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WebGL Build Bug ErrorLog

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Sep 23rd, 2021
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  1. ##### ExitCode
  2. 1
  3. ##### Output
  4. emcc:WARNING: --llvm-lto ignored when using llvm backend
  5.  
  6. emcc2: warning: EXTRA_EXPORTED_RUNTIME_METHODS is deprecated, please use EXPORTED_RUNTIME_METHODS instead [-Wdeprecated]
  7.  
  8. error: undefined symbol: SocketClose (referenced by top-level compiled C/C++ code)
  9. warning: Link with `-s LLD_REPORT_UNDEFINED` to get more information on undefined symbols
  10. warning: To disable errors for undefined symbols use `-s ERROR_ON_UNDEFINED_SYMBOLS=0`
  11. warning: _SocketClose may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
  12. error: undefined symbol: SocketCreate (referenced by top-level compiled C/C++ code)
  13. warning: _SocketCreate may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
  14. error: undefined symbol: SocketError (referenced by top-level compiled C/C++ code)
  15. warning: _SocketError may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
  16. error: undefined symbol: SocketRecv (referenced by top-level compiled C/C++ code)
  17. warning: _SocketRecv may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
  18. error: undefined symbol: SocketRecvLength (referenced by top-level compiled C/C++ code)
  19. warning: _SocketRecvLength may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
  20. error: undefined symbol: SocketSend (referenced by top-level compiled C/C++ code)
  21. warning: _SocketSend may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
  22. error: undefined symbol: SocketState (referenced by top-level compiled C/C++ code)
  23. warning: _SocketState may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
  24. Error: Aborting compilation due to previous errors
  25. emcc2: error: '"C:/Program Files/Unity/Hub/Editor/2022.1.0a8/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/node/node.exe" "C:\Program Files\Unity\Hub\Editor\2022.1.0a8\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\src\compiler.js" C:\Users\RYANRE~1\AppData\Local\Temp\tmpwdbe80nd.txt' failed (1)
  26. *** Tundra build failed (133.03 seconds - 0:02:13), 307 items updated, 535 evaluated
  27. Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: undefined symbol: SocketClose (referenced by top-level compiled C/C++ code)
  28. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  29. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  30. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  31. UnityEngine.Debug:LogError (object)
  32. UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BeeDriver.NodeResult,bool,bool)
  33. UnityEditor.WebGL.WebGlBuildPostprocessor:WebGLLinkerResultProcessor (Bee.BeeDriver.NodeResult) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:24)
  34. UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult)
  35. UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
  36. UnityEditor.WebGL.WebGlBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:154)
  37. UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
  38. UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
  39. UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
  40. UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
  41. UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
  42. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
  43. UnityEditor.BuildPlayerWindow:OnGUI ()
  44. UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
  45. UnityEditor.DockArea:DrawView (UnityEngine.Rect)
  46. UnityEditor.DockArea:OldOnGUI ()
  47. UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
  48. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
  49. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
  50. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
  51. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
  52. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
  53. UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
  54. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
  55. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  56. UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
  57. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  58. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
  59. UnityEngine.UIElements.EventDispatcher:OpenGate ()
  60. UnityEngine.UIElements.EventDispatcherGate:Dispose ()
  61. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  62. UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
  63. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
  64. UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
  65. UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
  66. UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
  67. UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
  68. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
  69.  
  70. (Filename: /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs Line: 24)
  71.  
  72. Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: undefined symbol: SocketCreate (referenced by top-level compiled C/C++ code)
  73. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  74. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  75. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  76. UnityEngine.Debug:LogError (object)
  77. UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BeeDriver.NodeResult,bool,bool)
  78. UnityEditor.WebGL.WebGlBuildPostprocessor:WebGLLinkerResultProcessor (Bee.BeeDriver.NodeResult) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:24)
  79. UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult)
  80. UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
  81. UnityEditor.WebGL.WebGlBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:154)
  82. UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
  83. UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
  84. UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
  85. UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
  86. UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
  87. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
  88. UnityEditor.BuildPlayerWindow:OnGUI ()
  89. UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
  90. UnityEditor.DockArea:DrawView (UnityEngine.Rect)
  91. UnityEditor.DockArea:OldOnGUI ()
  92. UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
  93. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
  94. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
  95. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
  96. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
  97. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
  98. UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
  99. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
  100. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  101. UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
  102. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  103. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
  104. UnityEngine.UIElements.EventDispatcher:OpenGate ()
  105. UnityEngine.UIElements.EventDispatcherGate:Dispose ()
  106. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  107. UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
  108. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
  109. UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
  110. UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
  111. UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
  112. UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
  113. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
  114.  
  115. (Filename: /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs Line: 24)
  116.  
  117. Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: undefined symbol: SocketError (referenced by top-level compiled C/C++ code)
  118. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  119. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  120. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  121. UnityEngine.Debug:LogError (object)
  122. UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BeeDriver.NodeResult,bool,bool)
  123. UnityEditor.WebGL.WebGlBuildPostprocessor:WebGLLinkerResultProcessor (Bee.BeeDriver.NodeResult) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:24)
  124. UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult)
  125. UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
  126. UnityEditor.WebGL.WebGlBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:154)
  127. UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
  128. UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
  129. UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
  130. UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
  131. UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
  132. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
  133. UnityEditor.BuildPlayerWindow:OnGUI ()
  134. UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
  135. UnityEditor.DockArea:DrawView (UnityEngine.Rect)
  136. UnityEditor.DockArea:OldOnGUI ()
  137. UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
  138. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
  139. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
  140. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
  141. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
  142. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
  143. UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
  144. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
  145. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  146. UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
  147. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  148. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
  149. UnityEngine.UIElements.EventDispatcher:OpenGate ()
  150. UnityEngine.UIElements.EventDispatcherGate:Dispose ()
  151. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  152. UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
  153. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
  154. UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
  155. UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
  156. UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
  157. UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
  158. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
  159.  
  160. (Filename: /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs Line: 24)
  161.  
  162. Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: undefined symbol: SocketRecv (referenced by top-level compiled C/C++ code)
  163. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  164. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  165. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  166. UnityEngine.Debug:LogError (object)
  167. UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BeeDriver.NodeResult,bool,bool)
  168. UnityEditor.WebGL.WebGlBuildPostprocessor:WebGLLinkerResultProcessor (Bee.BeeDriver.NodeResult) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:24)
  169. UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult)
  170. UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
  171. UnityEditor.WebGL.WebGlBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:154)
  172. UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
  173. UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
  174. UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
  175. UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
  176. UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
  177. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
  178. UnityEditor.BuildPlayerWindow:OnGUI ()
  179. UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
  180. UnityEditor.DockArea:DrawView (UnityEngine.Rect)
  181. UnityEditor.DockArea:OldOnGUI ()
  182. UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
  183. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
  184. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
  185. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
  186. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
  187. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
  188. UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
  189. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
  190. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  191. UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
  192. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  193. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
  194. UnityEngine.UIElements.EventDispatcher:OpenGate ()
  195. UnityEngine.UIElements.EventDispatcherGate:Dispose ()
  196. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  197. UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
  198. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
  199. UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
  200. UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
  201. UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
  202. UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
  203. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
  204.  
  205. (Filename: /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs Line: 24)
  206.  
  207. Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: undefined symbol: SocketRecvLength (referenced by top-level compiled C/C++ code)
  208. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  209. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  210. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  211. UnityEngine.Debug:LogError (object)
  212. UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BeeDriver.NodeResult,bool,bool)
  213. UnityEditor.WebGL.WebGlBuildPostprocessor:WebGLLinkerResultProcessor (Bee.BeeDriver.NodeResult) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:24)
  214. UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult)
  215. UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
  216. UnityEditor.WebGL.WebGlBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:154)
  217. UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
  218. UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
  219. UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
  220. UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
  221. UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
  222. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
  223. UnityEditor.BuildPlayerWindow:OnGUI ()
  224. UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
  225. UnityEditor.DockArea:DrawView (UnityEngine.Rect)
  226. UnityEditor.DockArea:OldOnGUI ()
  227. UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
  228. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
  229. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
  230. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
  231. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
  232. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
  233. UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
  234. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
  235. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  236. UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
  237. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  238. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
  239. UnityEngine.UIElements.EventDispatcher:OpenGate ()
  240. UnityEngine.UIElements.EventDispatcherGate:Dispose ()
  241. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  242. UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
  243. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
  244. UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
  245. UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
  246. UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
  247. UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
  248. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
  249.  
  250. (Filename: /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs Line: 24)
  251.  
  252. Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: undefined symbol: SocketSend (referenced by top-level compiled C/C++ code)
  253. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  254. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  255. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  256. UnityEngine.Debug:LogError (object)
  257. UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BeeDriver.NodeResult,bool,bool)
  258. UnityEditor.WebGL.WebGlBuildPostprocessor:WebGLLinkerResultProcessor (Bee.BeeDriver.NodeResult) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:24)
  259. UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult)
  260. UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
  261. UnityEditor.WebGL.WebGlBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:154)
  262. UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
  263. UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
  264. UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
  265. UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
  266. UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
  267. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
  268. UnityEditor.BuildPlayerWindow:OnGUI ()
  269. UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
  270. UnityEditor.DockArea:DrawView (UnityEngine.Rect)
  271. UnityEditor.DockArea:OldOnGUI ()
  272. UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
  273. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
  274. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
  275. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
  276. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
  277. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
  278. UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
  279. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
  280. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  281. UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
  282. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  283. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
  284. UnityEngine.UIElements.EventDispatcher:OpenGate ()
  285. UnityEngine.UIElements.EventDispatcherGate:Dispose ()
  286. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  287. UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
  288. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
  289. UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
  290. UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
  291. UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
  292. UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
  293. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
  294.  
  295. (Filename: /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs Line: 24)
  296.  
  297. Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: undefined symbol: SocketState (referenced by top-level compiled C/C++ code)
  298. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  299. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  300. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  301. UnityEngine.Debug:LogError (object)
  302. UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BeeDriver.NodeResult,bool,bool)
  303. UnityEditor.WebGL.WebGlBuildPostprocessor:WebGLLinkerResultProcessor (Bee.BeeDriver.NodeResult) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:24)
  304. UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult)
  305. UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
  306. UnityEditor.WebGL.WebGlBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:154)
  307. UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
  308. UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
  309. UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
  310. UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
  311. UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
  312. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
  313. UnityEditor.BuildPlayerWindow:OnGUI ()
  314. UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
  315. UnityEditor.DockArea:DrawView (UnityEngine.Rect)
  316. UnityEditor.DockArea:OldOnGUI ()
  317. UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
  318. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
  319. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
  320. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
  321. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
  322. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
  323. UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
  324. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
  325. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  326. UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
  327. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  328. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
  329. UnityEngine.UIElements.EventDispatcher:OpenGate ()
  330. UnityEngine.UIElements.EventDispatcherGate:Dispose ()
  331. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  332. UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
  333. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
  334. UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
  335. UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
  336. UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
  337. UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
  338. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
  339.  
  340. (Filename: /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs Line: 24)
  341.  
  342. Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: Aborting compilation due to previous errors
  343. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  344. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  345. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  346. UnityEngine.Debug:LogError (object)
  347. UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BeeDriver.NodeResult,bool,bool)
  348. UnityEditor.WebGL.WebGlBuildPostprocessor:WebGLLinkerResultProcessor (Bee.BeeDriver.NodeResult) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:24)
  349. UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult)
  350. UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
  351. UnityEditor.WebGL.WebGlBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:154)
  352. UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
  353. UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
  354. UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
  355. UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
  356. UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
  357. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
  358. UnityEditor.BuildPlayerWindow:OnGUI ()
  359. UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
  360. UnityEditor.DockArea:DrawView (UnityEngine.Rect)
  361. UnityEditor.DockArea:OldOnGUI ()
  362. UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
  363. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
  364. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
  365. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
  366. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
  367. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
  368. UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
  369. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
  370. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  371. UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
  372. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  373. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
  374. UnityEngine.UIElements.EventDispatcher:OpenGate ()
  375. UnityEngine.UIElements.EventDispatcherGate:Dispose ()
  376. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  377. UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
  378. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
  379. UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
  380. UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
  381. UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
  382. UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
  383. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
  384.  
  385. (Filename: /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs Line: 24)
  386.  
  387. Building Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js failed with output:
  388. emcc:WARNING: --llvm-lto ignored when using llvm backend
  389. emcc2: warning: EXTRA_EXPORTED_RUNTIME_METHODS is deprecated, please use EXPORTED_RUNTIME_METHODS instead [-Wdeprecated]
  390. error: undefined symbol: SocketClose (referenced by top-level compiled C/C++ code)
  391. warning: Link with `-s LLD_REPORT_UNDEFINED` to get more information on undefined symbols
  392. warning: To disable errors for undefined symbols use `-s ERROR_ON_UNDEFINED_SYMBOLS=0`
  393. warning: _SocketClose may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
  394. error: undefined symbol: SocketCreate (referenced by top-level compiled C/C++ code)
  395. warning: _SocketCreate may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
  396. error: undefined symbol: SocketError (referenced by top-level compiled C/C++ code)
  397. warning: _SocketError may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
  398. error: undefined symbol: SocketRecv (referenced by top-level compiled C/C++ code)
  399. warning: _SocketRecv may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
  400. error: undefined symbol: SocketRecvLength (referenced by top-level compiled C/C++ code)
  401. warning: _SocketRecvLength may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
  402. error: undefined symbol: SocketSend (referenced by top-level compiled C/C++ code)
  403. warning: _SocketSend may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
  404. error: undefined symbol: SocketState (referenced by top-level compiled C/C++ code)
  405. warning: _SocketState may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
  406. Error: Aborting compilation due to previous errors
  407. emcc2: error: '"C:/Program Files/Unity/Hub/Editor/2022.1.0a8/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/node/node.exe" "C:\Program Files\Unity\Hub\Editor\2022.1.0a8\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\src\compiler.js" C:\Users\RYANRE~1\AppData\Local\Temp\tmpwdbe80nd.txt' failed (1)
  408. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  409. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  410. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  411. UnityEngine.Debug:LogError (object)
  412. UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BeeDriver.NodeResult,bool,bool)
  413. UnityEditor.WebGL.WebGlBuildPostprocessor:WebGLLinkerResultProcessor (Bee.BeeDriver.NodeResult) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:24)
  414. UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult)
  415. UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
  416. UnityEditor.WebGL.WebGlBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:154)
  417. UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
  418. UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
  419. UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
  420. UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
  421. UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
  422. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
  423. UnityEditor.BuildPlayerWindow:OnGUI ()
  424. UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
  425. UnityEditor.DockArea:DrawView (UnityEngine.Rect)
  426. UnityEditor.DockArea:OldOnGUI ()
  427. UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
  428. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
  429. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
  430. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
  431. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
  432. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
  433. UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
  434. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
  435. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  436. UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
  437. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  438. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
  439. UnityEngine.UIElements.EventDispatcher:OpenGate ()
  440. UnityEngine.UIElements.EventDispatcherGate:Dispose ()
  441. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  442. UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
  443. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
  444. UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
  445. UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
  446. UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
  447. UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
  448. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
  449.  
  450. (Filename: /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs Line: 24)
  451.  
  452. BuildFailedException: Incremental Player build failed!
  453. at UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) [0x00165] in <459c57c4d2774924b076fc0df07c5268>:0
  454. at UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) [0x000bb] in /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:154
  455. at UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <459c57c4d2774924b076fc0df07c5268>:0
  456. at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000e5] in <459c57c4d2774924b076fc0df07c5268>:0
  457. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, Int32, BuildOptions, String[], Boolean)
  458. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
  459. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
  460. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform, IBuildPostprocessor)
  461. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
  462. UnityEditor.BuildPlayerWindow:OnGUI()
  463. UnityEditor.HostView:InvokeOnGUI(Rect)
  464. UnityEditor.DockArea:DrawView(Rect)
  465. UnityEditor.DockArea:OldOnGUI()
  466. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
  467. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
  468. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
  469. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
  470. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean)
  471. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean)
  472. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
  473. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
  474. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
  475. UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
  476. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
  477. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
  478. UnityEngine.UIElements.EventDispatcher:OpenGate()
  479. UnityEngine.UIElements.EventDispatcherGate:Dispose()
  480. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
  481. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
  482. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
  483. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
  484. UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&)
  485. UnityEngine.UIElements.UIEventRegistration:ProcessEvent(Int32, IntPtr)
  486. UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr)
  487. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
  488.  
  489. Unloading 558 Unused Serialized files (Serialized files now loaded: 0)
  490. Unloading 4689 unused Assets / (4.7 MB). Loaded Objects now: 6161.
  491. Memory consumption went from 331.3 MB to 326.6 MB.
  492. Total: 21.643800 ms (FindLiveObjects: 1.161400 ms CreateObjectMapping: 0.787800 ms MarkObjects: 15.632200 ms DeleteObjects: 4.061100 ms)
  493.  
  494. Unloading 38 Unused Serialized files (Serialized files now loaded: 0)
  495. Refreshing native plugins compatible for Editor in 13.33 ms, found 2 plugins.
  496. Preloading 0 native plugins for Editor in 0.00 ms.
  497. Loaded scene 'Temp/__Backupscenes/0.backup'
  498. Deserialize: 50.233 ms
  499. Integration: 236.512 ms
  500. Integration of assets: 16.201 ms
  501. Thread Wait Time: 0.081 ms
  502. Total Operation Time: 303.028 ms
  503. Unloading 63 unused Assets / (1.0 KB). Loaded Objects now: 9964.
  504. Memory consumption went from 354.8 MB to 354.8 MB.
  505. Total: 15.556200 ms (FindLiveObjects: 0.950200 ms CreateObjectMapping: 0.539500 ms MarkObjects: 14.001800 ms DeleteObjects: 0.063500 ms)
  506.  
  507. Build completed with a result of 'Failed' in 219 seconds (219176 ms)
  508. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  509. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  510. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  511. UnityEngine.Debug:LogError (object)
  512. UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
  513. UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
  514. UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
  515. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
  516. UnityEditor.BuildPlayerWindow:OnGUI ()
  517. UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
  518. UnityEditor.DockArea:DrawView (UnityEngine.Rect)
  519. UnityEditor.DockArea:OldOnGUI ()
  520. UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
  521. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
  522. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
  523. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
  524. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
  525. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
  526. UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
  527. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
  528. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  529. UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
  530. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  531. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
  532. UnityEngine.UIElements.EventDispatcher:OpenGate ()
  533. UnityEngine.UIElements.EventDispatcherGate:Dispose ()
  534. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  535. UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
  536. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
  537. UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
  538. UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
  539. UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
  540. UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
  541. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
  542.  
  543. UnityEditor.BuildPlayerWindow+BuildMethodException: 11 errors
  544. at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002d8] in <459c57c4d2774924b076fc0df07c5268>:0
  545. at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <459c57c4d2774924b076fc0df07c5268>:0
  546. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  547. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  548. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  549. UnityEngine.Debug:LogError (object)
  550. UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
  551. UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
  552. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
  553. UnityEditor.BuildPlayerWindow:OnGUI ()
  554. UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
  555. UnityEditor.DockArea:DrawView (UnityEngine.Rect)
  556. UnityEditor.DockArea:OldOnGUI ()
  557. UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
  558. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
  559. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
  560. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
  561. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
  562. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
  563. UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
  564. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
  565. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  566. UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
  567. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  568. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
  569. UnityEngine.UIElements.EventDispatcher:OpenGate ()
  570. UnityEngine.UIElements.EventDispatcherGate:Dispose ()
  571. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  572. UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
  573. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
  574. UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
  575. UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
  576. UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
  577. UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
  578. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
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