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Shipfag's EoTE/AoR Ugly Creation System V2

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Nov 13th, 2014
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  1. EoTE/AoR Ugly Creation System V2: Thrust Edition
  2.  
  3. The infamous ugly starfighters are a well-known fixture in many outer rim pirate and smuggler gangs, although most are inferior to all but the worst factory-built starfighters.
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  5. Each Ugly is comprised of Three major parts: The main body, the wings and the engines, although some lack wings (mostly those that use Y-wing engines), and some use a cockpit from a different craft than the main body. most uglies are made using parts from two starfighters, although a rare few use parts from freighters or occasionally airspeeders or else combine parts from three starfighters.
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  7. pick (or roll for) one component from each of the following tables. each will have a number of values listed. at the the end, combine all of the listed numbers to arrive at the ship's final stats. also included is a value for weapon points, which are used later to determine the Ugly's armamant
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  9. THRUST POINTS: thrust points are used to determine a ugly's final speed based on the type of engine used and the total mass of the components. for example, Y-wing engines would produce a lot of thrust, and be needed to move something large at a reasonable speed, whereas TIE engines would be significently weaker, though still able to push a light fighter decently fast.
  10. THRUST-TO-MASS SPEED TABLE
  11. Thrust=3(mass)=: Speed 6
  12. Thrust=2.5(mass): Speed 5
  13. Thrust=2(mass): Speed 4
  14. Thrust=1.5(mass): Speed 3
  15. Thrust=Mass: Speed 2
  16. Thrust=0.5(mass): Speed 1
  17. Notes: always round down when determining speed using this table; when thurst>=3(mass), reduce handling by 1 due to excessive thurst
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  19.  
  20. Main Body:
  21. Ship type: HT SS Sensor Range Ship's compliment Weapon Points Armor Mass
  22. Y-wing 6 3 Close 1 Pilot,(1 Gunner) 5 3 5
  23. TIE 3 2 Close 1 Pilot 2 2 1
  24. Z-95 4 2 Close 1 Pilot 3 3 2
  25. CloakShape 5 2 Close 1 Pilot 3 3 3
  26. R-41 4 2 Close 1 Pilot 3 3 2.5
  27. V-wing 3 2 Close 1 Pilot 2 2 1.5
  28. Eta-2 2 2 Close 1 Pilot 3 2 1
  29. C-73 3 3 Close 1 Pilot 1 2 2
  30. Toscan 8-Q 4 3 Close 1 Pilot 3 3 2
  31. ARC-170 6 3 Close 1 Pilot, 2 others 3 3 4.5
  32. Z-95 MK I 4 2 Close 1 Pilot 3 2 2
  33. X-wing 5 3 Close 1 Pilot 3 3 2.5
  34. Pinook 3 2 Close 1 Pilot 2 2 2
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  36.  
  37. Wings:
  38. Ship type: HT SS Handling Weapon Points Mass
  39. Y-wing 2 2 -1 0 2.5
  40. TIE/LN 2 2 +1 0 1
  41. Z-95 2 2 +1 2 1.5
  42. CloakShape 3 2 -1 2 2
  43. R-41 2 2 +0 2 1.5
  44. V-wing 2 2 +0 3 1
  45. TIE/INT 2 3 +2 3 1
  46. TIE/D 2 3 +1 4 1.5
  47. Eta-2 2 2 +1 1 1
  48. C-73 2 2 +0 2 1.5
  49. Toscan 8-Q 2 2 +0 1 1.5
  50. ARC-170 3 2 +1 4 3
  51. Z-95 MK I 2 1 +0/+1 2 1.5
  52. X-wing 2 2 +1 4 2
  53. Tri-Fighter 3 2 -1 3 2
  54. Pinook 2 1 +0 1 2
  55. T-16 1 1 +0/+1 0 1
  56. Notes: Y-wing 'wings' must be selected if Y-wing engines are being used
  57. Using a Y-wing body always reduces handling by one.
  58. Engines:
  59. Ship type: HT SS Thrust Handling
  60. Y-wing 3 2 15 -1
  61. TIE 1 2 6 +0
  62. TIE/INT 1 2 10 +1
  63. Z-95 3 2 8 +0
  64. CloakShape 2 1 10 +0
  65. R-41 2 2 8 +0
  66. V-wing 2 1 7 +0
  67. Eta-2 1 1 7 +1
  68. C-73 2 1 6 +0
  69. Toscan 8-Q 2 2 7 +0
  70. ARC-170 3 2 16 -1
  71. Z-95 MK I 1 2 6 +0
  72. X-wing 3 2 11 +0
  73. Pinook 2 1 6 -1
  74. Note: No Ugly may have a handling value of greater than +2.
  75.  
  76. Weapons Point Costs
  77. Autoblaster: 1.5
  78. Triple Blaster: 1
  79. Light Laser Cannon: 1 (can mount 3 for 2)
  80. Medium laser Cannon: 1
  81. Heavy blaster Cannon: 1.5
  82. Light Ion Cannon: 1
  83. Medium Ion Cannon: 2
  84. Concussion missile launcher: 1.5
  85. Proton Torpedo Launcher: 1.5
  86. Quad laser cannon: 6
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