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- [towerinfo]
- PAWN = 4 DAMAGE. ATTACKS ADJACENT TILES. CAN UPGRADE INTO ROOK, KNIGHT OR QUEEN. DEALING DAMAGE REDUCES UPGRADE COST EQUAL TO DAMAGE DEALT.
- ROOK = 4 DAMAGE. ATTACKS TILES IN A STRAIGHT LINE, DEALS DAMAGE EQUAL TO DISTANCE X DAMAGE. STOPS ON ENEMY OCCUPIED TILES BETWEEN LOCATION AND ORIGIN ON RETREAT.
- CALTROP_1 = 6 DAMAGE. DROPS CALTROPS ON TILES THE ROOK TRAVELS ACROSS. CALTROPS CAN STACK INFINITELY AND DEAL 4 DAMAGE, DESPAWN BETWEEN ROUNDS OR WHEN DEALING DAMAGE.
- CALTROP_2 = 8 DAMAGE. DROPS CALTROPS ON TILES THE ROOK TRAVELS ACROSS. CALTROPS CAN STACK INFINITELY AND DEAL 4 DAMAGE, DESPAWN BETWEEN ROUNDS OR WHEN DEALING DAMAGE. THE ROOK TARGETS THE FURTHEST ENEMY, PRIORITIZING ENEMIES FURTHER ALONG THE PATH IN A TIE.
- CALTROP_3 = 10 DAMAGE. DROPS CALTROPS ON TILES THE ROOK TRAVELS ACROSS. CALTROPS CAN STACK INFINITELY AND DEAL 4 X TILES TRAVELLED(AT DEPLOYMENT) DAMAGE, DESPAWN BETWEEN ROUNDS OR WHEN DEALING DAMAGE. THE ROOK TARGETS THE FURTHEST ENEMY, PRIORITIZING ENEMIES FURTHER ALONG THE PATH IN A TIE.
- TARGET_1 = 8 DAMAGE. THE ROOK IGNORES ENEMIES ON RETURN.
- TARGET_2 = 12 DAMAGE. THE ROOK IGNORES ENEMIES ON RETURN.
- TARGET_3 = 18 DAMAGE. THE ROOK IGNORES ENEMIES ON RETURN. THE ROOK NO LONGER DEALS DAMAGE PER TILE TRAVELLED. THE ROOK NOW GAINS ATTACK DAMAGE EQUAL TO ITS STARTING ATTACK DAMAGE X TILES TRAVELLED WHENEVER IT ATTACKS. RESETS BETWEEN ROUNDS.
- KNIGHT = 8 DAMAGE. MOVES IN A KNIGHT'S MOVE. DEALS DAMAGE TO ALL TILES ON THE PATH. CHOOSES PATH WITH MOST ENEMIES.
- CAVALRY_1 = 16 DAMAGE. MOVES IN A KNIGHT'S MOVE. DEALS DAMAGE TO ALL TILES ON THE PATH. CHOOSES PATH WITH MOST ENEMIES.
- CAVALRY_2 = 32 DAMAGE. MOVES IN A KNIGHT'S MOVE. DEALS DAMAGE TO ALL TILES ON THE PATH. CHOOSES PATH WITH MOST ENEMIES.
- CAVALRY_3 = 32 DAMAGE. MOVES IN A KNIGHT'S MOVE. DEALS DAMAGE TO ALL TILES ON THE PATH. CHOOSES PATH WITH MOST ENEMIES. THE KNIGHT ATTACKS WITHOUT MOVING.
- DUEL_1 = 40 DAMAGE. ONLY DEALS DAMAGE TO TARGET TILE.
- DUEL_2 = 90 DAMAGE. ONLY DEALS DAMAGE TO TARGET TILE. MARKS ENEMIES, MARKED ENEMIES TAKE 50% OF DAMAGE TAKEN AS EXTRA DAMAGE AT THE END OF THE TURN.
- DUEL_3 = 160 DAMAGE. ONLY DEALS DAMAGE TO TARGET TILE. MARKED ENEMIES NOW INSTEAD EXPLODE ON DEATH DEALING DAMAGE EQUAL TO 50% OF THEIR HP TO ADJACENT ENEMIES. (THIS CAUSES SPLITTERS NOT TO SPLIT).
- QUEEN = 20 DAMAGE. ATTACKS FRONT MOST ENEMY.
- POISON_1 = 6 DAMAGE. ATTACKS FRONT MOST ENEMY. APPLIES POISON EQUAL TO ATTACK DAMAGE.
- POISON_2 = 10 DAMAGE. ATTACKS FRONT MOST ENEMY. APPLIES POISON EQUAL TO ATTACK DAMAGE.
- POISON_3 = 30 DAMAGE. ATTACKS FRONT MOST ENEMY. APPLIES POISON EQUAL TO ATTACK DAMAGE. APPLY 6 POISON TO ENEMIES ADJACENT TO TARGET.
- HOLY_1 = INCREASES DAMAGE OF SURROUNDING LIGHT CLERGY BY 2, INCREASES DAMAGE OF SURROUNDING DARK CLERGY BY 50% ROUNDED DOWN.
- HOLY_2 = INCREASES DAMAGE OF SURROUNDING LIGHT CLERGY BY 4, INCREASES DAMAGE OF SURROUNDING DARK CLERGY BY 100%.
- HOLY_3 = THE QUEEN CEASES MOVEMENT. INCREASES DAMAGE OF SURROUNDING LIGHT CLERGY BY 12, INCREASES DAMAGE OF SURROUNDING DARK CLERGY BY 100%. SURROUNDING DARK CLERGY DON'T LOSE STACKS.
- CLERGY = WHENEVER A TOWER MOVES INBETWEEN THIS TOWER AND ANOTHER CLERGY(HORIZONTAL OR VERTICAL), DEAL 1 DAMAGE TO ALL ENEMIES. CAN BE SWITCHED TO DARK CLERGY(DAMAGE TO HIGHEST HP ENEMY). DOUBLE DAMAGE IF TRIGGERED BY TWO TOWERS.
- CLERGY_LIGHT_1 = POISONS ENEMIES ON HIT.
- CLERGY_LIGHT_2 = 2 DAMAGE. POISONS ENEMIES ON HIT.
- CLERGY_LIGHT_3 = 3 DAMAGE. POISONS ENEMIES ON HIT.
- CLERGY_DARK_1 = 3 DAMAGE. EVERY TURN THIS TOWER DOESN'T DAMAGE A UNIT GAIN +3 DAMAGE FOR YOUR NEXT ATTACK. RESETS EACH ROUND.
- CLERGY_DARK_2 = 3 DAMAGE. EVERY TURN THIS TOWER DOESN'T DAMAGE A UNIT GAIN +6 DAMAGE FOR YOUR NEXT ATTACK. RESETS EACH ROUND.
- CLERGY_DARK_3 = 3 DAMAGE. EVERY TURN THIS TOWER DOESN'T DAMAGE A UNIT GAIN +6 DAMAGE FOR YOUR NEXT ATTACK. RESETS EACH ROUND. THE FIRST ATTACK OF THIS TOWER EACH ROUND DEALS DOUBLE DAMAGE.
- FOOL = MOVES TO THE CLOSEST TOWER ORIGIN TILE A TOWER JUST MOVED FROM.
- MASK_1 = 10 DAMAGE. MOVES TO THE CLOSEST NON ORIGIN TILE A TOWER JUST MOVED FROM.
- MASK_2 = 10 DAMAGE. MOVES TO THE CLOSEST NON ORIGIN TILE A TOWER JUST MOVED FROM. CREATES AN ADDITIONAL COPY OF THIS TOWER AT THE TARGETTED LOCATION.
- BUFF_1 = UPON LEAVING ANOTHER TOWER'S ORIGIN TILE DROP A COLLECTABLE POWER UP THAT INCREASES DAMAGE BY 1 PER STACK. BUFFED TOWERS LOSE 1 STACK AFTER AN ATTACK AND ALL STACKS BETWEEN ROUNDS. DOESN'T MOVE TO FOOL TOWER ORIGINS.
- BUFF_2 = UPON LEAVING ANOTHER TOWER'S ORIGIN TILE DROP 3 COLLECTABLE POWER UPS THAT INCREASES DAMAGE BY 1 PER STACK. BUFFED TOWERS LOSE 1 STACK AFTER AN ATTACK AND ALL STACKS BETWEEN ROUNDS. DOESN'T MOVE TO FOOL TOWER ORIGINS.
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