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Jun 8th, 2018
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  1. script.Name = "Savior"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER EDITED BY DUCKILES
  4. --\\====================================================//--
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local TIME = 0
  29. local sick = Instance.new("Sound",Torso)
  30. sick.SoundId = "rbxassetid://1872112157"
  31. sick.Looped = true
  32. sick.Pitch = 1
  33. sick.Volume = 5
  34. sick:Play()
  35.  
  36.  
  37. IT = Instance.new
  38. CF = CFrame.new
  39. VT = Vector3.new
  40. RAD = math.rad
  41. C3 = Color3.new
  42. UD2 = UDim2.new
  43. BRICKC = BrickColor.new
  44. ANGLES = CFrame.Angles
  45. EULER = CFrame.fromEulerAnglesXYZ
  46. COS = math.cos
  47. ACOS = math.acos
  48. SIN = math.sin
  49. ASIN = math.asin
  50. ABS = math.abs
  51. MRANDOM = math.random
  52. FLOOR = math.floor
  53. if Player.name == "SenseiAdi" then
  54. warn("Enjoy friend ;3")
  55. end
  56. --//=================================\\
  57. --|| USEFUL VALUES
  58. --\\=================================//
  59.  
  60. Animation_Speed = 3
  61. local FORCERESET = false
  62. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  63. local Speed = 16
  64. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  65. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  66. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  67. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  68. local DAMAGEMULTIPLIER = 1
  69. local ANIM = "Idle"
  70. local ATTACK = false
  71. local EQUIPPED = false
  72. local HOLD = false
  73. local COMBO = 1
  74. local Rooted = false
  75. local SINE = 0
  76. local KEYHOLD = false
  77. local CHANGE = 2 / Animation_Speed
  78. local WALKINGANIM = false
  79. local VALUE1 = false
  80. local VALUE2 = false
  81. local ROBLOXIDLEANIMATION = IT("Animation")
  82. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  83. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  84. --ROBLOXIDLEANIMATION.Parent = Humanoid
  85. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  86. WEAPONGUI.Name = "BanishV3Gui"
  87. local Weapon = IT("Model")
  88. Weapon.Name = "Adds"
  89. local Effects = IT("Folder", Weapon)
  90. Effects.Name = "Effects"
  91. local ANIMATOR = Humanoid.Animator
  92. local ANIMATE = Character:FindFirstChild("Animate")
  93. local UNANCHOR = true
  94. local TOBANISH = {}
  95. script.Parent = PlayerGui
  96. Player_Size = 1 --Size of the player.
  97. local EXTRATRANS = 0
  98. local Effects2 = {}
  99. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  100. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  101. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  102. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  103. local SIZE = 2
  104. local SKILLTEXTCOLOR = C3(0,0,0)
  105. local SKILLTEXTCOLOR2 = C3(1,0,0)
  106. --//=================================\\
  107. --\\=================================//
  108.  
  109.  
  110. --//=================================\\
  111. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  112. --\\=================================//
  113.  
  114. ArtificialHB = Instance.new("BindableEvent", script)
  115. ArtificialHB.Name = "ArtificialHB"
  116.  
  117. script:WaitForChild("ArtificialHB")
  118.  
  119. frame = Frame_Speed
  120. tf = 0
  121. allowframeloss = false
  122. tossremainder = false
  123. lastframe = tick()
  124. script.ArtificialHB:Fire()
  125.  
  126. game:GetService("RunService").Heartbeat:connect(function(s, p)
  127. tf = tf + s
  128. if tf >= frame then
  129. if allowframeloss then
  130. script.ArtificialHB:Fire()
  131. lastframe = tick()
  132. else
  133. for i = 1, math.floor(tf / frame) do
  134. script.ArtificialHB:Fire()
  135. end
  136. lastframe = tick()
  137. end
  138. if tossremainder then
  139. tf = 0
  140. else
  141. tf = tf - frame * math.floor(tf / frame)
  142. end
  143. end
  144. end)
  145.  
  146. --//=================================\\
  147. --\\=================================//
  148.  
  149. --//=================================\\
  150. --|| SOME FUNCTIONS
  151. --\\=================================//
  152.  
  153. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  154. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  155. end
  156.  
  157. function PositiveAngle(NUMBER)
  158. if NUMBER >= 0 then
  159. NUMBER = 0
  160. end
  161. return NUMBER
  162. end
  163.  
  164. function NegativeAngle(NUMBER)
  165. if NUMBER <= 0 then
  166. NUMBER = 0
  167. end
  168. return NUMBER
  169. end
  170.  
  171. function Swait(NUMBER)
  172. if NUMBER == 0 or NUMBER == nil then
  173. ArtificialHB.Event:wait()
  174. else
  175. for i = 1, NUMBER do
  176. ArtificialHB.Event:wait()
  177. end
  178. end
  179. end
  180.  
  181. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  182. local NEWMESH = IT(MESH)
  183. if MESH == "SpecialMesh" then
  184. NEWMESH.MeshType = MESHTYPE
  185. if MESHID ~= "nil" and MESHID ~= "" then
  186. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  187. end
  188. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  189. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  190. end
  191. end
  192. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  193. NEWMESH.Scale = SCALE
  194. NEWMESH.Parent = PARENT
  195. return NEWMESH
  196. end
  197.  
  198. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  199. local NEWPART = IT("Part")
  200. NEWPART.formFactor = FORMFACTOR
  201. NEWPART.Reflectance = REFLECTANCE
  202. NEWPART.Transparency = TRANSPARENCY
  203. NEWPART.CanCollide = false
  204. NEWPART.Locked = true
  205. NEWPART.Anchored = true
  206. if ANCHOR == false then
  207. NEWPART.Anchored = false
  208. end
  209. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  210. NEWPART.Name = NAME
  211. NEWPART.Size = SIZE
  212. NEWPART.Position = Torso.Position
  213. NEWPART.Material = MATERIAL
  214. NEWPART:BreakJoints()
  215. NEWPART.Parent = PARENT
  216. return NEWPART
  217. end
  218.  
  219. local function weldBetween(a, b)
  220. local weldd = Instance.new("ManualWeld")
  221. weldd.Part0 = a
  222. weldd.Part1 = b
  223. weldd.C0 = CFrame.new()
  224. weldd.C1 = b.CFrame:inverse() * a.CFrame
  225. weldd.Parent = a
  226. return weldd
  227. end
  228.  
  229.  
  230. function QuaternionFromCFrame(cf)
  231. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  232. local trace = m00 + m11 + m22
  233. if trace > 0 then
  234. local s = math.sqrt(1 + trace)
  235. local recip = 0.5 / s
  236. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  237. else
  238. local i = 0
  239. if m11 > m00 then
  240. i = 1
  241. end
  242. if m22 > (i == 0 and m00 or m11) then
  243. i = 2
  244. end
  245. if i == 0 then
  246. local s = math.sqrt(m00 - m11 - m22 + 1)
  247. local recip = 0.5 / s
  248. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  249. elseif i == 1 then
  250. local s = math.sqrt(m11 - m22 - m00 + 1)
  251. local recip = 0.5 / s
  252. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  253. elseif i == 2 then
  254. local s = math.sqrt(m22 - m00 - m11 + 1)
  255. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  256. end
  257. end
  258. end
  259.  
  260. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  261. local xs, ys, zs = x + x, y + y, z + z
  262. local wx, wy, wz = w * xs, w * ys, w * zs
  263. local xx = x * xs
  264. local xy = x * ys
  265. local xz = x * zs
  266. local yy = y * ys
  267. local yz = y * zs
  268. local zz = z * zs
  269. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  270. end
  271.  
  272. function QuaternionSlerp(a, b, t)
  273. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  274. local startInterp, finishInterp;
  275. if cosTheta >= 0.0001 then
  276. if (1 - cosTheta) > 0.0001 then
  277. local theta = ACOS(cosTheta)
  278. local invSinTheta = 1 / SIN(theta)
  279. startInterp = SIN((1 - t) * theta) * invSinTheta
  280. finishInterp = SIN(t * theta) * invSinTheta
  281. else
  282. startInterp = 1 - t
  283. finishInterp = t
  284. end
  285. else
  286. if (1 + cosTheta) > 0.0001 then
  287. local theta = ACOS(-cosTheta)
  288. local invSinTheta = 1 / SIN(theta)
  289. startInterp = SIN((t - 1) * theta) * invSinTheta
  290. finishInterp = SIN(t * theta) * invSinTheta
  291. else
  292. startInterp = t - 1
  293. finishInterp = t
  294. end
  295. end
  296. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  297. end
  298.  
  299. function Clerp(a, b, t)
  300. local qa = {QuaternionFromCFrame(a)}
  301. local qb = {QuaternionFromCFrame(b)}
  302. local ax, ay, az = a.x, a.y, a.z
  303. local bx, by, bz = b.x, b.y, b.z
  304. local _t = 1 - t
  305. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  306. end
  307.  
  308. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  309. local frame = IT("Frame")
  310. frame.BackgroundTransparency = TRANSPARENCY
  311. frame.BorderSizePixel = BORDERSIZEPIXEL
  312. frame.Position = POSITION
  313. frame.Size = SIZE
  314. frame.BackgroundColor3 = COLOR
  315. frame.BorderColor3 = BORDERCOLOR
  316. frame.Name = NAME
  317. frame.Parent = PARENT
  318. return frame
  319. end
  320.  
  321. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  322. local label = IT("TextLabel")
  323. label.BackgroundTransparency = 1
  324. label.Size = UD2(1, 0, 1, 0)
  325. label.Position = UD2(0, 0, 0, 0)
  326. label.TextColor3 = TEXTCOLOR
  327. label.TextStrokeTransparency = STROKETRANSPARENCY
  328. label.TextTransparency = TRANSPARENCY
  329. label.FontSize = TEXTFONTSIZE
  330. label.Font = TEXTFONT
  331. label.BorderSizePixel = BORDERSIZEPIXEL
  332. label.TextScaled = false
  333. label.Text = TEXT
  334. label.Name = NAME
  335. label.Parent = PARENT
  336. return label
  337. end
  338.  
  339. function NoOutlines(PART)
  340. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  341. end
  342.  
  343. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  344. local NEWWELD = IT(TYPE)
  345. NEWWELD.Part0 = PART0
  346. NEWWELD.Part1 = PART1
  347. NEWWELD.C0 = C0
  348. NEWWELD.C1 = C1
  349. NEWWELD.Parent = PARENT
  350. return NEWWELD
  351. end
  352.  
  353. local S = IT("Sound")
  354. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  355. local NEWSOUND = nil
  356. coroutine.resume(coroutine.create(function()
  357. NEWSOUND = S:Clone()
  358. NEWSOUND.Parent = PARENT
  359. NEWSOUND.Volume = VOLUME
  360. NEWSOUND.Pitch = PITCH
  361. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  362. NEWSOUND:play()
  363. if DOESLOOP == true then
  364. NEWSOUND.Looped = true
  365. else
  366. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  367. NEWSOUND:remove()
  368. end
  369. end))
  370. return NEWSOUND
  371. end
  372.  
  373. function CFrameFromTopBack(at, top, back)
  374. local right = top:Cross(back)
  375. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  376. end
  377.  
  378. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  379. function WACKYEFFECT(Table)
  380. local TYPE = (Table.EffectType or "Sphere")
  381. local SIZE = (Table.Size or VT(1,1,1))
  382. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  383. local TRANSPARENCY = (Table.Transparency or 0)
  384. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  385. local CFRAME = (Table.CFrame or Torso.CFrame)
  386. local MOVEDIRECTION = (Table.MoveToPos or nil)
  387. local ROTATION1 = (Table.RotationX or 0)
  388. local ROTATION2 = (Table.RotationY or 0)
  389. local ROTATION3 = (Table.RotationZ or 0)
  390. local MATERIAL = (Table.Material or "Neon")
  391. local COLOR = (Table.Color or C3(0,0,0))
  392. local TIME = (Table.Time or 45)
  393. local SOUNDID = (Table.SoundID or nil)
  394. local SOUNDPITCH = (Table.SoundPitch or nil)
  395. local SOUNDVOLUME = (Table.SoundVolume or nil)
  396. coroutine.resume(coroutine.create(function()
  397. local PLAYSSOUND = false
  398. local SOUND = nil
  399. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  400. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  401. PLAYSSOUND = true
  402. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  403. end
  404. EFFECT.Color = COLOR
  405. local MSH = nil
  406. if TYPE == "Sphere" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  408. elseif TYPE == "Block" then
  409. MSH = IT("BlockMesh",EFFECT)
  410. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  411. elseif TYPE == "Wave" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  413. elseif TYPE == "Ring" then
  414. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  415. elseif TYPE == "Slash" then
  416. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  417. elseif TYPE == "Round Slash" then
  418. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  419. elseif TYPE == "Swirl" then
  420. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  421. elseif TYPE == "Skull" then
  422. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  423. elseif TYPE == "Crystal" then
  424. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  425. end
  426. if MSH ~= nil then
  427. local MOVESPEED = nil
  428. if MOVEDIRECTION ~= nil then
  429. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  430. end
  431. local GROWTH = SIZE - ENDSIZE
  432. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  433. if TYPE == "Block" then
  434. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  435. else
  436. EFFECT.CFrame = CFRAME
  437. end
  438. for LOOP = 1, TIME+1 do
  439. Swait()
  440. MSH.Scale = MSH.Scale - GROWTH/TIME
  441. if TYPE == "Wave" then
  442. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  443. end
  444. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  445. if TYPE == "Block" then
  446. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  447. else
  448. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  449. end
  450. if MOVEDIRECTION ~= nil then
  451. local ORI = EFFECT.Orientation
  452. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  453. EFFECT.Orientation = ORI
  454. end
  455. end
  456. if PLAYSSOUND == false then
  457. EFFECT:remove()
  458. else
  459. SOUND.Stopped:Connect(function()
  460. EFFECT:remove()
  461. end)
  462. end
  463. else
  464. if PLAYSSOUND == false then
  465. EFFECT:remove()
  466. else
  467. repeat Swait() until SOUND.Playing == false
  468. EFFECT:remove()
  469. end
  470. end
  471. end))
  472. end
  473. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  474. function Lightning(Table)
  475. local Color = Table.Color or C3(1,1,1)
  476. local StartPos = Table.Start or Torso.Position
  477. local EndPos = Table.End or Mouse.Hit.p
  478. local SegmentLength = Table.SegmentL or 2
  479. local Thickness = Table.Thickness or 0.1
  480. local Dissapear = Table.DoesFade or false
  481. local Parent = Table.Ignore or Character
  482. local MaxDist = Table.MaxDist or 400
  483. local Branches = Table.Branches or false
  484. local Thicken = Table.Thicken or false
  485. local FadeTime = Table.FadeTime or 15
  486. local FadeIn = Table.FadeIn or false
  487. local Material = Table.Material or "Neon"
  488. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  489. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  490. local LIGHTNINGMODEL = IT("Model",Effects)
  491. LIGHTNINGMODEL.Name = "Lightning"
  492. local LastBolt = nil
  493. for E = 1, DISTANCE do
  494. local ExtraSize = 0
  495. if Thicken == true then
  496. ExtraSize = (DISTANCE-E)/15
  497. end
  498. local TRANSPARENCY = 0
  499. if FadeIn == true then
  500. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  501. if TRANSPARENCY < 0 then
  502. TRANSPARENCY = 0
  503. end
  504. end
  505. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  506. PART.Color = Color
  507. MakeForm(PART,"Cyl")
  508. if LastBolt == nil then
  509. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  510. else
  511. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  512. end
  513. LastBolt = PART
  514. if Branches == true and E < (DISTANCE-5) then
  515. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  516. if CHOICE == 1 then
  517. local LASTBRANCH = nil
  518. for i = 1, MRANDOM(2,5) do
  519. local ExtraSize2 = 0
  520. if Thicken == true then
  521. ExtraSize = ((DISTANCE-E)/25)/i
  522. end
  523. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  524. PART.Color = Color
  525. MakeForm(PART,"Cyl")
  526. if LASTBRANCH == nil then
  527. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  528. else
  529. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  530. end
  531. LASTBRANCH = PART
  532. end
  533. end
  534. end
  535. end
  536. if Dissapear == true then
  537. coroutine.resume(coroutine.create(function()
  538. for i = 1, FadeTime do
  539. Swait()
  540. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  541. if c.ClassName == "Part" then
  542. c.Transparency = c.Transparency + (i/FadeTime)/10
  543. end
  544. end
  545. end
  546. LIGHTNINGMODEL:remove()
  547. end))
  548. elseif Dissapear == false then
  549. Debris:AddItem(LIGHTNINGMODEL,0.1)
  550. end
  551. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  552. end
  553. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  554. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  555. wave.Color = COLOR
  556. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  557. wave.CFrame = CFRAME
  558. coroutine.resume(coroutine.create(function(PART)
  559. for i = 1, WAIT do
  560. Swait()
  561. mesh.Scale = mesh.Scale + GROW
  562. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  563. if DOESROT == true then
  564. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  565. end
  566. wave.Transparency = wave.Transparency + (0.5/WAIT)
  567. if wave.Transparency > 0.99 then
  568. wave:remove()
  569. end
  570. end
  571. end))
  572. end
  573.  
  574. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  575. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  576. wave.Color = COLOR
  577. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  578. wave.CFrame = CFRAME
  579. coroutine.resume(coroutine.create(function(PART)
  580. for i = 1, WAIT do
  581. Swait()
  582. mesh.Scale = mesh.Scale + GROW
  583. wave.Transparency = wave.Transparency + (1/WAIT)
  584. if wave.Transparency > 0.99 then
  585. wave:remove()
  586. end
  587. end
  588. end))
  589. end
  590. function MakeForm(PART,TYPE)
  591. if TYPE == "Cyl" then
  592. local MSH = IT("BlockMesh",PART)
  593. elseif TYPE == "Ball" then
  594. local MSH = IT("SpecialMesh",PART)
  595. MSH.MeshType = "Sphere"
  596. elseif TYPE == "Cyl2" then
  597. local MSH = IT("CylinderMesh",PART)
  598. elseif TYPE == "Wedge" then
  599. local MSH = IT("SpecialMesh",PART)
  600. MSH.MeshType = "Wedge"
  601. end
  602. end
  603.  
  604. function SpawnTrail(FROM,TO,BIG)
  605. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Light gray", "Trail", VT(0,0,0))
  606. MakeForm(TRAIL,"Cyl")
  607. local DIST = (FROM - TO).Magnitude
  608. if BIG == true then
  609. TRAIL.Size = VT(0.5,DIST,0.5)
  610. else
  611. TRAIL.Size = VT(0.25,DIST,0.25)
  612. end
  613. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  614. coroutine.resume(coroutine.create(function()
  615. for i = 1, 5 do
  616. Swait()
  617. TRAIL.Transparency = TRAIL.Transparency + 0.1
  618. end
  619. TRAIL:remove()
  620. end))
  621. end
  622.  
  623. Debris = game:GetService("Debris")
  624.  
  625. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  626. local DIRECTION = CF(StartPos,EndPos).lookVector
  627. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  628. end
  629.  
  630. function turnto(position)
  631. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  632. end
  633.  
  634. local Rainbow = { --This is the main color set. Try to use more than just a few, make it fade in order as well
  635. "Crimson",
  636. "Bright red",
  637. "Neon orange",
  638. "Deep orange",
  639. "Bright yellow",
  640. "New Yeller",
  641. "Br. yellowish green",
  642. "Lime green",
  643. "Sea green",
  644. "Bright bluish green",
  645. "Bright blue",
  646. "Lavender",
  647. "Royal purple",
  648. "Eggplant",
  649. "Hot pink"
  650. }
  651.  
  652. --//=================================\\
  653. --|| WEAPON CREATION
  654. --\\=================================//
  655. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  656. PRT.Color = C3(0,0,0)
  657. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  658. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  659. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(0,0,0),false)
  660. PRT.Color = C3(0,0,0)
  661. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  662. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  663. for i = 1, 16 do
  664. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  665. FACE.Color = C3(0,0,0)
  666. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  667. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  668. end
  669. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  670. MakeForm(EYE,"Ball")
  671. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  672. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  673. MakeForm(EYE2,"Ball")
  674. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  675. local LASTPART = Head
  676. for i = 1, 20 do
  677. local MATH = (1-(i/25))
  678. if LASTPART == Head then
  679. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  680. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  681. LASTPART = Horn
  682. Horn.Color = game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  683. if omgidk>10000 then omgidk=0 end
  684. omgidk=omgidk+1
  685. if cR>=255 then flg5=1 end
  686. if cG>=255 then flg5=2 end
  687. if cB>=255 then flg5=3 end
  688. if flg5==1 then cR=cR-add cG=cG+add end
  689. if flg5==2 then cG=cG-add cB=cB+add end
  690. if flg5==3 then cB=cB-add cR=cR+add end
  691. color=Color3.fromRGB(cR,cG,cB)
  692. text.TextColor3 = color
  693. end)
  694. else
  695. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  696. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  697. LASTPART = Horn
  698. Horn.Color = game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  699. if omgidk>10000 then omgidk=0 end
  700. omgidk=omgidk+1
  701. if cR>=255 then flg5=1 end
  702. if cG>=255 then flg5=2 end
  703. if cB>=255 then flg5=3 end
  704. if flg5==1 then cR=cR-add cG=cG+add end
  705. if flg5==2 then cG=cG-add cB=cB+add end
  706. if flg5==3 then cB=cB-add cR=cR+add end
  707. color=Color3.fromRGB(cR,cG,cB)
  708. text.TextColor3 = color
  709. end)
  710. end
  711. end
  712. local LASTPART = Head
  713. for i = 1, 20 do
  714. local MATH = (1-(i/25))
  715. if LASTPART == Head then
  716. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  717. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  718. LASTPART = Horn
  719. Horn.Color = game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  720. if omgidk>10000 then omgidk=0 end
  721. omgidk=omgidk+1
  722. if cR>=255 then flg5=1 end
  723. if cG>=255 then flg5=2 end
  724. if cB>=255 then flg5=3 end
  725. if flg5==1 then cR=cR-add cG=cG+add end
  726. if flg5==2 then cG=cG-add cB=cB+add end
  727. if flg5==3 then cB=cB-add cR=cR+add end
  728. color=Color3.fromRGB(cR,cG,cB)
  729. text.TextColor3 = color
  730. end)
  731. else
  732. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  733. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  734. LASTPART = Horn
  735. Horn.Color = game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  736. if omgidk>10000 then omgidk=0 end
  737. omgidk=omgidk+1
  738. if cR>=255 then flg5=1 end
  739. if cG>=255 then flg5=2 end
  740. if cB>=255 then flg5=3 end
  741. if flg5==1 then cR=cR-add cG=cG+add end
  742. if flg5==2 then cG=cG-add cB=cB+add end
  743. if flg5==3 then cB=cB-add cR=cR+add end
  744. color=Color3.fromRGB(cR,cG,cB)
  745. text.TextColor3 = color
  746. end)
  747. end
  748. end
  749.  
  750.  
  751. local Particle = IT("ParticleEmitter",nil)
  752. Particle.Enabled = false
  753. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  754. Particle.LightEmission = 1
  755. Particle.Rate = 200
  756. Particle.ZOffset = 0.2
  757. Particle.Rotation = NumberRange.new(-180, 180)
  758. Particle.RotSpeed = NumberRange.new(-180, 180)
  759. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  760. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,0,204))
  761.  
  762. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  763. function ParticleEmitter(Table)
  764. local PRTCL = Particle:Clone()
  765. local Speed = Table.Speed or 5
  766. local Drag = Table.Drag or 0
  767. local Size1 = Table.Size1 or 1
  768. local Size2 = Table.Size2 or 5
  769. local Lifetime1 = Table.Lifetime1 or 1
  770. local Lifetime2 = Table.Lifetime2 or 1.5
  771. local Parent = Table.Parent or Torso
  772. local Emit = Table.Emit or 100
  773. local Offset = Table.Offset or 360
  774. local Acel = Table.Acel or VT(0,0,0)
  775. local Enabled = Table.Enabled or false
  776. PRTCL.Parent = Parent
  777. PRTCL.Size = NumberSequence.new(Size1,Size2)
  778. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  779. PRTCL.Speed = NumberRange.new(Speed)
  780. PRTCL.VelocitySpread = Offset
  781. PRTCL.Drag = Drag
  782. PRTCL.Acceleration = Acel
  783. if Enabled == false then
  784. PRTCL:Emit(Emit)
  785. Debris:AddItem(PRTCL,Lifetime2)
  786. else
  787. PRTCL.Enabled = true
  788. end
  789. return PRTCL
  790. end
  791.  
  792. local Handle = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.6,0.2),false)
  793. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  794. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  795. MakeForm(Part,"Wedge")
  796. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  797. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.3,0.2),false)
  798. MakeForm(Part,"Wedge")
  799. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  800. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.3,0.3),false)
  801. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  802. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.5,0.5),false)
  803. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  804. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.4,0.4,0.4),false)
  805. MakeForm(Part,"Cyl")
  806. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  807. for i = 1, 8 do
  808. local Piece = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0,0.35,0.41),false)
  809. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  810. end
  811. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.38,0.41,0.38),false)
  812. MakeForm(Part,"Cyl")
  813. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  814. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.37,0.5,0.37),false)
  815. MakeForm(Part,"Ball")
  816. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  817. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.7,0.4),false)
  818. MakeForm(Part,"Wedge")
  819. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  820. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.4,0.2),false)
  821. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  822. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.35,0.35,0.35),false)
  823. MakeForm(Part,"Cyl")
  824. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  825. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.5),false)
  826. MakeForm(Part,"Cyl")
  827. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  828. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.45),false)
  829. MakeForm(Part,"Cyl")
  830. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  831. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  832. MakeForm(Part,"Wedge")
  833. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  834. local LASTPART = Handle
  835. for i = 1, 10 do
  836. if LASTPART == Handle then
  837. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.2,0),false)
  838. LASTPART = Part
  839. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  840. else
  841. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.05,0),false)
  842. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  843. LASTPART = Part
  844. end
  845. end
  846.  
  847. local Barrel = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.15,2,0.15),false)
  848. MakeForm(Barrel,"Cyl")
  849. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  850. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.25,1,0.25),false)
  851. MakeForm(Part,"Cyl")
  852. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  853. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0.1,0.2),false)
  854. MakeForm(Part,"Wedge")
  855. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  856. local Hole = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.125,0,0.125),false)
  857. MakeForm(Hole,"Cyl")
  858. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  859. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0,0),false)
  860. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  861. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  862. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0.5, "Light gray", "Eye", VT(0,0,0),false)
  863. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  864. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  865. coroutine.resume(coroutine.create(function()
  866. while wait() do
  867. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  868. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  869. end
  870. end))
  871.  
  872. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  873. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  874.  
  875. for _, c in pairs(Weapon:GetDescendants()) do
  876. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  877. c.Material = "Glass"
  878. c.Color = C3(0,0,0)
  879. elseif c.ClassName == "Part" and c.Name == "Eye" then
  880. c.Color = C3(0,0,0)
  881. c.Material = "Neon"
  882. end
  883. end
  884.  
  885. Weapon.Parent = Character
  886. for _, c in pairs(Weapon:GetChildren()) do
  887. if c.ClassName == "Part" then
  888. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  889. end
  890. end
  891.  
  892. local BODY = {}
  893. for _, c in pairs(Character:GetDescendants()) do
  894. if c:IsA("BasePart") and c.Name ~= "Handle" then
  895. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  896. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  897. end
  898. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  899. elseif c:IsA("JointInstance") then
  900. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  901. end
  902. end
  903. for e = 1, #BODY do
  904. if BODY[e] ~= nil then
  905. local STUFF = BODY[e]
  906. local PART = STUFF[1]
  907. local PARENT = STUFF[2]
  908. local MATERIAL = STUFF[3]
  909. local COLOR = STUFF[4]
  910. local TRANSPARENCY = STUFF[5]
  911. if PART.ClassName == "Part" and PART ~= RootPart then
  912. PART.Material = MATERIAL
  913. PART.Color = COLOR
  914. PART.Transparency = TRANSPARENCY
  915. end
  916. PART.AncestryChanged:Connect(function()
  917. PART.Parent = PARENT
  918. end)
  919. end
  920. end
  921. function refit()
  922. Character.Parent = workspace
  923. for e = 1, #BODY do
  924. if BODY[e] ~= nil then
  925. local STUFF = BODY[e]
  926. local PART = STUFF[1]
  927. local PARENT = STUFF[2]
  928. local MATERIAL = STUFF[3]
  929. local COLOR = STUFF[4]
  930. local TRANSPARENCY = STUFF[5]
  931. if PART:IsA("BasePart") and PART ~= RootPart then
  932. PART.Material = MATERIAL
  933. PART.Color = COLOR
  934. PART.Transparency = TRANSPARENCY+EXTRATRANS
  935. end
  936. if PART.Parent ~= PARENT then
  937. Humanoid:remove()
  938. PART.Parent = PARENT
  939. Humanoid = IT("Humanoid",Character)
  940. end
  941. end
  942. end
  943. end
  944.  
  945. Humanoid.Died:connect(function()
  946. refit()
  947. end)
  948.  
  949. local SKILLTEXTCOLOR = C3(0,0,0)
  950. local SKILLFONT = "Antique"
  951. local SKILLTEXTSIZE = 7
  952.  
  953. Humanoid.Died:connect(function()
  954. ATTACK = true
  955. end)
  956. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  957. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  958. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  959. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  960. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  961. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  962.  
  963. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Darkness", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 1")
  964. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Death", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 2")
  965. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Break", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  966. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Madness", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  967. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  968. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 1, "Text 5")
  969. function printbye(Name)
  970. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  971. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  972. end
  973.  
  974. workspace.ChildAdded:connect(function(instance)
  975. for BANISH = 1, #TOBANISH do
  976. if TOBANISH[BANISH] ~= nil then
  977. if instance.Name == TOBANISH[BANISH] then
  978. coroutine.resume(coroutine.create(function()
  979. printbye(instance.Name)
  980. instance:ClearAllChildren()
  981. Debris:AddItem(instance,0.0005)
  982. end))
  983. end
  984. end
  985. end
  986. end)
  987.  
  988. --//=================================\\
  989. --|| DAMAGING
  990. --\\=================================//
  991.  
  992. local asd = Instance.new("ParticleEmitter")
  993. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  994. asd.LightEmission = .1
  995. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  996. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  997. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  998. asd.Transparency = bbb
  999. asd.Size = aaa
  1000. asd.ZOffset = .9
  1001. asd.Acceleration = Vector3.new(0, -15, 0)
  1002. asd.LockedToPart = false
  1003. asd.EmissionDirection = "Back"
  1004. asd.Lifetime = NumberRange.new(1, 2)
  1005. asd.Rotation = NumberRange.new(-100, 100)
  1006. asd.RotSpeed = NumberRange.new(-100, 100)
  1007. asd.Speed = NumberRange.new(10)
  1008. asd.Enabled = false
  1009. asd.VelocitySpread = 999
  1010. function getbloody(victim,amount)
  1011. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1012. PART.CFrame = victim.CFrame
  1013. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1014. Debris:AddItem(PART,5)
  1015. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1016. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1017. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1018. local prtcl = asd:Clone()
  1019. prtcl.Parent = PART
  1020. prtcl:Emit(amount*10)
  1021. end
  1022. function Banish(Char)
  1023. local NewCharacter = Instance.new("Model",Effects)
  1024. NewCharacter.Name = "Ow im ded ;-;"
  1025. for _, c in pairs(Char:GetDescendants()) do
  1026. if c:IsA("BasePart") and c.Transparency == 0 then
  1027. if c.Parent == Char then
  1028. getbloody(c,5)
  1029. end
  1030. c:BreakJoints()
  1031. c.Material = "Neon"
  1032. c.Color = C3(0,0,204)
  1033. c.CanCollide = true
  1034. c.Transparency = 0.3
  1035. if c:FindFirstChildOfClass("SpecialMesh") then
  1036. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1037. end
  1038. if c.Name == "Head" then
  1039. c:ClearAllChildren()
  1040. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1041. end
  1042. if c.ClassName == "MeshPart" then
  1043. c.TextureID = ""
  1044. end
  1045. if c:FindFirstChildOfClass("BodyPosition") then
  1046. c:FindFirstChildOfClass("BodyPosition"):remove()
  1047. end
  1048. if c:FindFirstChildOfClass("ParticleEmitter") then
  1049. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1050. end
  1051. c.Parent = NewCharacter
  1052. c.Name = "DeadPart"
  1053. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1054. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1055. end
  1056. end
  1057. Char:remove()
  1058. Debris:AddItem(NewCharacter,5)
  1059. end
  1060.  
  1061. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1062. local CHILDREN = workspace:GetDescendants()
  1063. for index, CHILD in pairs(CHILDREN) do
  1064. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1065. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1066. if HUM then
  1067. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1068. if TORSO then
  1069. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1070. if ISBANISH == true then
  1071. Banish(CHILD)
  1072. else
  1073. if ISBANISH == "Gravity" then
  1074. HUM.PlatformStand = true
  1075. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1076. local grav = Instance.new("BodyPosition",TORSO)
  1077. grav.D = 15
  1078. grav.P = 20000
  1079. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1080. grav.position = TORSO.Position
  1081. grav.Name = "V3BanishForce"..Player.Name
  1082. else
  1083. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1084. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1085. end
  1086. else
  1087. HUM.PlatformStand = false
  1088. end
  1089. end
  1090. elseif ISBANISH == "Gravity" then
  1091. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1092. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1093. HUM.PlatformStand = false
  1094. end
  1095. end
  1096. end
  1097. end
  1098. end
  1099. end
  1100. end
  1101. function ApplyKill(POSITION,RANGE,BRUTAL)
  1102. local CHILDREN = workspace:GetDescendants()
  1103. for index, CHILD in pairs(CHILDREN) do
  1104. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1105. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1106. if HUM then
  1107. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1108. if TORSO then
  1109. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1110. if BRUTAL == true then
  1111. Banish(CHILD)
  1112. else
  1113. CHILD:BreakJoints()
  1114. end
  1115. end
  1116. end
  1117. end
  1118. end
  1119. end
  1120. end
  1121. --//=================================\\
  1122. --|| ATTACK FUNCTIONS AND STUFF
  1123. --\\=================================//
  1124. function Kill(Foe)
  1125. if Foe then
  1126. coroutine.resume(coroutine.create(function()
  1127. --if game.Players:FindFirstChild(Foe.Name) then
  1128. table.insert(TOBANISH,Foe.Name)
  1129. printbye(Foe.Name)
  1130. --end
  1131. Foe.Archivable = true
  1132. local CLONE = Foe:Clone()
  1133. Foe:Destroy()
  1134. CLONE.Parent = Effects
  1135. CLONE:BreakJoints()
  1136. local MATERIALS = {"Glass","Neon"}
  1137. for _, c in pairs(CLONE:GetDescendants()) do
  1138. if c:IsA("BasePart") then
  1139. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1140. CreateSound(340722848, c, 10, 1, false)
  1141. end
  1142. c.Anchored = true
  1143. c.Transparency = c.Transparency + 0.2
  1144. c.Material = MATERIALS[MRANDOM(1,2)]
  1145. c.Color = C3(204,0,0)
  1146. if c.ClassName == "MeshPart" then
  1147. c.TextureID = ""
  1148. end
  1149. if c:FindFirstChildOfClass("SpecialMesh") then
  1150. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1151. end
  1152. if c:FindFirstChildOfClass("Decal") then
  1153. c:FindFirstChildOfClass("Decal"):remove()
  1154. end
  1155. c.Name = "Banished"
  1156. c.CanCollide = false
  1157. else
  1158. c:remove()
  1159. end
  1160. end
  1161. local A = false
  1162. for i = 1, 35 do
  1163. if A == false then
  1164. A = true
  1165. elseif A == true then
  1166. A = false
  1167. end
  1168. for _, c in pairs(CLONE:GetDescendants()) do
  1169. if c:IsA("BasePart") then
  1170. c.Anchored = true
  1171. c.Material = MATERIALS[MRANDOM(1,2)]
  1172. c.Transparency = c.Transparency + 0.8/35
  1173. if A == false then
  1174. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1175. elseif A == true then
  1176. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1177. end
  1178. end
  1179. end
  1180. Swait()
  1181. end
  1182. CLONE:remove()
  1183. end))
  1184. end
  1185. end
  1186.  
  1187. function Madness()
  1188. ATTACK = true
  1189. Rooted = false
  1190. local GYRO = IT("BodyGyro",RootPart)
  1191. GYRO.D = 750
  1192. GYRO.P = 20000
  1193. GYRO.MaxTorque = VT(0,40000000,0)
  1194. local LOCKED = true
  1195. local SHOT = false
  1196. coroutine.resume(coroutine.create(function()
  1197. for i=0, 1, 0.1 / Animation_Speed do
  1198. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1199. Swait()
  1200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1204. end
  1205. LOCKED = false
  1206. SHOT = true
  1207. repeat
  1208. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1209. Swait()
  1210. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1214. until HOLD == false and SHOT == false
  1215. for i=0, 0.3, 0.1 / Animation_Speed do
  1216. Swait()
  1217. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1221. end
  1222. GYRO:remove()
  1223. ATTACK = false
  1224. Rooted = false
  1225. end))
  1226. repeat wait() until LOCKED == false
  1227. repeat
  1228. SHOT = true
  1229. wait(0)
  1230. SHOT = false
  1231. local BULLET = Lightning({Material = "Neon", FadeIn = true, Color = C3(0,0,204), Start = Hole.CFrame*CF(0, 0, 204).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 1000, Branches = false, FadeTime = 22, Thicken = false})
  1232. local HIT = BULLET.Hit
  1233. local HITPOS = BULLET.End
  1234. if HIT then
  1235. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1236. Kill(HIT.Parent)
  1237. end
  1238. end
  1239. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(204,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  1240. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 0, 204) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,204), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  1241. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 0, 204) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,204), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1242. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 0, 204) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,204), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1243. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,204), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1244. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,204), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1245. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,204), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1246. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,204), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1247. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,204), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1248. until HOLD == false
  1249. end
  1250.  
  1251. function Banisher_Bullet()
  1252. ATTACK = true
  1253. Rooted = false
  1254. for i=0, 0.4, 0.1 / Animation_Speed do
  1255. Swait()
  1256. turnto(Mouse.Hit.p)
  1257. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1260. end
  1261. repeat
  1262. for i=0, 0.2, 0.1 / Animation_Speed do
  1263. Swait()
  1264. turnto(Mouse.Hit.p)
  1265. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1269. end
  1270. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1271. SpawnTrail(Hole.Position,POS)
  1272. if HIT ~= nil then
  1273. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1274. Banish(HIT.Parent)
  1275. end
  1276. end
  1277. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1278. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1279. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1280. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1281. for i=0, 0.3, 0.1 / Animation_Speed do
  1282. Swait()
  1283. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1287. end
  1288. until KEYHOLD == false
  1289. ATTACK = false
  1290. Rooted = false
  1291. end
  1292.  
  1293. function AttackTemplate()
  1294. ATTACK = true
  1295. Rooted = false
  1296. for i=0, 1, 0.1 / Animation_Speed do
  1297. Swait()
  1298. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1299. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1300. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1301. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1302. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1303. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1304. end
  1305. ATTACK = false
  1306. Rooted = false
  1307. end
  1308.  
  1309. function HI()
  1310. ATTACK = true
  1311. Rooted = false
  1312. local LOOP = 0
  1313. for i=0, 0.1, 0.1 / Animation_Speed do
  1314. Swait()
  1315. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1316. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1317. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1318. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1319. end
  1320. for i=0, 3, 0.1 / Animation_Speed do
  1321. Swait()
  1322. LOOP = LOOP + 1
  1323. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1327. end
  1328. for i=0, 0.1, 0.1 / Animation_Speed do
  1329. Swait()
  1330. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1334. end
  1335. ATTACK = false
  1336. Rooted = false
  1337. end
  1338.  
  1339. function Mercy()
  1340. ATTACK = true
  1341. Rooted = true
  1342. local SPOTS = {}
  1343. for i = 1, 15 do
  1344. Swait()
  1345. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1349. end
  1350. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1351. for i=0, 0.5, 0.1 / Animation_Speed do
  1352. Swait()
  1353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1357. end
  1358. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1359. table.insert(SPOTS,HITPOS)
  1360. CreateSound(145080998, Hole, 2, 1, false)
  1361. Lightning({Material = "Neon", FadeIn = false, Color = C3(0,0,204), Start = Hole.CFrame*CF(0, 0, 204).p, End = Hole.CFrame*CF(0, 0, 204).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 500, Branches = false, FadeTime = 22, Thicken = false})
  1362. coroutine.resume(coroutine.create(function()
  1363. local POS = Mouse.Hit.p
  1364. local RAY = CreatePart(0, Effects, "Neon", 0, 204, "Really blue", "Strike", VT(0,0,0))
  1365. MakeForm(RAY,"Cyl")
  1366. local SPHERE = CreatePart(0, Effects, "Neon", 0, 204, "Really blue", "Strike", VT(0,0,0))
  1367. MakeForm(SPHERE,"Ball")
  1368. local SHIELD = CreatePart(0, Effects, "Neon", 0, 204, "Really blue", "Strike", VT(0,0,0))
  1369. MakeForm(SHIELD,"Ball")
  1370. SHIELD.CFrame = CF(POS)
  1371. RAY.CFrame = CF(POS)
  1372. SPHERE.CFrame = CF(POS)
  1373. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1374. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1375. for i = 1, 200 do
  1376. Swait()
  1377. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,204), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1378. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1379. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*2,5+(i),SPHERE.Size.X*2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,204), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1380. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1381. SPHERE.Size = SPHERE.Size + VT(0.4,0.4,0.4)
  1382. SHIELD.Size = SPHERE.Size + VT(0.5,0.5,0.5)
  1383. ApplyKill(SPHERE.Position,SPHERE.Size.X/2,true)
  1384. end
  1385. for i = 1, 45 do
  1386. Swait()
  1387. RAY.Transparency = RAY.Transparency + 1/45
  1388. SPHERE.Transparency = RAY.Transparency
  1389. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1390. end
  1391. RAY:remove()
  1392. SHIELD:remove()
  1393. SPHERE:remove()
  1394. end))
  1395. ATTACK = false
  1396. Rooted = false
  1397. end
  1398. function Warp()
  1399. for e = 1, #BODY do
  1400. if BODY[e] ~= nil then
  1401. local STUFF = BODY[e]
  1402. local PART = STUFF[1]
  1403. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1404. local PRT = PART:Clone()
  1405. PRT.Anchored = true
  1406. PRT.CanCollide = false
  1407. PRT.Material = "Neon"
  1408. PRT.Color = C3(0,0,0)
  1409. PRT.Name = "WarpEffect"
  1410. PRT.Parent = Effects
  1411. PRT.CFrame = PART.CFrame
  1412. PRT:BreakJoints()
  1413. if PRT:FindFirstChildOfClass("Sound") then
  1414. PRT:FindFirstChildOfClass("Sound"):remove()
  1415. end
  1416. if PRT:FindFirstChildOfClass("Decal") then
  1417. PRT:FindFirstChildOfClass("Decal"):remove()
  1418. end
  1419. coroutine.resume(coroutine.create(function()
  1420. for i = 1, 100 do
  1421. Swait()
  1422. PRT.Transparency = PRT.Transparency + 1/100
  1423. end
  1424. PRT:remove()
  1425. end))
  1426. end
  1427. end
  1428. end
  1429. CreateSound(217767125, Torso, 10, 1)
  1430. local POS = RootPart.Orientation
  1431. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1432. RootPart.Orientation = POS
  1433. RootJoint.Parent = RootPart
  1434. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1435. ATTACK = false
  1436. Rooted = false
  1437. end
  1438. function killnearest(position,range,maxstrength,BRUTAL,RANGE)
  1439. for i,v in ipairs(workspace:GetChildren()) do
  1440. local body = v:GetChildren()
  1441. for part = 1, #body do
  1442. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1443. if(body[part].Position - position).Magnitude < range then
  1444. if v.ClassName == "Model" then
  1445. v:BreakJoints()
  1446. end
  1447. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1448. local bv = Instance.new("BodyVelocity")
  1449. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1450. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1451. bv.Parent = body[part]
  1452. Debris:AddItem(bv,0.2)
  1453. end
  1454. end
  1455. end
  1456. if v.ClassName == "Part" then
  1457. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1458. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1459. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1460. end
  1461. end
  1462. end
  1463. end
  1464. function Darkness()
  1465. ATTACK = true
  1466. Rooted = true
  1467. local GYRO = IT("BodyGyro",RootPart)
  1468. GYRO.D = 100
  1469. GYRO.P = 2000
  1470. GYRO.MaxTorque = VT(0,4000000,0)
  1471. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1472. CreateSound("429459101", RightArm, 10, 0.8)
  1473. for i=0, 3.5, 0.1 / Animation_Speed do
  1474. Swait()
  1475. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1476. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1477. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1478. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1479. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1480. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1481. end
  1482. GYRO:remove()
  1483. for i=0, 0.15, 0.1 / Animation_Speed do
  1484. Swait()
  1485. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1486. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1487. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1491. end
  1492. local BOMBSPOTS = {}
  1493. for i = 1, 25 do
  1494. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly black", "Blade", VT(8,1,8))
  1495. SPOT.Color = SKILLTEXTCOLOR
  1496. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1497. table.insert(BOMBSPOTS,SPOT)
  1498. MakeForm(SPOT,"Cyl2")
  1499. end
  1500. for i=0, 0.2, 0.1 / Animation_Speed do
  1501. Swait()
  1502. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1503. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1507. end
  1508. ATTACK = false
  1509. Rooted = false
  1510. coroutine.resume(coroutine.create(function()
  1511. Swait(3)
  1512. for i = 1, #BOMBSPOTS do
  1513. if BOMBSPOTS[i] ~= nil then
  1514. local E = BOMBSPOTS[i]
  1515. coroutine.resume(coroutine.create(function()
  1516. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly black", "Blade", VT(0,0,0))
  1517. BLADE.Color = SKILLTEXTCOLOR
  1518. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1519. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1520. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1521. for i = 1, 10 do
  1522. Swait()
  1523. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(0,50,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BLADE.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1524. killnearest(BLADE.Position,6,80)
  1525. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1526. BLADE.Transparency = BLADE.Transparency - 0.1
  1527. end
  1528. Swait(45)
  1529. for i = 1, 100 do
  1530. Swait()
  1531. BLADE.Transparency = BLADE.Transparency + 0.01
  1532. E.Transparency = E.Transparency + 0.01
  1533. end
  1534. BLADE:remove()
  1535. E:remove()
  1536. end))
  1537. end
  1538. end
  1539. end))
  1540. end
  1541. function Death()
  1542. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1543. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1544. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1545. if TORSO and HUM.Health > 0 then
  1546. ATTACK = true
  1547. Rooted = true
  1548. local GYRO = IT("BodyGyro",RootPart)
  1549. GYRO.D = 175
  1550. GYRO.P = 20000
  1551. GYRO.MaxTorque = VT(0,40000,0)
  1552. for i=0, 1, 0.1 / Animation_Speed do
  1553. Swait()
  1554. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1555. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1558. end
  1559. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1560. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1561. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1562. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1563. local grav = Instance.new("BodyPosition",TORSO)
  1564. grav.D = 1500
  1565. grav.P = 20000
  1566. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1567. grav.position = TORSO.Position+VT(0,15,0)
  1568. Debris:AddItem(grav,10)
  1569. Debris:AddItem(MAGIC,10)
  1570. CreateSound(429459101, Torso, 7, 1, false)
  1571. CreateSound(429459101, TORSO, 7, 1, false)
  1572. GYRO:remove()
  1573. ATTACK = false
  1574. Rooted = false
  1575. end
  1576. end
  1577. end
  1578. --//=================================\\
  1579. --|| ASSIGN THINGS TO KEYS
  1580. --\\=================================//
  1581.  
  1582. function MouseDown(Mouse)
  1583. if ATTACK == false then
  1584. end
  1585. end
  1586.  
  1587. function MouseUp(Mouse)
  1588. HOLD = false
  1589. end
  1590.  
  1591. function KeyDown(Key)
  1592. KEYHOLD = true
  1593. if Key == "c" and ATTACK == false then
  1594. Banisher_Bullet()
  1595. end
  1596.  
  1597. if Key == "b" and ATTACK == false then
  1598. Death()
  1599. end
  1600.  
  1601. if Key == "z" and ATTACK == false then
  1602. Darkness()
  1603. end
  1604.  
  1605. if Key == "v" and ATTACK == false then
  1606. Madness()
  1607. end
  1608.  
  1609. if Key == "x" and ATTACK == false then
  1610. Mercy()
  1611. end
  1612.  
  1613. if Key == "q" and ATTACK == false then
  1614. Warp()
  1615. end
  1616.  
  1617. if Key == "t" and ATTACK == false then
  1618. HI()
  1619. end
  1620. end
  1621.  
  1622. function KeyUp(Key)
  1623. KEYHOLD = false
  1624. end
  1625.  
  1626. Mouse.Button1Down:connect(function(NEWKEY)
  1627. MouseDown(NEWKEY)
  1628. end)
  1629. Mouse.Button1Up:connect(function(NEWKEY)
  1630. MouseUp(NEWKEY)
  1631. end)
  1632. Mouse.KeyDown:connect(function(NEWKEY)
  1633. KeyDown(NEWKEY)
  1634. end)
  1635. Mouse.KeyUp:connect(function(NEWKEY)
  1636. KeyUp(NEWKEY)
  1637. end)
  1638.  
  1639. --//=================================\\
  1640. --\\=================================//
  1641.  
  1642.  
  1643. function unanchor()
  1644. if UNANCHOR == true then
  1645. g = Character:GetChildren()
  1646. for i = 1, #g do
  1647. if g[i].ClassName == "Part" then
  1648. g[i].Anchored = false
  1649. end
  1650. end
  1651. end
  1652. end
  1653.  
  1654.  
  1655. --//=================================\\
  1656. --|| WRAP THE WHOLE SCRIPT UP
  1657. --\\=================================//
  1658.  
  1659. Humanoid.Changed:connect(function(Jump)
  1660. if Jump == "Jump" and (Disable_Jump == true) then
  1661. Humanoid.Jump = false
  1662. end
  1663. end)
  1664.  
  1665. local CONNECT = nil
  1666.  
  1667. while true do
  1668. Swait()
  1669. ANIMATE.Parent = nil
  1670. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1671. Humanoid = IT("Humanoid",Character)
  1672. end
  1673. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1674. v:Stop();
  1675. end
  1676. SINE = SINE + CHANGE
  1677. Humanoid.HipHeight = 1.5
  1678. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1679. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1680. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1681. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1682. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1683. elseif TORSOVELOCITY > 1 then
  1684. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1685. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1686. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1687. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1688. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1689. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1690. end
  1691. if TORSOVERTICALVELOCITY > 1 then
  1692. ANIM = "Jump"
  1693. if ATTACK == false then
  1694. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1695. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1696. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1697. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1698. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1699. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1700. end
  1701. elseif TORSOVERTICALVELOCITY < -1 then
  1702. ANIM = "Fall"
  1703. if ATTACK == false then
  1704. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1708. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1710. end
  1711. elseif TORSOVELOCITY < 1 then
  1712. ANIM = "Idle"
  1713. if ATTACK == false then
  1714. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1715. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1716. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1717. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1718. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1719. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1720. end
  1721. elseif TORSOVELOCITY > 1 then
  1722. ANIM = "Walk"
  1723. if ATTACK == false then
  1724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1730. end
  1731. end
  1732. unanchor()
  1733. Humanoid.MaxHealth = "inf"
  1734. Humanoid.Health = "inf"
  1735. if Rooted == false then
  1736. Disable_Jump = false
  1737. Humanoid.WalkSpeed = Speed
  1738. elseif Rooted == true then
  1739. Disable_Jump = true
  1740. Humanoid.WalkSpeed = 0
  1741. end
  1742. for _, c in pairs(Character:GetDescendants()) do
  1743. if c == Head then
  1744. if c:FindFirstChild("face") then
  1745. c.face:remove()
  1746. end
  1747. end
  1748. end MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(0,0,0),VT(0,0,0))
  1749. sick:resume()
  1750. sick.Volume = 5
  1751. sick.Pitch = 1
  1752. sick.SoundId = "rbxassetid://924339757"
  1753. sick.Name = "BanishV3Music"
  1754. sick.Playing = PLAYSONG
  1755. Humanoid.PlatformStand = false
  1756. Humanoid.Name = "U ar ded"
  1757. refit()
  1758. for _, c in pairs(Character:GetChildren()) do
  1759. if c:IsA("BasePart") and ATTACK == false then
  1760. for _, e in pairs(c:GetChildren()) do
  1761. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1762. e:remove()
  1763. end
  1764. end
  1765. end
  1766. end
  1767. end
  1768.  
  1769.  
  1770. --//=================================\\
  1771. --\\=================================//
  1772.  
  1773.  
  1774.  
  1775.  
  1776.  
  1777. --//====================================================\\--
  1778. --|| END OF SCRIPT
  1779. --\\====================================================//--
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