Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- EoTE/AoR Ugly Creation System V2: Thrust Edition
- The infamous ugly starfighters are a well-known fixture in many outer rim pirate and smuggler gangs, although most are inferior to all but the worst factory-built starfighters.
- Each Ugly is comprised of Three major parts: The main body, the wings and the engines, although some lack wings (mostly those that use Y-wing engines), and some use a cockpit from a different craft than the main body. most uglies are made using parts from two starfighters, although a rare few use parts from freighters or occasionally airspeeders or else combine parts from three starfighters.
- pick (or roll for) one component from each of the following tables. each will have a number of values listed. at the the end, combine all of the listed numbers to arrive at the ship's final stats. also included is a value for weapon points, which are used later to determine the Ugly's armamant
- THRUST POINTS: thrust points are used to determine a ugly's final speed based on the type of engine used and the total mass of the components. for example, Y-wing engines would produce a lot of thrust, and be needed to move something large at a reasonable speed, whereas TIE engines would be significently weaker, though still able to push a light fighter decently fast.
- THRUST-TO-MASS SPEED TABLE
- Thrust=3(mass)=: Speed 6
- Thrust=2.5(mass): Speed 5
- Thrust=2(mass): Speed 4
- Thrust=1.5(mass): Speed 3
- Thrust=Mass: Speed 2
- Thrust=0.5(mass): Speed 1
- Notes: always round down when determining speed using this table; when thurst>=3(mass), reduce handling by 1 due to excessive thurst
- Main Body:
- Ship type: HT SS Sensor Range Ship's compliment Weapon Points Armor Mass
- Y-wing 6 3 Close 1 Pilot,(1 Gunner) 5 3 5
- TIE 3 2 Close 1 Pilot 2 2 1
- Z-95 4 2 Close 1 Pilot 3 3 2
- CloakShape 5 2 Close 1 Pilot 3 3 3
- R-41 4 2 Close 1 Pilot 3 3 2.5
- V-wing 3 2 Close 1 Pilot 2 2 1.5
- Eta-2 2 2 Close 1 Pilot 3 2 1
- C-73 3 3 Close 1 Pilot 1 2 2
- Toscan 8-Q 4 3 Close 1 Pilot 3 3 2
- ARC-170 6 3 Close 1 Pilot, 2 others 3 3 4.5
- Z-95 MK I 4 2 Close 1 Pilot 3 2 2
- X-wing 5 3 Close 1 Pilot 3 3 2.5
- Pinook 3 2 Close 1 Pilot 2 2 2
- Wings:
- Ship type: HT SS Handling Weapon Points Mass
- Y-wing 2 2 -1 0 2.5
- TIE/LN 2 2 +1 0 1
- Z-95 2 2 +1 2 1.5
- CloakShape 3 2 -1 2 2
- R-41 2 2 +0 2 1.5
- V-wing 2 2 +0 3 1
- TIE/INT 2 3 +2 3 1
- TIE/D 2 3 +1 4 1.5
- Eta-2 2 2 +1 1 1
- C-73 2 2 +0 2 1.5
- Toscan 8-Q 2 2 +0 1 1.5
- ARC-170 3 2 +1 4 3
- Z-95 MK I 2 1 +0/+1 2 1.5
- X-wing 2 2 +1 4 2
- Tri-Fighter 3 2 -1 3 2
- Pinook 2 1 +0 1 2
- T-16 1 1 +0/+1 0 1
- Notes: Y-wing 'wings' must be selected if Y-wing engines are being used
- Using a Y-wing body always reduces handling by one.
- Engines:
- Ship type: HT SS Thrust Handling
- Y-wing 3 2 15 -1
- TIE 1 2 6 +0
- TIE/INT 1 2 10 +1
- Z-95 3 2 8 +0
- CloakShape 2 1 10 +0
- R-41 2 2 8 +0
- V-wing 2 1 7 +0
- Eta-2 1 1 7 +1
- C-73 2 1 6 +0
- Toscan 8-Q 2 2 7 +0
- ARC-170 3 2 16 -1
- Z-95 MK I 1 2 6 +0
- X-wing 3 2 11 +0
- Pinook 2 1 6 -1
- Note: No Ugly may have a handling value of greater than +2.
- Weapons Point Costs
- Autoblaster: 1.5
- Triple Blaster: 1
- Light Laser Cannon: 1 (can mount 3 for 2)
- Medium laser Cannon: 1
- Heavy blaster Cannon: 1.5
- Light Ion Cannon: 1
- Medium Ion Cannon: 2
- Concussion missile launcher: 1.5
- Proton Torpedo Launcher: 1.5
- Quad laser cannon: 6
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement