheat : Force clock correction to match the server tick + this offset (-999 disables it).
  240. cl_clock_showdebuginfo : 0 : cheat : Show debugging info about the clock drift.
  241. cl_clockdbg : 0 : :
  242. cl_clockdrift_max_ms : 150 : cheat : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  243. cl_clockdrift_max_ms_threadmode : 0 : cheat : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  244. cl_cmdrate : 30 : a, user : Max number of command packets sent to server per second
  245. cl_connectionretrytime : 30 : release : Number of seconds over which to spread retry attempts.
  246. cl_consistencycheck_interval : 180 : rep : Perform a consistency check after this amount of time (seconds) has passed since the last.
  247. cl_constraints_enable : 1 : :
  248. cl_customsounds : 0 : cl : Enable customized player sound playback
  249. cl_debug_overlay_fullposition : 0 : cl :
  250. cl_debug_player_use : 0 : cl : Visualizes +use logic for the given range. Green cross=trace success, Red cross=trace too far, Green box=radius success
  251. cl_debugoverlay_toggle : cmd : : Toggles visibility of the debug overlay system.
  252. cl_decal_clear_all_entities : cmd : : Clears decals from all entities
  253. cl_decal_clear_world : cmd : : Clears world decals
  254. cl_decal_debug : cmd : : Toggles client decal debug visualization
  255. cl_demoviewoverride : 0 : cl : Override view during demo playback
  256. cl_destroy_ragdolls : cmd : : Destroys all client-side ragdolls
  257. cl_dev_simulate_gcdown : cmd : : <state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down)
  258. cl_disable_ragdolls : 0 : cl, cheat :
  259. cl_display_game_events : 0 : cl, cheat :
  260. cl_dormant_spew : 0 : cl : Spew state on when client entities become dormant or active.
  261. cl_dota_cd_captain_pick_time : 10 : cl, cheat :
  262. cl_dota_dump_econ_item_stringtable : cmd : : cl_dota_dump_econ_item_stringtable
  263. cl_dota_dump_modifier_stringtable : cmd : : cl_dota_dump_modifier_stringtable
  264. cl_dota_gridnav_show : 0 : cl, cheat :
  265. cl_dota_recent_games_include_custom_games : 1 : cl, a :
  266. cl_dota_recent_games_include_practice_matches : 1 : cl, a :
  267. cl_dota_recent_games_show_ranked_mmr_change : 1 : cl, a :
  268. cl_dota_showents : cmd : : Dump entity list to console.
  269. cl_dota_speech_announcer_holiday : 0 : cl : Set to enable special seasonal announcer
  270. cl_dota_speech_spec_ancientattack : 1 : cl : Set to 0 to prevent hearing 'your ancient is under attack' lines.
  271. cl_dota_speech_spec_barracksattack : 1 : cl : Set to 0 to prevent hearing 'your rax is under attack' lines.
  272. cl_dota_speech_spec_barracksfalls : 1 : cl : Set to 0 to prevent hearing 'your rax has fallen' lines.
  273. cl_dota_speech_spec_enemybasefalls : 1 : cl : Set to 0 to prevent hearing 'enemy's tower/rax has fallen' lines.
  274. cl_dota_speech_spec_idles : 1 : cl : Set to 0 to prevent hearing announcers' idle lines.
  275. cl_dota_speech_spec_towerattack : 1 : cl : Set to 0 to prevent hearing 'your tower is under attack' lines.
  276. cl_dota_speech_spec_towerfalls : 1 : cl : Set to 0 to prevent hearing 'your tower has fallen' lines.
  277. cl_downloadfilter : 0 : a : Determines which files can be downloaded from the server (all, none, nosounds)
  278. cl_drawcross : cmd : : Draws a cross at the given location Arguments: x y z
  279. cl_drawhud : 1 : cl, cheat : Enable the rendering of the hud
  280. cl_drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
  281. cl_drawmaterial : 0 : cl, cheat : Draw a particular material over the frame
  282. cl_drawmonitors : 1 : cl :
  283. cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv
  284. cl_dumpentity : cmd : : Dumps info about an entity
  285. cl_dumpsplithacks : cmd : : Dump split screen workarounds.
  286. cl_ejectbrass : 1 : cl :
  287. cl_enable_remote_splitscreen : 0 : cl : Allows viewing of nonlocal players in a split screen fashion
  288. cl_ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  289. cl_ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  290. cl_ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  291. cl_ent_call : cmd : : ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
  292. cl_ent_clear_debug_overlays : cmd : : Clears all debug overlays
  293. cl_ent_find : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
  294. cl_ent_find_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
  295. cl_ent_grab : cmd : : grabs the object in front of the player. Options: -loose -multiple -toggle
  296. cl_ent_hitbox : cmd : : Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  297. cl_ent_joints : cmd : : Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  298. cl_ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  299. cl_ent_name : cmd : : Displays the entity name
  300. cl_ent_picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
  301. cl_ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  302. cl_ent_pivot_size : 20 : cl, a, cheat :
  303. cl_ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  304. cl_ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
  305. cl_ent_scale : cmd : : Scales entities. Arguments: <scale factor> {entity_name} / {class_name} / no argument picks what player is looking at
  306. cl_ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  307. cl_ent_select : cmd : : Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  308. cl_ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
  309. cl_ent_show_contexts : 0 : cl, cheat : Show entity contexts in ent_text display
  310. cl_ent_showonlyattachment : 0 : cl, cheat :
  311. cl_ent_showonlyhitbox : -1 : cl, cheat :
  312. cl_ent_skeleton : cmd : : Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  313. cl_ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  314. cl_ent_text256 : cmd : : Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  315. cl_ent_text_clear : cmd : : Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  316. cl_ent_text_filter : cmd : : Set which ent_text filters you want:
  317. cl_ent_text_flags_active : -1 : cl, cheat :
  318. cl_ent_text_no_name_really_i_mean_it : 0 : cl, cheat :
  319. cl_ent_text_radius : cmd : : Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: Radius, {entity_name/class_name/ no argument picks what player is looking at}
  320. cl_ent_text_sticky_add : cmd : : Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  321. cl_ent_text_sticky_clear : cmd : : Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  322. cl_ent_text_sticky_dump : cmd : : Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  323. cl_ent_text_sticky_remove : cmd : : Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  324. cl_ent_ungrab : cmd : : un-grabs all objects
  325. cl_ent_vcollide_wireframe : cmd : : Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  326. cl_ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  327. cl_entityreport : cmd : : Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
  328. cl_entitysummary : cmd : : Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
  329. cl_ents : cmd : : List client entities, sorted by spawn group
  330. cl_extrapolate : 0 : cl, cheat : Enable/disable extrapolation if interpolation history runs out.
  331. cl_extrapolate_amount : 0 : cl, cheat : Set how many seconds the client will extrapolate entities for.
  332. cl_fasttempentcollision : 5 : cl :
  333. cl_flesh_sound_frequency : 0 : cl :
  334. cl_flex_cycler_think_interval : 0 : cl :
  335. cl_flex_expression : 0 : cl :
  336. cl_flex_talk : 0 : cl :
  337. cl_flushentitypacket : 0 : cheat : For debugging. Force the engine to flush an entity packet.
  338. cl_forwardspeed : 450 : cl, cheat :
  339. cl_fow_viz : cmd : : FoW viz commands
  340. cl_fullupdate : cmd : : Force uncompressed update
  341. cl_globallight_debug : 0 : cl :
  342. cl_globallight_depth_bias : -999 : cl :
  343. cl_globallight_expansion : 200 : cl :
  344. cl_globallight_freeze : 0 : cl :
  345. cl_globallight_orig_calc_frustum : 1 : cl :
  346. cl_globallight_shadow_mode : 1 : cl :
  347. cl_globallight_slope_scale_depth_bias : -999 : cl :
  348. cl_globallight_use_alt_focus_region : 0 : cl :
  349. cl_globallight_use_optimized_calc_frustum : 1 : cl :
  350. cl_globallight_world_bottom_height : 0 : cl :
  351. cl_globallight_world_top_height : 4096 : cl :
  352. cl_glow_brightness : 1 : cl, cheat : Brightness of player halos
  353. cl_glow_item_far_b : 1 : cl, release :
  354. cl_glow_item_far_g : 0 : cl, release :
  355. cl_glow_item_far_r : 0 : cl, release :
  356. cl_glow_physics_props : 0 : cl :
  357. cl_groups : cmd : : Show status of all spawn groups.
  358. cl_hitbox_debug : 0 : cl :
  359. cl_ideal_spec_mode : 5 : cl, user, server_can_execute : desired spectator mode (4 = in-eye, 5 = chase, 6 = roaming)
  360. cl_ignorepackets : 0 : cheat : Force client to ignore packets (for debugging).
  361. cl_interp : 0 : cl, user : Sets the interpolation amount (bounded on low side by server interp ratio settings).
  362. cl_interp_all : 0 : cl : Disable interpolation list optimizations.
  363. cl_interp_animationvars : 1 : cl : Interpolate LATCH_ANIMATION_BIT vars if interpolation interval is greater than simulation interval
  364. cl_interp_hermite : 1 : cl, cheat : Set to zero do disable hermite interpolation.
  365. cl_interp_npcs : 0 : cl : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
  366. cl_interp_ratio : 2 : cl, user : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
  367. cl_interp_simulationvars : 1 : cl : Interpolate LATCH_SIMULATION_BIT vars if interpolation interval is greater than animation interval
  368. cl_interp_threadmodeticks : 0 : cl : Additional interpolation ticks to use when interpolating with threaded engine mode set.
  369. cl_interpolate_report : 0 : cl, a : Enable to skip client-side animation
  370. cl_jiggle_bone_debug : 0 : cl, cheat : Display physics-based 'jiggle bone' debugging information
  371. cl_jiggle_bone_debug_pitch_constraints : 0 : cl, cheat : Display physics-based 'jiggle bone' debugging information
  372. cl_jiggle_bone_debug_yaw_constraints : 0 : cl, cheat : Display physics-based 'jiggle bone' debugging information
  373. cl_jiggle_bone_invert : 0 : cl, cheat :
  374. cl_jiggle_bone_sanity : 1 : cl : Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
  375. cl_lagcomp_errorcheck : 0 : cl : Player index of other player to check for position errors.
  376. cl_lagcompensation : 1 : cl, user : Perform server side lag compensation of weapon firing events.
  377. cl_language : 0 : user : Language
  378. cl_latch_report : 0 : cl, a : Enable to skip client-side animation
  379. cl_leveloverview : 0 : cl, cheat :
  380. cl_leveloverviewmarker : 0 : cl, cheat :
  381. cl_lightquery_debug : 0 : cl, cheat :
  382. cl_massreport : 0 : cl :
  383. cl_mouseenable : 1 : cl, release :
  384. cl_mouselook : 1 : cl, a, user, ss, disconnected : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
  385. cl_mouselook2 : 1 : cl, a, user, ss_added, disconnected : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
  386. cl_net_showeventlisteners : 0 : cl : Show listening addition/removals
  387. cl_net_showevents : 0 : cl : Dump game events to console (1=client only, 2=all).
  388. cl_observercrosshair : 1 : cl, a :
  389. cl_overdraw_test : 0 : cl, numeric, cheat :
  390. cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
  391. cl_panorama_script_help : cmd : : Display Panorama JavaScript bindings
  392. cl_panorama_script_help_2 : cmd : : Display all registered Panorama JavaScript bindings in wiki syntax
  393. cl_particle_batch_mode : 1 : :
  394. cl_particle_fallback_base : 0 : : Base for falling back to cheaper effects under load.
  395. cl_particle_fallback_multiplier : 0 : : Multiplier for falling back to cheaper effects under load.
  396. cl_particle_max_count : 0 : :
  397. cl_particle_retire_cost : 0 : cheat :
  398. cl_particle_sim_fallback_base_multiplier : 5 : : How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive.
  399. cl_particle_sim_fallback_threshold_ms : 6 : : Amount of simulation time that can elapse before new systems start falling back to cheaper versions
  400. cl_particle_simulate : 1 : cheat : Enables/Disables Particle Simulation
  401. cl_particles_debug_showparticles : 0 : cheat :
  402. cl_particles_dump_effects : cmd : :
  403. cl_particles_dumplist : cmd : : Dump all new particles, optional name substring.
  404. cl_pause_animate : 0 : cl, a : 1 = Animates the pause text so that you can be sure the game isn't just hard locked.
  405. cl_pclass : 0 : cl, cheat : Dump entity by prediction classname.
  406. cl_pdump : -1 : cl, cheat : Dump info about this entity to screen.
  407. cl_phys_block_dist : 1 : cl :
  408. cl_phys_block_fraction : 0 : cl :
  409. cl_phys_create_agg_iters : 0 : cl :
  410. cl_phys_debug_callback_entities : 0 : cl : Print all entities that get touch callbacks. Each entity is printed only once.
  411. cl_phys_dump_intersection_controller : cmd : : Dump intersection controller status
  412. cl_phys_list : cmd : : List all physics component contents of every entity in the game; -allents: include non-physical entities -classes: print class names -sdk : Rubikon build -world : current state of the world -world -touch: list body pairs (bodies in contact) -world -save <name>: save world to a file -world -mem: memory dump -world -snapshots: Start/Stop dumping snapshots of the world into the current directory -world -profiletraces: ProfileRecordedTraces -world -agg: current aggregate data registry (loaded resources)
  413. cl_phys_rendergeo : cmd : : Toggles client physics debug geometry
  414. cl_phys_sleep_enable : 1 : cl, cheat : Enable sleeping for dynamic physics bodies.
  415. cl_phys_timescale : 1 : cl : Scale time for physics
  416. cl_phys_visualize_awake : 0 : cl :
  417. cl_physics_highlight_active : cmd : : Turns on the absbox for all active physics objects. 0 : un-highlight.
  418. cl_physics_report_active : cmd : : Lists all active physics objects -more : extra info
  419. cl_pitchdown : 89 : cl, cheat :
  420. cl_pitchspeed : 225 : cl :
  421. cl_pitchup : 89 : cl, cheat :
  422. cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos.
  423. cl_playerspraydisable : 0 : cl, a : Disable player sprays.
  424. cl_portrait_bg_translucent_test : 0 : cl, cheat : Renders the hero on a gray background for translucency blending testing
  425. cl_precacheinfo : cmd : : Show precache info (client).
  426. cl_pred_doresetlatch : 0 : cl :
  427. cl_pred_error_verbose : 0 : cl : Show more field info when spewing prediction errors.
  428. cl_pred_optimize : 2 : cl : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
  429. cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
  430. cl_predict : 0 : cl, user, cheat : Perform client side prediction.
  431. cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex
  432. cl_predictioncopy_print : cmd : : Print simple description of prediction copy fields for entindex
  433. cl_predictioncopy_runs : 1 : cl :
  434. cl_predictionlist : 0 : cl, cheat : Show which entities are predicting
  435. cl_predictweapons : 1 : cl, user : Perform client side prediction of weapon effects.
  436. cl_print_consistency_list : cmd : : Display's the contents and flags of the current consistency list
  437. cl_prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
  438. cl_querycache_stats : cmd : : Display status of the query cache (client only)
  439. cl_ragdoll_default_scale : 1 : cl :
  440. cl_ragdoll_limit : 20 : cl, a : Maximum number of ragdolls to show (-1 disables limit)
  441. cl_ragdoll_reload : 0 : cl :
  442. cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
  443. cl_report_predcopy_overrides : cmd : : Report prediction copy overrides
  444. cl_report_soundpatch : cmd : : reports client-side sound patch count
  445. cl_resend : 1 : release : Delay in seconds before the client will resend the 'connect' attempt
  446. cl_retire_low_priority_lights : 0 : : Low priority dlights are replaced by high priority ones
  447. cl_rr_reloadresponsesystems : cmd : : Reload all response system scripts.
  448. cl_scaleform_script_help : cmd : : Display Scaleform ActionScript bindings
  449. cl_sceneentity_debug : 0 : cl : Display all thinking scene entities and its data.
  450. cl_screenmessage_notifytime : 8 : cl : How long to display screen message text
  451. cl_script_add_debug_filter : cmd : : Add a filter to the game debug overlay
  452. cl_script_add_watch : cmd : : Add a watch to the game debug overlay
  453. cl_script_add_watch_pattern : cmd : : Add a watch to the game debug overlay
  454. cl_script_attach_debugger : cmd : : Connect the vscript VM to the script debugger
  455. cl_script_attach_debugger_at_startup : 0 : cl :
  456. cl_script_break_in_native_debugger_on_error : 0 : cl :
  457. cl_script_clear_watches : cmd : : Clear all watches from the game debug overlay
  458. cl_script_debug : cmd : : Toggle the in-game script debug features
  459. cl_script_dump_all : cmd : : Dump the state of the VM to the console
  460. cl_script_find : cmd : : Find a key in the VM
  461. cl_script_help : cmd : : Output help for script functions
  462. cl_script_help2 : cmd : : Output help for script functions suitable for auto-completion
  463. cl_script_reload : cmd : : Reload scripts
  464. cl_script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script
  465. cl_script_reload_entity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
  466. cl_script_remove_debug_filter : cmd : : Remove a filter from the game debug overlay
  467. cl_script_remove_watch : cmd : : Remove a watch from the game debug overlay
  468. cl_script_remove_watch_pattern : cmd : : Remove a watch from the game debug overlay
  469. cl_script_resurrect_unreachable : cmd : : Use the garbage collector to track down reference cycles
  470. cl_script_trace_disable : cmd : : Turn off a particular trace output by file or function name
  471. cl_script_trace_disable_all : cmd : : Turn off all trace output
  472. cl_script_trace_disable_key : cmd : : Turn off a particular trace output by table/instance
  473. cl_script_trace_enable : cmd : : Turn on a particular trace output by file or function name
  474. cl_script_trace_enable_all : cmd : : Turn on all trace output
  475. cl_script_trace_enable_key : cmd : : Turn on a particular trace output by table/instance
  476. cl_sendtable_cache_filename : 0 : : Send tables cache file
  477. cl_sequence_debug : -1 : cl :
  478. cl_sequence_debug_verbose : 1 : cl :
  479. cl_show_bounds_errors : 0 : cl :
  480. cl_show_splashes : 1 : cl :
  481. cl_showanimstate : -1 : cl, cheat : Show the (client) animation state for the specified entity (-1 for none).
  482. cl_showanimstate_activities : 1 : cl, cheat : Show activities in the (client) animation state display.
  483. cl_ShowBoneSetupEnts : 0 : cl : Show which entities are having their bones setup each frame.
  484. cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
  485. cl_showents : cmd : : Dump entity list to console.
  486. cl_showerror : 0 : cl : Show prediction errors, 2 for above plus detailed field deltas.
  487. cl_showfps : 0 : cl, release : Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
  488. cl_showhelp : 1 : cl, a : Set to 0 to not show on-screen help
  489. cl_showncustomtabhelp : 0 : cl, a :
  490. cl_showpausedimage : 1 : cl : Show the 'Paused' image when game is paused.
  491. cl_showpos : 0 : cl, release : Draw current position at top of screen
  492. cl_showtextmsg : 1 : cl : Enable/disable text messages printing on the screen.
  493. cl_sidespeed : 450 : cl, cheat :
  494. cl_simdslerp : 1 : rep : Use SIMD Slerp.
  495. cl_smooth : 1 : cl : Smooth view/eye origin after prediction errors
  496. cl_smoothtime : 0 : cl : Smooth client's view after prediction error over this many seconds
  497. cl_snd_new_visualize : 0 : cl, cheat : Displays soundevent name played at it's 3d position
  498. cl_soundscape_flush : cmd : : Flushes the client side soundscapes
  499. cl_soundscape_printdebuginfo : cmd : : print soundscapes
  500. cl_spectator_cmdrate_factor : 0 : : Rate multiplier when connected via hltv
  501. cl_spectator_interp_ratio : 2 : cl : When connected to hltv or playing a demo, adjust the interp time by this ratio.
  502. cl_spewserializers : cmd : : Spew serializers
  503. cl_ss_origin : cmd : : print origin in script format
  504. cl_steamcontroller : 0 : cl :
  505. cl_steamdatagramtransport_debugticket_address : 0 : : For debugging, generate our own (unsigned) ticket, using the specified gameserver address. Router must be configured to accept unsigned tickets.
  506. cl_stuff_keys : 0 : cl, cheat :
  507. cl_team : 0 : cl, a, user : Default team when joining a game
  508. cl_timeout : 30 : a : After this many seconds without receiving a packet from the server, the client will disconnect itself
  509. cl_tracer_whiz_distance : 72 : cl :
  510. cl_trade_steamid : cmd : : Trade with a person by steam id
  511. cl_tree_sway_dir : cmd : : sets tree sway wind direction and strength
  512. cl_updaterate : 30 : a, user : Number of packets per second of updates you are requesting from the server
  513. cl_updatevisibility : cmd : : Updates visibility bits.
  514. cl_upspeed : 320 : cl, cheat :
  515. cl_viewmodelsclonedasworld : 1 : cl :
  516. cl_viewtarget_clamp : 1 : cl :
  517. cl_voice_buffer_time : 0 : a : Amount of time between receiving voice data and playing the audio
  518. cl_voice_filter : 0 : : Filter voice by name substring
  519. cl_voice_hltv_extra_buffer_time : 1 : a : Amount of time between receiving voice data and playing the audio when watching HTLV
  520. cl_voiceenabled : 1 : cl :
  521. cl_vprof_scope_entity_gamephys : 0 : cl :
  522. cl_weather : 0 : cl, cheat :
  523. cl_winddir : 0 : cl, cheat : Weather effects wind direction angle
  524. cl_windspeed : 0 : cl, cheat : Weather effects wind speed scalar
  525. cl_yawspeed : 210 : cl :
  526. clear : cmd : : Clear console output.
  527. clearall : cmd : : Clear console output from all views.
  528. cli_ent_attachments : cmd : : Displays the interpolated attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  529. cli_ent_hitbox : cmd : : Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  530. cli_ent_pivot : cmd : : Displays the interpolated pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  531. cli_ent_skeleton : cmd : : Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  532. cli_ent_vcollide_wireframe : cmd : : Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  533. clientport : -1 : release : Host game client port
  534. clientportany : 1 : release : If set, use system allocated port
  535. closecaption : 1 : a, user, xbox_archive : Enable close captioning.
  536. cloth_airdrag : 0 : :
  537. cloth_airdrag_override : 0 : :
  538. cloth_attr_pos : 1 : :
  539. cloth_attr_vel : 2 : :
  540. cloth_batch : 32 : :
  541. cloth_compatibility : 1 : :
  542. cloth_damping_bias : 0 : :
  543. cloth_damping_multiplier : 1 : :
  544. cloth_debug : 0 : :
  545. cloth_debug_draw : 0 : cl :
  546. cloth_expairdrag : 0 : :
  547. cloth_expquadairdrag : 0 : :
  548. cloth_ground_plane_thickness : 3 : :
  549. cloth_guard_threshold : 1000 : :
  550. cloth_iteration_multiplier : 1 : :
  551. cloth_iv_dump : 4 : cl :
  552. cloth_iv_store_back : 0 : sv, rep :
  553. cloth_legacy_stretch_force : 0 : :
  554. cloth_node_velocity_limit : 1000000 : :
  555. cloth_quad_smooth_iterations : -1 : :
  556. cloth_quad_smooth_rate : -1 : :
  557. cloth_quadairdrag : 0 : :
  558. cloth_reload_immediately : 1 : :
  559. cloth_rod_smooth_iterations : -1 : :
  560. cloth_rod_smooth_rate : -1 : :
  561. cloth_simulate : 1 : :
  562. cloth_step : 1 : :
  563. cloth_update : 1 : cl :
  564. cloth_version : 4 : :
  565. cloth_watch : 1 : rep :
  566. cloth_wind : 0 : :
  567. cloth_wind_pitch : 0 : :
  568. cmd : cmd : : Forward command to server.
  569. coach_toggle_studentview : cmd : : Toggle in and out of in-perspective view of your student. Toggling in will return to the student you were last in the perspective of.
  570. col_viz : cmd : : Collision visualizer commands
  571. collect_entity_model_name : cmd : : Collect model names of the entities you're pointing at
  572. collision_shake_amp : 0 : sv :
  573. collision_shake_freq : 0 : sv :
  574. collision_shake_time : 0 : sv :
  575. +commandermousemove : cmd : :
  576. -commandermousemove : cmd : :
  577. commentary : 0 : sv, a, xbox_archive : Desired commentary mode state.
  578. commentary_available : 0 : sv : Automatically set by the game when a commentary file is available for the current map.
  579. commentary_cvarsnotchanging : cmd : :
  580. commentary_finishnode : cmd : :
  581. commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
  582. compendium_test_last_content_version : -1 : cl : When set to >=0 this will force the last viewed content version to this value for testing
  583. compendium_test_league_is_public : 0 : cl : For testing public/private leagues. 0 means private.
  584. compendium_test_version : 0 : cl : Used in URL's.
  585. con_enable : 1 : a : Allows the console to be activated.
  586. con_logfile_suffix : 0 : : Suffix to append to the console log, may be changed to reopen the log
  587. condump : cmd : : dump the text currently in the console to condumpXX.log
  588. configure : cmd : : Sets a machine configuration value to a particular value.
  589. configureuser : cmd : : Sets a user configuration value to a particular value.
  590. connect : cmd : : Connect to a remote server.
  591. connect_hltv : cmd : : Connect to a remote HLTV server.
  592. console_history_size : 1000 : :
  593. consoletool : cmd : : Open a VConsole subtool.
  594. cpu_level : 2 : cl : CPU Level - Default: High
  595. crash : cmd : : Crash the client. Optional parameter -- type of crash: 0: read from NULL 1: write to NULL 2: DmCrashDump() (xbox360 only) 3: Same but with full heap 4: force an Assert
  596. crash_error : cmd : : Cause the engine to crash by spewing an error (Debug!!)
  597. crash_job : cmd : : Cause the engine to crash in a job thread (Debug!!)
  598. crash_thread : cmd : : Cause the engine to crash in a brand new non-main thread (Debug!!)
  599. create_flashlight : cmd : :
  600. CreatePredictionError : cmd : : Create a prediction error
  601. creditsdone : cmd : :
  602. crosshair : 1 : cl, a :
  603. csm_bias_override_0 : 1 : cheat :
  604. csm_bias_override_1 : 1 : cheat :
  605. csm_bias_override_2 : 1 : cheat :
  606. csm_bias_override_3 : 1 : cheat :
  607. csm_cascade_viewdir_shadow_bias_scale : 2 : cheat :
  608. csm_max_num_cascades_override : -1 : cheat :
  609. csm_max_shadow_dist_override : -1 : cheat :
  610. csm_slope_scale_db_override : -1 : cheat :
  611. csm_split_log_scalar : 0 : cheat :
  612. csm_viewdir_shadow_bias : 3 : cheat :
  613. custom_game_detail_max_friend_lobbies : 3 : cl : Max number of friend lobbies shown on custom game detail page.
  614. custom_game_lobby_fake_entries : 0 : cl : Add fake entries to the custom lobby UI
  615. custom_game_overview_fake_friend_lobbies : 0 : cl : Fake friend lobbies in custom game overview UI.
  616. custom_game_overview_fake_friends_in_game : 0 : cl : Fake friends in custom game overview UI.
  617. custom_game_overview_friend_lobbies_to_hide_ingame_friends : 4 : cl : When there are this many friend lobbies, the friends ingame display is hidden.
  618. custom_game_overview_max_friend_lobbies : 3 : cl : Max number of friend lobbies shown in custom game overview UI.
  619. custom_game_overview_suppress_friend_data : 0 : cl : Suppress friend active and historical data on custom game overview UI
  620. customgamesetup_auto_assign_players : cmd : : Automatically assign all curently unassigned player to teams.
  621. customgamesetup_enable_auto_launch : cmd : : Enable or disable automatically launching the game when all players are assigned to a team.
  622. customgamesetup_lock_team_selection : cmd : : Lock or unlock the team selection, when locked players cannot change teams.
  623. customgamesetup_select_team : cmd : : Player selecting a team during custom game setup.
  624. customgamesetup_set_auto_launch_delay : cmd : : Set the amount of time in seconds that will be set as the remaining time when all players are assigned to a team.
  625. customgamesetup_set_remaining_time : cmd : : Set the number of seconds remaining before the game starts.
  626. customgamesetup_shuffle_players : cmd : : Shuffle the team assignments of all players currently assigned to a team.
  627. cvarlist : cmd : : Show the list of convars/concommands.
  628. cw_alignment : 0 : cl :
  629. cw_image_height : 12 : cl :
  630. cw_image_width : 12 : cl :
  631. cw_vspace : -8 : cl :
  632. dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
  633. dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player
  634. debug_materialmodifycontrol : 0 : sv :
  635. debug_materialmodifycontrol_client : 0 : cl :
  636. debug_overlay_fullposition : 0 : sv :
  637. debug_physimpact : 0 : sv :
  638. debug_shared_random : 0 : sv, rep :
  639. debug_touchlinks : 0 : sv : Spew touch link activity
  640. debug_visibility_monitor : 0 : sv, cheat :
  641. debugoverlay_draw_current : 0 : cheat : Tell debugoverlay to not draw any entries that have aged out by the time of rendering. Useful if sim runs more often than rendering.
  642. debugoverlay_ignore_source : 0 : cheat : Draw everything normal and ignore the source for rendering
  643. debugoverlay_show_text_outline : 0 : cheat : Toggle display of box around text
  644. debugoverlay_toggle : cmd : : Toggles visibility of the debug overlay system.
  645. decalfrequency : 10 : sv, nf :
  646. default_fov : 90 : cl, cheat :
  647. demo_analyze : 0 : cl, cheat :
  648. demo_analyze_all : cmd : : Runs demo_analyze on all demo files found in the dota/demo_analysis/ directory.
  649. demo_analyze_running : 0 : cl, cheat :
  650. demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback.
  651. demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
  652. demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
  653. demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
  654. demo_goto : cmd : : Skips to location in demo.
  655. demo_gototick : cmd : : Skips to a tick in demo.
  656. demo_info : cmd : : Print information about currently playing demo.
  657. demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
  658. demo_interpolateview : 1 : : Do view interpolation during dem playback.
  659. demo_pause : cmd : : Pauses demo playback.
  660. demo_pauseatservertick : 0 : : Pauses demo playback at server tick
  661. demo_quitafterplayback : 0 : : Quits game after demo playback.
  662. demo_recordcommands : 1 : cheat : Record commands typed at console into .dem files.
  663. demo_resume : cmd : : Resumes demo playback.
  664. demo_timescale : cmd : : Sets demo replay speed.
  665. demo_togglepause : cmd : : Toggles demo playback.
  666. demo_usefastgoto : 1 : : Use fast frame skipping when available for demo_goto commands.
  667. demo_writefullupdate_rate : 60 : : Interval time in seconds to write full updates to demo.
  668. demolist : cmd : : Print demo sequence list.
  669. demos : cmd : : Demo demo file sequence.
  670. dev_simulate_gcdown : cmd : : <state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down)
  671. developer : 0 : : Set developer message level.
  672. diffcheck : 0 : : Activate diffcheck system.
  673. diffcheck_playerslot : 0 : :
  674. diffcheck_spew : 1 : : Actually show diffcheck results.
  675. differences : cmd : : Show all convars which are not at their default values (optional restricted to specific flags).
  676. disable_dynamic_prop_loading : 0 : sv, cheat : If non-zero when a map loads, dynamic props won't be loaded
  677. disconnect : cmd : : Disconnect from server
  678. dispcoll_drawplane : 0 : sv :
  679. display_game_events : 0 : sv, cheat :
  680. displaysoundlist : 0 : sv :
  681. dlight_debug : cmd : : Creates a dlight in front of the player
  682. dota_ability_autocast : cmd : :
  683. dota_ability_debug : 0 : sv, cheat :
  684. dota_ability_dump_refcounts : cmd : : Dumps the modifier refcounts of all hero abilities
  685. dota_ability_execute : cmd : :
  686. +dota_ability_execute : cmd : :
  687. -dota_ability_execute : cmd : :
  688. dota_ability_learn_mode : cmd : : Enter the mode where ability points can be spent
  689. dota_ability_legacy_mode_quick_cast : 0 : cl, a :
  690. dota_ability_projection_data_file : 0 : cl, a :
  691. dota_ability_quick_cast : 1 : cl, a :
  692. dota_ability_quickcast : cmd : :
  693. dota_ability_refcount_modifiers : 0 : sv, cheat :
  694. dota_ability_self_cast_timeout : 0 : cl, a : Maximum time between clicks to execute self-cast before a timeout
  695. dota_active_play_section : 3 : cl, a :
  696. dota_all_vision : 0 : sv, rep, cheat :
  697. dota_allow_clientside_entities : 1 : cl :
  698. dota_allow_clientside_particles : 1 : cl :
  699. dota_allow_invalid_orders : 0 : cl, cheat :
  700. dota_allow_orders_while_paused : 0 : sv, cheat :
  701. dota_allow_pause_in_match : 1 : sv : Allow players to pause in matchmade games
  702. dota_always_show_player_names : 1 : cl, a : If set, always show player names
  703. dota_ambient_creatures : 1 : cl :
  704. dota_ambient_creatures_pop : 0 : cl :
  705. dota_animation_force_modifier : 0 : sv, rep :
  706. dota_animation_run : cmd : :
  707. dota_announcer_idle_speech_deathwait : 45 : sv, cheat : This many seconds must pass after a hero dies for an announcer to consider saying idle lines.
  708. dota_announcer_idle_speech_debug : 0 : sv, cheat : If true print debug information about why announcers do or do not idle.
  709. dota_announcer_idle_speech_herodamage_limit : 250 : sv, cheat : If any hero has taken more than this many hitpoints of damage recently, no idles play.
  710. dota_announcer_idle_speech_herodamage_window : 45 : sv, cheat : If any hero has taken more than dota_announcer_idle_speech_herodamage_limit hitpoints of damage in this many seconds, no idles play.
  711. dota_announcer_idle_speech_interval : 240 : sv, cheat : After an announcer has said an idle line, another can't play for at least this many seconds.
  712. dota_announcer_idle_speech_minwait : 20 : sv, cheat : Announcers won't say idle speech unless at least this many seconds passed since the last time they said something.
  713. dota_announcer_idle_speech_starttime : 240 : sv, cheat : This many seconds must have passed since start of game before announcers poll for idle speech.
  714. dota_apm : cmd : :
  715. dota_armory_CustomTagDisplayName_1 : 0 : cl, a :
  716. dota_armory_CustomTagDisplayName_2 : 0 : cl, a :
  717. dota_armory_CustomTagDisplayName_3 : 0 : cl, a :
  718. dota_armory_CustomTagDisplayName_4 : 0 : cl, a :
  719. dota_armory_CustomTagDisplayName_5 : 0 : cl, a :
  720. dota_armory_CustomTagDisplayName_6 : 0 : cl, a :
  721. dota_armory_CustomTagDisplayName_7 : 0 : cl, a :
  722. dota_armory_CustomTagDisplayName_8 : 0 : cl, a :
  723. dota_assassin_announce_timeout : 20 : cl, a : how long to show the assassin quest announcement
  724. dota_assassin_complete_timeout : 6 : cl, a : how long to show the assassin popup messages
  725. dota_assassin_minigame_time_until_announcing : 15 : sv : how long after the game starts (enters pregame or later) to announce the assassination minigame target
  726. dota_assisted_camera_operator_pure_interp_multiplier : 16 : cl :
  727. dota_auto_connect : 0 : cl : Automatically connect to the specified server forever
  728. dota_auto_create_proxy : 0 : cl : Automatically create a proxy
  729. dota_auto_surrender_all_disconnected_timeout : 60 : sv, cheat : If all players have been disconnected for at least N seconds, end the game immediately
  730. dota_autoselect_bots : 0 : cl, cheat : If set, new bots will be autoselected. This is for the item icon editor.
  731. dota_autoselect_entity : 0 : cl, cheat : If set, new bots of the given type will be autoselected. This is for the item icon editor.
  732. dota_bio_debug : 0 : cl : Show SCL value in UI
  733. dota_bot_chat_throttle_duration : 4 : sv :
  734. dota_bot_client_debug : 0 : cl : Draw some basic client-side debug info for each hero.
  735. dota_bot_debug_assemble : 0 : sv, cheat :
  736. dota_bot_debug_clear : cmd : : Disables all bot debugging.
  737. dota_bot_debug_clear_all : cmd : : Disables all bot debugging.
  738. dota_bot_debug_grid : 0 : sv :
  739. dota_bot_debug_grid_cycle : cmd : : Cycles through grid modes.
  740. dota_bot_debug_lanes : 0 : sv :
  741. dota_bot_debug_minimap : 0 : sv :
  742. dota_bot_debug_minimap_cycle : cmd : : Cycles through different minimap debug modes.
  743. dota_bot_debug_overview : 0 : sv :
  744. dota_bot_debug_overview_toggle : cmd : : Toggles overview of all bot status
  745. dota_bot_debug_path : 0 : sv, cheat :
  746. dota_bot_debug_path_avg : 0 : sv, cheat :
  747. dota_bot_debug_path_draw : 0 : sv, cheat :
  748. dota_bot_debug_pathing : 0 : sv :
  749. dota_bot_debug_potential_location : 0 : sv :
  750. dota_bot_debug_ward_spots : 0 : sv :
  751. dota_bot_disable : 1 : sv, cheat :
  752. dota_bot_disable_test : 0 : sv :
  753. dota_bot_disconnect_player : cmd : : Disconnects the player owner of all bots
  754. dota_bot_dump_state : cmd : : Dumps the entire bot state to the client
  755. dota_bot_failed_pathfind_warnings : 0 : sv, cheat :
  756. dota_bot_force_pick : 0 : sv : Force bots to pick one of these heroes before falling back to random selection (should be a comma-separated list with no spaces)
  757. dota_bot_give_gold : cmd : : Gives all bots the specified amount of gold.
  758. dota_bot_give_item : cmd : : Creates an item for all bots.
  759. dota_bot_give_level : cmd : : Gives all bots the specified number of levels.
  760. dota_bot_level : 0 : sv : If set, bots will be set to the level specified with appropriate gold on game start
  761. dota_bot_match_difficulty : 4 : cl, a : Difficulty to play coop bot matches against
  762. dota_bot_match_solo : 1 : cl, a :
  763. dota_bot_match_team : 2 : cl, a : What to play in practice bot matches. 0=radiant, 1=dire, 2=random
  764. dota_bot_match_use_matchmaking : 0 : cl, a : Fill a bot practice match with human teammates via matchmaking.
  765. dota_bot_mode : 0 : sv, rep :
  766. dota_bot_pick_odds : 500 : sv :
  767. dota_bot_populate : cmd : : Populates the remaining slots with bots
  768. dota_bot_potential_debug : cmd : : Displays potential locations for this bot.
  769. dota_bot_practice_difficulty : 1 : sv, a, rep : Default difficulty for quick bot practice games
  770. dota_bot_practice_gamemode : 1 : sv, rep : Default game mode for bot practice games, AP = 1
  771. dota_bot_practice_start : 0 : sv, rep : Whether to start a local game when the map loads
  772. dota_bot_practice_team : 0 : sv, a, rep : Default team for quick bot practice games
  773. dota_bot_purchase_item_enable : 1 : sv :
  774. dota_bot_select_debug : cmd : : Displays general bot debugging information.
  775. dota_bot_select_debug_gank : cmd : : Displays gank bot debugging information.
  776. dota_bot_set_difficulty : cmd : : Sets all bots to a particular difficulty (0 = easy, 1 = medium, 2 = hard, 3 = unfair.
  777. dota_bot_takeover_disconnected : 0 : sv, cheat :
  778. dota_bot_tutorial_boss : 1 : sv :
  779. dota_broadcast_debug : 0 : cl :
  780. dota_broadcaster_channel_country_name : 0 : cl, a : Broadcaster Channel Country Name
  781. dota_broadcaster_channel_description : 0 : cl, a : Broadcaster Channel Description
  782. dota_broadcaster_channel_language : 0 : cl, a : Broadcaster Channel Language
  783. dota_broadcaster_channel_save_settings : 1 : cl, a :
  784. dota_building_defended_radius : 800 : sv, cheat :
  785. dota_building_health_loss_warn_interval : 9 : sv, cheat : Minimum seconds between announcer warning a particular building is under attack
  786. dota_button_fade_in_time : 0 : cl :
  787. dota_button_ready_fade_time : 0 : cl :
  788. dota_button_ready_start_alpha : 100 : cl :
  789. dota_button_unlearned_saturation : 0 : cl :
  790. dota_camera_accelerate : 50 : cl, a :
  791. dota_camera_assisted_camera_operator_bias_constant_oneteam : 1 : cl :
  792. dota_camera_assisted_camera_operator_bias_constant_twoteams : 0 : cl :
  793. dota_camera_assisted_camera_operator_bias_frame_multiplier : 1 : cl :
  794. dota_camera_assisted_camera_operator_bias_scale : 1 : cl :
  795. dota_camera_assisted_camera_operator_bias_scale_frame_multiplier : 0 : cl :
  796. dota_camera_assisted_camera_operator_blend_multiplier : 1 : cl :
  797. dota_camera_assisted_camera_operator_inner_radius_at_zoomed_in : 250 : cl :
  798. dota_camera_assisted_camera_operator_input_cooldown : 0 : cl :
  799. dota_camera_assisted_camera_operator_interp_speed_bias_param : 0 : cl :
  800. dota_camera_assisted_camera_operator_interp_speed_dist_max : 8000 : cl :
  801. dota_camera_assisted_camera_operator_interp_speed_dist_min : 500 : cl :
  802. dota_camera_assisted_camera_operator_interp_speed_multiplier : 1 : cl :
  803. dota_camera_assisted_camera_operator_interp_speed_speed_max : 50 : cl :
  804. dota_camera_assisted_camera_operator_interp_speed_speed_min : 1 : cl :
  805. dota_camera_assisted_camera_operator_max_instanteous_ent_velocity : 275 : cl :
  806. dota_camera_assisted_camera_operator_mouseclick_duration : 0 : cl :
  807. dota_camera_assisted_camera_operator_movement_multiplier : 4 : cl :
  808. dota_camera_assisted_camera_operator_null_zone_enabled : 1 : cl :
  809. dota_camera_assisted_camera_operator_null_zone_velocity_max : 125 : cl :
  810. dota_camera_assisted_camera_operator_null_zone_velocity_min : 100 : cl :
  811. dota_camera_assisted_camera_operator_outer_radius_at_zoomed_in : 600 : cl :
  812. dota_camera_assisted_camera_operator_pan_movement_interp_multiplier_in : 20 : cl :
  813. dota_camera_assisted_camera_operator_pan_movement_interp_multiplier_out : 6 : cl :
  814. dota_camera_assisted_camera_operator_radius_scale_at_zoomed_out : 4 : cl :
  815. dota_camera_assisted_camera_operator_unit_fade_duration : 1 : cl :
  816. dota_camera_broadcaster_mousewheel_direction_multiplier : 0 : cl : Multiplier on direction, used for broadcasters only.
  817. dota_camera_broadcaster_mousewheel_frametime_multiplier : 1 : cl : Multipler on frametime, used for broadcasters only.
  818. dota_camera_center : cmd : :
  819. dota_camera_center_on_entity : cmd : :
  820. +dota_camera_center_on_hero : cmd : :
  821. -dota_camera_center_on_hero : cmd : :
  822. dota_camera_deatheffect : 1 : cl, a :
  823. dota_camera_disable_yaw : 1 : cl :
  824. dota_camera_disable_zoom : 0 : cl, a :
  825. dota_camera_distance : 1134 : cl, cheat :
  826. dota_camera_distance_teamspec : 3000 : cl, cheat :
  827. dota_camera_dotatv_smooth_drag : 1 : cl, a :
  828. dota_camera_dotatv_smooth_drag_drag : 0 : cl :
  829. dota_camera_dotatv_smooth_drag_inverse : 0 : cl :
  830. dota_camera_dotatv_smooth_drag_max_speed : 25 : cl :
  831. dota_camera_drag_factor_zoomed_out : 0 : cl, cheat :
  832. dota_camera_drag_speed : 1 : cl :
  833. dota_camera_edgemove : 1 : cl, a, user :
  834. dota_camera_fog_end_zoomed_in : 2500 : cl, cheat :
  835. dota_camera_fog_end_zoomed_out : 6000 : cl, cheat :
  836. dota_camera_fog_start_zoomed_in : 2000 : cl, cheat :
  837. dota_camera_fog_start_zoomed_out : 4500 : cl, cheat :
  838. -dota_camera_follow : cmd : :
  839. +dota_camera_follow : cmd : :
  840. dota_camera_follow_doublepress_time : 0 : cl :
  841. dota_camera_get_lookatpos : cmd : : Prints the main camera's look-at position.
  842. dota_camera_get_pos : cmd : : Prints the camera position. If you are trying to set DOTA's main camera position, you probably want to use dota_camera_get_lookatpos and dota_camera_set_lookatpos.
  843. dota_camera_hero_inspector_camera_height_percentage : 0 : cl : % of the hero's hitbox height.
  844. dota_camera_hero_inspector_camera_lookat_height_percentage : 0 : cl : % of the hero's hitbox height.
  845. dota_camera_hero_inspector_dist_max : 1000 : cl :
  846. dota_camera_hero_inspector_dist_min : 150 : cl :
  847. dota_camera_hero_inspector_drag_scale : 1 : cl :
  848. dota_camera_hero_inspector_drag_speed_const : 25 : cl :
  849. dota_camera_hero_inspector_drag_yaw_max : 89 : cl :
  850. dota_camera_hero_inspector_drag_yaw_min : -60 : cl :
  851. dota_camera_hero_inspector_duration : 0 : cl :
  852. dota_camera_hero_inspector_fog_end_max : 2200 : cl :
  853. dota_camera_hero_inspector_fog_end_min : 1700 : cl :
  854. dota_camera_hero_inspector_fog_start_max : 1200 : cl :
  855. dota_camera_hero_inspector_fog_start_min : 500 : cl :
  856. dota_camera_hero_inspector_fov_buffer_multiplier : 1 : cl :
  857. dota_camera_hero_inspector_fov_default : 60 : cl :
  858. dota_camera_hero_inspector_fov_max : 80 : cl :
  859. dota_camera_hero_inspector_fov_min : 50 : cl :
  860. dota_camera_hero_inspector_mousewheel_direction_multiplier : 0 : cl :
  861. dota_camera_hero_inspector_mousewheel_frametime_multiplier : 2 : cl :
  862. dota_camera_hero_inspector_mousewheel_process_interval : 0 : cl :
  863. dota_camera_hero_inspector_speed_const : 1 : cl :
  864. dota_camera_hero_inspector_use_third_person : 0 : cl : Locks the showcase behind the hero
  865. dota_camera_hero_inspector_zfar_max : 4000 : cl :
  866. dota_camera_hero_inspector_zfar_min : 3500 : cl :
  867. dota_camera_hold_select_to_follow : 0 : cl, a : If set, pressing the select hero button will actively follow and keep you on screen
  868. dota_camera_lerp_duration : 2 : cl :
  869. dota_camera_listening_offset : 700 : cl :
  870. dota_camera_lock : 0 : cl :
  871. dota_camera_lock_lerp : 0 : cl, a :
  872. dota_camera_lock_mouse_lead : 220 : cl :
  873. dota_camera_lock_view_helper : 1 : cl :
  874. dota_camera_lock_view_helper_ratio : 0 : cl :
  875. dota_camera_mousewheel_delay_reset_interval : 1 : cl : The mousewheel delay timer is reset after this interval. Does not apply to spectator zooming.
  876. dota_camera_mousewheel_direction_multiplier : 0 : cl : Multiplier on direction
  877. dota_camera_mousewheel_start_delay : 0 : cl : The delay (in seconds) before mousewheeling will begin to actually zoom. Only used for players in-game. Does not apply to spectator zooming.
  878. dota_camera_reverse : 0 : cl, a :
  879. dota_camera_set_lookatpos : cmd : : Sets the main camera's look-at position from (x,y) coordinates.
  880. dota_camera_smart_follow_drag_distance : 500 : cl :
  881. dota_camera_smart_follow_edge_distance : 500 : cl :
  882. dota_camera_smart_follow_offset_reset : 8 : cl :
  883. dota_camera_smart_follow_offset_time : 1 : cl :
  884. dota_camera_smooth_count : 8 : cl :
  885. dota_camera_smooth_distance : 96 : cl :
  886. dota_camera_smooth_enable : 1 : cl :
  887. dota_camera_speed : 3000 : cl, a :
  888. dota_camera_stage_fov : 15 : cl :
  889. dota_camera_stage_pitch : 0 : cl :
  890. dota_camera_stage_rotate : 0 : cl :
  891. dota_camera_stage_x : 25 : cl :
  892. dota_camera_stage_y : -600 : cl :
  893. dota_camera_stage_yaw : 90 : cl :
  894. dota_camera_stage_z : 225 : cl :
  895. dota_camera_terrain_sample_timer_duration : 0 : cl :
  896. dota_camera_yaw_rotate_hold_time : 1 : cl :
  897. dota_camera_yaw_rotate_speed : 0 : cl :
  898. dota_camera_z_interp_speed : 10 : cl :
  899. dota_camera_zfar_zoomed_in : 3300 : cl, cheat :
  900. dota_camera_zfar_zoomed_out : 4800 : cl, cheat :
  901. dota_camera_zoom_return_to_default_speed : 0 : cl, cheat :
  902. dota_camera_zoom_return_to_default_time : 30 : cl, cheat :
  903. dota_cameraman_queryunit_slave : 2 : cl : Query unit controls for camera man. 0=none, 1=copy main broadcaster query unit, but allow local override, 2=always slave from main broadcaster, no local control over query unit
  904. dota_cancel_GG : cmd : : Cancel GG call
  905. dota_cd_captain_pick_time : 10 : sv, cheat :
  906. dota_cd_pick_time : 150 : sv, cheat :
  907. dota_cd_pool_size : 27 : sv, cheat :
  908. dota_chat_disable_refresh_user_list : 0 : cl :
  909. dota_chat_enable_whispers : 1 : cl, a : Show steam messages as whispers inline in chat.
  910. dota_chat_mute_all : 0 : cl, a : Set to 1 to mute all incoming chat
  911. dota_chat_test : 0 : cl : Print some text to the chat
  912. dota_cheap_water : 0 : cl :
  913. dota_check_localization : cmd : : Look over unit and ability data to verify that all the expected localization strings are present
  914. dota_cl_projection_enabled : 1 : cl :
  915. dota_client_filesystem_warnings : 0 : cl : Set fs_warning_level and fs_warning_mode to warn on synchronous file warnings.
  916. dota_cm_captain_pick_time : 10 : sv, cheat :
  917. dota_combatlog_fight_idle_time : 5 : sv, rep : The amount of time needed to determine a fight is over (no one involved in a fight did anything to anyone else involved in the fight).
  918. dota_combatlog_file : 0 : sv, rep : A file you want to write combatlog events to as they happen.
  919. dota_combatlog_location_interval : 1 : sv, cheat :
  920. dota_combatlog_scan : cmd : : Scans for fights
  921. dota_combatlog_size : cmd : : Calculates the total allocations for a combatlog
  922. dota_combatlog_size_server : cmd : :
  923. dota_combatlog_summary : cmd : :
  924. dota_combatlog_update : cmd : : Send command log to a client
  925. dota_combatlog_write_test : cmd : : Writes combatlog to disk if you have dota_combatlog_file set
  926. dota_combine_models : 1 : cl, rep :
  927. dota_commander_report : cmd : : Prints a snapshot of the commander's state
  928. dota_compendium_bundle_last_popup_time : 0 : cl, a :
  929. dota_compendium_stretch_goal_popup_tracker : 0 : cl, a :
  930. dota_competitive_game_modes : 4194304 : cl, a : Bit masks of game modes to search for in ranked matchmaking
  931. -dota_control_group : cmd : :
  932. +dota_control_group : cmd : :
  933. dota_courier_burst : cmd : : Hey courier, go go go!
  934. dota_courier_deliver : cmd : : Hey courier, bring me my stuff
  935. dota_create_bot_wearing_item : cmd : : Creates a bot wearing a given item def index.
  936. dota_create_bot_wearing_set : cmd : : Creates a bot wearing a given set of items from a bundle object.
  937. dota_create_fake_clients : cmd : : Populates the remaining slots with fake clients
  938. dota_create_item : cmd : : Creates an item for the selected unit
  939. dota_create_neutral_hero : cmd : : Creates an unit
  940. dota_create_unit : cmd : : Creates an unit
  941. dota_creep_stack_nearby_hero_radius : 3000 : sv :
  942. dota_creeps_no_spawning : 0 : sv, cheat :
  943. dota_custom_game_library_filter : 0 : cl, a : Custom game library filter type
  944. dota_custom_game_win_score : 11 : sv :
  945. dota_custom_games_enable_browse_tab : 0 : cl :
  946. dota_custom_games_exclude : 0 : cl : Comma separated list of IDs to exclude from custom games overview page
  947. dota_custom_ui_debug_panel : cmd : : Usage: dota_custom_ui_debug_panel <panel_type_index>
  948. dota_cycle_selected : cmd : :
  949. dota_damage_flash : 1 : sv, a : Flash when enemies take damage from the player
  950. dota_daynightcycle_pause : 0 : sv, cheat : 0 = resume day/night cycle; 1 = pause day/night cycle; default = 0;
  951. dota_daynightcycle_toggle : cmd : : Toggle the day-night cycle.
  952. dota_db_custom_download_debug : 0 : cl : Test different custom game download states
  953. dota_dead_unit_delete_time : 1 : sv, cheat :
  954. dota_dead_unit_disappear_time : 4 : sv, cheat :
  955. dota_debug_global_light : 0 : cl, cheat :
  956. dota_debug_lasthit_timing : 0 : sv, rep :
  957. dota_debug_location_x : 0 : sv :
  958. dota_debug_location_y : 0 : sv :
  959. dota_debug_new_linear_projectile_visibility_check : 0 : cl, cheat :
  960. dota_debug_onstage_seats : 0 : cl :
  961. dota_debug_so_cache : 0 : cl : Log SO cache messages
  962. dota_debug_stuck : 0 : sv, cheat :
  963. dota_debug_today_message_sorting : 0 : cl : Print out unsorted and sorted today messages to the console
  964. dota_default_gold : 625 : sv, cheat :
  965. dota_dev : cmd : : DotA dev commands
  966. dota_director_debug : 0 : sv :
  967. dota_director_record_combat_log : 1 : sv :
  968. dota_director_shoulder_view_chance : 10 : sv :
  969. dota_disable_bot_lane : 0 : sv, rep :
  970. dota_disable_lan_lobby_broadcast : 0 : cl : Don't send UDP broadcast packets for LAN lobby discovery
  971. dota_disable_mid_lane : 0 : sv, rep :
  972. dota_disable_official_player_info : 0 : cl :
  973. dota_disable_showcase_view_button : 0 : cl : Disable the Showcase View button unless sv_cheats is enabled.
  974. dota_disable_top_lane : 0 : sv, rep :
  975. dota_disable_unit_ring : 0 : cl :
  976. dota_draw_portrait : 1 : cl, cheat :
  977. dota_dump_all_player_stats : cmd : :
  978. dota_dump_bot_state : cmd : :
  979. dota_dump_buff_message_count : cmd : : dota_dump_buff_message_count
  980. dota_dump_client_asset_modifiers : cmd : : Dump asset modifiers on the client.
  981. dota_dump_connection_stats : cmd : : Dump current connection stats
  982. dota_dump_creep_stats : cmd : : Displays stats on creep denies/lasthits/kills.
  983. dota_dump_hero_history : cmd : : Dump items and abilities that a hero has bought/leveled
  984. dota_dump_inventory : cmd : :
  985. dota_dump_keybindings : 0 : cl :
  986. dota_dump_server_asset_modifiers : cmd : : Dump asset modifiers on the server.
  987. dota_dump_server_inventory : cmd : :
  988. dota_dump_tournament : cmd : : dump tournament state
  989. dota_easy_mode : 0 : sv, rep :
  990. dota_echoslam_max_projectiles : 75 : sv, cheat :
  991. dota_effective_creep_spawn_time : 0 : sv, cheat : If non-zero, the time the creep spawner uses for deciding what to spawn
  992. dota_enable_range_finder : 0 : cl, a :
  993. dota_endgame_cinematic_disable : 0 : sv, rep :
  994. dota_enemy_color_b : 0 : cl :
  995. dota_enemy_color_b_cb : 0 : cl :
  996. dota_enemy_color_g : 0 : cl :
  997. dota_enemy_color_g_cb : 0 : cl :
  998. dota_enemy_color_r : 1 : cl :
  999. dota_enemy_color_r_cb : 1 : cl :
  1000. dota_entity_count_grace_threshold : 128 : sv : Number of entities to reserve when we're getting close to the limit. Stops some entities from spawning.
  1001. dota_experimental_stats_interval : 60 : sv : Seconds between each experimental stat update.
  1002. dota_fake_control_groups : 0 : cl :
  1003. dota_fake_custom_killbanner : 1 : cl, a : test
  1004. dota_fake_gc_connection_state : -1 : cl :
  1005. dota_fake_gc_est_time : -1 : cl :
  1006. dota_fake_gc_queue_pos : -1 : cl :
  1007. dota_fake_lobby_browser_data : 0 : cl :
  1008. dota_fake_lobby_count : 100 : cl :
  1009. dota_fake_party_games : -2 : cl :
  1010. dota_fake_party_rank : -2 : cl :
  1011. dota_fake_pending_connect : 0 : cl :
  1012. dota_fake_solo_games : -2 : cl :
  1013. dota_fake_solo_rank : -2 : cl :
  1014. dota_fanfare_disable : 0 : sv :
  1015. dota_fantasy_stat_update_interval_s : 10 : sv, cheat : How often the server updates the GC with player fantasy stats
  1016. dota_fight_recap_ability_level : -1 : cl, a :
  1017. dota_fight_recap_bounce : 0 : cl :
  1018. dota_fight_recap_disable : 0 : cl :
  1019. dota_fight_recap_pause : 0 : cl, a :
  1020. dota_fight_recap_terse : 0 : cl, a :
  1021. dota_find_source_tv_games : cmd : : Request game news from the GC
  1022. dota_force_bot_cycle : 0 : sv : Set automatically by matchmaking to fill slots with bots
  1023. dota_force_cooldown : 0 : cl :
  1024. dota_force_end_scores : 0 : cl, cheat :
  1025. dota_force_gamemode : 1 : sv, rep : Force the game mode to a specific one. AP = 1, CM = 2, RD = 3, SD = 4. INTRO = 6. 7 = HW. 8 = REVERSE CM. 9 = XMAS
  1026. dota_force_pick_allow : 0 : sv, rep :
  1027. dota_force_right_click_attack : 0 : cl, a :
  1028. dota_force_upload_match_stats : 0 : sv, cheat : If enabled, server will upload match stats even when there aren't human players on each side
  1029. dota_fountain_idle_minimum_time : 600 : sv : How long into the game we need to be before we boot players for being intentionally Idle.
  1030. dota_fow_grid_size : 64 : sv, rep :
  1031. dota_free_ids : cmd : : Shows next free ID for items, abilities and heroes.
  1032. dota_friendly_color_b : 0 : cl :
  1033. dota_friendly_color_b_cb : 1 : cl :
  1034. dota_friendly_color_g : 1 : cl :
  1035. dota_friendly_color_g_cb : 0 : cl :
  1036. dota_friendly_color_r : 0 : cl :
  1037. dota_friendly_color_r_cb : 0 : cl :
  1038. dota_frontpage_carousel_cycle_time : 4 : cl :
  1039. dota_full_ui : 1 : cl : Unlock the full UI
  1040. dota_game_account_debug : cmd : : Prints game account info
  1041. dota_gamemode_ability_draft_per_player_time : 5 : sv, rep : Total time in seconds a player has to draft an ability
  1042. dota_gamemode_ability_draft_pre_round_time : 10 : sv, rep : Break between rounds
  1043. dota_gamemode_ability_draft_pre_time : 60 : sv, cheat :
  1044. dota_gamemode_ability_draft_test_hero : 0 : sv, cheat : Forced hero id
  1045. dota_gamemode_ardm_hero_count : 90 : sv, cheat :
  1046. dota_gamescom_althack : 0 : cl, a : QWE and ASD + Alt = inventory keys.
  1047. dota_gamestate : cmd : : Print current game state
  1048. dota_gg_call_time : 10 : sv, rep :
  1049. dota_glyph : cmd : : trigger the Glyph of Fortification for your team
  1050. dota_gold_redistribute_time : 1 : sv, cheat :
  1051. dota_gold_summary : cmd : : Print out gold info
  1052. dota_greevil_black_essence : -1 : sv, cheat :
  1053. dota_greevil_blue_essence : -1 : sv, cheat :
  1054. dota_greevil_green_essence : -1 : sv, cheat :
  1055. dota_greevil_orange_essence : -1 : sv, cheat :
  1056. dota_greevil_purple_essence : -1 : sv, cheat :
  1057. dota_greevil_red_essence : -1 : sv, cheat :
  1058. dota_greevil_seed : -1 : sv, cheat :
  1059. dota_greevil_white_essence : -1 : sv, cheat :
  1060. dota_greevil_yellow_essence : -1 : sv, cheat :
  1061. dota_gridnav_perf_test : cmd : :
  1062. dota_gridnav_show : 0 : sv, cheat :
  1063. dota_grinder_snap_to_damage : 0 : cl, cheat :
  1064. dota_hack_delay_start : 0 : sv :
  1065. dota_health_hurt_decay_time_max : 0 : cl :
  1066. dota_health_hurt_decay_time_min : 0 : cl :
  1067. dota_health_hurt_delay : 0 : cl :
  1068. dota_health_hurt_threshold : 0 : cl :
  1069. dota_health_marker_major_alpha : 255 : cl :
  1070. dota_health_marker_minor_alpha : 128 : cl :
  1071. dota_health_per_vertical_marker : 250 : cl : How much health between each vertical line in the health bars
  1072. dota_height_fog_scale : 1 : cl, cheat :
  1073. dota_hero_auto_graball : 0 : cl :
  1074. dota_hero_god_mode : 0 : sv, cheat :
  1075. dota_hero_multiple_kill_time : 18 : sv :
  1076. dota_hero_selection_announcer_use_rr : 1 : cl : If enabled, use response rules for hero selection announcer lines
  1077. dota_hero_tooltip : 1 : cl : Style of the hero tooltip. 0=Corner 1=Overhead 2=Inline overhead
  1078. dota_hero_undying_max_zombies : 64 : sv : Maximum amount of zombies that can be spawned.
  1079. dota_heropicker_ad_select_time : 10 : sv, cheat :
  1080. dota_heropicker_alldraft_planning_time : 15 : sv, rep, cheat :
  1081. dota_heropicker_alldraft_random_time : 11 : sv, rep, cheat :
  1082. dota_heropicker_alldraft_select_time : 36 : sv, rep, cheat :
  1083. dota_heropicker_ap_select_time : 75 : sv, cheat :
  1084. dota_heropicker_ar_select_time : 10 : sv, cheat :
  1085. dota_heropicker_ardm_select_time : 10 : sv, cheat :
  1086. dota_heropicker_fh_select_time : 60 : sv, cheat :
  1087. dota_heropicker_intro_select_time : 180 : sv, cheat :
  1088. dota_heropicker_rd_select_time : 20 : sv, rep, cheat :
  1089. dota_heropicker_sd_select_time : 60 : sv, cheat :
  1090. dota_heropicker_tutorial_select_time : 599 : sv :
  1091. dota_hide_cursor : 0 : cl : If set, mouse cursor is always hidden
  1092. dota_hide_wearables : 0 : sv, rep, cheat : If set, wearables (default body parts) will be hidden. This is for the item icon editor.
  1093. dota_highlight_reel : 0 : cl :
  1094. dota_highlight_reel_debug : 0 : cl, cheat :
  1095. dota_highlight_reel_leadin_seconds : 13 : cl :
  1096. dota_highlight_reel_leadout_seconds : 5 : cl :
  1097. dota_highlight_reel_matchid : 0 : cl :
  1098. dota_highlight_reel_playerid : -1 : cl :
  1099. dota_highlight_reel_running_time : 180 : cl :
  1100. dota_hold : cmd : :
  1101. dota_html_panel : 0 : cl : enable dota html control in dashboard
  1102. dota_hud_colorblind : 0 : cl, a : Use color blind versions HUD elements
  1103. dota_hud_custom_label_offset : 16 : cl :
  1104. dota_hud_debug_name_all_entities : 0 : cl : If set, shows debug names for all entities.
  1105. dota_hud_flip : 0 : cl, a : Hud layout with minimap on the right
  1106. dota_hud_healthbar_hoveroutline_alpha : 200 : cl : Mouse hover outline brightness on healthbars
  1107. dota_hud_healthbar_number : 1 : cl, a : If set, your own hero's health number will be shown on the floating health bar over his head
  1108. dota_hud_healthbar_number_critical : 20 : cl : Percentage of health left before hitpoint number turns red (value between 1-100)
  1109. dota_hud_healthbar_number_danger : 40 : cl : Percentage of health left before hitpoint number turns orange (value between 1-100)
  1110. dota_hud_healthbars : 3 : cl : Show unit health bars, etc.
  1111. dota_hud_netgraph : 1 : cl, a : Display net statistics on the hud
  1112. dota_hud_reduced_flash : 0 : cl, a : Reduce flashing in various gameplay effects.
  1113. dota_hud_show_overhead_events : 1 : cl : Show Crit, Gold, XP, etc. Overhead Event Messages
  1114. dota_hud_unit_info : 0 : cl : Show health bars, etc.
  1115. dota_ice_grip : 500 : sv :
  1116. dota_ice_grip_skates : 2000 : sv :
  1117. dota_ice_slide : 1 : sv :
  1118. dota_idle_acquire : 1 : sv, cheat :
  1119. dota_idle_rare_interval_max : 25 : sv, cheat :
  1120. dota_idle_rare_interval_min : 15 : sv, cheat :
  1121. dota_idle_time : 360 : sv : How long a player needs to be idle before he counts as disconnected.
  1122. dota_ignore_nonfriend_invites : 0 : cl, a : If set, party and lobby invites from non-friends are ignored
  1123. dota_intro_mode : 0 : sv, rep :
  1124. dota_inventory_combine_ground_items_radius : 200 : sv, cheat :
  1125. dota_invite_debug : cmd : : Prints local invite objects
  1126. dota_item_execute : cmd : :
  1127. dota_item_free_disassemble_interval : 10 : sv, rep, cheat :
  1128. dota_item_fullprice_buyback_interval : 10 : sv, rep, cheat :
  1129. dota_item_quick_cast : cmd : :
  1130. dota_join_regional_chat_channel : 0 : cl, a : If enabled, will automatically join a chat channel for your region on startup.
  1131. dota_joystick : 0 : cl :
  1132. dota_keybindings_cloud_disable : 0 : cl :
  1133. dota_kill_all_bots : cmd : : Destroys all bots
  1134. dota_kill_buildings : cmd : : Kill buildings.
  1135. dota_kill_creeps : cmd : : Kill creeps.
  1136. dota_killcam_history_time : 20 : sv, rep :
  1137. dota_last_hit_multiple_kill_time : 8 : sv :
  1138. dota_learn_stats : cmd : : Spend an ability point on hero stats
  1139. dota_leaver_status : cmd : : List leaver status of players
  1140. dota_legacy_demo_combine : 1 : cl, rep :
  1141. dota_lenient_idle_time : 480 : sv : How long a player needs to be idle before he counts as disconnected during the end stages of the game.
  1142. dota_letterbox_mode_fade_duration : 5 : cl, cheat :
  1143. dota_load_all_hero_sounds : cmd : : Loads all hero sound entries, for diagnostics
  1144. dota_load_game_from_replay : cmd : : Load a save game from the closet save before the current replay point
  1145. dota_loadout_test_pet_offset : -16777216 : cl, cheat :
  1146. dota_lobby_browser_selected_gamemode : 0 : cl, a :
  1147. dota_lobby_browser_selected_region : 8 : cl, a :
  1148. dota_lobby_debug : cmd : : Prints local lobby objects
  1149. dota_lobby_settings_advanced_visible : 1 : cl, a :
  1150. dota_local_event_difficulty : 0 : sv, rep :
  1151. dota_local_event_enable : 0 : sv, rep :
  1152. dota_local_event_game : 0 : sv, rep :
  1153. dota_local_event_map : 0 : sv, rep :
  1154. dota_log_server_connection : 1 : cl : Log connections to the server
  1155. dota_log_server_connection_logfile : 0 : cl : Name of the file to log server connections too
  1156. dota_map_locations_debug : cmd : : Prints map location objects
  1157. dota_map_ping_multi_key_press : 0 : cl : If true, we can ping the map even if we have multiple keys pressed on the keyboard. Otherwise map pinging will only occur if alt is the only key pressed.
  1158. dota_map_preload : 0 : sv : Enable pre-loading of the dota map
  1159. dota_match_details : cmd : : Show match details for a specific matchID
  1160. dota_match_game_modes : 1052730 : cl, a : Bit masks of game modes to search for in unranked matchmaking
  1161. dota_match_game_modes_version : 0 : cl, a : Which version of the defaults the player is running
  1162. dota_match_languages : 6 : cl, a : Bit masks of languages to search for in matchmaking
  1163. dota_match_map_preference_new : 2 : cl, a : 1=Classic only, 2=Themed map (if available), 3=either
  1164. dota_match_signout_timeout : 10 : sv, cheat :
  1165. dota_matchgroups : 388 : cl, a : Bit masks of match groups to search in for matchmaking
  1166. dota_matchgroups_automatic : 388 : cl, a : Bit mask of match groups to search in for matchmaking if automatic detection is enabled
  1167. dota_matchgroups_random_data : 0 : cl :
  1168. dota_matchgroups_version : 4 : cl, a : Used to reset matchgroups setting when regions change
  1169. dota_max_courier_purchase_limit : 24 : sv : Maximum allowed couriers per player (purchasing disallowed when reached)
  1170. dota_max_disconnected_time : 300 : sv : How long a player needs to be disconnected before he counts as a leaver and gets punished.
  1171. dota_max_hero_select_time : 390 : sv : How long a player has to choose their hero before being marked as AFK.
  1172. dota_max_invade_path_length : 1000 : sv, cheat :
  1173. dota_max_pets : 10 : sv, rep, cheat : Number of pets allowed in a single match.
  1174. dota_max_physical_items_drop_limit : 6 : sv : Maximum allowed physical items on ground per player for split items (tango/wards)
  1175. dota_max_physical_items_purchase_limit : 24 : sv : Maximum allowed physical items per player (purchasing disallowed when reached)
  1176. dota_max_videomode_matches : 15 : cl : Max number of video resolutions to show in UI.
  1177. dota_minimap_always_draw_hero_icons : 0 : cl, a :
  1178. dota_minimap_create : cmd : : Does a bunch of work to create a minimap
  1179. dota_minimap_creep_scale : 1 : cl :
  1180. dota_minimap_disable_rightclick : 0 : cl, a : Disables right clicking on the minimap.
  1181. dota_minimap_draw_cocaster_camera : 1 : cl, a :
  1182. dota_minimap_draw_fow : 1 : cl, cheat :
  1183. dota_minimap_filter_amount : 0 : cl :
  1184. dota_minimap_hero_name_shadowsize : 8 : cl, a :
  1185. dota_minimap_hero_scalar : 0 : cl :
  1186. dota_minimap_hero_scalar_distance : 12 : cl :
  1187. dota_minimap_hero_scalar_minimum : 500 : cl :
  1188. dota_minimap_hero_size : 600 : cl :
  1189. dota_minimap_hero_spread : 0 : cl :
  1190. dota_minimap_hero_spread_distance : 2 : cl :
  1191. dota_minimap_hide_background : 0 : cl, a :
  1192. dota_minimap_misclick_time : 0 : cl, a : Minimum time after the mouse enters the minimap before we accept a move command. Used to prevent misclicks.
  1193. dota_minimap_ping_duration : 3 : cl, a :
  1194. dota_minimap_ping_tag_duration : 10 : cl :
  1195. dota_minimap_rune_size : 500 : cl :
  1196. dota_minimap_show_hero_icon : 1 : cl, a : If set, will show hero icons when you hold alt down
  1197. dota_minimap_simple_colors : 0 : cl, a :
  1198. dota_minimap_simple_filter : 1 : cl :
  1199. dota_minimap_tower_defend_distance : 500 : cl :
  1200. dota_minimap_use_dynamic_mesh : 1 : cl :
  1201. dota_modifier_debug : 0 : sv, rep, cheat :
  1202. dota_modifier_dump : cmd : : Dump all modifiers on all entities.
  1203. dota_modifier_test : cmd : : Creates a test modifier on unit: dota_modifier_test <entityindex> <modifiername> <duration>
  1204. dota_mouse_spectator_window_lock : 0 : cl, a : If enabled, mouse will be locked to the window when in game and spectating in a mode that doesn't give camera control
  1205. dota_mouse_window_lock : 1 : cl, a : If enabled, mouse will be locked to the window when ingame
  1206. dota_music_battle_debug : 0 : sv :
  1207. dota_music_battle_distance : 1000 : sv :
  1208. dota_music_battle_duration : 2 : sv :
  1209. dota_music_battle_enable : 1 : sv :
  1210. dota_music_battle_pre_time : 2 : sv :
  1211. dota_music_battle_rest_time : 10 : sv :
  1212. dota_music_battle_weight_trigger : 40 : sv :
  1213. dota_music_enable_spectator_mode : 1 : sv, rep :
  1214. dota_music_gank_enemy_timer : 2 : sv :
  1215. dota_music_spectator_battle_average : 30 : cl :
  1216. dota_music_spectator_battle_min : 15 : cl :
  1217. dota_music_spectator_debug_enable : 0 : cl :
  1218. dota_mute_cobroadcasters : 0 : cl, a, user :
  1219. dota_neutral_color_b : 1 : cl :
  1220. dota_neutral_color_b_cb : 1 : cl :
  1221. dota_neutral_color_g : 1 : cl :
  1222. dota_neutral_color_g_cb : 1 : cl :
  1223. dota_neutral_color_r : 1 : cl :
  1224. dota_neutral_color_r_cb : 1 : cl :
  1225. dota_neutral_initial_spawn_delay : 30 : sv, rep, cheat : Time after 0:00 to spawn the first wave of creeps.
  1226. dota_neutral_spacing_radius : 100 : sv, rep, cheat : Range that neutrals will be spaced apart from each other.
  1227. dota_neutral_spawn_interval : 60 : sv, rep, cheat : Time between neutral creep camp respawns, starting at 0:00.
  1228. dota_no_minimap : 0 : cl :
  1229. dota_ogs_report_interval : 120 : sv : When in 'heartbeat' dota_ogs_report_vprof mode, the number of seconds between reports
  1230. dota_ogs_report_vprof : 0 : sv : Control reporting of vprof data to ogs. 0: no report, 1: database report at end of game, 2: report every dota_ogs_report_interval seconds, 11: like 1, but fake report to console (for testing), 12: like 2, but fake report to console (for testing).
  1231. dota_ogs_report_vprof_force_now : cmd : : testing only
  1232. dota_ogs_report_vprof_fraction : 0 : sv : If nonzero, then only one in this many servers will run vprof if dota_ogs_report_vprof is set.
  1233. dota_ogs_snapshot_interval : 300 : sv :
  1234. dota_old_client_projectile : 0 : cl :
  1235. dota_old_linear_projectile_visibility_check : 0 : cl, cheat :
  1236. dota_onstage_stat_cycle_early : 10 : cl :
  1237. dota_onstage_stat_cycle_late : 6 : cl :
  1238. dota_onstage_stat_cycle_mid : 8 : cl :
  1239. dota_onstage_stat_end_early_game_mins : 10 : cl :
  1240. dota_onstage_stat_end_mid_game_mins : 25 : cl :
  1241. dota_open_party_manual_accept_invites : 0 : cl, a : Set this to disable auto-accepting invites when the leader of an open party
  1242. dota_orders_update_bots_immediately : 1 : sv, cheat :
  1243. dota_overhead_damage_threshold_percent : 15 : sv :
  1244. dota_pain_debug : 0 : cl :
  1245. dota_pain_decay : 0 : cl :
  1246. dota_pain_factor : 3 : cl :
  1247. dota_pain_fade_rate : 3 : cl :
  1248. dota_pain_multiplier : 0 : cl :
  1249. dota_particle_camera_cull_distance : 3200 : cl, cheat :
  1250. dota_particle_fow_debug : 0 : cl, cheat :
  1251. dota_particle_off_camera_simrate : 0 : cl, cheat :
  1252. dota_particle_offset_x : 0 : cl :
  1253. dota_particle_offset_y : 300 : cl :
  1254. dota_particle_vis_check_interpolation : 1 : cl, cheat :
  1255. dota_party_debug : cmd : : Prints local party objects
  1256. dota_pause : cmd : : Send a game pause request.
  1257. dota_pause_cooldown : 2 : sv, cheat :
  1258. dota_pause_cooldown_time : 300 : sv : Number of seconds before a player is allowed to pause again
  1259. dota_pause_count : 3 : sv : Number of times a player is allowed to pause the game
  1260. dota_pause_countdown : 3 : sv, cheat :
  1261. dota_pause_force_unpause_time : 300 : sv : Number of seconds after which the game will automatically unpause
  1262. dota_pause_game_pause_silently : 0 : sv, rep, cheat :
  1263. dota_pause_requires_full_team_picked : 1 : sv : Players are only able to pause once their entire has picked.
  1264. dota_pause_same_team_resume_time : 5 : sv : Number of seconds resuming is restricted to the same team, after that either team can pause
  1265. dota_pause_same_team_resume_time_disconnected : 30 : sv : Number of seconds resuming is restricted to the same team if someone disconnected, after that either team can pause
  1266. dota_pet_aatest_threat : -1 : sv, cheat :
  1267. dota_pet_allow_infront : 1 : sv, cheat :
  1268. dota_pet_creepdist_maxthreat : 0 : sv, cheat :
  1269. dota_pet_creepdist_minthreat : 0 : sv, cheat :
  1270. dota_pet_debug : 0 : sv, cheat :
  1271. dota_pet_decay_rate : 0 : sv, cheat :
  1272. dota_pet_dist_cone : 50 : sv, cheat :
  1273. dota_pet_dist_max : 400 : sv, cheat :
  1274. dota_pet_dist_min : 200 : sv, cheat :
  1275. dota_pet_dist_range : 400 : sv, cheat :
  1276. dota_pet_dmg_threshold_panic : 200 : sv, cheat :
  1277. dota_pet_emote_maxtime : 30 : sv, cheat :
  1278. dota_pet_emote_mintime : 10 : sv, cheat :
  1279. dota_pet_fleedir_persist_time : 2 : sv, cheat :
  1280. dota_pet_herodist_maxthreat : 0 : sv, cheat :
  1281. dota_pet_herodist_minthreat : 0 : sv, cheat :
  1282. dota_pet_herodist_radius : 1024 : sv, cheat :
  1283. dota_pet_itemcarry : 120 : sv, cheat :
  1284. dota_pet_priorthreat_to_vanish : 0 : sv, cheat :
  1285. dota_pet_reposition_maxtime : 7 : sv, cheat :
  1286. dota_pet_reposition_mintime : 4 : sv, cheat :
  1287. dota_pet_return_threshold : 0 : sv, cheat :
  1288. dota_pet_return_threshold_time : 10 : sv, cheat :
  1289. dota_pet_threat_rate : 1 : sv, cheat :
  1290. dota_pet_threat_time : 1 : sv, cheat :
  1291. dota_ping : cmd : : Print out latency information
  1292. dota_play_spectate_hero_pick_lines : 1 : cl, a :
  1293. dota_player_add_summoned_to_selection : 0 : cl, a :
  1294. dota_player_auto_purchase_items : 0 : cl, a :
  1295. dota_player_auto_repeat_right_mouse : 0 : cl, a : Auto-repeat right clicks.
  1296. dota_player_multipler_orders : 1 : cl, a : By setting this to 1, you will issue an order to all controllable units by holding down the CTRL key when you click
  1297. dota_player_simplified_controls : 0 : cl, a :
  1298. dota_player_smart_multiunit_cast : 0 : cl, a :
  1299. dota_player_status : cmd : : Gives a status update on all players.
  1300. dota_player_teleport_requires_halt : 1 : cl, a :
  1301. dota_player_units_auto_attack : 1 : cl, a :
  1302. dota_player_units_auto_attack_after_spell : 1 : cl, a :
  1303. dota_poor_network_detection_debug_level : 2 : sv : Spew verbosity for poor network condition detection
  1304. dota_poor_network_detection_loss_pct : 0 : sv : Packet loss threshold (0...1) for declaring a QoS stat interval to be 'bad'
  1305. dota_poor_network_detection_max_intervals_player : 5 : sv : Max number of bad intervals to count for a player
  1306. dota_poor_network_detection_min_intervals_player : 3 : sv : Player must have at least N bad intervals to count
  1307. dota_poor_network_detection_num_intervals_team : 11 : sv : Number of QoS stats intervals that must be 'bad' on each team.
  1308. dota_poor_network_detection_num_intervals_total : 25 : sv : Number of QoS stats intervals that must be 'bad' over the whole match.
  1309. dota_portrait_animate : 1 : cl :
  1310. dota_portrait_debug_draw_frustum : 1 : cl, cheat :
  1311. dota_portrait_debug_item_def_index : 0 : cl, cheat : Enables icon modification shader for specific item def index.
  1312. dota_portrait_debug_mode : 0 : cl, cheat : Enables editing of portrait camera/lighting. 1 = HUD portrait, 2 = Full body hero picker, 3 = item icon editor, 4 = hero selector cards
  1313. dota_portrait_debug_mode_sensitivity : 0 : cl, cheat :
  1314. dota_portrait_debug_no_modifier : 0 : cl, cheat :
  1315. dota_portrait_debug_preview_letterbox : 16 : cl, cheat :
  1316. dota_portrait_export_icon : cmd : :
  1317. dota_portrait_export_icon_data : cmd : :
  1318. dota_portrait_hide_background : 0 : cl, cheat : Disable portrait backgrounds. Mostly useful for rendering portrait movies with alpha.
  1319. dota_portrait_hide_hero : 0 : cl, cheat :
  1320. dota_portrait_model : cmd : : Sets the model used in the portrait editor
  1321. dota_portrait_reload : cmd : : Reload portrait data
  1322. dota_portrait_reload_fullbody : cmd : : Reloads full body portrait data.
  1323. dota_portrait_test_pet : 0 : cl, cheat : Set to 1 to make the pet show up once.
  1324. dota_portrait_toggle_hero : cmd : :
  1325. dota_post_game_survey_player_count : 3 : sv : The first N player id slots will be surveyed for match quality
  1326. dota_postgame_finish_replay_time : 15 : sv : How long to wait after the end scoreboard panel to finish the replay
  1327. dota_preview_hero : cmd : : Pick hero for previewing
  1328. dota_preview_hero_pitch_offset : 0 : cl, cheat :
  1329. dota_preview_hero_roll_offset : 0 : cl, cheat :
  1330. dota_preview_hero_scale : -1 : cl, cheat :
  1331. dota_preview_hero_x_offset : 0 : cl, cheat :
  1332. dota_preview_hero_y_offset : 0 : cl, cheat :
  1333. dota_preview_hero_yaw_offset : 0 : cl, cheat :
  1334. dota_preview_hero_z_offset : 0 : cl, cheat :
  1335. dota_privatebeta_teamswap : 0 : sv :
  1336. dota_projection_audio_channel : 1 : cl :
  1337. dota_projection_check_fow : 1 : cl :
  1338. dota_projection_continue_offscreen_abilities : 1 : cl, a :
  1339. dota_projection_embargo_enabled : 1 : cl, a :
  1340. dota_projection_embargo_time : 0 : cl, a :
  1341. dota_projection_enabled : 1 : sv, a :
  1342. dota_projection_failsafe_timeout : 10 : cl :
  1343. dota_projection_hero_pick_abilities : 0 : cl, a :
  1344. dota_projection_hero_pick_max_time : 3 : cl, a :
  1345. dota_projection_max_medium_layer : 2 : cl :
  1346. dota_projection_max_top_layer : 1 : cl :
  1347. dota_projection_multikill : 1 : cl :
  1348. dota_projection_multikill_time : 3 : cl :
  1349. dota_projection_note_base_layer_day : 100 : cl :
  1350. dota_projection_note_base_layer_day_flipped : 101 : cl :
  1351. dota_projection_note_base_layer_dire_win : 106 : cl :
  1352. dota_projection_note_base_layer_dire_win_flipped : 107 : cl :
  1353. dota_projection_note_base_layer_night : 102 : cl :
  1354. dota_projection_note_base_layer_night_flipped : 103 : cl :
  1355. dota_projection_note_base_layer_pick : 112 : cl :
  1356. dota_projection_note_base_layer_radiant_win : 104 : cl :
  1357. dota_projection_note_base_layer_radiant_win_flipped : 105 : cl :
  1358. dota_projection_note_first_blood_stage_left : 110 : cl :
  1359. dota_projection_note_first_blood_stage_right : 111 : cl :
  1360. dota_projection_note_first_blood_time : 3 : cl :
  1361. dota_projection_note_pick_highlight_stage_left : 108 : cl :
  1362. dota_projection_note_pick_highlight_stage_right : 109 : cl :
  1363. dota_projection_note_picks_transition : 113 : cl :
  1364. dota_projection_note_picks_transition_flipped : 114 : cl :
  1365. dota_projection_note_rampage : 117 : cl :
  1366. dota_projection_note_triple_kill : 115 : cl :
  1367. dota_projection_note_ultra_kill : 116 : cl :
  1368. dota_projection_picks_transition_time : 3 : cl :
  1369. dota_projection_video_channel : 0 : cl :
  1370. dota_purchase_force_failure : 0 : cl :
  1371. dota_purchase_gc_timeout : 10 : cl :
  1372. dota_purchase_quickbuy : cmd : : Attempt to purchase an item out of the quickbuy. Priority is left to right, skips over items not purchasable due to secret shop
  1373. dota_purchase_stickybuy : cmd : : Attempt to purchase an item out of the sticky slot. Skips over items not purchasable due to secret shop
  1374. dota_query_inhibit_time : 0 : cl :
  1375. dota_quit_after_game : 1 : sv : Quit after a game is completed, do not hibernate
  1376. dota_quit_on_hibernate_after_lobby : 1 : sv : Always terminate after receiving a lobby, do not rehibernate
  1377. dota_random_strength : 0 : sv :
  1378. dota_range_display : 0 : cl : Displays a ring around the hero at the specified radius
  1379. dota_rare_line_click_count : 5 : cl :
  1380. dota_rattletrap_cogs_death_anim : 0 : sv, rep, cheat :
  1381. dota_realtime_stat_keyframe_interval_s : 10 : sv : How often the server generates a keyframe of realtime stats
  1382. dota_realtime_stat_update_interval_s : 1 : sv : How often the server updates internal game state and checks whether it should update the GC with realtime stats
  1383. dota_recent_event : cmd : :
  1384. dota_reconnect_idle_buffer_time : 45 : sv : How much extra time the player has after reconnecting before he gets marked as AFK.
  1385. dota_record_blend_scale : 1 : cl : Scales rate of crossfade between 1st and 3rd idle cycles. A value of 10 means the 1st cycle is fully blended in by 1/10th of animation
  1386. dota_record_hero : cmd : : Pick hero for recording
  1387. dota_record_hero_next : cmd : : Switch to next hero
  1388. dota_record_hero_prev : cmd : : Switch to prev hero
  1389. dota_record_mode_webm : 0 : cl, cheat : Don't use this directly, use the dota_record_webm command.
  1390. dota_record_webm : cmd : : Record a hero for a transparent webm movie.
  1391. dota_recorder_auto_advance : 1 : cl, cheat : Automatically start recording the next hero when the current ends
  1392. dota_recorder_cycles : 3 : cl, cheat : How many cycles of the animation to record
  1393. dota_recorder_mode : 1 : cl, cheat : 0 = avi of idle anim, 1 = tga sequence of idle anim, 2 = single tga from start of idle anim, 3 = PNG sequence of anim
  1394. dota_recorder_use_card_portrait : 0 : cl, cheat : Use the hero selector card portrait setup
  1395. dota_recorder_use_default_items : 1 : sv, cheat : Use default items only when recording heroes.
  1396. dota_recorder_use_fullbody_portrait : 0 : cl, cheat : Use the fullbody portrait setup. If 2, use Morphling's position for all heroes.
  1397. dota_recorder_use_portrait_file : 0 : cl, cheat : Load camera setup from a specific portrait file
  1398. dota_recorder_use_portrait_position : 1 : cl, cheat : Use camera position/activity from the portrait setup
  1399. dota_ref_winner_dire : cmd : : Causes the dire team to win
  1400. dota_ref_winner_radiant : cmd : : Causes the radiant team to win
  1401. dota_reload_podseats : cmd : : Reload ti_podseats.txt data
  1402. dota_remap_alt_key : 0 : cl : Specify a key to use instead of the alt key in-game.
  1403. dota_render_bottom_inset : 117 : cl :
  1404. dota_render_top_inset : 31 : cl :
  1405. dota_replay_manager_download_chunk_size : 1048576 : cl, a :
  1406. dota_replay_manager_download_simultaneous_requests : 3 : cl, a :
  1407. dota_replay_upload_script : 0 : sv : Name of the script used to upload replay files
  1408. dota_reset_camera_on_spawn : 1 : cl, a : If enabled, camera will reset to your hero when you respawn
  1409. dota_respawn_roshan : cmd : : Respawn Roshan
  1410. dota_restrict_partner_type_chat : 1 : sv : Disallow chat between certain partner types
  1411. dota_roshan_upgrade_rate : 240 : sv, rep, cheat :
  1412. dota_rp_hide_party_unless_open : 0 : cl, a : If set, party status will not be sent to friends via rich presence, unless the party is open
  1413. dota_scale_unit : cmd : : Scales the unit to the target multiplier
  1414. dota_scoreboard_buyback_border : 1 : cl :
  1415. dota_screen_shake : 1 : cl, a :
  1416. dota_script_function_help : cmd : : Get help on registered script API functions and tables.
  1417. dota_scripted_replay : 0 : cl :
  1418. dota_scripted_replay_camspeed : 1 : cl :
  1419. dota_scripted_replay_file : 0 : cl :
  1420. dota_select_all : cmd : :
  1421. dota_select_all_others : cmd : :
  1422. dota_select_courier : cmd : : attempt to select a courier
  1423. dota_select_scale : 0 : sv, rep :
  1424. dota_selection_stage_enable : 0 : sv, rep :
  1425. dota_selection_test : 1 : cl :
  1426. dota_selector_advfilter_attack : 0 : cl : Stores the attack filter of the Hero Selector.
  1427. dota_selector_advfilter_myhero : 0 : cl : Stores the stats filter of the Hero Selector.
  1428. dota_selector_advfilter_role : 0 : cl : Stores the role filter of the Hero Selector.
  1429. dota_selector_fulldeck_dynamic : 1 : cl, a : If set, choose the full deck mode dynamically (Legacy for All Heroes, Turntable for subsets (SD/RD)
  1430. dota_selector_fulldeck_mode : 0 : cl : 0 = Turntable Heroes, 1 = Legacy Mode. Can be overridden by dota_selector_fulldeck_dynamic.
  1431. dota_send_courier_killed : 1 : sv :
  1432. dota_server_lobby_debug : cmd : : Prints server lobby object
  1433. dota_server_projection_fow_check : 1 : sv :
  1434. dota_server_projection_spectator_only : 1 : sv :
  1435. dota_set_lobby_details : cmd : : Set game/team names
  1436. dota_settings_quick_target_attack : 0 : cl, a :
  1437. dota_sf_force_ready_up_dialog : 0 : cl : 1 to force dialog immediately, 2 to force ready dialog when we lose focus
  1438. dota_sf_game_end_delay : 10 : sv, rep : Delay before the end game panel animation (XP + scoreboard) starts once a game is ended
  1439. dota_sf_hero_selection_seen : 1 : cl, a : Has this player seen the hero picker yet?
  1440. dota_sf_hud_actionpanel : 1 : cl :
  1441. dota_sf_hud_betting : 0 : cl :
  1442. dota_sf_hud_channelbar : 1 : cl :
  1443. dota_sf_hud_chat : 1 : cl :
  1444. dota_sf_hud_chat_wheel : 1 : cl :
  1445. dota_sf_hud_chat_wheel_debug : 0 : cl :
  1446. dota_sf_hud_combat_log : 1 : cl :
  1447. dota_sf_hud_error_msg : 1 : cl :
  1448. dota_sf_hud_fight_recap : 1 : cl :
  1449. dota_sf_hud_force_broadcaster_selection : 0 : cl : Set to 1 to force broadcaster selection panel to be visible. Set to -1 to force panel to be always hidden
  1450. dota_sf_hud_force_captainsmode : 0 : cl :
  1451. dota_sf_hud_force_heroselection : 0 : cl, cheat :
  1452. dota_sf_hud_force_inline_ready : 0 : cl :
  1453. dota_sf_hud_force_inspect : 0 : cl :
  1454. dota_sf_hud_force_killcam : 0 : cl :
  1455. dota_sf_hud_force_mm_ready : 0 : cl :
  1456. dota_sf_hud_force_spec : 0 : cl :
  1457. dota_sf_hud_force_teamname : 0 : cl :
  1458. dota_sf_hud_gameend : 1 : cl :
  1459. dota_sf_hud_header_display_time : 7 : cl :
  1460. dota_sf_hud_herodisplay : 1 : cl :
  1461. dota_sf_hud_heroselection : 1 : cl :
  1462. dota_sf_hud_inventory : 1 : cl :
  1463. dota_sf_hud_killcam_local_player_items : 0 : cl :
  1464. dota_sf_hud_overlay : 1 : cl :
  1465. dota_sf_hud_questlog : 1 : cl :
  1466. dota_sf_hud_report_dialogue : 0 : cl, cheat :
  1467. dota_sf_hud_shared_content : 1 : cl :
  1468. dota_sf_hud_shared_units : 1 : cl :
  1469. dota_sf_hud_shop : 1 : cl :
  1470. dota_sf_hud_shop_tree_animtime : 0 : cl :
  1471. dota_sf_hud_spectator_graph : 1 : cl :
  1472. dota_sf_hud_spectator_harvest : 1 : cl :
  1473. dota_sf_hud_spectator_items : 1 : cl :
  1474. dota_sf_hud_spectator_override : 0 : cl :
  1475. dota_sf_hud_stats_dropdown : 1 : cl :
  1476. dota_sf_hud_top : 1 : cl :
  1477. dota_sf_hud_voicechat : 1 : cl :
  1478. dota_sf_hud_voicechat_loud_value : 1 : cl :
  1479. dota_sf_hud_voicechat_quiet_value : 0 : cl :
  1480. dota_sf_hud_waitingforplayers : 1 : cl :
  1481. dota_sf_max_reward_wait : 4 : cl : Max time we wait for reward message from the GC
  1482. dota_sf_spectate_teamname_dire : 0 : cl : International 2012: for testing, override the team ID # for the dire.
  1483. dota_sf_spectate_teamname_overrides : 1 : cl : International 2012: enable override of 'radiant's turn to ban' with 'navi's turn to ban'.
  1484. dota_sf_spectate_teamname_radiant : 0 : cl : International 2012: for testing, override the team ID # for the radiant.
  1485. dota_sf_spectate_ti_stream : 0 : cl :
  1486. dota_sf_victory_message_duration : 4 : cl : Duration victory message is shown in game end
  1487. dota_shop_force_hotkeys : 0 : cl, a :
  1488. dota_shop_recommended_open : 1 : cl, a :
  1489. dota_shop_use_prototype : 0 : cl, a : Use the prototype store instead of the old one
  1490. dota_shop_view_mode : 1 : cl, a :
  1491. dota_show_combatlog : cmd : :
  1492. dota_show_heightmap : 0 : sv, cheat :
  1493. dota_show_hero_finder : 1 : cl, a : If set, will show hero indicator when alt is held down
  1494. dota_show_itempickups : 1 : cl :
  1495. dota_show_object_obstructions : 0 : sv, cheat :
  1496. dota_show_spectated_unit_orders : 0 : cl : Log unit orders from other players while spectating/watching replays
  1497. dota_show_spectator_tournament_drops : 1 : cl, a : Set to 1 for spectators directly connected to the game server to be able to see tournament drop messages
  1498. dota_silent_roshan : 0 : cl : Be quiet Rosh, the pros are trying to kill you
  1499. dota_simple_ready_up : 1 : cl : Use simple ready up dialog
  1500. dota_spawn_creeps : cmd : : Force spawn of all lane creeps.
  1501. dota_spawn_creeps_mid : cmd : : Force spawn of all mid lane creeps.
  1502. dota_spawn_neutrals : cmd : : Force spawn of all neutrals.
  1503. dota_spawn_rune : cmd : : Spawns a rune
  1504. dota_special_attack_delay : 0 : sv, cheat :
  1505. dota_spectator_auto_select_country_code : 0 : cl : Set to a country code string to auto-select that language on game start
  1506. dota_spectator_auto_spectate_games : 0 : cl : Automatically spectate available games. Set to a LeagueID to auto spectate games from that league.
  1507. dota_spectator_autospeed : 0 : cl : Toggle Directed mode auto speed control.
  1508. dota_spectator_autospeed_fast : 2 : cl :
  1509. dota_spectator_autospeed_fastest : 4 : cl :
  1510. dota_spectator_autospeed_slowmo : 1 : cl :
  1511. dota_spectator_autospeed_slowmo_slow : 0 : cl :
  1512. dota_spectator_autospeed_slowmo_slowest : 0 : cl :
  1513. dota_spectator_debug : 0 : cl :
  1514. dota_spectator_decreasereplayspeed : cmd : :
  1515. dota_spectator_directed_bonusz : 75 : cl :
  1516. dota_spectator_directed_hero_timer : 2 : cl :
  1517. dota_spectator_directed_maxdistance : 820 : cl :
  1518. dota_spectator_directed_mouse_bias : 400 : cl :
  1519. dota_spectator_directed_mouse_control : 0 : cl :
  1520. dota_spectator_directed_player_perspective : 0 : cl :
  1521. dota_spectator_directed_spline_time : 1 : cl :
  1522. dota_spectator_fog_of_war : -1 : cl : Set fog of war spectator mode. -1:All 2:Radiant 3:Dire
  1523. dota_spectator_force_dvr : cmd : :
  1524. dota_spectator_fowtoggle : cmd : :
  1525. dota_spectator_graph_interval : 3 : sv : Seconds between each graph update. Each update will update one stat for one player.
  1526. dota_spectator_graph_networking_enabled : 1 : sv : 0 to disable graph data networking for perf comparisons.
  1527. dota_spectator_graph_networking_override : 0 : sv : 1 to enable graph data networking for all clients.
  1528. dota_spectator_graph_per_player_stats : 0 : sv : Set to enable creation and networking of per player stats.
  1529. dota_spectator_graph_print : cmd : : Prints spectator graph debug info
  1530. dota_spectator_graph_send_interval : 10 : sv : Seconds between each graph update and tranmission.
  1531. dota_spectator_hero_index : 0 : cl :
  1532. dota_spectator_increasereplayspeed : cmd : :
  1533. dota_spectator_interest_ratio : 0 : cl, a : What ratio to show the interest bubble at (0 for 'never'). Red will show at double this ratio.
  1534. dota_spectator_mode : 0 : cl : Toggles the spectator mode: 0=Directed - 1=Free Cam - 2=Hero Chase - 3=PlayerView
  1535. dota_spectator_pausetoggle : cmd : :
  1536. dota_spectator_resetreplayspeed : cmd : :
  1537. dota_spectator_revertcameraview : cmd : :
  1538. dota_spectator_rewind : cmd : :
  1539. dota_spectator_select_under_mouse : cmd : :
  1540. dota_spectator_selectnexthero : cmd : :
  1541. dota_spectator_selectprevioushero : cmd : :
  1542. dota_spectator_shoulder_view : 0 : cl :
  1543. dota_spectator_shoulder_view_forward : -300 : cl :
  1544. dota_spectator_shoulder_view_override_angles_pitch : 25 : cl :
  1545. dota_spectator_shoulder_view_right : 0 : cl :
  1546. dota_spectator_shoulder_view_up : 75 : cl :
  1547. dota_spectator_stats_panel : 0 : cl : Current spectator stats panel. 1 = scoreboard, 2 = gold+xp, 3 = items, 4 = graph, 5 = fantasy
  1548. dota_spectator_statstoggle : cmd : :
  1549. dota_spectator_test_spectator_view : 0 : cl :
  1550. dota_spectator_use_broadcaster_stats_panel : 0 : cl, a : Follow the broadcasters choice of stats display.
  1551. dota_spectator_watching_broadcaster : 0 : cl : Indicates if you are watching a broadcaster in player view, so that the handling of selection can be treated differently. Meaningless when not in player view specator mode.
  1552. dota_speech_emotes : 1 : sv : Set 0 to disable emotes.
  1553. dota_speech_hardcoded_respeak_delay : 1 : sv, rep, cheat : Certain speech concepts will not be said more than once per (n) seconds. Set to 0 to disable.
  1554. dota_speech_level : 2 : cl, a : Mutes certain parts of the units speech: 0 = no speech, 1 = only events, 2 = all
  1555. dota_speech_meepo_pitch : 5 : cl, cheat : Increase the pitch of every successive meepo voice by this many %
  1556. dota_speech_missinglane_call_interval : 10 : sv, cheat : Bots will call 'missing' on a lane no more than once per this many seconds.
  1557. dota_speech_missinglane_call_threshold : 8 : sv, cheat : Bots will call 'missing' on a lane if an opponent has been gone this many seconds.
  1558. dota_speech_mute_time : 1 : sv, rep :
  1559. dota_speech_proximity_interval : 5 : sv, cheat : Once per (n) seconds, one hero will poll for TLK_ALLY_NEARBY. Because there are ten heroes this means each hero will poll once per n*10 seconds. Set 0 to disable altogether.
  1560. dota_speech_proximity_radius : 500 : sv, cheat : Heroes nearer than this distance will poll for the TLK_ALLY_NEARBY concept.
  1561. dota_speech_shop_dawdle_interval : 15 : sv : Play 'dawdling' line from shopkeeper after hero has been in shop this long.
  1562. dota_speech_shop_enter_interval : 30 : sv : At least this many seconds must pass between shopkeeper greeting someone to his shop.
  1563. dota_speech_shopkeeper : 0 : sv, cheat : Enable or disable shopkeepers' speech.
  1564. dota_speech_test : cmd : : Play an arbitrary speech VCD as if it were coming out of the local player.
  1565. dota_speech_test_cycle : cmd : :
  1566. dota_spew_connected_players : 0 : sv : If enabled, server will spew connected player GC updates
  1567. dota_start_ai_game : 0 : sv, rep :
  1568. dota_state_disconnect : cmd : : Transition to disconnect state on a listen server
  1569. dota_statmanager_debug : 0 : sv : Enables debug spew for the stat manager. 0 = off, 1 = on, 2 = verbose.
  1570. dota_steamcontroller_view_acceleration_exponent : 1 : cl, a :
  1571. dota_steamcontroller_view_cardinal_bias : 0 : cl, a :
  1572. dota_steamcontroller_view_cardinal_bias_diagonal : 0 : cl, a :
  1573. dota_steamcontroller_view_distance_scale : 1 : cl, a :
  1574. dota_steamcontroller_view_haptic_intensity : 2 : cl, a :
  1575. dota_steamcontroller_view_mode : 0 : cl, a :
  1576. dota_steamcontroller_view_sensitivity : -5 : cl, a :
  1577. dota_stencil_glows : 1 : cl : Enable stencil of glows.
  1578. dota_stop : cmd : :
  1579. dota_suppress_invalid_orders : 0 : sv, cheat :
  1580. dota_surrender_on_disconnect : 1 : sv : If enabled, a team will surrender if all players on that team disconnect
  1581. dota_surrender_timeout : 360 : sv : Delay after an entire team has disconnected before timing the game out.
  1582. dota_surrender_timeout_abandoner : 30 : sv : Delay after an entire team has disconnected before timing the game out when someone has abandoned.
  1583. dota_surrender_timeout_all_abandoned : 3 : sv : Delay after an entire team has officially left the game (not just disconnected from the server) before timing the game out.
  1584. dota_sv_ogs_itemevents : 0 : sv : When enabled, this will handle logging to ogs of item events, otherwise it will omit this logging
  1585. dota_swap_mouse_spellcast : 0 : cl, a :
  1586. dota_takeherophotos : cmd : : Take a single full body shot of each hero.
  1587. dota_team_showcase_enabled_ap : 0 : sv, rep, cheat :
  1588. dota_team_showcase_enabled_cm : 0 : sv, rep, cheat :
  1589. dota_team_showcase_stat_panel_visible_duration : 2 : cl :
  1590. dota_teamscore_enable : 1 : sv, rep :
  1591. dota_test_buyback : cmd : :
  1592. dota_test_glyph : cmd : :
  1593. dota_test_npc : cmd : : Creates a testing npc
  1594. dota_test_team_showcase : cmd : : Begin pregame team showcase mode
  1595. dota_ti_onstage_pods : 0 : cl :
  1596. dota_ti_onstage_pods_buyback : 1 : cl :
  1597. dota_ti_onstage_pods_buyback_available : 1 : cl :
  1598. dota_ti_onstage_pods_buyback_duration : 5 : cl :
  1599. dota_ti_onstage_pods_force_video_0 : 0 : cl :
  1600. dota_ti_onstage_pods_force_video_1 : 0 : cl :
  1601. dota_ti_onstage_pods_item_pickup : 1 : cl :
  1602. dota_ti_onstage_pods_item_time : 4 : cl :
  1603. dota_ti_onstage_pods_level_up_time : 4 : cl :
  1604. dota_ti_onstage_pods_player_pics : 1 : cl :
  1605. dota_ti_onstage_pods_rapier : 1 : cl :
  1606. dota_ti_onstage_pods_reversed_seats : 0 : cl :
  1607. dota_ti_onstage_pods_secret_info : 1 : cl :
  1608. dota_ti_onstage_pods_use_short : 0 : cl :
  1609. dota_ti_onstage_side : 0 : cl, a :
  1610. dota_ti_onstage_side_hero_rotation : 0 : cl :
  1611. dota_ti_onstage_side_highlight_scoreboard : 0 : cl, a :
  1612. dota_ti_onstage_side_scoreboard_rotate_time : 3 : cl, a :
  1613. dota_ti_override_home_team : 0 : cl :
  1614. dota_ti_podseats_data_file : 0 : cl, a :
  1615. dota_time_before_event_replay : 2 : cl :
  1616. dota_time_of_day_rate : 0 : sv, rep, cheat : Rate at which time of day changes relative to game seconds
  1617. dota_tod_slow_transition_speed : 0 : cl, cheat :
  1618. dota_tod_transition_speed : 1 : cl, cheat :
  1619. dota_toggle_assisted_camera_operator : cmd : : Toggle assisted camera operator mode. This is a hybrid of Directed mode with operator control.
  1620. dota_toggle_broadcaster_cameraman : cmd : : toggle cameraman
  1621. dota_toggle_combatlog : cmd : :
  1622. dota_toggle_free_camera : cmd : : Toggle free camera mode. Only available in DotaTV and replays.
  1623. dota_toggle_tree_visualization : cmd : :
  1624. dota_tooltip_nohide : 0 : cl :
  1625. dota_topbar_buyback_time : 10 : cl :
  1626. dota_trading_show_requests_from : 1 : cl, a : View trade requests from a certain group only.
  1627. dota_tree_try_to_make_solid : cmd : :
  1628. dota_treerespawn : cmd : : Respawns all trees on the map.
  1629. dota_tutorial_actionpanel : 1 : sv, rep :
  1630. dota_tutorial_camera_location_dist : 500 : sv, rep :
  1631. dota_tutorial_debug : 1 : sv, rep :
  1632. dota_tutorial_disable_bot_situational_items : 0 : sv, cheat :
  1633. dota_tutorial_fadespeed : 150 : cl :
  1634. dota_tutorial_force_bot_defend : 0 : sv, cheat :
  1635. dota_tutorial_force_finish : 0 : cl :
  1636. dota_tutorial_force_learn_ability : -1 : sv, rep :
  1637. dota_tutorial_game : 0 : sv, rep :
  1638. dota_tutorial_heroselection : 1 : sv, rep :
  1639. dota_tutorial_log_bot_game : 0 : cl :
  1640. dota_tutorial_log_hero : 0 : cl :
  1641. dota_tutorial_move_location_dist : 225 : sv, rep :
  1642. dota_tutorial_percent_bot_exp_decrease : 0 : sv, cheat :
  1643. dota_tutorial_percent_damage_decrease : 0 : sv, cheat : Percentage decrease to apply on damage on the player character.
  1644. dota_tutorial_prevent_exp_gain : 0 : sv, cheat :
  1645. dota_tutorial_prevent_start : 0 : sv, cheat :
  1646. dota_tutorial_roquelaire_keepdistance : 0 : sv :
  1647. dota_tutorial_roquelaire_useperches : 0 : sv :
  1648. dota_tutorial_see_enemy : 1 : sv :
  1649. dota_tutorial_show_tower_damage : 0 : sv, cheat :
  1650. dota_tutorial_skip_pregame : 0 : sv, cheat :
  1651. dota_tutorial_start : cmd : :
  1652. dota_tutorial_start_lesson : 0 : sv, rep :
  1653. dota_tutorial_state_change_delay : 2 : sv, rep :
  1654. dota_tutorial_stop_daynightcycle : 0 : sv, cheat :
  1655. dota_tutorial_usemodifierforanim : 1 : sv :
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement