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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/Verdun/Verdun_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/Verdun/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.2.15f1 (dcb72c2e9334)
  4. [XR] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/Verdun/Verdun_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7.     Version:  Direct3D 11.0 [level 11.0]
  8.     Renderer: Intel(R) HD Graphics (ID=0x156)
  9.     Vendor:  
  10.     VRAM:     128 MB
  11.     Driver:   10.18.10.4358
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in  0.538 seconds
  14. <RI> Initializing input.
  15.  
  16. <RI> Input initialized.
  17.  
  18. <RI> Initialized touch support.
  19.  
  20. UnloadTime: 1.592100 ms
  21. Commandline options: "C:\Program Files (x86)\Steam\steamapps\common\WW1GameSeries\Verdun\Verdun.exe"
  22. Realtime:   0.694    NetworkTime:          0    Category:
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  25.  
  26. Setting up 1 worker threads for Enlighten.
  27.   Thread -> id: 2bb0 -> priority: 1
  28. Steamworks initialized and ready to use.  IsCloudEnabledForAccount=True  IsCloudEnabledForApp=True   fileC=619
  29.  
  30. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  31.  
  32. Loading start bundles took 1.1 s.
  33. Realtime:   2.462    NetworkTime:          0    Category:
  34.  
  35. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  36.  
  37. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  38. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  39. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  40. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  41. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  42. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  43. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  44. Shader 'Nature/Terrain/Standard': failed to set fallback shader 'Nature/Terrain/Diffuse'
  45. Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
  46. Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
  47. Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
  48. Now starting warmup of Assets/Shaders/global.shadervariants
  49. Realtime:   4.412    NetworkTime:          0    Category:
  50.  
  51. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  52.  
  53. Warmup of Assets/Shaders/global.shadervariants completed.
  54. Realtime:    6.38    NetworkTime:          0    Category:
  55.  
  56. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  57.  
  58. Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
  59. UnloadTime: 1.670800 ms
  60. Searching for compatible XInput library...
  61. Found Xinput1_4.dll.
  62. Unknown input action: Voice Squad
  63.  
  64. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  65.  
  66. SplashScene Awake.
  67. Realtime:  12.856    NetworkTime:          0    Category:
  68.  
  69. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  70.  
  71. Inject cause: c=System.Runtime, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
  72.  
  73. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  74.  
  75. Architecture Test: Unity64bits=True and System64bits=False
  76.  
  77. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  78.  
  79. 2.333694 Steamworks setup done front:Western GetMySteamID=76561198117258517
  80.  
  81. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  82.  
  83.  
  84. Unloading 1556 unused Assets to reduce memory usage. Loaded Objects now: 15297.
  85. Total: 99.427100 ms (FindLiveObjects: 1.081900 ms CreateObjectMapping: 2.148400 ms MarkObjects: 93.554800 ms  DeleteObjects: 2.641400 ms)
  86.  
  87. Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
  88. UnloadTime: 3.857900 ms
  89. CoRoutOnLevelWasLoaded _1MainMenu_BAKED
  90.  
  91. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  92.  
  93. ###########################################
  94.  
  95.  
  96.   Network Version: 308  Build=18512   CommandLineFront=Western   Platform=Steam Branch=None Language=EN Date: -8586217831471517818
  97. Realtime:   31.09    NetworkTime:          0    Category:
  98.  
  99. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  100.  
  101. Uploading Crash Report
  102. Add to queue: Logs Exception NullReferenceException: [Obj ref nt instnce of obj] TMPro.TMP_SubMeshUI.SetPivotDirty  at <22fc892cc5e347a4a45148100dcc0440>:0TMPro.TextMeshProUGUI.UpdateSubObjectPivot  at <22fc892cc5e347a4a45148100dcc0440>:0TMPro.TextMeshProUGUI.OnRectTransformDimensionsChange  at <22fc892cc5e347a4a45148100dcc0440>:0[UE.]GameObject:SetActiveBooleanOODNNFFKNFB:MoveNext[UE.]MonoBehaviour:StartCoroutineIEnumeratorLevelLoader:ActiveSceneChangedScene, Scene[UE.]SceneManagement.SceneManager:Internal_ActiveSceneChangedScene, Scene 1 Daily
  103. Realtime:  31.114    NetworkTime:          0    Category:
  104.  
  105. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  106.  
  107. NullReferenceException: Object reference not set to an instance of an object
  108.   at TMPro.TMP_SubMeshUI.SetPivotDirty () [0x0000f] in <22fc892cc5e347a4a45148100dcc0440>:0
  109.   at TMPro.TextMeshProUGUI.UpdateSubObjectPivot () [0x0000d] in <22fc892cc5e347a4a45148100dcc0440>:0
  110.   at TMPro.TextMeshProUGUI.OnRectTransformDimensionsChange () [0x00014] in <22fc892cc5e347a4a45148100dcc0440>:0
  111. UnityEngine.Canvas:set_scaleFactor(Single)
  112. UnityEngine.UI.CanvasScaler:SetScaleFactor(Single)
  113. UnityEngine.UI.CanvasScaler:HandleScaleWithScreenSize()
  114. UnityEngine.UI.CanvasScaler:Handle()
  115. UnityEngine.UI.CanvasScaler:OnEnable()
  116. UnityEngine.GameObject:SetActive(Boolean)
  117. OODNNFFKNFB:MoveNext()
  118. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  119. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  120. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  121. LevelLoader:ActiveSceneChanged(Scene, Scene)
  122. UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene)
  123.  
  124. (Filename: <22fc892cc5e347a4a45148100dcc0440> Line: 0)
  125.  
  126. NullReferenceException: Object reference not set to an instance of an object
  127.   at TMPro.TMP_SubMeshUI.SetPivotDirty () [0x0000f] in <22fc892cc5e347a4a45148100dcc0440>:0
  128.   at TMPro.TextMeshProUGUI.UpdateSubObjectPivot () [0x0000d] in <22fc892cc5e347a4a45148100dcc0440>:0
  129.   at TMPro.TextMeshProUGUI.OnRectTransformDimensionsChange () [0x00014] in <22fc892cc5e347a4a45148100dcc0440>:0
  130. UnityEngine.Canvas:set_scaleFactor(Single)
  131. UnityEngine.UI.CanvasScaler:SetScaleFactor(Single)
  132. UnityEngine.UI.CanvasScaler:HandleScaleWithScreenSize()
  133. UnityEngine.UI.CanvasScaler:Handle()
  134. UnityEngine.UI.CanvasScaler:OnEnable()
  135. UnityEngine.GameObject:SetActive(Boolean)
  136. OODNNFFKNFB:MoveNext()
  137. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  138. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  139. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  140. LevelLoader:ActiveSceneChanged(Scene, Scene)
  141. UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene)
  142.  
  143. (Filename: <22fc892cc5e347a4a45148100dcc0440> Line: 0)
  144.  
  145. Override texture settings to low. Not enough memory (SystemInfo.graphicsMemorySize=128 SystemInfo.systemMemorySize=6013)
  146.  
  147. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  148.  
  149. About to start clustering on level assets object 'LevelAssets' on level '_1MainMenu' with mesh size target: 0 MB
  150.  
  151. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  152.  
  153. Override texture settings to low. Not enough memory (SystemInfo.graphicsMemorySize=128 SystemInfo.systemMemorySize=6013)
  154.  
  155. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  156.  
  157.  
  158. Unloading 1637 unused Assets to reduce memory usage. Loaded Objects now: 41631.
  159. Total: 303.820100 ms (FindLiveObjects: 4.791600 ms CreateObjectMapping: 4.190500 ms MarkObjects: 291.094900 ms  DeleteObjects: 3.742500 ms)
  160.  
  161. Best region found in PlayerPrefs. Connecting to: us
  162.  
  163. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  164.  
  165. Shifted LOD levels on 237 LOD groups. Also calling UnloadUnusedAssets next.
  166.  
  167. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  168.  
  169. Unloading 4 Unused Serialized files (Serialized files now loaded: 19)
  170.  
  171. Unloading 1311 unused Assets to reduce memory usage. Loaded Objects now: 41956.
  172. Total: 338.179300 ms (FindLiveObjects: 4.471400 ms CreateObjectMapping: 6.175900 ms MarkObjects: 325.754300 ms  DeleteObjects: 1.777300 ms)
  173.  
  174. StartFallbackSendAckThread
  175. Realtime:   36.59    NetworkTime: 205494.755    Category:
  176.  
  177. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  178.  
  179. ClusteringDone (now calling UnloadUnusedAssets)
  180. Realtime:  36.679    NetworkTime: 205494.844    Category:
  181.  
  182. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  183.  
  184. Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
  185.  
  186. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41760.
  187. Total: 327.518800 ms (FindLiveObjects: 4.347000 ms CreateObjectMapping: 3.448000 ms MarkObjects: 319.639400 ms  DeleteObjects: 0.083700 ms)
  188.  
  189. Stopping network fallback thread(method).
  190.  
  191. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  192.  
  193. Stopping network fallback thread (false 2).
  194.  
  195. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  196.  
  197. Uploading Crash Report
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