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- <injector>
- <interfaces>
- <add>
- <classname>com\div\core\collections\Collectable;</classname>
- <interface>Node</interface>
- </add>
- <add>
- <classname>com\div\CollisionMap;</classname>
- <interface>CollisionMap</interface>
- </add>
- <add>
- <classname>com\div\core\collections\list\NodeList;</classname>
- <interface>Deque</interface>
- </add>
- <add>
- <classname>com\div\Widget;</classname>
- <interface>Interface</interface>
- </add>
- <add>
- <classname>com\div\Tile;</classname>
- <interface>Ground</interface>
- </add>
- <add>
- <classname>com\div\NPC;</classname>
- <interface>Npc</interface>
- </add>
- <add>
- <classname>com\div\cache\configs\npctype\NPCType;</classname>
- <interface>NpcDef</interface>
- </add>
- <add>
- <classname>com\div\Object1;</classname>
- <interface>SceneObjectTile</interface>
- </add>
- <add>
- <classname>com\div\Object2;</classname>
- <interface>SceneObjectTile</interface>
- </add>
- <add>
- <classname>com\div\Object3</classname>
- <interface>SceneObjectTile</interface>
- </add>
- <add>
- <classname>com\div\Object4;</classname>
- <interface>SceneObjectTile</interface>
- </add>
- <add>
- <classname>com\div\GameObject;</classname>
- <interface>SceneObjectTile</interface>
- </add>
- <add>
- <classname>com\div\Player</classname>
- <interface>Player</interface>
- </add>
- <add>
- <classname>com\div\WorldController;</classname>
- <interface>Scene</interface>.
- </add>
- <add>
- <classname>com\div\Item;</classname>
- <interface>Item</interface>
- </add>
- <add>
- <classname>com\div\Mobile;</classname>
- <interface>Character</interface>
- </add>
- <add>
- <classname>com\div\GameClient;</classname>
- <interface>Client</interface>
- </add>
- </interfaces>
- <getters>
- <add>
- <accessor>Deque</accessor>
- <field>next</field>
- <methodname>getCurrent</methodname>
- <desc>%sNode</desc>
- </add>
- <add>
- <accessor>Character</accessor>
- <field>anim</field>
- <methodname>getAnimation</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>backDialogID</field>
- <methodname>getBackDialogId</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>Node</accessor>
- <field>next</field>
- <methodname>getNext</methodname>
- <desc>%sNode</desc>
- </add>
- <add>
- <accessor>CollisionMap</accessor>
- <field>masks</field>
- <methodname>getFlags</methodname>
- <descfield>[[I</descfield>
- </add>
- <add>
- <accessor>Deque</accessor>
- <field>getFirst</field>
- <methodname>getHead</methodname>
- <desc>%sNode</desc>
- </add>
- <add>
- <accessor>Interface</accessor>
- <field>itemHolder</field>
- <methodname>getItems</methodname>
- <descfield>[I</descfield>
- </add>
- <add>
- <accessor>Ground</accessor>
- <field>obj3</field>
- <methodname>getGroundDecoration</methodname>
- <desc>%sSceneObjectTile</desc>
- <descfield>Lcom\div\Object3;</descfield>
- </add>
- <add>
- <accessor>Character</accessor>
- <field>currentHealth</field>
- <methodname>getCurrentHealth</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>Ground</accessor>
- <field>obj4</field>
- <methodname>getGroundItem</methodname>
- <desc>%sSceneObjectTile</desc>
- <descfield>Lcom\div\Object4;</descfield>
- </add>
- <add>
- <accessor>Interface</accessor>
- <field>itemAmountHolder</field>
- <methodname>getStackSizes</methodname>
- <descfield>[I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>baseX</field>
- <methodname>getBaseX</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>Ground</accessor>
- <field>objects</field>
- <methodname>getInteractiveObjects</methodname>
- <desc>[%sSceneObjectTile</desc>
- <descfield>[Lcom\div\GameObject;</descfield>
- </add>
- <add>
- <accessor>Ground</accessor>
- <field>obj2</field>
- <methodname>getWallDecoration</methodname>
- <desc>%sSceneObjectTile</desc>
- <descfield>Lcom\div\Object2;</descfield>
- </add>
- <add>
- <accessor>Ground</accessor>
- <field>obj1</field>
- <methodname>getWallObject</methodname>
- <desc>%sSceneObjectTile</desc>
- <descfield>Lcom\div\Object1;</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>baseY</field>
- <methodname>getBaseY</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>Npc</accessor>
- <field>desc</field>
- <methodname>getDef</methodname>
- <desc>%sNpcDef</desc>
- </add>
- <add>
- <accessor>Character</accessor>
- <field>anInt1503</field>
- <methodname>getInteractingEntity</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>NpcDef</accessor>
- <field>id</field>
- <methodname>getId</methodname>
- <desc>I</desc>
- <descfield>J</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>collisionData</field>
- <methodname>getCollisionMap</methodname>
- <desc>[%sCollisionMap</desc>
- <descfield>[Lcom\div\CollisionMap;</descfield>
- </add>
- <add>
- <accessor>Character</accessor>
- <field>loopCycleStatus</field>
- <methodname>getLoopCycleStatus</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>clientDetail</field>
- <methodname>getCurrentExp</methodname>
- <descfield>[I</descfield>
- </add>
- <add>
- <classname>com\div\Object1</classname> --
- <field>uid</field>
- <methodname>getHash</methodname>
- <descfield>J</descfield>
- </add>
- <add>
- <classname>com\div\Object2</classname>
- <field>uid</field>
- <methodname>getHash</methodname>
- <descfield>J</descfield>
- </add>
- <add>
- <classname>com\div\Object3</classname>
- <field>uid</field>
- <methodname>getHash</methodname>
- <descfield>J</descfield>
- </add>
- <add>
- <classname>com\div\Object4</classname>
- <field>uid</field>
- <methodname>getHash</methodname>
- <descfield>J</descfield>
- </add>
- <add>
- <accessor>Character</accessor>
- <field>maxHealth</field>
- <methodname>getMaxHealth</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <classname>com\div\GameObject</classname>
- <field>uid</field>
- <methodname>getHash</methodname>
- <descfield>J</descfield>
- </add>
- <add>
- <accessor>Player</accessor>
- <field>name</field>
- <methodname>getName</methodname>
- <descfield>Ljava/lang/String;</descfield>
- </add>
- <add>
- <accessor>Scene</accessor>
- <field>tiles</field>
- <methodname>getGroundArray</methodname>
- <desc>[[[%sGround</desc>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>groundArray</field>
- <methodname>getGroundItems</methodname>
- <desc>[[[%sDeque</desc>
- <descfield>[[[Lcom\div\core\collections\list\NodeList;</descfield>
- </add>
- <add>
- <accessor>Interface</accessor>
- <into>com\div\GameClient</into>
- <field>addHoverBoss</field>
- <methodname>getInterfaceCache</methodname>
- <desc>[%sInterface</desc>
- <descfield>[Lcom\div\Widget;</descfield>
- </add>
- <add>
- <accessor>Item</accessor>
- <field>ID</field>
- <methodname>getId</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>loggedIn</field>
- <methodname>isLoggedIn</methodname>
- <descfield>Z</descfield>
- </add>
- <add>
- <accessor>Character</accessor>
- <field>x</field>
- <methodname>getX</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>totalRead</field>
- <methodname>getLoopCycle</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <into>com/dreamscape/GameClient</into>
- <field>a</field>
- <methodname>getMyPlayer</methodname>
- <desc>%sPlayer</desc>
- <descfield>Lcom\div\Player;</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>a</field>
- <methodname>getNpcs</methodname>
- <desc>[%sNpc</desc>
- <descfield>[Lcom\div\NPC;;</descfield>
- </add>
- <add>
- <accessor>Character</accessor>
- <field>y</field>
- <methodname>getY</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>mapLandscapeFileIDs</field>
- <methodname>getOpenInterfaceId</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>plane</field>
- <methodname>getPlane</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>a</field>
- <methodname>getPlayers</methodname>
- <desc>[%sPlayer</desc>
- <descfield>[Lcom\div\Player;</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>a</field>
- <methodname>getScene</methodname>
- <desc>%sScene</desc>
- <descfield>Lcom/div/WorldController;;</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>menuActionCmd1</field>
- <methodname>getMenuAction1</methodname>
- <descfield>[I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>menuActionCmd2</field>
- <methodname>getMenuAction2</methodname>
- <descfield>[I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>menuActionCmd3</field>
- <methodname>getMenuAction3</methodname>
- <descfield>[I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>menuActionID</field>
- <methodname>getMenuActionId</methodname>
- <descfield>[I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>currentStats</field>
- <methodname>getCurrentStats</methodname>
- <descfield>[I</descfield>
- </add>
- <add>
- <accessor>Interface</accessor>
- <field>text</field>
- <methodname>getMessage</methodname>
- <descfield>Ljava/lang/String;</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>variousSettings</field>
- <methodname>getSettings</methodname>
- <descfield>[I</descfield>
- </add>
- </getters>
- <setters>
- <add>
- <accessor>Client</accessor>
- <into>com/dreamscape/GameClient</into>
- <field>mapLandscapeFileIDs</field>
- <methodname>setInterface</methodname>
- <descfield>I</descfield>
- </add>
- </setters>
- <callbacks>
- <add>
- <accessor>Client</accessor> ----
- <methodname>w</methodname>
- <desc>(I)V</desc>
- <callclass>org/rev317/min/callback/MenuAction</callclass>
- <callmethod>intercept</callmethod>
- <calldesc>(I)V</calldesc>
- <callargs>0</callargs>
- </add>
- <add>
- <accessor>Client</accessor>
- <methodname>a</methodname>
- <desc>
- (Ljava/lang/String;ILjava/lang/String;Ljava/lang/String;)V
- </desc>
- <callclass>org/rev317/min/callback/MessageCallback</callclass>
- <callmethod>messageListenerHook</callmethod>
- <calldesc>
- (ILjava/lang/String;Ljava/lang/String;Ljava/lang/String;)V
- </calldesc>
- <callargs>1,2,0,3</callargs>
- </add>
- </callbacks>
- <invokers>
- <add>
- <accessor>Client</accessor>
- <methodname>doAction</methodname>
- <invokemethod>w</invokemethod>
- <desc>V</desc>
- <argsdesc>(I)</argsdesc>
- </add>
- <add>
- <accessor>Client</accessor>
- <methodname>walkTo</methodname>
- <invokemethod>a</invokemethod>
- <desc>Z</desc>
- <argsdesc>(IIIIIIIIIZI)</argsdesc>
- </add>
- </invokers>
- </injector>
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