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- on first join:
- set {ligne.1.%player%} to true
- set {ligne.2.%player%} to true
- on inventory click:
- set {_slot} to clicked slot
- if slot {_slot} of player is a stained glass pane:14 named "&4Bloqué":
- cancel event
- on join:
- wait 3 ticks
- if {ligne.1.%player%} is true:
- set slot 9 of player to stained glass pane:14 named "&4Bloqué"
- set slot 10 of player to stained glass pane:14 named "&4Bloqué"
- set slot 11 of player to stained glass pane:14 named "&4Bloqué"
- set slot 12 of player to stained glass pane:14 named "&4Bloqué"
- set slot 13 of player to stained glass pane:14 named "&4Bloqué"
- set slot 14 of player to stained glass pane:14 named "&4Bloqué"
- set slot 15 of player to stained glass pane:14 named "&4Bloqué"
- set slot 16 of player to stained glass pane:14 named "&4Bloqué"
- set slot 17 of player to stained glass pane:14 named "&4Bloqué"
- if {ligne.2.%player%} is true:
- set slot 18 of player to red stained glass pane named "&4Bloqué"
- set slot 19 of player to red stained glass pane named "&4Bloqué"
- set slot 20 of player to red stained glass pane named "&4Bloqué"
- set slot 21 of player to red stained glass pane named "&4Bloqué"
- set slot 22 of player to red stained glass pane named "&4Bloqué"
- set slot 23 of player to red stained glass pane named "&4Bloqué"
- set slot 24 of player to red stained glass pane named "&4Bloqué"
- set slot 25 of player to red stained glass pane named "&4Bloqué"
- set slot 26 of player to red stained glass pane named "&4Bloqué"
- command /inv [<text>] [<text>] [<text>]:
- permission: inv.use
- trigger:
- if arg 1 is set:
- if arg 2 is "1":
- if arg 3 is "add":
- set {ligne.1.%arg 1%} to true
- set slot 9 of player to stained glass pane:14 named "&4Bloqué"
- set slot 10 of player to stained glass pane:14 named "&4Bloqué"
- set slot 11 of player to stained glass pane:14 named "&4Bloqué"
- set slot 12 of player to stained glass pane:14 named "&4Bloqué"
- set slot 13 of player to stained glass pane:14 named "&4Bloqué"
- set slot 14 of player to stained glass pane:14 named "&4Bloqué"
- set slot 15 of player to stained glass pane:14 named "&4Bloqué"
- set slot 16 of player to stained glass pane:14 named "&4Bloqué"
- set slot 17 of player to stained glass pane:14 named "&4Bloqué"
- if arg 3 is "remove":
- set {ligne.1.%arg 1%} to false
- set slot 9 of player to air
- set slot 10 of player to air
- set slot 11 of player to air
- set slot 12 of player to air
- set slot 13 of player to air
- set slot 14 of player to air
- set slot 15 of player to air
- set slot 16 of player to air
- set slot 17 of player to air
- if arg 2 is "2":
- if arg 3 is "add":
- set {ligne.2.%arg 1%} to true
- set slot 18 of player to red stained glass pane named "&4Bloqué"
- set slot 19 of player to red stained glass pane named "&4Bloqué"
- set slot 20 of player to red stained glass pane named "&4Bloqué"
- set slot 21 of player to red stained glass pane named "&4Bloqué"
- set slot 22 of player to red stained glass pane named "&4Bloqué"
- set slot 23 of player to red stained glass pane named "&4Bloqué"
- set slot 24 of player to red stained glass pane named "&4Bloqué"
- set slot 25 of player to red stained glass pane named "&4Bloqué"
- set slot 26 of player to red stained glass pane named "&4Bloqué"
- if arg 3 is "remove":
- set {ligne.2.%arg 1%} to false
- set slot 18 of player to air
- set slot 19 of player to air
- set slot 20 of player to air
- set slot 21 of player to air
- set slot 22 of player to air
- set slot 23 of player to air
- set slot 24 of player to air
- set slot 25 of player to air
- set slot 26 of player to air
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