Scratch69

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Nov 26th, 2015
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  1. # Configuration file
  2.  
  3. chicken {
  4. I:"Base Breed Time"=12500
  5. B:Herds=true
  6. I:"Max Chickens"=8
  7. I:"Min Chickens"=2
  8. B:Stampedes=true
  9. I:"Variable Breed Time"=5500
  10. }
  11.  
  12.  
  13. cow {
  14. # Shortest time for cows to breed from herd
  15. I:"Base Breed Time"=20000
  16.  
  17. # Whether or not cows participate in herding behaviors.
  18. B:Herds=true
  19.  
  20. # Number of cows required for automatic breeding.
  21. I:"Max Cows"=6
  22. I:"Min Cows"=2
  23.  
  24. # Whether or not cows stampede rather than panic
  25. B:Stampedes=true
  26.  
  27. # Extra time added to base time for longest time between breeds.
  28. # Note: Animals will not breed faster than feeding would allow.
  29. I:"Variable Breed Time"=6500
  30. }
  31.  
  32.  
  33. creeper {
  34. # How far away they want to be from eachother. Use 0 to disable.
  35. D:"Fan Radius"=6.0
  36. }
  37.  
  38.  
  39. horse {
  40. I:"Base Breed Time"=14000
  41. B:Herds=true
  42. I:"Max Horses"=6
  43. I:"Min Horses"=3
  44. B:Stampedes=true
  45. I:"Variable Breed Time"=5000
  46. }
  47.  
  48.  
  49. magnet {
  50. # Whether or not larger herds attract smaller ones.
  51. B:Magnet=true
  52.  
  53. # Radius from which larger herds attract smaller ones.
  54. I:"Magnet Radius"=150
  55. }
  56.  
  57.  
  58. pig {
  59. I:"Base Breed Time"=20000
  60. B:Herds=false
  61. I:"Max Pigs"=6
  62. I:"Min Pigs"=2
  63. B:Stampedes=true
  64. I:"Variable Breed Time"=6500
  65. }
  66.  
  67.  
  68. sheep {
  69. I:"Base Breed Time"=20000
  70. B:Herds=true
  71. I:"Max Sheep"=6
  72. I:"Min Sheep"=2
  73. B:Stampedes=true
  74. I:"Variable Breed Time"=4500
  75. }
  76.  
  77.  
  78. skeleton {
  79. # Acceptable degree difference required to shoot at target. Use 0 to disable.
  80. I:"Caution Angle"=0
  81.  
  82. # Whether or not skeletons participate in group behavior.
  83. B:Clack=false
  84.  
  85. # How far away they want to be from eachother when they're not busy killing you. Use 0 to disable.
  86. D:"Fan Radius"=0
  87.  
  88. # Whether or not skeletons try to flee charging players.
  89. B:"Fear Melee"=false
  90. }
  91.  
  92.  
  93. zombie {
  94. # Basic probability of Zombie hordes.
  95. # A value of 100 is a 1% chance per spawned zombie.
  96. # This value is added with all other relevant spawn values.
  97. I:"Base Horde Probability"=20
  98.  
  99. # Probability modifier of Zombie hordes occuring in cold biomes.
  100. # This value is added with all other relevant spawn values.
  101. I:"Cold Horde Probability"=-5
  102.  
  103. # Probability modifier of Zombie hordes occuring in middle moisture biomes.
  104. # This value is added with all other relevant spawn values.
  105. I:"Damp Horde Probability"=10
  106.  
  107. # Probability modifier of Zombie hordes occuring in dry biomes.
  108. # This value is added with all other relevant spawn values.
  109. I:"Dry Horde Probability"=-5
  110.  
  111. # Whether or not various types of zombies group with vanilla zombies. Only works if they extend the zombie class.
  112. B:"Explicitly Zombie"=true
  113.  
  114. # Probability modifier of Zombie hordes occuring on flatter terrain.
  115. # This value is added with all other relevant spawn values.
  116. I:"Flat Terrain Horde Probability"=15
  117.  
  118. # Probability modifier of Zombie hordes occuring on a full moon.
  119. # This value is added with all other relevant spawn values.
  120. I:"Full Moon Horde Probability"=-200
  121.  
  122. # Whether or not zombies participate in hording behavior.
  123. # False means they will not form groups, but may still spawn in large groups.
  124. # If You do not want hordes to spawn, it is best to set Max Zombies < Min Zombies.
  125. B:Hordes=true
  126.  
  127. # Probability modifier of Zombie hordes occuring in hot biomes.
  128. # This value is added with all other relevant spawn values.
  129. I:"Hot Horde Probability"=10
  130.  
  131. # Probability modifier of Zombie hordes occuring on jagged terrain.
  132. # This value is added with all other relevant spawn values.
  133. I:"Jagged Terrain Horde Probability"=-20
  134.  
  135. # Extra zombies to be spawned in a horde. If Max < Min, no hordes.
  136. I:"Max Zombies"=10
  137. I:"Min Zombies"=6
  138.  
  139. # Probability modifier of Zombie hordes occuring on a new moon.
  140. # This value is added with all other relevant spawn values.
  141. I:"New Moon Horde Probability"=200
  142.  
  143. # Probability modifier of Zombie hordes occuring on typicaly rough terrain.
  144. # This value is added with all other relevant spawn values.
  145. I:"Normal Terrain Horde Probability"=5
  146.  
  147. # Probability modifier of Zombie hordes occuring in the rain.
  148. # This value is added with all other relevant spawn values.
  149. I:"Raining Horde Probability"=100
  150.  
  151. # Probability modifier of Zombie hordes occuring underground.
  152. # This is only added to the base rate.
  153. # No others apply underground
  154. I:"Underground Horde Probability"=-10
  155.  
  156. # Probability modifier of Zombie hordes occuring in middle temperature biomes.
  157. # This value is added with all other relevant spawn values.
  158. I:"Warm Horde Probability"=0
  159.  
  160. # Probability modifier of Zombie hordes occuring in wet biomes.
  161. # This value is added with all other relevant spawn values.
  162. I:"Wet Horde Probability"=20
  163. }
  164.  
  165.  
  166. "zombie pigman" {
  167. B:Hordes=true
  168.  
  169. # Whether or not Zombie Pigmen try to stay together with Zombies. This is forced true by "Explicitly Zombie"
  170. B:"Is A Zombie"=true
  171. }
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