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Dec 14th, 2018
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  1. new checkpointid = RacingID[playerid][racerid];
  2.  
  3. new Float:pos[6];
  4.  
  5. pos[0] = RaceOutsideLV[checkpointid][0];
  6. pos[1] = RaceOutsideLV[checkpointid][1];
  7. pos[2] = RaceOutsideLV[checkpointid][2];
  8. pos[3] = RaceOutsideLV[checkpointid+1][0];
  9. pos[4] = RaceOutsideLV[checkpointid+1][1];
  10. pos[5] = RaceOutsideLV[checkpointid+1][2];
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