Coolgamer012345

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May 30th, 2015
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  1. int CircleSize = 0;
  2.  
  3. for(int i = 0; i < 256; i += 1)
  4. {
  5. if(CircleSize % 2 == 0)
  6. {Screen->Circle(7, BossX, BossY, CircleSize, 1, -1, 0, 0, 0, false, OP_OPAQUE);}
  7. CircleSize += 2;
  8. Waitframe();
  9. }
  10.  
  11. if(CircleSize >= 256)
  12. {CircleSize = 0;}
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