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- Lifeful Miracle - Earth
- Leader
- If team consists without Human, Machina, Demon:
- I. Team Attack x5.
- II. Dragon HP x1.4, Elf REC x1.4
- III. A Bonus Combo for every Beast presented in team.
- III. Extend Runes moving time by 1 sec for every God presented in team.
- IV. If there are 4 Races in team, All Runes possess 100% effect of other Runes.
- V. When there is 3 or more Attribute in team, Team ATK x1.25 addtionally.
- Active I (CD 7)
- I. Explode All Light, Dark Runes to generate Water, Fire, Earth Enchanted Runes.
- II. If team consist of only Water and Fire and Earth Attributes:
- 1. Restore to full HP.
- 2. All member will launch a Weakness Attribute extra attack.
- III. Otherwise, the Monster ATK x5 for 1 Round
- Active (CD 7)
- I. Explode All Water, Fire, Earth Runes to generate Light, Dark, Heart Enchanted Runes.
- II. If there are “Sun” and “Moon” (another TC card) in the team:
- For 2 Rounds:
- 1. Absorb Dark Attribute enemies’s Attack
- 2. Everytime attack by Light Attribute enemies, Craft Apparatus power +5%
- III. Otherwise, Extend Runes moving time to 15 secs for 1 Round.
- Teamskill
- I. “Solar System” member HP, REC, ATK x1.5
- (If there are 3 “Solar System” member in a team)
- II. “Earth” CD -2 after entering a stage
- (If there is “Sun” in the team)
- III.At the end of Turn, The Attributive Runes that are the most in number transform into random Race Enchanted Runes (one of Dargon, Elf, Beast, God)
- (Both Leader and Ally are "Lifeful Miracle - Earth
- ")
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