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- ##### ExitCode
- 1
- ##### Output
- emcc:WARNING: --llvm-lto ignored when using llvm backend
- emcc2: warning: EXTRA_EXPORTED_RUNTIME_METHODS is deprecated, please use EXPORTED_RUNTIME_METHODS instead [-Wdeprecated]
- error: undefined symbol: SocketClose (referenced by top-level compiled C/C++ code)
- warning: Link with `-s LLD_REPORT_UNDEFINED` to get more information on undefined symbols
- warning: To disable errors for undefined symbols use `-s ERROR_ON_UNDEFINED_SYMBOLS=0`
- warning: _SocketClose may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
- error: undefined symbol: SocketCreate (referenced by top-level compiled C/C++ code)
- warning: _SocketCreate may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
- error: undefined symbol: SocketError (referenced by top-level compiled C/C++ code)
- warning: _SocketError may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
- error: undefined symbol: SocketRecv (referenced by top-level compiled C/C++ code)
- warning: _SocketRecv may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
- error: undefined symbol: SocketRecvLength (referenced by top-level compiled C/C++ code)
- warning: _SocketRecvLength may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
- error: undefined symbol: SocketSend (referenced by top-level compiled C/C++ code)
- warning: _SocketSend may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
- error: undefined symbol: SocketState (referenced by top-level compiled C/C++ code)
- warning: _SocketState may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
- Error: Aborting compilation due to previous errors
- emcc2: error: '"C:/Program Files/Unity/Hub/Editor/2022.1.0a8/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/node/node.exe" "C:\Program Files\Unity\Hub\Editor\2022.1.0a8\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\src\compiler.js" C:\Users\RYANRE~1\AppData\Local\Temp\tmpwdbe80nd.txt' failed (1)
- *** Tundra build failed (133.03 seconds - 0:02:13), 307 items updated, 535 evaluated
- Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: undefined symbol: SocketClose (referenced by top-level compiled C/C++ code)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BeeDriver.NodeResult,bool,bool)
- UnityEditor.WebGL.WebGlBuildPostprocessor:WebGLLinkerResultProcessor (Bee.BeeDriver.NodeResult) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:24)
- UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult)
- UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
- UnityEditor.WebGL.WebGlBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:154)
- UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
- UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
- UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
- UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
- UnityEditor.BuildPlayerWindow:OnGUI ()
- UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
- UnityEditor.DockArea:DrawView (UnityEngine.Rect)
- UnityEditor.DockArea:OldOnGUI ()
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
- UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
- UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
- UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
- UnityEngine.UIElements.EventDispatcher:OpenGate ()
- UnityEngine.UIElements.EventDispatcherGate:Dispose ()
- UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
- UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
- UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
- UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
- UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
- (Filename: /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs Line: 24)
- Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: undefined symbol: SocketCreate (referenced by top-level compiled C/C++ code)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BeeDriver.NodeResult,bool,bool)
- UnityEditor.WebGL.WebGlBuildPostprocessor:WebGLLinkerResultProcessor (Bee.BeeDriver.NodeResult) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:24)
- UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult)
- UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
- UnityEditor.WebGL.WebGlBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:154)
- UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
- UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
- UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
- UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
- UnityEditor.BuildPlayerWindow:OnGUI ()
- UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
- UnityEditor.DockArea:DrawView (UnityEngine.Rect)
- UnityEditor.DockArea:OldOnGUI ()
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
- UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
- UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
- UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
- UnityEngine.UIElements.EventDispatcher:OpenGate ()
- UnityEngine.UIElements.EventDispatcherGate:Dispose ()
- UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
- UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
- UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
- UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
- UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
- (Filename: /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs Line: 24)
- Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: undefined symbol: SocketError (referenced by top-level compiled C/C++ code)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BeeDriver.NodeResult,bool,bool)
- UnityEditor.WebGL.WebGlBuildPostprocessor:WebGLLinkerResultProcessor (Bee.BeeDriver.NodeResult) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:24)
- UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult)
- UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
- UnityEditor.WebGL.WebGlBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:154)
- UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
- UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
- UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
- UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
- UnityEditor.BuildPlayerWindow:OnGUI ()
- UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
- UnityEditor.DockArea:DrawView (UnityEngine.Rect)
- UnityEditor.DockArea:OldOnGUI ()
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
- UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
- UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
- UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
- UnityEngine.UIElements.EventDispatcher:OpenGate ()
- UnityEngine.UIElements.EventDispatcherGate:Dispose ()
- UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
- UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
- UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
- UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
- UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
- (Filename: /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs Line: 24)
- Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: undefined symbol: SocketRecv (referenced by top-level compiled C/C++ code)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BeeDriver.NodeResult,bool,bool)
- UnityEditor.WebGL.WebGlBuildPostprocessor:WebGLLinkerResultProcessor (Bee.BeeDriver.NodeResult) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:24)
- UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult)
- UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
- UnityEditor.WebGL.WebGlBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:154)
- UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
- UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
- UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
- UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
- UnityEditor.BuildPlayerWindow:OnGUI ()
- UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
- UnityEditor.DockArea:DrawView (UnityEngine.Rect)
- UnityEditor.DockArea:OldOnGUI ()
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
- UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
- UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
- UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
- UnityEngine.UIElements.EventDispatcher:OpenGate ()
- UnityEngine.UIElements.EventDispatcherGate:Dispose ()
- UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
- UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
- UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
- UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
- UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
- (Filename: /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs Line: 24)
- Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: undefined symbol: SocketRecvLength (referenced by top-level compiled C/C++ code)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BeeDriver.NodeResult,bool,bool)
- UnityEditor.WebGL.WebGlBuildPostprocessor:WebGLLinkerResultProcessor (Bee.BeeDriver.NodeResult) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:24)
- UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult)
- UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
- UnityEditor.WebGL.WebGlBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:154)
- UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
- UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
- UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
- UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
- UnityEditor.BuildPlayerWindow:OnGUI ()
- UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
- UnityEditor.DockArea:DrawView (UnityEngine.Rect)
- UnityEditor.DockArea:OldOnGUI ()
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
- UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
- UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
- UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
- UnityEngine.UIElements.EventDispatcher:OpenGate ()
- UnityEngine.UIElements.EventDispatcherGate:Dispose ()
- UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
- UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
- UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
- UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
- UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
- (Filename: /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs Line: 24)
- Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: undefined symbol: SocketSend (referenced by top-level compiled C/C++ code)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BeeDriver.NodeResult,bool,bool)
- UnityEditor.WebGL.WebGlBuildPostprocessor:WebGLLinkerResultProcessor (Bee.BeeDriver.NodeResult) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:24)
- UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult)
- UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
- UnityEditor.WebGL.WebGlBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:154)
- UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
- UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
- UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
- UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
- UnityEditor.BuildPlayerWindow:OnGUI ()
- UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
- UnityEditor.DockArea:DrawView (UnityEngine.Rect)
- UnityEditor.DockArea:OldOnGUI ()
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
- UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
- UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
- UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
- UnityEngine.UIElements.EventDispatcher:OpenGate ()
- UnityEngine.UIElements.EventDispatcherGate:Dispose ()
- UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
- UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
- UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
- UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
- UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
- (Filename: /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs Line: 24)
- Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: undefined symbol: SocketState (referenced by top-level compiled C/C++ code)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BeeDriver.NodeResult,bool,bool)
- UnityEditor.WebGL.WebGlBuildPostprocessor:WebGLLinkerResultProcessor (Bee.BeeDriver.NodeResult) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:24)
- UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult)
- UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
- UnityEditor.WebGL.WebGlBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:154)
- UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
- UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
- UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
- UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
- UnityEditor.BuildPlayerWindow:OnGUI ()
- UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
- UnityEditor.DockArea:DrawView (UnityEngine.Rect)
- UnityEditor.DockArea:OldOnGUI ()
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
- UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
- UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
- UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
- UnityEngine.UIElements.EventDispatcher:OpenGate ()
- UnityEngine.UIElements.EventDispatcherGate:Dispose ()
- UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
- UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
- UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
- UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
- UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
- (Filename: /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs Line: 24)
- Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: Aborting compilation due to previous errors
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BeeDriver.NodeResult,bool,bool)
- UnityEditor.WebGL.WebGlBuildPostprocessor:WebGLLinkerResultProcessor (Bee.BeeDriver.NodeResult) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:24)
- UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult)
- UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
- UnityEditor.WebGL.WebGlBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:154)
- UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
- UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
- UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
- UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
- UnityEditor.BuildPlayerWindow:OnGUI ()
- UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
- UnityEditor.DockArea:DrawView (UnityEngine.Rect)
- UnityEditor.DockArea:OldOnGUI ()
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
- UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
- UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
- UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
- UnityEngine.UIElements.EventDispatcher:OpenGate ()
- UnityEngine.UIElements.EventDispatcherGate:Dispose ()
- UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
- UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
- UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
- UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
- UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
- (Filename: /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs Line: 24)
- Building Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js failed with output:
- emcc:WARNING: --llvm-lto ignored when using llvm backend
- emcc2: warning: EXTRA_EXPORTED_RUNTIME_METHODS is deprecated, please use EXPORTED_RUNTIME_METHODS instead [-Wdeprecated]
- error: undefined symbol: SocketClose (referenced by top-level compiled C/C++ code)
- warning: Link with `-s LLD_REPORT_UNDEFINED` to get more information on undefined symbols
- warning: To disable errors for undefined symbols use `-s ERROR_ON_UNDEFINED_SYMBOLS=0`
- warning: _SocketClose may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
- error: undefined symbol: SocketCreate (referenced by top-level compiled C/C++ code)
- warning: _SocketCreate may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
- error: undefined symbol: SocketError (referenced by top-level compiled C/C++ code)
- warning: _SocketError may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
- error: undefined symbol: SocketRecv (referenced by top-level compiled C/C++ code)
- warning: _SocketRecv may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
- error: undefined symbol: SocketRecvLength (referenced by top-level compiled C/C++ code)
- warning: _SocketRecvLength may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
- error: undefined symbol: SocketSend (referenced by top-level compiled C/C++ code)
- warning: _SocketSend may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
- error: undefined symbol: SocketState (referenced by top-level compiled C/C++ code)
- warning: _SocketState may need to be added to EXPORTED_FUNCTIONS if it arrives from a system library
- Error: Aborting compilation due to previous errors
- emcc2: error: '"C:/Program Files/Unity/Hub/Editor/2022.1.0a8/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/node/node.exe" "C:\Program Files\Unity\Hub\Editor\2022.1.0a8\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\src\compiler.js" C:\Users\RYANRE~1\AppData\Local\Temp\tmpwdbe80nd.txt' failed (1)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BeeDriver.NodeResult,bool,bool)
- UnityEditor.WebGL.WebGlBuildPostprocessor:WebGLLinkerResultProcessor (Bee.BeeDriver.NodeResult) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:24)
- UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult)
- UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
- UnityEditor.WebGL.WebGlBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:154)
- UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
- UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
- UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
- UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
- UnityEditor.BuildPlayerWindow:OnGUI ()
- UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
- UnityEditor.DockArea:DrawView (UnityEngine.Rect)
- UnityEditor.DockArea:OldOnGUI ()
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
- UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
- UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
- UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
- UnityEngine.UIElements.EventDispatcher:OpenGate ()
- UnityEngine.UIElements.EventDispatcherGate:Dispose ()
- UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
- UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
- UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
- UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
- UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
- (Filename: /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs Line: 24)
- BuildFailedException: Incremental Player build failed!
- at UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) [0x00165] in <459c57c4d2774924b076fc0df07c5268>:0
- at UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) [0x000bb] in /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:154
- at UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <459c57c4d2774924b076fc0df07c5268>:0
- at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000e5] in <459c57c4d2774924b076fc0df07c5268>:0
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, Int32, BuildOptions, String[], Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform, IBuildPostprocessor)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
- UnityEditor.BuildPlayerWindow:OnGUI()
- UnityEditor.HostView:InvokeOnGUI(Rect)
- UnityEditor.DockArea:DrawView(Rect)
- UnityEditor.DockArea:OldOnGUI()
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
- UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean)
- UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
- UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
- UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
- UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
- UnityEngine.UIElements.EventDispatcher:OpenGate()
- UnityEngine.UIElements.EventDispatcherGate:Dispose()
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
- UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&)
- UnityEngine.UIElements.UIEventRegistration:ProcessEvent(Int32, IntPtr)
- UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
- Unloading 558 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4689 unused Assets / (4.7 MB). Loaded Objects now: 6161.
- Memory consumption went from 331.3 MB to 326.6 MB.
- Total: 21.643800 ms (FindLiveObjects: 1.161400 ms CreateObjectMapping: 0.787800 ms MarkObjects: 15.632200 ms DeleteObjects: 4.061100 ms)
- Unloading 38 Unused Serialized files (Serialized files now loaded: 0)
- Refreshing native plugins compatible for Editor in 13.33 ms, found 2 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Loaded scene 'Temp/__Backupscenes/0.backup'
- Deserialize: 50.233 ms
- Integration: 236.512 ms
- Integration of assets: 16.201 ms
- Thread Wait Time: 0.081 ms
- Total Operation Time: 303.028 ms
- Unloading 63 unused Assets / (1.0 KB). Loaded Objects now: 9964.
- Memory consumption went from 354.8 MB to 354.8 MB.
- Total: 15.556200 ms (FindLiveObjects: 0.950200 ms CreateObjectMapping: 0.539500 ms MarkObjects: 14.001800 ms DeleteObjects: 0.063500 ms)
- Build completed with a result of 'Failed' in 219 seconds (219176 ms)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
- UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
- UnityEditor.BuildPlayerWindow:OnGUI ()
- UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
- UnityEditor.DockArea:DrawView (UnityEngine.Rect)
- UnityEditor.DockArea:OldOnGUI ()
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
- UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
- UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
- UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
- UnityEngine.UIElements.EventDispatcher:OpenGate ()
- UnityEngine.UIElements.EventDispatcherGate:Dispose ()
- UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
- UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
- UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
- UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
- UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
- UnityEditor.BuildPlayerWindow+BuildMethodException: 11 errors
- at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002d8] in <459c57c4d2774924b076fc0df07c5268>:0
- at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <459c57c4d2774924b076fc0df07c5268>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
- UnityEditor.BuildPlayerWindow:OnGUI ()
- UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
- UnityEditor.DockArea:DrawView (UnityEngine.Rect)
- UnityEditor.DockArea:OldOnGUI ()
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
- UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
- UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
- UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
- UnityEngine.UIElements.EventDispatcher:OpenGate ()
- UnityEngine.UIElements.EventDispatcherGate:Dispose ()
- UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
- UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
- UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
- UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
- UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
- UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
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