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- new checkpointid = RacingID[playerid][racerid];
- new Float:pos[6];
- pos[0] = RaceOutsideLV[checkpointid][0];
- pos[1] = RaceOutsideLV[checkpointid][1];
- pos[2] = RaceOutsideLV[checkpointid][2];
- pos[3] = RaceOutsideLV[checkpointid+1][0];
- pos[4] = RaceOutsideLV[checkpointid+1][1];
- pos[5] = RaceOutsideLV[checkpointid+1][2];
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