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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. -----------/XESTER THE CARD MASTER\\-----------
  85. --[[Movelist
  86. Q = The disappearing act.
  87. E = Full house
  88. R = Cardnado
  89. T = Teleport
  90. Y = Big card(Click to smash.)
  91. U = Black hole
  92. P = Card shield(Click to bounce people off, press p again to shred.)
  93. F = Transform(You can switch between modes any time.)
  94. -----------/SECOND FORM MOVES\-----------
  95. T = Laugh
  96. G = Fire ball
  97. H = Huge fire ball
  98. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  99. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  100. ---------]]
  101.  
  102. --"Now you see me 2" is a good movie, which is why i've made this.--
  103. --Sadly, this got logged, one of my best work just being thrown out like this is a real shame.--
  104. --This was made before FE so using this may or may not lag the server--
  105. --Keep in mind that THIS was never even finished at all, i stopped working on this when skidcentric leaked it, who knows how big this script could've been?--
  106.  
  107. Player = owner
  108. Character=Player.Character
  109. Character.Humanoid.Name = "noneofurbusiness"
  110. hum = Character.noneofurbusiness
  111. LeftArm=Character["Left Arm"]
  112. LeftLeg=Character["Left Leg"]
  113. RightArm=Character["Right Arm"]
  114. RightLeg=Character["Right Leg"]
  115. Root=Character["HumanoidRootPart"]
  116. Head=Character["Head"]
  117. Torso=Character["Torso"]
  118. Neck=Torso["Neck"]
  119. walking = false
  120. jumping = false
  121. allowgrassy = false
  122. zxc = false
  123. matte = nil
  124. colori = nil
  125. bigball = false
  126. attacking = false
  127. laughing = false
  128. running = false
  129. downpress = false
  130. taim = nil
  131. change = 0
  132. ws = 10
  133. appi = false
  134. tauntdebounce = false
  135. position = nil
  136. staybooming = false
  137. MseGuide = true
  138. levitate = false
  139. firsttime5 = false
  140. notallowedtransform = false
  141. settime = 0
  142. firsttime2 = false
  143. sine = 0
  144. t = 0
  145. combo1 = true
  146. dgs = 75
  147. combo2 = false
  148. firsttime3 = false
  149. combo3 = false
  150. local bl = {907530553,907527750,907527912}
  151. colortable = {"Really black","Really red"}
  152. colors = #colortable
  153. blz = #bl
  154. local aces = {1880203893,1881287656,1881287420,1881288034}
  155. ace = #aces
  156. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  157. laugh = #laughs
  158. mouse = Player:GetMouse()
  159. RunSrv = game:GetService("RunService")
  160. RenderStepped = game:GetService("RunService").RenderStepped
  161. removeuseless = game:GetService("Debris")
  162. damageall={}
  163. Repeater={}
  164. Repeater2={}
  165. magictable={}
  166. nonmeshRepeater={}
  167. nonmeshRepeater2={}
  168. dmgii={}
  169. DamageAll2={}
  170. SlowlyFade={}
  171. th1={}
  172. lolzor={}
  173. lolzor2={}
  174. th2={}
  175. keyYsize={}
  176. blocktrail={}
  177. keyYtransparency={}
  178. th3={}
  179. laughingtable={}
  180. Extreme={}
  181. ExtremeM={}
  182. ExtremeM2={}
  183. m3={}
  184. th4={}
  185. th5={}
  186. UpMover={}
  187. openshocktable={}
  188. LessSize={}
  189. ForwardMover={}
  190. FadeIn={}
  191. signtransparency={}
  192. signmover={}
  193. signrotator={}
  194.  
  195. screenGui = Instance.new("ScreenGui")
  196. screenGui.Parent = script.Parent
  197.  
  198. FireBall = Instance.new("Sound",LeftArm)
  199. FireBall.SoundId = "rbxassetid://842332424"
  200. FireBall.Volume = 5
  201. FireBall.Pitch = 2.5
  202.  
  203. BigFireBall = Instance.new("Sound",LeftArm)
  204. BigFireBall.SoundId = "rbxassetid://842332424"
  205. BigFireBall.Volume = 8
  206. BigFireBall.Pitch = 1.5
  207.  
  208. local HEADLERP = Instance.new("ManualWeld")
  209. HEADLERP.Parent = Head
  210. HEADLERP.Part0 = Head
  211. HEADLERP.Part1 = Head
  212. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  213.  
  214. local TORSOLERP = Instance.new("ManualWeld")
  215. TORSOLERP.Parent = Root
  216. TORSOLERP.Part0 = Torso
  217. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  218.  
  219. local ROOTLERP = Instance.new("ManualWeld")
  220. ROOTLERP.Parent = Root
  221. ROOTLERP.Part0 = Root
  222. ROOTLERP.Part1 = Torso
  223. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  224.  
  225. local RIGHTARMLERP = Instance.new("ManualWeld")
  226. RIGHTARMLERP.Parent = RightArm
  227. RIGHTARMLERP.Part0 = RightArm
  228. RIGHTARMLERP.Part1 = Torso
  229. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  230.  
  231. local LEFTARMLERP = Instance.new("ManualWeld")
  232. LEFTARMLERP.Parent = LeftArm
  233. LEFTARMLERP.Part0 = LeftArm
  234. LEFTARMLERP.Part1 = Torso
  235. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  236.  
  237. local RIGHTLEGLERP = Instance.new("ManualWeld")
  238. RIGHTLEGLERP.Parent = RightLeg
  239. RIGHTLEGLERP.Part0 = RightLeg
  240. RIGHTLEGLERP.Part1 = Torso
  241. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  242.  
  243. local LEFTLEGLERP = Instance.new("ManualWeld")
  244. LEFTLEGLERP.Parent = LeftLeg
  245. LEFTLEGLERP.Part0 = LeftLeg
  246. LEFTLEGLERP.Part1 = Torso
  247. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  248.  
  249. local function weldBetween(a, b)
  250. local weld = Instance.new("ManualWeld", a)
  251. weld.Part0 = a
  252. weld.Part1 = b
  253. weld.C0 = a.CFrame:inverse() * b.CFrame
  254. return weld
  255. end
  256.  
  257. function makeblockytrail()
  258. coroutine.wrap(function()
  259. while true do
  260. for i,v in pairs(blocktrail) do
  261. smke = Instance.new("Part",v)
  262. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  263. smke.Material = "Neon"
  264. smke.Anchored = true
  265. smke.CanCollide = false
  266. removeuseless:AddItem(smke,2)
  267. end
  268. swait()
  269. end
  270. end)()
  271. end
  272.  
  273. local function ci(x, c, y, n)
  274. so = Instance.new("Sound", x)
  275. so.SoundId = c
  276. so.Volume = y
  277. so.Looped = n
  278. end
  279.  
  280. function ghost()
  281. fakeeyo2 = Instance.new("Part",Head)
  282. fakeeyo2.BrickColor = BrickColor.new("White")
  283. fakeeyo2.Material = "Neon"
  284. fakeeyo2.Shape = "Ball"
  285. fakeeyo2.Anchored = true
  286. fakeeyo2.CFrame = eyo2.CFrame
  287. fakeeyo2.CanCollide = false
  288. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  289. table.insert(ghosttable,fakeeyo2)
  290. removeuseless:AddItem(fakeeyo2,3)
  291.  
  292. fakeeyo1 = Instance.new("Part",Head)
  293. fakeeyo1.BrickColor = BrickColor.new("White")
  294. fakeeyo1.Material = "Neon"
  295. fakeeyo1.Shape = "Ball"
  296. fakeeyo1.CanCollide = false
  297. fakeeyo1.Anchored = true
  298. fakeeyo1.CFrame = eyo1.CFrame
  299. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  300. table.insert(ghosttable,fakeeyo1)
  301. removeuseless:AddItem(fakeeyo1,3)
  302.  
  303. fakemask = Instance.new("Part",Character)
  304. fakemask.Size = Vector3.new(1,1,1)
  305. fakemask.CFrame = mask.CFrame
  306. fakemask.Material = "Neon"
  307. fakemask.CanCollide = false
  308. fakemask.Anchored = true
  309. fakemask.BrickColor = BrickColor.new("White")
  310. fakemask.Transparency = .5
  311. mfMask = Instance.new("SpecialMesh", fakemask)
  312. mfMask.MeshType = "FileMesh"
  313. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  314. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  315. table.insert(ghosttable,fakemask)
  316. removeuseless:AddItem(fakemask,3)
  317.  
  318.  
  319. fakejester = Instance.new("Part",Character)
  320. fakejester.Size = Vector3.new(2,2,2)
  321. fakejester.CFrame = jester.CFrame
  322. fakejester.CanCollide = false
  323. fakejester.Transparency = .5
  324. fakejester.Anchored = true
  325. fakejester.BrickColor = BrickColor.new("White")
  326. fakejesterm = Instance.new("SpecialMesh", fakejester)
  327. fakejesterm.MeshType = "FileMesh"
  328. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  329. fakejesterm.MeshId = 'rbxassetid://1241662062'
  330. table.insert(ghosttable,fakejester)
  331. removeuseless:AddItem(fakejester,3)
  332.  
  333.  
  334. fakehead = Instance.new("Part",Character)
  335. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  336. fakehead.Anchored = true
  337. fakehead.CanCollide = false
  338. fakehead.Transparency = .5
  339. fakehead.BrickColor = BrickColor.new("White")
  340. fakehead.Material = "Neon"
  341. fakehead.CFrame = Head.CFrame
  342. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  343. fakeheadmesh.MeshType = "Head"
  344. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  345. table.insert(ghosttable,fakehead)
  346. removeuseless:AddItem(fakehead,3)
  347.  
  348.  
  349. fakelarm = Instance.new("Part",Character)
  350. fakelarm.CFrame = LeftArm.CFrame
  351. fakelarm.Size = Vector3.new(1,2,1)
  352. fakelarm.CanCollide = false
  353. fakelarm.Transparency = .5
  354. fakelarm.Material = "Neon"
  355. fakelarm.Anchored = true
  356. table.insert(ghosttable,fakelarm)
  357. removeuseless:AddItem(fakelarm,3)
  358.  
  359.  
  360. fakerarm = Instance.new("Part",Character)
  361. fakerarm.CFrame = RightArm.CFrame
  362. fakerarm.Size = Vector3.new(1,2,1)
  363. fakerarm.Transparency = .5
  364. fakerarm.CanCollide = false
  365. fakerarm.Material = "Neon"
  366. fakerarm.Anchored = true
  367. table.insert(ghosttable,fakerarm)
  368. removeuseless:AddItem(fakerarm,3)
  369.  
  370.  
  371. fakelleg = Instance.new("Part",Character)
  372. fakelleg.CFrame = LeftLeg.CFrame
  373. fakelleg.Size = Vector3.new(1,2,1)
  374. fakelleg.Transparency = .5
  375. fakelleg.CanCollide = false
  376. fakelleg.Material = "Neon"
  377. fakelleg.Anchored = true
  378. table.insert(ghosttable,fakelleg)
  379. removeuseless:AddItem(fakelleg,3)
  380.  
  381.  
  382. fakerleg = Instance.new("Part",Character)
  383. fakerleg.CFrame = RightLeg.CFrame
  384. fakerleg.Size = Vector3.new(1,2,1)
  385. fakerleg.Transparency = .5
  386. fakerleg.CanCollide = false
  387. fakerleg.Material = "Neon"
  388. fakerleg.Anchored = true
  389. table.insert(ghosttable,fakerleg)
  390. removeuseless:AddItem(fakerleg,3)
  391.  
  392.  
  393. fakeTorso = Instance.new("Part",Character)
  394. fakeTorso.CFrame = Torso.CFrame
  395. fakeTorso.Size = Vector3.new(2,2,1)
  396. fakeTorso.Transparency = .5
  397. fakeTorso.CanCollide = false
  398. fakeTorso.Material = "Neon"
  399. fakeTorso.Anchored = true
  400. table.insert(ghosttable,fakeTorso)
  401. removeuseless:AddItem(fakeTorso,3)
  402. end
  403.  
  404. ghosttable={}
  405. coroutine.wrap(function()
  406. while true do
  407. for i,v in pairs(ghosttable) do
  408. v.Transparency = v.Transparency + 0.025
  409. end
  410. wait()
  411. end
  412. end)()
  413.  
  414. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  415. A = Instance.new("Attachment", PARENT)
  416. A.Position = POSITION1
  417. A.Name = "A"
  418. B = Instance.new("Attachment", PARENT)
  419. B.Position = POSITION2
  420. B.Name = "B"
  421. tr1 = Instance.new("Trail", PARENT)
  422. tr1.Attachment0 = A
  423. tr1.Attachment1 = B
  424. tr1.Enabled = true
  425. tr1.Lifetime = LIFETIME
  426. tr1.TextureMode = "Static"
  427. tr1.LightInfluence = 0
  428. tr1.Color = COLOR
  429. tr1.Transparency = NumberSequence.new(0, 1)
  430. end
  431.  
  432. function clean()
  433. damageall={}
  434. Repeater={}
  435. Repeater2={}
  436. nonmeshRepeater={}
  437. nonmeshRepeater2={}
  438. dmgii={}
  439. DamageAll2={}
  440. SlowlyFade={}
  441. th1={}
  442. th2={}
  443. th3={}
  444. Extreme={}
  445. ExtremeM={}
  446. ExtremeM2={}
  447. m3={}
  448. th4={}
  449. th5={}
  450. UpMover={}
  451. openshocktable={}
  452. LessSize={}
  453. ForwardMover={}
  454. FadeIn={}
  455. signtransparency={}
  456. signmover={}
  457. signrotator={}
  458. end
  459.  
  460. coroutine.wrap(function()
  461. while wait() do
  462. hum.WalkSpeed = ws
  463. LeftArm.BrickColor = BrickColor.new("Really black")
  464. RightArm.BrickColor = BrickColor.new("Really black")
  465. Head.BrickColor = BrickColor.new("Really black")
  466. end
  467. end)()
  468. godmode = coroutine.wrap(function()
  469. for i,v in pairs(Character:GetChildren()) do
  470. if v:IsA("BasePart") and v ~= Root then
  471. v.Anchored = false
  472. end
  473. end
  474. while true do
  475. hum.MaxHealth = math.huge
  476. wait(0.0000001)
  477. hum.Health = math.huge
  478. wait()
  479. end
  480. end)
  481. godmode()
  482. ff = Instance.new("ForceField", Character)
  483. ff.Visible = false
  484.  
  485. coroutine.wrap(function()
  486. for i,v in pairs(Character:GetChildren()) do
  487. if v.Name == "Animate" then v:Remove()
  488. end
  489. end
  490. end)()
  491.  
  492. function damagealll(Radius,Position)
  493. local Returning = {}
  494. for _,v in pairs(workspace:GetChildren()) do
  495. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  496. if v:FindFirstChild("Torso") then
  497. local Mag = (v.Torso.Position - Position).magnitude
  498. if Mag < Radius then
  499. table.insert(Returning,v)
  500. end
  501. elseif v:FindFirstChild("UpperTorso") then
  502. local Mag = (v.UpperTorso.Position - Position).magnitude
  503. if Mag < Radius then
  504. table.insert(Returning,v)
  505. end
  506. end
  507. end
  508. end
  509. return Returning
  510. end
  511.  
  512. ArtificialHB = Instance.new("BindableEvent", script)
  513. ArtificialHB.Name = "Heartbeat"
  514. script:WaitForChild("Heartbeat")
  515.  
  516. frame = 1 / 60
  517. tf = 0
  518. allowframeloss = false
  519. tossremainder = false
  520.  
  521.  
  522. lastframe = tick()
  523. script.Heartbeat:Fire()
  524.  
  525.  
  526. game:GetService("RunService").Heartbeat:connect(function(s, p)
  527. tf = tf + s
  528. if tf >= frame then
  529. if allowframeloss then
  530. script.Heartbeat:Fire()
  531. lastframe = tick()
  532. else
  533. for i = 1, math.floor(tf / frame) do
  534. script.Heartbeat:Fire()
  535. end
  536. lastframe = tick()
  537. end
  538. if tossremainder then
  539. tf = 0
  540. else
  541. tf = tf - frame * math.floor(tf / frame)
  542. end
  543. end
  544. end)
  545.  
  546. function swait(num)
  547. if num == 0 or num == nil then
  548. game:service("RunService").Stepped:wait(0)
  549. else
  550. for i = 0, num do
  551. game:service("RunService").Stepped:wait(0)
  552. end
  553. end
  554. end
  555.  
  556. doomtheme = Instance.new("Sound", Torso)
  557. doomtheme.Volume = 3
  558. doomtheme.Name = "doomtheme"
  559. doomtheme.Looped = true
  560. doomtheme.SoundId = "rbxassetid://1843358057"
  561. doomtheme:Play()
  562.  
  563. Torso.ChildRemoved:connect(function(removed)
  564. if removed.Name == "doomtheme" then
  565. if levitate then
  566. doomtheme = Instance.new("Sound", Torso)
  567. doomtheme.Volume = 3
  568. doomtheme.Name = "doomtheme"
  569. doomtheme.Looped = true
  570. doomtheme.SoundId = "rbxassetid://1382488262"
  571. doomtheme:Play()
  572. doomtheme.TimePosition = 20.7
  573. else
  574. doomtheme = Instance.new("Sound", Torso)
  575. doomtheme.Volume = 3
  576. doomtheme.Name = "doomtheme"
  577. doomtheme.Looped = true
  578. doomtheme.SoundId = "rbxassetid://1843358057"
  579. doomtheme:Play()
  580. end
  581. end
  582. end)
  583.  
  584. for _,n in pairs(Character:GetChildren()) do
  585. if n:IsA("Accessory") then n:Remove() end
  586. end
  587. for _,x in pairs(Character:GetChildren()) do
  588. if x:IsA("Decal") then x:Remove() end
  589. end
  590.  
  591. glow = Instance.new("Part",Head)
  592. glow.Size = Vector3.new(.488,.3,.1)
  593. glow.CanCollide = false
  594. glow.Material = "Neon"
  595. glow.Transparency = 1
  596. glow.BrickColor = BrickColor.new("Really white")
  597. glowweld = weldBetween(glow,Head)
  598. glowweld.C0 = CFrame.new(0,.2,.565)
  599.  
  600. leftlocation = Instance.new("Part",LeftArm)
  601. leftlocation.Size = Vector3.new(1,1,1)
  602. leftlocation.Transparency = 1
  603. leftlocationweld = weldBetween(leftlocation,LeftArm)
  604. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  605. rightlocation = Instance.new("Part",RightArm)
  606. rightlocation.Size = Vector3.new(1,1,1)
  607. rightlocation.Transparency = 1
  608. rightlocationweld = weldBetween(rightlocation,RightArm)
  609. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  610.  
  611. shirt = Instance.new("Shirt", Character)
  612. shirt.Name = "Shirt"
  613. pants = Instance.new("Pants", Character)
  614. pants.Name = "Pants"
  615. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
  616. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  617.  
  618. fakehed = Instance.new("Part",Character)
  619. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  620. fakehed.Anchored = false
  621. fakehed.CanCollide = false
  622. fakehed.Transparency = 0
  623. fakehed.BrickColor = BrickColor.new("Really black")
  624. fakehed.Material = "Neon"
  625. fakehed.CFrame = Head.CFrame
  626. fakehedweld = weldBetween(fakehed,Head)
  627. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  628. fakehedmesh.MeshType = "Head"
  629. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  630.  
  631. jester = Instance.new("Part",Character)
  632. jester.Size = Vector3.new(2,2,2)
  633. jester.CFrame = Head.CFrame
  634. jester.CanCollide = false
  635. jesterWeld = Instance.new("Weld",jester)
  636. jesterWeld.Part0 = jester
  637. jesterWeld.Part1 = Head
  638. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  639. mjester = Instance.new("SpecialMesh", jester)
  640. mjester.MeshType = "FileMesh"
  641. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  642. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  643.  
  644. mask = Instance.new("Part",Character)
  645. mask.Size = Vector3.new(1,1,1)
  646. mask.CFrame = Head.CFrame
  647. mask.CanCollide = false
  648. maskweld = weldBetween(mask,Head)
  649. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  650. mMask = Instance.new("SpecialMesh", mask)
  651. mMask.MeshType = "FileMesh"
  652. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  653. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  654.  
  655. eyo1 = Instance.new("Part",Head)
  656. eyo1.BrickColor = BrickColor.new("White")
  657. eyo1.Material = "Neon"
  658. eyo1.Shape = "Ball"
  659. eyo1.Name = "eyo1"
  660. eyo1.CanCollide = false
  661. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  662. eyo1weld = weldBetween(eyo1,Head)
  663. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  664.  
  665. light = Instance.new("PointLight", eyo1)
  666. light.Color = Color3.new(1,1,1)
  667. light.Range = 3
  668. light.Brightness = 4
  669. light.Enabled = true
  670.  
  671. eyo2 = Instance.new("Part",Head)
  672. eyo2.BrickColor = BrickColor.new("White")
  673. eyo2.Material = "Neon"
  674. eyo2.Shape = "Ball"
  675. eyo2.Name = "eyo2"
  676. eyo2.CanCollide = false
  677. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  678. eyo2weld = weldBetween(eyo2,Head)
  679. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  680.  
  681. light2 = Instance.new("PointLight", eyo2)
  682. light2.Color = Color3.new(1,1,1)
  683. light2.Range = 3
  684. light2.Brightness = 4
  685. light2.Enabled = true
  686.  
  687. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  688. so = Instance.new("Sound")
  689. so.Parent = PARENT
  690. so.SoundId = "rbxassetid://"..ID
  691. so.Volume = VOL
  692. so.Looped = LOOP
  693. so:Play()
  694. removeuseless:AddItem(so,REMOVE)
  695. end
  696.  
  697.  
  698. mouse.KeyDown:connect(function(Press)
  699. Press=Press:lower()
  700. if Press=='r' then
  701. if levitate then return end
  702. if debounce then return end
  703. debounce = true
  704. attacking = true
  705. appi = true
  706. ws = 0
  707. coroutine.wrap(function()
  708. while appi do
  709. wait()
  710. if Root.Velocity.Magnitude < 2 and attacking == true then
  711. position = "Idle2"
  712. end
  713. end
  714. end)()
  715. coroutine.wrap(function()
  716. while appi do
  717. wait()
  718. settime = 0.05
  719. sine = sine + change
  720. if position == "Idle2" and attacking == true and appi == true then
  721. change = .4
  722. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  723. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  724. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  725. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  726. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  727. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  728. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  729. end
  730. end
  731. end)()
  732. for i = 1, 20 do
  733. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  734. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  735. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  736. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  737. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  738. swait()
  739. end
  740. SOUND(RightArm,342337569,6,false,1)
  741. coroutine.wrap(function()
  742. for i = 1, 9 do
  743. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  744. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  745. swait()
  746. end
  747. for i = 1, 9 do
  748. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  749. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  750. swait()
  751. end
  752. end)()
  753. shockwave = Instance.new("Part",Torso)
  754. shockwave.Shape = "Ball"
  755. shockwave.Size = Vector3.new(1,1,1)
  756. shockwave.BrickColor = BrickColor.new("White")
  757. shockwave.Material = "Neon"
  758. shockwave.CFrame = Torso.CFrame
  759. shockwave.CanCollide = false
  760. shockwave.Anchored = true
  761. coroutine.wrap(function()
  762. for i = 1, 20 do
  763. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  764. shockwave.Transparency = shockwave.Transparency + 0.05
  765. wait()
  766. end
  767. end)()
  768. SOUND(Torso,1072606965,0,false,10)
  769. coroutine.wrap(function()
  770. for i = 1, 10 do
  771. so.Volume = so.Volume + 0.3
  772. wait()
  773. end
  774. end)()
  775. for i = 1, 35 do
  776. local Hit = damagealll(22,Torso.Position)
  777. for _,v in pairs(Hit) do
  778. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  779. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  780. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  781. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  782. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  783. removeuseless:AddItem(vel,.1)
  784. end
  785. wave = Instance.new("Part", Torso)
  786. wave.Size = Vector3.new(1, 1, 1)
  787. wave.Transparency = 0
  788. wave.BrickColor = BrickColor.new("White")
  789. wave.Anchored = true
  790. wave.CanCollide = false
  791. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  792. wavemesh = Instance.new("SpecialMesh", wave)
  793. wavemesh.MeshId = "rbxassetid://20329976"
  794. wavemesh.Scale = Vector3.new(1, 1, 1)
  795. table.insert(th2,wave)
  796. table.insert(SlowlyFade,wave)
  797. table.insert(th5,wavemesh)
  798. removeuseless:AddItem(wave,2)
  799. CardStorm = Instance.new("Part",Torso)
  800. CardStorm.Size = Vector3.new(.1,.1,.1)
  801. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  802. CardStorm.Anchored = true
  803. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  804. CardStormMesh.Scale = Vector3.new(1,1,1)
  805. CardStormMesh.MeshId = "rbxassetid://6512150"
  806. CardStormMesh.TextureId = "rbxassetid://55364685"
  807. table.insert(SlowlyFade,CardStorm)
  808. table.insert(m3,CardStormMesh)
  809. table.insert(th1,CardStorm)
  810. removeuseless:AddItem(CardStorm,3)
  811. wait(.1)
  812. end
  813. coroutine.wrap(function()
  814. for i = 1, 10 do
  815. so.Volume = so.Volume - 0.3
  816. wait()
  817. end
  818. end)()
  819. wait(1)
  820. ws = 10
  821. clean()
  822. attacking = false
  823. debounce = false
  824. appi = false
  825. end
  826. end)
  827.  
  828. mouse.KeyDown:connect(function(Press)
  829. Press=Press:lower()
  830. if Press=='e' then
  831. if levitate then return end
  832. if debounce then return end
  833. attacking = true
  834. debounce = true
  835. damagedebounce = false
  836. clickdisallowance = true
  837. clickdebounce = false
  838. notallowed = true
  839. appi = true
  840. ws = 0
  841. coroutine.wrap(function()
  842. while appi do
  843. wait()
  844. if Root.Velocity.y > 1 and attacking == true then
  845. position = "Jump2"
  846. elseif Root.Velocity.y < -1 and attacking == true then
  847. position = "Falling2"
  848. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  849. position = "Idle2"
  850. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  851. position = "Walking2"
  852. end
  853. end
  854. end)()
  855. coroutine.wrap(function()
  856. while appi do
  857. wait()
  858. settime = 0.05
  859. sine = sine + change
  860. if position == "Jump2" and attacking == true and appi == true then
  861. change = 1
  862. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  863. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  864. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  865. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  866. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  867. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  868. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  869. elseif position == "Falling2" and attacking == true and appi == true then
  870. change = 1
  871. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  872. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  873. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  874. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  875. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  876. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  877. elseif position == "Idle2" and attacking == true and appi == true then
  878. change = .4
  879. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  880. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  881. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  882. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  883. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  884. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  885. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  886. elseif position == "Walking2" and attacking == true and appi == true then
  887. change = .8
  888. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  889. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  890. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  891. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  892. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  893. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  894. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  895. end
  896. end
  897. end)()
  898. coroutine.wrap(function()
  899. for i = 1, 40 do
  900. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  901. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  902. swait()
  903. end
  904. end)()
  905. haloh = Instance.new("Part", Torso)
  906. haloh.Size = Vector3.new(1,1,1)
  907. haloh.Anchored = false
  908. haloh.Transparency = 1
  909. haloh.CanCollide = false
  910. halohweld = weldBetween(haloh,Torso)
  911. halohweld.C0 = CFrame.new(0,0,0)
  912. n = 0
  913. x = 0
  914. tab={}
  915. tab2={}
  916. SOUND(Torso,1882057730,6,false,2)
  917. for i = 1, 20 do
  918. n = n + 20
  919. x = x + 5
  920. halo = Instance.new("Part", Torso)
  921. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  922. halo.Transparency = 1
  923. halo.CanCollide = false
  924. halo.Material = "Neon"
  925. halo.BrickColor = BrickColor.new("White")
  926. halow = weldBetween(halo,haloh)
  927. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  928. table.insert(FadeIn,halo)
  929. table.insert(tab,halow)
  930. table.insert(tab2,halo)
  931. wait()
  932. end
  933. ws = 10
  934. clickdisallowance = false
  935. coroutine.wrap(function()
  936. g1 = Instance.new("BodyGyro", Root)
  937. g1.D = 175
  938. g1.P = 20000
  939. g1.MaxTorque = Vector3.new(0,9000,0)
  940. while notallowed do
  941. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  942. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  943. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  944. swait()
  945. end
  946. end)()
  947. coroutine.wrap(function()
  948. mouse.Button1Down:connect(function()
  949. if clickdisallowance then return end
  950. if clickdebounce then return end
  951. wait(.2)
  952. clickdebounce = true
  953. notallowed = false
  954. end)
  955. end)()
  956. while notallowed do
  957. for i,v in pairs(tab) do
  958. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  959. end
  960. swait()
  961. end
  962. appi = false
  963. ws = 0
  964. for i = 1, 15 do
  965. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  966. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  967. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  968. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  969. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  970. swait()
  971. end
  972. for i,v in pairs(tab) do
  973. v:Remove()
  974. end
  975. for i,v in pairs(tab2) do
  976. removeuseless:AddItem(v,6)
  977. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  978. BodyGyro=Instance.new('BodyGyro',v)
  979. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  980. BodyGyro.P=2e4
  981. removeuseless:AddItem(BodyGyro,.1)
  982. PB2 = Instance.new("BodyVelocity", v)
  983. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  984. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  985. PB2.Velocity = v.CFrame.lookVector * 80
  986. end
  987. SOUND(Torso,1499747506,3,false,1)
  988. for i,v in pairs(tab2) do
  989. v.Touched:connect(function(hit)
  990. if hit.Parent:IsA("Part") then
  991. elseif hit.Parent:IsA("SpecialMesh") then
  992. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  993. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  994. if damagedebounce == true then return end
  995. damagedebounce = true
  996. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  997. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  998. Slachtoffer:TakeDamage(math.random(17,35))
  999. SOUND(tor,694703797,6,false,1)
  1000. wait(.1)
  1001. damagedebounce = false
  1002. end
  1003. end)
  1004. end
  1005. for i = 1, 20 do
  1006. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1007. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1008. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1009. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1010. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1011. swait()
  1012. end
  1013. clean()
  1014. g1:Remove()
  1015. haloh:Remove()
  1016. attacking = false
  1017. debounce = false
  1018. damagedebounce = false
  1019. clickdebounce = false
  1020. appi = false
  1021. ws = 10
  1022. end
  1023. end)
  1024.  
  1025. mouse.KeyDown:connect(function(Press)
  1026. Press=Press:lower()
  1027. if Press=='y' then
  1028. if levitate then return end
  1029. if debounce then return end
  1030. clickdisallowance = true
  1031. clickdebounce = false
  1032. debounce = true
  1033. attacking = true
  1034. appi = true
  1035. ws = 0
  1036. coroutine.wrap(function()
  1037. while appi do
  1038. wait()
  1039. if Root.Velocity.y > 1 and attacking == true then
  1040. position = "Jump2"
  1041. elseif Root.Velocity.y < -1 and attacking == true then
  1042. position = "Falling2"
  1043. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1044. position = "Idle2"
  1045. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1046. position = "Walking2"
  1047. end
  1048. end
  1049. end)()
  1050. coroutine.wrap(function()
  1051. while appi do
  1052. wait()
  1053. settime = 0.05
  1054. sine = sine + change
  1055. if position == "Jump2" and attacking == true and appi == true then
  1056. change = 1
  1057. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1058. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1059. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1060. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1061. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1062. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1063. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1064. elseif position == "Falling2" and attacking == true and appi == true then
  1065. change = 1
  1066. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1067. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1068. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1069. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1070. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1071. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1072. elseif position == "Idle2" and attacking == true and appi == true then
  1073. change = .4
  1074. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1075. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1076. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1077. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1078. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1079. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1080. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1081. elseif position == "Walking2" and attacking == true and appi == true then
  1082. change = .8
  1083. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1084. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1085. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1086. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1087. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1088. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1089. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1090. end
  1091. end
  1092. end)()
  1093. bigcard = Instance.new("Part",Torso)
  1094. bigcard.Material = "Neon"
  1095. bigcard.Transparency = 1
  1096. bigcard.BrickColor = BrickColor.new("White")
  1097. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1098. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1099. bigcard.Anchored = true
  1100. SOUND(bigcard,236989198,6,false,1)
  1101. ace = aces[math.random(1,#aces)]
  1102. acer = Instance.new("Decal",bigcard)
  1103. acer.Texture = "rbxassetid://"..ace
  1104. acer.Transparency = 1
  1105. acer.Face = "Front"
  1106. ace2 = acer:Clone()
  1107. ace2.Parent = bigcard
  1108. ace2.Face = "Back"
  1109. table.insert(FadeIn,acer)
  1110. table.insert(FadeIn,ace2)
  1111. table.insert(FadeIn,bigcard)
  1112. for i = 1, 30 do
  1113. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1114. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1115. swait()
  1116. end
  1117. ws = 10
  1118. g1 = Instance.new("BodyGyro", Root)
  1119. g1.D = 175
  1120. g1.P = 20000
  1121. g1.MaxTorque = Vector3.new(0,9000,0)
  1122. clickdisallowance = false
  1123. coroutine.wrap(function()
  1124. mouse.Button1Down:connect(function()
  1125. if clickdisallowance then return end
  1126. if clickdebounce then return end
  1127. wait(.2)
  1128. clickdebounce = true
  1129. end)
  1130. end)()
  1131. while not clickdebounce do
  1132. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1133. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1134. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1135. swait()
  1136. end
  1137. g1:Remove()
  1138. ws = 0
  1139. for i = 1, 13 do
  1140. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1141. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1142. swait()
  1143. end
  1144. locationpart = Instance.new("Part",bigcard)
  1145. locationpart.Size = Vector3.new(1,1,1)
  1146. locationpart.Transparency = 1
  1147. locationpart.CanCollide = false
  1148. locationpart.Anchored = true
  1149. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1150. shockwave = Instance.new("Part", Torso)
  1151. shockwave.Size = Vector3.new(1,1,1)
  1152. shockwave.CanCollide = false
  1153. shockwave.Anchored = true
  1154. shockwave.Transparency = 0
  1155. shockwave.BrickColor = BrickColor.new("White")
  1156. shockwave.CFrame = CFrame.new(locationpart.Position)
  1157. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1158. shockwavemesh.Scale = Vector3.new(5,2,5)
  1159. shockwavemesh.MeshId = "rbxassetid://20329976"
  1160. removeuseless:AddItem(shockwave,4)
  1161. shockwave2 = Instance.new("Part", Torso)
  1162. shockwave2.Size = Vector3.new(1,1,1)
  1163. shockwave2.CanCollide = false
  1164. shockwave2.Anchored = true
  1165. shockwave2.Transparency = 0
  1166. shockwave2.BrickColor = BrickColor.new("White")
  1167. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1168. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1169. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1170. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1171. removeuseless:AddItem(shockwave2,4)
  1172. shockwave3 = Instance.new("Part", Torso)
  1173. shockwave3.Size = Vector3.new(1,1,1)
  1174. shockwave3.CanCollide = false
  1175. shockwave3.Anchored = true
  1176. shockwave3.Transparency = 0
  1177. shockwave3.BrickColor = BrickColor.new("White")
  1178. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1179. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1180. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1181. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1182. removeuseless:AddItem(shockwave3,4)
  1183. shockwave4 = Instance.new("Part", Torso)
  1184. shockwave4.Size = Vector3.new(1,1,1)
  1185. shockwave4.CanCollide = false
  1186. shockwave4.Anchored = true
  1187. shockwave4.Transparency = 0
  1188. shockwave4.BrickColor = BrickColor.new("White")
  1189. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1190. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1191. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1192. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1193. removeuseless:AddItem(shockwave4,4)
  1194. Hit = damagealll(20,locationpart.Position)
  1195. for _,v in pairs(Hit) do
  1196. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1197. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1198. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1199. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1200. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1201. removeuseless:AddItem(vel,.1)
  1202. end
  1203. coroutine.wrap(function()
  1204. for i = 1, 90 do
  1205. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1206. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1207. shockwave.Transparency = shockwave.Transparency + 0.025
  1208. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1209. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1210. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1211. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1212. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1213. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1214. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1215. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1216. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1217. swait()
  1218. end
  1219. end)()
  1220. SOUND(locationpart,765590102,6,false,2)
  1221. for i = 1, 24 do
  1222. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1223. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1224. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1225. swait()
  1226. end
  1227. for i = 1, 40 do
  1228. bigcard.Transparency = bigcard.Transparency + 0.2
  1229. acer.Transparency = acer.Transparency + .2
  1230. ace2.Transparency = ace2.Transparency + .2
  1231. swait()
  1232. end
  1233. attacking = false
  1234. debounce = false
  1235. appi = false
  1236. clickdisallowance = false
  1237. clickdebounce = false
  1238. ws = 10
  1239. bigcard:Remove()
  1240. clean()
  1241. end
  1242. end)
  1243.  
  1244. mouse.KeyDown:connect(function(Press)
  1245. Press=Press:lower()
  1246. if Press=='u' then
  1247. if levitate then return end
  1248. if mouse.Target ~= nil then end
  1249. if debounce then return end
  1250. debounce = true
  1251. attacking = true
  1252. appi = true
  1253. ws = 0
  1254. appi = true
  1255. coroutine.wrap(function()
  1256. while appi do
  1257. wait()
  1258. if Root.Velocity.y > 1 and attacking == true then
  1259. position = "Jump2"
  1260. elseif Root.Velocity.y < -1 and attacking == true then
  1261. position = "Falling2"
  1262. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1263. position = "Idle2"
  1264. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1265. position = "Walking2"
  1266. end
  1267. end
  1268. end)()
  1269. coroutine.wrap(function()
  1270. while appi do
  1271. wait()
  1272. settime = 0.05
  1273. sine = sine + change
  1274. if position == "Jump2" and attacking == true and appi == true then
  1275. change = 1
  1276. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1277. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1278. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1279. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1280. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1281. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1282. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1283. elseif position == "Falling2" and attacking == true and appi == true then
  1284. change = 1
  1285. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1286. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1287. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1288. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1289. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1290. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1291. elseif position == "Idle2" and attacking == true and appi == true then
  1292. change = .4
  1293. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1294. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1295. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1296. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1297. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1298. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1299. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1300. elseif position == "Walking2" and attacking == true and appi == true then
  1301. change = .8
  1302. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1303. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1304. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1305. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1306. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1307. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1308. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1309. end
  1310. end
  1311. end)()
  1312. g1 = Instance.new("BodyGyro", Root)
  1313. g1.D = 175
  1314. g1.P = 20000
  1315. g1.MaxTorque = Vector3.new(0,9000,0)
  1316. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1317. for i = 1, 15 do
  1318. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1319. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1320. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1321. swait()
  1322. end
  1323. cardportal = Instance.new("Part", Torso)
  1324. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1325. cardportal.Material = "Neon"
  1326. cardportal.BrickColor = BrickColor.new("White")
  1327. cardportal.Transparency = 0
  1328. cardportal.Anchored = true
  1329. cardportal.CanCollide = false
  1330. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1331. cardportalMESH.MeshType = "Cylinder"
  1332. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1333. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1334. for i = 1, 10 do
  1335. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1336. swait()
  1337. end
  1338. bigzcard = Instance.new("Part",Torso)
  1339. bigzcard.Material = "Neon"
  1340. bigzcard.Transparency = 0
  1341. bigzcard.BrickColor = BrickColor.new("White")
  1342. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1343. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1344. bigzcard.Anchored = true
  1345. SOUND(bigzcard,1888686669,6,false,1)
  1346. acer = Instance.new("Decal",bigzcard)
  1347. acer.Texture = "rbxassetid://1881287656"
  1348. acer.Transparency = 0
  1349. acer.Face = "Front"
  1350. ace2 = acer:Clone()
  1351. ace2.Parent = bigzcard
  1352. ace2.Face = "Back"
  1353. spinning = true
  1354. coroutine.wrap(function()
  1355. while spinning do
  1356. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1357. swait()
  1358. end
  1359. end)()
  1360. for i = 1, 20 do
  1361. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1362. swait()
  1363. end
  1364. coroutine.wrap(function()
  1365. for i = 1, 10 do
  1366. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1367. swait()
  1368. end
  1369. cardportal:Remove()
  1370. end)()
  1371. wait(.7)
  1372. ace3 = Instance.new("Decal",bigzcard)
  1373. ace3.Texture = "rbxassetid://1880203893"
  1374. ace3.Transparency = 1
  1375. ace3.Face = "Front"
  1376. ace4 = ace3:Clone()
  1377. ace4.Parent = bigzcard
  1378. ace4.Face = "Back"
  1379. bigzcard2 = Instance.new("Part",Torso)
  1380. bigzcard2.Material = "Neon"
  1381. bigzcard2.Transparency = 1
  1382. bigzcard2.BrickColor = BrickColor.new("Really black")
  1383. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1384. bigzcard2.CFrame = bigzcard.CFrame
  1385. bigzcard2.CanCollide = false
  1386. bigzcard2.Anchored = true
  1387. coroutine.wrap(function()
  1388. while spinning do
  1389. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1390. swait()
  1391. end
  1392. end)()
  1393. blz = bl[math.random(1,#bl)]
  1394. woos = Instance.new("Sound",Torso)
  1395. woos.SoundId = "rbxassetid://"..blz
  1396. woos.Volume = 4
  1397. woos:Play()
  1398. for i = 1, 20 do
  1399. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1400. bigzcard.Transparency = bigzcard.Transparency + .05
  1401. ace3.Transparency = ace3.Transparency - 0.05
  1402. ace4.Transparency = ace4.Transparency - 0.05
  1403. acer.Transparency = acer.Transparency + 0.05
  1404. ace2.Transparency = ace2.Transparency + 0.05
  1405. wait()
  1406. end
  1407. ace3.Parent = bigzcard2
  1408. ace3.Face = "Front"
  1409. ace4.Parent = bigzcard2
  1410. ace4.Face = "Back"
  1411. bigzcard:Remove()
  1412. spinning = false
  1413. blackholeactive = true
  1414. coroutine.wrap(function()
  1415. blackhole={}
  1416. orbzfade={}
  1417. for i = 1, 100 do
  1418. orbz = Instance.new("Part", Torso)
  1419. orbz.Shape = "Ball"
  1420. orbz.Material = "Neon"
  1421. orbz.BrickColor = BrickColor.new("Really black")
  1422. orbz.Size = Vector3.new(2,2,2)
  1423. orbz.Anchored = true
  1424. orbz.CanCollide = false
  1425. removeuseless:AddItem(orbz,1)
  1426. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1427. table.insert(blackhole,orbz)
  1428. table.insert(orbzfade,orbz)
  1429. for i,v in pairs(blackhole) do
  1430. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1431. end
  1432. for i,v in pairs(orbzfade) do
  1433. v.Transparency = v.Transparency + 0.025
  1434. end
  1435. swait()
  1436. end
  1437. end)()
  1438. coroutine.wrap(function()
  1439. while blackholeactive do
  1440. local Hit = damagealll(45,bigzcard2.Position)
  1441. for _,v in pairs(Hit) do
  1442. coroutine.wrap(function()
  1443. wait(.15)
  1444. if blackholeactive == false then return end
  1445. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1446. end)()
  1447. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1448. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1449. end
  1450. wait()
  1451. end
  1452. end)()
  1453. for i = 1, 100 do
  1454. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1455. cataclysmics = Instance.new("Part", Torso)
  1456. cataclysmics.Shape = "Ball"
  1457. cataclysmics.Material = "Neon"
  1458. cataclysmics.BrickColor = BrickColor.new("Really black")
  1459. cataclysmics.Size = Vector3.new(11,11,11)
  1460. cataclysmics.Transparency = .3
  1461. cataclysmics.Anchored = true
  1462. cataclysmics.CanCollide = false
  1463. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1464. table.insert(LessSize,cataclysmics)
  1465. table.insert(keyYtransparency,cataclysmics)
  1466. removeuseless:AddItem(cataclysmics,1)
  1467. swait()
  1468. end
  1469. coroutine.wrap(function()
  1470. for i = 1, 20 do
  1471. for i,v in pairs(orbzfade) do
  1472. v.Transparency = v.Transparency + 0.05
  1473. end
  1474. swait()
  1475. end
  1476. end)()
  1477. explosiontable={}
  1478. ringtable={}
  1479. ringtable2={}
  1480. soundboks = Instance.new("Part",Torso)
  1481. soundboks.CanCollide = false
  1482. soundboks.Anchored = true
  1483. soundboks.Transparency = 1
  1484. soundboks.CFrame = bigzcard2.CFrame
  1485. removeuseless:AddItem(soundboks,6)
  1486. SOUND(soundboks,472579737,6,false,1)
  1487. blackholeactive = false
  1488. bigzcard2:Remove()
  1489. Hit = damagealll(60,soundboks.Position)
  1490. for _,v in pairs(Hit) do
  1491. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1492. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1493. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1494. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1495. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1496. removeuseless:AddItem(vel,.1)
  1497. end
  1498. coroutine.wrap(function()
  1499. shockwave = Instance.new("Part", Torso)
  1500. shockwave.Size = Vector3.new(1,1,1)
  1501. shockwave.CanCollide = false
  1502. shockwave.Anchored = true
  1503. shockwave.Transparency = 0
  1504. shockwave.BrickColor = BrickColor.new("Really black")
  1505. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1506. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1507. shockwavemesh.Scale = Vector3.new(5,2,5)
  1508. shockwavemesh.MeshId = "rbxassetid://20329976"
  1509. shockwave2 = Instance.new("Part", Torso)
  1510. shockwave2.Size = Vector3.new(1,1,1)
  1511. shockwave2.CanCollide = false
  1512. shockwave2.Anchored = true
  1513. shockwave2.Transparency = 0
  1514. shockwave2.BrickColor = BrickColor.new("Really black")
  1515. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1516. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1517. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1518. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1519. for i = 1, 40 do
  1520. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1521. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1522. shockwave.Transparency = shockwave.Transparency + 0.025
  1523. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1524. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1525. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1526. swait()
  1527. end
  1528. shockwave:Remove()
  1529. shockwave2:Remove()
  1530. end)()
  1531. for i = 1, 4 do
  1532. explosion = Instance.new("Part", Torso)
  1533. explosion.Shape = "Ball"
  1534. explosion.Size = Vector3.new(1,1,1)
  1535. explosion.Transparency = 0
  1536. explosion.CanCollide = false
  1537. explosion.Anchored = true
  1538. explosion.BrickColor = BrickColor.new("Really black")
  1539. explosion.Material = "Neon"
  1540. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1541. table.insert(ExtremeM,explosion)
  1542. table.insert(SlowlyFade,explosion)
  1543. removeuseless:AddItem(explosion,4)
  1544. ring = Instance.new("Part", Torso)
  1545. ring.Size = Vector3.new(5, 5, 5)
  1546. ring.Transparency = 0
  1547. ring.BrickColor = BrickColor.new("Really black")
  1548. ring.Anchored = true
  1549. ring.CanCollide = false
  1550. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1551. ringh = Instance.new("SpecialMesh", ring)
  1552. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1553. ringh.Scale = Vector3.new(2, 2, .1)
  1554. table.insert(keyYsize,ringh)
  1555. table.insert(keyYtransparency,ring)
  1556. removeuseless:AddItem(ring,4)
  1557. swait()
  1558. end
  1559. wait(1.2)
  1560. clean()
  1561. keyYsize={}
  1562. keyYtransparency={}
  1563. blackholev = false
  1564. appi = false
  1565. g1:Remove()
  1566. ws = 10
  1567. attacking = false
  1568. debounce = false
  1569. end
  1570. end)
  1571.  
  1572. mouse.KeyDown:connect(function(Press)
  1573. Press=Press:lower()
  1574. if Press=='t' then
  1575. if levitate then
  1576. if tauntdebounce then return end
  1577. tauntdebounce = true
  1578. laughing = true
  1579. coroutine.wrap(function()
  1580. while laughing do
  1581. local b1 = Instance.new("BillboardGui",Head)
  1582. b1.Size = UDim2.new(0,4,0,1.6)
  1583. b1.StudsOffset = Vector3.new(0,0,0)
  1584. b1.Name = "laff"
  1585. b1.AlwaysOnTop = true
  1586. b1.Adornee = Head
  1587. removeuseless:AddItem(b1,3)
  1588. local b2 = Instance.new("TextLabel",b1)
  1589. b2.BackgroundTransparency = 1
  1590. b2.Text = "HaHaHaHaHaHa..."
  1591. b2.Font = "Garamond"
  1592. b2.TextSize = 0
  1593. b2.Name = "lafftext"
  1594. b2.TextStrokeTransparency = 0
  1595. b2.TextColor3 = BrickColor.new("Really red").Color
  1596. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1597. b2.Size = UDim2.new(1,0,.5,0)
  1598. table.insert(laughingtable,b2)
  1599. removeuseless:AddItem(b1,2)
  1600. coroutine.wrap(function()
  1601. if zxc then return end
  1602. zxc = true
  1603. while true do
  1604. swait()
  1605. for i,v in pairs(Head:GetChildren()) do
  1606. if v.Name == "laff" then
  1607. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1608. end
  1609. end
  1610. for i,v in pairs(laughingtable) do
  1611. v.TextTransparency = v.TextTransparency + .025
  1612. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1613. v.TextSize = v.TextSize + 2
  1614. v.Rotation = v.Rotation + .1
  1615. end
  1616. end
  1617. end)()
  1618. swait(10)
  1619. end
  1620. end)()
  1621. laugh = laughs[math.random(1,#laughs)]
  1622. laughy = Instance.new("Sound",Head)
  1623. laughy.SoundId = "rbxassetid://"..laugh
  1624. laughy.Volume = 10
  1625. laughy:Play()
  1626. wait(1)
  1627. wait(laughy.TimeLength)
  1628. laughing = false
  1629. laughy:Remove()
  1630. tauntdebounce = false
  1631. else
  1632. if mouse.Target ~= nil then
  1633. if debounce then return end
  1634. attacking = true
  1635. ghost()
  1636. tps = Instance.new("Sound", Torso)
  1637. tps.Volume = 5
  1638. tps.SoundId = "rbxassetid://1894958339"
  1639. tps:Play()
  1640. removeuseless:AddItem(tps,2)
  1641. g1 = Instance.new("BodyGyro", Root)
  1642. g1.D = 175
  1643. g1.P = 20000
  1644. g1.MaxTorque = Vector3.new(0,9000,0)
  1645. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1646. removeuseless:AddItem(g1,.05)
  1647. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1648. wait(.1)
  1649. attacking = false
  1650. debounce = false
  1651. end
  1652. end
  1653. end
  1654. end)
  1655.  
  1656. mouse.KeyDown:connect(function(Press)
  1657. Press=Press:lower()
  1658. if Press=='q' then
  1659. if levitate then return end
  1660. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1661. if debounce then return end
  1662. debounce = true
  1663. attacking = true
  1664. appi = true
  1665. ws = 0
  1666. coroutine.wrap(function()
  1667. while appi do
  1668. wait()
  1669. if Root.Velocity.y > 1 and attacking == true then
  1670. position = "Jump2"
  1671. elseif Root.Velocity.y < -1 and attacking == true then
  1672. position = "Falling2"
  1673. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1674. position = "Idle2"
  1675. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1676. position = "Walking2"
  1677. end
  1678. end
  1679. end)()
  1680. coroutine.wrap(function()
  1681. while appi do
  1682. wait()
  1683. settime = 0.05
  1684. sine = sine + change
  1685. if position == "Jump2" and attacking == true and appi == true then
  1686. change = 1
  1687. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1688. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1689. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1690. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1691. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1692. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1693. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1694. elseif position == "Falling2" and attacking == true and appi == true then
  1695. change = 1
  1696. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1697. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1698. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1699. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1700. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1701. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1702. elseif position == "Idle2" and attacking == true and appi == true then
  1703. change = .4
  1704. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1705. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1706. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1707. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1708. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1709. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1710. elseif position == "Walking2" and attacking == true and appi == true then
  1711. change = .8
  1712. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1713. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1714. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1715. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1716. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1717. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1718. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1719. end
  1720. end
  1721. end)()
  1722. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1723. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1724. EHead = enemyhum.Parent:FindFirstChild("Head")
  1725. g1 = Instance.new("BodyGyro", Root)
  1726. g1.D = 175
  1727. g1.P = 20000
  1728. g1.MaxTorque = Vector3.new(0,9000,0)
  1729. brick = Instance.new("Part",Torso)
  1730. brick.Anchored = true
  1731. brick.CanCollide = false
  1732. brick.Material = "Neon"
  1733. brick.Transparency = 1
  1734. brick.BrickColor = BrickColor.new("White")
  1735. brick.Size = Vector3.new(8,.3,12)
  1736. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1737. SOUND(brick,1888686669,6,false,1.5)
  1738. ace = aces[math.random(1,#aces)]
  1739. acer = Instance.new("Decal",brick)
  1740. acer.Texture = "rbxassetid://1898092341"
  1741. acer.Transparency = 1
  1742. acer.Face = "Top"
  1743. coroutine.wrap(function()
  1744. for i = 1, 20 do
  1745. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1746. brick.Transparency = brick.Transparency - .05
  1747. acer.Transparency = acer.Transparency - .1
  1748. swait()
  1749. end
  1750. end)()
  1751. ETorso.Anchored = true
  1752. EHead.Anchored = true
  1753. for i = 1, 25 do
  1754. swait()
  1755. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1756. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1757. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1758. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1759. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1760. end
  1761. SOUND(brick,472214107,6,false,2)
  1762. coroutine.wrap(function()
  1763. for i = 1, 10 do
  1764. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1765. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1766. swait()
  1767. end
  1768. end)()
  1769. shockwave = Instance.new("Part", Torso)
  1770. shockwave.Size = Vector3.new(1,1,1)
  1771. shockwave.CanCollide = false
  1772. shockwave.Anchored = true
  1773. shockwave.Transparency = 0
  1774. shockwave.BrickColor = BrickColor.new("White")
  1775. shockwave.CFrame = CFrame.new(brick.Position)
  1776. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1777. shockwavemesh.Scale = Vector3.new(1,1,1)
  1778. shockwavemesh.MeshId = "rbxassetid://20329976"
  1779. removeuseless:AddItem(shockwave,4)
  1780. shockwave2 = Instance.new("Part", Torso)
  1781. shockwave2.Size = Vector3.new(1,1,1)
  1782. shockwave2.CanCollide = false
  1783. shockwave2.Anchored = true
  1784. shockwave2.Transparency = 0
  1785. shockwave2.BrickColor = BrickColor.new("White")
  1786. shockwave2.CFrame = CFrame.new(brick.Position)
  1787. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1788. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1789. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1790. removeuseless:AddItem(shockwave2,4)
  1791. for i = 1, 35 do
  1792. swait()
  1793. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1794. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1795. shockwave.Transparency = shockwave.Transparency + .05
  1796. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1797. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1798. shockwave2.Transparency = shockwave2.Transparency + .03
  1799. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1800. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1801. end
  1802. for i = 1, 8 do
  1803. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1804. swait()
  1805. end
  1806. n = 0
  1807. SOUND(brick,54111471,6,false,1)
  1808. for i = 1, 40 do
  1809. n = n + 6
  1810. brick.Transparency = brick.Transparency + .025
  1811. acer.Transparency = acer.Transparency + .075
  1812. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1813. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1814. swait()
  1815. end
  1816. ws = 10
  1817. brick:Remove()
  1818. enemyhum.Parent:Remove()
  1819. attacking = false
  1820. removeuseless:AddItem(g1,0.001)
  1821. debounce = false
  1822. appi = false
  1823. end
  1824. end
  1825. end)
  1826.  
  1827. mouse.KeyDown:connect(function(Press)
  1828. Press=Press:lower()
  1829. if Press=='p' then
  1830. if levitate then return end
  1831. if blocking then
  1832. if blockedoff then return end
  1833. clickallowance = false
  1834. appi = false
  1835. attacking = true
  1836. blocking = false
  1837. throwing = true
  1838. ws = 0
  1839. n = 0
  1840. blockcard.CanCollide = false
  1841. for i = 1, 35 do
  1842. n = n + 20
  1843. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1844. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1845. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1846. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1847. swait()
  1848. end
  1849. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1850. blockcard.CanCollide = false
  1851. locater1 = Instance.new("Part",blockcard)
  1852. locater1.Size = Vector3.new(1,1,1)
  1853. locater1.CanCollide = false
  1854. locater1.Anchored = true
  1855. locater1.Transparency = 1
  1856. locater2 = Instance.new("Part",blockcard)
  1857. locater2.Size = Vector3.new(1,1,1)
  1858. locater2.CanCollide = false
  1859. locater2.Transparency = 1
  1860. locater2.Anchored = true
  1861. locater3 = Instance.new("Part",blockcard)
  1862. locater3.Size = Vector3.new(1,1,1)
  1863. locater3.Transparency = 1
  1864. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1865. locater3.CanCollide = false
  1866. locater3.Anchored = true
  1867. fushfush = Instance.new("Sound",blockcard)
  1868. fushfush.SoundId = "rbxassetid://288641686"
  1869. fushfush.Volume = 8
  1870. fushfush:Play()
  1871. boosh:Play()
  1872. coroutine.wrap(function()
  1873. n = 0
  1874. for i = 1, 35 do
  1875. n = n + 10
  1876. shockwave = Instance.new("Part", Torso)
  1877. shockwave.Size = Vector3.new(1,1,1)
  1878. shockwave.CanCollide = false
  1879. shockwave.Anchored = true
  1880. shockwave.Transparency = .5
  1881. shockwave.BrickColor = BrickColor.new("White")
  1882. shockwave.CFrame = locater3.CFrame
  1883. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1884. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1885. shockwavemesh.MeshId = "rbxassetid://20329976"
  1886. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1887. removeuseless:AddItem(shockwave,1)
  1888. table.insert(lolzor2,shockwave)
  1889. for i,v in pairs(lolzor2) do
  1890. v.Transparency = v.Transparency + .1
  1891. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1892. end
  1893. swait()
  1894. end
  1895. end)()
  1896. for i = 1, 35 do
  1897. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1898. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1899. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1900. fushfush.Volume = fushfush.Volume - .2
  1901. Hit = damagealll(20,blockcard.Position)
  1902. for _,v in pairs(Hit) do
  1903. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1904. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1905. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1906. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1907. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1908. removeuseless:AddItem(vel,.1)
  1909. end
  1910. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1911. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1912. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1913. grassblocks = Instance.new("Part",Torso)
  1914. grassblocks.Size = Vector3.new(4,4,4)
  1915. grassblocks.Material = "Grass"
  1916. grassblocks.Anchored = true
  1917. grassblocks.BrickColor = BrickColor.new("Bright green")
  1918. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1919. removeuseless:AddItem(grassblocks,5)
  1920. grassblocks2 = Instance.new("Part",Torso)
  1921. grassblocks2.Size = Vector3.new(4,4,4)
  1922. grassblocks2.Material = "Grass"
  1923. grassblocks2.Anchored = true
  1924. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1925. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1926. removeuseless:AddItem(grassblocks2,5)
  1927. blockcardshadow = Instance.new("Part",Torso)
  1928. blockcardshadow.Transparency = .5
  1929. blockcardshadow.Anchored = true
  1930. blockcardshadow.Material = "Neon"
  1931. blockcardshadow.BrickColor = BrickColor.new("White")
  1932. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  1933. blockcardshadow.CanCollide = false
  1934. blockcardshadow.CFrame = blockcard.CFrame
  1935. removeuseless:AddItem(blockcardshadow,2)
  1936. table.insert(lolzor,blockcardshadow)
  1937. for i,v in pairs(lolzor) do
  1938. v.Transparency = v.Transparency + 0.05
  1939. end
  1940. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  1941. swait()
  1942. end
  1943. blockcard.Name = "Getthisshitoutofhere"
  1944. for i = 1, 10 do
  1945. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  1946. blockcard.Transparency = blockcard.Transparency + .1
  1947. acer.Transparency = blockcard.Transparency
  1948. ace2.Transparency = blockcard.Transparency
  1949. for i,v in pairs(lolzor) do
  1950. v.Transparency = v.Transparency + .05
  1951. end
  1952. for i,v in pairs(lolzor2) do
  1953. v.Transparency = v.Transparency + .1
  1954. end
  1955. swait()
  1956. end
  1957. lolzor={}
  1958. lolzor2={}
  1959. attacking = false
  1960. debounce = false
  1961. blocking = false
  1962. throwing = false
  1963. fushfush:Remove()
  1964. clickallowance = false
  1965. appi = false
  1966. blockcard:Remove()
  1967. g1:Remove()
  1968. ws = 10
  1969. else
  1970. if debounce then return end
  1971. if throwing then return end
  1972. debounce = true
  1973. ws = 10
  1974. attacking = true
  1975. blocking = true
  1976. boosh = Instance.new("Sound",nil)
  1977. boosh.SoundId = "rbxassetid://413682983"
  1978. boosh.Volume = 6
  1979. appi = true
  1980. coroutine.wrap(function()
  1981. while appi do
  1982. wait()
  1983. if Root.Velocity.y > 1 and attacking == true then
  1984. position = "Jump2"
  1985. elseif Root.Velocity.y < -1 and attacking == true then
  1986. position = "Falling2"
  1987. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1988. position = "Idle2"
  1989. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1990. position = "Walking2"
  1991. end
  1992. end
  1993. end)()
  1994. coroutine.wrap(function()
  1995. while appi do
  1996. wait()
  1997. settime = 0.05
  1998. sine = sine + change
  1999. if position == "Jump2" and attacking == true and appi == true then
  2000. change = 1
  2001. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2002. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2003. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2004. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2005. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2006. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2007. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2008. elseif position == "Falling2" and attacking == true and appi == true then
  2009. change = 1
  2010. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2011. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2012. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2013. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2014. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2015. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2016. elseif position == "Idle2" and attacking == true and appi == true then
  2017. change = .4
  2018. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2019. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2020. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2021. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2022. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2023. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2024. elseif position == "Walking2" and attacking == true and appi == true then
  2025. change = .8
  2026. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2027. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2028. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2029. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2030. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2031. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2032. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2033. end
  2034. end
  2035. end)()
  2036. blockcard = Instance.new("Part",Torso)
  2037. blockcard.Material = "Neon"
  2038. blockcard.Transparency = 1
  2039. blockcard.BrickColor = BrickColor.new("White")
  2040. blockcard.Size = Vector3.new(8, 13, 0.3)
  2041. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2042. blockcard.Anchored = true
  2043. boosh.Parent = blockcard
  2044. SOUND(blockcard,236989198,6,false,1)
  2045. ace = aces[math.random(1,#aces)]
  2046. acer = Instance.new("Decal",blockcard)
  2047. acer.Texture = "rbxassetid://"..ace
  2048. acer.Transparency = 1
  2049. acer.Face = "Front"
  2050. ace2 = acer:Clone()
  2051. ace2.Parent = blockcard
  2052. ace2.Face = "Back"
  2053. coroutine.wrap(function()
  2054. for i = 1, 20 do
  2055. blockcard.Transparency = blockcard.Transparency - 0.05
  2056. acer.Transparency = blockcard.Transparency
  2057. ace2.Transparency = blockcard.Transparency
  2058. swait()
  2059. end
  2060. clickallowance = true
  2061. end)()
  2062. g1 = Instance.new("BodyGyro", Root)
  2063. g1.D = 175
  2064. g1.P = 20000
  2065. g1.MaxTorque = Vector3.new(0,9000,0)
  2066. coroutine.wrap(function()
  2067. while blocking do
  2068. if not blockedoff then
  2069. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2070. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2071. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2072. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2073. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2074. end
  2075. swait()
  2076. end
  2077. end)()
  2078. wait(1)
  2079. mouse.Button1Down:connect(function()
  2080. if throwing then return end
  2081. if not clickallowance then return end
  2082. clickallowance = false
  2083. blockedoff = true
  2084. ws = 0
  2085. for i = 1, 15 do
  2086. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2087. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2088. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2089. swait()
  2090. end
  2091. boosh:Play()
  2092. hitdebounce = false
  2093. blockcard.Touched:connect(function(hit)
  2094. if hit.Parent:IsA("Part") then
  2095. elseif hit.Parent:IsA("SpecialMesh") then
  2096. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2097. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2098. for i,v in pairs(hit.Parent:GetChildren()) do
  2099. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2100. if hitdebounce then return end
  2101. hitdebounce = true
  2102. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2103. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2104. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2105. tors = hit.Parent:FindFirstChild("UpperTorso")
  2106. else
  2107. tors = hit.Parent:FindFirstChild("Torso")
  2108. end
  2109. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2110. removeuseless:AddItem(vel,.1)
  2111. Slachtoffer:TakeDamage(math.random(23,44))
  2112. end
  2113. end
  2114. end)
  2115. for i = 1, 10 do
  2116. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2117. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2118. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2119. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2120. swait()
  2121. end
  2122. for i = 1, 10 do
  2123. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2124. swait()
  2125. end
  2126. hitdebounce = true
  2127. ws = 10
  2128. clickallowance = true
  2129. blockedoff = false
  2130. end)
  2131. end
  2132. end
  2133. end)
  2134.  
  2135.  
  2136. mouse.KeyDown:connect(function(Press)
  2137. Press=Press:lower()
  2138. if Press=='f' then
  2139. if debounce then return end
  2140. if notallowedtransform then return end
  2141. debounce = true
  2142. if levitate then
  2143. levitate = false
  2144. mjester.VertexColor = Vector3.new(1, 1, 1)
  2145. glow.Transparency = 1
  2146. blastwave = Instance.new("Part",Torso)
  2147. blastwave.CFrame = Torso.CFrame
  2148. blastwave.Anchored = true
  2149. blastwave.Material = "Neon"
  2150. blastwave.CanCollide = false
  2151. blastwave.Shape = "Ball"
  2152. blastwave.Size = Vector3.new(3,3,3)
  2153. coroutine.wrap(function()
  2154. for i = 1, 20 do
  2155. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2156. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2157. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2158. blastwave.Transparency = blastwave.Transparency + 0.05
  2159. swait()
  2160. end
  2161. blastwave:Remove()
  2162. levitatewave2:Remove()
  2163. levitatewave:Remove()
  2164. end)()
  2165. ws = 10
  2166. notallowedtransform = true
  2167. attacking = true
  2168. coroutine.wrap(function()
  2169. for i = 1, 10 do
  2170. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2171. v.Transparency = v.Transparency + 0.1
  2172. end
  2173. end
  2174. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2175. v.Transparency = v.Transparency + 0.1
  2176. end
  2177. end
  2178. wait()
  2179. end
  2180. end)()
  2181. doomtheme.SoundId = "rbxassetid://1843358057"
  2182. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2183. wait(0.000001)
  2184. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2185. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2186. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2187.  
  2188. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2189. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2190. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2191. wait(0.000001)
  2192. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2193.  
  2194. eyo1 = Instance.new("Part",Head)
  2195. eyo1.BrickColor = BrickColor.new("White")
  2196. eyo1.Material = "Neon"
  2197. eyo1.Shape = "Ball"
  2198. eyo1.Name = "eyo1"
  2199. eyo1.CanCollide = false
  2200. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2201. eyo1weld = weldBetween(eyo1,Head)
  2202. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2203.  
  2204. light = Instance.new("PointLight", eyo1)
  2205. light.Color = Color3.new(1,1,1)
  2206. light.Range = 3
  2207. light.Brightness = 4
  2208. light.Enabled = true
  2209.  
  2210. eyo2 = Instance.new("Part",Head)
  2211. eyo2.BrickColor = BrickColor.new("White")
  2212. eyo2.Material = "Neon"
  2213. eyo2.Shape = "Ball"
  2214. eyo2.Name = "eyo2"
  2215. eyo2.CanCollide = false
  2216. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2217. eyo2weld = weldBetween(eyo2,Head)
  2218. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2219.  
  2220. light2 = Instance.new("PointLight", eyo2)
  2221. light2.Color = Color3.new(1,1,1)
  2222. light2.Range = 3
  2223. light2.Brightness = 4
  2224. light2.Enabled = true
  2225.  
  2226. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
  2227. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  2228. hum.HipHeight = 0
  2229. ws = 10
  2230. debounce = false
  2231. attacking = false
  2232. coroutine.wrap(function()
  2233. wait(3)
  2234. notallowedtransform = false
  2235. end)()
  2236. else
  2237. ws = 50
  2238. notallowedtransform = true
  2239. levitate = true
  2240. ws = 50
  2241. glow.Transparency = 0
  2242. eyo1:Remove()
  2243. eyo2:Remove()
  2244. coroutine.wrap(function()
  2245. while levitate do
  2246. for i,v in pairs(Head:GetChildren()) do
  2247. if v.Name == "eyo1" or v.Name == "eyo2" then
  2248. v:Remove()
  2249. end
  2250. end
  2251. wait()
  2252. end
  2253. end)()
  2254. mnb = 0
  2255. levitatewave = Instance.new("Part", Torso)
  2256. levitatewave.Size = Vector3.new(1,1,1)
  2257. levitatewave.CanCollide = false
  2258. levitatewave.Anchored = true
  2259. levitatewave.Transparency = .5
  2260. levitatewave.BrickColor = BrickColor.new("Really black")
  2261. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2262. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2263. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2264. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2265. levitatewave2 = Instance.new("Part", Torso)
  2266. levitatewave2.Size = Vector3.new(1,1,1)
  2267. levitatewave2.CanCollide = false
  2268. levitatewave2.Anchored = true
  2269. levitatewave2.Transparency = .5
  2270. levitatewave2.BrickColor = BrickColor.new("Really red")
  2271. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2272. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2273. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2274. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2275. blastwave = Instance.new("Part",Torso)
  2276. blastwave.CFrame = Torso.CFrame
  2277. blastwave.Anchored = true
  2278. blastwave.Material = "Neon"
  2279. blastwave.CanCollide = false
  2280. blastwave.Shape = "Ball"
  2281. blastwave.Size = Vector3.new(3,3,3)
  2282. coroutine.wrap(function()
  2283. for i = 1, 20 do
  2284. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2285. blastwave.Transparency = blastwave.Transparency + 0.05
  2286. swait()
  2287. end
  2288. blastwave:Remove()
  2289. end)()
  2290. coroutine.wrap(function()
  2291. while levitate do
  2292. mnb = mnb + 15
  2293. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2294. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2295. colors = colortable[math.random(1,#colortable)]
  2296. lmagic = Instance.new("Part",LeftArm)
  2297. lmagic.Material = "Neon"
  2298. lmagic.CanCollide = false
  2299. lmagic.Anchored = true
  2300. lmagic.BrickColor = BrickColor.new(colors)
  2301. lmagic.Size = Vector3.new(1,1,1)
  2302. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2303. removeuseless:AddItem(lmagic,2)
  2304. rmagic = Instance.new("Part",RightArm)
  2305. rmagic.Material = "Neon"
  2306. rmagic.CanCollide = false
  2307. rmagic.Anchored = true
  2308. rmagic.BrickColor = BrickColor.new(colors)
  2309. rmagic.Size = Vector3.new(1,1,1)
  2310. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2311. removeuseless:AddItem(rmagic,2)
  2312. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2313. v.Transparency = v.Transparency + 0.05
  2314. end
  2315. end
  2316. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2317. v.Transparency = v.Transparency + 0.05
  2318. end
  2319. end
  2320. swait()
  2321. end
  2322. end)()
  2323. framee = Instance.new("Frame")
  2324. framee.Parent = screenGui
  2325. framee.Position = UDim2.new(0, 8, 0, -500)
  2326. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2327. framee.BackgroundColor3 = BrickColor.new("White").Color
  2328. framee.BackgroundTransparency = 0
  2329. coroutine.wrap(function()
  2330. wait(.2)
  2331. for i = 1, 40 do
  2332. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2333. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2334. swait()
  2335. end
  2336. hum.CameraOffset = Vector3.new(0,0,0)
  2337. framee:Remove()
  2338. end)()
  2339. doomtheme.SoundId = "rbxassetid://1382488262"
  2340. doomtheme:Play()
  2341. doomtheme.Volume = 2
  2342. doomtheme.TimePosition = 20.7
  2343. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2344. mjester.MeshId = "rbxassetid://193760002"
  2345. mjester.TextureId = "rbxassetid://379225327"
  2346. mjester.VertexColor = Vector3.new(1, 0, 0)
  2347. Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
  2348. Character.Pants.PantsTemplate = "rbxassetid://486031443"
  2349. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2350. mMask.MeshId = "rbxassetid://13520257"
  2351. mMask.Scale = Vector3.new(1.1, 1, 1)
  2352. mMask.TextureId = "rbxassetid://13520260"
  2353. eyo1:Remove()
  2354. eyo2:Remove()
  2355. coroutine.wrap(function()
  2356. while levitate do
  2357. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2358. swait()
  2359. end
  2360. end)()
  2361. attacking = false
  2362. debounce = false
  2363. coroutine.wrap(function()
  2364. wait(3)
  2365. notallowedtransform = false
  2366. end)()
  2367. end
  2368. end
  2369. end)
  2370.  
  2371. mouse.KeyDown:connect(function(Press)
  2372. Press=Press:lower()
  2373. if Press=='.' then
  2374. hum.Parent:BreakJoints()
  2375. end
  2376. end)
  2377.  
  2378. checks1 = coroutine.wrap(function() -------Checks
  2379. while true do
  2380. if Root.Velocity.y > 1 and levitate == false then
  2381. position = "Jump"
  2382. elseif Root.Velocity.y < -1 and levitate == false then
  2383. position = "Falling"
  2384. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2385. position = "Idle"
  2386. elseif Root.Velocity.Magnitude < 2 and running == false then
  2387. position = "Idle2"
  2388. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2389. position = "Walking"
  2390. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2391. position = "Walking2"
  2392. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2393. position = "Running"
  2394. else
  2395. end
  2396. wait()
  2397. end
  2398. end)
  2399. checks1()
  2400.  
  2401. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2402. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2403. end
  2404.  
  2405. function ray2(StartPos, EndPos, Distance, Ignore)
  2406. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2407. return ray(StartPos, DIRECTION, Distance, Ignore)
  2408. end
  2409.  
  2410. OrgnC0 = Neck.C0
  2411. local movelimbs = coroutine.wrap(function()
  2412. while RunSrv.RenderStepped:wait() do
  2413. TrsoLV = Torso.CFrame.lookVector
  2414. Dist = nil
  2415. Diff = nil
  2416. if not MseGuide then
  2417. print("Failed to recognize")
  2418. else
  2419. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2420. Dist = (Head.CFrame.p-Point).magnitude
  2421. Diff = Head.CFrame.Y-Point.Y
  2422. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2423. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2424. Diff2 = LeftArm.CFrame.Y-Point.Y
  2425. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2426. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2427. end
  2428. end
  2429. end)
  2430. movelimbs()
  2431. immortal = {}
  2432. for i,v in pairs(Character:GetDescendants()) do
  2433. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2434. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2435. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2436. end
  2437. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2438. elseif v:IsA("JointInstance") then
  2439. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2440. end
  2441. end
  2442. for e = 1, #immortal do
  2443. if immortal[e] ~= nil then
  2444. local STUFF = immortal[e]
  2445. local PART = STUFF[1]
  2446. local PARENT = STUFF[2]
  2447. local MATERIAL = STUFF[3]
  2448. local COLOR = STUFF[4]
  2449. local TRANSPARENCY = STUFF[5]
  2450. if levitate then
  2451. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2452. PART.Material = MATERIAL
  2453. PART.Color = COLOR
  2454. PART.Transparency = TRANSPARENCY
  2455. end
  2456. PART.AncestryChanged:connect(function()
  2457. PART.Parent = PARENT
  2458. end)
  2459. else
  2460. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2461. PART.Material = MATERIAL
  2462. PART.Color = COLOR
  2463. PART.Transparency = TRANSPARENCY
  2464. end
  2465. PART.AncestryChanged:connect(function()
  2466. PART.Parent = PARENT
  2467. end)
  2468. end
  2469. end
  2470. end
  2471. function immortality()
  2472. for e = 1, #immortal do
  2473. if immortal[e] ~= nil then
  2474. local STUFF = immortal[e]
  2475. local PART = STUFF[1]
  2476. local PARENT = STUFF[2]
  2477. local MATERIAL = STUFF[3]
  2478. local COLOR = STUFF[4]
  2479. local TRANSPARENCY = STUFF[5]
  2480. if PART.ClassName == "Part" and PART == Root then
  2481. PART.Material = MATERIAL
  2482. PART.Color = COLOR
  2483. PART.Transparency = TRANSPARENCY
  2484. end
  2485. if PART.Parent ~= PARENT then
  2486. hum:Remove()
  2487. PART.Parent = PARENT
  2488. hum = Instance.new("Humanoid",Character)
  2489. if levitate then
  2490. eyo1:Remove()
  2491. eyo2:Remove()
  2492. end
  2493. hum.Name = "noneofurbusiness"
  2494. end
  2495. end
  2496. end
  2497. end
  2498. coroutine.wrap(function()
  2499. while true do
  2500. if hum.Health < .1 then
  2501. deadsound = Instance.new("Sound", Torso)
  2502. deadsound.Volume = 6
  2503. deadsound.SoundId = "rbxassetid://1411352723"
  2504. deadsound:Play()
  2505. immortality()
  2506. end
  2507. wait()
  2508. end
  2509. end)()
  2510.  
  2511. mouse.KeyDown:connect(function(Press)
  2512. Press=Press:lower()
  2513. if Press=='g' then
  2514. if not levitate then return end
  2515. if debounce then return end
  2516. debounce = true
  2517. attacking = true
  2518. FireBall:Play()
  2519. ws = 15
  2520. g1 = Instance.new("BodyGyro", Root)
  2521. g1.D = 175
  2522. g1.P = 20000
  2523. g1.MaxTorque = Vector3.new(0,9000,0)
  2524. for i = 1, 15 do
  2525. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2526. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2527. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2528. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2529. swait()
  2530. end
  2531. local swoosh = Instance.new("Part",Torso)
  2532. swoosh.Name = "swoosh"
  2533. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2534. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2535. swoosh.Shape = "Ball"
  2536. swoosh.Material = "Neon"
  2537. swoosh.BrickColor = BrickColor.new("Really black")
  2538. swoosh.CanCollide = false
  2539. swoosh.Touched:connect(function(hit)
  2540. if hit.Parent:IsA("Part") then
  2541. elseif hit.Parent:IsA("SpecialMesh") then
  2542. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2543. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2544. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2545. if Slachtoffer.Health < 1 then return end
  2546. if damagedebounce == true then return end
  2547. damagedebounce = true
  2548. swoosh:Remove()
  2549. explosion = Instance.new("Part",LeftArm)
  2550. explosion.CFrame = hit.CFrame
  2551. explosion.Anchored = true
  2552. explosion.CanCollide = false
  2553. explosion.Name = "explo"
  2554. explosion.Shape = "Ball"
  2555. explosion.BrickColor = BrickColor.new("Really black")
  2556. explosion.Material = "Neon"
  2557. removeuseless:AddItem(explosion,1.5)
  2558. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2559. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2560. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2561. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2562. removeuseless:AddItem(vel,.1)
  2563. SOUND(explosion,472579737,6,false,3)
  2564. coroutine.wrap(function()
  2565. if firsttime2 then return end
  2566. firsttime2 = true
  2567. while true do
  2568. for i,v in pairs(LeftArm:GetChildren()) do
  2569. if v.Name == "explo" then
  2570. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2571. v.Transparency = v.Transparency + .05
  2572. end
  2573. end
  2574. for i,v in pairs(LeftArm:GetChildren()) do
  2575. if v.Name == "shock" then
  2576. v.Transparency = v.Transparency + .05
  2577. end
  2578. end
  2579. for i,v in pairs(LeftArm:GetChildren()) do
  2580. if v.Name == "shock2" then
  2581. v.Transparency = v.Transparency + .05
  2582. end
  2583. end
  2584. swait()
  2585. end
  2586. end)()
  2587. Slachtoffer:TakeDamage(math.random(27,48))
  2588. wait(.1)
  2589. damagedebounce = false
  2590. end
  2591. end)
  2592. coroutine.wrap(function()
  2593. if firsttime then return end
  2594. firsttime = true
  2595. while wait() do
  2596. for i,v in pairs(Torso:GetChildren()) do
  2597. if v.Name == "swoosh" then
  2598. magiccc = Instance.new("Part",RightArm)
  2599. magiccc.Material = "Neon"
  2600. magiccc.CanCollide = false
  2601. magiccc.Anchored = true
  2602. magiccc.BrickColor = BrickColor.new(colors)
  2603. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2604. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2605. removeuseless:AddItem(magiccc,2)
  2606. end
  2607. end
  2608. end
  2609. end)()
  2610. bov = Instance.new("BodyVelocity",swoosh)
  2611. bov.maxForce = Vector3.new(99999,99999,99999)
  2612. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2613. bov.velocity = swoosh.CFrame.lookVector*120
  2614. removeuseless:AddItem(swoosh,4)
  2615. for i = 1, 15 do
  2616. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2617. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2618. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2619. swait()
  2620. end
  2621. ws = 50
  2622. removeuseless:AddItem(g1,0.01)
  2623. debounce = false
  2624. attacking = false
  2625. end
  2626. end)
  2627.  
  2628. mouse.KeyDown:connect(function(Press)
  2629. Press=Press:lower()
  2630. if Press=='h' then
  2631. if not levitate then return end
  2632. if debounce then return end
  2633. debounce = true
  2634. attacking = true
  2635. ws = 0
  2636. appi = true
  2637. coroutine.wrap(function()
  2638. while appi do
  2639. swait()
  2640. if Root.Velocity.Magnitude < 2 and attacking == true then
  2641. position = "Idle3"
  2642. end
  2643. end
  2644. end)()
  2645. coroutine.wrap(function()
  2646. while appi do
  2647. swait()
  2648. settime = 0.05
  2649. sine = sine + change
  2650. if position == "Idle3" and attacking == true and appi == true then
  2651. change = .4
  2652. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2653. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2654. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2655. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2656. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2657. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2658. end
  2659. end
  2660. end)()
  2661. coroutine.wrap(function()
  2662. for i = 1, 20 do
  2663. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2664. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2665. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2666. swait()
  2667. end
  2668. end)()
  2669. SOUND(LeftArm,1982011510,8,false,15)
  2670. blackhole={}
  2671. orbzfade={}
  2672. xz = 0
  2673. for i = 1, 220 do
  2674. xz = xz + .009
  2675. bigrmagic = Instance.new("Part",RightArm)
  2676. bigrmagic.Material = "Neon"
  2677. bigrmagic.CanCollide = false
  2678. bigrmagic.Anchored = true
  2679. bigrmagic.BrickColor = BrickColor.new(colors)
  2680. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2681. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2682. removeuseless:AddItem(bigrmagic,1)
  2683. orbz = Instance.new("Part", Torso)
  2684. orbz.Material = "Neon"
  2685. orbz.BrickColor = BrickColor.new(colors)
  2686. orbz.Size = Vector3.new(2,2,2)
  2687. orbz.Anchored = true
  2688. orbz.CanCollide = false
  2689. removeuseless:AddItem(orbz,1)
  2690. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2691. table.insert(blackhole,orbz)
  2692. table.insert(orbzfade,orbz)
  2693. for i,v in pairs(blackhole) do
  2694. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2695. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2696. end
  2697. for i,v in pairs(orbzfade) do
  2698. v.Transparency = v.Transparency + 0.025
  2699. end
  2700. swait()
  2701. end
  2702. coroutine.wrap(function()
  2703. for i = 1, 10 do
  2704. for i,v in pairs(blackhole) do
  2705. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2706. v.Transparency = v.Transparency + .1
  2707. end
  2708. swait()
  2709. end
  2710. for i,v in pairs(blackhole) do
  2711. v:Remove()
  2712. end
  2713. clean()
  2714. end)()
  2715. charging = true
  2716. coroutine.wrap(function()
  2717. while charging do
  2718. bigrmagic = Instance.new("Part",RightArm)
  2719. bigrmagic.Material = "Neon"
  2720. bigrmagic.CanCollide = false
  2721. bigrmagic.Anchored = true
  2722. bigrmagic.BrickColor = BrickColor.new(colors)
  2723. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2724. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2725. removeuseless:AddItem(bigrmagic,.2)
  2726. swait()
  2727. end
  2728. end)()
  2729. g1 = Instance.new("BodyGyro", Root)
  2730. g1.D = 175
  2731. g1.P = 20000
  2732. g1.MaxTorque = Vector3.new(0,9000,0)
  2733. BigFireBall:Play()
  2734. for i = 1, 15 do
  2735. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2736. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2737. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2738. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2739. swait()
  2740. end
  2741. coroutine.wrap(function()
  2742. for i = 1, 15 do
  2743. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2744. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2745. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2746. swait()
  2747. end
  2748. end)()
  2749. charging = false
  2750. local ballzor = Instance.new("Part",Torso)
  2751. ballzor.Name = "ballzor"
  2752. ballzor.Material = "Neon"
  2753. ballzor.BrickColor = BrickColor.new("Really black")
  2754. ballzor.CanCollide = false
  2755. ballzor.Size = Vector3.new(xz,xz,xz)
  2756. ballzor.Anchored = false
  2757. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2758. ballzor.Shape = "Ball"
  2759. removeuseless:AddItem(g1,.0001)
  2760. zx = xz + .05
  2761. coroutine.wrap(function()
  2762. if firsttime5 then return end
  2763. firsttime5 = true
  2764. while true do
  2765. swait()
  2766. for i,v in pairs(Torso:GetChildren()) do
  2767. if v.Name == "ballzor" then
  2768. magicccc = Instance.new("Part",RightArm)
  2769. magicccc.Material = "Neon"
  2770. magicccc.CanCollide = false
  2771. magicccc.Name = "magicccc"
  2772. magicccc.Anchored = true
  2773. magicccc.Transparency = 0
  2774. magicccc.BrickColor = BrickColor.new(colors)
  2775. magicccc.Size = Vector3.new(zx,zx,zx)
  2776. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2777. removeuseless:AddItem(magicccc,2)
  2778. end
  2779. end
  2780. for i,v in pairs(RightArm:GetChildren()) do
  2781. if v.Name == "magicccc" then
  2782. v.Transparency = v.Transparency + 0.025
  2783. end
  2784. end
  2785. end
  2786. end)()
  2787. ballzor.Touched:connect(function(hit)
  2788. if hit.Name ~= "magicccc" then
  2789. if bigball then return end
  2790. bigball = true
  2791. local explosionwave = Instance.new("Part",Torso)
  2792. explosionwave.Shape = "Ball"
  2793. explosionwave.BrickColor = BrickColor.new("Really black")
  2794. explosionwave.Anchored = true
  2795. explosionwave.CanCollide = false
  2796. explosionwave.Transparency = .2
  2797. explosionwave.Material = "Neon"
  2798. explosionwave.Size = Vector3.new(1,1,1)
  2799. explosionwave.CFrame = ballzor.CFrame
  2800. render = Instance.new("Sound",explosionwave)
  2801. render.SoundId = "rbxassetid://2006635781"
  2802. render.Volume = 10 * 10
  2803. render:Play()
  2804. local explosionwave2 = Instance.new("Part",Torso)
  2805. explosionwave2.Shape = "Ball"
  2806. explosionwave2.BrickColor = BrickColor.new("Really red")
  2807. explosionwave2.Anchored = true
  2808. explosionwave2.CanCollide = false
  2809. explosionwave2.Material = "Neon"
  2810. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2811. explosionwave2.CFrame = ballzor.CFrame
  2812. deadlywave = Instance.new("Part", explosionwave)
  2813. deadlywave.Size = Vector3.new(1,1,1)
  2814. deadlywave.CanCollide = false
  2815. deadlywave.Anchored = true
  2816. deadlywave.Transparency = .5
  2817. deadlywave.BrickColor = BrickColor.new("Really red")
  2818. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2819. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2820. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2821. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2822. deadlywave2 = Instance.new("Part", explosionwave)
  2823. deadlywave2.Size = Vector3.new(1,1,1)
  2824. deadlywave2.CanCollide = false
  2825. deadlywave2.Anchored = true
  2826. deadlywave2.Transparency = .5
  2827. deadlywave2.BrickColor = BrickColor.new("Really black")
  2828. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2829. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2830. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2831. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2832. deadlyring = Instance.new("Part", Torso)
  2833. deadlyring.Size = Vector3.new(5, 5, 5)
  2834. deadlyring.Transparency = 0.5
  2835. deadlyring.BrickColor = BrickColor.new("Really black")
  2836. deadlyring.Anchored = true
  2837. deadlyring.CanCollide = false
  2838. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2839. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2840. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2841. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2842. deadlyring2 = Instance.new("Part", Torso)
  2843. deadlyring2.Size = Vector3.new(5, 5, 5)
  2844. deadlyring2.Transparency = 0.5
  2845. deadlyring2.BrickColor = BrickColor.new("Really black")
  2846. deadlyring2.Anchored = true
  2847. deadlyring2.CanCollide = false
  2848. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2849. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2850. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2851. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2852. ballzor:Remove()
  2853. bigball = false
  2854. staybooming = true
  2855. d = 5
  2856. coroutine.wrap(function()
  2857. while staybooming do
  2858. Hit = damagealll(d,deadlywave.Position)
  2859. for _,v in pairs(Hit) do
  2860. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2861. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2862. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2863. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2864. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2865. removeuseless:AddItem(vel,.1)
  2866. end
  2867. wait(.1)
  2868. end
  2869. end)()
  2870. for i = 1, 70 do
  2871. d = d + 1
  2872. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2873. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2874. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2875. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2876. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2877. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2878. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2879. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2880. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2881. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2882. swait()
  2883. end
  2884. for i = 1, 80 do
  2885. d = d + 3
  2886. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2887. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2888. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2889. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2890. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2891. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2892. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2893. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2894. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2895. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2896. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2897. swait()
  2898. end
  2899. staybooming = false
  2900. for i = 1, 20 do
  2901. d = d + 3
  2902. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2903. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2904. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2905. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2906. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2907. deadlyring.Transparency = deadlyring.Transparency + .25
  2908. deadlyring2.Transparency = deadlyring2.Transparency + .25
  2909. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2910. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2911. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  2912. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  2913. deadlywave.Transparency = deadlywave.Transparency + .25
  2914. deadlywave2.Transparency = deadlywave2.Transparency + .25
  2915. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2916. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2917. explosionwave.Transparency = explosionwave.Transparency + 0.25
  2918. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  2919. swait()
  2920. end
  2921. hum.CameraOffset = Vector3.new(0,0,0)
  2922. explosionwave:Remove()
  2923. explosionwave2:Remove()
  2924. end
  2925. end)
  2926. bov = Instance.new("BodyVelocity",ballzor)
  2927. bov.maxForce = Vector3.new(99999,99999,99999)
  2928. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  2929. bov.velocity = ballzor.CFrame.lookVector*200
  2930. removeuseless:AddItem(ballzor,4)
  2931. ws = 50
  2932. attacking = false
  2933. debounce = false
  2934. appi = false
  2935. end
  2936. end)
  2937.  
  2938. mouse.KeyDown:connect(function(Press)
  2939. Press=Press:lower()
  2940. if Press=='j' then
  2941. if not levitate then return end
  2942. if debounce then return end
  2943. debounce = true
  2944. charging = true
  2945. attacking = true
  2946. downpress = false
  2947. x = 1
  2948. ws = 0
  2949. g1 = Instance.new("BodyGyro", Root)
  2950. g1.D = 175
  2951. g1.P = 20000
  2952. g1.MaxTorque = Vector3.new(0,9000,0)
  2953. SOUND(RightArm,2014087015,8,false,3)
  2954. coroutine.wrap(function()
  2955. Charge = Instance.new("Sound",RightArm)
  2956. Charge.SoundId = "rbxassetid://101153932"
  2957. Charge.Looped = false
  2958. Charge.Volume = 8
  2959. Charge:Play()
  2960. end)()
  2961. appi = true
  2962. coroutine.wrap(function()
  2963. while appi do
  2964. swait()
  2965. if Root.Velocity.Magnitude < 2 and attacking == true then
  2966. position = "Idle3"
  2967. end
  2968. end
  2969. end)()
  2970. coroutine.wrap(function()
  2971. while appi do
  2972. swait()
  2973. settime = 0.05
  2974. sine = sine + change
  2975. if position == "Idle3" and attacking == true and appi == true then
  2976. change = .4
  2977. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2978. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2979. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2980. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2981. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2982. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2983. end
  2984. end
  2985. end)()
  2986. for i = 1, 15 do
  2987. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2988. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2989. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2990. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2991. swait()
  2992. end
  2993. for i = 1, 3 do
  2994. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2995. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2996. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2997. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2998. x = x + .1
  2999. blastborb = Instance.new("Part",Torso)
  3000. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3001. blastborb.BrickColor = BrickColor.new(colors)
  3002. blastborb.Anchored = true
  3003. blastborb.Size = Vector3.new(10,10,10)
  3004. blastborb.CanCollide = false
  3005. blastborb.Material = "Neon"
  3006. for i = 1, 5 do
  3007. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3008. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3009. swait()
  3010. end
  3011. blastborb:Remove()
  3012. swait()
  3013. end
  3014. downpress = true
  3015. while charging and x < 5 do
  3016. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3017. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3018. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3019. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3020. x = x + .1
  3021. blastborb = Instance.new("Part",Torso)
  3022. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3023. blastborb.BrickColor = BrickColor.new(colors)
  3024. blastborb.Anchored = true
  3025. blastborb.Size = Vector3.new(10,10,10)
  3026. blastborb.CanCollide = false
  3027. blastborb.Material = "Neon"
  3028. for i = 1, 5 do
  3029. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3030. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3031. swait()
  3032. end
  3033. blastborb:Remove()
  3034. swait()
  3035. end
  3036. coroutine.wrap(function()
  3037. for i = 1, 20 do
  3038. Charge.Volume = Charge.Volume - .5
  3039. swait()
  3040. end
  3041. end)()
  3042. local bigswoosh = Instance.new("Part",Torso)
  3043. bigswoosh.Name = "bigswoosh"
  3044. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3045. bigswoosh.Size = Vector3.new(1,1,1)
  3046. bigswoosh.Material = "Neon"
  3047. bigswoosh.Anchored = true
  3048. bigswoosh.Transparency = 1
  3049. bigswoosh.BrickColor = BrickColor.new("Really red")
  3050. bigswoosh.CanCollide = false
  3051. SOUND(bigswoosh,842332424,10,false,6)
  3052. SOUND(bigswoosh,2017948224,10,false,6)
  3053. SOUND(bigswoosh,138677306,10,false,4)
  3054. coroutine.wrap(function()
  3055. local loc1 = Instance.new("Part",bigswoosh)
  3056. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3057. loc1.Size = Vector3.new(2,2,2)
  3058. loc1.Anchored = true
  3059. loc1.Transparency = 1
  3060. loc1.CanCollide = false
  3061. local loc2 = Instance.new("Part",bigswoosh)
  3062. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3063. loc2.Size = Vector3.new(2,2,2)
  3064. loc2.Anchored = true
  3065. loc2.Transparency = 1
  3066. loc2.CanCollide = false
  3067. n = 0
  3068. nb = 0
  3069. for i = 1, 125 do
  3070. n = n + x
  3071. nb = nb - x
  3072. Hit = damagealll(n,bigswoosh.Position)
  3073. for _,v in pairs(Hit) do
  3074. if x > 4.5 then
  3075. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3076. else
  3077. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3078. end
  3079. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3080. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3081. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3082. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3083. removeuseless:AddItem(vel,.1)
  3084. end
  3085. local bigtrail = Instance.new("Part",LeftArm)
  3086. bigtrail.Size = bigswoosh.Size
  3087. bigtrail.BrickColor = BrickColor.new(colors)
  3088. bigtrail.Anchored = true
  3089. bigtrail.Material = "Neon"
  3090. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3091. bigtrail.CanCollide = false
  3092. removeuseless:AddItem(bigtrail,2)
  3093. local irritatedground = Instance.new("Part",Torso)
  3094. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3095. irritatedground.BrickColor = BrickColor.new(colors)
  3096. irritatedground.Material = "Neon"
  3097. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3098. irritatedground.CanCollide = false
  3099. irritatedground.Anchored = true
  3100. removeuseless:AddItem(irritatedground,10)
  3101. local grassblocks = Instance.new("Part",Torso)
  3102. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3103. grassblocks.Material = "Grass"
  3104. grassblocks.Anchored = true
  3105. grassblocks.Name = "grassblocks"
  3106. grassblocks.BrickColor = BrickColor.new("Bright green")
  3107. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3108. removeuseless:AddItem(grassblocks,10)
  3109. local grassblocks2 = Instance.new("Part",Torso)
  3110. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3111. grassblocks2.Material = "Grass"
  3112. grassblocks2.Anchored = true
  3113. grassblocks2.Name = "grassblocks2"
  3114. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3115. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3116. removeuseless:AddItem(grassblocks2,10)
  3117. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3118. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3119. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3120. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3121. swait()
  3122. end
  3123. for i = 1, 20 do
  3124. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3125. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3126. swait()
  3127. end
  3128. bigswoosh:Remove()
  3129. end)()
  3130. for i = 1, 50 do
  3131. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3132. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3133. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3134. swait()
  3135. end
  3136. ws = 50
  3137. attacking = false
  3138. debounce = false
  3139. appi = false
  3140. g1:Remove()
  3141. end
  3142. end)
  3143.  
  3144. mouse.KeyDown:connect(function(Press)
  3145. Press=Press:lower()
  3146. if Press=='k' then
  3147. if not levitate then return end
  3148. if debounce then return end
  3149. debounce = true
  3150. attacking = true
  3151. charging = true
  3152. appi = true
  3153. coroutine.wrap(function()
  3154. while appi do
  3155. swait()
  3156. if Root.Velocity.Magnitude < 2 and attacking == true then
  3157. position = "Idle3"
  3158. end
  3159. end
  3160. end)()
  3161. coroutine.wrap(function()
  3162. while appi do
  3163. swait()
  3164. settime = 0.05
  3165. sine = sine + change
  3166. if position == "Idle3" and attacking == true and appi == true then
  3167. change = .4
  3168. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3169. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3170. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3171. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3172. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3173. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3174. end
  3175. end
  3176. end)()
  3177. ws = 0
  3178. g1 = Instance.new("BodyGyro", Root)
  3179. g1.D = 175
  3180. g1.P = 20000
  3181. g1.MaxTorque = Vector3.new(0,9000,0)
  3182. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3183. for i = 1, 15 do
  3184. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3185. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3186. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3187. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3188. swait()
  3189. end
  3190. r = 0
  3191. for i = 1, 10 do
  3192. r = r + .1
  3193. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3194. blass = Instance.new("Part",RightArm)
  3195. blass.Size = Vector3.new(r,r,r)
  3196. blass.Material = "Neon"
  3197. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3198. blass.Anchored = true
  3199. blass.CanCollide = false
  3200. blass.BrickColor = BrickColor.new(colors)
  3201. removeuseless:AddItem(blass,2)
  3202. swait()
  3203. end
  3204. while r < 16 and charging == true do
  3205. r = r + .1
  3206. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3207. blass = Instance.new("Part",RightArm)
  3208. blass.Size = Vector3.new(r,r,r)
  3209. blass.Material = "Neon"
  3210. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3211. blass.Anchored = true
  3212. blass.CanCollide = false
  3213. blass.BrickColor = BrickColor.new(colors)
  3214. removeuseless:AddItem(blass,2)
  3215. swait()
  3216. end
  3217. local TheBeam = Instance.new("Part",RightArm)
  3218. TheBeam.Name = "zebeam"
  3219. TheBeam.Size = Vector3.new(1,1,1)
  3220. TheBeam.Material = "Neon"
  3221. TheBeam.Shape = "Cylinder"
  3222. TheBeam.BrickColor = BrickColor.new("Really red")
  3223. TheBeam.Anchored = true
  3224. TheBeam.CanCollide = false
  3225. ws = 12
  3226. bemmo = Instance.new("Sound",RightArm)
  3227. bemmo.SoundId = "rbxassetid://1910988873"
  3228. bemmo.Volume = 8
  3229. bemmo.Looped = false
  3230. bemmo:Play()
  3231. bemmo.TimePosition = 2
  3232. for i = 1, 100 * r/3 do
  3233. if r > 15 then
  3234. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3235. end
  3236. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3237. local blass = Instance.new("Part",RightArm)
  3238. blass.Size = Vector3.new(r,r,r)
  3239. blass.Material = "Neon"
  3240. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3241. blass.Anchored = true
  3242. blass.CanCollide = false
  3243. blass.BrickColor = BrickColor.new(colors)
  3244. removeuseless:AddItem(blass,2)
  3245. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3246. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3247. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3248. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3249. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3250. boom = Instance.new("Part",RightArm)
  3251. boom.Size = Vector3.new(r,r,r)
  3252. boom.BrickColor = BrickColor.new(colors)
  3253. boom.Anchored = true
  3254. boom.CanCollide = false
  3255. boom.Material = "Neon"
  3256. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3257. removeuseless:AddItem(boom,3)
  3258. boom.Touched:connect(function(getbase)
  3259. if hitdebounce then return end
  3260. hitdebounce = true
  3261. if getbase:IsA("Part") then
  3262. damagedground = Instance.new("Part",RightArm)
  3263. damagedground.Size = Vector3.new(.1,5+r,.1)
  3264. damagedground.Material = "Neon"
  3265. damagedground.CanCollide = false
  3266. damagedground.BrickColor = BrickColor.new(colors)
  3267. damagedground.Anchored = true
  3268. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3269. removeuseless:AddItem(damagedground,2)
  3270. wait(.1)
  3271. hitdebounce = false
  3272. end
  3273. end)
  3274. Hit = damagealll(r+3,boom.Position)
  3275. for _,v in pairs(Hit) do
  3276. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3277. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3278. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3279. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3280. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3281. removeuseless:AddItem(vel,.1)
  3282. end
  3283. swait()
  3284. end
  3285. removeuseless:AddItem(g1,.001)
  3286. coroutine.wrap(function()
  3287. for i = 1, 20 do
  3288. bemmo.Volume = bemmo.Volume - 0.5
  3289. blass.Transparency = blass.Transparency + 0.05
  3290. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3291. swait()
  3292. end
  3293. bemmo:Remove()
  3294. if r > 15 then
  3295. hum.CameraOffset = Vector3.new(0,0,0)
  3296. end
  3297. blass:Remove()
  3298. TheBeam:Remove()
  3299. end)()
  3300. ws = 50
  3301. appi = false
  3302. attacking = false
  3303. debounce = false
  3304. end
  3305. end)
  3306.  
  3307. mouse.KeyUp:connect(function(Press)
  3308. Press=Press:lower()
  3309. if Press=='j' then
  3310. charging = false
  3311. end
  3312. end)
  3313.  
  3314. mouse.KeyUp:connect(function(Press)
  3315. Press=Press:lower()
  3316. if Press=='k' then
  3317. charging = false
  3318. end
  3319. end)
  3320.  
  3321. doit = coroutine.wrap(function()
  3322. while true do
  3323. for _,v in pairs(Repeater) do
  3324. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3325. end
  3326.  
  3327. for _,v in pairs(openshocktable) do
  3328. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3329. end
  3330.  
  3331. for _,v in pairs(nonmeshRepeater) do
  3332. v.Size = v.Size + Vector3.new(2, 2, 2)
  3333. end
  3334.  
  3335. for _,v in pairs(Extreme) do
  3336. v.Size = v.Size + Vector3.new(6, 6, 6)
  3337. end
  3338.  
  3339. for _,v in pairs(LessSize) do
  3340. v.Size = v.Size - Vector3.new(1, 1, 1)
  3341. end
  3342.  
  3343. for _,v in pairs(nonmeshRepeater2) do
  3344. v.Transparency = v.Transparency + 0.05
  3345. end
  3346.  
  3347. for _,v in pairs(Repeater2) do
  3348. v.Transparency = v.Transparency - 0.05
  3349. end
  3350.  
  3351. for _,v in pairs(th1) do
  3352. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3353. end
  3354.  
  3355. for _,v in pairs(th2) do
  3356. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3357. end
  3358.  
  3359. for _,v in pairs(th3) do
  3360. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3361. end
  3362.  
  3363. for _,v in pairs(th5) do
  3364. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3365. end
  3366.  
  3367. for _,v in pairs(ExtremeM) do
  3368. v.Size = v.Size + Vector3.new(8, 8, 8)
  3369. end
  3370.  
  3371. for _,v in pairs(m3) do
  3372. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3373. end
  3374.  
  3375. for _,v in pairs(ExtremeM2) do
  3376. v.Size = v.Size - Vector3.new(2,2,2)
  3377. end
  3378.  
  3379. for _,v in pairs(keyYsize) do
  3380. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3381. end
  3382.  
  3383. for _,v in pairs(th4) do
  3384. v.Transparency = v.Transparency + 0.009
  3385. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3386. end
  3387.  
  3388. for _,v in pairs(SlowlyFade) do
  3389. v.Transparency = v.Transparency + 0.05
  3390. end
  3391.  
  3392. for _,v in pairs(keyYtransparency) do
  3393. v.Transparency = v.Transparency + 0.05
  3394. end
  3395.  
  3396. for _,v in pairs(UpMover) do
  3397. v.Position = v.Position + Vector3.new(0, 3, 0)
  3398. end
  3399.  
  3400. for _,v in pairs(ForwardMover) do
  3401. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3402. end
  3403.  
  3404. for _,v in pairs(FadeIn) do
  3405. v.Transparency = v.Transparency - .05
  3406. end
  3407.  
  3408. for _,v in pairs(signtransparency) do
  3409. v.TextTransparency = v.TextTransparency + 0.025
  3410. end
  3411.  
  3412. for _,v in pairs(signmover) do
  3413. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3414. end
  3415.  
  3416. for _,v in pairs(signrotator) do
  3417. v.Rotation = v.Rotation + 2
  3418. end
  3419. swait()
  3420. end
  3421. end)
  3422. doit()
  3423. t = 0
  3424.  
  3425. mouse.KeyDown:connect(function(Press)
  3426. Press=Press:lower()
  3427. if Press=='0' then
  3428. if levitate then return end
  3429. shoov = true
  3430. if debounce then return end
  3431. ws = 50
  3432. end
  3433. end)
  3434.  
  3435. mouse.KeyUp:connect(function(Press)
  3436. Press=Press:lower()
  3437. if Press=='0' then
  3438. if levitate then return end
  3439. shoov = false
  3440. if debounce then return end
  3441. ws = 10
  3442. end
  3443. end)
  3444.  
  3445.  
  3446. local anims = coroutine.wrap(function()
  3447. while true do
  3448. settime = 0.05
  3449. sine = sine + change
  3450. if position == "Jump" and attacking == false then
  3451. change = 1
  3452. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3453. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3454. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3455. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3456. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3457. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3458. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3459. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3460. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3461. elseif position == "Jump2" and attacking == false and levitate then
  3462. change = 1
  3463. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3464. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3465. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3466. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3467. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3468. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3469. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3470. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3471. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3472. elseif position == "Falling" and attacking == false and levitate == false then
  3473. change = 1
  3474. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3475. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3476. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3477. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3478. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3479. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3480. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3481. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3482. elseif position == "Falling2" and attacking == false and levitate then
  3483. change = 1
  3484. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3485. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3486. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3487. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3488. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3489. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3490. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3491. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3492. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3493. elseif position == "Walking" and attacking == false and running == false then
  3494. change = 1
  3495. walking = true
  3496. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3497. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3498. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3499. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3500. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3501. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3502. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3503. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3504. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3505. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3506. change = .5
  3507. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3508. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3509. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3510. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3511. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3512. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3513. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3514. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3515. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3516. elseif position == "Idle2" and attacking == false and running == false then
  3517. change = .75
  3518. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3519. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3520. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3521. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3522. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3523. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3524. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3525. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3526. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3527. elseif position == "Walking2" and attacking == false and running == false then
  3528. ws = 50
  3529. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3530. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3531. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3532. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3533. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3534. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3535. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3536. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3537. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3538. elseif position == "Running" and attacking == false then
  3539. change = 1
  3540. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3541. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3542. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3543. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3544. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3545. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3546. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3547. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3548. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3549. end
  3550. swait()
  3551. end
  3552. end)
  3553. anims()
  3554. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
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