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- # Configuration file
- chicken {
- I:"Base Breed Time"=12500
- B:Herds=true
- I:"Max Chickens"=8
- I:"Min Chickens"=2
- B:Stampedes=true
- I:"Variable Breed Time"=5500
- }
- cow {
- # Shortest time for cows to breed from herd
- I:"Base Breed Time"=20000
- # Whether or not cows participate in herding behaviors.
- B:Herds=true
- # Number of cows required for automatic breeding.
- I:"Max Cows"=6
- I:"Min Cows"=2
- # Whether or not cows stampede rather than panic
- B:Stampedes=true
- # Extra time added to base time for longest time between breeds.
- # Note: Animals will not breed faster than feeding would allow.
- I:"Variable Breed Time"=6500
- }
- creeper {
- # How far away they want to be from eachother. Use 0 to disable.
- D:"Fan Radius"=6.0
- }
- horse {
- I:"Base Breed Time"=14000
- B:Herds=true
- I:"Max Horses"=6
- I:"Min Horses"=3
- B:Stampedes=true
- I:"Variable Breed Time"=5000
- }
- magnet {
- # Whether or not larger herds attract smaller ones.
- B:Magnet=true
- # Radius from which larger herds attract smaller ones.
- I:"Magnet Radius"=150
- }
- pig {
- I:"Base Breed Time"=20000
- B:Herds=false
- I:"Max Pigs"=6
- I:"Min Pigs"=2
- B:Stampedes=true
- I:"Variable Breed Time"=6500
- }
- sheep {
- I:"Base Breed Time"=20000
- B:Herds=true
- I:"Max Sheep"=6
- I:"Min Sheep"=2
- B:Stampedes=true
- I:"Variable Breed Time"=4500
- }
- skeleton {
- # Acceptable degree difference required to shoot at target. Use 0 to disable.
- I:"Caution Angle"=0
- # Whether or not skeletons participate in group behavior.
- B:Clack=false
- # How far away they want to be from eachother when they're not busy killing you. Use 0 to disable.
- D:"Fan Radius"=0
- # Whether or not skeletons try to flee charging players.
- B:"Fear Melee"=false
- }
- zombie {
- # Basic probability of Zombie hordes.
- # A value of 100 is a 1% chance per spawned zombie.
- # This value is added with all other relevant spawn values.
- I:"Base Horde Probability"=20
- # Probability modifier of Zombie hordes occuring in cold biomes.
- # This value is added with all other relevant spawn values.
- I:"Cold Horde Probability"=-5
- # Probability modifier of Zombie hordes occuring in middle moisture biomes.
- # This value is added with all other relevant spawn values.
- I:"Damp Horde Probability"=10
- # Probability modifier of Zombie hordes occuring in dry biomes.
- # This value is added with all other relevant spawn values.
- I:"Dry Horde Probability"=-5
- # Whether or not various types of zombies group with vanilla zombies. Only works if they extend the zombie class.
- B:"Explicitly Zombie"=true
- # Probability modifier of Zombie hordes occuring on flatter terrain.
- # This value is added with all other relevant spawn values.
- I:"Flat Terrain Horde Probability"=15
- # Probability modifier of Zombie hordes occuring on a full moon.
- # This value is added with all other relevant spawn values.
- I:"Full Moon Horde Probability"=-200
- # Whether or not zombies participate in hording behavior.
- # False means they will not form groups, but may still spawn in large groups.
- # If You do not want hordes to spawn, it is best to set Max Zombies < Min Zombies.
- B:Hordes=true
- # Probability modifier of Zombie hordes occuring in hot biomes.
- # This value is added with all other relevant spawn values.
- I:"Hot Horde Probability"=10
- # Probability modifier of Zombie hordes occuring on jagged terrain.
- # This value is added with all other relevant spawn values.
- I:"Jagged Terrain Horde Probability"=-20
- # Extra zombies to be spawned in a horde. If Max < Min, no hordes.
- I:"Max Zombies"=10
- I:"Min Zombies"=6
- # Probability modifier of Zombie hordes occuring on a new moon.
- # This value is added with all other relevant spawn values.
- I:"New Moon Horde Probability"=200
- # Probability modifier of Zombie hordes occuring on typicaly rough terrain.
- # This value is added with all other relevant spawn values.
- I:"Normal Terrain Horde Probability"=5
- # Probability modifier of Zombie hordes occuring in the rain.
- # This value is added with all other relevant spawn values.
- I:"Raining Horde Probability"=100
- # Probability modifier of Zombie hordes occuring underground.
- # This is only added to the base rate.
- # No others apply underground
- I:"Underground Horde Probability"=-10
- # Probability modifier of Zombie hordes occuring in middle temperature biomes.
- # This value is added with all other relevant spawn values.
- I:"Warm Horde Probability"=0
- # Probability modifier of Zombie hordes occuring in wet biomes.
- # This value is added with all other relevant spawn values.
- I:"Wet Horde Probability"=20
- }
- "zombie pigman" {
- B:Hordes=true
- # Whether or not Zombie Pigmen try to stay together with Zombies. This is forced true by "Explicitly Zombie"
- B:"Is A Zombie"=true
- }
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