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Shipfag's EoTE/AoR Ugly Creation System V2

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Nov 13th, 2014
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  1. EoTE/AoR Ugly Creation System V2: Thrust Edition
  2.  
  3. The infamous ugly starfighters are a well-known fixture in many outer rim pirate and smuggler gangs, although most are inferior to all but the worst factory-built starfighters.
  4.  
  5. Each Ugly is comprised of Three major parts: The main body, the wings and the engines, although some lack wings (mostly those that use Y-wing engines), and some use a cockpit from a different craft than the main body. most uglies are made using parts from two starfighters, although a rare few use parts from freighters or occasionally airspeeders or else combine parts from three starfighters.
  6.  
  7. pick (or roll for) one component from each of the following tables. each will have a number of values listed. at the the end, combine all of the listed numbers to arrive at the ship's final stats. also included is a value for weapon points, which are used later to determine the Ugly's armamant
  8.  
  9. THRUST POINTS: thrust points are used to determine a ugly's final speed based on the type of engine used and the total mass of the components. for example, Y-wing engines would produce a lot of thrust, and be needed to move something large at a reasonable speed, whereas TIE engines would be significently weaker, though still able to push a light fighter decently fast.
  10. THRUST-TO-MASS SPEED TABLE
  11. Thrust=3(mass)=: Speed 6
  12. Thrust=2.5(mass): Speed 5
  13. Thrust=2(mass): Speed 4
  14. Thrust=1.5(mass): Speed 3
  15. Thrust=Mass: Speed 2
  16. Thrust=0.5(mass): Speed 1
  17. Notes: always round down when determining speed using this table; when thurst>=3(mass), reduce handling by 1 due to excessive thurst
  18.  
  19.  
  20. Main Body:
  21. Ship type: HT SS Sensor Range Ship's compliment Weapon Points Armor Mass
  22. Y-wing 6 3 Close 1 Pilot,(1 Gunner) 5 3 5
  23. TIE 3 2 Close 1 Pilot 2 2 1
  24. Z-95 4 2 Close 1 Pilot 3 3 2
  25. CloakShape 5 2 Close 1 Pilot 3 3 3
  26. R-41 4 2 Close 1 Pilot 3 3 2.5
  27. V-wing 3 2 Close 1 Pilot 2 2 1.5
  28. Eta-2 2 2 Close 1 Pilot 3 2 1
  29. C-73 3 3 Close 1 Pilot 1 2 2
  30. Toscan 8-Q 4 3 Close 1 Pilot 3 3 2
  31. ARC-170 6 3 Close 1 Pilot, 2 others 3 3 4.5
  32. Z-95 MK I 4 2 Close 1 Pilot 3 2 2
  33. X-wing 5 3 Close 1 Pilot 3 3 2.5
  34. Pinook 3 2 Close 1 Pilot 2 2 2
  35.  
  36.  
  37. Wings:
  38. Ship type: HT SS Handling Weapon Points Mass
  39. Y-wing 2 2 -1 0 2.5
  40. TIE/LN 2 2 +1 0 1
  41. Z-95 2 2 +1 2 1.5
  42. CloakShape 3 2 -1 2 2
  43. R-41 2 2 +0 2 1.5
  44. V-wing 2 2 +0 3 1
  45. TIE/INT 2 3 +2 3 1
  46. TIE/D 2 3 +1 4 1.5
  47. Eta-2 2 2 +1 1 1
  48. C-73 2 2 +0 2 1.5
  49. Toscan 8-Q 2 2 +0 1 1.5
  50. ARC-170 3 2 +1 4 3
  51. Z-95 MK I 2 1 +0/+1 2 1.5
  52. X-wing 2 2 +1 4 2
  53. Tri-Fighter 3 2 -1 3 2
  54. Pinook 2 1 +0 1 2
  55. T-16 1 1 +0/+1 0 1
  56. Notes: Y-wing 'wings' must be selected if Y-wing engines are being used
  57. Using a Y-wing body always reduces handling by one.
  58. Engines:
  59. Ship type: HT SS Thrust Handling
  60. Y-wing 3 2 15 -1
  61. TIE 1 2 6 +0
  62. TIE/INT 1 2 10 +1
  63. Z-95 3 2 8 +0
  64. CloakShape 2 1 10 +0
  65. R-41 2 2 8 +0
  66. V-wing 2 1 7 +0
  67. Eta-2 1 1 7 +1
  68. C-73 2 1 6 +0
  69. Toscan 8-Q 2 2 7 +0
  70. ARC-170 3 2 16 -1
  71. Z-95 MK I 1 2 6 +0
  72. X-wing 3 2 11 +0
  73. Pinook 2 1 6 -1
  74. Note: No Ugly may have a handling value of greater than +2.
  75.  
  76. Weapons Point Costs
  77. Autoblaster: 1.5
  78. Triple Blaster: 1
  79. Light Laser Cannon: 1 (can mount 3 for 2)
  80. Medium laser Cannon: 1
  81. Heavy blaster Cannon: 1.5
  82. Light Ion Cannon: 1
  83. Medium Ion Cannon: 2
  84. Concussion missile launcher: 1.5
  85. Proton Torpedo Launcher: 1.5
  86. Quad laser cannon: 6
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