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- LAMIA
- Lamia are the third race with humanoid torsos on inhuman lower halves - in this case, that of a giant snake. They tend to have some scales on their upper body and face as well, but it varies from Lamia to Lamia. Their scales are often some kind of yellow or red, to blend in their desert homeland.
- Lamia are desert-dwellers, with a natural leaning towards light magic. Their scaly bodies can glide through sand without difficulty, and they have little difficulty navigating in sandstorms. However, they deal poorly with the cold, being cold-blooded. Despite sharing scales, Lamia have no relation to Dragons. Despite what one may expect, Lamia do not have a poisonous bite.
- The Sardan and Lamia have a close relationship, and indeed, the laws of the Sultanate hold no difference between them. They are rare outside the Atorian desert, but some can be found, having migrated to the Liberty Union or Freeport. A rare sight in Vang, due to the low temperature.
- Lamia families tend to be large. A single clutch of eggs may be as many as ten lamias, though the harshness of the desert - preying feral wyverns, desert raiders or simple lack of supplies and water - may mean less survive to adulthood.
- Dance is very important to the Lamia. All Lamia are taught to dance as part of their adolescence, and ritual dances to honour the gods or celebrate are regularly conducted.
- Lamia have a small propensity to hiss their 's's. They favour similar clothes to Sardan, modified to fit their snaky frames.
- All Lamia spend no additional movement on sand tiles and sandstorms do not affect them.
- Lamia names are often taken from Sardan.
- Example names: Raamiz, Ghamina
- -> SERPENT
- NEONATE -> SNAKE
- -> NAGA
- -----
- NEONATE
- Neonates tend to have lighter coloured scales than older lamias. They will darken (and harden) as they age. They can cast basic light magic.
- Pref stats: MAG, LUK
- HP 16
- STR 2
- MAG 3
- SKL 3
- CON 5
- AID 4
- LUK 3
- DEF 2
- RES 3
- SPD 3
- MOV 4
- Weapon profs: Light (E)
- Promotes to:
- SNAKE
- -----
- SNAKE
- PROMOTION BONUS: HP +1 STR +1 MAG +1 SKL +1 CON +2 AID +2
- LUC +1 DEF +0 RES +2 SPD +1 MOV 5
- Pref stats: MAG, SKL
- Weapon Profs: Light (D), Dance (D)
- SAND DANCE:
- Dancers can target up to three enemies in a 1-2 range with their dances.
- Promotes to:
- Serpent, Naga
- -----
- -----PROMOTED CLASSES-----
- SERPENT
- The desert is no easy place to live. Between wyverns, the terrain, and desert bandits, even a lamia must be careful - or end up dead. Serpents have picked up swordplay to deal with foes their magic isn't suited against, being able to deliver a flurry of slashes in an instant. With the time spent studying the blade, however, their magic and dances have fallen behind where a Naga could be.
- PROMOTION BONUS: HP +1 STR +3 MAG +1 SKI +1 CON +4 AID +4
- LUC +0 DEF +2 RES +0 SPD +1 MOV 6
- Serpents gain the Adept skill and a permanent +5 to critical.
- Pref Stats: STR, SKL
- Weapon profs: Light Subcat (B), Light (C), Dance (B), Sword Subcat (B), Sword (C)
- -----
- NAGA
- Naga are the priestly caste of Lamias. They are proficient in magic and dancing, leading services and sessions of worship. It is even said the gods themselves may intervene when beckoned by a Naga.
- PROMOTION BONUS: HP +3 STR +0 MAG +3 SKI +1 CON +3 AID +3
- LUC +2 DEF +1 RES +1 SPD +1 MOV 6
- INTERVENTION:
- Once per map, a Naga may choose to automatically pass a single roll or cause an enemy roll to fail. This cannot be used to land a critical hit against a major foe like a boss unit, but can be used to avoid suffering one.
- The Naga also gains the specific skill Miracle.
- Pref stats: SKL, SPD
- Weapon profs: Light Subcat (A), Light (B), Dance (A)
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